mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-27 02:57:52 -05:00
Reorganized the scripts so its easier to search thru.
This commit is contained in:
@ -0,0 +1,8 @@
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#include maps/mp/animscripts/traverse/shared;
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main()
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{
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/#
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assert( 0, "Not supposed to be used in MP" );
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#/
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}
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@ -0,0 +1,8 @@
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#include maps/mp/animscripts/traverse/shared;
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main()
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{
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/#
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assert( 0, "Not supposed to be used in MP" );
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#/
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}
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@ -0,0 +1,8 @@
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#include maps/mp/animscripts/traverse/shared;
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main()
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{
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/#
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assert( 0, "Not supposed to be used in MP" );
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#/
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}
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@ -0,0 +1,41 @@
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main()
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{
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level.tweakfile = 1;
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setdvar( "scr_fog_exp_halfplane", "3759.28" );
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setdvar( "scr_fog_exp_halfheight", "243.735" );
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setdvar( "scr_fog_nearplane", "601.593" );
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setdvar( "scr_fog_red", "0.806694" );
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setdvar( "scr_fog_green", "0.962521" );
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setdvar( "scr_fog_blue", "0.9624" );
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setdvar( "scr_fog_baseheight", "-475.268" );
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setdvar( "visionstore_glowTweakEnable", "0" );
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setdvar( "visionstore_glowTweakRadius0", "5" );
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setdvar( "visionstore_glowTweakRadius1", "" );
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setdvar( "visionstore_glowTweakBloomCutoff", "0.5" );
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setdvar( "visionstore_glowTweakBloomDesaturation", "0" );
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setdvar( "visionstore_glowTweakBloomIntensity0", "1" );
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setdvar( "visionstore_glowTweakBloomIntensity1", "" );
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setdvar( "visionstore_glowTweakSkyBleedIntensity0", "" );
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setdvar( "visionstore_glowTweakSkyBleedIntensity1", "" );
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start_dist = 501,064;
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half_dist = 5397,69;
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half_height = 765,766;
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base_height = 3,88835;
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fog_r = 0,721569;
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fog_g = 0,803922;
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fog_b = 0,929412;
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fog_scale = 2,76409;
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sun_col_r = 1;
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sun_col_g = 1;
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sun_col_b = 1;
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sun_dir_x = 0,41452;
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sun_dir_y = 0,909807;
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sun_dir_z = 0,0206221;
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sun_start_ang = 0;
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sun_stop_ang = 104,831;
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time = 0;
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max_fog_opacity = 0,91391;
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setvolfog( start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale, sun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, sun_stop_ang, time, max_fog_opacity );
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visionsetnaked( "mp_dockside", 0 );
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}
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1926
Multiplayer Maps/mp_dockside/maps/mp/createfx/mp_dockside_fx.gsc
Normal file
1926
Multiplayer Maps/mp_dockside/maps/mp/createfx/mp_dockside_fx.gsc
Normal file
File diff suppressed because it is too large
Load Diff
188
Multiplayer Maps/mp_dockside/maps/mp/mp_dockside.gsc
Normal file
188
Multiplayer Maps/mp_dockside/maps/mp/mp_dockside.gsc
Normal file
@ -0,0 +1,188 @@
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#include maps/mp/mp_dockside_crane;
