mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-11 19:27:57 -05:00
Reorganized the scripts so its easier to search thru.
This commit is contained in:
42
Multiplayer Maps/mp_magma/aitype/enemy_dog_mp.gsc
Normal file
42
Multiplayer Maps/mp_magma/aitype/enemy_dog_mp.gsc
Normal file
@ -0,0 +1,42 @@
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main()
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{
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self.accuracy = 1;
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self.animstatedef = "";
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self.animtree = "dog.atr";
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self.csvinclude = "";
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self.demolockonhighlightdistance = 100;
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self.demolockonviewheightoffset1 = 8;
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self.demolockonviewheightoffset2 = 8;
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self.demolockonviewpitchmax1 = 60;
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self.demolockonviewpitchmax2 = 60;
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self.demolockonviewpitchmin1 = 0;
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self.demolockonviewpitchmin2 = 0;
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self.footstepfxtable = "";
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self.footstepprepend = "";
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self.footstepscriptcallback = 0;
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self.grenadeammo = 0;
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self.grenadeweapon = "";
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self.health = 200;
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self.precachescript = "";
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self.secondaryweapon = "";
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self.sidearm = "";
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self.subclass = "regular";
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self.team = "axis";
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self.type = "dog";
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self.weapon = "";
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self setengagementmindist( 0, 0 );
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self setengagementmaxdist( 100, 300 );
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character/character_mp_german_shepherd::main();
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self setcharacterindex( 0 );
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}
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spawner()
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{
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self setspawnerteam( "axis" );
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}
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precache( ai_index )
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{
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character/character_mp_german_shepherd::precache();
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}
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@ -0,0 +1,12 @@
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main()
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{
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self setmodel( "german_shepherd" );
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self.voice = "american";
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self.skeleton = "base";
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}
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precache()
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{
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precachemodel( "german_shepherd" );
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}
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2515
Multiplayer Maps/mp_magma/maps/mp/createfx/mp_magma_fx.gsc
Normal file
2515
Multiplayer Maps/mp_magma/maps/mp/createfx/mp_magma_fx.gsc
Normal file
File diff suppressed because it is too large
Load Diff
283
Multiplayer Maps/mp_magma/maps/mp/mp_magma.gsc
Normal file
283
Multiplayer Maps/mp_magma/maps/mp/mp_magma.gsc
Normal file
@ -0,0 +1,283 @@
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#include maps/mp/gametypes/_weaponobjects;
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/_compass;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level thread spawnkilltrigger();
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maps/mp/mp_magma_fx::main();
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precachemodel( "collision_clip_64x64x10" );
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precachemodel( "collision_physics_64x64x10" );
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precachemodel( "collision_physics_256x256x10" );
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precachemodel( "collision_physics_128x128x10" );
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precachemodel( "collision_physics_64x64x10" );
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precachemodel( "p6_mag_k_rail_barrier" );
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precachemodel( "p6_mag_rocks_medium_02" );
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maps/mp/_load::main();
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maps/mp/mp_magma_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_magma" );
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setdvar( "compassmaxrange", "2100" );
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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barrier1 = spawn( "script_model", ( 235,49, 907,91, -395,97 ) );
