Reorganized the scripts so its easier to search thru.

This commit is contained in:
JezuzLizard
2021-08-07 11:41:57 -07:00
parent 98bfc67831
commit fe45c69381
1573 changed files with 152 additions and 4458 deletions

File diff suppressed because it is too large Load Diff

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#include maps/mp/_compass;
#include maps/mp/_utility;
main()
{
level.levelspawndvars = ::levelspawndvars;
level thread spawnkilltrigger();
maps/mp/mp_frostbite_fx::main();
precachemodel( "dh_facilities_sign_08" );
precachemodel( "p6_fro_concrete_planter" );
precachemodel( "p6_fro_bookstore_window_trm" );
precachemodel( "collision_clip_256x256x10" );
precachemodel( "collision_clip_64x64x10" );
precachemodel( "collision_physics_256x256x10" );
precachemodel( "collision_clip_32x32x32" );
precachemodel( "collision_clip_128x128x10" );
precachemodel( "collision_clip_wall_32x32x10" );
precachemodel( "collision_clip_wall_64x64x10" );
precachemodel( "collision_mp_frost_kitchen_weap" );
maps/mp/_load::main();
maps/mp/mp_frostbite_amb::main();
maps/mp/_compass::setupminimap( "compass_map_mp_frostbite" );
prop1 = spawn( "script_model", ( -972, 559, 182 ) );
prop1.angles = vectorScale( ( 0, 0, 1 ), 90 );
prop2 = spawn( "script_model", ( -973, 521, 182 ) );
prop2.angles = vectorScale( ( 0, 0, 1 ), 90 );
prop3 = spawn( "script_model", ( -972, 485, 182 ) );
prop3.angles = vectorScale( ( 0, 0, 1 ), 90 );
prop4 = spawn( "script_model", ( -966, 558, 182 ) );
prop4.angles = vectorScale( ( 0, 0, 1 ), 270 );
prop5 = spawn( "script_model", ( -965, 522, 182 ) );
prop5.angles = vectorScale( ( 0, 0, 1 ), 270 );
prop6 = spawn( "script_model", ( -966, 484, 182 ) );
prop6.angles = vectorScale( ( 0, 0, 1 ), 270 );
prop1 setmodel( "dh_facilities_sign_08" );
prop2 setmodel( "dh_facilities_sign_08" );
prop3 setmodel( "dh_facilities_sign_08" );
prop4 setmodel( "dh_facilities_sign_08" );
prop5 setmodel( "dh_facilities_sign_08" );
prop6 setmodel( "dh_facilities_sign_08" );
planter1 = spawn( "script_model", ( -1609, -827,405, 131,751 ) );
planter1.angles = ( 359,846, 90,58, 89,9993 );
planter2 = spawn( "script_model", ( -1609, -827,41, 81,75 ) );
planter2.angles = ( 359,846, 90,58, 89,9993 );
planter1 setmodel( "p6_fro_concrete_planter" );
planter2 setmodel( "p6_fro_concrete_planter" );
brick1 = spawn( "script_model", ( 1129, 703, 95,75 ) );
brick1.angles = ( 90, 180, -90 );
brick2 = spawn( "script_model", ( 1127,75, 712, 95,75 ) );
brick2.angles = ( 90, 180, -90 );
brick3 = spawn( "script_model", ( 1129, 703, 47,75 ) );
brick3.angles = ( 90, 180, -90 );
brick4 = spawn( "script_model", ( 1127,75, 712, 47,75 ) );
brick4.angles = ( 90, 180, -90 );
brick5 = spawn( "script_model", ( 1129, 694, 95,75 ) );
brick5.angles = ( 90, 180, -90 );
brick6 = spawn( "script_model", ( 1129, 694, 47,75 ) );
brick6.angles = ( 90, 180, -90 );
brick7 = spawn( "script_model", ( 1129, 685, 95,75 ) );
brick7.angles = ( 90, 180, -90 );
brick8 = spawn( "script_model", ( 1129, 685, 47,75 ) );
brick8.angles = ( 90, 180, -90 );
brick1 setmodel( "p6_fro_bookstore_window_trm" );
brick2 setmodel( "p6_fro_bookstore_window_trm" );
brick3 setmodel( "p6_fro_bookstore_window_trm" );
brick4 setmodel( "p6_fro_bookstore_window_trm" );
brick5 setmodel( "p6_fro_bookstore_window_trm" );
brick6 setmodel( "p6_fro_bookstore_window_trm" );
brick7 setmodel( "p6_fro_bookstore_window_trm" );
brick8 setmodel( "p6_fro_bookstore_window_trm" );