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#include maps/mp/_compass;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_dockside_fx::main();
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maps/mp/_load::main();
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maps/mp/mp_dockside_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_dockside" );
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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setdvar( "sm_sunsamplesizenear", 0,39 );
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setdvar( "sm_sunshadowsmall", 1 );
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if ( getgametypesetting( "allowMapScripting" ) )
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{
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level maps/mp/mp_dockside_crane::init();
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}
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else
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{
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crate_triggers = getentarray( "crate_kill_trigger", "targetname" );
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i = 0;
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while ( i < crate_triggers.size )
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{
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crate_triggers[ i ] delete();
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i++;
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}
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}
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setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
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level thread water_trigger_init();
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rts_remove();
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/#
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level thread devgui_dockside();
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execdevgui( "devgui_mp_dockside" );
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#/
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2700", reset_dvars );
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}
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water_trigger_init()
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{
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wait 3;
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triggers = getentarray( "trigger_hurt", "classname" );
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_a80 = triggers;
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_k80 = getFirstArrayKey( _a80 );
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while ( isDefined( _k80 ) )
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{
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trigger = _a80[ _k80 ];
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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trigger thread water_trigger_think();
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}
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_k80 = getNextArrayKey( _a80, _k80 );
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}
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}
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water_trigger_think()
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) )
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{
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entity playsound( "mpl_splash_death" );
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playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
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}
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}
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}
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leveloverridetime( defaulttime )
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{
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if ( self isinwater() )
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{
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return 0,4;
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}
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return defaulttime;
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}
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useintermissionpointsonwavespawn()
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{
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return self isinwater();
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}
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isinwater()
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{
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triggers = getentarray( "trigger_hurt", "classname" );
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_a126 = triggers;
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_k126 = getFirstArrayKey( _a126 );
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while ( isDefined( _k126 ) )
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{
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trigger = _a126[ _k126 ];
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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if ( self istouching( trigger ) )
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{
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return 1;
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}
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}
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_k126 = getNextArrayKey( _a126, _k126 );
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}
