Reorganized the scripts so its easier to search thru.

This commit is contained in:
JezuzLizard
2021-08-07 11:41:57 -07:00
parent 98bfc67831
commit fe45c69381
1573 changed files with 152 additions and 4458 deletions

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main()
{
self setmodel( "german_shepherd_vest" );
self.voice = "american";
self.skeleton = "base";
}
precache()
{
precachemodel( "german_shepherd_vest" );
}

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main()
{
self setmodel( "german_shepherd_vest_black" );
self.voice = "american";
self.skeleton = "base";
}
precache()
{
precachemodel( "german_shepherd_vest_black" );
}

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#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread init_serverfaceanim();
}
}
init_serverfaceanim()
{
self.do_face_anims = 1;
if ( !isDefined( level.face_event_handler ) )
{
level.face_event_handler = spawnstruct();
level.face_event_handler.events = [];
level.face_event_handler.events[ "death" ] = "face_death";
level.face_event_handler.events[ "grenade danger" ] = "face_alert";
level.face_event_handler.events[ "bulletwhizby" ] = "face_alert";
level.face_event_handler.events[ "projectile_impact" ] = "face_alert";
level.face_event_handler.events[ "explode" ] = "face_alert";
level.face_event_handler.events[ "alert" ] = "face_alert";
level.face_event_handler.events[ "shoot" ] = "face_shoot_single";
level.face_event_handler.events[ "melee" ] = "face_melee";
level.face_event_handler.events[ "damage" ] = "face_pain";
level thread wait_for_face_event();
}
}
wait_for_face_event()
{
while ( 1 )
{
level waittill( "face", face_notify, ent );
if ( isDefined( ent ) && isDefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isDefined( level.face_event_handler.events[ face_notify ] ) )
{
ent sendfaceevent( level.face_event_handler.events[ face_notify ] );
}
}
}
}

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#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
main()
{
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
/#
if ( !debug_allow_combat() )
{
combatidle();
return;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
/#
assert( isDefined( self.enemy ) );
#/
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
{
self meleebiteattackplayer( self.enemy );
}
}
combatidle()
{
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics", 0 );
idleanims = [];
idleanims[ 0 ] = "combat_attackidle";
idleanims[ 1 ] = "combat_attackidle_bark";
idleanims[ 2 ] = "combat_attackidle_growl";
idleanim = random( idleanims );
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstate( idleanim );
self maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
}
meleebiteattackplayer( player )
{
self set_orient_mode( "face enemy" );
self animmode( "gravity", 0 );
self.safetochangescript = 0;
if ( use_low_attack() )
{
self animmode( "angle deltas", 0 );
self setanimstate( "combat_attack_player_close_range" );
self maps/mp/animscripts/shared::donotetracksfortime( 1,4, "done" );
self animmode( "gravity", 0 );
}
else
{
attack_time = 1,2 + randomfloat( 0,4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstate( "combat_attack_run" );
self maps/mp/animscripts/shared::donotetracksfortime( attack_time, "done", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
self.safetochangescript = 1;
self animmode( "none", 0 );
}
handlemeleebiteattacknotetracks( note, player )
{
if ( note == "dog_melee" )
{
self melee( anglesToForward( self.angles ) );
}
}
use_low_attack( player )
{
return 0;
}

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#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
debug_anim_print( "dog_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isDefined( self.a.nodeath ) )
{
/#
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
#/
wait 3;
return;
}
self unlink();
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self.enemy.syncedmeleetarget = undefined;
}
death_anim = "death_" + getanimdirection( self.damageyaw );
/#
println( death_anim );
#/
self animmode( "gravity", 0 );
debug_anim_print( "dog_death::main() - Setting " + death_anim );
self setanimstate( death_anim );
self maps/mp/animscripts/shared::donotetracks( "done" );
}

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#include maps/mp/animscripts/shared;
main()
{
self endon( "killanimscript" );
self endon( "stop_flashbang_effect" );
wait randomfloatrange( 0, 0,4 );
duration = self startflashbanged() * 0,001;
self setanimstate( "flashed" );
self maps/mp/animscripts/shared::donotetracks( "done" );
self setflashbanged( 0 );
self.flashed = 0;
self notify( "stop_flashbang_effect" );
}
startflashbanged()
{
if ( isDefined( self.flashduration ) )
{
duration = self.flashduration;
}
else
{
duration = self getflashbangedstrength() * 1000;
}
self.flashendtime = getTime() + duration;
self notify( "flashed" );
return duration;
}

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#include maps/mp/animscripts/dog_move;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
main()
{
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps/mp/animscripts/dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
anim_get_dvar_int( "dog_force_walk", 0 );
anim_get_dvar_int( "dog_force_run", 0 );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogattackplayerdist = 50;
level.dogattackplayercloserangedist = 50;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "run";
set_anim_playback_rate();
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416,82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "dog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isDefined( level.dog_hits_before_kill ) )
{
level.dog_hits_before_kill = 1;
}
}
set_anim_playback_rate()
{
self.animplaybackrate = 0,9 + randomfloat( 0,2 );
self.moveplaybackrate = 1;
}
setmeleeattackdist()
{
self endon( "death" );
while ( 1 )
{
if ( isDefined( self.enemy ) )
{
if ( isplayer( self.enemy ) )
{
stance = self.enemy getstance();
if ( stance == "prone" )
{
self.meleeattackdist = level.dogattackplayercloserangedist;
}
else
{
self.meleeattackdist = level.dogattackplayerdist;
}
break;
}
else
{
self.meleeattackdist = level.dogattackplayerdist;
}
}
wait 1;
}
}

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#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_jump::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
self setanimstate( "traverse_wallhop" );
maps/mp/animscripts/shared::donotetracks( "done" );
self.safetochangescript = 1;
}

