Reorganized the scripts so its easier to search thru.

This commit is contained in:
JezuzLizard
2021-08-07 11:41:57 -07:00
parent 98bfc67831
commit fe45c69381
1573 changed files with 152 additions and 4458 deletions

View File

@ -0,0 +1,21 @@
#include codescripts/character;
setmodelfromarray( a )
{
self setmodel( a[ randomint( a.size ) ] );
}
precachemodelarray( a )
{
i = 0;
while ( i < a.size )
{
precachemodel( a[ i ] );
i++;
}
}
attachfromarray( a )
{
self attach( codescripts/character::randomelement( a ), "", 1 );
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,497 @@
#include maps/mp/_utility;
#include common_scripts/utility;
main()
{
/#
if ( getDvar( "scr_art_tweak" ) == "" || getDvar( "scr_art_tweak" ) == "0" )
{
setdvar( "scr_art_tweak", 0 );
}
if ( getDvar( "scr_dof_enable" ) == "" )
{
setdvar( "scr_dof_enable", "1" );
}
if ( getDvar( "scr_cinematic_autofocus" ) == "" )
{
setdvar( "scr_cinematic_autofocus", "1" );
}
if ( getDvar( "scr_art_visionfile" ) == "" && isDefined( level.script ) )
{
setdvar( "scr_art_visionfile", level.script );
}
if ( getDvar( "debug_reflection" ) == "" )
{
setdvar( "debug_reflection", "0" );
}
if ( getDvar( "debug_reflection_matte" ) == "" )
{
setdvar( "debug_reflection_matte", "0" );
}
if ( getDvar( "debug_color_pallete" ) == "" )
{
setdvar( "debug_color_pallete", "0" );
}
precachemodel( "test_sphere_lambert" );
precachemodel( "test_macbeth_chart" );
precachemodel( "test_macbeth_chart_unlit" );
precachemodel( "test_sphere_silver" );
level thread debug_reflection();
level thread debug_reflection_matte();
level thread debug_color_pallete();
#/
if ( !isDefined( level.dofdefault ) )
{
level.dofdefault[ "nearStart" ] = 0;
level.dofdefault[ "nearEnd" ] = 1;
level.dofdefault[ "farStart" ] = 8000;
level.dofdefault[ "farEnd" ] = 10000;
level.dofdefault[ "nearBlur" ] = 6;
level.dofdefault[ "farBlur" ] = 0;
}
level.curdof = ( level.dofdefault[ "farStart" ] - level.dofdefault[ "nearEnd" ] ) / 2;
/#
thread tweakart();
#/
if ( !isDefined( level.script ) )
{
level.script = tolower( getDvar( "mapname" ) );
}
}
artfxprintln( file, string )
{
/#
if ( file == -1 )
{
return;
}
fprintln( file, string );
#/
}
strtok_loc( string, par1 )
{
stringlist = [];
indexstring = "";
i = 0;
while ( i < string.size )
{
if ( string[ i ] == " " )
{
stringlist[ stringlist.size ] = indexstring;
indexstring = "";
i++;
continue;
}
else
{
indexstring += string[ i ];
}
i++;
}
if ( indexstring.size )
{
stringlist[ stringlist.size ] = indexstring;
}
return stringlist;
}
setfogsliders()
{
fogall = strtok_loc( getDvar( "g_fogColorReadOnly" ), " " );
red = fogall[ 0 ];
green = fogall[ 1 ];
blue = fogall[ 2 ];
halfplane = getDvar( "g_fogHalfDistReadOnly" );
nearplane = getDvar( "g_fogStartDistReadOnly" );
if ( isDefined( red ) && isDefined( green ) || !isDefined( blue ) && !isDefined( halfplane ) )
{
red = 1;
green = 1;
blue = 1;
halfplane = 10000001;
nearplane = 10000000;
}
setdvar( "scr_fog_exp_halfplane", halfplane );
setdvar( "scr_fog_nearplane", nearplane );
setdvar( "scr_fog_color", ( red + " " ) + green + " " + blue );
}
tweakart()
{
/#
if ( !isDefined( level.tweakfile ) )
{
level.tweakfile = 0;
}
if ( getDvar( "scr_fog_baseheight" ) == "" )
{
setdvar( "scr_fog_exp_halfplane", "500" );
setdvar( "scr_fog_exp_halfheight", "500" );
setdvar( "scr_fog_nearplane", "0" );
setdvar( "scr_fog_baseheight", "0" );
}
setdvar( "scr_fog_fraction", "1.0" );
setdvar( "scr_art_dump", "0" );
setdvar( "scr_art_sun_fog_dir_set", "0" );
setdvar( "scr_dof_nearStart", level.dofdefault[ "nearStart" ] );
setdvar( "scr_dof_nearEnd", level.dofdefault[ "nearEnd" ] );
setdvar( "scr_dof_farStart", level.dofdefault[ "farStart" ] );
setdvar( "scr_dof_farEnd", level.dofdefault[ "farEnd" ] );
setdvar( "scr_dof_nearBlur", level.dofdefault[ "nearBlur" ] );
setdvar( "scr_dof_farBlur", level.dofdefault[ "farBlur" ] );
file = undefined;
filename = undefined;
tweak_toggle = 1;
for ( ;; )
{
while ( getDvarInt( "scr_art_tweak" ) == 0 )
{
tweak_toggle = 1;
wait 0,05;
}
if ( tweak_toggle )
{
tweak_toggle = 0;
fogsettings = getfogsettings();
setdvar( "scr_fog_nearplane", fogsettings[ 0 ] );
setdvar( "scr_fog_exp_halfplane", fogsettings[ 1 ] );
setdvar( "scr_fog_exp_halfheight", fogsettings[ 3 ] );
setdvar( "scr_fog_baseheight", fogsettings[ 2 ] );
setdvar( "scr_fog_color", fogsettings[ 4 ] + " " + fogsettings[ 5 ] + " " + fogsettings[ 6 ] );
setdvar( "scr_fog_color_scale", fogsettings[ 7 ] );
setdvar( "scr_sun_fog_color", fogsettings[ 8 ] + " " + fogsettings[ 9 ] + " " + fogsettings[ 10 ] );
level.fogsundir = [];
level.fogsundir[ 0 ] = fogsettings[ 11 ];
level.fogsundir[ 1 ] = fogsettings[ 12 ];
level.fogsundir[ 2 ] = fogsettings[ 13 ];
setdvar( "scr_sun_fog_start_angle", fogsettings[ 14 ] );
setdvar( "scr_sun_fog_end_angle", fogsettings[ 15 ] );
setdvar( "scr_fog_max_opacity", fogsettings[ 16 ] );
}
level.fogexphalfplane = getDvarFloat( "scr_fog_exp_halfplane" );
level.fogexphalfheight = getDvarFloat( "scr_fog_exp_halfheight" );
level.fognearplane = getDvarFloat( "scr_fog_nearplane" );
level.fogbaseheight = getDvarFloat( "scr_fog_baseheight" );
level.fogcolorred = getDvarColorRed( "scr_fog_color" );
level.fogcolorgreen = getDvarColorGreen( "scr_fog_color" );
level.fogcolorblue = getDvarColorBlue( "scr_fog_color" );
level.fogcolorscale = getDvarFloat( "scr_fog_color_scale" );
level.sunfogcolorred = getDvarColorRed( "scr_sun_fog_color" );
level.sunfogcolorgreen = getDvarColorGreen( "scr_sun_fog_color" );
level.sunfogcolorblue = getDvarColorBlue( "scr_sun_fog_color" );
level.sunstartangle = getDvarFloat( "scr_sun_fog_start_angle" );
level.sunendangle = getDvarFloat( "scr_sun_fog_end_angle" );
level.fogmaxopacity = getDvarFloat( "scr_fog_max_opacity" );
if ( getDvarInt( "scr_art_sun_fog_dir_set" ) )
{
setdvar( "scr_art_sun_fog_dir_set", "0" );
println( "Setting sun fog direction to facing of player" );
players = get_players();
dir = vectornormalize( anglesToForward( players[ 0 ] getplayerangles() ) );
level.fogsundir = [];
level.fogsundir[ 0 ] = dir[ 0 ];
level.fogsundir[ 1 ] = dir[ 1 ];
level.fogsundir[ 2 ] = dir[ 2 ];
}
fovslidercheck();
dumpsettings();
if ( !getDvarInt( "scr_fog_disable" ) )
{
if ( !isDefined( level.fogsundir ) )
{
level.fogsundir = [];
level.fogsundir[ 0 ] = 1;
level.fogsundir[ 1 ] = 0;
level.fogsundir[ 2 ] = 0;
}
setvolfog( level.fognearplane, level.fogexphalfplane, level.fogexphalfheight, level.fogbaseheight, level.fogcolorred, level.fogcolorgreen, level.fogcolorblue, level.fogcolorscale, level.sunfogcolorred, level.sunfogcolorgreen, level.sunfogcolorblue, level.fogsundir[ 0 ], level.fogsundir[ 1 ], level.fogsundir[ 2 ], level.sunstartangle, level.sunendangle, 0, level.fogmaxopacity );
}
else
{
setexpfog( 100000000, 100000001, 0, 0, 0, 0 );
}
wait 0,1;
#/
}
}
fovslidercheck()
{
if ( level.dofdefault[ "nearStart" ] >= level.dofdefault[ "nearEnd" ] )
{
level.dofdefault[ "nearStart" ] = level.dofdefault[ "nearEnd" ] - 1;
setdvar( "scr_dof_nearStart", level.dofdefault[ "nearStart" ] );
}
if ( level.dofdefault[ "nearEnd" ] <= level.dofdefault[ "nearStart" ] )
{
level.dofdefault[ "nearEnd" ] = level.dofdefault[ "nearStart" ] + 1;
setdvar( "scr_dof_nearEnd", level.dofdefault[ "nearEnd" ] );
}
if ( level.dofdefault[ "farStart" ] >= level.dofdefault[ "farEnd" ] )
{
level.dofdefault[ "farStart" ] = level.dofdefault[ "farEnd" ] - 1;
setdvar( "scr_dof_farStart", level.dofdefault[ "farStart" ] );
}
if ( level.dofdefault[ "farEnd" ] <= level.dofdefault[ "farStart" ] )
{
level.dofdefault[ "farEnd" ] = level.dofdefault[ "farStart" ] + 1;
setdvar( "scr_dof_farEnd", level.dofdefault[ "farEnd" ] );
}
if ( level.dofdefault[ "farBlur" ] >= level.dofdefault[ "nearBlur" ] )
{
level.dofdefault[ "farBlur" ] = level.dofdefault[ "nearBlur" ] - 0,1;
setdvar( "scr_dof_farBlur", level.dofdefault[ "farBlur" ] );
}
if ( level.dofdefault[ "farStart" ] <= level.dofdefault[ "nearEnd" ] )
{
level.dofdefault[ "farStart" ] = level.dofdefault[ "nearEnd" ] + 1;
setdvar( "scr_dof_farStart", level.dofdefault[ "farStart" ] );
}
}
dumpsettings()
{
/#
if ( getDvar( "scr_art_dump" ) != "0" )
{
println( "\tstart_dist = " + level.fognearplane + ";" );
println( "\thalf_dist = " + level.fogexphalfplane + ";" );
println( "\thalf_height = " + level.fogexphalfheight + ";" );
println( "\tbase_height = " + level.fogbaseheight + ";" );
println( "\tfog_r = " + level.fogcolorred + ";" );
println( "\tfog_g = " + level.fogcolorgreen + ";" );
println( "\tfog_b = " + level.fogcolorblue + ";" );
println( "\tfog_scale = " + level.fogcolorscale + ";" );
println( "\tsun_col_r = " + level.sunfogcolorred + ";" );
println( "\tsun_col_g = " + level.sunfogcolorgreen + ";" );
println( "\tsun_col_b = " + level.sunfogcolorblue + ";" );
println( "\tsun_dir_x = " + level.fogsundir[ 0 ] + ";" );
println( "\tsun_dir_y = " + level.fogsundir[ 1 ] + ";" );
println( "\tsun_dir_z = " + level.fogsundir[ 2 ] + ";" );
println( "\tsun_start_ang = " + level.sunstartangle + ";" );
println( "\tsun_stop_ang = " + level.sunendangle + ";" );
println( "\ttime = 0;" );
println( "\tmax_fog_opacity = " + level.fogmaxopacity + ";" );
println( "" );
println( "\tsetVolFog(start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale," );
println( "\t\tsun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, " );
println( "\t\tsun_stop_ang, time, max_fog_opacity);" );
setdvar( "scr_art_dump", "0" );
#/
}
}
debug_reflection()
{
/#
level.debug_reflection = 0;
while ( 1 )
{
wait 0,1;
if ( getDvar( "debug_reflection" ) == "2" || level.debug_reflection != 2 && getDvar( "debug_reflection" ) == "3" && level.debug_reflection != 3 )
{
remove_reflection_objects();
if ( getDvar( "debug_reflection" ) == "2" )
{
create_reflection_objects();
level.debug_reflection = 2;
}
else
{
create_reflection_objects();
create_reflection_object();
level.debug_reflection = 3;
}
continue;
}
else
{
if ( getDvar( "debug_reflection" ) == "1" && level.debug_reflection != 1 )
{
setdvar( "debug_reflection_matte", "0" );
setdvar( "debug_color_pallete", "0" );
remove_reflection_objects();
create_reflection_object();
level.debug_reflection = 1;
break;
}
else
{
if ( getDvar( "debug_reflection" ) == "0" && level.debug_reflection != 0 )
{
remove_reflection_objects();
level.debug_reflection = 0;
}
}
}
#/
}
}
remove_reflection_objects()
{
/#
if ( level.debug_reflection != 2 && level.debug_reflection == 3 && isDefined( level.debug_reflection_objects ) )
{
i = 0;
while ( i < level.debug_reflection_objects.size )
{
level.debug_reflection_objects[ i ] delete();
i++;
}
level.debug_reflection_objects = undefined;
}
if ( level.debug_reflection != 1 && level.debug_reflection != 3 && level.debug_reflection_matte != 1 || level.debug_color_pallete == 1 && level.debug_color_pallete == 2 )
{
if ( isDefined( level.debug_reflectionobject ) )
{
level.debug_reflectionobject delete();
#/
}
}
}
create_reflection_objects()
{
/#
reflection_locs = getreflectionlocs();
i = 0;
while ( i < reflection_locs.size )
{
level.debug_reflection_objects[ i ] = spawn( "script_model", reflection_locs[ i ] );
level.debug_reflection_objects[ i ] setmodel( "test_sphere_silver" );
i++;
#/
}
}
create_reflection_object( model )
{
if ( !isDefined( model ) )
{
model = "test_sphere_silver";
}
/#
if ( isDefined( level.debug_reflectionobject ) )
{
level.debug_reflectionobject delete();
}
players = get_players();
player = players[ 0 ];
level.debug_reflectionobject = spawn( "script_model", player geteye() + vectorScale( anglesToForward( player.angles ), 100 ) );
level.debug_reflectionobject setmodel( model );
level.debug_reflectionobject.origin = player geteye() + vectorScale( anglesToForward( player getplayerangles() ), 100 );
level.debug_reflectionobject linkto( player );
thread debug_reflection_buttons();
#/
}
debug_reflection_buttons()
{
/#
level notify( "new_reflection_button_running" );
level endon( "new_reflection_button_running" );
level.debug_reflectionobject endon( "death" );
offset = 100;
lastoffset = offset;
while ( getDvar( "debug_reflection" ) != "1" && getDvar( "debug_reflection" ) != "3" && getDvar( "debug_reflection_matte" ) != "1" || getDvar( "debug_color_pallete" ) == "1" && getDvar( "debug_color_pallete" ) == "2" )
{
players = get_players();
if ( players[ 0 ] buttonpressed( "BUTTON_X" ) )
{
offset += 50;
}
if ( players[ 0 ] buttonpressed( "BUTTON_Y" ) )
{
offset -= 50;
}
if ( offset > 1000 )
{
offset = 1000;
}
if ( offset < 64 )
{
offset = 64;
}
level.debug_reflectionobject unlink();
level.debug_reflectionobject.origin = players[ 0 ] geteye() + vectorScale( anglesToForward( players[ 0 ] getplayerangles() ), offset );
temp_angles = vectorToAngle( players[ 0 ].origin - level.debug_reflectionobject.origin );
level.debug_reflectionobject.angles = ( 0, temp_angles[ 1 ], 0 );
lastoffset = offset;
line( level.debug_reflectionobject.origin, getreflectionorigin( level.debug_reflectionobject.origin ), ( 1, 0, 0 ), 1, 1 );
wait 0,05;
if ( isDefined( level.debug_reflectionobject ) )
{
level.debug_reflectionobject linkto( players[ 0 ] );
}
#/
}
}
debug_reflection_matte()
{
/#
level.debug_reflection_matte = 0;
while ( 1 )
{
wait 0,1;
if ( getDvar( "debug_reflection_matte" ) == "1" && level.debug_reflection_matte != 1 )
{
setdvar( "debug_reflection", "0" );
setdvar( "debug_color_pallete", "0" );
remove_reflection_objects();
create_reflection_object( "test_sphere_lambert" );
level.debug_reflection_matte = 1;
continue;
}
else
{
if ( getDvar( "debug_reflection_matte" ) == "0" && level.debug_reflection_matte != 0 )
{
remove_reflection_objects();
level.debug_reflection_matte = 0;
}
}
#/
}
}
debug_color_pallete()
{
/#
level.debug_color_pallete = 0;
while ( 1 )
{
wait 0,1;
if ( getDvar( "debug_color_pallete" ) == "1" && level.debug_color_pallete != 1 )
{
setdvar( "debug_reflection", "0" );
setdvar( "debug_reflection_matte", "0" );
remove_reflection_objects();
create_reflection_object( "test_macbeth_chart" );
level.debug_color_pallete = 1;
continue;
}
else
{
if ( getDvar( "debug_color_pallete" ) == "2" && level.debug_color_pallete != 2 )
{
remove_reflection_objects();
create_reflection_object( "test_macbeth_chart_unlit" );
level.debug_color_pallete = 2;
break;
}
else
{
if ( getDvar( "debug_color_pallete" ) == "0" && level.debug_color_pallete != 0 )
{
remove_reflection_objects();
level.debug_color_pallete = 0;
}
}
}
#/
}
}

