Reorganized the scripts so its easier to search thru.

This commit is contained in:
JezuzLizard
2021-08-07 11:41:57 -07:00
parent 98bfc67831
commit fe45c69381
1573 changed files with 152 additions and 4458 deletions

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#include maps/mp/gametypes/_globallogic_utils;
#include maps/mp/_utility;
add_timed_event( seconds, notify_string, client_notify_string )
{
/#
assert( seconds >= 0 );
#/
if ( level.timelimit > 0 )
{
level thread timed_event_monitor( seconds, notify_string, client_notify_string );
}
}
timed_event_monitor( seconds, notify_string, client_notify_string )
{
for ( ;; )
{
wait 0,5;
if ( !isDefined( level.starttime ) )
{
continue;
}
else
{
millisecs_remaining = maps/mp/gametypes/_globallogic_utils::gettimeremaining();
seconds_remaining = millisecs_remaining / 1000;
if ( seconds_remaining <= seconds )
{
event_notify( notify_string, client_notify_string );
return;
}
}
}
}
add_score_event( score, notify_string, client_notify_string )
{
/#
assert( score >= 0 );
#/
if ( level.scorelimit > 0 )
{
if ( level.teambased )
{
level thread score_team_event_monitor( score, notify_string, client_notify_string );
return;
}
else
{
level thread score_event_monitor( score, notify_string, client_notify_string );
}
}
}
any_team_reach_score( score )
{
_a63 = level.teams;
_k63 = getFirstArrayKey( _a63 );
while ( isDefined( _k63 ) )
{
team = _a63[ _k63 ];
if ( game[ "teamScores" ][ team ] >= score )
{
return 1;
}
_k63 = getNextArrayKey( _a63, _k63 );
}
return 0;
}
score_team_event_monitor( score, notify_string, client_notify_string )
{
for ( ;; )
{
wait 0,5;
if ( any_team_reach_score( score ) )
{
event_notify( notify_string, client_notify_string );
return;
}
}
}
score_event_monitor( score, notify_string, client_notify_string )
{
for ( ;; )
{
wait 0,5;
players = get_players();
i = 0;
while ( i < players.size )
{
if ( isDefined( players[ i ].score ) && players[ i ].score >= score )
{
event_notify( notify_string, client_notify_string );
return;
}
i++;
}
}
}
event_notify( notify_string, client_notify_string )
{
if ( isDefined( notify_string ) )
{
level notify( notify_string );
}
if ( isDefined( client_notify_string ) )
{
clientnotify( client_notify_string );
}
}

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main()
{
level.tweakfile = 1;
setdvar( "scr_fog_exp_halfplane", "3759.28" );
setdvar( "scr_fog_exp_halfheight", "243.735" );
setdvar( "scr_fog_nearplane", "601.593" );
setdvar( "scr_fog_red", "0.806694" );
setdvar( "scr_fog_green", "0.962521" );
setdvar( "scr_fog_blue", "0.9624" );
setdvar( "scr_fog_baseheight", "-475.268" );
setdvar( "visionstore_glowTweakEnable", "0" );
setdvar( "visionstore_glowTweakRadius0", "5" );
setdvar( "visionstore_glowTweakRadius1", "" );
setdvar( "visionstore_glowTweakBloomCutoff", "0.5" );
setdvar( "visionstore_glowTweakBloomDesaturation", "0" );
setdvar( "visionstore_glowTweakBloomIntensity0", "1" );
setdvar( "visionstore_glowTweakBloomIntensity1", "" );
setdvar( "visionstore_glowTweakSkyBleedIntensity0", "" );
setdvar( "visionstore_glowTweakSkyBleedIntensity1", "" );
visionsetnaked( "mp_express", 1 );
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 1 );
setdvar( "r_lightGridContrast", 0 );
}

File diff suppressed because it is too large Load Diff

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#include maps/mp/mp_express_train;
#include maps/mp/_compass;
#include common_scripts/utility;
#include maps/mp/_utility;
main()
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_express_fx::main();
maps/mp/_load::main();
maps/mp/_compass::setupminimap( "compass_map_mp_express" );