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barrier1.angles = ( 2,96968, 263,594, -1,33952 );
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barrier2 = spawn( "script_model", ( 245,37, 837,028, -401,885 ) );
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barrier2.angles = ( 6,5989, 268,994, -0,115603 );
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barrier1 setmodel( "p6_mag_k_rail_barrier" );
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barrier2 setmodel( "p6_mag_k_rail_barrier" );
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rock1 = spawn( "script_model", ( 271,92, 893,99, -494 ) );
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rock1.angles = vectorScale( ( 1, 0, 0 ), 132 );
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rock2 = spawn( "script_model", ( 393,42, 895,49, -494 ) );
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rock2.angles = vectorScale( ( 1, 0, 0 ), 132 );
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rock3 = spawn( "script_model", ( 477,92, 882,49, -509 ) );
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rock3.angles = vectorScale( ( 1, 0, 0 ), 132 );
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rock1 setmodel( "p6_mag_rocks_medium_02" );
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rock2 setmodel( "p6_mag_rocks_medium_02" );
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rock3 setmodel( "p6_mag_rocks_medium_02" );
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spawncollision( "collision_clip_64x64x10", "collider", ( 234, 907, -391,5 ), ( 356,785, 83,5728, -83,5116 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( 243,5, 835,5, -399 ), ( 353,903, 88,8464, -83,1852 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( 254, 902,5, -395 ), ( 0,42985, 353,514, 3,77564 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( 264, 835,5, -401,5 ), ( 0,0466956, 359,602, 6,69984 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( 247,5, 831,5, -363 ), ( 353,903, 88,8464, -83,1852 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( 237,5, 904,5, -357,5 ), ( 356,785, 83,5728, -83,5116 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 234, 907, -391,5 ), ( 356,785, 83,5728, -83,5116 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 243,5, 835,5, -399 ), ( 353,903, 88,8464, -83,1852 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( -459, 357,5, -578,5 ), ( 270, 183,902, 86,0983 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( -267, 233,5, -514 ), vectorScale( ( 1, 0, 0 ), 270 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( -669,5, 216, -514 ), vectorScale( ( 1, 0, 0 ), 270 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( -748, 95, -483,5 ), ( 270, 270,2, 1,43 ) );
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level.levelkillbrushes = [];
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maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
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level.remotemotarviewup = 20;
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registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
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precacheitem( "lava_mp" );
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level thread destructible_lights();
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level.overrideweaponfunc = ::overrideweaponfunc;
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level.deleteonkillbrushoverride = ::deleteonkillbrushoverride;
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level thread lava_trigger_init();
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level.onplayerkilledextraunthreadedcbs[ level.onplayerkilledextraunthreadedcbs.size ] = ::checkcorpseinlava;
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}
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lava_trigger_init()
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{
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wait 3;
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killbrushes = getentarray( "trigger_hurt", "classname" );
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i = 0;
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while ( i < killbrushes.size )
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{
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if ( isDefined( killbrushes[ i ].script_noteworthy ) && killbrushes[ i ].script_noteworthy == "lava" )
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{
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level.levelkillbrushes[ level.levelkillbrushes.size ] = killbrushes[ i ];
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}
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i++;
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}
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
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}
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overrideweaponfunc( sweapon, script_noteworthy )
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{
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if ( isDefined( script_noteworthy ) && script_noteworthy == "lava" )
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{
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sweapon = "lava_mp";
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}
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return sweapon;
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}
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destructible_lights()
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{
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wait 0,05;
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destructibles = getentarray( "destructible", "targetname" );
