Reorganized the scripts so its easier to search thru.

This commit is contained in:
JezuzLizard
2021-08-07 11:41:57 -07:00
parent 98bfc67831
commit fe45c69381
1573 changed files with 152 additions and 4458 deletions

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main()
{
level.tweakfile = 1;
setdvar( "visionstore_glowTweakEnable", "0" );
setdvar( "visionstore_glowTweakRadius0", "5" );
setdvar( "visionstore_glowTweakRadius1", "" );
setdvar( "visionstore_glowTweakBloomCutoff", "0.5" );
setdvar( "visionstore_glowTweakBloomDesaturation", "0" );
setdvar( "visionstore_glowTweakBloomIntensity0", "1" );
setdvar( "visionstore_glowTweakBloomIntensity1", "" );
setdvar( "visionstore_glowTweakSkyBleedIntensity0", "" );
setdvar( "visionstore_glowTweakSkyBleedIntensity1", "" );
visionsetnaked( "mp_hijacked", 1 );
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 1 );
setdvar( "r_lightGridContrast", 0 );
}

File diff suppressed because it is too large Load Diff

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#include maps/mp/_compass;
#include maps/mp/_utility;
main()
{
level.levelspawndvars = ::levelspawndvars;
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
maps/mp/mp_hijacked_fx::main();
maps/mp/_load::main();
maps/mp/mp_hijacked_amb::main();
maps/mp/_compass::setupminimap( "compass_map_mp_hijacked" );
level thread water_trigger_init();
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1600", reset_dvars );
ss.dead_friend_influencer_radius = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_radius", "1300", reset_dvars );
ss.dead_friend_influencer_timeout_seconds = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_timeout_seconds", "8", reset_dvars );
ss.dead_friend_influencer_count = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_count", "7", reset_dvars );
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1200", reset_dvars );
ss.koth_objective_influencer_inner_radius = 1400;
}
water_trigger_init()
{
wait 3;
triggers = getentarray( "trigger_hurt", "classname" );
_a43 = triggers;
_k43 = getFirstArrayKey( _a43 );
while ( isDefined( _k43 ) )
{
trigger = _a43[ _k43 ];
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
{
}
else
{
trigger thread water_trigger_think();
}
_k43 = getNextArrayKey( _a43, _k43 );
}
triggers = getentarray( "water_killbrush", "targetname" );
_a55 = triggers;
_k55 = getFirstArrayKey( _a55 );
while ( isDefined( _k55 ) )
{
trigger = _a55[ _k55 ];
trigger thread player_splash_think();
_k55 = getNextArrayKey( _a55, _k55 );
}
}
player_splash_think()
{
for ( ;; )
{
self waittill( "trigger", entity );
if ( isplayer( entity ) && isalive( entity ) )
{
self thread trigger_thread( entity, ::player_water_fx );
}
}
}
player_water_fx( player, endon_condition )
{
maxs = self.origin + self getmaxs();
if ( maxs[ 2 ] > 60 )
{
maxs += vectorScale( ( 0, 0, 1 ), 10 );
}
origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] );
playfx( level._effect[ "water_splash_sm" ], origin );
}
water_trigger_think()
{
for ( ;; )
{
self waittill( "trigger", entity );
if ( isplayer( entity ) )
{
entity playsound( "mpl_splash_death" );
playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
}
}
}
leveloverridetime( defaulttime )
{
if ( self isinwater() )
{
return 0,4;
}
return defaulttime;
}
useintermissionpointsonwavespawn()
{
return self isinwater();
}
isinwater()
{
triggers = getentarray( "trigger_hurt", "classname" );
_a120 = triggers;
_k120 = getFirstArrayKey( _a120 );
while ( isDefined( _k120 ) )
{
trigger = _a120[ _k120 ];
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
{
}
else
{
if ( self istouching( trigger ) )
{
return 1;
}
}
_k120 = getNextArrayKey( _a120, _k120 );
}
return 0;
}

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#include maps/mp/_ambientpackage;
#include maps/mp/_utility;
main()
{
}

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#include maps/mp/_utility;
#using_animtree( "fxanim_props" );
precache_scripted_fx()
{
level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp" );
level._effect[ "water_splash_sm" ] = loadfx( "bio/player/fx_player_water_splash_mp_sm" );
}
precache_createfx_fx()
{
level._effect[ "fx_fire_candle" ] = loadfx( "fire/fx_fire_candle" );
level._effect[ "fx_mp_hijacked_jacuzzi_surface" ] = loadfx( "maps/mp_maps/fx_mp_hijacked_jacuzzi_surface" );
level._effect[ "fx_mp_hijacked_jacuzzi_steam" ] = loadfx( "maps/mp_maps/fx_mp_hijacked_jacuzzi_steam" );
level._effect[ "fx_raid_hot_tub_sm" ] = loadfx( "water/fx_raid_hot_tub_sm" );
level._effect[ "fx_mp_vent_heat_distort" ] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" );
level._effect[ "fx_mp_vent_steam_sm" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_sm" );
level._effect[ "fx_water_shower_dribble_splsh" ] = loadfx( "water/fx_water_shower_dribble_splsh" );
level._effect[ "fx_water_shower_dribble" ] = loadfx( "water/fx_water_shower_dribble" );
level._effect[ "fx_light_beacon_red_blink_fst_sm" ] = loadfx( "light/fx_light_beacon_red_blink_fst_sm" );
level._effect[ "fx_light_flour_glow_v_shape_cool" ] = loadfx( "light/fx_light_flour_glow_v_shape_cool" );
level._effect[ "fx_light_flour_glow_v_shape_cool_sm" ] = loadfx( "light/fx_light_flour_glow_v_shape_cool_sm" );
level._effect[ "fx_light_recessed_cool_sm" ] = loadfx( "light/fx_light_recessed_cool_sm" );
level._effect[ "fx_light_recessed_cool_sm_soft" ] = loadfx( "light/fx_light_recessed_cool_sm_soft" );
level._effect[ "fx_lf_mp_hijacked_sun1" ] = loadfx( "lens_flares/fx_lf_mp_hijacked_sun1" );
level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" );
level._effect[ "fx_mp_fog_thin_sm" ] = loadfx( "maps/mp_maps/fx_mp_fog_thin_sm" );
level._effect[ "fx_mp_fog_thin_xsm" ] = loadfx( "maps/mp_maps/fx_mp_fog_thin_xsm" );
}
precache_fxanim_props()
{
level.scr_anim[ "fxanim_props" ][ "dryer" ] = %fxanim_gp_dryer_loop_anim;
level.scr_anim[ "fxanim_props" ][ "seagull_circle_01" ] = %fxanim_gp_seagull_circle_01_anim;
level.scr_anim[ "fxanim_props" ][ "seagull_circle_02" ] = %fxanim_gp_seagull_circle_02_anim;
level.scr_anim[ "fxanim_props" ][ "seagull_circle_03" ] = %fxanim_gp_seagull_circle_03_anim;
level.scr_anim[ "fxanim_props" ][ "umbrella_01" ] = %fxanim_gp_umbrella_01_anim;
}
main()
{
precache_fxanim_props();
precache_scripted_fx();
precache_createfx_fx();
maps/mp/createfx/mp_hijacked_fx::main();
maps/mp/createart/mp_hijacked_art::main();
}