mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-07-04 14:37:52 -05:00
Numerous minor fixes.
This commit is contained in:
@ -37,6 +37,8 @@
|
||||
#include maps/mp/_utility;
|
||||
#include common_scripts/utility;
|
||||
|
||||
//#using_animtree( "fxanim_props" ); //leave commented out for now for compiling
|
||||
|
||||
gamemode_callback_setup() //checked matches cerberus output
|
||||
{
|
||||
maps/mp/zm_alcatraz_gamemodes::init();
|
||||
@ -564,7 +566,7 @@ assign_lowest_unused_character_index() //checked changed to match cerberus outpu
|
||||
{
|
||||
if ( n_characters_defined == ( players.size - 1 ) )
|
||||
{
|
||||
if ( isDefined( level.has_weasel ) && !level.has_weasel )
|
||||
if ( !is_true( level.has_weasel ) )
|
||||
{
|
||||
level.has_weasel = 1;
|
||||
return 3;
|
||||
|
Reference in New Issue
Block a user