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_a150 = destructibles;
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_k150 = getFirstArrayKey( _a150 );
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while ( isDefined( _k150 ) )
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{
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destructible = _a150[ _k150 ];
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if ( destructible.destructibledef == "veh_t6_dlc_police_car_jp_destructible" )
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{
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destructible thread destructible_think( "police_car_lights" );
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destructible setclientfield( "police_car_lights", 1 );
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}
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_k150 = getNextArrayKey( _a150, _k150 );
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}
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}
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destructible_think( clientfield )
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{
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self waittill_any( "death", "destructible_base_piece_death" );
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self setclientfield( clientfield, 0 );
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}
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checkcorpseinlava( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration )
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{
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if ( !isDefined( einflictor ) || !isDefined( einflictor.script_noteworthy ) )
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{
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return;
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}
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if ( einflictor.script_noteworthy != "lava" )
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{
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return;
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}
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if ( !isDefined( self.body ) )
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{
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return;
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}
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playfxontag( level._effect[ "fx_fire_torso" ], self.body, "J_Spine4" );
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playfxontag( level._effect[ "fx_fire_arm_left" ], self.body, "J_Elbow_LE" );
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playfxontag( level._effect[ "fx_fire_arm_right" ], self.body, "J_Elbow_RI" );
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playfxontag( level._effect[ "fx_fire_leg_left" ], self.body, "J_Hip_LE" );
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playfxontag( level._effect[ "fx_fire_leg_right" ], self.body, "J_Hip_RI" );
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}
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leveloverridetime( defaulttime )
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{
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if ( self isinlava() )
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{
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return getdvarfloatdefault( "scr_lavaPlayerDeathWatchTime", 0,5 );
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}
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return defaulttime;
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}
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isinlava()
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{
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if ( !isDefined( self.lastattacker ) || !isDefined( self.lastattacker.script_noteworthy ) )
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{
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return 0;
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}
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if ( self.lastattacker.script_noteworthy != "lava" )
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{
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return 0;
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}
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return 1;
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}
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testkillbrushonstationary( lavaarray, killbrusharray, player, watcher )
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{
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player endon( "disconnect" );
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self endon( "death" );
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self waittill( "stationary" );
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wait 0,1;
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i = 0;
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||||
while ( i < lavaarray.size )
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||||
{
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if ( self istouching( lavaarray[ i ] ) )
|
||||
{
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playfx( level._effect[ "fx_fire_torso" ], self.origin );
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watcher maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0, undefined, "lava_mp" );
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return;
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}
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i++;
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}
|
||||
i = 0;
|
||||
while ( i < killbrusharray.size )
|
||||
{
|
||||
