mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-11 19:27:57 -05:00
Numerous minor fixes.
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@ -10,6 +10,8 @@
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#include maps/mp/_utility;
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#include common_scripts/utility;
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//#using_animtree( "fxanim_props" ); //leave commented for now for compiling
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init() //checked changed to match cerberus output
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{
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flag_init( "soul_catchers_charged" );
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@ -37,6 +37,8 @@
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#include maps/mp/_utility;
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#include common_scripts/utility;
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//#using_animtree( "fxanim_props" ); //leave commented out for now for compiling
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gamemode_callback_setup() //checked matches cerberus output
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{
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maps/mp/zm_alcatraz_gamemodes::init();
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@ -564,7 +566,7 @@ assign_lowest_unused_character_index() //checked changed to match cerberus outpu
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{
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if ( n_characters_defined == ( players.size - 1 ) )
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{
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if ( isDefined( level.has_weasel ) && !level.has_weasel )
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if ( !is_true( level.has_weasel ) )
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{
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level.has_weasel = 1;
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return 3;
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