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return 0;
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}
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rts_remove()
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{
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removes = getentarray( "rts_only", "targetname" );
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_a145 = removes;
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_k145 = getFirstArrayKey( _a145 );
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while ( isDefined( _k145 ) )
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{
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remove = _a145[ _k145 ];
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if ( isDefined( remove ) )
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{
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remove delete();
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}
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_k145 = getNextArrayKey( _a145, _k145 );
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}
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}
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devgui_dockside()
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{
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/#
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setdvar( "devgui_notify", "" );
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for ( ;; )
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{
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wait 0,5;
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devgui_string = getDvar( "devgui_notify" );
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switch( devgui_string )
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{
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case "":
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break;
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case "crane_print_dvars":
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crane_print_dvars();
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break;
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default:
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}
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if ( getDvar( "devgui_notify" ) != "" )
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{
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setdvar( "devgui_notify", "" );
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}
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#/
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}
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}
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}
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crane_print_dvars()
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{
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/#
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dvars = [];
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dvars[ dvars.size ] = "scr_crane_claw_move_time";
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dvars[ dvars.size ] = "scr_crane_crate_lower_time";
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dvars[ dvars.size ] = "scr_crane_crate_raise_time";
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dvars[ dvars.size ] = "scr_crane_arm_y_move_time";
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dvars[ dvars.size ] = "scr_crane_arm_z_move_time";
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dvars[ dvars.size ] = "scr_crane_claw_drop_speed";
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dvars[ dvars.size ] = "scr_crane_claw_drop_time_min";
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_a199 = dvars;
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_k199 = getFirstArrayKey( _a199 );
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while ( isDefined( _k199 ) )
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{
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dvar = _a199[ _k199 ];
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print( dvar + ": " );
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println( getDvar( dvar ) );
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_k199 = getNextArrayKey( _a199, _k199 );
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#/
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}
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}
|
6
Multiplayer Maps/mp_dockside/maps/mp/mp_dockside_amb.gsc
Normal file
6
Multiplayer Maps/mp_dockside/maps/mp/mp_dockside_amb.gsc
Normal file
@ -0,0 +1,6 @@
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#include maps/mp/_ambientpackage;
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#include maps/mp/_utility;
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main()
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{
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}
|
770
Multiplayer Maps/mp_dockside/maps/mp/mp_dockside_crane.gsc
Normal file
770
Multiplayer Maps/mp_dockside/maps/mp/mp_dockside_crane.gsc
Normal file
@ -0,0 +1,770 @@
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#include maps/mp/killstreaks/_supplydrop;
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#include maps/mp/gametypes/_gameobjects;
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#include maps/mp/gametypes/ctf;
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#include maps/mp/gametypes/_weaponobjects;
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#include maps/mp/killstreaks/_rcbomb;
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#include maps/mp/_tacticalinsertion;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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init()
