Reorganized the scripts so its easier to search thru.

This commit is contained in:
JezuzLizard
2021-08-07 11:41:57 -07:00
parent 98bfc67831
commit fe45c69381
1573 changed files with 152 additions and 4458 deletions

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main()
{
init( "axis" );
maps/mp/teams/_teamset::customteam_init();
precache();
}
init( team )
{
maps/mp/teams/_teamset::init();
game[ team ] = "cd";
game[ "defenders" ] = team;
precacheshader( "faction_cd" );
game[ "entity_headicon_" + team ] = "faction_cd";
game[ "headicon_" + team ] = "faction_cd";
level.teamprefix[ team ] = "vox_cd";
level.teampostfix[ team ] = "cda";
setdvar( "g_TeamName_" + team, &"MPUI_CD_SHORT" );
setdvar( "g_TeamColor_" + team, "0.65 0.57 0.41" );
setdvar( "g_ScoresColor_" + team, "0.65 0.57 0.41" );
setdvar( "g_FactionName_" + team, "cd" );
game[ "strings" ][ team + "_win" ] = &"MP_CD_WIN_MATCH";
game[ "strings" ][ team + "_win_round" ] = &"MP_CD_WIN_ROUND";
game[ "strings" ][ team + "_mission_accomplished" ] = &"MP_CD_MISSION_ACCOMPLISHED";
game[ "strings" ][ team + "_eliminated" ] = &"MP_CD_ELIMINATED";
game[ "strings" ][ team + "_forfeited" ] = &"MP_CD_FORFEITED";
game[ "strings" ][ team + "_name" ] = &"MP_CD_NAME";
game[ "music" ][ "spawn_" + team ] = "SPAWN_TER";
game[ "music" ][ "spawn_short" + team ] = "SPAWN_SHORT_TER";
game[ "music" ][ "victory_" + team ] = "VICTORY_TER";
game[ "icons" ][ team ] = "faction_cd";
game[ "voice" ][ team ] = "vox_cda_";
setdvar( "scr_" + team, "ussr" );
level.heli_vo[ team ][ "hit" ] = "vox_ops_2_kls_attackheli_hit";
game[ "flagmodels" ][ team ] = "mp_flag_axis_3";
game[ "carry_flagmodels" ][ team ] = "mp_flag_axis_3_carry";
game[ "carry_icon" ][ team ] = "hudicon_spetsnaz_ctf_flag_carry";
}
precache()
{
mpbody/class_assault_cd::precache();
mpbody/class_lmg_cd::precache();
mpbody/class_shotgun_cd::precache();
mpbody/class_smg_cd::precache();
mpbody/class_sniper_cd::precache();
}

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#include common_scripts/utility;
precache()
{
precachemodel( "c_mul_mp_cordis_assault_fb" );
precachemodel( "c_mul_mp_cordis_assault_viewhands" );
if ( level.multiteam )
{
game[ "set_player_model" ][ "team6" ][ "default" ] = ::set_player_model;
}
else
{
game[ "set_player_model" ][ "axis" ][ "default" ] = ::set_player_model;
}
}
set_player_model()
{
self setmodel( "c_mul_mp_cordis_assault_fb" );
self setviewmodel( "c_mul_mp_cordis_assault_viewhands" );
heads = [];
}

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#include common_scripts/utility;
precache()
{
precachemodel( "c_mul_mp_cordis_lmg_fb" );
precachemodel( "c_mul_mp_cordis_lmg_viewhands" );
if ( level.multiteam )
{
game[ "set_player_model" ][ "team6" ][ "mg" ] = ::set_player_model;
}
else
{
game[ "set_player_model" ][ "axis" ][ "mg" ] = ::set_player_model;
}
}
set_player_model()
{
self setmodel( "c_mul_mp_cordis_lmg_fb" );
self setviewmodel( "c_mul_mp_cordis_lmg_viewhands" );
heads = [];
}

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#include common_scripts/utility;
precache()
{
precachemodel( "c_mul_mp_cordis_shotgun_fb" );
precachemodel( "c_mul_mp_cordis_shotgun_viewhands" );
if ( level.multiteam )
{
game[ "set_player_model" ][ "team6" ][ "spread" ] = ::set_player_model;
}
else
{
game[ "set_player_model" ][ "axis" ][ "spread" ] = ::set_player_model;
}
}
set_player_model()
{
self setmodel( "c_mul_mp_cordis_shotgun_fb" );
self setviewmodel( "c_mul_mp_cordis_shotgun_viewhands" );
heads = [];
}

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#include common_scripts/utility;
precache()
{
precachemodel( "c_mul_mp_cordis_smg_fb" );
precachemodel( "c_mul_mp_cordis_smg_viewhands" );
if ( level.multiteam )
{
game[ "set_player_model" ][ "team6" ][ "smg" ] = ::set_player_model;
}
else
{
game[ "set_player_model" ][ "axis" ][ "smg" ] = ::set_player_model;
}
}
set_player_model()
{
self setmodel( "c_mul_mp_cordis_smg_fb" );
self setviewmodel( "c_mul_mp_cordis_smg_viewhands" );
heads = [];
}

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#include common_scripts/utility;
precache()
{
precachemodel( "c_mul_mp_cordis_sniper_fb" );
precachemodel( "c_mul_mp_cordis_sniper_viewhands" );
if ( level.multiteam )
{
game[ "set_player_model" ][ "team6" ][ "rifle" ] = ::set_player_model;
}
else
{
game[ "set_player_model" ][ "axis" ][ "rifle" ] = ::set_player_model;
}
}
set_player_model()
{
self setmodel( "c_mul_mp_cordis_sniper_fb" );
self setviewmodel( "c_mul_mp_cordis_sniper_viewhands" );
heads = [];
}