maps/mp/mp_express_amb::main();
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
registerclientfield( "vehicle", "train_moving", 1, 1, "int" );
registerclientfield( "scriptmover", "train_moving", 1, 1, "int" );
if ( getgametypesetting( "allowMapScripting" ) )
{
maps/mp/mp_express_train::init();
}
/#
level thread devgui_express();
execdevgui( "devgui_mp_express" );
#/
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1900", reset_dvars );
}
devgui_express()
{
/#
setdvar( "devgui_notify", "" );
for ( ;; )
{
wait 0,5;
devgui_string = getDvar( "devgui_notify" );
switch( devgui_string )
{
case "":
break;
case "train_start":
level notify( "train_start" );
break;
default:
}
if ( getDvar( "devgui_notify" ) != "" )
{
setdvar( "devgui_notify", "" );
}
#/
}
}
}

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#include maps/mp/_ambientpackage;
#include maps/mp/_utility;
#include common_scripts/utility;
main()
{
array_thread( getentarray( "advertisement", "targetname" ), ::advertisements );
}
advertisements()
{
self playloopsound( "amb_" + self.script_noteworthy + "_ad" );
self waittill( "damage" );
self stoploopsound();
self playloopsound( "amb_" + self.script_noteworthy + "_damaged_ad" );
}

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#include maps/mp/_utility;
#using_animtree( "fxanim_props" );
main()
{
precache_fxanim_props();
precache_scripted_fx();
precache_createfx_fx();
maps/mp/createfx/mp_express_fx::main();
maps/mp/createart/mp_express_art::main();
}
precache_scripted_fx()
{
level._effect[ "fx_mp_debris_papers" ] = loadfx( "maps/mp_maps/fx_mp_debris_papers" );
level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" );
level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
level._effect[ "fx_mp_fog_low" ] = loadfx( "maps/mp_maps/fx_mp_fog_low" );
level._effect[ "fx_mp_express_train_blow_dust" ] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" );
level._effect[ "fx_mp_express_fog_water" ] = loadfx( "maps/mp_maps/fx_mp_express_fog_water" );
level._effect[ "fx_mp_fumes_vent_xsm_int" ] = loadfx( "maps/mp_maps/fx_mp_fumes_vent_xsm_int" );
level._effect[ "fx_mp_vent_heat_distort" ] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" );
level._effect[ "fx_insects_swarm_dark_lg" ] = loadfx( "bio/insects/fx_insects_swarm_dark_lg" );
level._effect[ "fx_mp_debris_papers_narrow" ] = loadfx( "maps/mp_maps/fx_mp_debris_papers_narrow" );
level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" );
level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" );
level._effect[ "fx_mp_express_train_dust_side2" ] = loadfx( "maps/mp_maps/fx_mp_express_train_dust_side2" );
level._effect[ "fx_mp_express_train_dust" ] = loadfx( "maps/mp_maps/fx_mp_express_train_dust" );
level._effect[ "fx_mp_express_train_dust_side" ] = loadfx( "maps/mp_maps/fx_mp_express_train_dust_side" );
level._effect[ "fx_lf_mp_express_sun1" ] = loadfx( "lens_flares/fx_lf_mp_express_sun1" );
level._effect[ "fx_light_god_ray_mp_express" ] = loadfx( "env/light/fx_light_god_ray_mp_express" );
level._effect[ "fx_light_god_ray_mp_express2" ] = loadfx( "env/light/fx_light_god_ray_mp_express2" );
level._effect[ "fx_window_god_ray" ] = loadfx( "light/fx_window_god_ray" );
level._effect[ "fx_express_ceiling_light_big" ] = loadfx( "light/fx_express_ceiling_light_big" );
level._effect[ "fx_express_ceiling_light_small" ] = loadfx( "light/fx_express_ceiling_light_small" );
level._effect[ "fx_window_god_ray_sm" ] = loadfx( "light/fx_window_god_ray_sm" );
level._effect[ "fx_express_train_side_light" ] = loadfx( "light/fx_express_train_side_light" );