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{
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precachemodel( "p6_dockside_container_lrg_white" );
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crane_dvar_init();
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level.crate_models = [];
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level.crate_models[ 0 ] = "p6_dockside_container_lrg_red";
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level.crate_models[ 1 ] = "p6_dockside_container_lrg_blue";
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level.crate_models[ 2 ] = "p6_dockside_container_lrg_white";
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level.crate_models[ 3 ] = "p6_dockside_container_lrg_orange";
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claw = getent( "claw_base", "targetname" );
|
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claw.z_upper = claw.origin[ 2 ];
|
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claw thread sound_wires_move();
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arms_y = getentarray( "claw_arm_y", "targetname" );
|
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arms_z = getentarray( "claw_arm_z", "targetname" );
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claw.arms = arraycombine( arms_y, arms_z, 1, 0 );
|
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_a32 = arms_z;
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_k32 = getFirstArrayKey( _a32 );
|
||||
while ( isDefined( _k32 ) )
|
||||
{
|
||||
arm_z = _a32[ _k32 ];
|
||||
arm_y = getclosest( arm_z.origin, arms_y );
|
||||
arm_z.parent = arm_y;
|
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_k32 = getNextArrayKey( _a32, _k32 );
|
||||
}
|
||||
_a39 = arms_y;
|
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_k39 = getFirstArrayKey( _a39 );
|
||||
while ( isDefined( _k39 ) )
|
||||
{
|
||||
arm_y = _a39[ _k39 ];
|
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arm_y.parent = claw;
|
||||
_k39 = getNextArrayKey( _a39, _k39 );
|
||||
}
|
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claw claw_link_arms( "claw_arm_y" );
|
||||
claw claw_link_arms( "claw_arm_z" );
|
||||
crates = getentarray( "crate", "targetname" );
|
||||
array_thread( crates, ::sound_pit_move );
|
||||
crate_data = [];
|
||||
i = 0;
|
||||
while ( i < crates.size )
|
||||
{
|
||||
crates[ i ] disconnectpaths();
|
||||
data = spawnstruct();
|
||||
data.origin = crates[ i ].origin;
|
||||
data.angles = crates[ i ].angles;
|
||||
crate_data[ i ] = data;
|
||||
i++;
|
||||
}
|
||||
rail = getent( "crane_rail", "targetname" );
|
||||
rail thread sound_ring_move();
|
||||
rail.roller = getent( "crane_roller", "targetname" );
|
||||
rail.roller.wheel = getent( "crane_wheel", "targetname" );
|
||||
claw.wires = getentarray( "crane_wire", "targetname" );
|
||||
claw.z_wire_max = rail.roller.wheel.origin[ 2 ] - 50;
|
||||
_a73 = claw.wires;
|
||||
_k73 = getFirstArrayKey( _a73 );
|
||||
while ( isDefined( _k73 ) )
|
||||
{
|
||||
wire = _a73[ _k73 ];
|
||||
wire linkto( claw );
|
||||
if ( wire.origin[ 2 ] > claw.z_wire_max )
|
||||
{
|
||||
wire ghost();
|
||||
}
|
||||
_k73 = getNextArrayKey( _a73, _k73 );
|
||||
}
|
||||
placements = getentarray( "crate_placement", "targetname" );
|
||||
_a85 = placements;
|
||||
_k85 = getFirstArrayKey( _a85 );
|
||||
while ( isDefined( _k85 ) )
|
||||
{
|
||||
placement = _a85[ _k85 ];
|
||||
placement.angles += vectorScale( ( 0, 0, 1 ), 90 );
|
||||
crates[ crates.size ] = spawn( "script_model", placement.origin );
|
||||
_k85 = getNextArrayKey( _a85, _k85 );
|
||||
}
|
||||
triggers = getentarray( "crate_kill_trigger", "targetname" );
|
||||
_a93 = crates;
|
||||
_k93 = getFirstArrayKey( _a93 );
|
||||
while ( isDefined( _k93 ) )
|
||||
{
|
||||
crate = _a93[ _k93 ];
|
||||
crate.kill_trigger = getclosest( crate.origin, triggers );
|
||||
crate.kill_trigger.origin = crate.origin - vectorScale( ( 0, 0, 1 ), 5 );
|
||||
crate.kill_trigger enablelinkto();
|
||||
crate.kill_trigger linkto( crate );
|
||||
if ( crate.model != "" )
|
||||
{
|
||||
crate.kill_trigger.active = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
crate.kill_trigger.active = 0;
|
||||
}
|
||||
_k93 = getNextArrayKey( _a93, _k93 );
|
||||
}
|
||||
trigger = getclosest( claw.origin, triggers );
|
||||
trigger enablelinkto();
|
||||
trigger linkto( claw );
|
||||
trigger.active = 1;
|
||||
placements = array_randomize( placements );
|
||||
level thread crane_think( claw, rail, crates, crate_data, placements );
|
||||
}
|
||||
|
||||
crane_dvar_init()
|
||||
{
|
||||
set_dvar_float_if_unset( "scr_crane_claw_move_time", "5" );
|
||||
set_dvar_float_if_unset( "scr_crane_crate_lower_time", "5" );
|
||||
set_dvar_float_if_unset( "scr_crane_crate_raise_time", "5" );
|
||||
set_dvar_float_if_unset( "scr_crane_arm_y_move_time", "3" );
|
||||
set_dvar_float_if_unset( "scr_crane_arm_z_move_time", "3" );
|
||||
set_dvar_float_if_unset( "scr_crane_claw_drop_speed", "25" );
|
||||
set_dvar_float_if_unset( "scr_crane_claw_drop_time_min", "5" );
|
||||
}
|
||||
|
||||
wire_render()
|
||||
{
|
||||
self endon( "movedone" );
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0,05;
|
||||
_a139 = self.wires;
|
||||
_k139 = getFirstArrayKey( _a139 );
|
||||
while ( isDefined( _k139 ) )
|
||||
{
|
||||
wire = _a139[ _k139 ];
|
||||
if ( wire.origin[ 2 ] > self.z_wire_max )
|
||||
{
|
||||
wire ghost();
|
||||
}
|
||||
else
|
||||
{
|
||||
wire show();
|
||||
}
|
||||
_k139 = getNextArrayKey( _a139, _k139 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
crane_think( claw, rail, crates, crate_data, placements )
|
||||
{
|
||||
wait 1;
|
||||
claw arms_open();
|
||||
for ( ;; )
|
||||
{
