mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-24 09:37:52 -05:00
Reorganized the scripts so its easier to search thru.
This commit is contained in:
@ -0,0 +1,18 @@
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main()
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{
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level.tweakfile = 1;
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setdvar( "visionstore_glowTweakEnable", "0" );
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setdvar( "visionstore_glowTweakRadius0", "5" );
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setdvar( "visionstore_glowTweakRadius1", "" );
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setdvar( "visionstore_glowTweakBloomCutoff", "0.5" );
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setdvar( "visionstore_glowTweakBloomDesaturation", "0" );
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setdvar( "visionstore_glowTweakBloomIntensity0", "1" );
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setdvar( "visionstore_glowTweakBloomIntensity1", "" );
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setdvar( "visionstore_glowTweakSkyBleedIntensity0", "" );
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setdvar( "visionstore_glowTweakSkyBleedIntensity1", "" );
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visionsetnaked( "mp_hijacked", 1 );
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setdvar( "r_lightGridEnableTweaks", 1 );
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setdvar( "r_lightGridIntensity", 1 );
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setdvar( "r_lightGridContrast", 0 );
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}
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1125
Multiplayer Maps/mp_hijacked/maps/mp/createfx/mp_hijacked_fx.gsc
Normal file
1125
Multiplayer Maps/mp_hijacked/maps/mp/createfx/mp_hijacked_fx.gsc
Normal file
File diff suppressed because it is too large
Load Diff
127
Multiplayer Maps/mp_hijacked/maps/mp/mp_hijacked.gsc
Normal file
127
Multiplayer Maps/mp_hijacked/maps/mp/mp_hijacked.gsc
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#include maps/mp/_compass;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
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maps/mp/mp_hijacked_fx::main();
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maps/mp/_load::main();
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maps/mp/mp_hijacked_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_hijacked" );
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level thread water_trigger_init();
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1600", reset_dvars );
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ss.dead_friend_influencer_radius = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_radius", "1300", reset_dvars );
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ss.dead_friend_influencer_timeout_seconds = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_timeout_seconds", "8", reset_dvars );
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ss.dead_friend_influencer_count = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_count", "7", reset_dvars );
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ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1200", reset_dvars );
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ss.koth_objective_influencer_inner_radius = 1400;
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}
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water_trigger_init()
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{
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wait 3;
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triggers = getentarray( "trigger_hurt", "classname" );
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_a43 = triggers;
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_k43 = getFirstArrayKey( _a43 );
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while ( isDefined( _k43 ) )
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{
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trigger = _a43[ _k43 ];
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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trigger thread water_trigger_think();
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}
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_k43 = getNextArrayKey( _a43, _k43 );
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}
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triggers = getentarray( "water_killbrush", "targetname" );
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_a55 = triggers;
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_k55 = getFirstArrayKey( _a55 );
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while ( isDefined( _k55 ) )
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{
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trigger = _a55[ _k55 ];
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trigger thread player_splash_think();
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_k55 = getNextArrayKey( _a55, _k55 );
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}
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}
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player_splash_think()
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) && isalive( entity ) )
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{
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self thread trigger_thread( entity, ::player_water_fx );
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}
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}
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}
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player_water_fx( player, endon_condition )
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{
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maxs = self.origin + self getmaxs();
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if ( maxs[ 2 ] > 60 )
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{
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maxs += vectorScale( ( 0, 0, 1 ), 10 );
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}
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origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] );
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playfx( level._effect[ "water_splash_sm" ], origin );
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}
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water_trigger_think()
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) )
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{
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entity playsound( "mpl_splash_death" );
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playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
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}
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}
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}
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leveloverridetime( defaulttime )
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{
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if ( self isinwater() )