View File

@ -0,0 +1,150 @@
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
}
wait_until_first_player()
{
players = get_players();
if ( !isDefined( players[ 0 ] ) )
{
level waittill( "first_player_ready" );
}
players = get_players();
i = 0;
while ( i < players.size )
{
players[ i ] thread monitor_player_sprint();
i++;
}
}
stand_think( trig )
{
killtext = "kill_stand_think" + trig getentitynumber();
self endon( "disconnect" );
self endon( "death" );
self endon( killtext );
while ( 1 )
{
if ( self.player_is_moving )
{
trig playsound( trig.script_label );
}
wait 1;
}
}
monitor_player_sprint()
{
self endon( "disconnect" );
self thread monitor_player_movement();
self._is_sprinting = 0;
while ( 1 )
{
self waittill( "sprint_begin" );
self._is_sprinting = 1;
self waittill( "sprint_end" );
self._is_sprinting = 0;
}
}
monitor_player_movement()
{
self endon( "disconnect" );
while ( 1 )
{
org_1 = self.origin;
wait 1;
org_2 = self.origin;
distancemoved = distancesquared( org_1, org_2 );
if ( distancemoved > 4096 )
{
self.player_is_moving = 1;
continue;
}
else
{
self.player_is_moving = 0;
}
}
}
thread_enter_exit_sound( trig )
{
self endon( "death" );
self endon( "disconnect" );
trig.touchingplayers[ self getentitynumber() ] = 1;
if ( isDefined( trig.script_sound ) && trig.script_activated && self._is_sprinting )
{
self playsound( trig.script_sound );
}
self thread stand_think( trig );
while ( self istouching( trig ) )
{
wait 0,1;
}
self notify( "kill_stand_think" + trig getentitynumber() );
self playsound( trig.script_noteworthy );
trig.touchingplayers[ self getentitynumber() ] = 0;
}
thread_step_trigger()
{
if ( !isDefined( self.script_activated ) )
{
self.script_activated = 1;
}
while ( !isDefined( self.touchingplayers ) )
{
self.touchingplayers = [];
i = 0;
while ( i < 4 )
{
self.touchingplayers[ i ] = 0;
i++;
}
}
while ( 1 )
{
self waittill( "trigger", who );
if ( self.touchingplayers[ who getentitynumber() ] == 0 )
{
who thread thread_enter_exit_sound( self );
}
}
}
disable_bump_trigger( triggername )
{
triggers = getentarray( "audio_bump_trigger", "targetname" );
while ( isDefined( triggers ) )
{
i = 0;
while ( i < triggers.size )
{
if ( isDefined( triggers[ i ].script_label ) && triggers[ i ].script_label == triggername )
{
triggers[ i ].script_activated = 0;
}
i++;
}
}
}
get_player_index_number( player )
{
players = get_players();
i = 0;
while ( i < players.size )
{
if ( players[ i ] == player )
{
return i;
}
i++;
}
return 1;
}

View File

@ -0,0 +1,273 @@
#include maps/mp/_challenges;
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
precachemodel( "t6_wpn_ballistic_knife_projectile" );
precachemodel( "t6_wpn_ballistic_knife_blade_retrieve" );
}
onspawn( watcher, player )
{
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
self waittill( "stationary", endpos, normal, angles, attacker, prey, bone );
isfriendly = 0;
if ( isDefined( endpos ) )
{
retrievable_model = spawn( "script_model", endpos );
retrievable_model setmodel( "t6_wpn_ballistic_knife_projectile" );
retrievable_model setteam( player.team );
retrievable_model setowner( player );
retrievable_model.owner = player;
retrievable_model.angles = angles;
retrievable_model.name = watcher.weapon;
retrievable_model.targetname = "sticky_weapon";
if ( isDefined( prey ) )
{
if ( level.teambased && isplayer( prey ) && player.team == prey.team )
{
isfriendly = 1;
}
else
{
if ( level.teambased && isai( prey ) && player.team == prey.aiteam )
{
isfriendly = 1;
}
}
if ( !isfriendly )
{
if ( isalive( prey ) )
{
retrievable_model droptoground( retrievable_model.origin, 80 );
}
else
{
retrievable_model linkto( prey, bone );
}
}
else
{
if ( isfriendly )
{
retrievable_model physicslaunch( normal, ( randomint( 10 ), randomint( 10 ), randomint( 10 ) ) );
normal = ( 0, 0, 1 );
}
}
}
watcher.objectarray[ watcher.objectarray.size ] = retrievable_model;
if ( isfriendly )
{
retrievable_model waittill( "stationary" );
}
retrievable_model thread dropknivestoground();
if ( isfriendly )
{
player notify( "ballistic_knife_stationary" );
}
else
{
player notify( "ballistic_knife_stationary" );
}
retrievable_model thread wait_to_show_glowing_model( prey );
}
}
wait_to_show_glowing_model( prey )
{
level endon( "game_ended" );
self endon( "death" );
glowing_retrievable_model = spawn( "script_model", self.origin );
self.glowing_model = glowing_retrievable_model;
glowing_retrievable_model.angles = self.angles;
glowing_retrievable_model linkto( self );
if ( isDefined( prey ) && !isalive( prey ) )
{
wait 2;
}
glowing_retrievable_model setmodel( "t6_wpn_ballistic_knife_blade_retrieve" );
}
watch_shutdown()
{
pickuptrigger = self.pickuptrigger;
glowing_model = self.glowing_model;
self waittill( "death" );
if ( isDefined( pickuptrigger ) )
{
pickuptrigger delete();
}
if ( isDefined( glowing_model ) )
{
glowing_model delete();
}
}
onspawnretrievetrigger( watcher, player )
{
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
player waittill( "ballistic_knife_stationary", retrievable_model, normal, prey );
if ( !isDefined( retrievable_model ) )
{
return;
}
vec_scale = 10;
trigger_pos = [];
if ( isDefined( prey ) || isplayer( prey ) && isai( prey ) )
{
trigger_pos[ 0 ] = prey.origin[ 0 ];
trigger_pos[ 1 ] = prey.origin[ 1 ];
trigger_pos[ 2 ] = prey.origin[ 2 ] + vec_scale;
}
else
{
trigger_pos[ 0 ] = retrievable_model.origin[ 0 ] + ( vec_scale * normal[ 0 ] );
trigger_pos[ 1 ] = retrievable_model.origin[ 1 ] + ( vec_scale * normal[ 1 ] );
trigger_pos[ 2 ] = retrievable_model.origin[ 2 ] + ( vec_scale * normal[ 2 ] );
}
trigger_pos[ 2 ] -= 50;
pickup_trigger = spawn( "trigger_radius", ( trigger_pos[ 0 ], trigger_pos[ 1 ], trigger_pos[ 2 ] ), 0, 50, 100 );
pickup_trigger.owner = player;
retrievable_model.pickuptrigger = pickup_trigger;
pickup_trigger enablelinkto();
if ( isDefined( prey ) )
{
pickup_trigger linkto( prey );
}
else
{
pickup_trigger linkto( retrievable_model );
}
retrievable_model thread watch_use_trigger( pickup_trigger, retrievable_model, ::pick_up, watcher.pickupsoundplayer, watcher.pickupsound );
retrievable_model thread watch_shutdown();
}
watch_use_trigger( trigger, model, callback, playersoundonuse, npcsoundonuse )
{
self endon( "death" );
self endon( "delete" );
level endon( "game_ended" );
max_ammo = weaponmaxammo( "knife_ballistic_mp" ) + 1;
while ( 1 )
{
trigger waittill( "trigger", player );
while ( !isalive( player ) )
{
continue;
}
while ( !player isonground() )
{
continue;
}
if ( isDefined( trigger.triggerteam ) && player.team != trigger.triggerteam )
{
continue;
}
if ( isDefined( trigger.claimedby ) && player != trigger.claimedby )
{
continue;
}
while ( !player hasweapon( "knife_ballistic_mp" ) )
{
continue;
}
ammo_stock = player getweaponammostock( "knife_ballistic_mp" );
ammo_clip = player getweaponammoclip( "knife_ballistic_mp" );
current_weapon = player getcurrentweapon();
total_ammo = ammo_stock + ammo_clip;
hasreloaded = 1;
if ( total_ammo > 0 && ammo_stock == total_ammo && current_weapon == "knife_ballistic_mp" )
{
hasreloaded = 0;
}
if ( total_ammo >= max_ammo || !hasreloaded )
{
continue;
}
if ( isDefined( playersoundonuse ) )
{
player playlocalsound( playersoundonuse );
}
if ( isDefined( npcsoundonuse ) )
{
player playsound( npcsoundonuse );
}
self thread [[ callback ]]( player );
return;
}
}
pick_up( player )
{
self destroy_ent();
current_weapon = player getcurrentweapon();
player maps/mp/_challenges::pickedupballisticknife();
if ( current_weapon != "knife_ballistic_mp" )
{
clip_ammo = player getweaponammoclip( "knife_ballistic_mp" );
if ( !clip_ammo )
{
player setweaponammoclip( "knife_ballistic_mp", 1 );
}
else
{
new_ammo_stock = player getweaponammostock( "knife_ballistic_mp" ) + 1;
player setweaponammostock( "knife_ballistic_mp", new_ammo_stock );
}
}
else
{
new_ammo_stock = player getweaponammostock( "knife_ballistic_mp" ) + 1;
player setweaponammostock( "knife_ballistic_mp", new_ammo_stock );
}
}
destroy_ent()
{
if ( isDefined( self ) )
{
pickuptrigger = self.pickuptrigger;
if ( isDefined( pickuptrigger ) )
{
pickuptrigger delete();
}
if ( isDefined( self.glowing_model ) )
{
self.glowing_model delete();
}
self delete();
}
}
dropknivestoground()
{
self endon( "death" );
for ( ;; )
{
level waittill( "drop_objects_to_ground", origin, radius );
self droptoground( origin, radius );
}
}
droptoground( origin, radius )
{
if ( distancesquared( origin, self.origin ) < ( radius * radius ) )
{
self physicslaunch( ( 0, 0, 1 ), vectorScale( ( 0, 0, 1 ), 5 ) );
self thread updateretrievetrigger();
}
}
updateretrievetrigger()
{
self endon( "death" );
self waittill( "stationary" );
trigger = self.pickuptrigger;
trigger.origin = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + 10 );
trigger linkto( self );
}

View File

@ -0,0 +1,87 @@
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
level thread onplayerconnect();
}
onplayerconnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread onplayerspawned();
player thread onplayerdeath();
}
}
onplayerspawned()
{
self endon( "disconnect" );
self._bbdata = [];
for ( ;; )
{
self waittill( "spawned_player" );
self._bbdata[ "score" ] = 0;
self._bbdata[ "momentum" ] = 0;
self._bbdata[ "spawntime" ] = getTime();
self._bbdata[ "shots" ] = 0;
self._bbdata[ "hits" ] = 0;
}
}
onplayerdisconnect()
{
for ( ;; )
{
self waittill( "disconnect" );
self commitspawndata();
return;
}
}
onplayerdeath()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "death" );
self commitspawndata();
}
}
commitspawndata()
{
/#
assert( isDefined( self._bbdata ) );
#/
if ( !isDefined( self._bbdata ) )
{
return;
}
bbprint( "mpplayerlives", "gametime %d spawnid %d lifescore %d lifemomentum %d lifetime %d name %s", getTime(), getplayerspawnid( self ), self._bbdata[ "score" ], self._bbdata[ "momentum" ], getTime() - self._bbdata[ "spawntime" ], self.name );
}
commitweapondata( spawnid, currentweapon, time0 )
{
/#
assert( isDefined( self._bbdata ) );
#/
if ( !isDefined( self._bbdata ) )
{
return;
}
time1 = getTime();
bbprint( "mpweapons", "spawnid %d name %s duration %d shots %d hits %d", spawnid, currentweapon, time1 - time0, self._bbdata[ "shots" ], self._bbdata[ "hits" ] );
self._bbdata[ "shots" ] = 0;
self._bbdata[ "hits" ] = 0;
}
bbaddtostat( statname, delta )
{
if ( isDefined( self._bbdata ) && isDefined( self._bbdata[ statname ] ) )
{
self._bbdata[ statname ] += delta;
}
}

