Reorganized the scripts so its easier to search thru.

This commit is contained in:
JezuzLizard
2021-08-07 11:41:57 -07:00
parent 98bfc67831
commit fe45c69381
1573 changed files with 152 additions and 4458 deletions

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main()
{
self.accuracy = 1;
self.animstatedef = "";
self.animtree = "dog.atr";
self.csvinclude = "";
self.demolockonhighlightdistance = 100;
self.demolockonviewheightoffset1 = 8;
self.demolockonviewheightoffset2 = 8;
self.demolockonviewpitchmax1 = 60;
self.demolockonviewpitchmax2 = 60;
self.demolockonviewpitchmin1 = 0;
self.demolockonviewpitchmin2 = 0;
self.footstepfxtable = "";
self.footstepprepend = "";
self.footstepscriptcallback = 0;
self.grenadeammo = 0;
self.grenadeweapon = "";
self.health = 200;
self.precachescript = "";
self.secondaryweapon = "";
self.sidearm = "";
self.subclass = "regular";
self.team = "axis";
self.type = "dog";
self.weapon = "";
self setengagementmindist( 0, 0 );
self setengagementmaxdist( 100, 300 );
character/character_mp_german_shepherd::main();
self setcharacterindex( 0 );
}
spawner()
{
self setspawnerteam( "axis" );
}
precache( ai_index )
{
character/character_mp_german_shepherd::precache();
}

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main()
{
self setmodel( "german_shepherd" );
self.voice = "american";
self.skeleton = "base";
}
precache()
{
precachemodel( "german_shepherd" );
}

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#include maps/mp/gametypes/_spawning;
#include maps/mp/_compass;
#include maps/mp/_utility;
main()
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_pod_fx::main();
precachemodel( "p_rus_door_white_frame_double" );
precachemodel( "p6_pak_old_plywood" );
precachemodel( "collision_clip_wall_32x32x10" );
precachemodel( "collision_physics_wall_32x32x10" );
precachemodel( "collision_physics_wall_128x128x10" );
precachemodel( "collision_physics_wall_256x256x10" );
precachemodel( "collision_physics_256x256x10" );
precachemodel( "collision_missile_128x128x10" );
precachemodel( "collision_clip_wall_64x64x10" );
precachemodel( "collision_physics_256x256x256" );
maps/mp/_load::main();
maps/mp/mp_pod_amb::main();
maps/mp/_compass::setupminimap( "compass_map_mp_pod" );
prop1 = spawn( "script_model", ( 517,264, -627,226, 323 ) );
prop1.angles = vectorScale( ( 0, 1, 0 ), 116,6 );
prop1 setmodel( "p_rus_door_white_frame_double" );
prop2 = spawn( "script_model", ( 62,1517, -1647,78, 481,602 ) );
prop2.angles = vectorScale( ( 0, 1, 0 ), 35,2 );
prop2 setmodel( "p6_pak_old_plywood" );
prop3 = spawn( "script_model", ( 25,9997, -1673,49, 479,903 ) );
prop3.angles = vectorScale( ( 0, 1, 0 ), 35,2 );
prop3 setmodel( "p6_pak_old_plywood" );
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -1725, 2300, 514 ), ( 0, 1, 0 ) );
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -473, -2482, 412 ), vectorScale( ( 0, 1, 0 ), 14 ) );
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -473, -2482, 412 ), vectorScale( ( 0, 1, 0 ), 14 ) );
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -87, -1470,5, 751,5 ), vectorScale( ( 0, 1, 0 ), 34,2 ) );
spawncollision( "collision_physics_256x256x10", "collider", ( 1287,5, -2468, 315 ), vectorScale( ( 0, 1, 0 ), 18,1 ) );
spawncollision( "collision_physics_256x256x10", "collider", ( 1047,5, -2468, 315 ), vectorScale( ( 0, 1, 0 ), 18,1 ) );
spawncollision( "collision_physics_256x256x10", "collider", ( 1047,5, -2627,5, 165,5 ), vectorScale( ( 0, 1, 0 ), 64,1 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -911,5, -653, 496 ), ( 273, 45,0999, 90 ) );
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1356, 50, 358 ), ( 5,64745, 114,9, 6 ) );
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1364, 32, 349 ), ( 1,3883, 292,6, -4 ) );
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1423, -127, 349 ), ( 1,3883, 285,8, -4 ) );
spawncollision( "collision_physics_256x256x256", "collider", ( 1218, -2232, 244 ), vectorScale( ( 0, 1, 0 ), 30 ) );
setdvar( "compassmaxrange", "2100" );
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
level thread killstreak_init();
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
}
killstreak_init()
{
while ( !isDefined( level.missile_swarm_flyheight ) )
{
wait 1;
}
level.missile_swarm_flyheight = 6000;
}

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#include maps/mp/_ambientpackage;
#include maps/mp/_utility;
main()
{
}

