Reorganized the scripts so its easier to search thru.

This commit is contained in:
JezuzLizard
2021-08-07 11:41:57 -07:00
parent 98bfc67831
commit fe45c69381
1573 changed files with 152 additions and 4458 deletions

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main()
{
self.accuracy = 1;
self.animstatedef = "";
self.animtree = "dog.atr";
self.csvinclude = "";
self.demolockonhighlightdistance = 100;
self.demolockonviewheightoffset1 = 8;
self.demolockonviewheightoffset2 = 8;
self.demolockonviewpitchmax1 = 60;
self.demolockonviewpitchmax2 = 60;
self.demolockonviewpitchmin1 = 0;
self.demolockonviewpitchmin2 = 0;
self.footstepfxtable = "";
self.footstepprepend = "";
self.footstepscriptcallback = 0;
self.grenadeammo = 0;
self.grenadeweapon = "";
self.health = 200;
self.precachescript = "";
self.secondaryweapon = "";
self.sidearm = "";
self.subclass = "regular";
self.team = "axis";
self.type = "dog";
self.weapon = "";
self setengagementmindist( 0, 0 );
self setengagementmaxdist( 100, 300 );
character/character_mp_german_shepherd::main();
self setcharacterindex( 0 );
}
spawner()
{
self setspawnerteam( "axis" );
}
precache( ai_index )
{
character/character_mp_german_shepherd::precache();
}

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main()
{
self setmodel( "german_shepherd" );
self.voice = "american";
self.skeleton = "base";
}
precache()
{
precachemodel( "german_shepherd" );
}

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#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/gametypes/_spawning;
#include maps/mp/_compass;
#include common_scripts/utility;
#include maps/mp/_utility;
main()
{
level.levelspawndvars = ::levelspawndvars;
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
level thread spawnkilltrigger();
maps/mp/mp_magma_fx::main();
precachemodel( "collision_clip_64x64x10" );
precachemodel( "collision_physics_64x64x10" );
precachemodel( "collision_physics_256x256x10" );
precachemodel( "collision_physics_128x128x10" );
precachemodel( "collision_physics_64x64x10" );
precachemodel( "p6_mag_k_rail_barrier" );
precachemodel( "p6_mag_rocks_medium_02" );
maps/mp/_load::main();
maps/mp/mp_magma_amb::main();
maps/mp/_compass::setupminimap( "compass_map_mp_magma" );
setdvar( "compassmaxrange", "2100" );
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
barrier1 = spawn( "script_model", ( 235,49, 907,91, -395,97 ) );
barrier1.angles = ( 2,96968, 263,594, -1,33952 );
barrier2 = spawn( "script_model", ( 245,37, 837,028, -401,885 ) );
barrier2.angles = ( 6,5989, 268,994, -0,115603 );
barrier1 setmodel( "p6_mag_k_rail_barrier" );
barrier2 setmodel( "p6_mag_k_rail_barrier" );
rock1 = spawn( "script_model", ( 271,92, 893,99, -494 ) );
rock1.angles = vectorScale( ( 1, 0, 0 ), 132 );
rock2 = spawn( "script_model", ( 393,42, 895,49, -494 ) );
rock2.angles = vectorScale( ( 1, 0, 0 ), 132 );
rock3 = spawn( "script_model", ( 477,92, 882,49, -509 ) );
rock3.angles = vectorScale( ( 1, 0, 0 ), 132 );
rock1 setmodel( "p6_mag_rocks_medium_02" );
rock2 setmodel( "p6_mag_rocks_medium_02" );
rock3 setmodel( "p6_mag_rocks_medium_02" );
spawncollision( "collision_clip_64x64x10", "collider", ( 234, 907, -391,5 ), ( 356,785, 83,5728, -83,5116 ) );
spawncollision( "collision_clip_64x64x10", "collider", ( 243,5, 835,5, -399 ), ( 353,903, 88,8464, -83,1852 ) );
spawncollision( "collision_clip_64x64x10", "collider", ( 254, 902,5, -395 ), ( 0,42985, 353,514, 3,77564 ) );