|
||||
i = 0;
|
||||
while ( i < ( crates.size - placements.size ) )
|
||||
{
|
||||
crate = getclosest( crate_data[ i ].origin, crates );
|
||||
rail crane_move( claw, crate_data[ i ], -318 );
|
||||
level notify( "wires_move" );
|
||||
claw claw_crate_grab( crate, 318 );
|
||||
lower = 1;
|
||||
target = ( i + 1 ) % ( crates.size - placements.size );
|
||||
target_crate = getclosest( crate_data[ target ].origin, crates );
|
||||
while ( cointoss() )
|
||||
{
|
||||
placement_index = 0;
|
||||
while ( placement_index < placements.size )
|
||||
{
|
||||
placement = placements[ placement_index ];
|
||||
if ( !isDefined( placement.crate ) )
|
||||
{
|
||||
lower = 0;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
placement_index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( !lower )
|
||||
{
|
||||
z_dist = crate.origin[ 2 ] - placement.origin[ 2 ] - 33;
|
||||
rail crane_move( claw, placement, z_dist * -1 );
|
||||
level notify( "wires_move" );
|
||||
placement.crate = crate;
|
||||
}
|
||||
else
|
||||
{
|
||||
rail crane_move( claw, crate_data[ target ], -181 );
|
||||
level notify( "wires_move" );
|
||||
}
|
||||
claw claw_crate_move( crate );
|
||||
if ( lower )
|
||||
{
|
||||
crate crate_lower( target_crate, crate_data[ target ] );
|
||||
}
|
||||
crate = target_crate;
|
||||
target = ( i + 2 ) % ( crates.size - placements.size );
|
||||
target_crate = getclosest( crate_data[ target ].origin, crates );
|
||||
if ( !lower )
|
||||
{
|
||||
crate = crates[ 3 + placement_index ];
|
||||
crate.origin = target_crate.origin - vectorScale( ( 0, 0, 1 ), 137 );
|
||||
crate.angles = target_crate.angles;
|
||||
wait 0,25;
|
||||
claw waittill( "movedone" );
|
||||
}
|
||||
crate crate_raise( target_crate, crate_data[ target ] );
|
||||
rail crane_move( claw, crate_data[ target ], -181 );
|
||||
level notify( "wires_move" );
|
||||
claw claw_crate_grab( target_crate, 181 );
|
||||
crate = target_crate;
|
||||
target = ( i + 3 ) % ( crates.size - placements.size );
|
||||
rail crane_move( claw, crate_data[ target ], -318 );
|
||||
level notify( "wires_move" );
|
||||
claw claw_crate_drop( crate, crate_data[ target ] );
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
crane_move( claw, desired, z_dist )
|
||||
{
|
||||
self.roller linkto( self );
|
||||
self.roller.wheel linkto( self.roller );
|
||||
claw linkto( self.roller.wheel );
|
||||
goal = ( desired.origin[ 0 ], desired.origin[ 1 ], self.origin[ 2 ] );
|
||||
dir = vectornormalize( goal - self.origin );
|
||||
angles = vectorToAngle( dir );
|
||||
angles = ( self.angles[ 0 ], angles[ 1 ] + 90, self.angles[ 2 ] );
|
||||
yawdiff = absangleclamp360( self.angles[ 1 ] - angles[ 1 ] );
|
||||
time = yawdiff / 25;
|
||||
self rotateto( angles, time, time * 0,35, time * 0,45 );
|
||||
self thread physics_move();
|
||||
level notify( "wires_stop" );
|
||||
level notify( "ring_move" );
|
||||
self waittill( "rotatedone" );
|
||||
self.roller unlink();
|
||||
goal = ( desired.origin[ 0 ], desired.origin[ 1 ], self.roller.origin[ 2 ] );
|
||||
diff = distance2d( goal, self.roller.origin );
|
||||
speed = getDvarFloat( #"C39D2ABF" );
|
||||
time = diff / speed;
|
||||
if ( time < getDvarFloat( #"F60036C0" ) )
|
||||
{
|
||||
time = getDvarFloat( #"F60036C0" );
|
||||
}
|
||||
self.roller moveto( goal, time, time * 0,25, time * 0,25 );
|
||||
self.roller thread physics_move();
|
||||
goal = ( desired.origin[ 0 ], desired.origin[ 1 ], self.roller.wheel.origin[ 2 ] );
|
||||
self.roller.wheel unlink();
|
||||
self.roller.wheel moveto( goal, time, time * 0,25, time * 0,25 );
|
||||
self.roller.wheel rotateto( desired.angles + vectorScale( ( 0, 0, 1 ), 90 ), time, time * 0,25, time * 0,25 );
|
||||
claw.z_initial = claw.origin[ 2 ];
|
||||
claw unlink();
|
||||
claw rotateto( desired.angles, time, time * 0,25, time * 0,25 );
|
||||
claw.goal = ( goal[ 0 ], goal[ 1 ], claw.origin[ 2 ] + z_dist );
|
||||
claw.time = time;
|
||||
claw moveto( claw.goal, time, time * 0,25, time * 0,25 );
|
||||
level notify( "ring_stop" );
|
||||
}
|
||||
|
||||
physics_move()
|
||||
{
|
||||
self endon( "rotatedone" );
|
||||
self endon( "movedone" );
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0,05;
|
||||
crates = getentarray( "care_package", "script_noteworthy" );
|
||||
_a318 = crates;
|
||||
_k318 = getFirstArrayKey( _a318 );
|
||||
while ( isDefined( _k318 ) )
|
||||
{
|
||||
crate = _a318[ _k318 ];
|
||||
if ( crate istouching( self ) )
|
||||
{
|
||||
crate physicslaunch( crate.origin, ( 0, 0, 1 ) );
|
||||
}
|
||||
_k318 = getNextArrayKey( _a318, _k318 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
claw_crate_grab( crate, z_dist )
|
||||
{
|
||||
self thread wire_render();
|
||||
self waittill( "movedone" );
|
||||
level notify( "wires_stop" );
|
||||
self playsound( "amb_crane_arms_b" );
|
||||
self claw_z_arms( -33 );
|
||||
self playsound( "amb_crane_arms" );
|
||||
self arms_close( crate );
|
||||
crate movez( 33, getDvarFloat( #"92CC26F1" ) );
|
||||
self claw_z_arms( 33 );
|
||||
crate linkto( self );
|
||||
self movez( z_dist, getDvarFloat( #"33ED9F5F" ) );
|
||||
self thread wire_render();
|
||||
level notify( "wires_move" );
|
||||
self waittill( "movedone" );
|
||||
self playsound( "amb_crane_arms" );
|
||||
}
|
||||
|
||||
sound_wires_move()
|
||||
{
|
||||
while ( 1 )
|
||||
{
|
||||
level waittill( "wires_move" );
|
||||
self playsound( "amb_crane_wire_start" );
|
||||
self playloopsound( "amb_crane_wire_lp" );
|
||||
level waittill( "wires_stop" );
|
||||
self playsound( "amb_crane_wire_end" );
|
||||
wait 0,1;
|
||||
self stoploopsound( 0,2 );
|
||||
}
|
||||
}
|
||||
|
||||
sound_ring_move()
|
||||
{
|
||||
while ( 1 )
|
||||
{
|
||||
level waittill( "ring_move" );
|
||||
self playsound( "amb_crane_ring_start" );
|
||||
self playloopsound( "amb_crane_ring_lp" );
