Numerous minor fixes.

This commit is contained in:
JezuzLizard 2021-02-25 15:17:52 -08:00
parent 91b0a75736
commit eeae412f6d
16 changed files with 34 additions and 68 deletions

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@ -1946,18 +1946,18 @@ bot_update_killstreak() //checked partially changed to match cerberus output see
case "killstreak_rcbomb": case "killstreak_rcbomb":
case "killstreak_remote_mortar": case "killstreak_remote_mortar":
return; return;
case "killstreak_remote_missile": case "killstreak_remote_missile":
if ( ( time - self.spawntime ) < 6000 ) if ( ( time - self.spawntime ) < 6000 )
{ {
self switchtoweapon( weapons[ i ] ); self switchtoweapon( weapons[ i ] );
self waittill( "weapon_change_complete" ); self waittill( "weapon_change_complete" );
wait 1.5; wait 1.5;
self pressattackbutton(); self pressattackbutton();
} }
return; return;
default: default:
self switchtoweapon( weapons[ i ] ); self switchtoweapon( weapons[ i ] );
break; break;
} }
} }

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@ -197,7 +197,7 @@ killcam( attackernum, targetnum, killcamentity, killcamentityindex, killcamentit
killcamlength = camtime + postdelay; killcamlength = camtime + postdelay;
} }
killcamoffset = camtime + predelay; killcamoffset = camtime + predelay;
self notify( "begin_killcam" ); self notify( "begin_killcam", getTime() );
killcamstarttime = getTime() - ( killcamoffset * 1000 ); killcamstarttime = getTime() - ( killcamoffset * 1000 );
self.sessionstate = "spectator"; self.sessionstate = "spectator";
self.spectatorclient = attackernum; self.spectatorclient = attackernum;
@ -497,7 +497,7 @@ finalkillcam( winner ) //checked changed to match cerberus output
killcamoffset = camtime + predelay; killcamoffset = camtime + predelay;
killcamlength = ( camtime + postdelay ) - 0.05; killcamlength = ( camtime + postdelay ) - 0.05;
killcamstarttime = getTime() - ( killcamoffset * 1000 ); killcamstarttime = getTime() - ( killcamoffset * 1000 );
self notify( "begin_killcam" ); self notify( "begin_killcam", getTime() );
self.sessionstate = "spectator"; self.sessionstate = "spectator";
self.spectatorclient = killcamsettings.spectatorclient; self.spectatorclient = killcamsettings.spectatorclient;
self.killcamentity = -1; self.killcamentity = -1;

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@ -326,7 +326,7 @@ domflags() //checked changed to match cerberus output
tracestart = visuals[ 0 ].origin + vectorScale( ( 0, 0, 1 ), 32 ); tracestart = visuals[ 0 ].origin + vectorScale( ( 0, 0, 1 ), 32 );
traceend = visuals[ 0 ].origin + vectorScale( ( 0, 0, -1 ), 32 ); traceend = visuals[ 0 ].origin + vectorScale( ( 0, 0, -1 ), 32 );
trace = bullettrace( tracestart, traceend, 0, undefined ); trace = bullettrace( tracestart, traceend, 0, undefined );
upangles = vectorToAngle( trace[ "normal" ] ); upangles = vectorToAngles( trace[ "normal" ] );
domflag.baseeffectforward = anglesToForward( upangles ); domflag.baseeffectforward = anglesToForward( upangles );
domflag.baseeffectright = anglesToRight( upangles ); domflag.baseeffectright = anglesToRight( upangles );
domflag.baseeffectpos = trace[ "position" ]; domflag.baseeffectpos = trace[ "position" ];
@ -613,7 +613,6 @@ onuse( player ) //checked changed to match cerberus output
} }
self update_spawn_influencers( team ); self update_spawn_influencers( team );
level change_dom_spawns(); level change_dom_spawns();
}
} }
totaldomination( team ) //checked matches cerberus output totaldomination( team ) //checked matches cerberus output