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#include maps/mp/animscripts/dog_stop;
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
setup_sound_variables()
{
level.dog_sounds[ "far" ] = spawnstruct();
level.dog_sounds[ "close" ] = spawnstruct();
level.dog_sounds[ "close" ].minrange = 0;
level.dog_sounds[ "close" ].maxrange = 500;
level.dog_sounds[ "close" ].sound = "aml_dog_bark_close";
level.dog_sounds[ "close" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "close" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "close" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "close" ].minrangesqr = level.dog_sounds[ "close" ].minrange * level.dog_sounds[ "close" ].minrange;
level.dog_sounds[ "close" ].maxrangesqr = level.dog_sounds[ "close" ].maxrange * level.dog_sounds[ "close" ].maxrange;
level.dog_sounds[ "far" ].minrange = 500;
level.dog_sounds[ "far" ].maxrange = 0;
level.dog_sounds[ "far" ].sound = "aml_dog_bark";
level.dog_sounds[ "far" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "far" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "far" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "far" ].minrangesqr = level.dog_sounds[ "far" ].minrange * level.dog_sounds[ "far" ].minrange;
level.dog_sounds[ "far" ].maxrangesqr = level.dog_sounds[ "far" ].maxrange * level.dog_sounds[ "far" ].maxrange;
}
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_move::main()" );
self setaimanimweights( 0, 0 );
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
if ( !isDefined( self.traversecomplete ) && !isDefined( self.skipstartmove ) && self.a.movement == "run" && do_movement )
{
self startmove();
blendtime = 0;
}
else
{
blendtime = 0,2;
}
self.traversecomplete = undefined;
self.skipstartmove = undefined;
if ( do_movement )
{
if ( shouldrun() )
{
debug_anim_print( "dog_move::main() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
debug_anim_print( "dog_move::main() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::main() - Setting move_start " );
self setanimstate( "move_walk" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
}
}
self thread maps/mp/animscripts/dog_stop::lookattarget( "normal" );
while ( 1 )
{
self moveloop();
if ( self.a.movement == "run" )
{
if ( self.disablearrivals == 0 )
{
self thread stopmove();
}
self waittill( "run" );
}
}
}
moveloop()
{
self endon( "killanimscript" );
self endon( "stop_soon" );
while ( 1 )
{
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
while ( !do_movement )
{
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps/mp/animscripts/shared::donotetracks( "done" );
}
if ( self.disablearrivals )
{
self.stopanimdistsq = 0;
}
else
{
self.stopanimdistsq = level.dogstoppingdistsq;
}
if ( shouldrun() )
{
debug_anim_print( "dog_move::moveLoop() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_run wait 0.2 done " );
continue;
}
else
{
debug_anim_print( "dog_move::moveLoop() - Setting move_walk " );
self setanimstate( "move_walk" );
maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_walk wait 0.2 done " );
}
}
}
startmove()
{
debug_anim_print( "dog_move::startMove() - Setting move_start " );
self setanimstate( "move_start" );
maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_move::startMove() - move_start notify done." );
self animmode( "none", 0 );
self set_orient_mode( "face motion" );
}
stopmove()
{
self endon( "killanimscript" );
self endon( "run" );
debug_anim_print( "dog_move::stopMove() - Setting move_stop" );
self setanimstate( "move_stop" );
maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_move::stopMove() - move_stop notify done." );
}
shouldrun()
{
/#
if ( getDvarInt( #"DFB12081" ) != 0 )
{
return 1;
}
else
{
if ( getDvarInt( #"D5D7999B" ) != 0 )
{
return 0;
#/
}
}
if ( isDefined( self.enemy ) )
{
return 1;
}
if ( self.lookaheaddist <= 90 )
{
return 0;
}
angles = vectorToAngle( self.lookaheaddir );
yaw_desired = absangleclamp180( angles[ 1 ] );
yaw = absangleclamp180( self.angles[ 1 ] );
if ( abs( yaw_desired - yaw ) >= 8 )
{
return 0;
}
return 1;
}

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#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
debug_anim_print( "dog_pain::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self unlink();
self.enemy.syncedmeleetarget = undefined;
}
speed = length( self getvelocity() );
pain_anim = getanimdirection( self.damageyaw );
if ( speed > level.dogrunpainspeed )
{
pain_anim = "pain_run_" + pain_anim;
}
else
{
pain_anim = "pain_" + pain_anim;
}
self setanimstate( pain_anim );
self maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
}

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#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
main()
{
debug_anim_print( "dog_stop::main()" );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
self thread lookattarget( "attackIdle" );
while ( 1 )
{
if ( shouldattackidle() )
{
self randomattackidle();
maps/mp/animscripts/shared::donotetracks( "done" );
}
else
{
self set_orient_mode( "face current" );
debug_anim_print( "dog_stop::main() - Setting stop_idle" );
self notify( "stop tracking" );
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps/mp/animscripts/shared::donotetracks( "done" );
self thread lookattarget( "attackIdle" );
}
debug_anim_print( "dog_stop::main() - stop idle loop notify done." );
}
}
isfacingenemy( tolerancecosangle )
{
/#
assert( isDefined( self.enemy ) );
#/
vectoenemy = self.enemy.origin - self.origin;
disttoenemy = length( vectoenemy );
if ( disttoenemy < 1 )
{
return 1;
}
forward = anglesToForward( self.angles );
val1 = ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] );
val2 = ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy;
return ( ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy ) > tolerancecosangle;
}
randomattackidle()
{
if ( isfacingenemy( -0,5 ) )
{
self set_orient_mode( "face current" );
}
else
{
self set_orient_mode( "face enemy" );
}
if ( should_growl() )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl" );
self setanimstate( "stop_attackidle_growl" );
return;
}
idlechance = 33;
barkchance = 66;
if ( isDefined( self.mode ) )
{
if ( self.mode == "growl" )
{
idlechance = 15;
barkchance = 30;
}
else
{
if ( self.mode == "bark" )
{
idlechance = 15;
barkchance = 85;
}
}
}
rand = randomint( 100 );
if ( rand < idlechance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle" );
self setanimstate( "stop_attackidle" );
}
else if ( rand < barkchance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_bark " );
self setanimstate( "stop_attackidle_bark" );
}
else
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl " );
self setanimstate( "stop_attackidle_growl" );
}
}
shouldattackidle()
{
if ( isDefined( self.enemy ) && isalive( self.enemy ) )
{
return distancesquared( self.origin, self.enemy.origin ) < 1000000;
}
}
should_growl()
{
if ( isDefined( self.script_growl ) )
{
return 1;
}
if ( !isalive( self.enemy ) )
{
return 1;
}
return !self cansee( self.enemy );
}
lookattarget( lookposeset )
{
self endon( "killanimscript" );
self endon( "stop tracking" );
debug_anim_print( "dog_stop::lookAtTarget() - Starting look at " + lookposeset );
self.rightaimlimit = 90;
self.leftaimlimit = -90;
self.upaimlimit = 45;
self.downaimlimit = -45;
self maps/mp/animscripts/shared::setanimaimweight( 1, 0,2 );
self maps/mp/animscripts/shared::trackloop();
}