spawncollision( "collision_clip_64x64x10", "collider", ( 264, 835,5, -401,5 ), ( 0,0466956, 359,602, 6,69984 ) );
spawncollision( "collision_clip_64x64x10", "collider", ( 247,5, 831,5, -363 ), ( 353,903, 88,8464, -83,1852 ) );
spawncollision( "collision_clip_64x64x10", "collider", ( 237,5, 904,5, -357,5 ), ( 356,785, 83,5728, -83,5116 ) );
spawncollision( "collision_physics_64x64x10", "collider", ( 234, 907, -391,5 ), ( 356,785, 83,5728, -83,5116 ) );
spawncollision( "collision_physics_64x64x10", "collider", ( 243,5, 835,5, -399 ), ( 353,903, 88,8464, -83,1852 ) );
spawncollision( "collision_physics_256x256x10", "collider", ( -459, 357,5, -578,5 ), ( 270, 183,902, 86,0983 ) );
spawncollision( "collision_physics_128x128x10", "collider", ( -267, 233,5, -514 ), vectorScale( ( 1, 0, 0 ), 270 ) );
spawncollision( "collision_physics_128x128x10", "collider", ( -669,5, 216, -514 ), vectorScale( ( 1, 0, 0 ), 270 ) );
spawncollision( "collision_physics_64x64x10", "collider", ( -748, 95, -483,5 ), ( 270, 270,2, 1,43 ) );
level.levelkillbrushes = [];
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
level.remotemotarviewup = 20;
registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
precacheitem( "lava_mp" );
level thread destructible_lights();
level.overrideweaponfunc = ::overrideweaponfunc;
level.deleteonkillbrushoverride = ::deleteonkillbrushoverride;
level thread lava_trigger_init();
level.onplayerkilledextraunthreadedcbs[ level.onplayerkilledextraunthreadedcbs.size ] = ::checkcorpseinlava;
}
lava_trigger_init()
{
wait 3;
killbrushes = getentarray( "trigger_hurt", "classname" );
i = 0;
while ( i < killbrushes.size )
{
if ( isDefined( killbrushes[ i ].script_noteworthy ) && killbrushes[ i ].script_noteworthy == "lava" )
{
level.levelkillbrushes[ level.levelkillbrushes.size ] = killbrushes[ i ];
}
i++;
}
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
}
overrideweaponfunc( sweapon, script_noteworthy )
{
if ( isDefined( script_noteworthy ) && script_noteworthy == "lava" )
{
sweapon = "lava_mp";
}
return sweapon;
}
destructible_lights()
{
wait 0,05;
destructibles = getentarray( "destructible", "targetname" );
_a150 = destructibles;
_k150 = getFirstArrayKey( _a150 );
while ( isDefined( _k150 ) )
{
destructible = _a150[ _k150 ];
if ( destructible.destructibledef == "veh_t6_dlc_police_car_jp_destructible" )
{
destructible thread destructible_think( "police_car_lights" );
destructible setclientfield( "police_car_lights", 1 );
}
_k150 = getNextArrayKey( _a150, _k150 );
}
}
destructible_think( clientfield )
{
self waittill_any( "death", "destructible_base_piece_death" );
self setclientfield( clientfield, 0 );
}
checkcorpseinlava( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration )
{
if ( !isDefined( einflictor ) || !isDefined( einflictor.script_noteworthy ) )
{
return;
}
if ( einflictor.script_noteworthy != "lava" )
{
return;
}
if ( !isDefined( self.body ) )
{
return;
}
playfxontag( level._effect[ "fx_fire_torso" ], self.body, "J_Spine4" );
playfxontag( level._effect[ "fx_fire_arm_left" ], self.body, "J_Elbow_LE" );
playfxontag( level._effect[ "fx_fire_arm_right" ], self.body, "J_Elbow_RI" );
playfxontag( level._effect[ "fx_fire_leg_left" ], self.body, "J_Hip_LE" );
playfxontag( level._effect[ "fx_fire_leg_right" ], self.body, "J_Hip_RI" );
}
leveloverridetime( defaulttime )
{
if ( self isinlava() )
{
return getdvarfloatdefault( "scr_lavaPlayerDeathWatchTime", 0,5 );
}
return defaulttime;
}
isinlava()