|
||||
level waittill( "ring_stop" );
|
||||
self playsound( "amb_crane_ring_end" );
|
||||
wait 0,1;
|
||||
self stoploopsound( 0,2 );
|
||||
}
|
||||
}
|
||||
|
||||
sound_pit_move()
|
||||
{
|
||||
while ( 1 )
|
||||
{
|
||||
level waittill( "pit_move" );
|
||||
self playsound( "amb_crane_pit_start" );
|
||||
self playloopsound( "amb_crane_pit_lp" );
|
||||
level waittill( "pit_stop" );
|
||||
self playsound( "amb_crane_pit_end" );
|
||||
self stoploopsound( 0,2 );
|
||||
wait 0,2;
|
||||
}
|
||||
}
|
||||
|
||||
claw_crate_move( crate, claw )
|
||||
{
|
||||
self thread wire_render();
|
||||
self waittill( "movedone" );
|
||||
crate unlink();
|
||||
self playsound( "amb_crane_arms_b" );
|
||||
level notify( "wires_stop" );
|
||||
crate movez( -33, getDvarFloat( #"92CC26F1" ) );
|
||||
self claw_z_arms( -33 );
|
||||
self playsound( "amb_crane_arms_b" );
|
||||
playfxontag( level._effect[ "crane_dust" ], crate, "tag_origin" );
|
||||
crate playsound( "amb_crate_drop" );
|
||||
self arms_open();
|
||||
level notify( "wires_move" );
|
||||
self claw_z_arms( 33 );
|
||||
z_dist = self.z_initial - self.origin[ 2 ];
|
||||
self movez( z_dist, getDvarFloat( #"33ED9F5F" ) );
|
||||
self thread wire_render();
|
||||
}
|
||||
|
||||
claw_crate_drop( target, data )
|
||||
{
|
||||
target thread crate_drop_think( self );
|
||||
self thread wire_render();
|
||||
self waittill( "claw_movedone" );
|
||||
target unlink();
|
||||
level notify( "wires_stop" );
|
||||
self playsound( "amb_crane_arms_b" );
|
||||
target movez( -33, getDvarFloat( #"92CC26F1" ) );
|
||||
self claw_z_arms( -33 );
|
||||
playfxontag( level._effect[ "crane_dust" ], target, "tag_origin" );
|
||||
self playsound( "amb_crate_drop" );
|
||||
target notify( "claw_done" );
|
||||
self playsound( "amb_crane_arms" );
|
||||
self arms_open();
|
||||
level notify( "wires_move" );
|
||||
target.origin = data.origin;
|
||||
self claw_z_arms( 33 );
|
||||
self playsound( "amb_crane_arms" );
|
||||
self movez( 318, getDvarFloat( #"33ED9F5F" ) );
|
||||
self thread wire_render();
|
||||
self waittill( "movedone" );
|
||||
}
|
||||
|
||||
crate_lower( lower, data )
|
||||
{
|
||||
z_dist = abs( self.origin[ 2 ] - lower.origin[ 2 ] );
|
||||
self movez( z_dist * -1, getDvarFloat( #"CFA0F999" ) );
|
||||
lower movez( z_dist * -1, getDvarFloat( #"CFA0F999" ) );
|
||||
level notify( "pit_move" );
|
||||
lower waittill( "movedone" );
|
||||
level notify( "pit_stop" );
|
||||
lower ghost();
|
||||
self.origin = data.origin;
|
||||
wait 0,25;
|
||||
}
|
||||
|
||||
crate_raise( upper, data )
|
||||
{
|
||||
self crate_set_random_model( upper );
|
||||
self.kill_trigger.active = 1;
|
||||
self.origin = ( data.origin[ 0 ], data.origin[ 1 ], self.origin[ 2 ] );
|
||||
self.angles = data.angles;
|
||||
wait 0,2;
|
||||
self show();
|
||||
z_dist = abs( upper.origin[ 2 ] - self.origin[ 2 ] );
|
||||
self movez( z_dist, getDvarFloat( #"B4D4D064" ) );
|
||||
upper movez( z_dist, getDvarFloat( #"B4D4D064" ) );
|
||||
level notify( "wires_stop" );
|
||||
level notify( "pit_move" );
|
||||
upper thread raise_think();
|
||||
}
|
||||
|
||||
raise_think()
|
||||
{
|
||||
self waittill( "movedone" );
|
||||
level notify( "pit_stop" );
|
||||
}
|
||||
|
||||
crate_set_random_model( other )
|
||||
{
|
||||
models = array_randomize( level.crate_models );
|
||||
_a513 = models;
|
||||
_k513 = getFirstArrayKey( _a513 );
|
||||
while ( isDefined( _k513 ) )
|
||||
{
|
||||
model = _a513[ _k513 ];
|
||||
if ( model == other.model )
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
self setmodel( model );
|
||||
return;
|
||||
}
|
||||
_k513 = getNextArrayKey( _a513, _k513 );
|
||||
}
|
||||
}
|
||||
|
||||
arms_open()
|
||||
{
|
||||
self claw_move_arms( -15 );
|
||||
self playsound( "amb_crane_arms" );
|
||||
}
|
||||
|
||||
arms_close( crate )
|
||||
{
|
||||
self claw_move_arms( 15, crate );
|
||||
self playsound( "amb_crane_arms" );
|
||||
}
|
||||
|
||||
claw_link_arms( name )
|
||||
{
|
||||
_a541 = self.arms;
|
||||
_k541 = getFirstArrayKey( _a541 );
|
||||
while ( isDefined( _k541 ) )
|
||||
{
|
||||
arm = _a541[ _k541 ];
|
||||
if ( arm.targetname == name )
|
||||
{
|
||||
arm linkto( arm.parent );
|
||||
}
|
||||
_k541 = getNextArrayKey( _a541, _k541 );
|
||||
}
|
||||
}
|
||||
|
||||
claw_unlink_arms( name )
|
||||
{
|
||||
_a552 = self.arms;
|
||||
_k552 = getFirstArrayKey( _a552 );
|
||||
while ( isDefined( _k552 ) )
|
||||
{
|
||||
arm = _a552[ _k552 ];
|
||||
if ( arm.targetname == name )
|
||||
{
|
||||
arm unlink();
|
||||
}
|
||||
_k552 = getNextArrayKey( _a552, _k552 );
|
||||
}
|
||||
}
|
||||
|
||||
claw_move_arms( dist, crate )
|
||||
{
|
||||
claw_unlink_arms( "claw_arm_y" );
|
||||
arms = [];
|
||||
_a566 = self.arms;
|
||||
_k566 = getFirstArrayKey( _a566 );
|
||||
while ( isDefined( _k566 ) )
|
||||
{
|
||||
arm = _a566[ _k566 ];
|
||||
if ( arm.targetname == "claw_arm_y" )
|
||||
{
|
||||
arms[ arms.size ] = arm;
|
||||
forward = anglesToForward( arm.angles );
|
||||
arm.goal = arm.origin + vectorScale( forward, dist );
|
||||
arm moveto( arm.goal, getDvarFloat( #"0D6F71B0" ) );
|
||||
}
|
||||
_k566 = getNextArrayKey( _a566, _k566 );
|
||||
}
|
||||
if ( dist > 0 )
|
||||
{
|
||||
wait ( getDvarFloat( #"0D6F71B0" ) / 2 );
|
||||
_a583 = self.arms;
|
||||
_k583 = getFirstArrayKey( _a583 );
|
||||
while ( isDefined( _k583 ) )
|
||||
{
|
||||
arm = _a583[ _k583 ];
|
||||
if ( arm.targetname == "claw_arm_y" )
|
||||
{
|
||||
arm moveto( arm.goal, 0,1 );
|
||||
self playsound( "amb_crane_arms_b" );
|
||||
}
|
||||
_k583 = getNextArrayKey( _a583, _k583 );
|
||||
}
|
||||
wait 0,05;
|
||||
playfxontag( level._effect[ "crane_spark" ], crate, "tag_origin" );
|
||||
self playsound( "amb_arms_latch" );
|
||||
}
|
||||
/#
|
||||
assert( arms.size == 4 );
|
||||
#/