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#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
self endon( "killanimscript" );
debug_turn_print( "dog_turn::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
deltayaw = self getdeltaturnyaw();
if ( need_to_turn_around( deltayaw ) )
{
turn_180( deltayaw );
}
else
{
turn_90( deltayaw );
}
move_out_of_turn();
self.skipstartmove = 1;
self.safetochangescript = 1;
}
need_to_turn_around( deltayaw )
{
angle = getDvarFloat( "dog_turn180_angle" );
if ( deltayaw >= angle || deltayaw <= ( -1 * angle ) )
{
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " YES" );
return 1;
}
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " NO" );
return 0;
}
do_turn_anim( stopped_anim, run_anim, wait_time, run_wait_time )
{
speed = length( self getvelocity() );
do_anim = stopped_anim;
if ( level.dogrunturnspeed < speed )
{
do_anim = run_anim;
wait_time = run_wait_time;
}
debug_turn_print( "dog_turn::do_turn_anim() - Setting " + do_anim );
self setanimstate( do_anim );
maps/mp/animscripts/shared::donotetracksfortime( run_wait_time, "done" );
debug_turn_print( "dog_turn::do_turn_anim() - done with " + do_anim + " wait time " + run_wait_time );
}
turn_left()
{
self do_turn_anim( "move_turn_left", "move_run_turn_left", 0,5, 0,5 );
}
turn_right()
{
self do_turn_anim( "move_turn_right", "move_run_turn_right", 0,5, 0,5 );
}
turn_180_left()
{
self do_turn_anim( "move_turn_around_left", "move_run_turn_around_left", 0,5, 0,7 );
}
turn_180_right()
{
self do_turn_anim( "move_turn_around_right", "move_run_turn_around_right", 0,5, 0,7 );
}
move_out_of_turn()
{
if ( self.a.movement == "run" )
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
debug_turn_print( "dog_turn::move_out_of_turn() - move_run wait 0.1 done " );
}
else
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_start " );
self setanimstate( "move_walk" );
}
}
turn_90( deltayaw )
{
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_90() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_90() left", 1 );
self turn_left();
}
else
{
debug_turn_print( "dog_turn::turn_90() right", 1 );
self turn_right();
}
}
turn_180( deltayaw )
{
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_180() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_180() left", 1 );
self turn_180_left();
}
else
{
debug_turn_print( "dog_turn::turn_180() right", 1 );
self turn_180_right();
}
}

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#include maps/mp/_utility;
#include maps/mp/animscripts/utility;
#include common_scripts/utility;
handledogsoundnotetracks( note )
{
if ( note == "sound_dogstep_run_default" )
{
return 1;
}
prefix = getsubstr( note, 0, 5 );
if ( prefix != "sound" )
{
return 0;
}
return 1;
}
growling()
{
return isDefined( self.script_growl );
}
handlenotetrack( note, flagname, customfunction, var1 )
{
/#
if ( getDvarInt( #"6EBEB982" ) )
{
println( "dog notetrack: " + flagname + " " + note + " " + getTime() );
#/
}
if ( isai( self ) && self.type == "dog" )
{
if ( handledogsoundnotetracks( note ) )
{
return;
}
}
switch( note )
{
case "end":
case "finish":
case "undefined":
return note;
default:
if ( isDefined( customfunction ) )
{
if ( !isDefined( var1 ) )
{
return [[ customfunction ]]( note );
}
else
{
return [[ customfunction ]]( note, var1 );
}
}
}
}
}
donotetracks( flagname, customfunction, var1 )
{
for ( ;; )
{
self waittill( flagname, note );
if ( !isDefined( note ) )
{
note = "undefined";
}
val = self handlenotetrack( note, flagname, customfunction, var1 );
if ( isDefined( val ) )
{
return val;
}
}
}
donotetracksforeverproc( notetracksfunc, flagname, killstring, customfunction, var1 )
{
if ( isDefined( killstring ) )
{
self endon( killstring );
}
self endon( "killanimscript" );
for ( ;; )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
/#
println( getTime() + " mapsmpanimscriptsshared::DoNoteTracksForever is trying to cause an infinite loop on anim " + flagname + ", returned " + returnednote + "." );
#/
wait ( 0,05 - timetaken );
}
}
}
}
donotetracksforever( flagname, killstring, customfunction, var1 )
{
donotetracksforeverproc( ::donotetracks, flagname, killstring, customfunction, var1 );
}
donotetracksfortimeproc( donotetracksforeverfunc, time, flagname, customfunction, ent, var1 )
{
ent endon( "stop_notetracks" );
[[ donotetracksforeverfunc ]]( flagname, undefined, customfunction, var1 );
}
donotetracksfortime( time, flagname, customfunction, var1 )
{
ent = spawnstruct();
ent thread donotetracksfortimeendnotify( time );
donotetracksfortimeproc( ::donotetracksforever, time, flagname, customfunction, ent, var1 );
}
donotetracksfortimeendnotify( time )
{
wait time;
self notify( "stop_notetracks" );
}
trackloop()
{
players = get_players();
deltachangeperframe = 5;
aimblendtime = 0,05;
prevyawdelta = 0;
prevpitchdelta = 0;
maxyawdeltachange = 5;
maxpitchdeltachange = 5;
pitchadd = 0;
yawadd = 0;
if ( self.type != "dog" || self.type == "zombie" && self.type == "zombie_dog" )
{
domaxanglecheck = 0;
self.shootent = self.enemy;
}
else
{
domaxanglecheck = 1;
if ( self.a.script == "cover_crouch" && isDefined( self.a.covermode ) && self.a.covermode == "lean" )
{
pitchadd = -1 * anim.covercrouchleanpitch;
}
if ( self.a.script != "cover_left" && self.a.script == "cover_right" && isDefined( self.a.cornermode ) && self.a.cornermode == "lean" )
{
yawadd = self.covernode.angles[ 1 ] - self.angles[ 1 ];
}
}
yawdelta = 0;
pitchdelta = 0;
firstframe = 1;
for ( ;; )
{
incranimaimweight();
selfshootatpos = ( self.origin[ 0 ], self.origin[ 1 ], self geteye()[ 2 ] );
shootpos = undefined;
if ( isDefined( self.enemy ) )
{
shootpos = self.enemy getshootatpos();
}
if ( !isDefined( shootpos ) )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
vectortoshootpos = shootpos - selfshootatpos;
anglestoshootpos = vectorToAngle( vectortoshootpos );
pitchdelta = 360 - anglestoshootpos[ 0 ];
pitchdelta = angleClamp180( pitchdelta + pitchadd );
yawdelta = self.angles[ 1 ] - anglestoshootpos[ 1 ];
yawdelta = angleClamp180( yawdelta + yawadd );
}
if ( domaxanglecheck || abs( yawdelta ) > 60 && abs( pitchdelta ) > 60 )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
if ( yawdelta > self.rightaimlimit )
{
yawdelta = self.rightaimlimit;
}
else
{
if ( yawdelta < self.leftaimlimit )
{
yawdelta = self.leftaimlimit;
}
}
if ( pitchdelta > self.upaimlimit )
{
pitchdelta = self.upaimlimit;
break;
}
else
{
if ( pitchdelta < self.downaimlimit )
{
pitchdelta = self.downaimlimit;
}
}
}
if ( firstframe )
{
firstframe = 0;
}
else
{
yawdeltachange = yawdelta - prevyawdelta;
if ( abs( yawdeltachange ) > maxyawdeltachange )
{
yawdelta = prevyawdelta + ( maxyawdeltachange * sign( yawdeltachange ) );
}
pitchdeltachange = pitchdelta - prevpitchdelta;
if ( abs( pitchdeltachange ) > maxpitchdeltachange )
{
pitchdelta = prevpitchdelta + ( maxpitchdeltachange * sign( pitchdeltachange ) );
}
}
prevyawdelta = yawdelta;
prevpitchdelta = pitchdelta;
updown = 0;
leftright = 0;
if ( yawdelta > 0 )
{
/#
assert( yawdelta <= self.rightaimlimit );
#/
weight = ( yawdelta / self.rightaimlimit ) * self.a.aimweight;
leftright = weight;
}
else
{
if ( yawdelta < 0 )
{
/#
assert( yawdelta >= self.leftaimlimit );
#/
weight = ( yawdelta / self.leftaimlimit ) * self.a.aimweight;
leftright = -1 * weight;
}
}
if ( pitchdelta > 0 )
{
/#
assert( pitchdelta <= self.upaimlimit );
#/
weight = ( pitchdelta / self.upaimlimit ) * self.a.aimweight;
updown = weight;
}
else
{
if ( pitchdelta < 0 )
{
/#
assert( pitchdelta >= self.downaimlimit );
#/
weight = ( pitchdelta / self.downaimlimit ) * self.a.aimweight;
updown = -1 * weight;
}
}
self setaimanimweights( updown, leftright );
wait 0,05;
}
}
setanimaimweight( goalweight, goaltime )
{
if ( !isDefined( goaltime ) || goaltime <= 0 )
{
self.a.aimweight = goalweight;
self.a.aimweight_start = goalweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = 0;
}
else
{
self.a.aimweight = goalweight;
self.a.aimweight_start = self.a.aimweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = int( goaltime * 20 );
}
self.a.aimweight_t = 0;
}
incranimaimweight()
{
if ( self.a.aimweight_t < self.a.aimweight_transframes )
{
self.a.aimweight_t++;
t = ( 1 * self.a.aimweight_t ) / self.a.aimweight_transframes;
self.a.aimweight = ( self.a.aimweight_start * ( 1 - t ) ) + ( self.a.aimweight_end * t );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_down( 40, 3 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_down( 56, 7 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_down_far( 96, 11, 0,65 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_up( 40, 3 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_up( 56, 5 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_up_high( 80, 8 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_up_high( 96, 9 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_wall_and_window_hop( "traverse_window", 40 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_wall_and_window_hop( "traverse_window", 36 );
}
}