View File

@ -0,0 +1,19 @@
#include maps/mp/_utility;
businit()
{
/#
assert( level.clientscripts );
#/
level.busstate = "";
registerclientsys( "busCmd" );
}
setbusstate( state )
{
if ( level.busstate != state )
{
setclientsysstate( "busCmd", state );
}
level.busstate = state;
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,67 @@
setupminimap( material )
{
requiredmapaspectratio = getDvarFloat( "scr_RequiredMapAspectratio" );
corners = getentarray( "minimap_corner", "targetname" );
if ( corners.size != 2 )
{
/#
println( "^1Error: There are not exactly two "minimap_corner" entities in the map. Could not set up minimap." );
#/
return;
}
corner0 = ( corners[ 0 ].origin[ 0 ], corners[ 0 ].origin[ 1 ], 0 );
corner1 = ( corners[ 1 ].origin[ 0 ], corners[ 1 ].origin[ 1 ], 0 );
cornerdiff = corner1 - corner0;
north = ( cos( getnorthyaw() ), sin( getnorthyaw() ), 0 );
west = ( 0 - north[ 1 ], north[ 0 ], 0 );
if ( vectordot( cornerdiff, west ) > 0 )
{
if ( vectordot( cornerdiff, north ) > 0 )
{
northwest = corner1;
southeast = corner0;
}
else
{
side = vecscale( north, vectordot( cornerdiff, north ) );
northwest = corner1 - side;
southeast = corner0 + side;
}
}
else if ( vectordot( cornerdiff, north ) > 0 )
{
side = vecscale( north, vectordot( cornerdiff, north ) );
northwest = corner0 + side;
southeast = corner1 - side;
}
else
{
northwest = corner0;
southeast = corner1;
}
if ( requiredmapaspectratio > 0 )
{
northportion = vectordot( northwest - southeast, north );
westportion = vectordot( northwest - southeast, west );
mapaspectratio = westportion / northportion;
if ( mapaspectratio < requiredmapaspectratio )
{
incr = requiredmapaspectratio / mapaspectratio;
addvec = vecscale( west, westportion * ( incr - 1 ) * 0,5 );
}
else
{
incr = mapaspectratio / requiredmapaspectratio;
addvec = vecscale( north, northportion * ( incr - 1 ) * 0,5 );
}
northwest += addvec;
southeast -= addvec;
}
setminimap( material, northwest[ 0 ], northwest[ 1 ], southeast[ 0 ], southeast[ 1 ] );
}
vecscale( vec, scalar )
{
return ( vec[ 0 ] * scalar, vec[ 1 ] * scalar, vec[ 2 ] * scalar );
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,545 @@
#include maps/mp/_createfxmenu;
#include maps/mp/_createfx;
#include maps/mp/_utility;
#include common_scripts/utility;
store_undo_state( change_type, ents )
{
if ( !isDefined( level.cfx_undo_states ) )
{
level.cfx_undo_states = [];
level.cfx_redo_states = [];
level.cfx_limbo_state = spawnstruct();
level.cfx_max_states = 10;
}
if ( !isarray( ents ) )
{
ents = array( ents );
}
temp_array = [];
i = 0;
while ( i < ents.size )
{
temp_array[ i ] = copy_fx_ent( ents[ i ] );
i++;
}
state = spawnstruct();
state.operation = change_type;
state.last_action = level.cfx_last_action;
state.ent_array = temp_array;
if ( level.cfx_undo_states.size >= level.cfx_max_states )
{
level.cfx_undo_states = array_drop( level.cfx_undo_states );
}
level.cfx_undo_states[ level.cfx_undo_states.size ] = state;
level.cfx_redo_states = [];
level.cfx_limbo_state = undefined;
debug_print_latest_state( "undo" );
}
undo()
{
if ( isDefined( level.createfxent ) || !isDefined( level.cfx_undo_states ) && level.cfx_undo_states.size < 1 )
{
return;
}
revert_state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
if ( level.cfx_last_action != "none" )
{
store_undo_state( "edit", level.selected_fx_ents );
move_undo_state_to_redo();
clear_entity_selection( "skip_undo" );
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
level.cfx_last_action = "none";
}
else clear_entity_selection( "skip_undo" );
if ( revert_state.operation != "edit" )
{
apply_state_change( "undo", revert_state );
move_undo_state_to_redo();
level.cfx_last_action = "none";
}
else if ( isDefined( level.cfx_limbo_state ) )
{
move_limbo_state_to_redo();
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
level.cfx_last_action = "none";
}
else
{
if ( level.cfx_undo_states.size > 1 )
{
move_undo_state_to_redo();
revert_state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
}
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
}
}
apply_state_change( type, revert_state )
{
if ( type == "undo" )
{
/#
println( "^2CreateFX: Undo operation" );
#/
if ( revert_state.operation == "edit" )
{
undo_edit( revert_state.ent_array );
}
else if ( revert_state.operation == "add" )
{
undo_add( revert_state.ent_array );
}
else
{
if ( revert_state.operation == "delete" )
{
undo_delete( revert_state.ent_array );
}
}
}
else /#
println( "^2CreateFX: Redo operation" );
#/
if ( revert_state.operation == "edit" )
{
undo_edit( revert_state.ent_array );
}
else if ( revert_state.operation == "add" )
{
undo_delete( revert_state.ent_array );
}
else
{
if ( revert_state.operation == "delete" )
{
undo_add( revert_state.ent_array );
}
}
}
move_undo_state_to_redo()
{
if ( level.cfx_redo_states.size >= level.cfx_max_states )
{
level.cfx_redo_states = array_drop( level.cfx_redo_states );
}
level.cfx_redo_states[ level.cfx_redo_states.size ] = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
level.cfx_undo_states = array_pop( level.cfx_undo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "redo" );
}
move_redo_state_to_undo()
{
if ( level.cfx_undo_states.size >= level.cfx_max_states )
{
level.cfx_undo_states = array_drop( level.cfx_undo_states );
}
level.cfx_undo_states[ level.cfx_undo_states.size ] = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
level.cfx_redo_states = array_pop( level.cfx_redo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "redo" );
}
move_undo_state_to_limbo()
{
level.cfx_limbo_state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
level.cfx_undo_states = array_pop( level.cfx_undo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "limbo" );
}
move_redo_state_to_limbo()
{
level.cfx_limbo_state = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
level.cfx_redo_states = array_pop( level.cfx_redo_states );
debug_print_latest_state( "redo" );
debug_print_latest_state( "limbo" );
}
move_limbo_state_to_undo()
{
if ( level.cfx_undo_states.size >= level.cfx_max_states )
{
level.cfx_undo_states = array_drop( level.cfx_undo_states );
}
level.cfx_undo_states[ level.cfx_undo_states.size ] = level.cfx_limbo_state;
level.cfx_limbo_state = undefined;
debug_print_latest_state( "undo" );
debug_print_latest_state( "limbo" );
}
move_limbo_state_to_redo()
{
if ( level.cfx_redo_states.size >= level.cfx_max_states )
{
level.cfx_redo_states = array_drop( level.cfx_redo_states );
}
level.cfx_redo_states[ level.cfx_redo_states.size ] = level.cfx_limbo_state;
level.cfx_limbo_state = undefined;
debug_print_latest_state( "redo" );
}
undo_edit( ent_array )
{
ent_array = reorder_ent_array_by_uniqueid( ent_array );
/#
println( "^3CreateFX: Undoing edit" );
debug_print_ent_array( ent_array, "ent_array[]" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
last_id = ent_array[ ent_array.size - 1 ].uniqueid;
if ( last_id > ( level.createfxent.size - 1 ) )
{
last_id = level.createfxent.size - 1;
}
j = ent_array.size - 1;
source_ent = ent_array[ j ];
i = last_id;
while ( i >= 0 )
{
target_ent = level.createfxent[ i ];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
copy_values_between_fx_ents( source_ent, target_ent );
select_entity( i, target_ent, "skip_undo" );
j--;
if ( j < 0 )
{
break;
}
else
{
source_ent = ent_array[ j ];
}
i--;
}
}
update_selected_entities();
/#
println( "^1CreateFX: Finished edit" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
}
undo_add( ent_array )
{
ent_array = reorder_ent_array_by_uniqueid( ent_array );
/#
println( "^3createfx: Undoing add." );
debug_print_ent_array( ent_array, "ent_array[]" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
last_id = ent_array[ ent_array.size - 1 ].uniqueid;
if ( last_id > ( level.createfxent.size - 1 ) )
{
last_id = level.createfxent.size - 1;
}
j = ent_array.size - 1;
source_ent = ent_array[ j ];
i = last_id;
while ( i >= 0 )
{
target_ent = level.createfxent[ i ];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
if ( isDefined( target_ent.looper ) )
{
target_ent.looper delete();
}
target_ent notify( "stop_loop" );
j--;
if ( j < 0 )
{
break;
}
else
{
source_ent = ent_array[ j ];
}
i--;
}
}
/#
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "createfx: Starting array_remove_undefined()" );
#/
arrayremovevalue( level.createfxent, undefined );
/#
println( "^1CreateFX: Finished undo add." );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
clear_fx_hudelements();
}
undo_delete( ent_array )
{
/#
println( "^3CreateFX: Undoing delete" );
debug_print_ent_array( ent_array, "ent_array in undo_delete()" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
ent_array = reorder_ent_array_by_uniqueid( ent_array );
if ( level.createfxent.size == 0 )
{
i = 0;
while ( i < ent_array.size )
{
level.createfxent[ i ] = copy_fx_ent( ent_array[ i ] );
i++;
}
}
else temp_array = [];
i = 0;
j = 0;
while ( j < level.createfxent.size )
{
target_ent = level.createfxent[ j ];
if ( i >= ent_array.size )
{
temp_array[ temp_array.size ] = target_ent;
j++;
continue;
}
else source_ent = ent_array[ i ];
if ( target_ent.uniqueid < source_ent.uniqueid )
{
temp_array[ temp_array.size ] = target_ent;
j++;
continue;
}
else
{
temp_array[ temp_array.size ] = copy_fx_ent( source_ent );
j--;
i++;
}
j++;
}
while ( i < ent_array.size )
{
temp_array[ temp_array.size ] = ent_array[ i ];
i++;
}
level.createfxent = temp_array;
/#
println( "^1Createfx: Finished undoing delete, pre-selection" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
last_id = ent_array[ ent_array.size - 1 ].uniqueid;
if ( last_id > ( level.createfxent.size - 1 ) )
{
last_id = level.createfxent.size - 1;
}
j = ent_array.size - 1;
source_ent = ent_array[ j ];
i = last_id;
while ( i >= 0 )
{
target_ent = level.createfxent[ i ];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
target_ent post_entity_creation_function();
select_entity( i, target_ent, "skip_undo" );
j--;
if ( j < 0 )
{
break;
}
else
{
source_ent = ent_array[ j ];
}
i--;
}
}
update_selected_entities();
}
redo()
{
if ( isDefined( level.createfxent ) || !isDefined( level.cfx_redo_states ) && level.cfx_redo_states.size < 1 )
{
return;
}
clear_entity_selection( "skip_undo" );
if ( isDefined( level.cfx_limbo_state ) )
{
move_limbo_state_to_undo();
move_redo_state_to_limbo();
apply_state_change( "redo", level.cfx_limbo_state );
}
else revert_state = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
apply_state_change( "redo", revert_state );
if ( revert_state.operation == "edit" )
{
move_redo_state_to_limbo();
}
else
{
move_redo_state_to_undo();
}
level.cfx_last_action = "none";
}
reorder_ent_array_by_uniqueid( ent_array )
{
if ( ent_array.size <= 1 )
{
return ent_array;
}
array_size = ent_array.size;
i = 0;
while ( i < ( array_size - 1 ) )
{
j = i + 1;
while ( j < array_size )
{
if ( ent_array[ i ].uniqueid > ent_array[ j ].uniqueid )
{
temp_ent = ent_array[ i ];
ent_array[ i ] = ent_array[ j ];
ent_array[ j ] = temp_ent;
}
j++;
}
i++;
}
return ent_array;
}
copy_fx_ent( ent )
{
temp_ent = spawnstruct();
temp_ent.drawn = ent.drawn;
temp_ent.drawn_axis_model = ent.drawn_axis_model;
temp_ent.last_fx_index = ent.last_fx_index;
temp_ent.textalpha = ent.textalpha;
temp_ent.uniqueid = ent.uniqueid;
temp_ent.v = ent.v;
return temp_ent;
}
copy_values_between_fx_ents( source, dest )
{
dest.drawn = source.drawn;
dest.drawn_axis_model = source.drawn_axis_model;
dest.last_fx_index = source.last_fx_index;
dest.textalpha = source.textalpha;
dest.v = source.v;
return dest;
}
array_pop( array )
{
array_size = array.size - 1;
temp_array = [];
if ( array_size <= 0 )
{
return temp_array;
}
i = 0;
while ( i < array_size )
{
temp_array[ i ] = array[ i ];
i++;
}
array = temp_array;
return array;
}
array_drop( array )
{
if ( array.size > 0 )
{
temp_array = [];
i = 1;
while ( i < array.size )
{
temp_array[ i - 1 ] = array[ i ];
i++;
}
array = temp_array;
}
return array;
}
debug_print_ent_array( array, name )
{
/#
if ( isDefined( name ) )
{
println( "Printing out " + name );
}
else
{
println( "Printing out some array" );
}
i = 0;
while ( i < array.size )
{
if ( !isDefined( array[ i ] ) )
{
println( "" + i + ": deleted effect" );
i++;
continue;
}
else
{
println( "" + i + ": uniqueid: " + array[ i ].uniqueid + " fxid: " + array[ i ].v[ "fxid" ] );
}
i++;
#/
}
}
debug_print_latest_state( type )
{
/#
println( "^3Saving " + type + " state" );
if ( type == "undo" )
{
if ( !isDefined( level.cfx_undo_states[ level.cfx_undo_states.size - 1 ] ) )
{
println( "There are no undo states." );
return;
}
state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
size = level.cfx_undo_states.size - 1;
}
else if ( type == "redo" )
{
if ( !isDefined( level.cfx_redo_states[ level.cfx_redo_states.size - 1 ] ) )
{
println( "There are no redo states." );
return;
}
state = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
size = level.cfx_redo_states.size - 1;
}
else
{
if ( !isDefined( level.cfx_limbo_state ) )
{
println( "There is no limbo state." );
return;
}
state = level.cfx_limbo_state;
size = 0;
}
println( "State " + size + " - " + state.operation + ": " + state.last_action );
debug_print_ent_array( state.ent_array, "save state ent_array" );
#/
}

View File

@ -0,0 +1,97 @@
init()
{
level.bookmark[ "kill" ] = 0;
level.bookmark[ "event" ] = 1;
level.bookmark[ "zm_round_end" ] = 2;
level.bookmark[ "zm_player_downed" ] = 3;
level.bookmark[ "zm_player_revived" ] = 4;
level.bookmark[ "zm_player_bledout" ] = 5;
level.bookmark[ "zm_player_use_magicbox" ] = 6;
level.bookmark[ "score_event" ] = 7;
level.bookmark[ "medal" ] = 8;
level.bookmark[ "round_result" ] = 9;
level.bookmark[ "game_result" ] = 10;
level.bookmark[ "zm_powerup_dropped" ] = 11;
level.bookmark[ "zm_player_powerup_grabbed" ] = 12;
level.bookmark[ "zm_player_perk" ] = 13;
level.bookmark[ "zm_power" ] = 14;
level.bookmark[ "zm_player_door" ] = 15;
level.bookmark[ "zm_player_buildable_placed" ] = 16;
level.bookmark[ "zm_player_use_packapunch" ] = 17;
level.bookmark[ "zm_player_rampage" ] = 18;
level.bookmark[ "zm_player_grenade_special" ] = 19;
level.bookmark[ "zm_player_grenade_multiattack" ] = 20;
level.bookmark[ "zm_player_meat_stink" ] = 21;
level.bookmark[ "zm_player_grabbed_magicbox" ] = 22;
level.bookmark[ "zm_player_grabbed_packapunch" ] = 23;
level.bookmark[ "zm_player_grenade_special_long" ] = 24;
}
bookmark( type, time, clientent1, clientent2, eventpriority, inflictorent, overrideentitycamera, actorent )
{
/#
assert( isDefined( level.bookmark[ type ] ), "Unable to find a bookmark type for type - " + type );
#/
client1 = 255;
client2 = 255;
inflictorentnum = -1;
inflictorenttype = 0;
inflictorbirthtime = 0;
actorentnum = undefined;
scoreeventpriority = 0;
if ( isDefined( clientent1 ) )
{
client1 = clientent1 getentitynumber();
}
if ( isDefined( clientent2 ) )
{
client2 = clientent2 getentitynumber();
}
if ( isDefined( eventpriority ) )
{
scoreeventpriority = eventpriority;
}
if ( isDefined( inflictorent ) )
{
inflictorentnum = inflictorent getentitynumber();
inflictorenttype = inflictorent getentitytype();
if ( isDefined( inflictorent.birthtime ) )
{
inflictorbirthtime = inflictorent.birthtime;
}
}
if ( !isDefined( overrideentitycamera ) )
{
overrideentitycamera = 0;
}
if ( isDefined( actorent ) )
{
actorentnum = actorent getentitynumber();
}
adddemobookmark( level.bookmark[ type ], time, client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
}
gameresultbookmark( type, winningteamindex, losingteamindex )
{
/#
assert( isDefined( level.bookmark[ type ] ), "Unable to find a bookmark type for type - " + type );
#/
client1 = 255;
client2 = 255;
scoreeventpriority = 0;
inflictorentnum = -1;
inflictorenttype = 0;
inflictorbirthtime = 0;
overrideentitycamera = 0;
actorentnum = undefined;
if ( isDefined( winningteamindex ) )
{
client1 = winningteamindex;
}
if ( isDefined( losingteamindex ) )
{
client2 = losingteamindex;
}
adddemobookmark( level.bookmark[ type ], getTime(), client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
}