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@ -517,7 +517,7 @@ round_logic( mode_logic_func ) //checked matches cerberus output
set_gamemode_var_once( "current_round", 0 ); set_gamemode_var_once( "current_round", 0 );
set_gamemode_var_once( "team_1_score", 0 ); set_gamemode_var_once( "team_1_score", 0 );
set_gamemode_var_once( "team_2_score", 0 ); set_gamemode_var_once( "team_2_score", 0 );
if ( isDefined( is_encounter() ) && is_encounter() ) if ( is_true( is_encounter() ) )
{ {
[[ level._setteamscore ]]( "allies", get_gamemode_var( "team_2_score" ) ); [[ level._setteamscore ]]( "allies", get_gamemode_var( "team_2_score" ) );
[[ level._setteamscore ]]( "axis", get_gamemode_var( "team_1_score" ) ); [[ level._setteamscore ]]( "axis", get_gamemode_var( "team_1_score" ) );

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@ -175,7 +175,7 @@ playerlaststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, sh
{ {
return; return;
} }
if ( isDefined( self.in_zombify_call ) && self.in_zombify_call ) if ( is_true( self.in_zombify_call ) )
{ {
return; return;
} }

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@ -16,15 +16,6 @@
init() //checked partially changed to match cerberus output init() //checked partially changed to match cerberus output
{ {
//begin debug code
level.custom_zm_perks_loaded = 1;
maps/mp/zombies/_zm_bot::init();
if ( !isDefined( level.debugLogging_zm_perks ) )
{
level.debugLogging_zm_perks = 0;
}
//end debug code
level.additionalprimaryweapon_limit = 3; level.additionalprimaryweapon_limit = 3;
level.perk_purchase_limit = 4; level.perk_purchase_limit = 4;
if ( !level.createfx_enabled ) if ( !level.createfx_enabled )
@ -2911,7 +2902,7 @@ perk_machine_removal( machine, replacement_model ) //checked changed to match ce
{ {
if ( isdefined( parts[ i ].classname ) && parts[ i ].classname == "script_model" ) if ( isdefined( parts[ i ].classname ) && parts[ i ].classname == "script_model" )
{ {
machine_model = parts[i]; machine_model = parts[ i ];
} }
if ( isdefined( parts[ i ].script_noteworthy ) && parts[ i ].script_noteworthy == "clip" ) if ( isdefined( parts[ i ].script_noteworthy ) && parts[ i ].script_noteworthy == "clip" )
{ {