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#include maps/mp/animscripts/shared;
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/animscripts/utility;
init_traverse()
{
point = getent( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
point delete();
}
else
{
point = getstruct( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
}
}
}
teleportthread( verticaloffset )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
reps = 5;
offset = ( 0, 0, verticaloffset / reps );
i = 0;
while ( i < reps )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
}
teleportthreadex( verticaloffset, delay, frames )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
if ( verticaloffset == 0 )
{
return;
}
wait delay;
amount = verticaloffset / frames;
if ( amount > 10 )
{
amount = 10;
}
else
{
if ( amount < -10 )
{
amount = -10;
}
}
offset = ( 0, 0, amount );
i = 0;
while ( i < frames )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
}
dog_wall_and_window_hop( traversename, height )
{
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 36 )
{
self thread teleportthreadex( height - 36, 0,2, 7 );
}
}
debug_anim_print( "traverse::dog_wall_and_window_hop() - Setting " + traversename );
self setanimstate( traversename );
maps/mp/animscripts/shared::donotetracksfortime( 1, "done" );
debug_anim_print( "traverse::dog_wall_and_window_hop() - " + traversename );
self.traversecomplete = 1;
}
dog_jump_down( height, frames, time )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isDefined( time ) )
{
time = 0,3;
}
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 40 )
{
self thread teleportthreadex( height - 40, 0,1, frames );
}
}
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_40" );
self setanimstate( "traverse_jump_down_40" );
maps/mp/animscripts/shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_down_far( height, frames, time )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isDefined( time ) )
{
time = 0,3;
}
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 80 )
{
self thread teleportthreadex( 80 - height, 0,1, frames );
}
}
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_80" );
self setanimstate( "traverse_jump_down_80" );
maps/mp/animscripts/shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_up( height, frames )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 40 )
{
self thread teleportthreadex( height - 40, 0,2, frames );
}
}
debug_anim_print( "traverse::dog_jump_up() - Setting traverse_jump_up_40" );
self setanimstate( "traverse_jump_up_40" );
maps/mp/animscripts/shared::donotetracksfortime( 0,5, "done" );
debug_anim_print( "traverse::dog_jump_up() - traverse_jump_up_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_up_high( height, frames )
{
/#
assert( self.type == "dog", "Only dogs can do this traverse currently." );
#/
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthreadex( height - 80, 0,2, frames );
}
else
{
if ( height != 80 )
{
self thread teleportthreadex( height - 80, 0,2, frames );
}
}
debug_anim_print( "traverse::dog_jump_up_80() - Setting traverse_jump_up_80" );
self setanimstate( "traverse_jump_up_80" );
maps/mp/animscripts/shared::donotetracksfortime( 0,6, "done" );
debug_anim_print( "traverse::dog_jump_up_80() - traverse_jump_up_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}

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#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/traverse/shared;
main()
{
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight );
}
debug_anim_print( "traverse::through_hole()" );
self setanimstate( "traverse_through_hole_42" );
maps/mp/animscripts/shared::donotetracksfortime( 1, "done" );
debug_anim_print( "traverse::through_hole()" );
self.traversecomplete = 1;
}

