Reorganized the scripts so its easier to search thru.

This commit is contained in:
JezuzLizard
2021-08-07 11:41:57 -07:00
parent 98bfc67831
commit fe45c69381
1573 changed files with 152 additions and 4458 deletions

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main()
{
level.tweakfile = 1;
setdvar( "scr_fog_exp_halfplane", "3759.28" );
setdvar( "scr_fog_exp_halfheight", "243.735" );
setdvar( "scr_fog_nearplane", "601.593" );
setdvar( "scr_fog_red", "0.806694" );
setdvar( "scr_fog_green", "0.962521" );
setdvar( "scr_fog_blue", "0.9624" );
setdvar( "scr_fog_baseheight", "-475.268" );
setdvar( "visionstore_glowTweakEnable", "0" );
setdvar( "visionstore_glowTweakRadius0", "5" );
setdvar( "visionstore_glowTweakRadius1", "" );
setdvar( "visionstore_glowTweakBloomCutoff", "0.5" );
setdvar( "visionstore_glowTweakBloomDesaturation", "0" );
setdvar( "visionstore_glowTweakBloomIntensity0", "1" );
setdvar( "visionstore_glowTweakBloomIntensity1", "" );
setdvar( "visionstore_glowTweakSkyBleedIntensity0", "" );
setdvar( "visionstore_glowTweakSkyBleedIntensity1", "" );
start_dist = 1866,79;
half_dist = 3885,26;
half_height = 678,638;
base_height = 701,862;
fog_r = 0,52549;
fog_g = 0,258824;
fog_b = 0,117647;
fog_scale = 5,56828;
sun_col_r = 1;
sun_col_g = 1;
sun_col_b = 1;
sun_dir_x = -0,252383;
sun_dir_y = 0,230826;
sun_dir_z = 0,939693;
sun_start_ang = 0;
sun_stop_ang = 104,831;
time = 0;
max_fog_opacity = 0,921463;
setvolfog( start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale, sun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, sun_stop_ang, time, max_fog_opacity );
visionsetnaked( "mp_turbine", 0 );
}

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#include maps/mp/_compass;
#include maps/mp/_utility;
main()
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_turbine_fx::main();
maps/mp/_load::main();
maps/mp/_compass::setupminimap( "compass_map_mp_turbine" );
maps/mp/mp_turbine_amb::main();
if ( !level.console )
{
precachemodel( "collision_clip_32x32x32" );
spawncollision( "collision_clip_32x32x32", "collider", ( -1400, 550, 360 ), ( 0, 0, 0 ) );
}
level.remotemotarviewleft = 50;
level.remotemotarviewright = 50;
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
ss.koth_objective_influencer_inner_radius = 2400;
}
turbine_spin_init()
{
level endon( "game_ended" );
turbine1 = getent( "turbine_blades", "targetname" );
turbine1 thread rotate_blades( 4 );
turbine2 = getent( "turbine_blades2", "targetname" );
turbine2 thread rotate_blades( 3 );
turbine3 = getent( "turbine_blades3", "targetname" );
turbine3 thread rotate_blades( 6 );
turbine4 = getent( "turbine_blades4", "targetname" );
turbine4 thread rotate_blades( 3 );
turbine6 = getent( "turbine_blades6", "targetname" );
turbine6 thread rotate_blades( 4 );
}
rotate_blades( time )
{
self endon( "game_ended" );
revolutions = 1000;
while ( 1 )
{
self rotateroll( 360 * revolutions, time * revolutions );
self waittill( "rotatedone" );
}
}

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#include maps/mp/_ambientpackage;
#include maps/mp/_utility;
main()
{
}

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#include maps/mp/_utility;
#using_animtree( "fxanim_props" );
main()
{
precache_fxanim_props();
precache_scripted_fx();
precache_createfx_fx();
maps/mp/createfx/mp_turbine_fx::main();
maps/mp/createart/mp_turbine_art::main();
}
precache_scripted_fx()
{
}
precache_createfx_fx()
{
level._effect[ "fx_sand_blowing_lg" ] = loadfx( "dirt/fx_sand_blowing_lg" );
level._effect[ "fx_sand_blowing_md" ] = loadfx( "dirt/fx_sand_blowing_md" );
level._effect[ "fx_sand_blowing_sm" ] = loadfx( "dirt/fx_sand_blowing_sm" );
level._effect[ "fx_sand_gust_ground_lg" ] = loadfx( "dirt/fx_sand_gust_ground_lg" );
level._effect[ "fx_sand_gust_ground_sm" ] = loadfx( "dirt/fx_sand_gust_ground_sm" );
level._effect[ "fx_sand_gust_ground_md" ] = loadfx( "dirt/fx_sand_gust_ground_md" );
level._effect[ "fx_sand_gust_door" ] = loadfx( "dirt/fx_sand_gust_door" );
level._effect[ "fx_sand_blowing_lg_vista" ] = loadfx( "dirt/fx_sand_blowing_lg_vista" );
level._effect[ "fx_sand_blowing_lg_vista_shrt" ] = loadfx( "dirt/fx_sand_blowing_lg_vista_shrt" );
level._effect[ "fx_sand_gust_cliff_fall" ] = loadfx( "dirt/fx_sand_gust_cliff_fall" );
level._effect[ "fx_sand_gust_cliff_fall_md" ] = loadfx( "dirt/fx_sand_gust_cliff_fall_md" );
level._effect[ "fx_sand_gust_cliff_fall_md_lng" ] = loadfx( "dirt/fx_sand_gust_cliff_fall_md_lng" );
level._effect[ "fx_sand_gust_cliff_edge_md" ] = loadfx( "dirt/fx_sand_gust_cliff_edge_md" );
level._effect[ "fx_sand_swirl_lg_pipe" ] = loadfx( "dirt/fx_sand_swirl_lg_pipe" );
level._effect[ "fx_sand_swirl_sm_pipe" ] = loadfx( "dirt/fx_sand_swirl_sm_pipe" );
level._effect[ "fx_sand_swirl_debris_pipe" ] = loadfx( "dirt/fx_sand_swirl_debris_pipe" );
level._effect[ "fx_mp_light_wind_turbine" ] = loadfx( "maps/mp_maps/fx_mp_light_wind_turbine" );
level._effect[ "fx_light_floodlight_sqr_cool" ] = loadfx( "light/fx_light_floodlight_sqr_cool" );
level._effect[ "fx_light_flour_glow_cool_dbl_shrt" ] = loadfx( "light/fx_light_flour_glow_cool_dbl_shrt" );
level._effect[ "fx_mp_sun_flare_turbine_streak" ] = loadfx( "maps/mp_maps/fx_mp_sun_flare_turbine_streak" );
level._effect[ "fx_mp_sun_flare_turbine" ] = loadfx( "maps/mp_maps/fx_mp_sun_flare_turbine" );
level._effect[ "fx_lf_mp_turbine_sun1" ] = loadfx( "lens_flares/fx_lf_mp_turbine_sun1" );
}
precache_fxanim_props()
{
level.scr_anim[ "fxanim_props" ][ "wires_01" ] = %fxanim_mp_turbine_wires_01_anim;
level.scr_anim[ "fxanim_props" ][ "wires_02" ] = %fxanim_mp_turbine_wires_02_anim;
level.scr_anim[ "fxanim_props" ][ "wires_03" ] = %fxanim_mp_turbine_wires_03_anim;
level.scr_anim[ "fxanim_props" ][ "bridge_cables" ] = %fxanim_mp_turbine_bridge_cables_anim;
}