View File

@ -0,0 +1,458 @@
#include maps/mp/_createfx;
#include maps/mp/_utility;
#include common_scripts/utility;
print_org( fxcommand, fxid, fxpos, waittime )
{
/#
if ( getDvar( "debug" ) == "1" )
{
println( "{" );
println( ""origin" "" + fxpos[ 0 ] + " " + fxpos[ 1 ] + " " + fxpos[ 2 ] + """ );
println( ""classname" "script_model"" );
println( ""model" "fx"" );
println( ""script_fxcommand" "" + fxcommand + """ );
println( ""script_fxid" "" + fxid + """ );
println( ""script_delay" "" + waittime + """ );
println( "}" );
#/
}
}
oneshotfx( fxid, fxpos, waittime, fxpos2 )
{
}
oneshotfxthread()
{
wait 0,05;
if ( self.v[ "delay" ] > 0 )
{
wait self.v[ "delay" ];
}
create_triggerfx();
}
create_triggerfx()
{
self.looper = spawnfx_wrapper( self.v[ "fxid" ], self.v[ "origin" ], self.v[ "forward" ], self.v[ "up" ] );
triggerfx( self.looper, self.v[ "delay" ] );
create_loopsound();
}
exploderfx( num, fxid, fxpos, waittime, fxpos2, firefx, firefxdelay, firefxsound, fxsound, fxquake, fxdamage, soundalias, repeat, delay_min, delay_max, damage_radius, firefxtimeout, exploder_group )
{
if ( 1 )
{
ent = createexploder( fxid );
ent.v[ "origin" ] = fxpos;
ent.v[ "angles" ] = ( 0, 0, 0 );
if ( isDefined( fxpos2 ) )
{
ent.v[ "angles" ] = vectorToAngle( fxpos2 - fxpos );
}
ent.v[ "delay" ] = waittime;
ent.v[ "exploder" ] = num;
return;
}
fx = spawn( "script_origin", ( 0, 0, 0 ) );
fx.origin = fxpos;
fx.angles = vectorToAngle( fxpos2 - fxpos );
fx.script_exploder = num;
fx.script_fxid = fxid;
fx.script_delay = waittime;
fx.script_firefx = firefx;
fx.script_firefxdelay = firefxdelay;
fx.script_firefxsound = firefxsound;
fx.script_sound = fxsound;
fx.script_earthquake = fxquake;
fx.script_damage = fxdamage;
fx.script_radius = damage_radius;
fx.script_soundalias = soundalias;
fx.script_firefxtimeout = firefxtimeout;
fx.script_repeat = repeat;
fx.script_delay_min = delay_min;
fx.script_delay_max = delay_max;
fx.script_exploder_group = exploder_group;
forward = anglesToForward( fx.angles );
forward = vectorScale( forward, 150 );
fx.targetpos = fxpos + forward;
if ( !isDefined( level._script_exploders ) )
{
level._script_exploders = [];
}
level._script_exploders[ level._script_exploders.size ] = fx;
maps/mp/_createfx::createfx_showorigin( fxid, fxpos, waittime, fxpos2, "exploderfx", fx, undefined, firefx, firefxdelay, firefxsound, fxsound, fxquake, fxdamage, soundalias, repeat, delay_min, delay_max, damage_radius, firefxtimeout );
}
loopfx( fxid, fxpos, waittime, fxpos2, fxstart, fxstop, timeout )
{
/#
println( "Loopfx is deprecated!" );
#/
ent = createloopeffect( fxid );
ent.v[ "origin" ] = fxpos;
ent.v[ "angles" ] = ( 0, 0, 0 );
if ( isDefined( fxpos2 ) )
{
ent.v[ "angles" ] = vectorToAngle( fxpos2 - fxpos );
}
ent.v[ "delay" ] = waittime;
}
create_looper()
{
self.looper = playloopedfx( level._effect[ self.v[ "fxid" ] ], self.v[ "delay" ], self.v[ "origin" ], 0, self.v[ "forward" ], self.v[ "up" ] );
create_loopsound();
}
create_loopsound()
{
self notify( "stop_loop" );
if ( isDefined( self.v[ "soundalias" ] ) && self.v[ "soundalias" ] != "nil" )
{
if ( isDefined( self.looper ) )
{
self.looper thread maps/mp/_utility::loop_fx_sound( self.v[ "soundalias" ], self.v[ "origin" ], "death" );
return;
}
else
{
thread maps/mp/_utility::loop_fx_sound( self.v[ "soundalias" ], self.v[ "origin" ], "stop_loop" );
}
}
}
stop_loopsound()
{
self notify( "stop_loop" );
}
loopfxthread()
{
wait 0,05;
if ( isDefined( self.fxstart ) )
{
level waittill( "start fx" + self.fxstart );
}
while ( 1 )
{
create_looper();
if ( isDefined( self.timeout ) )
{
thread loopfxstop( self.timeout );
}
if ( isDefined( self.fxstop ) )
{
level waittill( "stop fx" + self.fxstop );
}
else
{
return;
}
if ( isDefined( self.looper ) )
{
self.looper delete();
}
if ( isDefined( self.fxstart ) )
{
level waittill( "start fx" + self.fxstart );
continue;
}
else
{
return;
}
}
}
loopfxchangeid( ent )
{
self endon( "death" );
ent waittill( "effect id changed", change );
}
loopfxchangeorg( ent )
{
self endon( "death" );
for ( ;; )
{
ent waittill( "effect org changed", change );
self.origin = change;
}
}
loopfxchangedelay( ent )
{
self endon( "death" );
ent waittill( "effect delay changed", change );
}
loopfxdeletion( ent )
{
self endon( "death" );
ent waittill( "effect deleted" );
self delete();
}
loopfxstop( timeout )
{
self endon( "death" );
wait timeout;
self.looper delete();
}
loopsound( sound, pos, waittime )
{
level thread loopsoundthread( sound, pos, waittime );
}
loopsoundthread( sound, pos, waittime )
{
org = spawn( "script_origin", pos );
org.origin = pos;
org playloopsound( sound );
}
gunfireloopfx( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
thread gunfireloopfxthread( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
}
gunfireloopfxthread( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
level endon( "stop all gunfireloopfx" );
wait 0,05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxent = spawnfx( level._effect[ fxid ], fxpos );
for ( ;; )
{
shotnum = shotsbase + randomint( shotsrange );
i = 0;
while ( i < shotnum )
{
triggerfx( fxent );
wait ( shotdelaybase + randomfloat( shotdelayrange ) );
i++;
}
wait ( betweensetsbase + randomfloat( betweensetsrange ) );
}
}
gunfireloopfxvec( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
thread gunfireloopfxvecthread( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
}
gunfireloopfxvecthread( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
level endon( "stop all gunfireloopfx" );
wait 0,05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxpos2 = vectornormalize( fxpos2 - fxpos );
fxent = spawnfx( level._effect[ fxid ], fxpos, fxpos2 );
for ( ;; )
{
shotnum = shotsbase + randomint( shotsrange );
i = 0;
while ( i < int( shotnum / level.fxfireloopmod ) )
{
triggerfx( fxent );
delay = ( shotdelaybase + randomfloat( shotdelayrange ) ) * level.fxfireloopmod;
if ( delay < 0,05 )
{
delay = 0,05;
}
wait delay;
i++;
}
wait ( shotdelaybase + randomfloat( shotdelayrange ) );
wait ( betweensetsbase + randomfloat( betweensetsrange ) );
}
}
setfireloopmod( value )
{
level.fxfireloopmod = 1 / value;
}
setup_fx()
{
if ( isDefined( self.script_fxid ) || !isDefined( self.script_fxcommand ) && !isDefined( self.script_delay ) )
{
return;
}
org = undefined;
if ( isDefined( self.target ) )
{
ent = getent( self.target, "targetname" );
if ( isDefined( ent ) )
{
org = ent.origin;
}
}
fxstart = undefined;
if ( isDefined( self.script_fxstart ) )
{
fxstart = self.script_fxstart;
}
fxstop = undefined;
if ( isDefined( self.script_fxstop ) )
{
fxstop = self.script_fxstop;
}
if ( self.script_fxcommand == "OneShotfx" )
{
oneshotfx( self.script_fxid, self.origin, self.script_delay, org );
}
if ( self.script_fxcommand == "loopfx" )
{
loopfx( self.script_fxid, self.origin, self.script_delay, org, fxstart, fxstop );
}
if ( self.script_fxcommand == "loopsound" )
{
loopsound( self.script_fxid, self.origin, self.script_delay );
}
self delete();
}
script_print_fx()
{
/#
if ( isDefined( self.script_fxid ) || !isDefined( self.script_fxcommand ) && !isDefined( self.script_delay ) )
{
println( "Effect at origin ", self.origin, " doesn't have script_fxid/script_fxcommand/script_delay" );
self delete();
return;
}
if ( isDefined( self.target ) )
{
org = getent( self.target, "targetname" ).origin;
}
else
{
org = "undefined";
}
if ( self.script_fxcommand == "OneShotfx" )
{
println( "mapsmp_fx::OneShotfx("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
}
if ( self.script_fxcommand == "loopfx" )
{
println( "mapsmp_fx::LoopFx("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
}
if ( self.script_fxcommand == "loopsound" )
{
println( "mapsmp_fx::LoopSound("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
#/
}
}
script_playfx( id, pos, pos2 )
{
if ( !id )
{
return;
}
if ( isDefined( pos2 ) )
{
playfx( id, pos, pos2 );
}
else
{
playfx( id, pos );
}
}
script_playfxontag( id, ent, tag )
{
if ( !id )
{
return;
}
playfxontag( id, ent, tag );
}
grenadeexplosionfx( pos )
{
playfx( level._effect[ "mechanical explosion" ], pos );
earthquake( 0,15, 0,5, pos, 250 );
}
soundfx( fxid, fxpos, endonnotify )
{
org = spawn( "script_origin", ( 0, 0, 0 ) );
org.origin = fxpos;
org playloopsound( fxid );
if ( isDefined( endonnotify ) )
{
org thread soundfxdelete( endonnotify );
}
}
soundfxdelete( endonnotify )
{
level waittill( endonnotify );
self delete();
}
blenddelete( blend )
{
self waittill( "death" );
blend delete();
}
spawnfx_wrapper( fx_id, origin, forward, up )
{
/#
assert( isDefined( level._effect[ fx_id ] ), "Missing level._effect["" + fx_id + ""]. You did not setup the fx before calling it in createFx." );
#/
fx_object = spawnfx( level._effect[ fx_id ], origin, forward, up );
return fx_object;
}

View File

@ -0,0 +1,6 @@
init()
{
level.scr_anim = [];
level.scr_anim[ "fxanim_props" ] = [];
}

View File

@ -0,0 +1,60 @@
#include maps/mp/_utility;
#include common_scripts/utility;
main()
{
randomstartdelay = randomfloatrange( -20, -15 );
global_fx( "barrel_fireFX_origin", "global_barrel_fire", "fire/firelp_barrel_pm", randomstartdelay, "fire_barrel_small" );
global_fx( "ch_streetlight_02_FX_origin", "ch_streetlight_02_FX", "misc/lighthaze", randomstartdelay );
global_fx( "me_streetlight_01_FX_origin", "me_streetlight_01_FX", "misc/lighthaze_bog_a", randomstartdelay );
global_fx( "ch_street_light_01_on", "lamp_glow_FX", "misc/light_glow_white", randomstartdelay );
global_fx( "highway_lamp_post", "ch_streetlight_02_FX", "misc/lighthaze_villassault", randomstartdelay );
global_fx( "cs_cargoship_spotlight_on_FX_origin", "cs_cargoship_spotlight_on_FX", "misc/lighthaze", randomstartdelay );
global_fx( "me_dumpster_fire_FX_origin", "me_dumpster_fire_FX", "fire/firelp_med_pm_nodistort", randomstartdelay, "fire_dumpster_medium" );
global_fx( "com_tires_burning01_FX_origin", "com_tires_burning01_FX", "fire/tire_fire_med", randomstartdelay );
global_fx( "icbm_powerlinetower_FX_origin", "icbm_powerlinetower_FX", "misc/power_tower_light_red_blink", randomstartdelay );
}
global_fx( targetname, fxname, fxfile, delay, soundalias )
{
ents = getstructarray( targetname, "targetname" );
if ( !isDefined( ents ) )
{
return;
}
if ( ents.size <= 0 )
{
return;
}
i = 0;
while ( i < ents.size )
{
ents[ i ] global_fx_create( fxname, fxfile, delay, soundalias );
i++;
}
}
global_fx_create( fxname, fxfile, delay, soundalias )
{
if ( !isDefined( level._effect ) )
{
level._effect = [];
}
if ( !isDefined( level._effect[ fxname ] ) )
{
level._effect[ fxname ] = loadfx( fxfile );
}
if ( !isDefined( self.angles ) )
{
self.angles = ( 0, 0, 0 );
}
ent = createoneshoteffect( fxname );
ent.v[ "origin" ] = self.origin;
ent.v[ "angles" ] = self.angles;
ent.v[ "fxid" ] = fxname;
ent.v[ "delay" ] = delay;
if ( isDefined( soundalias ) )
{
ent.v[ "soundalias" ] = soundalias;
}
}

