mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-23 00:57:52 -05:00
Numerous minor fixes.
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@ -1,3 +1,4 @@
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//checked includes match cerberus output
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#include maps/mp/zm_highrise_classic;
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#include maps/mp/zm_highrise;
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#include maps/mp/gametypes_zm/_zm_gametype;
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@ -6,7 +7,7 @@
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#include maps/mp/_utility;
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#include common_scripts/utility;
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init()
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init() //checked matches cerberus output
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{
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add_map_gamemode( "zclassic", maps/mp/zm_highrise::zclassic_preinit, undefined, undefined );
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add_map_location_gamemode( "zclassic", "rooftop", maps/mp/zm_highrise_classic::precache, maps/mp/zm_highrise_classic::main );
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@ -663,6 +663,7 @@ leaper_round_spawning() //checked changed to match cerberus output
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if ( ( level.leaper_count >= max ) && b_hold_spawning_when_leapers_are_all_dead )
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{
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wait 0.5;
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continue;
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}
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num_player_valid = get_number_of_valid_players();
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per_player = 2;
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