if ( self istouching( killbrusharray[ i ] ) )
|
||||
{
|
||||
if ( self.origin[ 2 ] > player.origin[ 2 ] )
|
||||
{
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||||
return;
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||||
}
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||||
else
|
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{
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if ( isDefined( self ) )
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||||
{
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self delete();
|
||||
}
|
||||
return;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
deleteonkillbrushoverride( player, watcher )
|
||||
{
|
||||
player endon( "disconnect" );
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self endon( "death" );
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||||
self endon( "stationary" );
|
||||
trigger_hurtarray = getentarray( "trigger_hurt", "classname" );
|
||||
lavaarray = [];
|
||||
killbrusharray = [];
|
||||
i = 0;
|
||||
while ( i < trigger_hurtarray.size )
|
||||
{
|
||||
if ( isDefined( trigger_hurtarray[ i ].script_noteworthy ) && trigger_hurtarray[ i ].script_noteworthy == "lava" )
|
||||
{
|
||||
lavaarray[ lavaarray.size ] = trigger_hurtarray[ i ];
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
killbrusharray[ killbrusharray.size ] = trigger_hurtarray[ i ];
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if ( lavaarray.size < 1 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
self thread testkillbrushonstationary( lavaarray, killbrusharray, player, watcher );
|
||||
while ( 1 )
|
||||
{
|
||||
i = 0;
|
||||
while ( i < lavaarray.size )
|
||||
{
|
||||
if ( self istouching( lavaarray[ i ] ) )
|
||||
{
|
||||
wait 0,05;
|
||||
playfx( level._effect[ "fx_fire_torso" ], self.origin );
|
||||
watcher maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0, undefined, "lava_mp" );
|
||||
return;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
while ( i < killbrusharray.size )
|
||||
{
|
||||
if ( self istouching( killbrusharray[ i ] ) )
|
||||
{
|
||||
if ( self.origin[ 2 ] > player.origin[ 2 ] )
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isDefined( self ) )
|
||||
{
|
||||
self delete();
|
||||
}
|
||||
return;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
wait 0,1;
|
||||
}
|
||||
}
|
||||
|
||||
spawnkilltrigger()
|
||||
{
|
||||
trigger = spawn( "trigger_radius", ( 2132, -1692, -708 ), 0, 250, 100 );
|
||||
while ( 1 )
|
||||
{
|
||||
trigger waittill( "trigger", player );
|
||||
player dodamage( player.health * 2, trigger.origin, trigger, trigger, "none", "MOD_SUICIDE", 0, "lava_mp" );
|
||||
}
|
||||
}
|
6
Multiplayer Maps/mp_magma/maps/mp/mp_magma_amb.gsc
Normal file
6
Multiplayer Maps/mp_magma/maps/mp/mp_magma_amb.gsc
Normal file
@ -0,0 +1,6 @@
|
||||
#include maps/mp/_ambientpackage;
|
||||
#include maps/mp/_utility;
|
||||
|
||||
main()
|
||||
{
|
||||
}
|
103
Multiplayer Maps/mp_magma/maps/mp/mp_magma_fx.gsc
Normal file
103
Multiplayer Maps/mp_magma/maps/mp/mp_magma_fx.gsc
Normal file
@ -0,0 +1,103 @@
|
||||
#include maps/mp/_utility;
|
||||
|
||||
#using_animtree( "fxanim_props" );
|
||||
#using_animtree( "fxanim_props_dlc" );
|
||||
|
||||
main()
|
||||
{
|
||||
precache_fxanim_props();
|
||||
precache_fxanim_props_dlc();
|
||||
precache_scripted_fx();
|
||||
precache_createfx_fx();
|
||||
maps/mp/createfx/mp_magma_fx::main();
|
||||
}
|
||||
|
||||
precache_scripted_fx()
|
||||
{
|
||||
}
|
||||
|
||||
precache_createfx_fx()
|
||||
{
|
||||
level._effect[ "fx_mp_magma_ash_ember_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_ember_lg" );
|
||||
level._effect[ "fx_mp_magma_ash_ember_detail" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_ember_detail" );
|
||||
level._effect[ "fx_mp_magma_ash_ember_door" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_ember_door" );
|
||||
level._effect[ "fx_mp_magma_ash_int" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_int" );
|
||||
level._effect[ "fx_mp_magma_ash_ground" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_ground" );
|
||||
level._effect[ "fx_mp_magma_lava_edge_fire_100" ] = loadfx( "maps/mp_maps/fx_mp_magma_lava_edge_fire_100" );
|
||||
level._effect[ "fx_mp_magma_lava_edge_fire_200_dist" ] = loadfx( "maps/mp_maps/fx_mp_magma_lava_edge_fire_200_dist" );
|
||||
level._effect[ "fx_mp_magma_lava_edge_fire_50" ] = loadfx( "maps/mp_maps/fx_mp_magma_lava_edge_fire_50" );
|
||||
level._effect[ "fx_mp_magma_ball_falling_sky" ] = loadfx( "maps/mp_maps/fx_mp_magma_ball_falling_sky" );
|
||||
level._effect[ "fx_mp_magma_ball_falling_sky_wall" ] = loadfx( "maps/mp_maps/fx_mp_magma_ball_falling_sky_wall" );
|
||||
level._effect[ "fx_mp_magma_ball_falling_tunnel" ] = loadfx( "maps/mp_maps/fx_mp_magma_ball_falling_tunnel" );
|
||||
level._effect[ "fx_mp_magma_ball_falling_vista" ] = loadfx( "maps/mp_maps/fx_mp_magma_ball_falling_vista" );
|
||||
level._effect[ "fx_mp_magma_splat_wall_fire" ] = loadfx( "maps/mp_maps/fx_mp_magma_splat_wall_fire" );
|
||||
level._effect[ "fx_mp_magma_splat_grnd_fire" ] = loadfx( "maps/mp_maps/fx_mp_magma_splat_grnd_fire" );
|
||||
level._effect[ "fx_mp_magma_volcano_smoke" ] = loadfx( "maps/mp_maps/fx_mp_magma_volcano_smoke" );
|
||||
level._effect[ "fx_mp_magma_volcano_erupt" ] = loadfx( "maps/mp_maps/fx_mp_magma_volcano_erupt" );
|
||||
level._effect[ "fx_mp_magma_distort_geo_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_distort_geo_lg" );
|
||||
level._effect[ "fx_mp_magma_distort_geo_md" ] = loadfx( "maps/mp_maps/fx_mp_magma_distort_geo_md" );
|
||||
level._effect[ "fx_mp_magma_distort_geo_sm" ] = loadfx( "maps/mp_maps/fx_mp_magma_distort_geo_sm" );
|
||||
level._effect[ "fx_mp_magma_fire_med" ] = loadfx( "maps/mp_maps/fx_mp_magma_fire_med" );
|
||||
level._effect[ "fx_mp_magma_fire_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_fire_lg" );
|
||||