{
if ( !isDefined( self.lastattacker ) || !isDefined( self.lastattacker.script_noteworthy ) )
{
return 0;
}
if ( self.lastattacker.script_noteworthy != "lava" )
{
return 0;
}
return 1;
}
testkillbrushonstationary( lavaarray, killbrusharray, player, watcher )
{
player endon( "disconnect" );
self endon( "death" );
self waittill( "stationary" );
wait 0,1;
i = 0;
while ( i < lavaarray.size )
{
if ( self istouching( lavaarray[ i ] ) )
{
playfx( level._effect[ "fx_fire_torso" ], self.origin );
watcher maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0, undefined, "lava_mp" );
return;
}
i++;
}
i = 0;
while ( i < killbrusharray.size )
{
if ( self istouching( killbrusharray[ i ] ) )
{
if ( self.origin[ 2 ] > player.origin[ 2 ] )
{
return;
}
else
{
if ( isDefined( self ) )
{
self delete();
}
return;
}
i++;
}
}
}
deleteonkillbrushoverride( player, watcher )
{
player endon( "disconnect" );
self endon( "death" );
self endon( "stationary" );
trigger_hurtarray = getentarray( "trigger_hurt", "classname" );
lavaarray = [];
killbrusharray = [];
i = 0;
while ( i < trigger_hurtarray.size )
{
if ( isDefined( trigger_hurtarray[ i ].script_noteworthy ) && trigger_hurtarray[ i ].script_noteworthy == "lava" )
{
lavaarray[ lavaarray.size ] = trigger_hurtarray[ i ];
i++;
continue;
}
else
{
killbrusharray[ killbrusharray.size ] = trigger_hurtarray[ i ];
}
i++;
}
if ( lavaarray.size < 1 )
{
return;
}
self thread testkillbrushonstationary( lavaarray, killbrusharray, player, watcher );
while ( 1 )
{
i = 0;
while ( i < lavaarray.size )
{
if ( self istouching( lavaarray[ i ] ) )
{
wait 0,05;
playfx( level._effect[ "fx_fire_torso" ], self.origin );
watcher maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0, undefined, "lava_mp" );
return;
}
i++;
}
i = 0;
while ( i < killbrusharray.size )
{
if ( self istouching( killbrusharray[ i ] ) )
{
if ( self.origin[ 2 ] > player.origin[ 2 ] )
{
break;
}
else
{
if ( isDefined( self ) )
{
self delete();
}
return;
}
i++;
}
}
wait 0,1;
}
}
spawnkilltrigger()
{
trigger = spawn( "trigger_radius", ( 2132, -1692, -708 ), 0, 250, 100 );
while ( 1 )
{
trigger waittill( "trigger", player );
player dodamage( player.health * 2, trigger.origin, trigger, trigger, "none", "MOD_SUICIDE", 0, "lava_mp" );
}
}

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#include maps/mp/_ambientpackage;
#include maps/mp/_utility;
main()
{
}

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#include maps/mp/_utility;
#using_animtree( "fxanim_props" );
#using_animtree( "fxanim_props_dlc" );
main()
{
precache_fxanim_props();
precache_fxanim_props_dlc();
precache_scripted_fx();
precache_createfx_fx();
maps/mp/createfx/mp_magma_fx::main();
}
precache_scripted_fx()
{
}
precache_createfx_fx()
{
level._effect[ "fx_mp_magma_ash_ember_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_ember_lg" );
level._effect[ "fx_mp_magma_ash_ember_detail" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_ember_detail" );
level._effect[ "fx_mp_magma_ash_ember_door" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_ember_door" );
level._effect[ "fx_mp_magma_ash_int" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_int" );
level._effect[ "fx_mp_magma_ash_ground" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_ground" );
level._effect[ "fx_mp_magma_lava_edge_fire_100" ] = loadfx( "maps/mp_maps/fx_mp_magma_lava_edge_fire_100" );
level._effect[ "fx_mp_magma_lava_edge_fire_200_dist" ] = loadfx( "maps/mp_maps/fx_mp_magma_lava_edge_fire_200_dist" );