level._effect[ "fx_express_hall_light_one" ] = loadfx( "light/fx_express_hall_light_one" );
level._effect[ "fx_express_hall_light_5" ] = loadfx( "light/fx_express_hall_light_5" );
level._effect[ "fx_light_god_ray_mp_slums" ] = loadfx( "env/light/fx_light_god_ray_mp_slums" );
level._effect[ "fx_express_ceiling_light_xsm" ] = loadfx( "light/fx_express_ceiling_light_xsm" );
level._effect[ "fx_mp_light_police_car" ] = loadfx( "maps/mp_maps/fx_mp_light_police_car" );
level._effect[ "fx_drone_rectangle_light_03" ] = loadfx( "light/fx_drone_rectangle_light_03" );
level._effect[ "fx_express_flood_light" ] = loadfx( "light/fx_express_flood_light" );
level._effect[ "fx_express_flood_light_beam" ] = loadfx( "light/fx_express_flood_light_beam" );
level._effect[ "fx_mp_express_vista_smoke01" ] = loadfx( "maps/mp_maps/fx_mp_express_vista_smoke01" );
level._effect[ "fx_mp_express_vista_fire01" ] = loadfx( "maps/mp_maps/fx_mp_express_vista_fire01" );
}
precache_createfx_fx()
{
}
precache_fxanim_props()
{
level.scr_anim[ "fxanim_props" ][ "banner_side_thin" ] = %fxanim_mp_express_banner_side_thin_anim;
}

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#include maps/mp/killstreaks/_supplydrop;
#include maps/mp/gametypes/_gameobjects;
#include maps/mp/gametypes/ctf;
#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/killstreaks/_rcbomb;
#include maps/mp/_tacticalinsertion;
#include maps/mp/_events;
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
precachevehicle( "express_train_engine_mp" );
precachemodel( "p6_bullet_train_car_phys" );
precachemodel( "p6_bullet_train_engine_rev" );
precacheshader( "compass_train_carriage" );
precachestring( &"traincar" );
precachestring( &"trainengine" );
gates = getentarray( "train_gate_rail", "targetname" );
brushes = getentarray( "train_gate_rail_brush", "targetname" );
triggers = getentarray( "train_gate_kill_trigger", "targetname" );
traintriggers = getentarray( "train_kill_trigger", "targetname" );
_a22 = brushes;
_k22 = getFirstArrayKey( _a22 );
while ( isDefined( _k22 ) )
{
brush = _a22[ _k22 ];
brush disconnectpaths();
_k22 = getNextArrayKey( _a22, _k22 );
}
waittime = 0,05;
_a28 = gates;
_k28 = getFirstArrayKey( _a28 );
while ( isDefined( _k28 ) )
{
gate = _a28[ _k28 ];
gate.waittime = waittime;
waittime += 0,05;
gate.og_origin = gate.origin;
brush = getclosest( gate.origin, brushes );
brush linkto( gate );
gate.kill_trigger = getclosest( gate.origin, triggers );
if ( isDefined( gate.kill_trigger ) )
{
gate.kill_trigger enablelinkto();
gate.kill_trigger linkto( gate );
}
_k28 = getNextArrayKey( _a28, _k28 );
}
start = getvehiclenode( "train_start", "targetname" );
endgates = getentarray( "train_gate_rail_end", "targetname" );
entrygate = getclosest( start.origin, endgates );
i = 0;
while ( i < endgates.size )
{
if ( endgates[ i ] == entrygate )
{
i++;
continue;
}
else
{
exitgate = endgates[ i ];
break;
}
i++;
}
cars = [];
cars[ 0 ] = spawnvehicle( "p6_bullet_train_engine_phys", "train", "express_train_engine_mp", start.origin, ( 0, 0, 1 ) );
cars[ 0 ] ghost();
cars[ 0 ] setcheapflag( 1 );
_a64 = traintriggers;
_k64 = getFirstArrayKey( _a64 );
while ( isDefined( _k64 ) )
{
traintrigger = _a64[ _k64 ];
cars[ 0 ].trainkilltrigger = traintrigger;
traintrigger.origin = start.origin;
traintrigger enablelinkto();
traintrigger linkto( cars[ 0 ] );
_k64 = getNextArrayKey( _a64, _k64 );
}
i = 1;
while ( i < 20 )
{
cars[ i ] = spawn( "script_model", start.origin );
cars[ i ] setmodel( "p6_bullet_train_car_phys" );
cars[ i ] ghost();
cars[ i ] setcheapflag( 1 );
i++;
}
cars[ 20 ] = spawn( "script_model", start.origin );