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anim_get_dvar_int( dvar, def )
{
return int( anim_get_dvar( dvar, def ) );
}
anim_get_dvar( dvar, def )
{
if ( getDvar( dvar ) != "" )
{
return getDvarFloat( dvar );
}
else
{
setdvar( dvar, def );
return def;
}
}
set_orient_mode( mode, val1 )
{
/#
if ( level.dog_debug_orient == self getentnum() )
{
if ( isDefined( val1 ) )
{
println( "DOG: Setting orient mode: " + mode + " " + val1 + " " + getTime() );
}
else
{
println( "DOG: Setting orient mode: " + mode + " " + getTime() );
#/
}
}
if ( isDefined( val1 ) )
{
self orientmode( mode, val1 );
}
else
{
self orientmode( mode );
}
}
debug_anim_print( text )
{
/#
if ( level.dog_debug_anims )
{
println( ( text + " " ) + getTime() );
}
if ( level.dog_debug_anims_ent == self getentnum() )
{
println( ( text + " " ) + getTime() );
#/
}
}
debug_turn_print( text, line )
{
/#
if ( level.dog_debug_turns == self getentnum() )
{
duration = 200;
currentyawcolor = ( 1, 0, 1 );
lookaheadyawcolor = ( 1, 0, 1 );
desiredyawcolor = ( 1, 0, 1 );
currentyaw = angleClamp180( self.angles[ 1 ] );
desiredyaw = angleClamp180( self.desiredangle );
lookaheaddir = self.lookaheaddir;
lookaheadangles = vectorToAngle( lookaheaddir );
lookaheadyaw = angleClamp180( lookaheadangles[ 1 ] );
println( ( text + " " ) + getTime() + " cur: " + currentyaw + " look: " + lookaheadyaw + " desired: " + desiredyaw );
#/
}
}
debug_allow_movement()
{
/#
return anim_get_dvar_int( "debug_dog_allow_movement", "1" );
#/
return 1;
}
debug_allow_combat()
{
/#
return anim_get_dvar_int( "debug_dog_allow_combat", "1" );
#/
return 1;
}
current_yaw_line_debug( duration )
{
/#
currentyawcolor = [];
currentyawcolor[ 0 ] = ( 1, 0, 1 );
currentyawcolor[ 1 ] = ( 1, 0, 1 );
current_color_index = 0;
start_time = getTime();
if ( !isDefined( level.lastdebugheight ) )
{
level.lastdebugheight = 15;
}
while ( ( getTime() - start_time ) < 1000 )
{
pos1 = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + level.lastdebugheight );
pos2 = pos1 + vectorScale( anglesToForward( self.angles ), ( current_color_index + 1 ) * 10 );
line( pos1, pos2, currentyawcolor[ current_color_index ], 0,3, 1, duration );
current_color_index = ( current_color_index + 1 ) % currentyawcolor.size;
wait 0,05;
}
if ( level.lastdebugheight == 15 )
{
level.lastdebugheight = 30;
}
else
{
level.lastdebugheight = 15;
#/
}
}
getanimdirection( damageyaw )
{
if ( damageyaw > 135 || damageyaw <= -135 )
{
return "front";
}
else
{
if ( damageyaw > 45 && damageyaw <= 135 )
{
return "right";
}
else
{
if ( damageyaw > -45 && damageyaw <= 45 )
{
return "back";
}
else
{
return "left";
}
}
}
return "front";
}
setfootstepeffect( name, fx )
{
/#
assert( isDefined( name ), "Need to define the footstep surface type." );
#/
/#
assert( isDefined( fx ), "Need to define the mud footstep effect." );
#/
if ( !isDefined( anim.optionalstepeffects ) )
{
anim.optionalstepeffects = [];
}
anim.optionalstepeffects[ anim.optionalstepeffects.size ] = name;
level._effect[ "step_" + name ] = fx;
}