|
||||
waittill_multiple_ents( arms[ 0 ], "movedone", arms[ 1 ], "movedone", arms[ 2 ], "movedone", arms[ 3 ], "movedone" );
|
||||
self claw_link_arms( "claw_arm_y" );
|
||||
}
|
||||
|
||||
claw_z_arms( z )
|
||||
{
|
||||
claw_unlink_arms( "claw_arm_z" );
|
||||
arms = [];
|
||||
_a609 = self.arms;
|
||||
_k609 = getFirstArrayKey( _a609 );
|
||||
while ( isDefined( _k609 ) )
|
||||
{
|
||||
arm = _a609[ _k609 ];
|
||||
if ( arm.targetname == "claw_arm_z" )
|
||||
{
|
||||
arms[ arms.size ] = arm;
|
||||
arm movez( z, getDvarFloat( #"92CC26F1" ) );
|
||||
}
|
||||
_k609 = getNextArrayKey( _a609, _k609 );
|
||||
}
|
||||
/#
|
||||
assert( arms.size == 4 );
|
||||
#/
|
||||
waittill_multiple_ents( arms[ 0 ], "movedone", arms[ 1 ], "movedone", arms[ 2 ], "movedone", arms[ 3 ], "movedone" );
|
||||
self claw_link_arms( "claw_arm_z" );
|
||||
}
|
||||
|
||||
crate_drop_think( claw )
|
||||
{
|
||||
self endon( "claw_done" );
|
||||
claw thread claw_drop_think();
|
||||
corpse_delay = 0;
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0,2;
|
||||
entities = getdamageableentarray( self.origin, 200 );
|
||||
_a637 = entities;
|
||||
_k637 = getFirstArrayKey( _a637 );
|
||||
while ( isDefined( _k637 ) )
|
||||
{
|
||||
entity = _a637[ _k637 ];
|
||||
if ( !entity istouching( self.kill_trigger ) )
|
||||
{
|
||||
}
|
||||
else if ( isDefined( entity.model ) && entity.model == "t6_wpn_tac_insert_world" )
|
||||
{
|
||||
entity maps/mp/_tacticalinsertion::destroy_tactical_insertion();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !isalive( entity ) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
else if ( isDefined( entity.targetname ) )
|
||||
{
|
||||
if ( entity.targetname == "talon" )
|
||||
{
|
||||
entity notify( "death" );
|
||||
break;
|
||||
}
|
||||
else if ( entity.targetname == "rcbomb" )
|
||||
{
|
||||
entity maps/mp/killstreaks/_rcbomb::rcbomb_force_explode();
|
||||
break;
|
||||
}
|
||||
else if ( entity.targetname == "riotshield_mp" )
|
||||
{
|
||||
entity dodamage( 1, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ( isDefined( entity.helitype ) && entity.helitype == "qrdrone" )
|
||||
{
|
||||
watcher = entity.owner maps/mp/gametypes/_weaponobjects::getweaponobjectwatcher( "qrdrone" );
|
||||
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined );
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( entity.classname == "grenade" )
|
||||
{
|
||||
if ( !isDefined( entity.name ) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
else if ( !isDefined( entity.owner ) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
else if ( entity.name == "proximity_grenade_mp" )
|
||||
{
|
||||
watcher = entity.owner getwatcherforweapon( entity.name );
|
||||
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
|
||||
break;
|
||||
}
|
||||
else if ( !isweaponequipment( entity.name ) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
else watcher = entity.owner getwatcherforweapon( entity.name );
|
||||
if ( !isDefined( watcher ) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
else watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
|
||||
break;
|
||||
}
|
||||
else if ( entity.classname == "auto_turret" )
|
||||
{
|
||||
if ( !isDefined( entity.damagedtodeath ) || !entity.damagedtodeath )
|
||||
{
|
||||
entity domaxdamage( self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
entity dodamage( entity.health * 2, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
||||
if ( isplayer( entity ) )
|
||||
{
|
||||
claw thread claw_drop_pause();
|
||||
corpse_delay = getTime() + 3000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_k637 = getNextArrayKey( _a637, _k637 );
|
||||
}
|
||||
self destroy_supply_crates();
|
||||
if ( getTime() > corpse_delay )
|
||||
{
|
||||
self destroy_corpses();
|
||||
}
|
||||
if ( level.gametype == "ctf" )
|
||||
{
|
||||
_a743 = level.flags;
|
||||
_k743 = getFirstArrayKey( _a743 );
|
||||
while ( isDefined( _k743 ) )
|
||||
{
|
||||
flag = _a743[ _k743 ];
|
||||
if ( flag.visuals[ 0 ] istouching( self.kill_trigger ) )
|
||||
{
|
||||
flag maps/mp/gametypes/ctf::returnflag();
|
||||
}
|
||||
_k743 = getNextArrayKey( _a743, _k743 );
|
||||
}
|
||||
}
|
||||
else if ( level.gametype == "sd" && !level.multibomb )
|
||||
{
|
||||
if ( level.sdbomb.visuals[ 0 ] istouching( self.kill_trigger ) )
|
||||
{
|
||||
level.sdbomb maps/mp/gametypes/_gameobjects::returnhome();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
claw_drop_think()
|
||||
{
|
||||
self endon( "claw_pause" );
|
||||
self waittill( "movedone" );
|
||||
self notify( "claw_movedone" );
|
||||
}
|
||||
|
||||
claw_drop_pause()
|
||||
{
|
||||
self notify( "claw_pause" );
|
||||
self endon( "claw_pause" );
|
||||
z_diff = abs( self.goal[ 2 ] - self.origin[ 2 ] );
|
||||
frac = z_diff / 318;
|
||||
time = self.time * frac;
|
||||
if ( time <= 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
self moveto( self.origin, 0,01 );
|
||||
wait 3;
|
||||
self thread claw_drop_think();
|
||||
self moveto( self.goal, time );
|
||||
}
|
||||
|
||||
destroy_supply_crates()
|
||||
{
|
||||
crates = getentarray( "care_package", "script_noteworthy" );
|
||||
_a797 = crates;
|
||||
_k797 = getFirstArrayKey( _a797 );
|
||||
while ( isDefined( _k797 ) )
|
||||
{
|
||||
crate = _a797[ _k797 ];
|
||||
if ( distancesquared( crate.origin, self.origin ) < 40000 )
|
||||
{
|
||||
if ( crate istouching( self ) )
|
||||
{
|
||||
playfx( level._supply_drop_explosion_fx, crate.origin );
|
||||
playsoundatposition( "wpn_grenade_explode", crate.origin );
|
||||
wait 0,1;
|
||||
crate maps/mp/killstreaks/_supplydrop::cratedelete();
|
||||
}
|
||||
}
|
||||
_k797 = getNextArrayKey( _a797, _k797 );
|
||||
}
|
||||
}
|
||||
|
||||
destroy_corpses()
|
||||
{
|
||||
corpses = getcorpsearray();
|
||||
i = 0;
|
||||