View File

@ -0,0 +1,407 @@
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
level.barrelexplodingthisframe = 0;
qbarrels = 0;
all_barrels = [];
barrels = getentarray( "explodable_barrel", "targetname" );
while ( isDefined( barrels ) && barrels.size > 0 )
{
qbarrels = 1;
i = 0;
while ( i < barrels.size )
{
all_barrels[ all_barrels.size ] = barrels[ i ];
i++;
}
}
barrels = getentarray( "explodable_barrel", "script_noteworthy" );
while ( isDefined( barrels ) && barrels.size > 0 )
{
qbarrels = 1;
i = 0;
while ( i < barrels.size )
{
all_barrels[ all_barrels.size ] = barrels[ i ];
i++;
}
}
if ( qbarrels )
{
precachemodel( "global_explosive_barrel" );
level.barrelburn = 100;
level.barrelhealth = 250;
level.barrelingsound = "exp_redbarrel_ignition";
level.barrelexpsound = "exp_redbarrel";
level.breakables_fx[ "barrel" ][ "burn_start" ] = loadfx( "destructibles/fx_barrel_ignite" );
level.breakables_fx[ "barrel" ][ "burn" ] = loadfx( "destructibles/fx_barrel_fire_top" );
level.breakables_fx[ "barrel" ][ "explode" ] = loadfx( "destructibles/fx_dest_barrelexp" );
array_thread( all_barrels, ::explodable_barrel_think );
}
qcrates = 0;
all_crates = [];
crates = getentarray( "flammable_crate", "targetname" );
while ( isDefined( crates ) && crates.size > 0 )
{
qcrates = 1;
i = 0;
while ( i < crates.size )
{
all_crates[ all_crates.size ] = crates[ i ];
i++;
}
}
crates = getentarray( "flammable_crate", "script_noteworthy" );
while ( isDefined( crates ) && crates.size > 0 )
{
qcrates = 1;
i = 0;
while ( i < crates.size )
{
all_crates[ all_crates.size ] = crates[ i ];
i++;
}
}
if ( qcrates )
{
precachemodel( "global_flammable_crate_jap_piece01_d" );
level.crateburn = 100;
level.cratehealth = 200;
level.breakables_fx[ "ammo_crate" ][ "burn_start" ] = loadfx( "destructibles/fx_ammobox_ignite" );
level.breakables_fx[ "ammo_crate" ][ "burn" ] = loadfx( "destructibles/fx_ammobox_fire_top" );
level.breakables_fx[ "ammo_crate" ][ "explode" ] = loadfx( "destructibles/fx_ammoboxExp" );
level.crateignsound = "Ignition_ammocrate";
level.crateexpsound = "Explo_ammocrate";
array_thread( all_crates, ::flammable_crate_think );
}
if ( !qbarrels && !qcrates )
{
return;
}
}
explodable_barrel_think()
{
if ( self.classname != "script_model" )
{
return;
}
self endon( "exploding" );
self breakable_clip();
self.health = level.barrelhealth;
self setcandamage( 1 );
self.targetname = "explodable_barrel";
if ( sessionmodeiszombiesgame() )
{
self.removeexplodable = 1;
}
for ( ;; )
{
self waittill( "damage", amount, attacker, direction_vec, p, type );
/#
println( "BARRELDAMAGE: " + type );
#/
if ( type == "MOD_MELEE" || type == "MOD_IMPACT" )
{
continue;
}
else
{
if ( isDefined( self.script_requires_player ) && self.script_requires_player && !isplayer( attacker ) )
{
break;
}
else
{
if ( isDefined( self.script_selfisattacker ) && self.script_selfisattacker )
{
self.damageowner = self;
}
else
{
self.damageowner = attacker;
}
self.health -= amount;
if ( self.health <= level.barrelburn )
{
self thread explodable_barrel_burn();
}
}
}
}
}
explodable_barrel_burn()
{
count = 0;
startedfx = 0;
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset1 = ( 0, 0, 1 );
offset2 = up * vectorScale( ( 0, 0, 1 ), 44 );
if ( dot < 0,5 )
{
offset1 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) - vectorScale( ( 0, 0, 1 ), 30 );
offset2 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) + vectorScale( ( 0, 0, 1 ), 14 );
}
while ( self.health > 0 )
{
if ( !startedfx )
{
playfx( level.breakables_fx[ "barrel" ][ "burn_start" ], self.origin + offset1 );
level thread play_sound_in_space( level.barrelingsound, self.origin );
startedfx = 1;
}
if ( count > 20 )
{
count = 0;
}
playfx( level.breakables_fx[ "barrel" ][ "burn" ], self.origin + offset2 );
self playloopsound( "barrel_fuse" );
if ( count == 0 )
{
self.health -= 10 + randomint( 10 );
}
count++;
wait 0,05;
}
level notify( "explosion_started" );
self thread explodable_barrel_explode();
}
explodable_barrel_explode()
{
self notify( "exploding" );
self death_notify_wrapper();
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset = ( 0, 0, 1 );
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
end = trace[ "position" ];
offset = end - self.origin;
}
offset += vectorScale( ( 0, 0, 1 ), 4 );
mindamage = 1;
maxdamage = 250;
blastradius = 250;
level thread play_sound_in_space( level.barrelexpsound, self.origin );
playfx( level.breakables_fx[ "barrel" ][ "explode" ], self.origin + offset );
physicsexplosionsphere( self.origin + offset, 100, 80, 1, maxdamage, mindamage );
level.barrelexplodingthisframe = 1;
if ( isDefined( self.remove ) )
{
self.remove delete();
}
if ( isDefined( self.radius ) )
{
blastradius = self.radius;
}
self radiusdamage( self.origin + vectorScale( ( 0, 0, 1 ), 56 ), blastradius, maxdamage, mindamage, self.damageowner );
attacker = undefined;
if ( isDefined( self.damageowner ) )
{
attacker = self.damageowner;
}
level.lastexplodingbarrel[ "time" ] = getTime();
level.lastexplodingbarrel[ "origin" ] = self.origin + vectorScale( ( 0, 0, 1 ), 30 );
if ( isDefined( self.removeexplodable ) )
{
self hide();
}
else
{
self setmodel( "global_explosive_barrel" );
}
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
pos = trace[ "position" ];
self.origin = pos;
self.angles += vectorScale( ( 0, 0, 1 ), 90 );
}
wait 0,05;
level.barrelexplodingthisframe = 0;
}
flammable_crate_think()
{
if ( self.classname != "script_model" )
{
return;
}
self endon( "exploding" );
self breakable_clip();
self.health = level.cratehealth;
self setcandamage( 1 );
for ( ;; )
{
self waittill( "damage", amount, attacker, direction_vec, p, type );
if ( isDefined( self.script_requires_player ) && self.script_requires_player && !isplayer( attacker ) )
{
continue;
}
else
{
if ( isDefined( self.script_selfisattacker ) && self.script_selfisattacker )
{
self.damageowner = self;
}
else
{
self.damageowner = attacker;
}
if ( level.barrelexplodingthisframe )
{
wait randomfloat( 1 );
}
self.health -= amount;
if ( self.health <= level.crateburn )
{
self thread flammable_crate_burn();
}
}
}
}
flammable_crate_burn()
{
count = 0;
startedfx = 0;
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset1 = ( 0, 0, 1 );
offset2 = up * vectorScale( ( 0, 0, 1 ), 44 );
if ( dot < 0,5 )
{
offset1 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) - vectorScale( ( 0, 0, 1 ), 30 );
offset2 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) + vectorScale( ( 0, 0, 1 ), 14 );
}
while ( self.health > 0 )
{
if ( !startedfx )
{
playfx( level.breakables_fx[ "ammo_crate" ][ "burn_start" ], self.origin );
level thread play_sound_in_space( level.crateignsound, self.origin );
startedfx = 1;
}
if ( count > 20 )
{
count = 0;
}
playfx( level.breakables_fx[ "ammo_crate" ][ "burn" ], self.origin );
if ( count == 0 )
{
self.health -= 10 + randomint( 10 );
}
count++;
wait 0,05;
}
self thread flammable_crate_explode();
}
flammable_crate_explode()
{
self notify( "exploding" );
self death_notify_wrapper();
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset = ( 0, 0, 1 );
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
end = trace[ "position" ];
offset = end - self.origin;
}
offset += vectorScale( ( 0, 0, 1 ), 4 );
mindamage = 1;
maxdamage = 250;
blastradius = 250;
level thread play_sound_in_space( level.crateexpsound, self.origin );
playfx( level.breakables_fx[ "ammo_crate" ][ "explode" ], self.origin );
physicsexplosionsphere( self.origin + offset, 100, 80, 1, maxdamage, mindamage );
level.barrelexplodingthisframe = 1;
if ( isDefined( self.remove ) )
{
self.remove delete();
}
if ( isDefined( self.radius ) )
{
blastradius = self.radius;
}
attacker = undefined;
if ( isDefined( self.damageowner ) )
{
attacker = self.damageowner;
}
self radiusdamage( self.origin + vectorScale( ( 0, 0, 1 ), 30 ), blastradius, maxdamage, mindamage, attacker );
self setmodel( "global_flammable_crate_jap_piece01_d" );
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
pos = trace[ "position" ];
self.origin = pos;
self.angles += vectorScale( ( 0, 0, 1 ), 90 );
}
wait 0,05;
level.barrelexplodingthisframe = 0;
}
breakable_clip()
{
if ( isDefined( self.target ) )
{
targ = getent( self.target, "targetname" );
if ( targ.classname == "script_brushmodel" )
{
self.remove = targ;
return;
}
}
if ( isDefined( level.breakables_clip ) && level.breakables_clip.size > 0 )
{
self.remove = getclosestent( self.origin, level.breakables_clip );
}
if ( isDefined( self.remove ) )
{
arrayremovevalue( level.breakables_clip, self.remove );
}
}
getclosestent( org, array )
{
if ( array.size < 1 )
{
return;
}
dist = 256;
ent = undefined;
i = 0;
while ( i < array.size )
{
newdist = distance( array[ i ] getorigin(), org );
if ( newdist >= dist )
{
i++;
continue;
}
else
{
dist = newdist;
ent = array[ i ];
}
i++;
}
return ent;
}

View File

@ -0,0 +1,30 @@
#include maps/mp/_utility;
music_init()
{
/#
assert( level.clientscripts );
#/
level.musicstate = "";
registerclientsys( "musicCmd" );
}
setmusicstate( state, player )
{
if ( isDefined( level.musicstate ) )
{
if ( isDefined( player ) )
{
setclientsysstate( "musicCmd", state, player );
return;
}
else
{
if ( level.musicstate != state )
{
setclientsysstate( "musicCmd", state );
}
}
}
level.musicstate = state;
}

View File

@ -0,0 +1,342 @@
#include maps/mp/_script_gen;
#include maps/mp/_utility;
#include common_scripts/utility;
script_gen_dump_checksaved()
{
signatures = getarraykeys( level.script_gen_dump );
i = 0;
while ( i < signatures.size )
{
if ( !isDefined( level.script_gen_dump2[ signatures[ i ] ] ) )
{
level.script_gen_dump_reasons[ level.script_gen_dump_reasons.size ] = "Signature unmatched( removed feature ): " + signatures[ i ];
}
i++;
}
}
script_gen_dump()
{
/#
script_gen_dump_checksaved();
if ( !level.script_gen_dump_reasons.size )
{
flag_set( "scriptgen_done" );
return;
}
firstrun = 0;
if ( level.bscriptgened )
{
println( " " );
println( " " );
println( " " );
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( "^3Dumping scriptgen dump for these reasons" );
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
i = 0;
while ( i < level.script_gen_dump_reasons.size )
{
if ( issubstr( level.script_gen_dump_reasons[ i ], "nowrite" ) )
{
substr = getsubstr( level.script_gen_dump_reasons[ i ], 15 );
println( ( i + ". ) " ) + substr );
}
else
{
println( ( i + ". ) " ) + level.script_gen_dump_reasons[ i ] );
}
if ( level.script_gen_dump_reasons[ i ] == "First run" )
{
firstrun = 1;
}
i++;
}
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( " " );
if ( firstrun )
{
println( "for First Run make sure you delete all of the vehicle precache script calls, createart calls, createfx calls( most commonly placed in maps\\" + level.script + "_fx.gsc ) " );
println( " " );
println( "replace:" );
println( "maps\\_load::main( 1 );" );
println( " " );
println( "with( don't forget to add this file to P4 ):" );
println( "maps\\scriptgen\\" + level.script + "_scriptgen::main();" );
println( " " );
}
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( " " );
println( "^2 / \\ / \\ / \\" );
println( "^2scroll up" );
println( "^2 / \\ / \\ / \\" );
println( " " );
}
else
{
return;
}
filename = "scriptgen/" + level.script + "_scriptgen.gsc";
csvfilename = "zone_source/" + level.script + ".csv";
if ( level.bscriptgened )
{
file = openfile( filename, "write" );
}
else
{
file = 0;
}
assert( file != -1, "File not writeable( check it and and restart the map ): " + filename );
script_gen_dumpprintln( file, "// script generated script do not write your own script here it will go away if you do." );
script_gen_dumpprintln( file, "main()" );
script_gen_dumpprintln( file, "{" );
script_gen_dumpprintln( file, "" );
script_gen_dumpprintln( file, "\tlevel.script_gen_dump = [];" );
script_gen_dumpprintln( file, "" );
signatures = getarraykeys( level.script_gen_dump );
i = 0;
while ( i < signatures.size )
{
if ( !issubstr( level.script_gen_dump[ signatures[ i ] ], "nowrite" ) )
{
script_gen_dumpprintln( file, "\t" + level.script_gen_dump[ signatures[ i ] ] );
}
i++;
}
i = 0;
while ( i < signatures.size )
{
if ( !issubstr( level.script_gen_dump[ signatures[ i ] ], "nowrite" ) )
{
script_gen_dumpprintln( file, "\tlevel.script_gen_dump[ " + """ + signatures[ i ] + """ + " ] = " + """ + signatures[ i ] + """ + ";" );
i++;
continue;
}
else
{
script_gen_dumpprintln( file, "\tlevel.script_gen_dump[ " + """ + signatures[ i ] + """ + " ] = " + ""nowrite"" + ";" );
}
i++;
}
script_gen_dumpprintln( file, "" );
keys1 = undefined;
keys2 = undefined;
if ( isDefined( level.sg_precacheanims ) )
{
keys1 = getarraykeys( level.sg_precacheanims );
}
while ( isDefined( keys1 ) )
{
i = 0;
while ( i < keys1.size )
{
script_gen_dumpprintln( file, "\tanim_precach_" + keys1[ i ] + "();" );
i++;
}
}
script_gen_dumpprintln( file, "\tmaps\\_load::main( 1, " + level.bcsvgened + ", 1 );" );
script_gen_dumpprintln( file, "}" );
script_gen_dumpprintln( file, "" );
if ( isDefined( level.sg_precacheanims ) )
{
keys1 = getarraykeys( level.sg_precacheanims );
}
while ( isDefined( keys1 ) )
{
i = 0;
while ( i < keys1.size )
{
script_gen_dumpprintln( file, "#using_animtree( "" + keys1[ i ] + "" );" );
script_gen_dumpprintln( file, "anim_precach_" + keys1[ i ] + "()" );
script_gen_dumpprintln( file, "{" );
script_gen_dumpprintln( file, "\tlevel.sg_animtree[ "" + keys1[ i ] + "" ] = #animtree;" );
keys2 = getarraykeys( level.sg_precacheanims[ keys1[ i ] ] );
while ( isDefined( keys2 ) )
{
j = 0;
while ( j < keys2.size )
{
script_gen_dumpprintln( file, "\tlevel.sg_anim[ "" + keys2[ j ] + "" ] = %" + keys2[ j ] + ";" );
j++;
}
}
script_gen_dumpprintln( file, "}" );
script_gen_dumpprintln( file, "" );
i++;
}
}
if ( level.bscriptgened )
{
saved = closefile( file );
}
else
{
saved = 1;
}
if ( level.bcsvgened )
{
csvfile = openfile( csvfilename, "write" );
}
else
{
csvfile = 0;
}
assert( csvfile != -1, "File not writeable( check it and and restart the map ): " + csvfilename );
signatures = getarraykeys( level.script_gen_dump );
i = 0;
while ( i < signatures.size )
{
script_gen_csvdumpprintln( csvfile, signatures[ i ] );
i++;
}
if ( level.bcsvgened )
{
csvfilesaved = closefile( csvfile );
}
else
{
csvfilesaved = 1;
}
assert( csvfilesaved == 1, "csv not saved( see above message? ): " + csvfilename );
assert( saved == 1, "map not saved( see above message? ): " + filename );
#/
/#
assert( !level.bscriptgened, "SCRIPTGEN generated: follow instructions listed above this error in the console" );
#/
if ( level.bscriptgened )
{
/#
assertmsg( "SCRIPTGEN updated: Rebuild fast file and run map again" );
#/
}
flag_set( "scriptgen_done" );
}
script_gen_csvdumpprintln( file, signature )
{
prefix = undefined;
writtenprefix = undefined;
path = "";
extension = "";
if ( issubstr( signature, "ignore" ) )
{
prefix = "ignore";
}
else if ( issubstr( signature, "col_map_sp" ) )
{
prefix = "col_map_sp";
}
else if ( issubstr( signature, "gfx_map" ) )
{
prefix = "gfx_map";
}
else if ( issubstr( signature, "rawfile" ) )
{
prefix = "rawfile";
}
else if ( issubstr( signature, "sound" ) )
{
prefix = "sound";
}
else if ( issubstr( signature, "xmodel" ) )
{
prefix = "xmodel";
}
else if ( issubstr( signature, "xanim" ) )
{
prefix = "xanim";
}
else if ( issubstr( signature, "item" ) )
{
prefix = "item";
writtenprefix = "weapon";
path = "sp/";
}
else if ( issubstr( signature, "fx" ) )
{
prefix = "fx";
}
else if ( issubstr( signature, "menu" ) )
{
prefix = "menu";
writtenprefix = "menufile";
path = "ui / scriptmenus/";
extension = ".menu";
}
else if ( issubstr( signature, "rumble" ) )
{
prefix = "rumble";
writtenprefix = "rawfile";
path = "rumble/";
}
else if ( issubstr( signature, "shader" ) )
{
prefix = "shader";
writtenprefix = "material";
}
else if ( issubstr( signature, "shock" ) )
{
prefix = "shock";
writtenprefix = "rawfile";
extension = ".shock";
path = "shock/";
}
else if ( issubstr( signature, "string" ) )
{
prefix = "string";
/#
assertmsg( "string not yet supported by scriptgen" );
#/
}
else if ( issubstr( signature, "turret" ) )
{
prefix = "turret";
writtenprefix = "weapon";
path = "sp/";
}
else
{
if ( issubstr( signature, "vehicle" ) )
{
prefix = "vehicle";
writtenprefix = "rawfile";
path = "vehicles/";
}
}
if ( !isDefined( prefix ) )
{
return;
}
if ( !isDefined( writtenprefix ) )
{
string = ( prefix + ", " ) + getsubstr( signature, prefix.size + 1, signature.size );
}
else
{
string = ( writtenprefix + ", " ) + path + getsubstr( signature, prefix.size + 1, signature.size ) + extension;
}
/#
if ( file == -1 || !level.bcsvgened )
{
println( string );
}
else
{
fprintln( file, string );
#/
}
}
script_gen_dumpprintln( file, string )
{
/#
if ( file == -1 || !level.bscriptgened )
{
println( string );
}
else
{
fprintln( file, string );
#/
}
}