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#include maps/mp/gametypes/_dev;
#include maps/mp/killstreaks/_supplydrop;
#include maps/mp/_scoreevents;
#include maps/mp/gametypes/_weapons;
#include maps/mp/gametypes/_spawning;
#include maps/mp/gametypes/_battlechatter_mp;
#include maps/mp/killstreaks/_killstreakrules;
#include maps/mp/killstreaks/_killstreaks;
#include maps/mp/gametypes/_tweakables;
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
precachemodel( "german_shepherd_vest" );
precachemodel( "german_shepherd_vest_black" );
level.dog_targets = [];
level.dog_targets[ level.dog_targets.size ] = "trigger_radius";
level.dog_targets[ level.dog_targets.size ] = "trigger_multiple";
level.dog_targets[ level.dog_targets.size ] = "trigger_use_touch";
/#
level thread devgui_dog_think();
#/
}
initkillstreak()
{
if ( maps/mp/gametypes/_tweakables::gettweakablevalue( "killstreak", "allowdogs" ) )
{
maps/mp/killstreaks/_killstreaks::registerkillstreak( "dogs_mp", "dogs_mp", "killstreak_dogs", "dogs_used", ::usekillstreakdogs, 1 );
maps/mp/killstreaks/_killstreaks::registerkillstreakstrings( "dogs_mp", &"KILLSTREAK_EARNED_DOGS", &"KILLSTREAK_DOGS_NOT_AVAILABLE", &"KILLSTREAK_DOGS_INBOUND" );
maps/mp/killstreaks/_killstreaks::registerkillstreakdialog( "dogs_mp", "mpl_killstreak_dogs", "kls_dogs_used", "", "kls_dogs_enemy", "", "kls_dogs_ready" );
maps/mp/killstreaks/_killstreaks::registerkillstreakdevdvar( "dogs_mp", "scr_givedogs" );
maps/mp/killstreaks/_killstreaks::setkillstreakteamkillpenaltyscale( "dogs_mp", 0 );
maps/mp/killstreaks/_killstreaks::registerkillstreakaltweapon( "dogs_mp", "dog_bite_mp" );
}
}
usekillstreakdogs( hardpointtype )
{
if ( !dog_killstreak_init() )
{
return 0;
}
if ( !self maps/mp/killstreaks/_killstreakrules::iskillstreakallowed( hardpointtype, self.team ) )
{
return 0;
}
killstreak_id = self maps/mp/killstreaks/_killstreakrules::killstreakstart( "dogs_mp", self.team );
self thread ownerhadactivedogs();
if ( killstreak_id == -1 )
{
return 0;
}
while ( level.teambased )
{
_a71 = level.teams;
_k71 = getFirstArrayKey( _a71 );
while ( isDefined( _k71 ) )
{
team = _a71[ _k71 ];
if ( team == self.team )
{
}
else
{
thread maps/mp/gametypes/_battlechatter_mp::onkillstreakused( "dogs", team );
}
_k71 = getNextArrayKey( _a71, _k71 );
}
}
self maps/mp/killstreaks/_killstreaks::playkillstreakstartdialog( "dogs_mp", self.team, 1 );
level.globalkillstreakscalled++;
self addweaponstat( "dogs_mp", "used", 1 );
ownerdeathcount = self.deathcount;
level thread dog_manager_spawn_dogs( self, ownerdeathcount, killstreak_id );
level notify( "called_in_the_dogs" );
return 1;
}
ownerhadactivedogs()
{
self endon( "disconnect" );
self.dogsactive = 1;
self.dogsactivekillstreak = 0;
self waittill_any( "death", "game_over", "dogs_complete" );
self.dogsactivekillstreak = 0;
self.dogsactive = undefined;
}
dog_killstreak_init()
{
dog_spawner = getent( "dog_spawner", "targetname" );
if ( !isDefined( dog_spawner ) )
{
/#
println( "No dog spawners found in map" );
#/
return 0;
}
spawns = getnodearray( "spawn", "script_noteworthy" );
if ( spawns.size <= 0 )
{
/#
println( "No dog spawn nodes found in map" );
#/
return 0;
}
exits = getnodearray( "exit", "script_noteworthy" );
if ( exits.size <= 0 )
{
/#
println( "No dog exit nodes found in map" );
#/
return 0;
}
return 1;
}
dog_set_model()
{
self setmodel( "german_shepherd_vest" );
self setenemymodel( "german_shepherd_vest_black" );
}
init_dog()
{
/#
assert( isai( self ) );
#/
self.targetname = "attack_dog";
self.animtree = "dog.atr";
self.type = "dog";
self.accuracy = 0,2;
self.health = 100;
self.maxhealth = 100;
self.aiweapon = "dog_bite_mp";
self.secondaryweapon = "";
self.sidearm = "";
self.grenadeammo = 0;
self.goalradius = 128;
self.nododgemove = 1;
self.ignoresuppression = 1;
self.suppressionthreshold = 1;
self.disablearrivals = 0;
self.pathenemyfightdist = 512;
self.soundmod = "dog";
self.meleeattackdist = 90;
self thread dog_health_regen();
self thread selfdefensechallenge();
}
get_spawn_node( owner, team )
{
spawns = getnodearray( "spawn", "script_noteworthy" );
return spawns[ randomint( spawns.size ) ];
}
get_score_for_spawn( origin, team )
{
players = get_players();
score = 0;
_a201 = players;
_k201 = getFirstArrayKey( _a201 );
while ( isDefined( _k201 ) )
{
player = _a201[ _k201 ];
if ( !isDefined( player ) )
{
}
else if ( !isalive( player ) )
{
}
else if ( player.sessionstate != "playing" )
{
}
else if ( distancesquared( player.origin, origin ) > 4194304 )
{
}
else if ( player.team == team )
{
score++;
}
else
{
score--;
}
_k201 = getNextArrayKey( _a201, _k201 );
}
return score;
}
dog_set_owner( owner, team, requireddeathcount )
{
self setentityowner( owner );
self.aiteam = team;
self.requireddeathcount = requireddeathcount;
}
dog_create_spawn_influencer()
{
self maps/mp/gametypes/_spawning::create_dog_influencers();
}
dog_manager_spawn_dog( owner, team, spawn_node, requireddeathcount )
{
dog_spawner = getent( "dog_spawner", "targetname" );
dog = dog_spawner spawnactor();
dog forceteleport( spawn_node.origin, spawn_node.angles );
dog init_dog();
dog dog_set_owner( owner, team, requireddeathcount );
dog dog_set_model();
dog dog_create_spawn_influencer();
dog thread dog_owner_kills();
dog thread dog_notify_level_on_death();
dog thread dog_patrol();
dog thread maps/mp/gametypes/_weapons::monitor_dog_special_grenades();
return dog;
}
dog_manager_spawn_dogs( owner, deathcount, killstreak_id )
{
requireddeathcount = deathcount;
team = owner.team;
level.dog_abort = 0;
owner thread dog_manager_abort();
level thread dog_manager_game_ended();
count = 0;
while ( count < 10 )
{
if ( level.dog_abort )
{
break;
}
else
{
dogs = dog_manager_get_dogs();
while ( dogs.size < 5 && count < 10 && !level.dog_abort )
{
node = get_spawn_node( owner, team );
level dog_manager_spawn_dog( owner, team, node, requireddeathcount );
count++;
wait randomfloatrange( 2, 5 );
dogs = dog_manager_get_dogs();
}
level waittill( "dog_died" );
}
}
for ( ;; )
{
dogs = dog_manager_get_dogs();
if ( dogs.size <= 0 )
{
maps/mp/killstreaks/_killstreakrules::killstreakstop( "dogs_mp", team, killstreak_id );
if ( isDefined( owner ) )
{
owner notify( "dogs_complete" );
}
return;
}
level waittill( "dog_died" );
}
}
dog_abort()
{
level.dog_abort = 1;
dogs = dog_manager_get_dogs();
_a324 = dogs;