spawncollision( "collision_clip_256x256x10", "collider", ( 145, -1295,5, 115,5 ), vectorScale( ( 0, 0, 1 ), 88,9 ) );
spawncollision( "collision_clip_256x256x10", "collider", ( 28, -1295,5, 115,5 ), vectorScale( ( 0, 0, 1 ), 88,9 ) );
spawncollision( "collision_clip_256x256x10", "collider", ( 252,5, -1251,5, 114 ), ( 0, 45,1, -88,9 ) );
spawncollision( "collision_clip_64x64x10", "collider", ( 448, 1577, -10,5 ), vectorScale( ( 0, 0, 1 ), 277 ) );
spawncollision( "collision_physics_256x256x10", "collider", ( 1199, 89, 67,5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_clip_32x32x32", "collider", ( 84,5, 361,75, 66,5 ), ( 359,904, 8,05247, 11,9159 ) );
spawncollision( "collision_clip_32x32x32", "collider", ( 80, 390, 69,5 ), vectorScale( ( 0, 0, 1 ), 9,19998 ) );
spawncollision( "collision_clip_32x32x32", "collider", ( 75,5, 418, 66,75 ), ( 1,00357, 9,19998, -11 ) );
spawncollision( "collision_clip_128x128x10", "collider", ( 244,75, -860, -45 ), vectorScale( ( 0, 0, 1 ), 27 ) );
spawncollision( "collision_clip_wall_32x32x10", "collider", ( 958,5, 716,5, 130 ), vectorScale( ( 0, 0, 1 ), 5,6 ) );
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1126, -909, 44,5 ), vectorScale( ( 0, 0, 1 ), 105,6 ) );
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1130, -789,5, 44,5 ), vectorScale( ( 0, 0, 1 ), 83,9 ) );
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1130, -789,5, 107 ), vectorScale( ( 0, 0, 1 ), 83,9 ) );
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1126, -909, 106 ), vectorScale( ( 0, 0, 1 ), 105,6 ) );
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1130, -789,5, 164,5 ), vectorScale( ( 0, 0, 1 ), 83,9 ) );
spawncollision( "collision_mp_frost_kitchen_weap", "collider", ( 1994, -281,5, 16 ), ( 0, 0, 1 ) );
setdvar( "compassmaxrange", "2100" );
visionsetnaked( "mp_frostbite", 1 );
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
level.onplayerkilledextraunthreadedcbs[ level.onplayerkilledextraunthreadedcbs.size ] = ::on_player_killed;
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
level glass_node_fix();
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2250", reset_dvars );
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
}
on_player_killed( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration )
{
if ( isDefined( smeansofdeath ) && smeansofdeath == "MOD_TRIGGER_HURT" )
{
depth = self depthinwater();
if ( depth > 0 )
{
origin = self.origin + ( 0, 0, depth + 5 );
self playsound( "mpl_splash_death" );
playfx( level._effect[ "water_splash" ], origin );
}
}
}
leveloverridetime( defaulttime )
{
if ( self.body depthinwater() > 0 )
{
return 0,4;
}
return defaulttime;
}
glass_node_fix()
{
nodes = getallnodes();
level thread glass_node_think( nodes[ 459 ] );
level thread glass_node_think( nodes[ 454 ] );
}
glass_node_think( node )
{
wait 0,25;
ent = spawn( "script_model", node.origin, 1 );
ent setmodel( level.deployedshieldmodel );
ent hide();
ent disconnectpaths();
ent.origin -= vectorScale( ( 0, 0, 1 ), 64 );
for ( ;; )
{
level waittill( "glass_smash", origin );
if ( distancesquared( origin, node.origin ) < 65536 )
{
ent delete();
return;
}
}
}
spawnkilltrigger()
{
trigger = spawn( "trigger_radius", ( 536, -1304, -104 ), 0, 256, 128 );
while ( 1 )
{
trigger waittill( "trigger", player );
player dodamage( player.health * 2, trigger.origin, trigger, trigger, "none", "MOD_SUICIDE", 0, "lava_mp" );
}
}

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#include maps/mp/_ambientpackage;
#include maps/mp/_utility;
main()
{
}

