mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-23 17:17:52 -05:00
Numerous minor fixes.
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@ -804,7 +804,7 @@ assign_lowest_unused_character_index() //checked changed to match cerberus outpu
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{
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if ( n_characters_defined == ( players.size - 1 ) )
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{
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if ( isDefined( level.has_richtofen ) && !level.has_richtofen )
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if ( !is_true( level.has_richtofen ) )
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{
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level.has_richtofen = 1;
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return 2;
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@ -294,7 +294,7 @@ reward_double_tap( player, s_stat ) //checked matches cerberus output
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str_model = getweaponmodel( "zombie_perk_bottle_doubletap" );
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m_reward setmodel( str_model );
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m_reward playsound( "zmb_spawn_powerup" );
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m_reward playloopsound( "zmb_spawn_powerup_loop", 0,5 );
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m_reward playloopsound( "zmb_spawn_powerup_loop", 0.5 );
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wait_network_frame();
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if ( !reward_rise_and_grab( m_reward, 50, 2, 2, 10 ) )
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{
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@ -10,7 +10,7 @@
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precache() //checked matches cerberus output
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{
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if ( isDefined( level.createfx_enabled ) && level.createfx_enabled )
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if ( is_true( level.createfx_enabled ) )
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{
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return;
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}
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@ -10,5 +10,5 @@
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init() //checked matches cerberus output
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{
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add_map_gamemode( "zclassic", maps/mp/zm_tomb::zstandard_preinit, undefined, undefined );
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add_map_location_gamemode( "zclassic", "tomb", maps/mp/zm_tomb_classic::precache, ::maps/mp/zm_tomb_classic::main );
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add_map_location_gamemode( "zclassic", "tomb", maps/mp/zm_tomb_classic::precache, maps/mp/zm_tomb_classic::main );
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}
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