cars[ 20 ] setmodel( "p6_bullet_train_engine_rev" );
cars[ 20 ] ghost();
cars[ 20 ] setcheapflag( 1 );
if ( level.timelimit )
{
seconds = level.timelimit * 60;
add_timed_event( int( seconds * 0,25 ), "train_start" );
add_timed_event( int( seconds * 0,75 ), "train_start" );
}
else
{
if ( level.scorelimit )
{
add_score_event( int( level.scorelimit * 0,25 ), "train_start" );
add_score_event( int( level.scorelimit * 0,75 ), "train_start" );
}
}
level thread train_think( gates, entrygate, exitgate, cars, start );
}
showaftertime( time )
{
wait time;
self show();
}
train_think( gates, entrygate, exitgate, cars, start )
{
level endon( "game_ended" );
for ( ;; )
{
level waittill( "train_start" );
entrygate gate_move( -172 );
traintiming = getdvarfloatdefault( "scr_express_trainTiming", 4 );
exitgate thread waitthenmove( traintiming, -172 );
array_func( gates, ::gate_move, -172 );
_a121 = gates;
_k121 = getFirstArrayKey( _a121 );
while ( isDefined( _k121 ) )
{
gate = _a121[ _k121 ];
gate playloopsound( "amb_train_incomming_beep" );
gate playsound( "amb_gate_move" );
_k121 = getNextArrayKey( _a121, _k121 );
}
gatedownwait = getdvarintdefault( "scr_express_gateDownWait", 2 );
wait gatedownwait;
_a129 = gates;
_k129 = getFirstArrayKey( _a129 );
while ( isDefined( _k129 ) )
{
gate = _a129[ _k129 ];
gate stoploopsound( 2 );
_k129 = getNextArrayKey( _a129, _k129 );
}
wait 2;
cars[ 0 ] attachpath( start );
if ( isDefined( cars[ 0 ].trainkilltrigger ) )
{
cars[ 0 ] thread train_move_think( cars[ 0 ].trainkilltrigger );
}
cars[ 0 ] startpath();
cars[ 0 ] showaftertime( 0,2 );
cars[ 0 ] thread record_positions();
cars[ 0 ] thread watch_end();
cars[ 0 ] playloopsound( "amb_train_lp" );
cars[ 0 ] setclientfield( "train_moving", 1 );
next = "_b";
i = 1;
while ( i < cars.size )
{
if ( i == 1 )
{
wait 0,4;
}
else
{
wait 0,35;
}
if ( i >= 3 && ( i % 3 ) == 0 )
{
cars[ i ] playloopsound( "amb_train_lp" + next );
switch( next )
{
case "_b":
next = "_c";
break;
break;
case "_c":
next = "_d";
break;
break;
case "_d":
next = "";
break;
break;
default:
next = "_b";
break;
break;
}
}
cars[ i ] thread watch_player_touch();
if ( i == ( cars.size - 1 ) )
{
cars[ i ] thread car_move();
i++;
continue;
}
else
{
cars[ i ] thread car_move();
}
i++;
}
traintiming = getdvarfloatdefault( "scr_express_trainTiming2", 2 );
entrygate thread waitthenmove( traintiming );
gateupwait = getdvarfloatdefault( "scr_express_gateUpWait", 6,5 );
wait gateupwait;
exitgate gate_move();
array_func( gates, ::gate_move );
_a205 = gates;
_k205 = getFirstArrayKey( _a205 );
while ( isDefined( _k205 ) )
{
gate = _a205[ _k205 ];
gate playsound( "amb_gate_move" );
_k205 = getNextArrayKey( _a205, _k205 );
}
wait 6;
}
}
waitthenmove( time, distance )
{
wait time;
self gate_move( distance );
}
record_positions()
{
self endon( "reached_end_node" );
if ( isDefined( level.train_positions ) )
{
return;
}
level.train_positions = [];
level.train_angles = [];
for ( ;; )
{
level.train_positions[ level.train_positions.size ] = self.origin;
level.train_angles[ level.train_angles.size ] = self.angles;
wait 0,05;
}
}
watch_player_touch()
{
self endon( "end_of_track" );
self endon( "delete" );
self endon( "death" );
for ( ;; )
{
self waittill( "touch", entity );
if ( isplayer( entity ) )
{
entity dodamage( entity.health * 2, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
}
}
}
watch_end()
{
self waittill( "reached_end_node" );
self ghost();
self setclientfield( "train_moving", 0 );
self stoploopsound( 0,2 );
self playsound( "amb_train_end" );
}
car_move()
{
self setclientfield( "train_moving", 1 );