View File

@ -0,0 +1,56 @@
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread init_serverfaceanim();
}
}
init_serverfaceanim()
{
self.do_face_anims = 1;
if ( !isDefined( level.face_event_handler ) )
{
level.face_event_handler = spawnstruct();
level.face_event_handler.events = [];
level.face_event_handler.events[ "death" ] = "face_death";
level.face_event_handler.events[ "grenade danger" ] = "face_alert";
level.face_event_handler.events[ "bulletwhizby" ] = "face_alert";
level.face_event_handler.events[ "projectile_impact" ] = "face_alert";
level.face_event_handler.events[ "explode" ] = "face_alert";
level.face_event_handler.events[ "alert" ] = "face_alert";
level.face_event_handler.events[ "shoot" ] = "face_shoot_single";
level.face_event_handler.events[ "melee" ] = "face_melee";
level.face_event_handler.events[ "damage" ] = "face_pain";
level thread wait_for_face_event();
}
}
wait_for_face_event()
{
while ( 1 )
{
level waittill( "face", face_notify, ent );
if ( isDefined( ent ) && isDefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isDefined( level.face_event_handler.events[ face_notify ] ) )
{
ent sendfaceevent( level.face_event_handler.events[ face_notify ] );
}
}
}
}

View File

@ -0,0 +1,12 @@
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
}
watch_bolt_detonation( owner )
{
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,474 @@
//checked includes matches beta dump
#include maps/mp/_utility;
#include common_scripts/utility;
init() //checked matches beta dump
{
if ( level.createfx_enabled )
{
return;
}
level.vsmgr_initializing = 1;
level.vsmgr_default_info_name = "none";
level.vsmgr = [];
level thread register_type( "visionset" );
level thread register_type( "overlay" );
onfinalizeinitialization_callback( ::finalize_clientfields );
level thread monitor();
level thread onplayerconnect();
}
vsmgr_register_info( type, name, version, priority, lerp_step_count, activate_per_player, lerp_thread, ref_count_lerp_thread ) //checked matches beta dump
{
if ( level.createfx_enabled )
{
return;
}
/*
/#
assert( level.vsmgr_initializing, "All info registration in the visionset_mgr system must occur during the first frame while the system is initializing" );
#/
*/
lower_name = tolower( name );
validate_info( type, lower_name, priority );
add_sorted_name_key( type, lower_name );
add_sorted_priority_key( type, lower_name, priority );
level.vsmgr[ type ].info[ lower_name ] = spawnstruct();
level.vsmgr[ type ].info[ lower_name ] add_info( type, lower_name, version, priority, lerp_step_count, activate_per_player, lerp_thread, ref_count_lerp_thread );
if ( level.vsmgr[ type ].highest_version < version )
{
level.vsmgr[ type ].highest_version = version;
}
}
vsmgr_activate( type, name, player, opt_param_1, opt_param_2 ) //checked changed to match beta dump
{
if ( level.vsmgr[ type ].info[ name ].state.activate_per_player )
{
activate_per_player( type, name, player, opt_param_1, opt_param_2 );
return;
}
state = level.vsmgr[ type ].info[ name ].state;
if ( state.ref_count_lerp_thread )
{
state.ref_count++;
if ( state.ref_count > 1 )
{
return;
}
}
if ( isDefined( state.lerp_thread ) )
{
state thread lerp_thread_wrapper( state.lerp_thread, opt_param_1, opt_param_2 );
}
else
{
players = getplayers();
for( player_index = 0; player_index < players.size; player_index++ )
{
state vsmgr_set_state_active( players[ player_index ], 1 );
}
}
}
vsmgr_deactivate( type, name, player ) //checked changed to match beta dump
{
if ( level.vsmgr[ type ].info[ name ].state.activate_per_player )
{
deactivate_per_player( type, name, player );
return;
}
state = level.vsmgr[ type ].info[ name ].state;
if ( state.ref_count_lerp_thread )
{
state.ref_count--;
if ( state.ref_count > 0 )
{
return;
}
}
state notify( "deactivate" );
players = getplayers();
for( player_index = 0; player_index < players.size; player_index++ )
{
state vsmgr_set_state_inactive( players[ player_index ] );
}
}
vsmgr_set_state_active( player, lerp ) //checked matches cerberus output
{
player_entnum = player getentitynumber();
if ( !isDefined( self.players[ player_entnum ] ) )
{
return;
}
self.players[ player_entnum ].active = 1;
self.players[ player_entnum ].lerp = lerp;
}
vsmgr_set_state_inactive( player ) //checked matches cerberus output
{
player_entnum = player getentitynumber();
if ( !isDefined( self.players[ player_entnum ] ) )
{
return;
}
self.players[ player_entnum ].active = 0;
self.players[ player_entnum ].lerp = 0;
}
vsmgr_timeout_lerp_thread( timeout, opt_param_2 ) //checked changed to match beta dump
{
players = getplayers();
for( player_index = 0; player_index < players.size; player_index++ )
{
self vsmgr_set_state_active( players[ player_index ], 1 );
}
wait timeout;
vsmgr_deactivate( self.type, self.name );
}
vsmgr_timeout_lerp_thread_per_player( player, timeout, opt_param_2 ) //checked matches beta dump
{
self vsmgr_set_state_active( player, 1 );
wait timeout;
deactivate_per_player( self.type, self.name, player );
}
vsmgr_duration_lerp_thread( duration, max_duration ) //checked changed to match beta dump
{
start_time = getTime();
end_time = start_time + int( duration * 1000 );
if ( isDefined( max_duration ) )
{
start_time = end_time - int( max_duration * 1000 );
}
while ( 1 )
{
lerp = calc_remaining_duration_lerp( start_time, end_time );
if ( lerp <= 0 )
{
break;
}
players = getplayers();
for( player_index = 0; player_index < players.size; player_index++ )
{
self vsmgr_set_state_active( players[ player_index ], lerp );
}
wait 0.05;
}
vsmgr_deactivate( self.type, self.name );
}
vsmgr_duration_lerp_thread_per_player( player, duration, max_duration ) //checked changed to match beta dump
{
start_time = getTime();
end_time = start_time + int( duration * 1000 );
if ( isDefined( max_duration ) )
{
start_time = end_time - int( max_duration * 1000 );
}
while ( 1 )
{
lerp = calc_remaining_duration_lerp( start_time, end_time );
if ( lerp <= 0 )
{
break;
}
self vsmgr_set_state_active( player, lerp );
wait 0.05;
}
deactivate_per_player( self.type, self.name, player );
}
register_type( type ) //checked matches beta dump
{
level.vsmgr[ type ] = spawnstruct();
level.vsmgr[ type ].type = type;
level.vsmgr[ type ].in_use = 0;
level.vsmgr[ type ].highest_version = 0;
level.vsmgr[ type ].cf_slot_name = type + "_slot";
level.vsmgr[ type ].cf_lerp_name = type + "_lerp";
level.vsmgr[ type ].info = [];
level.vsmgr[ type ].sorted_name_keys = [];
level.vsmgr[ type ].sorted_prio_keys = [];
vsmgr_register_info( type, level.vsmgr_default_info_name, 1, 0, 1, 0, undefined );
}
finalize_clientfields() //checked changed to match beta dump
{
typekeys = getarraykeys( level.vsmgr );
for ( type_index = 0; type_index < typeKeys.size; type_index++ )
{
level.vsmgr[ typekeys[ type_index ] ] thread finalize_type_clientfields();
}
level.vsmgr_initializing = 0;
}
finalize_type_clientfields() //checked changed to match beta dump
{
if ( self.info.size <= 1 )
{
return;
}
self.in_use = 1;
self.cf_slot_bit_count = getminbitcountfornum( self.info.size - 1 );
self.cf_lerp_bit_count = self.info[ self.sorted_name_keys[ 0 ] ].lerp_bit_count;
for ( i = 0; i < self.sorted_name_keys.size; i++ )
{
self.info[ self.sorted_name_keys[ i ] ].slot_index = i;
if ( self.info[ self.sorted_name_keys[ i ] ].lerp_bit_count > self.cf_lerp_bit_count )
{
self.cf_lerp_bit_count = self.info[ self.sorted_name_keys[ i ] ].lerp_bit_count;
}
}
registerclientfield( "toplayer", self.cf_slot_name, self.highest_version, self.cf_slot_bit_count, "int" );
if ( self.cf_lerp_bit_count > 1 )
{
registerclientfield( "toplayer", self.cf_lerp_name, self.highest_version, self.cf_lerp_bit_count, "float" );
}
}
validate_info( type, name, priority ) //checked changed to match beta dump
{
keys = getarraykeys( level.vsmgr );
for ( i = 0; i < keys.size; i++ )
{
if ( type == keys[ i ] )
{
break;
}
}
/*
/#
assert( i < keys.size, "In visionset_mgr, type '" + type + "'is unknown" );
#/
*/
keys = getarraykeys( level.vsmgr[ type ].info );
for ( i = 0; i < keys.size; i++ )
{
/*
/#
assert( level.vsmgr[ type ].info[ keys[ i ] ].name != name, "In visionset_mgr of type '" + type + "': name '" + name + "' has previously been registered" );
#/
/#
assert( level.vsmgr[ type ].info[ keys[ i ] ].priority != priority, "In visionset_mgr of type '" + type + "': priority '" + priority + "' requested for name '" + name + "' has previously been registered under name '" + level.vsmgr[ type ].info[ keys[ i ] ].name + "'" );
#/
*/
}
}
add_sorted_name_key( type, name ) //checked changed to match beta dump
{
for ( i = 0; i < level.vsmgr[type].sorted_name_keys.size; i++ )
{
if ( name < level.vsmgr[ type ].sorted_name_keys[ i ] )
{
break;
}
}
arrayinsert( level.vsmgr[ type ].sorted_name_keys, name, i );
}
add_sorted_priority_key( type, name, priority ) //checked changed to match beta dump
{
for ( i = 0; i < level.vsmgr[type].sorted_prio_keys.size; i++ )
{
if ( priority > level.vsmgr[ type ].info[ level.vsmgr[ type ].sorted_prio_keys[ i ] ].priority )
{
break;
}
}
arrayinsert( level.vsmgr[ type ].sorted_prio_keys, name, i );
}
add_info( type, name, version, priority, lerp_step_count, activate_per_player, lerp_thread, ref_count_lerp_thread ) //checked matches beta dump
{
self.type = type;
self.name = name;
self.version = version;
self.priority = priority;
self.lerp_step_count = lerp_step_count;
self.lerp_bit_count = getminbitcountfornum( lerp_step_count );
if ( !isDefined( ref_count_lerp_thread ) )
{
ref_count_lerp_thread = 0;
}
self.state = spawnstruct();
self.state.type = type;
self.state.name = name;
self.state.activate_per_player = activate_per_player;
self.state.lerp_thread = lerp_thread;
self.state.ref_count_lerp_thread = ref_count_lerp_thread;
self.state.players = [];
if ( ref_count_lerp_thread && !activate_per_player )
{
self.state.ref_count = 0;
}
}
onplayerconnect() //checked matches beta dump
{
for ( ;; )
{
level waittill( "connected", player );
player thread on_player_connect();
}
}
on_player_connect() //checked partially changed to match beta dump
{
self._player_entnum = self getentitynumber();
typekeys = getarraykeys( level.vsmgr );
for ( type_index = 0; type_index < typeKeys.size; type_index++ )
{
type = typekeys[ type_index ];
if ( !level.vsmgr[ type ].in_use )
{
type_index++;
}
else
{
for ( name_index = 0; name_index < level.vsmgr[type].sorted_name_keys.size; name_index++ )
{
name_key = level.vsmgr[ type ].sorted_name_keys[ name_index ];
level.vsmgr[ type ].info[ name_key ].state.players[ self._player_entnum ] = spawnstruct();
level.vsmgr[ type ].info[ name_key ].state.players[ self._player_entnum ].active = 0;
level.vsmgr[ type ].info[ name_key ].state.players[ self._player_entnum ].lerp = 0;
if ( level.vsmgr[ type ].info[ name_key ].state.ref_count_lerp_thread && level.vsmgr[ type ].info[ name_key ].state.activate_per_player )
{
level.vsmgr[ type ].info[ name_key ].state.players[ self._player_entnum ].ref_count = 0;
}
}
level.vsmgr[ type ].info[ level.vsmgr_default_info_name ].state vsmgr_set_state_active( self, 1 );
}
}
}
monitor() //checked partially changed to match beta dump
{
while ( level.vsmgr_initializing )
{
wait 0.05;
}
typekeys = getarraykeys( level.vsmgr );
while ( 1 )
{
wait 0.05;
waittillframeend;
players = get_players();
for ( type_index = 0; type_index < typeKeys.size; type_index++ )
{
type = typekeys[ type_index ];
if ( !level.vsmgr[ type ].in_use )
{
type_index++;
}
else
{
for ( player_index = 0; player_index < players.size; player_index++ )
{
/*
/#
if ( is_true( players[ player_index ].pers[ "isBot" ] ) )
{
player_index++;
continue;
#/
}
*/
update_clientfields( players[ player_index ], level.vsmgr[ type ] );
}
}
}
}
}
get_first_active_name( type_struct ) //checked partially changed to match beta dump
{
size = type_struct.sorted_prio_keys.size;
for ( prio_index = 0; prio_index < size; prio_index++ )
{
prio_key = type_struct.sorted_prio_keys[ prio_index ];
if ( type_struct.info[ prio_key ].state.players[ self._player_entnum ].active )
{
return prio_key;
}
}
return level.vsmgr_default_info_name;
}
update_clientfields( player, type_struct ) //checked changed to match beta dump
{
name = player get_first_active_name( type_struct );
player setclientfieldtoplayer( type_struct.cf_slot_name, type_struct.info[ name ].slot_index );
if ( type_struct.cf_lerp_bit_count > 1 )
{
player setclientfieldtoplayer( type_struct.cf_lerp_name, type_struct.info[ name ].state.players[ player._player_entnum ].lerp );
}
}
lerp_thread_wrapper( func, opt_param_1, opt_param_2 ) //checked matches beta dump
{
self notify( "deactivate" );
self endon( "deactivate" );
self [[ func ]]( opt_param_1, opt_param_2 );
}
lerp_thread_per_player_wrapper( func, player, opt_param_1, opt_param_2 ) //checked matches beta dump
{
player_entnum = player getentitynumber();
self notify( "deactivate" );
self endon( "deactivate" );
self.players[ player_entnum ] notify( "deactivate" );
self.players[ player_entnum ] endon( "deactivate" );
player endon( "disconnect" );
self [[ func ]]( player, opt_param_1, opt_param_2 );
}
activate_per_player( type, name, player, opt_param_1, opt_param_2 ) //checked changed to match beta dump
{
player_entnum = player getentitynumber();
state = level.vsmgr[ type ].info[ name ].state;
if ( state.ref_count_lerp_thread )
{
state.players[ player_entnum ].ref_count++;
if ( state.players[ player_entnum ].ref_count > 1 )
{
return;
}
}
if ( isDefined( state.lerp_thread ) )
{
state thread lerp_thread_per_player_wrapper( state.lerp_thread, player, opt_param_1, opt_param_2 );
}
else
{
state vsmgr_set_state_active( player, 1 );
}
}
deactivate_per_player( type, name, player ) //checked changed to match beta dump
{
player_entnum = player getentitynumber();
state = level.vsmgr[ type ].info[ name ].state;
if ( state.ref_count_lerp_thread )
{
state.players[ player_entnum ].ref_count--;
if ( state.players[ player_entnum ].ref_count > 0 )
{
return;
}
}
state vsmgr_set_state_inactive( player );
state notify( "deactivate" );
}
calc_remaining_duration_lerp( start_time, end_time ) //checked matches beta dump
{
now = getTime();
frac = float( end_time - now ) / float( end_time - start_time );
return clamp( frac, 0, 1 );
}