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@ -22,19 +22,6 @@
init() //checked matches cerberus output init() //checked matches cerberus output
{ {
//begin debug code
level.custom_zm_powerups_loaded = 1;
maps/mp/zombies/_zm_bot::init();
if ( !isDefined( level.debugLogging_zm_powerups ) )
{
level.debugLogging_zm_powerups = 0;
}
if ( level.debugLogging_zm_powerups )
{
level.zombiesAlwaysDropPowerups = getDvarIntDefault( "zombiesAlwaysDropPowerups", 0 );
thread zombies_always_drop_powerups();
}
//end debug code
precacheshader( "specialty_doublepoints_zombies" ); precacheshader( "specialty_doublepoints_zombies" );
precacheshader( "specialty_instakill_zombies" ); precacheshader( "specialty_instakill_zombies" );
precacheshader( "specialty_firesale_zombies" ); precacheshader( "specialty_firesale_zombies" );
@ -56,11 +43,6 @@ init() //checked matches cerberus output
set_zombie_var( "zombie_powerup_point_doubler_time", 30, undefined, undefined, 1 ); set_zombie_var( "zombie_powerup_point_doubler_time", 30, undefined, undefined, 1 );
set_zombie_var( "zombie_powerup_drop_increment", 2000 ); set_zombie_var( "zombie_powerup_drop_increment", 2000 );
set_zombie_var( "zombie_powerup_drop_max_per_round", 4 ); set_zombie_var( "zombie_powerup_drop_max_per_round", 4 );
if ( level.debugLogging_zm_powerups )
{
level.maxPowerupsPerRound = getDvarIntDefault( "maxPowerupsPerRound", 4 );
level.zombie_vars["zombie_powerup_drop_max_per_round"] = level.maxPowerupsPerRound;
}
onplayerconnect_callback( ::init_player_zombie_vars ); onplayerconnect_callback( ::init_player_zombie_vars );
level._effect[ "powerup_on" ] = loadfx( "misc/fx_zombie_powerup_on" ); level._effect[ "powerup_on" ] = loadfx( "misc/fx_zombie_powerup_on" );
level._effect[ "powerup_off" ] = loadfx( "misc/fx_zombie_powerup_off" ); level._effect[ "powerup_off" ] = loadfx( "misc/fx_zombie_powerup_off" );
@ -2874,19 +2856,6 @@ teller_withdrawl( powerup, player ) //checked matches cerberus output
player maps/mp/zombies/_zm_score::add_to_player_score( powerup.value ); player maps/mp/zombies/_zm_score::add_to_player_score( powerup.value );
} }
zombies_always_drop_powerups() //debug code added
{
if ( !level.zombiesAlwaysDropPowerups )
{
return;
}
while ( 1 )
{
level.zombie_vars[ "zombie_drop_item" ] = level.zombiesAlwaysDropPowerups;
wait 0.05;
}
}

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@ -1,3 +1,4 @@
//checked includes match cerberus output
#include maps/mp/zm_highrise_classic; #include maps/mp/zm_highrise_classic;
#include maps/mp/zm_highrise; #include maps/mp/zm_highrise;
#include maps/mp/gametypes_zm/_zm_gametype; #include maps/mp/gametypes_zm/_zm_gametype;
@ -6,7 +7,7 @@
#include maps/mp/_utility; #include maps/mp/_utility;
#include common_scripts/utility; #include common_scripts/utility;
init() init() //checked matches cerberus output
{ {
add_map_gamemode( "zclassic", maps/mp/zm_highrise::zclassic_preinit, undefined, undefined ); add_map_gamemode( "zclassic", maps/mp/zm_highrise::zclassic_preinit, undefined, undefined );
add_map_location_gamemode( "zclassic", "rooftop", maps/mp/zm_highrise_classic::precache, maps/mp/zm_highrise_classic::main ); add_map_location_gamemode( "zclassic", "rooftop", maps/mp/zm_highrise_classic::precache, maps/mp/zm_highrise_classic::main );

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@ -663,6 +663,7 @@ leaper_round_spawning() //checked changed to match cerberus output
if ( ( level.leaper_count >= max ) && b_hold_spawning_when_leapers_are_all_dead ) if ( ( level.leaper_count >= max ) && b_hold_spawning_when_leapers_are_all_dead )
{ {
wait 0.5; wait 0.5;
continue;
} }
num_player_valid = get_number_of_valid_players(); num_player_valid = get_number_of_valid_players();
per_player = 2; per_player = 2;

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@ -1,3 +1,4 @@
//checked includes match cerberus output
#include maps/mp/zm_nuked_standard; #include maps/mp/zm_nuked_standard;
#include maps/mp/zm_nuked; #include maps/mp/zm_nuked;
#include maps/mp/gametypes_zm/_zm_gametype; #include maps/mp/gametypes_zm/_zm_gametype;
@ -6,8 +7,8 @@
#include maps/mp/_utility; #include maps/mp/_utility;
#include common_scripts/utility; #include common_scripts/utility;
init() init() //checked matches cerberus output
{ {
add_map_gamemode( "zstandard", ::maps/mp/zm_nuked::zstandard_preinit, undefined, undefined ); add_map_gamemode( "zstandard", maps/mp/zm_nuked::zstandard_preinit, undefined, undefined );
add_map_location_gamemode( "zstandard", "nuked", ::maps/mp/zm_nuked_standard::precache, ::maps/mp/zm_nuked_standard::main ); add_map_location_gamemode( "zstandard", "nuked", maps/mp/zm_nuked_standard::precache, maps/mp/zm_nuked_standard::main );
} }