i = 0;
while ( i < level.train_positions.size )
{
self.origin = level.train_positions[ i ];
self.angles = level.train_angles[ i ];
wait 0,05;
if ( i == 4 )
{
self show();
}
i++;
}
self notify( "end_of_track" );
self ghost();
self setclientfield( "train_moving", 0 );
self stoploopsound( 0,2 );
self playsound( "amb_train_end" );
}
gate_rotate( yaw )
{
self rotateyaw( yaw, 5 );
}
gate_move( z_dist )
{
if ( isDefined( self.kill_trigger ) )
{
self thread gate_move_think( isDefined( z_dist ) );
}
if ( !isDefined( z_dist ) )
{
self moveto( self.og_origin, 5 );
}
else
{
self.og_origin = self.origin;
self movez( z_dist, 5 );
}
}
train_move_think( kill_trigger )
{
self endon( "movedone" );
for ( ;; )
{
wait 0,05;
pixbeginevent( "train_move_think" );
entities = getdamageableentarray( self.origin, 200 );
_a327 = entities;
_k327 = getFirstArrayKey( _a327 );
while ( isDefined( _k327 ) )
{
entity = _a327[ _k327 ];
if ( isDefined( entity.targetname ) && entity.targetname == "train" )
{
}
else
{
if ( isplayer( entity ) )
{
break;
}
else if ( !entity istouching( kill_trigger ) )
{
break;
}
else if ( isDefined( entity.model ) && entity.model == "t6_wpn_tac_insert_world" )
{
entity maps/mp/_tacticalinsertion::destroy_tactical_insertion();
break;
}
else
{
if ( !isalive( entity ) )
{
break;
}
else if ( isDefined( entity.targetname ) )
{
if ( entity.targetname == "talon" )
{
entity notify( "death" );
break;
}
else if ( entity.targetname == "rcbomb" )
{
entity maps/mp/killstreaks/_rcbomb::rcbomb_force_explode();
break;
}
else if ( entity.targetname == "riotshield_mp" )
{
entity dodamage( 1, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
break;
}
}
else if ( isDefined( entity.helitype ) && entity.helitype == "qrdrone" )
{
watcher = entity.owner maps/mp/gametypes/_weaponobjects::getweaponobjectwatcher( "qrdrone" );
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined );
break;
}
else
{
if ( entity.classname == "grenade" )
{
if ( !isDefined( entity.name ) )
{
break;
}
else if ( !isDefined( entity.owner ) )
{
break;
}
else if ( entity.name == "proximity_grenade_mp" )
{
watcher = entity.owner getwatcherforweapon( entity.name );
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
break;
}
else if ( !isweaponequipment( entity.name ) )
{
break;
}
else watcher = entity.owner getwatcherforweapon( entity.name );
if ( !isDefined( watcher ) )
{
break;
}
else watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
break;
}
else if ( entity.classname == "auto_turret" )
{
if ( !isDefined( entity.damagedtodeath ) || !entity.damagedtodeath )
{
entity domaxdamage( self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
}
break;
}
else
{
entity dodamage( entity.health * 2, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
}
}
}
}
_k327 = getNextArrayKey( _a327, _k327 );
}
self destroy_supply_crates();
if ( level.gametype == "ctf" )
{
_a434 = level.flags;
_k434 = getFirstArrayKey( _a434 );
while ( isDefined( _k434 ) )
{
flag = _a434[ _k434 ];
if ( flag.curorigin != flag.trigger.baseorigin && flag.visuals[ 0 ] istouching( kill_trigger ) )
{
flag maps/mp/gametypes/ctf::returnflag();
}
_k434 = getNextArrayKey( _a434, _k434 );
}
}
else if ( level.gametype == "sd" && !level.multibomb )
{
if ( level.sdbomb.visuals[ 0 ] istouching( kill_trigger ) )
{
level.sdbomb maps/mp/gametypes/_gameobjects::returnhome();
}
}
pixendevent();
}
}
gate_move_think( ignoreplayers )
{
self endon( "movedone" );
corpse_delay = 0;
if ( isDefined( self.waittime ) )
{
wait self.waittime;
}
for ( ;; )
{
wait 0,4;
pixbeginevent( "gate_move_think" );
entities = getdamageableentarray( self.origin, 100 );
