mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-30 20:47:54 -05:00
Reorganized the scripts so its easier to search thru.
This commit is contained in:
@ -0,0 +1,25 @@
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main()
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{
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level.tweakfile = 1;
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setdvar( "scr_fog_exp_halfplane", "3759.28" );
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setdvar( "scr_fog_exp_halfheight", "243.735" );
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setdvar( "scr_fog_nearplane", "601.593" );
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setdvar( "scr_fog_red", "0.806694" );
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setdvar( "scr_fog_green", "0.962521" );
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setdvar( "scr_fog_blue", "0.9624" );
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setdvar( "scr_fog_baseheight", "-475.268" );
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setdvar( "visionstore_glowTweakEnable", "0" );
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setdvar( "visionstore_glowTweakRadius0", "5" );
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setdvar( "visionstore_glowTweakRadius1", "" );
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setdvar( "visionstore_glowTweakBloomCutoff", "0.5" );
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setdvar( "visionstore_glowTweakBloomDesaturation", "0" );
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setdvar( "visionstore_glowTweakBloomIntensity0", "1" );
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setdvar( "visionstore_glowTweakBloomIntensity1", "" );
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setdvar( "visionstore_glowTweakSkyBleedIntensity0", "" );
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setdvar( "visionstore_glowTweakSkyBleedIntensity1", "" );
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visionsetnaked( "mp_socotra", 0 );
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setdvar( "r_lightGridEnableTweaks", 1 );
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setdvar( "r_lightGridIntensity", 1 );
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setdvar( "r_lightGridContrast", 0 );
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}
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1730
Multiplayer Maps/mp_socotra/maps/mp/createfx/mp_socotra_fx.gsc
Normal file
1730
Multiplayer Maps/mp_socotra/maps/mp/createfx/mp_socotra_fx.gsc
Normal file
File diff suppressed because it is too large
Load Diff
40
Multiplayer Maps/mp_socotra/maps/mp/mp_socotra.gsc
Normal file
40
Multiplayer Maps/mp_socotra/maps/mp/mp_socotra.gsc
Normal file
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/_compass;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_socotra_fx::main();
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maps/mp/_load::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_socotra" );
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maps/mp/mp_socotra_amb::main();
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setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
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maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
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rts_remove();
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level.remotemotarviewleft = 30;
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level.remotemotarviewright = 30;
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level.remotemotarviewup = 18;
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2000", reset_dvars );
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}
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rts_remove()
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{
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rtsfloors = getentarray( "overwatch_floor", "targetname" );
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_a38 = rtsfloors;
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_k38 = getFirstArrayKey( _a38 );
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while ( isDefined( _k38 ) )
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{
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rtsfloor = _a38[ _k38 ];
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if ( isDefined( rtsfloor ) )
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{
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rtsfloor delete();
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}
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_k38 = getNextArrayKey( _a38, _k38 );
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}
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}
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6
Multiplayer Maps/mp_socotra/maps/mp/mp_socotra_amb.gsc
Normal file
6
Multiplayer Maps/mp_socotra/maps/mp/mp_socotra_amb.gsc
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#include maps/mp/_ambientpackage;
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#include maps/mp/_utility;
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main()
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{
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}
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84
Multiplayer Maps/mp_socotra/maps/mp/mp_socotra_fx.gsc
Normal file
84
Multiplayer Maps/mp_socotra/maps/mp/mp_socotra_fx.gsc
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#include maps/mp/_utility;
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#using_animtree( "fxanim_props" );
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precache_util_fx()
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{
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}
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precache_scripted_fx()
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{
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}
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precache_fxanim_props()
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{
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level.scr_anim[ "fxanim_props" ][ "rope_toggle" ] = %fxanim_gp_rope_toggle_anim;
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level.scr_anim[ "fxanim_props" ][ "ropes_hang" ] = %fxanim_gp_ropes_hang_01_anim;
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level.scr_anim[ "fxanim_props" ][ "rope_arch" ] = %fxanim_mp_socotra_rope_arch_anim;
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level.scr_anim[ "fxanim_props" ][ "wire_coil" ] = %fxanim_gp_wire_coil_01_anim;
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level.scr_anim[ "fxanim_props" ][ "wirespark_long" ] = %fxanim_gp_wirespark_long_anim;
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level.scr_anim[ "fxanim_props" ][ "wirespark_med" ] = %fxanim_gp_wirespark_med_anim;
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level.scr_anim[ "fxanim_props" ][ "yemen_pent_long" ] = %fxanim_gp_flag_yemen_pent_long_anim;
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level.scr_anim[ "fxanim_props" ][ "roaches" ] = %fxanim_gp_roaches_anim;
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level.scr_anim[ "fxanim_props" ][ "cloth_sheet_med" ] = %fxanim_gp_cloth_sheet_med_anim;
