Numerous minor fixes.

This commit is contained in:
JezuzLizard
2021-02-25 15:17:52 -08:00
parent 91b0a75736
commit eeae412f6d
16 changed files with 34 additions and 68 deletions

View File

@ -517,7 +517,7 @@ round_logic( mode_logic_func ) //checked matches cerberus output
set_gamemode_var_once( "current_round", 0 );
set_gamemode_var_once( "team_1_score", 0 );
set_gamemode_var_once( "team_2_score", 0 );
if ( isDefined( is_encounter() ) && is_encounter() )
if ( is_true( is_encounter() ) )
{
[[ level._setteamscore ]]( "allies", get_gamemode_var( "team_2_score" ) );
[[ level._setteamscore ]]( "axis", get_gamemode_var( "team_1_score" ) );

View File

@ -175,7 +175,7 @@ playerlaststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, sh
{
return;
}
if ( isDefined( self.in_zombify_call ) && self.in_zombify_call )
if ( is_true( self.in_zombify_call ) )
{
return;
}

View File

@ -16,15 +16,6 @@
init() //checked partially changed to match cerberus output
{
//begin debug code
level.custom_zm_perks_loaded = 1;
maps/mp/zombies/_zm_bot::init();
if ( !isDefined( level.debugLogging_zm_perks ) )
{
level.debugLogging_zm_perks = 0;
}
//end debug code
level.additionalprimaryweapon_limit = 3;
level.perk_purchase_limit = 4;
if ( !level.createfx_enabled )
@ -2911,7 +2902,7 @@ perk_machine_removal( machine, replacement_model ) //checked changed to match ce
{
if ( isdefined( parts[ i ].classname ) && parts[ i ].classname == "script_model" )
{
machine_model = parts[i];
machine_model = parts[ i ];
}
if ( isdefined( parts[ i ].script_noteworthy ) && parts[ i ].script_noteworthy == "clip" )
{

View File

@ -22,19 +22,6 @@
init() //checked matches cerberus output
{
//begin debug code
level.custom_zm_powerups_loaded = 1;
maps/mp/zombies/_zm_bot::init();
if ( !isDefined( level.debugLogging_zm_powerups ) )
{
level.debugLogging_zm_powerups = 0;
}
if ( level.debugLogging_zm_powerups )
{
level.zombiesAlwaysDropPowerups = getDvarIntDefault( "zombiesAlwaysDropPowerups", 0 );
thread zombies_always_drop_powerups();
}
//end debug code
precacheshader( "specialty_doublepoints_zombies" );
precacheshader( "specialty_instakill_zombies" );
precacheshader( "specialty_firesale_zombies" );
@ -56,11 +43,6 @@ init() //checked matches cerberus output
set_zombie_var( "zombie_powerup_point_doubler_time", 30, undefined, undefined, 1 );
set_zombie_var( "zombie_powerup_drop_increment", 2000 );
set_zombie_var( "zombie_powerup_drop_max_per_round", 4 );
if ( level.debugLogging_zm_powerups )
{
level.maxPowerupsPerRound = getDvarIntDefault( "maxPowerupsPerRound", 4 );
level.zombie_vars["zombie_powerup_drop_max_per_round"] = level.maxPowerupsPerRound;
}
onplayerconnect_callback( ::init_player_zombie_vars );
level._effect[ "powerup_on" ] = loadfx( "misc/fx_zombie_powerup_on" );
level._effect[ "powerup_off" ] = loadfx( "misc/fx_zombie_powerup_off" );
@ -2874,19 +2856,6 @@ teller_withdrawl( powerup, player ) //checked matches cerberus output
player maps/mp/zombies/_zm_score::add_to_player_score( powerup.value );
}
zombies_always_drop_powerups() //debug code added
{
if ( !level.zombiesAlwaysDropPowerups )
{
return;
}
while ( 1 )
{
level.zombie_vars[ "zombie_drop_item" ] = level.zombiesAlwaysDropPowerups;
wait 0.05;
}
}