View File

@ -0,0 +1,106 @@
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
main()
{
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
/#
if ( !debug_allow_combat() )
{
combatidle();
return;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
/#
assert( isDefined( self.enemy ) );
#/
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
{
self meleebiteattackplayer( self.enemy );
}
}
combatidle()
{
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics", 0 );
idleanims = [];
idleanims[ 0 ] = "combat_attackidle";
idleanims[ 1 ] = "combat_attackidle_bark";
idleanims[ 2 ] = "combat_attackidle_growl";
idleanim = random( idleanims );
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstate( idleanim );
self maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
}
meleebiteattackplayer( player )
{
self set_orient_mode( "face enemy" );
self animmode( "gravity", 0 );
self.safetochangescript = 0;
if ( use_low_attack() )
{
self animmode( "angle deltas", 0 );
self setanimstate( "combat_attack_player_close_range" );
wait 0,35;
if ( isplayer( self.enemy ) && self.enemy getstance() == "prone" )
{
self meleewithoffset( vectorScale( ( 0, 0, -1 ), 9 ) );
}
else
{
self melee();
}
self maps/mp/animscripts/shared::donotetracksfortime( 1,2, "done" );
self animmode( "gravity", 0 );
}
else
{
attack_time = 1,2 + randomfloat( 0,4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstate( "combat_attack_run" );
self maps/mp/animscripts/shared::donotetracksfortime( attack_time, "done", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
self.safetochangescript = 1;
self animmode( "none", 0 );
}
handlemeleebiteattacknotetracks( note, player )
{
if ( note == "dog_melee" )
{
self melee( anglesToForward( self.angles ) );
}
}
use_low_attack()
{
if ( isplayer( self.enemy ) )
{
if ( self.enemy getstance() == "prone" )
{
attack_height = self.origin[ 2 ] + 16;
if ( self.enemy.origin[ 2 ] < attack_height )
{
return 1;
}
}
}
return 0;
}

View File

@ -0,0 +1,30 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
debug_anim_print( "dog_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isDefined( self.a.nodeath ) )
{
/#
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
#/
wait 3;
return;
}
self unlink();
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self.enemy.syncedmeleetarget = undefined;
}
death_anim = "death_" + getanimdirection( self.damageyaw );
/#
println( death_anim );
#/
self animmode( "gravity", 0 );
debug_anim_print( "dog_death::main() - Setting " + death_anim );
self setanimstate( death_anim );
self maps/mp/animscripts/shared::donotetracks( "done" );
}

View File

@ -0,0 +1,29 @@
#include maps/mp/animscripts/shared;
main()
{
self endon( "killanimscript" );
self endon( "stop_flashbang_effect" );
wait randomfloatrange( 0, 0,4 );
duration = self startflashbanged() * 0,001;
self setanimstate( "flashed" );
self maps/mp/animscripts/shared::donotetracks( "done" );
self setflashbanged( 0 );
self.flashed = 0;
self notify( "stop_flashbang_effect" );
}
startflashbanged()
{
if ( isDefined( self.flashduration ) )
{
duration = self.flashduration;
}
else
{
duration = self getflashbangedstrength() * 1000;
}
self.flashendtime = getTime() + duration;
self notify( "flashed" );
return duration;
}

View File

@ -0,0 +1,62 @@
#include maps/mp/animscripts/dog_combat;
#include maps/mp/animscripts/dog_move;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
main()
{
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps/mp/animscripts/dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
anim_get_dvar_int( "dog_force_walk", 0 );
anim_get_dvar_int( "dog_force_run", 0 );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "run";
set_anim_playback_rate();
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416,82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "dog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isDefined( level.dog_hits_before_kill ) )
{
level.dog_hits_before_kill = 1;
}
}
set_anim_playback_rate()
{
self.animplaybackrate = 0,9 + randomfloat( 0,2 );
self.moveplaybackrate = 1;
}
setmeleeattackdist()
{
self endon( "death" );
while ( 1 )
{
self.meleeattackdist = 0;
if ( self maps/mp/animscripts/dog_combat::use_low_attack() )
{
self.meleeattackdist = 64;
}
wait 1;
}
}

View File

@ -0,0 +1,13 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_jump::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
self setanimstate( "traverse_wallhop" );
maps/mp/animscripts/shared::donotetracks( "done" );
self.safetochangescript = 1;
}

View File

@ -0,0 +1,185 @@
#include maps/mp/animscripts/dog_stop;
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
setup_sound_variables()
{
level.dog_sounds[ "far" ] = spawnstruct();
level.dog_sounds[ "close" ] = spawnstruct();
level.dog_sounds[ "close" ].minrange = 0;
level.dog_sounds[ "close" ].maxrange = 500;
level.dog_sounds[ "close" ].sound = "aml_dog_bark_close";
level.dog_sounds[ "close" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "close" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "close" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "close" ].minrangesqr = level.dog_sounds[ "close" ].minrange * level.dog_sounds[ "close" ].minrange;
level.dog_sounds[ "close" ].maxrangesqr = level.dog_sounds[ "close" ].maxrange * level.dog_sounds[ "close" ].maxrange;
level.dog_sounds[ "far" ].minrange = 500;
level.dog_sounds[ "far" ].maxrange = 0;
level.dog_sounds[ "far" ].sound = "aml_dog_bark";
level.dog_sounds[ "far" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "far" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "far" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "far" ].minrangesqr = level.dog_sounds[ "far" ].minrange * level.dog_sounds[ "far" ].minrange;
level.dog_sounds[ "far" ].maxrangesqr = level.dog_sounds[ "far" ].maxrange * level.dog_sounds[ "far" ].maxrange;
}
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_move::main()" );
self setaimanimweights( 0, 0 );
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
if ( !isDefined( self.traversecomplete ) && !isDefined( self.skipstartmove ) && self.a.movement == "run" && do_movement )
{
self startmove();
blendtime = 0;
}
else
{
blendtime = 0,2;
}
self.traversecomplete = undefined;
self.skipstartmove = undefined;
if ( do_movement )
{
if ( shouldrun() )
{
debug_anim_print( "dog_move::main() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
debug_anim_print( "dog_move::main() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::main() - Setting move_start " );
self setanimstate( "move_walk" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
}
}
self thread maps/mp/animscripts/dog_stop::lookattarget( "normal" );
while ( 1 )
{
self moveloop();
if ( self.a.movement == "run" )
{
if ( self.disablearrivals == 0 )
{
self thread stopmove();
}
self waittill( "run" );
}
}
}
moveloop()
{
self endon( "killanimscript" );
self endon( "stop_soon" );
while ( 1 )
{
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
while ( !do_movement )
{
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps/mp/animscripts/shared::donotetracks( "done" );
}
if ( self.disablearrivals )
{
self.stopanimdistsq = 0;
}
else
{
self.stopanimdistsq = level.dogstoppingdistsq;
}
if ( shouldrun() )
{
debug_anim_print( "dog_move::moveLoop() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_run wait 0.2 done " );
continue;
}
else
{
debug_anim_print( "dog_move::moveLoop() - Setting move_walk " );
self setanimstate( "move_walk" );
maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_walk wait 0.2 done " );
}
}
}
startmove()
{
debug_anim_print( "dog_move::startMove() - Setting move_start " );
self setanimstate( "move_start" );
maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_move::startMove() - move_start notify done." );
self animmode( "none", 0 );
self set_orient_mode( "face motion" );
}
stopmove()
{
self endon( "killanimscript" );
self endon( "run" );
debug_anim_print( "dog_move::stopMove() - Setting move_stop" );
self setanimstate( "move_stop" );
maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_move::stopMove() - move_stop notify done." );
}
shouldrun()
{
/#
if ( getDvarInt( #"DFB12081" ) != 0 )
{
return 1;
}
else
{
if ( getDvarInt( #"D5D7999B" ) != 0 )
{
return 0;
#/
}
}
if ( isDefined( self.enemy ) )
{
return 1;
}
if ( self.lookaheaddist <= 90 )
{
return 0;
}
angles = vectorToAngle( self.lookaheaddir );
yaw_desired = absangleclamp180( angles[ 1 ] );
yaw = absangleclamp180( self.angles[ 1 ] );
if ( abs( yaw_desired - yaw ) >= 8 )
{
return 0;
}
return 1;
}

View File

@ -0,0 +1,26 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
debug_anim_print( "dog_pain::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self unlink();
self.enemy.syncedmeleetarget = undefined;
}
speed = length( self getvelocity() );
pain_anim = getanimdirection( self.damageyaw );
if ( speed > level.dogrunpainspeed )
{
pain_anim = "pain_run_" + pain_anim;
}
else
{
pain_anim = "pain_" + pain_anim;
}
self setanimstate( pain_anim );
self maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
}

View File

@ -0,0 +1,132 @@
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
main()
{
debug_anim_print( "dog_stop::main()" );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
self thread lookattarget( "attackIdle" );
while ( 1 )
{
if ( shouldattackidle() )
{
self randomattackidle();
maps/mp/animscripts/shared::donotetracks( "done" );
}
else
{
self set_orient_mode( "face current" );
debug_anim_print( "dog_stop::main() - Setting stop_idle" );
self notify( "stop tracking" );
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps/mp/animscripts/shared::donotetracks( "done" );
self thread lookattarget( "attackIdle" );
}
debug_anim_print( "dog_stop::main() - stop idle loop notify done." );
}
}
isfacingenemy( tolerancecosangle )
{
/#
assert( isDefined( self.enemy ) );
#/
vectoenemy = self.enemy.origin - self.origin;
disttoenemy = length( vectoenemy );
if ( disttoenemy < 1 )
{
return 1;
}
forward = anglesToForward( self.angles );
val1 = ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] );
val2 = ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy;
return ( ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy ) > tolerancecosangle;
}
randomattackidle()
{
if ( isfacingenemy( -0,5 ) )
{
self set_orient_mode( "face current" );
}
else
{
self set_orient_mode( "face enemy" );
}
if ( should_growl() )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl" );
self setanimstate( "stop_attackidle_growl" );
return;
}
idlechance = 33;
barkchance = 66;
if ( isDefined( self.mode ) )
{
if ( self.mode == "growl" )
{
idlechance = 15;
barkchance = 30;
}
else
{
if ( self.mode == "bark" )
{
idlechance = 15;
barkchance = 85;
}
}
}
rand = randomint( 100 );
if ( rand < idlechance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle" );
self setanimstate( "stop_attackidle" );
}
else if ( rand < barkchance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_bark " );
self setanimstate( "stop_attackidle_bark" );
}
else
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl " );
self setanimstate( "stop_attackidle_growl" );
}
}
shouldattackidle()
{
if ( isDefined( self.enemy ) && isalive( self.enemy ) )
{
return distancesquared( self.origin, self.enemy.origin ) < 1000000;
}
}
should_growl()
{
if ( isDefined( self.script_growl ) )
{
return 1;
}
if ( !isalive( self.enemy ) )
{
return 1;
}
return !self cansee( self.enemy );
}
lookattarget( lookposeset )
{
self endon( "killanimscript" );
self endon( "stop tracking" );
debug_anim_print( "dog_stop::lookAtTarget() - Starting look at " + lookposeset );
self.rightaimlimit = 90;
self.leftaimlimit = -90;
self.upaimlimit = 45;
self.downaimlimit = -45;
self maps/mp/animscripts/shared::setanimaimweight( 1, 0,2 );
self maps/mp/animscripts/shared::trackloop();
}

View File

@ -0,0 +1,117 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
self endon( "killanimscript" );
debug_turn_print( "dog_turn::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
deltayaw = self getdeltaturnyaw();
if ( need_to_turn_around( deltayaw ) )
{
turn_180( deltayaw );
}
else
{
turn_90( deltayaw );
}
move_out_of_turn();
self.skipstartmove = 1;
self.safetochangescript = 1;
}
need_to_turn_around( deltayaw )
{
angle = getDvarFloat( "dog_turn180_angle" );
if ( deltayaw >= angle || deltayaw <= ( -1 * angle ) )
{
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " YES" );
return 1;
}
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " NO" );
return 0;
}
do_turn_anim( stopped_anim, run_anim, wait_time, run_wait_time )
{
speed = length( self getvelocity() );
do_anim = stopped_anim;
if ( level.dogrunturnspeed < speed )
{
do_anim = run_anim;
wait_time = run_wait_time;
}
debug_turn_print( "dog_turn::do_turn_anim() - Setting " + do_anim );
self setanimstate( do_anim );
maps/mp/animscripts/shared::donotetracksfortime( run_wait_time, "done" );
debug_turn_print( "dog_turn::do_turn_anim() - done with " + do_anim + " wait time " + run_wait_time );
}
turn_left()
{
self do_turn_anim( "move_turn_left", "move_run_turn_left", 0,5, 0,5 );
}
turn_right()
{
self do_turn_anim( "move_turn_right", "move_run_turn_right", 0,5, 0,5 );
}
turn_180_left()
{
self do_turn_anim( "move_turn_around_left", "move_run_turn_around_left", 0,5, 0,7 );
}
turn_180_right()
{
self do_turn_anim( "move_turn_around_right", "move_run_turn_around_right", 0,5, 0,7 );
}
move_out_of_turn()
{
if ( self.a.movement == "run" )
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
debug_turn_print( "dog_turn::move_out_of_turn() - move_run wait 0.1 done " );
}
else
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_start " );
self setanimstate( "move_walk" );
}
}
turn_90( deltayaw )
{
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_90() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_90() left", 1 );
self turn_left();
}
else
{
debug_turn_print( "dog_turn::turn_90() right", 1 );
self turn_right();
}
}
turn_180( deltayaw )
{
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_180() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_180() left", 1 );
self turn_180_left();
}
else
{
debug_turn_print( "dog_turn::turn_180() right", 1 );
self turn_180_right();
}
}