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@ -10,6 +10,8 @@
#include maps/mp/_utility; #include maps/mp/_utility;
#include common_scripts/utility; #include common_scripts/utility;
//#using_animtree( "fxanim_props" ); //leave commented for now for compiling
init() //checked changed to match cerberus output init() //checked changed to match cerberus output
{ {
flag_init( "soul_catchers_charged" ); flag_init( "soul_catchers_charged" );

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@ -37,6 +37,8 @@
#include maps/mp/_utility; #include maps/mp/_utility;
#include common_scripts/utility; #include common_scripts/utility;
//#using_animtree( "fxanim_props" ); //leave commented out for now for compiling
gamemode_callback_setup() //checked matches cerberus output gamemode_callback_setup() //checked matches cerberus output
{ {
maps/mp/zm_alcatraz_gamemodes::init(); maps/mp/zm_alcatraz_gamemodes::init();
@ -564,7 +566,7 @@ assign_lowest_unused_character_index() //checked changed to match cerberus outpu
{ {
if ( n_characters_defined == ( players.size - 1 ) ) if ( n_characters_defined == ( players.size - 1 ) )
{ {
if ( isDefined( level.has_weasel ) && !level.has_weasel ) if ( !is_true( level.has_weasel ) )
{ {
level.has_weasel = 1; level.has_weasel = 1;
return 3; return 3;

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@ -804,7 +804,7 @@ assign_lowest_unused_character_index() //checked changed to match cerberus outpu
{ {
if ( n_characters_defined == ( players.size - 1 ) ) if ( n_characters_defined == ( players.size - 1 ) )
{ {
if ( isDefined( level.has_richtofen ) && !level.has_richtofen ) if ( !is_true( level.has_richtofen ) )
{ {
level.has_richtofen = 1; level.has_richtofen = 1;
return 2; return 2;

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@ -294,7 +294,7 @@ reward_double_tap( player, s_stat ) //checked matches cerberus output
str_model = getweaponmodel( "zombie_perk_bottle_doubletap" ); str_model = getweaponmodel( "zombie_perk_bottle_doubletap" );
m_reward setmodel( str_model ); m_reward setmodel( str_model );
m_reward playsound( "zmb_spawn_powerup" ); m_reward playsound( "zmb_spawn_powerup" );
m_reward playloopsound( "zmb_spawn_powerup_loop", 0,5 ); m_reward playloopsound( "zmb_spawn_powerup_loop", 0.5 );
wait_network_frame(); wait_network_frame();
if ( !reward_rise_and_grab( m_reward, 50, 2, 2, 10 ) ) if ( !reward_rise_and_grab( m_reward, 50, 2, 2, 10 ) )
{ {

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@ -10,7 +10,7 @@
precache() //checked matches cerberus output precache() //checked matches cerberus output
{ {
if ( isDefined( level.createfx_enabled ) && level.createfx_enabled ) if ( is_true( level.createfx_enabled ) )
{ {
return; return;
} }

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@ -10,5 +10,5 @@
init() //checked matches cerberus output init() //checked matches cerberus output
{ {
add_map_gamemode( "zclassic", maps/mp/zm_tomb::zstandard_preinit, undefined, undefined ); add_map_gamemode( "zclassic", maps/mp/zm_tomb::zstandard_preinit, undefined, undefined );
add_map_location_gamemode( "zclassic", "tomb", maps/mp/zm_tomb_classic::precache, ::maps/mp/zm_tomb_classic::main ); add_map_location_gamemode( "zclassic", "tomb", maps/mp/zm_tomb_classic::precache, maps/mp/zm_tomb_classic::main );
} }