level._effect[ "fx_mp_magma_lava_edge_fire_50" ] = loadfx( "maps/mp_maps/fx_mp_magma_lava_edge_fire_50" );
level._effect[ "fx_mp_magma_ball_falling_sky" ] = loadfx( "maps/mp_maps/fx_mp_magma_ball_falling_sky" );
level._effect[ "fx_mp_magma_ball_falling_sky_wall" ] = loadfx( "maps/mp_maps/fx_mp_magma_ball_falling_sky_wall" );
level._effect[ "fx_mp_magma_ball_falling_tunnel" ] = loadfx( "maps/mp_maps/fx_mp_magma_ball_falling_tunnel" );
level._effect[ "fx_mp_magma_ball_falling_vista" ] = loadfx( "maps/mp_maps/fx_mp_magma_ball_falling_vista" );
level._effect[ "fx_mp_magma_splat_wall_fire" ] = loadfx( "maps/mp_maps/fx_mp_magma_splat_wall_fire" );
level._effect[ "fx_mp_magma_splat_grnd_fire" ] = loadfx( "maps/mp_maps/fx_mp_magma_splat_grnd_fire" );
level._effect[ "fx_mp_magma_volcano_smoke" ] = loadfx( "maps/mp_maps/fx_mp_magma_volcano_smoke" );
level._effect[ "fx_mp_magma_volcano_erupt" ] = loadfx( "maps/mp_maps/fx_mp_magma_volcano_erupt" );
level._effect[ "fx_mp_magma_distort_geo_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_distort_geo_lg" );
level._effect[ "fx_mp_magma_distort_geo_md" ] = loadfx( "maps/mp_maps/fx_mp_magma_distort_geo_md" );
level._effect[ "fx_mp_magma_distort_geo_sm" ] = loadfx( "maps/mp_maps/fx_mp_magma_distort_geo_sm" );
level._effect[ "fx_mp_magma_fire_med" ] = loadfx( "maps/mp_maps/fx_mp_magma_fire_med" );
level._effect[ "fx_mp_magma_fire_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_fire_lg" );
level._effect[ "fx_mp_magma_fire_xlg" ] = loadfx( "maps/mp_maps/fx_mp_magma_fire_xlg" );
level._effect[ "fx_mp_elec_spark_burst_xsm_thin" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin" );
level._effect[ "fx_mp_elec_spark_burst_xsm_thin_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin_runner" );
level._effect[ "fx_mp_elec_spark_burst_md_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_runner" );
level._effect[ "fx_mp_magma_smk_whisp" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_whisp" );
level._effect[ "fx_mp_magma_smk_smolder" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder" );
level._effect[ "fx_mp_magma_smk_smolder_med" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder_med" );
level._effect[ "fx_mp_magma_smk_smolder_low" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder_low" );
level._effect[ "fx_mp_magma_smk_plume_md_vista" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_plume_md_vista" );
level._effect[ "fx_mp_magma_smk_smolder_vista" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder_vista" );
level._effect[ "fx_mp_magma_smk_smolder_vista_lt" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder_vista_lt" );
level._effect[ "fx_mp_magma_steam_ocean" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_ocean" );
level._effect[ "fx_mp_magma_steam_ocean_cool" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_ocean_cool" );
level._effect[ "fx_mp_magma_steam_ocean_md" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_ocean_md" );
level._effect[ "fx_mp_magma_smk_steam_vista" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_steam_vista" );
level._effect[ "fx_mp_magma_steam_fish" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_fish" );
level._effect[ "fx_mp_magma_steam_vent_w" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_vent_w" );
level._effect[ "fx_mp_magma_steam_vent_int" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_vent_int" );