while ( i < corpses.size )
|
||||
{
|
||||
if ( distancesquared( corpses[ i ].origin, self.origin ) < 40000 )
|
||||
{
|
||||
corpses[ i ] delete();
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
getwatcherforweapon( weapname )
|
||||
{
|
||||
if ( !isDefined( self ) )
|
||||
{
|
||||
return undefined;
|
||||
}
|
||||
if ( !isplayer( self ) )
|
||||
{
|
||||
return undefined;
|
||||
}
|
||||
i = 0;
|
||||
while ( i < self.weaponobjectwatcherarray.size )
|
||||
{
|
||||
if ( self.weaponobjectwatcherarray[ i ].weapon != weapname )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
return self.weaponobjectwatcherarray[ i ];
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return undefined;
|
||||
}
|
70
Multiplayer Maps/mp_dockside/maps/mp/mp_dockside_fx.gsc
Normal file
70
Multiplayer Maps/mp_dockside/maps/mp/mp_dockside_fx.gsc
Normal file
@ -0,0 +1,70 @@
|
||||
#include maps/mp/_utility;
|
||||
|
||||
#using_animtree( "fxanim_props" );
|
||||
|
||||
precache_util_fx()
|
||||
{
|
||||
}
|
||||
|
||||
precache_scripted_fx()
|
||||
{
|
||||
level._effect[ "crane_spark" ] = loadfx( "maps/mp_maps/fx_mp_container_lrg_spark_runner" );
|
||||
level._effect[ "crane_dust" ] = loadfx( "maps/mp_maps/fx_mp_container_lrg_dust_kickup" );
|
||||
level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp" );
|
||||
}
|
||||
|
||||
precache_createfx_fx()
|
||||
{
|
||||
level._effect[ "fx_light_flour_dbl_oval_street_wrm" ] = loadfx( "light/fx_light_flour_dbl_oval_street_wrm" );
|
||||
level._effect[ "fx_light_floodlight_sqr_wrm" ] = loadfx( "light/fx_light_floodlight_sqr_wrm" );
|
||||
level._effect[ "fx_light_floodlight_sqr_cool_xlg" ] = loadfx( "light/fx_light_floodlight_sqr_cool_xlg" );
|
||||
level._effect[ "fx_light_floodlight_rnd_cool_glw_add" ] = loadfx( "light/fx_light_floodlight_rnd_cool_glw_add" );
|
||||
level._effect[ "fx_light_floodlight_rnd_cool_glw" ] = loadfx( "light/fx_light_floodlight_rnd_cool_glw" );
|
||||
level._effect[ "fx_light_floodlight_rnd_cool_glw_dim" ] = loadfx( "light/fx_light_floodlight_rnd_cool_glw_dim" );
|
||||
level._effect[ "fx_light_floodlight_rnd_cool_glw_lg" ] = loadfx( "light/fx_light_floodlight_rnd_cool_glw_lg" );
|
||||
level._effect[ "fx_light_floodlight_rnd_red_md" ] = loadfx( "light/fx_light_floodlight_rnd_red_md" );
|
||||
level._effect[ "fx_la2_light_beacon_red_blink" ] = loadfx( "light/fx_light_beacon_red_blink_fst" );
|
||||
level._effect[ "fx_light_beacon_red_blink_sm" ] = loadfx( "light/fx_light_beacon_red_blink_fst_sm" );
|
||||
level._effect[ "fx_light_spotlight_sm_cool" ] = loadfx( "light/fx_light_spotlight_sm_cool" );
|
||||
level._effect[ "fx_light_spotlight_sm_yellow" ] = loadfx( "light/fx_light_spotlight_sm_yellow" );
|
||||
level._effect[ "fx_light_flour_glow_wrm_dbl_md" ] = loadfx( "light/fx_light_flour_glow_wrm_dbl_md" );
|
||||
level._effect[ "fx_light_floodlight_sqr_wrm_vista_lg" ] = loadfx( "light/fx_light_floodlight_sqr_wrm_vista_lg" );
|
||||
level._effect[ "fx_light_beacon_white_static" ] = loadfx( "light/fx_light_beacon_white_static" );
|
||||
level._effect[ "fx_light_beacon_green_static" ] = loadfx( "light/fx_light_beacon_green_static" );
|
||||
level._effect[ "fx_light_buoy_red_blink" ] = loadfx( "light/fx_light_buoy_red_blink" );
|
||||
level._effect[ "fx_light_flourescent_ceiling_panel" ] = loadfx( "light/fx_light_flourescent_ceiling_panel" );
|
||||
level._effect[ "fx_light_bridge_accent_vista" ] = loadfx( "light/fx_light_bridge_accent_vista" );
|
||||
level._effect[ "fx_light_container_yellow" ] = loadfx( "light/fx_light_container_yellow" );
|
||||
level._effect[ "fx_fog_lit_spotlight_cool_lg" ] = loadfx( "fog/fx_fog_lit_spotlight_cool_lg" );
|
||||
level._effect[ "fx_fog_lit_overhead_wrm_lg" ] = loadfx( "fog/fx_fog_lit_overhead_wrm_lg" );
|
||||
level._effect[ "fx_fog_lit_overhead_wrm_xlg" ] = loadfx( "fog/fx_fog_lit_overhead_wrm_xlg" );
|
||||
level._effect[ "fx_fog_street_cool_slw_sm_md" ] = loadfx( "fog/fx_fog_street_cool_slw_md" );
|
||||
level._effect[ "fx_fog_street_red_slw_md" ] = loadfx( "fog/fx_fog_street_red_slw_md" );
|
||||
level._effect[ "fx_fog_street_red_slw_md" ] = loadfx( "fog/fx_fog_street_red_slw_md" );
|
||||
level._effect[ "fx_paper_interior_short_slw_flat" ] = loadfx( "debris/fx_paper_interior_short_slw_flat" );
|
||||
level._effect[ "fx_mp_steam_pipe_md" ] = loadfx( "maps/mp_maps/fx_mp_steam_pipe_md" );
|
||||
level._effect[ "fx_mp_steam_pipe_roof_lg" ] = loadfx( "maps/mp_maps/fx_mp_steam_pipe_roof_lg" );
|
||||
level._effect[ "fx_mp_water_drip_light_long" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_long" );
|
||||
level._effect[ "fx_mp_water_drip_light_shrt" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_shrt" );
|
||||
level._effect[ "fx_lf_dockside_sun1" ] = loadfx( "lens_flares/fx_lf_dockside_sun1" );
|
||||
}
|
||||
|
||||
precache_fxanim_props()
|
||||
{
|
||||
level.scr_anim[ "fxanim_props" ][ "buoy_fast" ] = %fxanim_gp_buoy_fast_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "seagull_circle_01" ] = %fxanim_gp_seagull_circle_01_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "seagull_circle_02" ] = %fxanim_gp_seagull_circle_02_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "seagull_circle_03" ] = %fxanim_gp_seagull_circle_03_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "roofvent_rotate" ] = %fxanim_gp_roofvent_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "wire_coil_large" ] = %fxanim_gp_wire_coil_lrg_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "crane_wires" ] = %fxanim_mp_dockside_crane_wires_anim;
|
||||
}
|
||||
|
||||
main()
|
||||
{
|
||||
precache_util_fx();
|
||||
precache_createfx_fx();
|
||||
precache_scripted_fx();
|
||||
maps/mp/createfx/mp_dockside_fx::main();
|
||||
maps/mp/createart/mp_dockside_art::main();
|
||||
}
|
Reference in New Issue
Block a user