_k324 = getFirstArrayKey( _a324 );
while ( isDefined( _k324 ) )
{
dog = _a324[ _k324 ];
dog notify( "abort" );
_k324 = getNextArrayKey( _a324, _k324 );
}
level notify( "dog_abort" );
}
dog_manager_abort()
{
level endon( "dog_abort" );
self wait_endon( 50, "disconnect", "joined_team", "joined_specators" );
dog_abort();
}
dog_manager_game_ended()
{
level endon( "dog_abort" );
level waittill( "game_ended" );
dog_abort();
}
dog_notify_level_on_death()
{
self waittill( "death" );
level notify( "dog_died" );
}
dog_leave()
{
self clearentitytarget();
self.ignoreall = 1;
self.goalradius = 30;
self setgoalnode( self dog_get_exit_node() );
self wait_endon( 20, "goal", "bad_path" );
self delete();
}
dog_patrol()
{
self endon( "death" );
/#
self endon( "debug_patrol" );
#/
for ( ;; )
{
if ( level.dog_abort )
{
self dog_leave();
return;
}
if ( isDefined( self.enemy ) )
{
wait randomintrange( 3, 5 );
continue;
}
else
{
nodes = [];
objectives = dog_patrol_near_objective();
i = 0;
while ( i < objectives.size )
{
objective = random( objectives );
nodes = getnodesinradius( objective.origin, 256, 64, 512, "Path", 16 );
if ( nodes.size )
{
break;
}
else
{
i++;
}
}
if ( !nodes.size )
{
player = self dog_patrol_near_enemy();
if ( isDefined( player ) )
{
nodes = getnodesinradius( player.origin, 1024, 0, 128, "Path", 8 );
}
}
if ( !nodes.size && isDefined( self.script_owner ) )
{
if ( isalive( self.script_owner ) && self.script_owner.sessionstate == "playing" )
{
nodes = getnodesinradius( self.script_owner.origin, 512, 256, 512, "Path", 16 );
}
}
if ( !nodes.size )
{
nodes = getnodesinradius( self.origin, 1024, 512, 512, "Path" );
}
while ( nodes.size )
{
nodes = array_randomize( nodes );
_a429 = nodes;
_k429 = getFirstArrayKey( _a429 );
while ( isDefined( _k429 ) )
{
node = _a429[ _k429 ];
if ( isDefined( node.script_noteworthy ) )
{
}
else if ( isDefined( node.dog_claimed ) && isalive( node.dog_claimed ) )
{
}
else
{
self setgoalnode( node );
node.dog_claimed = self;
nodes = [];
event = self waittill_any_return( "goal", "bad_path", "enemy", "abort" );
if ( event == "goal" )
{
wait_endon( randomintrange( 3, 5 ), "damage", "enemy", "abort" );
}
node.dog_claimed = undefined;
break;
}
_k429 = getNextArrayKey( _a429, _k429 );
}
}
wait 0,5;
}
}
}
dog_patrol_near_objective()
{
if ( !isDefined( level.dog_objectives ) )
{
level.dog_objectives = [];
level.dog_objective_next_update = 0;
}
if ( level.gametype == "tdm" || level.gametype == "dm" )
{
return level.dog_objectives;
}
if ( getTime() >= level.dog_objective_next_update )
{
level.dog_objectives = [];
_a478 = level.dog_targets;
_k478 = getFirstArrayKey( _a478 );
while ( isDefined( _k478 ) )
{
target = _a478[ _k478 ];
ents = getentarray( target, "classname" );
_a482 = ents;
_k482 = getFirstArrayKey( _a482 );
while ( isDefined( _k482 ) )
{
ent = _a482[ _k482 ];
if ( level.gametype == "koth" )
{
if ( isDefined( ent.targetname ) && ent.targetname == "radiotrigger" )
{
level.dog_objectives[ level.dog_objectives.size ] = ent;
}
}
else if ( level.gametype == "sd" )
{
if ( isDefined( ent.targetname ) && ent.targetname == "bombzone" )
{
level.dog_objectives[ level.dog_objectives.size ] = ent;
}
}
else if ( !isDefined( ent.script_gameobjectname ) )
{
}
else if ( !issubstr( ent.script_gameobjectname, level.gametype ) )
{
}
else
{
level.dog_objectives[ level.dog_objectives.size ] = ent;
}
_k482 = getNextArrayKey( _a482, _k482 );
}
_k478 = getNextArrayKey( _a478, _k478 );
}
level.dog_objective_next_update = getTime() + randomintrange( 5000, 10000 );
}
return level.dog_objectives;
}
dog_patrol_near_enemy()
{
players = get_players();
closest = undefined;
distsq = 99999999;
_a531 = players;
_k531 = getFirstArrayKey( _a531 );
while ( isDefined( _k531 ) )
{
player = _a531[ _k531 ];
if ( !isDefined( player ) )
{
}
else if ( !isalive( player ) )
{
}
else if ( player.sessionstate != "playing" )
{
}
else if ( isDefined( self.script_owner ) && player == self.script_owner )
{
}
else
{
if ( level.teambased )
{
if ( player.team == self.aiteam )
{
break;
}
}
else if ( ( getTime() - player.lastfiretime ) > 3000 )
{
break;
}
else if ( !isDefined( closest ) )
{
closest = player;
distsq = distancesquared( self.origin, player.origin );
break;
}
else
{
d = distancesquared( self.origin, player.origin );
if ( d < distsq )
{
closest = player;
distsq = d;
}
}
}
_k531 = getNextArrayKey( _a531, _k531 );
}
return closest;
}
dog_manager_get_dogs()
{
dogs = getentarray( "attack_dog", "targetname" );
return dogs;
}
dog_owner_kills()
{
if ( !isDefined( self.script_owner ) )
{
return;
}
self endon( "clear_owner" );
self endon( "death" );
self.script_owner endon( "disconnect" );
while ( 1 )
{
self waittill( "killed", player );
self.script_owner notify( "dog_handler" );
}
}
dog_health_regen()
{
self endon( "death" );
interval = 0,5;
regen_interval = int( ( self.health / 5 ) * interval );
regen_start = 2;
for ( ;; )
{
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
self trackattackerdamage( attacker, weaponname );
self thread dog_health_regen_think( regen_start, interval, regen_interval );
}
}
trackattackerdamage( attacker, weapon )
{
if ( isDefined( attacker ) || !isplayer( attacker ) && !isDefined( self.script_owner ) )
{
return;
}
if ( level.teambased || attacker.team == self.script_owner.team && attacker == self )
{
return;
}
if ( !isDefined( self.attackerdata ) || !isDefined( self.attackers ) )
{
self.attackerdata = [];
self.attackers = [];
}
if ( !isDefined( self.attackerdata[ attacker.clientid ] ) )
{
self.attackerclientid[ attacker.clientid ] = spawnstruct();
self.attackers[ self.attackers.size ] = attacker;
}
}
resetattackerdamage()
{
self.attackerdata = [];
self.attackers = [];
}
dog_health_regen_think( delay, interval, regen_interval )
{
self endon( "death" );
self endon( "damage" );
wait delay;
step = 0;
while ( step <= 5 )
{
if ( self.health >= 100 )
{
break;
}
else
{
self.health += regen_interval;
wait interval;
step += interval;
}
}
self resetattackerdamage();
self.health = 100;
}
selfdefensechallenge()
{
self waittill( "death", attacker );
if ( isDefined( attacker ) && isplayer( attacker ) )
{
if ( isDefined( self.script_owner ) && self.script_owner == attacker )
{
return;
}
if ( level.teambased && isDefined( self.script_owner ) && self.script_owner.team == attacker.team )
{
return;
}