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{
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return 0,4;
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}
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return defaulttime;
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}
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useintermissionpointsonwavespawn()
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{
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return self isinwater();
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}
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isinwater()
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{
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triggers = getentarray( "trigger_hurt", "classname" );
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_a120 = triggers;
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_k120 = getFirstArrayKey( _a120 );
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while ( isDefined( _k120 ) )
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{
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trigger = _a120[ _k120 ];
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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if ( self istouching( trigger ) )
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{
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return 1;
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}
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}
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_k120 = getNextArrayKey( _a120, _k120 );
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}
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return 0;
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}
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6
Multiplayer Maps/mp_hijacked/maps/mp/mp_hijacked_amb.gsc
Normal file
6
Multiplayer Maps/mp_hijacked/maps/mp/mp_hijacked_amb.gsc
Normal file
@ -0,0 +1,6 @@
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#include maps/mp/_ambientpackage;
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#include maps/mp/_utility;
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main()
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{
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}
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48
Multiplayer Maps/mp_hijacked/maps/mp/mp_hijacked_fx.gsc
Normal file
48
Multiplayer Maps/mp_hijacked/maps/mp/mp_hijacked_fx.gsc
Normal file
@ -0,0 +1,48 @@
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#include maps/mp/_utility;
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#using_animtree( "fxanim_props" );
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precache_scripted_fx()
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{
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level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp" );
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level._effect[ "water_splash_sm" ] = loadfx( "bio/player/fx_player_water_splash_mp_sm" );
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}
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precache_createfx_fx()
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{
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level._effect[ "fx_fire_candle" ] = loadfx( "fire/fx_fire_candle" );
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level._effect[ "fx_mp_hijacked_jacuzzi_surface" ] = loadfx( "maps/mp_maps/fx_mp_hijacked_jacuzzi_surface" );
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level._effect[ "fx_mp_hijacked_jacuzzi_steam" ] = loadfx( "maps/mp_maps/fx_mp_hijacked_jacuzzi_steam" );
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level._effect[ "fx_raid_hot_tub_sm" ] = loadfx( "water/fx_raid_hot_tub_sm" );
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level._effect[ "fx_mp_vent_heat_distort" ] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" );
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level._effect[ "fx_mp_vent_steam_sm" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_sm" );
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level._effect[ "fx_water_shower_dribble_splsh" ] = loadfx( "water/fx_water_shower_dribble_splsh" );
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level._effect[ "fx_water_shower_dribble" ] = loadfx( "water/fx_water_shower_dribble" );
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level._effect[ "fx_light_beacon_red_blink_fst_sm" ] = loadfx( "light/fx_light_beacon_red_blink_fst_sm" );
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level._effect[ "fx_light_flour_glow_v_shape_cool" ] = loadfx( "light/fx_light_flour_glow_v_shape_cool" );
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level._effect[ "fx_light_flour_glow_v_shape_cool_sm" ] = loadfx( "light/fx_light_flour_glow_v_shape_cool_sm" );
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level._effect[ "fx_light_recessed_cool_sm" ] = loadfx( "light/fx_light_recessed_cool_sm" );
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level._effect[ "fx_light_recessed_cool_sm_soft" ] = loadfx( "light/fx_light_recessed_cool_sm_soft" );
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level._effect[ "fx_lf_mp_hijacked_sun1" ] = loadfx( "lens_flares/fx_lf_mp_hijacked_sun1" );
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level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" );
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level._effect[ "fx_mp_fog_thin_sm" ] = loadfx( "maps/mp_maps/fx_mp_fog_thin_sm" );
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level._effect[ "fx_mp_fog_thin_xsm" ] = loadfx( "maps/mp_maps/fx_mp_fog_thin_xsm" );
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}
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precache_fxanim_props()
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{
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level.scr_anim[ "fxanim_props" ][ "dryer" ] = %fxanim_gp_dryer_loop_anim;
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level.scr_anim[ "fxanim_props" ][ "seagull_circle_01" ] = %fxanim_gp_seagull_circle_01_anim;
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level.scr_anim[ "fxanim_props" ][ "seagull_circle_02" ] = %fxanim_gp_seagull_circle_02_anim;
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level.scr_anim[ "fxanim_props" ][ "seagull_circle_03" ] = %fxanim_gp_seagull_circle_03_anim;
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level.scr_anim[ "fxanim_props" ][ "umbrella_01" ] = %fxanim_gp_umbrella_01_anim;
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}
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main()
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{
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precache_fxanim_props();
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precache_scripted_fx();
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precache_createfx_fx();
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maps/mp/createfx/mp_hijacked_fx::main();
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maps/mp/createart/mp_hijacked_art::main();
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}
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