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level.scr_anim[ "fxanim_props" ][ "rope_coil" ] = %fxanim_gp_rope_coil_anim;
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}
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precache_createfx_fx()
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{
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level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_sand_dust_motes" );
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level._effect[ "fx_light_gray_stain_glss_pink" ] = loadfx( "light/fx_light_gray_stain_glss_pink" );
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level._effect[ "fx_light_gray_stain_glss_blue" ] = loadfx( "light/fx_light_gray_stain_glss_blue" );
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level._effect[ "fx_light_gray_stain_glss_purple" ] = loadfx( "light/fx_light_gray_stain_glss_purple" );
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level._effect[ "fx_light_gray_stain_glss_warm_sm" ] = loadfx( "light/fx_light_gray_stain_glss_warm_sm" );
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level._effect[ "fx_mp_sun_flare_socotra" ] = loadfx( "maps/mp_maps/fx_mp_sun_flare_socotra" );
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level._effect[ "fx_light_gray_blue_ribbon" ] = loadfx( "light/fx_light_gray_blue_ribbon" );
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level._effect[ "fx_insects_butterfly_flutter" ] = loadfx( "bio/insects/fx_insects_butterfly_flutter" );
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level._effect[ "fx_insects_butterfly_static_prnt" ] = loadfx( "bio/insects/fx_insects_butterfly_static_prnt" );
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level._effect[ "fx_insects_roaches_short" ] = loadfx( "bio/insects/fx_insects_roaches_short" );
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level._effect[ "fx_insects_fly_swarm_lng" ] = loadfx( "bio/insects/fx_insects_fly_swarm_lng" );
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level._effect[ "fx_insects_fly_swarm" ] = loadfx( "bio/insects/fx_insects_fly_swarm" );
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level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" );
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level._effect[ "fx_seagulls_circle_below" ] = loadfx( "bio/animals/fx_seagulls_circle_below" );
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level._effect[ "fx_seagulls_circle_swarm" ] = loadfx( "bio/animals/fx_seagulls_circle_swarm" );
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level._effect[ "fx_leaves_falling_lite_sm" ] = loadfx( "foliage/fx_leaves_falling_lite_sm" );
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level._effect[ "fx_debris_papers" ] = loadfx( "env/debris/fx_debris_papers" );
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level._effect[ "fx_debris_papers_narrow" ] = loadfx( "env/debris/fx_debris_papers_narrow" );
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level._effect[ "fx_mp_smk_plume_sm_blk" ] = loadfx( "maps/mp_maps/fx_mp_smk_plume_sm_blk" );
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level._effect[ "fx_mp_smk_plume_md_blk" ] = loadfx( "maps/mp_maps/fx_mp_socotra_smk_plume_blck" );
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level._effect[ "fx_smk_cigarette_room_amb" ] = loadfx( "smoke/fx_smk_cigarette_room_amb" );
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level._effect[ "fx_smk_smolder_gray_slow_shrt" ] = loadfx( "smoke/fx_smk_smolder_gray_slow_shrt" );
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level._effect[ "fx_fire_fuel_sm" ] = loadfx( "fire/fx_fire_fuel_sm" );
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level._effect[ "fx_mp_water_drip_light_long" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_long" );
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level._effect[ "fx_mp_water_drip_light_shrt" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_shrt" );
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level._effect[ "fx_water_faucet_on" ] = loadfx( "water/fx_water_faucet_on" );
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level._effect[ "fx_water_faucet_splash" ] = loadfx( "water/fx_water_faucet_splash" );
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level._effect[ "fx_mp_sand_kickup_md" ] = loadfx( "maps/mp_maps/fx_mp_sand_kickup_md" );
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level._effect[ "fx_mp_sand_kickup_thin" ] = loadfx( "maps/mp_maps/fx_mp_sand_kickup_thin" );
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level._effect[ "fx_mp_sand_windy_heavy_sm_slow" ] = loadfx( "maps/mp_maps/fx_mp_sand_windy_heavy_sm_slow" );
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level._effect[ "fx_sand_ledge" ] = loadfx( "dirt/fx_sand_ledge" );
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level._effect[ "fx_sand_ledge_sml" ] = loadfx( "dirt/fx_sand_ledge_sml" );
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level._effect[ "fx_sand_ledge_md" ] = loadfx( "dirt/fx_sand_ledge_md" );
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level._effect[ "fx_sand_ledge_wide_distant" ] = loadfx( "dirt/fx_sand_ledge_wide_distant" );
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level._effect[ "fx_sand_windy_heavy_md" ] = loadfx( "dirt/fx_sand_windy_heavy_md" );
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level._effect[ "fx_sand_swirl_sm_runner" ] = loadfx( "dirt/fx_sand_swirl_sm_runner" );
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level._effect[ "fx_sand_moving_in_air_md" ] = loadfx( "dirt/fx_sand_moving_in_air_md" );
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level._effect[ "fx_sand_moving_in_air_pcloud" ] = loadfx( "dirt/fx_sand_moving_in_air_pcloud" );
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level._effect[ "fx_mp_elec_spark_burst_xsm_thin" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin" );
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level._effect[ "fx_fire_fireplace_md" ] = loadfx( "fire/fx_fire_fireplace_md" );
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level._effect[ "fx_sand_ledge_wide_distant_thin" ] = loadfx( "dirt/fx_sand_ledge_wide_distant_thin" );
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level._effect[ "fx_mp_socotra_flicker_light" ] = loadfx( "maps/mp_maps/fx_mp_socotra_flicker_light" );
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level._effect[ "fx_sparks_bounce_socotra" ] = loadfx( "electrical/fx_sparks_bounce_socotra" );
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level._effect[ "fx_window_god_ray" ] = loadfx( "light/fx_window_god_ray" );
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level._effect[ "fx_mp_sun_flare_socotra" ] = loadfx( "lens_flares/fx_lf_mp_socotra_sun1" );
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}
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main()
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{
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precache_util_fx();
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precache_createfx_fx();
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precache_scripted_fx();
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precache_fxanim_props();
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maps/mp/createfx/mp_socotra_fx::main();
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maps/mp/createart/mp_socotra_art::main();
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}
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