_a473 = entities;
_k473 = getFirstArrayKey( _a473 );
while ( isDefined( _k473 ) )
{
entity = _a473[ _k473 ];
if ( ignoreplayers == 1 && isplayer( entity ) )
{
}
else
{
if ( !entity istouching( self.kill_trigger ) )
{
break;
}
else if ( isDefined( entity.model ) && entity.model == "t6_wpn_tac_insert_world" )
{
entity maps/mp/_tacticalinsertion::destroy_tactical_insertion();
break;
}
else
{
if ( !isalive( entity ) )
{
break;
}
else if ( isDefined( entity.targetname ) )
{
if ( entity.targetname == "talon" )
{
entity notify( "death" );
break;
}
else if ( entity.targetname == "rcbomb" )
{
entity maps/mp/killstreaks/_rcbomb::rcbomb_force_explode();
break;
}
else if ( entity.targetname == "riotshield_mp" )
{
entity dodamage( 1, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
break;
}
}
else if ( isDefined( entity.helitype ) && entity.helitype == "qrdrone" )
{
watcher = entity.owner maps/mp/gametypes/_weaponobjects::getweaponobjectwatcher( "qrdrone" );
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined );
break;
}
else
{
if ( entity.classname == "grenade" )
{
if ( !isDefined( entity.name ) )
{
break;
}
else if ( !isDefined( entity.owner ) )
{
break;
}
else if ( entity.name == "proximity_grenade_mp" )
{
watcher = entity.owner getwatcherforweapon( entity.name );
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
break;
}
else if ( !isweaponequipment( entity.name ) )
{
break;
}
else watcher = entity.owner getwatcherforweapon( entity.name );
if ( !isDefined( watcher ) )
{
break;
}
else watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
break;
}
else if ( entity.classname == "auto_turret" )
{
if ( !isDefined( entity.damagedtodeath ) || !entity.damagedtodeath )
{
entity domaxdamage( self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
}
break;
}
else
{
entity dodamage( entity.health * 2, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
}
}
}
}
_k473 = getNextArrayKey( _a473, _k473 );
}
self destroy_supply_crates();
if ( getTime() > corpse_delay )
{
self destroy_corpses();
}
if ( level.gametype == "ctf" )
{
_a578 = level.flags;
_k578 = getFirstArrayKey( _a578 );
while ( isDefined( _k578 ) )
{
flag = _a578[ _k578 ];
if ( flag.visuals[ 0 ] istouching( self.kill_trigger ) )
{
flag maps/mp/gametypes/ctf::returnflag();
}
_k578 = getNextArrayKey( _a578, _k578 );
}
}
else if ( level.gametype == "sd" && !level.multibomb )
{
if ( level.sdbomb.visuals[ 0 ] istouching( self.kill_trigger ) )
{
level.sdbomb maps/mp/gametypes/_gameobjects::returnhome();
}
}
pixendevent();
}
}
getwatcherforweapon( weapname )
{
if ( !isDefined( self ) )
{
return undefined;
}
if ( !isplayer( self ) )
{
return undefined;
}
i = 0;
while ( i < self.weaponobjectwatcherarray.size )
{
if ( self.weaponobjectwatcherarray[ i ].weapon != weapname )
{
i++;
continue;
}
else
{
return self.weaponobjectwatcherarray[ i ];
}
i++;
}
return undefined;
}
destroy_supply_crates()
{
crates = getentarray( "care_package", "script_noteworthy" );
_a628 = crates;
_k628 = getFirstArrayKey( _a628 );
while ( isDefined( _k628 ) )
{
crate = _a628[ _k628 ];
if ( distancesquared( crate.origin, self.origin ) < 10000 )
{
if ( crate istouching( self ) )
{
playfx( level._supply_drop_explosion_fx, crate.origin );
playsoundatposition( "wpn_grenade_explode", crate.origin );
wait 0,1;
crate maps/mp/killstreaks/_supplydrop::cratedelete();
}
}
_k628 = getNextArrayKey( _a628, _k628 );
}
}
destroy_corpses()
{
corpses = getcorpsearray();
i = 0;
while ( i < corpses.size )
{
if ( distancesquared( corpses[ i ].origin, self.origin ) < 10000 )
{
corpses[ i ] delete();
}
i++;
}
}