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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
Checked dev call for giving keys.
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parent
cdae047b49
commit
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@ -1030,45 +1030,30 @@ pick_up_keys() //dev call didn't check
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/*
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/#
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players = get_players();
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_a1220 = players;
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_k1220 = getFirstArrayKey( _a1220 );
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while ( isDefined( _k1220 ) )
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for ( i = 0; i < players.size;)
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{
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player = _a1220[ _k1220 ];
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if ( isDefined( player.current_buildable_piece ) && player.current_buildable_piece.buildablename == "keys_zm" )
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{
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}
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else
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{
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candidate_list = [];
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_a1227 = level.zones;
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_k1227 = getFirstArrayKey( _a1227 );
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while ( isDefined( _k1227 ) )
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foreach ( zone in level.zones )
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{
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zone = _a1227[ _k1227 ];
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if ( isDefined( zone.unitrigger_stubs ) )
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{
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candidate_list = arraycombine( candidate_list, zone.unitrigger_stubs, 1, 0 );
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}
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_k1227 = getNextArrayKey( _a1227, _k1227 );
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}
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_a1236 = candidate_list;
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_k1236 = getFirstArrayKey( _a1236 );
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while ( isDefined( _k1236 ) )
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foreach ( stub in candidate_list )
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{
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stub = _a1236[ _k1236 ];
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if ( isDefined( stub.piece ) && stub.piece.buildablename == "keys_zm" )
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{
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player thread maps/mp/zombies/_zm_buildables::player_take_piece( stub.piece );
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players[ i ] thread maps/mp/zombies/_zm_buildables::player_take_piece( stub.piece );
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break;
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}
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else
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{
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_k1236 = getNextArrayKey( _a1236, _k1236 );
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}
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}
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}
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_k1220 = getNextArrayKey( _a1220, _k1220 );
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#/
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}
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*/
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