while ( isDefined( self.attackers ) )
{
_a689 = self.attackers;
_k689 = getFirstArrayKey( _a689 );
while ( isDefined( _k689 ) )
{
player = _a689[ _k689 ];
if ( player != attacker )
{
maps/mp/_scoreevents::processscoreevent( "killed_dog_assist", player );
}
_k689 = getNextArrayKey( _a689, _k689 );
}
}
attacker notify( "selfdefense_dog" );
}
}
dog_get_exit_node()
{
exits = getnodearray( "exit", "script_noteworthy" );
return getclosest( self.origin, exits );
}
flash_dogs( area )
{
self endon( "disconnect" );
dogs = dog_manager_get_dogs();
_a714 = dogs;
_k714 = getFirstArrayKey( _a714 );
while ( isDefined( _k714 ) )
{
dog = _a714[ _k714 ];
if ( !isalive( dog ) )
{
}
else
{
if ( dog istouching( area ) )
{
do_flash = 1;
if ( isplayer( self ) )
{
if ( level.teambased && dog.aiteam == self.team )
{
do_flash = 0;
break;
}
else
{
if ( !level.teambased && isDefined( dog.script_owner ) && self == dog.script_owner )
{
do_flash = 0;
}
}
}
if ( isDefined( dog.lastflashed ) && ( dog.lastflashed + 1500 ) > getTime() )
{
do_flash = 0;
}
if ( do_flash )
{
dog setflashbanged( 1, 500 );
dog.lastflashed = getTime();
}
}
}
_k714 = getNextArrayKey( _a714, _k714 );
}
}
devgui_dog_think()
{
/#
setdvar( "devgui_dog", "" );
debug_patrol = 0;
for ( ;; )
{
cmd = getDvar( "devgui_dog" );
switch( cmd )
{
case "spawn_friendly":
player = gethostplayer();
devgui_dog_spawn( player.team );
break;
case "spawn_enemy":
player = gethostplayer();
_a769 = level.teams;
_k769 = getFirstArrayKey( _a769 );
while ( isDefined( _k769 ) )
{
team = _a769[ _k769 ];
if ( team == player.team )
{
}
else
{
devgui_dog_spawn( team );
}
_k769 = getNextArrayKey( _a769, _k769 );
}
case "delete_dogs":
level dog_abort();
break;
case "dog_camera":
devgui_dog_camera();
break;
case "spawn_crate":
devgui_crate_spawn();
break;
case "delete_crates":
devgui_crate_delete();
break;
case "show_spawns":
devgui_spawn_show();
break;
case "show_exits":
devgui_exit_show();
break;
case "debug_route":
devgui_debug_route();
break;
}
if ( cmd != "" )
{
setdvar( "devgui_dog", "" );
}
wait 0,5;
#/
}
}
}
devgui_dog_spawn( team )
{
/#
player = gethostplayer();
dog_spawner = getent( "dog_spawner", "targetname" );
level.dog_abort = 0;
if ( !isDefined( dog_spawner ) )
{
iprintln( "No dog spawners found in map" );
return;
}
direction = player getplayerangles();
direction_vec = anglesToForward( direction );
eye = player geteye();
scale = 8000;
direction_vec = ( direction_vec[ 0 ] * scale, direction_vec[ 1 ] * scale, direction_vec[ 2 ] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined );
nodes = getnodesinradius( trace[ "position" ], 256, 0, 128, "Path", 8 );
if ( !nodes.size )
{
iprintln( "No nodes found near crosshair position" );
return;
}
iprintln( "Spawning dog at your crosshair position" );
node = getclosest( trace[ "position" ], nodes );
dog = dog_manager_spawn_dog( player, player.team, node, 5 );
if ( team != player.team )
{
dog.aiteam = team;
dog clearentityowner();
dog notify( "clear_owner" );
#/
}
}
devgui_dog_camera()
{
/#
player = gethostplayer();
if ( !isDefined( level.devgui_dog_camera ) )
{
level.devgui_dog_camera = 0;
}
dog = undefined;
dogs = dog_manager_get_dogs();
if ( dogs.size <= 0 )
{
level.devgui_dog_camera = undefined;
player cameraactivate( 0 );
return;
}
i = 0;
while ( i < dogs.size )
{
dog = dogs[ i ];
if ( !isDefined( dog ) || !isalive( dog ) )
{
dog = undefined;
i++;
continue;
}
else
{
if ( !isDefined( dog.cam ) )
{
forward = anglesToForward( dog.angles );
dog.cam = spawn( "script_model", ( dog.origin + vectorScale( ( 1, 0, 0 ), 50 ) ) + ( forward * -100 ) );
dog.cam setmodel( "tag_origin" );
dog.cam linkto( dog );
}
if ( dog getentitynumber() <= level.devgui_dog_camera )
{
dog = undefined;
i++;
continue;
}
else
{
}
}
i++;
}
if ( isDefined( dog ) )
{
level.devgui_dog_camera = dog getentitynumber();
player camerasetposition( dog.cam );
player camerasetlookat( dog );
player cameraactivate( 1 );
}
else level.devgui_dog_camera = undefined;
player cameraactivate( 0 );
#/
}
devgui_crate_spawn()
{
/#
player = gethostplayer();
direction = player getplayerangles();
direction_vec = anglesToForward( direction );
eye = player geteye();
scale = 8000;
direction_vec = ( direction_vec[ 0 ] * scale, direction_vec[ 1 ] * scale, direction_vec[ 2 ] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined );
killcament = spawn( "script_model", player.origin );
level thread maps/mp/killstreaks/_supplydrop::dropcrate( trace[ "position" ] + vectorScale( ( 1, 0, 0 ), 25 ), direction, "supplydrop_mp", player, player.team, killcament );
#/
}
devgui_crate_delete()
{
/#
if ( !isDefined( level.devgui_crates ) )
{
return;
}
i = 0;
while ( i < level.devgui_crates.size )
{
level.devgui_crates[ i ] delete();
i++;
}
level.devgui_crates = [];
#/
}
devgui_spawn_show()
{
/#
if ( !isDefined( level.dog_spawn_show ) )
{
level.dog_spawn_show = 1;
}
else
{
level.dog_spawn_show = !level.dog_spawn_show;
}
if ( !level.dog_spawn_show )
{
level notify( "hide_dog_spawns" );
return;
}
spawns = getnodearray( "spawn", "script_noteworthy" );
color = ( 1, 0, 0 );
i = 0;
while ( i < spawns.size )
{
maps/mp/gametypes/_dev::showonespawnpoint( spawns[ i ], color, "hide_dog_spawns", 32, "dog_spawn" );
i++;
#/
}
}
devgui_exit_show()
{
/#
if ( !isDefined( level.dog_exit_show ) )
{
level.dog_exit_show = 1;
}
else
{
level.dog_exit_show = !level.dog_exit_show;
}
if ( !level.dog_exit_show )
{
level notify( "hide_dog_exits" );
return;
}
exits = getnodearray( "exit", "script_noteworthy" );
color = ( 1, 0, 0 );
i = 0;
while ( i < exits.size )
{
maps/mp/gametypes/_dev::showonespawnpoint( exits[ i ], color, "hide_dog_exits", 32, "dog_exit" );
i++;
#/
}
}
dog_debug_patrol( node1, node2 )
{
/#
self endon( "death" );
self endon( "debug_patrol" );
for ( ;; )
{
self setgoalnode( node1 );
self waittill_any( "goal", "bad_path" );
wait 1;
self setgoalnode( node2 );
self waittill_any( "goal", "bad_path" );
wait 1;
#/
}
}
devgui_debug_route()
{
/#
iprintln( "Choose nodes with 'A' or press 'B' to cancel" );
nodes = maps/mp/gametypes/_dev::dev_get_node_pair();
if ( !isDefined( nodes ) )
{
iprintln( "Route Debug Cancelled" );
return;
}
iprintln( "Sending dog to chosen nodes" );
dogs = dog_manager_get_dogs();
if ( isDefined( dogs[ 0 ] ) )
{
dogs[ 0 ] notify( "debug_patrol" );
dogs[ 0 ] thread dog_debug_patrol( nodes[ 0 ], nodes[ 1 ] );
#/
}
}