level._effect[ "fx_mp_magma_fire_xlg" ] = loadfx( "maps/mp_maps/fx_mp_magma_fire_xlg" );
|
||||
level._effect[ "fx_mp_elec_spark_burst_xsm_thin" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin" );
|
||||
level._effect[ "fx_mp_elec_spark_burst_xsm_thin_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin_runner" );
|
||||
level._effect[ "fx_mp_elec_spark_burst_md_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_runner" );
|
||||
level._effect[ "fx_mp_magma_smk_whisp" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_whisp" );
|
||||
level._effect[ "fx_mp_magma_smk_smolder" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder" );
|
||||
level._effect[ "fx_mp_magma_smk_smolder_med" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder_med" );
|
||||
level._effect[ "fx_mp_magma_smk_smolder_low" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder_low" );
|
||||
level._effect[ "fx_mp_magma_smk_plume_md_vista" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_plume_md_vista" );
|
||||
level._effect[ "fx_mp_magma_smk_smolder_vista" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder_vista" );
|
||||
level._effect[ "fx_mp_magma_smk_smolder_vista_lt" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder_vista_lt" );
|
||||
level._effect[ "fx_mp_magma_steam_ocean" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_ocean" );
|
||||
level._effect[ "fx_mp_magma_steam_ocean_cool" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_ocean_cool" );
|
||||
level._effect[ "fx_mp_magma_steam_ocean_md" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_ocean_md" );
|
||||
level._effect[ "fx_mp_magma_smk_steam_vista" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_steam_vista" );
|
||||
level._effect[ "fx_mp_magma_steam_fish" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_fish" );
|
||||
level._effect[ "fx_mp_magma_steam_vent_w" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_vent_w" );
|
||||
level._effect[ "fx_mp_magma_steam_vent_int" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_vent_int" );
|
||||
level._effect[ "fx_mp_magma_smk_volcano_sm" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_volcano_sm" );
|
||||
level._effect[ "fx_lf_mp_magma_sun1" ] = loadfx( "lens_flares/fx_lf_mp_magma_sun1" );
|
||||
level._effect[ "fx_lf_mp_magma_volcano" ] = loadfx( "lens_flares/fx_lf_mp_magma_volcano" );
|
||||
level._effect[ "fx_mp_distant_cloud_vista_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_volcano_fog" );
|
||||
level._effect[ "fx_drone_light_yellow" ] = loadfx( "light/fx_drone_light_yellow" );
|
||||
level._effect[ "fx_light_mag_ceiling_light" ] = loadfx( "light/fx_light_mag_ceiling_light" );
|
||||
level._effect[ "fx_light_recessed_cool_sm_soft" ] = loadfx( "light/fx_light_recessed_cool_sm_soft" );
|
||||
level._effect[ "fx_light_streetlight_glow_cool" ] = loadfx( "light/fx_light_streetlight_glow_cool" );
|
||||
level._effect[ "fx_mp_light_police_car_japan" ] = loadfx( "maps/mp_maps/fx_mp_light_police_car_japan" );
|
||||
level._effect[ "fx_light_stair_blue" ] = loadfx( "light/fx_light_stair_blue" );
|
||||
level._effect[ "fx_mp_magma_light_bench_blue" ] = loadfx( "maps/mp_maps/fx_mp_magma_light_bench_blue" );
|
||||
level._effect[ "fx_light_recessed_purple" ] = loadfx( "light/fx_light_recessed_purple" );
|
||||
level._effect[ "fx_mp_magma_light_recessed_flat" ] = loadfx( "maps/mp_maps/fx_mp_magma_light_recessed_flat" );
|
||||
level._effect[ "fx_light_flour_glow_v_shape_cool" ] = loadfx( "light/fx_light_flour_glow_v_shape_cool" );
|
||||
level._effect[ "fx_mp_magma_vending_machine_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_vending_machine_lg" );
|
||||
level._effect[ "fx_mp_magma_vending_machine_med" ] = loadfx( "maps/mp_maps/fx_mp_magma_vending_machine_med" );
|
||||
level._effect[ "fx_mp_magma_toilet_sign" ] = loadfx( "maps/mp_maps/fx_mp_magma_toilet_sign" );
|
||||
level._effect[ "fx_mp_magma_track_light" ] = loadfx( "maps/mp_maps/fx_mp_magma_track_light" );
|
||||
level._effect[ "fx_fire_torso" ] = loadfx( "fire/fx_fire_ai_torso_magma" );
|
||||
level._effect[ "fx_fire_arm_left" ] = loadfx( "fire/fx_fire_ai_arm_left_magma" );
|
||||
level._effect[ "fx_fire_arm_right" ] = loadfx( "fire/fx_fire_ai_arm_right_magma" );
|
||||
level._effect[ "fx_fire_leg_left" ] = loadfx( "fire/fx_fire_ai_leg_left_magma" );
|
||||
level._effect[ "fx_fire_leg_right" ] = loadfx( "fire/fx_fire_ai_leg_right_magma" );
|
||||
}
|
||||
|
||||
precache_fxanim_props()
|
||||
{
|
||||
level.scr_anim[ "fxanim_props" ][ "sparking_wires_med" ] = %fxanim_gp_wirespark_med_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "sparking_wires_long" ] = %fxanim_gp_wirespark_long_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "japan_sign_square" ] = %fxanim_mp_magma_japan_sign_square_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "squid_sign_eyes_01" ] = %fxanim_mp_magma_squid_sign_eyes_01_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "squid_sign_eyes_02" ] = %fxanim_mp_magma_squid_sign_eyes_02_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "japan_sign_fish" ] = %fxanim_mp_magma_japan_sign_fish_anim;
|
||||
}
|
||||
|
||||
precache_fxanim_props_dlc()
|
||||
{
|
||||
level.scr_anim[ "fxanim_props_dlc" ][ "hanging_lantern_01" ] = %fxanim_mp_magma_hanging_lantern_01_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc" ][ "hanging_lantern_02" ] = %fxanim_mp_magma_hanging_lantern_02_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc" ][ "train_wire_01" ] = %fxanim_mp_magma_train_wire_01_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc" ][ "train_wire_02" ] = %fxanim_mp_magma_train_wire_02_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc" ][ "train_wire_03" ] = %fxanim_mp_magma_train_wire_03_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc" ][ "sushi_conveyor" ] = %fxanim_mp_magma_sushi_conveyor_anim;
|
||||
}
|
Reference in New Issue
Block a user