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#include maps/mp/_utility;
#using_animtree( "fxanim_props" );
#using_animtree( "fxanim_props_dlc4" );
main()
{
precache_fxanim_props();
precache_fxanim_props_dlc4();
precache_scripted_fx();
precache_createfx_fx();
maps/mp/createfx/mp_pod_fx::main();
}
precache_scripted_fx()
{
}
precache_createfx_fx()
{
level._effect[ "fx_mp_pod_glass_drop_trail" ] = loadfx( "maps/mp_maps/fx_mp_pod_glass_drop_trail" );
level._effect[ "fx_mp_pod_glass_drop_runner" ] = loadfx( "maps/mp_maps/fx_mp_pod_glass_drop_runner" );
level._effect[ "fx_mp_pod_water_spill" ] = loadfx( "maps/mp_maps/fx_mp_pod_water_spill" );
level._effect[ "fx_mp_pod_water_spill_02" ] = loadfx( "maps/mp_maps/fx_mp_pod_water_spill_02" );
level._effect[ "fx_mp_pod_water_spill_splash" ] = loadfx( "maps/mp_maps/fx_mp_pod_water_spill_splash" );
level._effect[ "fx_mp_water_drip_light_shrt" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_shrt" );
level._effect[ "fx_mp_water_drip_light_long" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_long" );
level._effect[ "fx_mp_pod_water_drips" ] = loadfx( "maps/mp_maps/fx_mp_pod_water_drips" );
level._effect[ "fx_fog_drift_slow" ] = loadfx( "fog/fx_fog_drift_slow" );
level._effect[ "fx_fog_drift_slow_md" ] = loadfx( "fog/fx_fog_drift_slow_md" );
level._effect[ "fx_fog_drift_slow_sm" ] = loadfx( "fog/fx_fog_drift_slow_sm" );
level._effect[ "fx_fog_drift_slow_vista" ] = loadfx( "fog/fx_fog_drift_slow_vista" );
level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" );
level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" );
level._effect[ "fx_insects_fireflies_mp" ] = loadfx( "bio/insects/fx_insects_fireflies_mp" );
level._effect[ "fx_insects_flies_dragonflies" ] = loadfx( "bio/insects/fx_insects_flies_dragonflies" );
level._effect[ "fx_insects_roaches" ] = loadfx( "bio/insects/fx_insects_roaches" );
level._effect[ "fx_insects_roaches_fast" ] = loadfx( "bio/insects/fx_insects_roaches_fast" );
level._effect[ "fx_insects_roaches_short" ] = loadfx( "bio/insects/fx_insects_roaches_short" );
level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
level._effect[ "fx_lf_mp_pod_sun" ] = loadfx( "lens_flares/fx_lf_mp_pod_sun" );
}
precache_fxanim_props()
{
level.scr_anim = [];
level.scr_anim[ "fxanim_props" ][ "seagull_circle_01" ] = %fxanim_gp_seagull_circle_01_anim;
level.scr_anim[ "fxanim_props" ][ "seagull_circle_02" ] = %fxanim_gp_seagull_circle_02_anim;
level.scr_anim[ "fxanim_props" ][ "seagull_circle_03" ] = %fxanim_gp_seagull_circle_03_anim;
level.scr_anim[ "fxanim_props" ][ "sheet_med" ] = %fxanim_gp_cloth_sheet_med_anim;
}
precache_fxanim_props_dlc4()
{
level.scr_anim[ "fxanim_props_dlc4" ][ "wire_01" ] = %fxanim_mp_pod_wire_01_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "wire_02" ] = %fxanim_mp_pod_wire_02_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "wire_03" ] = %fxanim_mp_pod_wire_03_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "wire_04" ] = %fxanim_mp_pod_wire_04_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "wire_05" ] = %fxanim_mp_pod_wire_05_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "wire_06" ] = %fxanim_mp_pod_wire_06_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "wire_07" ] = %fxanim_mp_pod_wire_07_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "wire_08" ] = %fxanim_mp_pod_wire_08_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "wire_09" ] = %fxanim_mp_pod_wire_09_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "shirt03" ] = %fxanim_gp_shirts03_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "vine_clump_01" ] = %fxanim_mp_pod_vine_clump_01_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "vine_clump_02" ] = %fxanim_mp_pod_vine_clump_02_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "vine_clump_long" ] = %fxanim_mp_pod_vine_clump_long_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "vine_med_leafy" ] = %fxanim_mp_pod_vine_med_leafy_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "vine_med_bare" ] = %fxanim_mp_pod_vine_med_bare_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "vine_long_leafy" ] = %fxanim_mp_pod_vine_long_leafy_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "vine_long_bare" ] = %fxanim_mp_pod_vine_long_bare_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "bushy_clump_01" ] = %fxanim_mp_pod_bushy_clump_01_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "bushy_clump_02" ] = %fxanim_mp_pod_bushy_clump_02_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "vine_loops_pod" ] = %fxanim_mp_pod_vine_loops_pod_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "pool_wires" ] = %fxanim_mp_pod_pool_wires_anim;
}