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#include maps/mp/_utility;
#using_animtree( "fxanim_props" );
#using_animtree( "fxanim_props_dlc4" );
main()
{
precache_fxanim_props();
precache_fxanim_props_dlc4();
precache_scripted_fx();
precache_createfx_fx();
maps/mp/createfx/mp_frostbite_fx::main();
}
precache_scripted_fx()
{
level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp_frost" );
}
precache_createfx_fx()
{
level._effect[ "fx_lf_mp_frostbite_sun" ] = loadfx( "lens_flares/fx_lf_mp_frostbite_sun" );
level._effect[ "fx_mp_frostbite_snow_ledge_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_ledge_runner" );
level._effect[ "fx_mp_frostbite_snow_chunk_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_chunk_runner" );
level._effect[ "fx_mp_frostbite_snow_gust_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_runner" );
level._effect[ "fx_mp_frostbite_snow_fog" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_fog" );
level._effect[ "fx_mp_frostbite_snow_flurries" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries" );
level._effect[ "fx_mp_frostbite_snow_flurries_fine" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries_fine" );
level._effect[ "fx_mp_frostbite_snow_flurries_window" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries_window" );
level._effect[ "fx_mp_frostbite_snow_flurries_vista" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries_vista" );
level._effect[ "fx_mp_frostbite_snow_gust_sm_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_sm_runner" );
level._effect[ "fx_mp_frostbite_snow_swirl_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_swirl_runner" );
level._effect[ "fx_mp_frostbite_ground_blow" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_ground_blow" );
level._effect[ "fx_mp_frostbite_snow_gust_tree" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_tree" );
level._effect[ "fx_mp_frostbite_snow_gust_roof" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_roof" );
level._effect[ "fx_mp_frostbite_ice_fall_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_ice_fall_runner" );
level._effect[ "fx_mp_frostbite_ice_fall_sm_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_ice_fall_sm_runner" );
level._effect[ "fx_mp_frostbite_lamp_post" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_lamp_post" );
level._effect[ "fx_frostbite_circle_light_glare" ] = loadfx( "light/fx_frostbite_circle_light_glare" );
level._effect[ "fx_frostbite_circle_light_glare_flr" ] = loadfx( "light/fx_frostbite_circle_light_glare_flr" );
level._effect[ "fx_mp_frostbite_lamp_int" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_lamp_int" );
level._effect[ "fx_frostbite_exit_sign" ] = loadfx( "light/fx_frostbite_exit_sign" );
level._effect[ "fx_mp_frostbite_sign_glow" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_sign_glow" );
level._effect[ "fx_mp_frostbite_sign_glow_flick" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_sign_glow_flick" );
level._effect[ "fx_light_track_omni" ] = loadfx( "light/fx_light_track_omni" );
level._effect[ "fx_mp_frostbite_chimney_smk" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_chimney_smk" );
level._effect[ "fx_mp_frostbite_chimney_smk_dark" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_chimney_smk_dark" );
level._effect[ "fx_mp_frostbite_chimney_smk_vista" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_chimney_smk_vista" );
level._effect[ "fx_mp_frostbite_steam" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_steam" );
}
precache_fxanim_props()
{
level.scr_anim[ "fxanim_props" ][ "laundry" ] = %fxanim_gp_dryer_loop_anim;
level.scr_anim[ "fxanim_props" ][ "dock_chain" ] = %fxanim_mp_ver_stair_chain_sign_anim;
}
precache_fxanim_props_dlc4()
{
level.scr_anim[ "fxanim_props_dlc4" ][ "pennants_01" ] = %fxanim_mp_frost_pennants_01_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "pennants_02" ] = %fxanim_mp_frost_pennants_02_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "candy_sign" ] = %fxanim_mp_frost_candy_sign_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "crane01" ] = %fxanim_mp_frostbite_crane_01_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "crane02" ] = %fxanim_mp_frostbite_crane_02_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "crane03" ] = %fxanim_mp_frostbite_crane_03_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "crane04" ] = %fxanim_mp_frostbite_crane_04_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "crane05" ] = %fxanim_mp_frostbite_crane_05_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "river_ice" ] = %fxanim_mp_frost_ice_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "river_ice2" ] = %fxanim_mp_frost_ice_02_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "gate" ] = %fxanim_mp_frost_gate_anim;
}