level._effect[ "fx_mp_magma_smk_volcano_sm" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_volcano_sm" );
level._effect[ "fx_lf_mp_magma_sun1" ] = loadfx( "lens_flares/fx_lf_mp_magma_sun1" );
level._effect[ "fx_lf_mp_magma_volcano" ] = loadfx( "lens_flares/fx_lf_mp_magma_volcano" );
level._effect[ "fx_mp_distant_cloud_vista_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_volcano_fog" );
level._effect[ "fx_drone_light_yellow" ] = loadfx( "light/fx_drone_light_yellow" );
level._effect[ "fx_light_mag_ceiling_light" ] = loadfx( "light/fx_light_mag_ceiling_light" );
level._effect[ "fx_light_recessed_cool_sm_soft" ] = loadfx( "light/fx_light_recessed_cool_sm_soft" );
level._effect[ "fx_light_streetlight_glow_cool" ] = loadfx( "light/fx_light_streetlight_glow_cool" );
level._effect[ "fx_mp_light_police_car_japan" ] = loadfx( "maps/mp_maps/fx_mp_light_police_car_japan" );
level._effect[ "fx_light_stair_blue" ] = loadfx( "light/fx_light_stair_blue" );
level._effect[ "fx_mp_magma_light_bench_blue" ] = loadfx( "maps/mp_maps/fx_mp_magma_light_bench_blue" );
level._effect[ "fx_light_recessed_purple" ] = loadfx( "light/fx_light_recessed_purple" );
level._effect[ "fx_mp_magma_light_recessed_flat" ] = loadfx( "maps/mp_maps/fx_mp_magma_light_recessed_flat" );
level._effect[ "fx_light_flour_glow_v_shape_cool" ] = loadfx( "light/fx_light_flour_glow_v_shape_cool" );
level._effect[ "fx_mp_magma_vending_machine_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_vending_machine_lg" );
level._effect[ "fx_mp_magma_vending_machine_med" ] = loadfx( "maps/mp_maps/fx_mp_magma_vending_machine_med" );
level._effect[ "fx_mp_magma_toilet_sign" ] = loadfx( "maps/mp_maps/fx_mp_magma_toilet_sign" );
level._effect[ "fx_mp_magma_track_light" ] = loadfx( "maps/mp_maps/fx_mp_magma_track_light" );
level._effect[ "fx_fire_torso" ] = loadfx( "fire/fx_fire_ai_torso_magma" );
level._effect[ "fx_fire_arm_left" ] = loadfx( "fire/fx_fire_ai_arm_left_magma" );
level._effect[ "fx_fire_arm_right" ] = loadfx( "fire/fx_fire_ai_arm_right_magma" );
level._effect[ "fx_fire_leg_left" ] = loadfx( "fire/fx_fire_ai_leg_left_magma" );
level._effect[ "fx_fire_leg_right" ] = loadfx( "fire/fx_fire_ai_leg_right_magma" );
}
precache_fxanim_props()
{
level.scr_anim[ "fxanim_props" ][ "sparking_wires_med" ] = %fxanim_gp_wirespark_med_anim;
level.scr_anim[ "fxanim_props" ][ "sparking_wires_long" ] = %fxanim_gp_wirespark_long_anim;
level.scr_anim[ "fxanim_props" ][ "japan_sign_square" ] = %fxanim_mp_magma_japan_sign_square_anim;
level.scr_anim[ "fxanim_props" ][ "squid_sign_eyes_01" ] = %fxanim_mp_magma_squid_sign_eyes_01_anim;
level.scr_anim[ "fxanim_props" ][ "squid_sign_eyes_02" ] = %fxanim_mp_magma_squid_sign_eyes_02_anim;
level.scr_anim[ "fxanim_props" ][ "japan_sign_fish" ] = %fxanim_mp_magma_japan_sign_fish_anim;
}
precache_fxanim_props_dlc()
{
level.scr_anim[ "fxanim_props_dlc" ][ "hanging_lantern_01" ] = %fxanim_mp_magma_hanging_lantern_01_anim;
level.scr_anim[ "fxanim_props_dlc" ][ "hanging_lantern_02" ] = %fxanim_mp_magma_hanging_lantern_02_anim;
level.scr_anim[ "fxanim_props_dlc" ][ "train_wire_01" ] = %fxanim_mp_magma_train_wire_01_anim;
level.scr_anim[ "fxanim_props_dlc" ][ "train_wire_02" ] = %fxanim_mp_magma_train_wire_02_anim;
level.scr_anim[ "fxanim_props_dlc" ][ "train_wire_03" ] = %fxanim_mp_magma_train_wire_03_anim;
level.scr_anim[ "fxanim_props_dlc" ][ "sushi_conveyor" ] = %fxanim_mp_magma_sushi_conveyor_anim;
}