View File

@ -0,0 +1,306 @@
#include maps/mp/_utility;
#include maps/mp/animscripts/utility;
#include common_scripts/utility;
handledogsoundnotetracks( note )
{
if ( note == "sound_dogstep_run_default" )
{
return 1;
}
prefix = getsubstr( note, 0, 5 );
if ( prefix != "sound" )
{
return 0;
}
return 1;
}
growling()
{
return isDefined( self.script_growl );
}
handlenotetrack( note, flagname, customfunction, var1 )
{
/#
if ( getDvarInt( #"6EBEB982" ) )
{
println( "dog notetrack: " + flagname + " " + note + " " + getTime() );
#/
}
if ( isai( self ) && self.type == "dog" )
{
if ( handledogsoundnotetracks( note ) )
{
return;
}
}
switch( note )
{
case "end":
case "finish":
case "undefined":
return note;
default:
if ( isDefined( customfunction ) )
{
if ( !isDefined( var1 ) )
{
return [[ customfunction ]]( note );
}
else
{
return [[ customfunction ]]( note, var1 );
}
}
}
}
}
donotetracks( flagname, customfunction, var1 )
{
for ( ;; )
{
self waittill( flagname, note );
if ( !isDefined( note ) )
{
note = "undefined";
}
val = self handlenotetrack( note, flagname, customfunction, var1 );
if ( isDefined( val ) )
{
return val;
}
}
}
donotetracksforeverproc( notetracksfunc, flagname, killstring, customfunction, var1 )
{
if ( isDefined( killstring ) )
{
self endon( killstring );
}
self endon( "killanimscript" );
for ( ;; )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
/#
println( getTime() + " mapsmpanimscriptsshared::DoNoteTracksForever is trying to cause an infinite loop on anim " + flagname + ", returned " + returnednote + "." );
#/
wait ( 0,05 - timetaken );
}
}
}
}
donotetracksforever( flagname, killstring, customfunction, var1 )
{
donotetracksforeverproc( ::donotetracks, flagname, killstring, customfunction, var1 );
}
donotetracksfortimeproc( donotetracksforeverfunc, time, flagname, customfunction, ent, var1 )
{
ent endon( "stop_notetracks" );
[[ donotetracksforeverfunc ]]( flagname, undefined, customfunction, var1 );
}
donotetracksfortime( time, flagname, customfunction, var1 )
{
ent = spawnstruct();
ent thread donotetracksfortimeendnotify( time );
donotetracksfortimeproc( ::donotetracksforever, time, flagname, customfunction, ent, var1 );
}
donotetracksfortimeendnotify( time )
{
wait time;
self notify( "stop_notetracks" );
}
trackloop()
{
players = get_players();
deltachangeperframe = 5;
aimblendtime = 0,05;
prevyawdelta = 0;
prevpitchdelta = 0;
maxyawdeltachange = 5;
maxpitchdeltachange = 5;
pitchadd = 0;
yawadd = 0;
if ( self.type != "dog" || self.type == "zombie" && self.type == "zombie_dog" )
{
domaxanglecheck = 0;
self.shootent = self.enemy;
}
else
{
domaxanglecheck = 1;
if ( self.a.script == "cover_crouch" && isDefined( self.a.covermode ) && self.a.covermode == "lean" )
{
pitchadd = -1 * anim.covercrouchleanpitch;
}
if ( self.a.script != "cover_left" && self.a.script == "cover_right" && isDefined( self.a.cornermode ) && self.a.cornermode == "lean" )
{
yawadd = self.covernode.angles[ 1 ] - self.angles[ 1 ];
}
}
yawdelta = 0;
pitchdelta = 0;
firstframe = 1;
for ( ;; )
{
incranimaimweight();
selfshootatpos = ( self.origin[ 0 ], self.origin[ 1 ], self geteye()[ 2 ] );
shootpos = undefined;
if ( isDefined( self.enemy ) )
{
shootpos = self.enemy getshootatpos();
}
if ( !isDefined( shootpos ) )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
vectortoshootpos = shootpos - selfshootatpos;
anglestoshootpos = vectorToAngle( vectortoshootpos );
pitchdelta = 360 - anglestoshootpos[ 0 ];
pitchdelta = angleClamp180( pitchdelta + pitchadd );
yawdelta = self.angles[ 1 ] - anglestoshootpos[ 1 ];
yawdelta = angleClamp180( yawdelta + yawadd );
}
if ( domaxanglecheck || abs( yawdelta ) > 60 && abs( pitchdelta ) > 60 )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
if ( yawdelta > self.rightaimlimit )
{
yawdelta = self.rightaimlimit;
}
else
{
if ( yawdelta < self.leftaimlimit )
{
yawdelta = self.leftaimlimit;
}
}
if ( pitchdelta > self.upaimlimit )
{
pitchdelta = self.upaimlimit;
break;
}
else
{
if ( pitchdelta < self.downaimlimit )
{
pitchdelta = self.downaimlimit;
}
}
}
if ( firstframe )
{
firstframe = 0;
}
else
{
yawdeltachange = yawdelta - prevyawdelta;
if ( abs( yawdeltachange ) > maxyawdeltachange )
{
yawdelta = prevyawdelta + ( maxyawdeltachange * sign( yawdeltachange ) );
}
pitchdeltachange = pitchdelta - prevpitchdelta;
if ( abs( pitchdeltachange ) > maxpitchdeltachange )
{
pitchdelta = prevpitchdelta + ( maxpitchdeltachange * sign( pitchdeltachange ) );
}
}
prevyawdelta = yawdelta;
prevpitchdelta = pitchdelta;
updown = 0;
leftright = 0;
if ( yawdelta > 0 )
{
/#
assert( yawdelta <= self.rightaimlimit );
#/
weight = ( yawdelta / self.rightaimlimit ) * self.a.aimweight;
leftright = weight;
}
else
{
if ( yawdelta < 0 )
{
/#
assert( yawdelta >= self.leftaimlimit );
#/
weight = ( yawdelta / self.leftaimlimit ) * self.a.aimweight;
leftright = -1 * weight;
}
}
if ( pitchdelta > 0 )
{
/#
assert( pitchdelta <= self.upaimlimit );
#/
weight = ( pitchdelta / self.upaimlimit ) * self.a.aimweight;
updown = weight;
}
else
{
if ( pitchdelta < 0 )
{
/#
assert( pitchdelta >= self.downaimlimit );
#/
weight = ( pitchdelta / self.downaimlimit ) * self.a.aimweight;
updown = -1 * weight;
}
}
self setaimanimweights( updown, leftright );
wait 0,05;
}
}
setanimaimweight( goalweight, goaltime )
{
if ( !isDefined( goaltime ) || goaltime <= 0 )
{
self.a.aimweight = goalweight;
self.a.aimweight_start = goalweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = 0;
}
else
{
self.a.aimweight = goalweight;
self.a.aimweight_start = self.a.aimweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = int( goaltime * 20 );
}
self.a.aimweight_t = 0;
}
incranimaimweight()
{
if ( self.a.aimweight_t < self.a.aimweight_transframes )
{
self.a.aimweight_t++;
t = ( 1 * self.a.aimweight_t ) / self.a.aimweight_transframes;
self.a.aimweight = ( self.a.aimweight_start * ( 1 - t ) ) + ( self.a.aimweight_end * t );
}
}

View File

@ -0,0 +1,227 @@
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/animscripts/utility;
init_traverse()
{
point = getent( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
point delete();
}
else
{
point = getstruct( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
}
}
}
teleportthread( verticaloffset )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
reps = 5;
offset = ( 0, 0, verticaloffset / reps );
i = 0;
while ( i < reps )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
}
teleportthreadex( verticaloffset, delay, frames )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
if ( verticaloffset == 0 )
{
return;
}
wait delay;
amount = verticaloffset / frames;
if ( amount > 10 )
{
amount = 10;
}
else
{
if ( amount < -10 )
{
amount = -10;
}
}
offset = ( 0, 0, amount );
i = 0;
while ( i < frames )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
}
dog_wall_and_window_hop( traversename, height )
{
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 36 )
{
self thread teleportthreadex( height - 36, 0,2, 7 );
}
}
debug_anim_print( "traverse::dog_wall_and_window_hop() - Setting " + traversename );
self setanimstate( traversename );
maps/mp/animscripts/shared::donotetracksfortime( 1, "done" );
debug_anim_print( "traverse::dog_wall_and_window_hop() - " + traversename );
self.traversecomplete = 1;
}
dog_jump_down( height, frames, time )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isDefined( time ) )
{
time = 0,3;
}
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 40 )
{
self thread teleportthreadex( height - 40, 0,1, frames );
}
}
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_40" );
self setanimstate( "traverse_jump_down_40" );
maps/mp/animscripts/shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_down_far( height, frames, time )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isDefined( time ) )
{
time = 0,3;
}
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 80 )
{
self thread teleportthreadex( 80 - height, 0,1, frames );
}
}
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_80" );
self setanimstate( "traverse_jump_down_80" );
maps/mp/animscripts/shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_up( height, frames )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 40 )
{
self thread teleportthreadex( height - 40, 0,2, frames );
}
}
debug_anim_print( "traverse::dog_jump_up() - Setting traverse_jump_up_40" );
self setanimstate( "traverse_jump_up_40" );
maps/mp/animscripts/shared::donotetracksfortime( 0,5, "done" );
debug_anim_print( "traverse::dog_jump_up() - traverse_jump_up_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_up_high( height, frames )
{
/#
assert( self.type == "dog", "Only dogs can do this traverse currently." );
#/
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthreadex( height - 80, 0,2, frames );
}
else
{
if ( height != 80 )
{
self thread teleportthreadex( height - 80, 0,2, frames );
}
}
debug_anim_print( "traverse::dog_jump_up_80() - Setting traverse_jump_up_80" );
self setanimstate( "traverse_jump_up_80" );
maps/mp/animscripts/shared::donotetracksfortime( 0,6, "done" );
debug_anim_print( "traverse::dog_jump_up_80() - traverse_jump_up_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}

View File

@ -0,0 +1,44 @@
#include maps/mp/animscripts/traverse/zm_shared;
#include maps/mp/animscripts/traverse/shared;
main()
{
traversestate = "zm_traverse_barrier";
traversealias = "barrier_walk";
if ( self.has_legs )
{
switch( self.zombie_move_speed )
{
case "low_gravity_walk":
case "walk":
case "walk_slide":
traversealias = "barrier_walk";
break;
case "low_gravity_run":
case "run":
case "run_slide":
traversealias = "barrier_run";
break;
case "low_gravity_sprint":
case "sprint":
case "sprint_slide":
case "super_sprint":
traversealias = "barrier_sprint";
break;
default:
if ( isDefined( level.zm_mantle_over_40_move_speed_override ) )
{
traversealias = self [[ level.zm_mantle_over_40_move_speed_override ]]();
}
else /#
assertmsg( "Zombie '" + self.classname + "' move speed of '" + self.zombie_move_speed + "' is not supported for mantle_over_40." );
#/
}
}
else
{
traversestate = "zm_traverse_barrier_crawl";
traversealias = "barrier_crawl";
}
self dotraverse( traversestate, traversealias );
}

View File

@ -0,0 +1,151 @@
#include maps/mp/animscripts/zm_run;
#include maps/mp/animscripts/zm_shared;
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/animscripts/utility;
init_traverse()
{
point = getent( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
point delete();
}
else
{
point = getstruct( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
}
}
}
teleportthread( verticaloffset )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
reps = 5;
offset = ( 0, 0, verticaloffset / reps );
i = 0;
while ( i < reps )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
}
teleportthreadex( verticaloffset, delay, frames )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
if ( verticaloffset == 0 )
{
return;
}
wait delay;
amount = verticaloffset / frames;
if ( amount > 10 )
{
amount = 10;
}
else
{
if ( amount < -10 )
{
amount = -10;
}
}
offset = ( 0, 0, amount );
i = 0;
while ( i < frames )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
}
handletraversealignment()
{
self traversemode( "nogravity" );
self traversemode( "noclip" );
if ( isDefined( self.traverseheight ) && isDefined( self.traversestartnode.traverse_height ) )
{
currentheight = self.traversestartnode.traverse_height - self.traversestartz;
self thread teleportthread( currentheight - self.traverseheight );
}
}
dosimpletraverse( traversealias, no_powerups, traversestate )
{
if ( !isDefined( traversestate ) )
{
traversestate = "zm_traverse";
}
if ( isDefined( level.ignore_traverse ) )
{
if ( self [[ level.ignore_traverse ]]() )
{
return;
}
}
if ( isDefined( level.zm_traversal_override ) )
{
traversealias = self [[ level.zm_traversal_override ]]( traversealias );
}
if ( !self.has_legs )
{
traversestate += "_crawl";
traversealias += "_crawl";
}
self dotraverse( traversestate, traversealias, no_powerups );
}
dotraverse( traversestate, traversealias, no_powerups )
{
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
old_powerups = 0;
if ( isDefined( no_powerups ) && no_powerups )
{
old_powerups = self.no_powerups;
self.no_powerups = 1;
}
self.is_traversing = 1;
self notify( "zombie_start_traverse" );
self.traversestartnode = self getnegotiationstartnode();
/#
assert( isDefined( self.traversestartnode ) );
#/
self orientmode( "face angle", self.traversestartnode.angles[ 1 ] );
self.traversestartz = self.origin[ 2 ];
if ( isDefined( self.pre_traverse ) )
{
self [[ self.pre_traverse ]]();
}
self setanimstatefromasd( traversestate, traversealias );
self maps/mp/animscripts/zm_shared::donotetracks( "traverse_anim" );
self traversemode( "gravity" );
self.a.nodeath = 0;
if ( isDefined( self.post_traverse ) )
{
self [[ self.post_traverse ]]();
}
self maps/mp/animscripts/zm_run::needsupdate();
if ( !self.isdog )
{
self maps/mp/animscripts/zm_run::moverun();
}
self.is_traversing = 0;
self notify( "zombie_end_traverse" );
if ( isDefined( no_powerups ) && no_powerups )
{
self.no_powerups = old_powerups;
}
}

View File

@ -0,0 +1,166 @@
anim_get_dvar_int( dvar, def )
{
return int( anim_get_dvar( dvar, def ) );
}
anim_get_dvar( dvar, def )
{
if ( getDvar( dvar ) != "" )
{
return getDvarFloat( dvar );
}
else
{
setdvar( dvar, def );
return def;
}
}
set_orient_mode( mode, val1 )
{
/#
if ( level.dog_debug_orient == self getentnum() )
{
if ( isDefined( val1 ) )
{
println( "DOG: Setting orient mode: " + mode + " " + val1 + " " + getTime() );
}
else
{
println( "DOG: Setting orient mode: " + mode + " " + getTime() );
#/
}
}
if ( isDefined( val1 ) )
{
self orientmode( mode, val1 );
}
else
{
self orientmode( mode );
}
}
debug_anim_print( text )
{
/#
if ( level.dog_debug_anims )
{
println( ( text + " " ) + getTime() );
}
if ( level.dog_debug_anims_ent == self getentnum() )
{
println( ( text + " " ) + getTime() );
#/
}
}
debug_turn_print( text, line )
{
/#
if ( level.dog_debug_turns == self getentnum() )
{
duration = 200;
currentyawcolor = ( 1, 0, 1 );
lookaheadyawcolor = ( 1, 0, 1 );
desiredyawcolor = ( 1, 0, 1 );
currentyaw = angleClamp180( self.angles[ 1 ] );
desiredyaw = angleClamp180( self.desiredangle );
lookaheaddir = self.lookaheaddir;
lookaheadangles = vectorToAngle( lookaheaddir );
lookaheadyaw = angleClamp180( lookaheadangles[ 1 ] );
println( ( text + " " ) + getTime() + " cur: " + currentyaw + " look: " + lookaheadyaw + " desired: " + desiredyaw );
#/
}
}
debug_allow_movement()
{
/#
return anim_get_dvar_int( "debug_dog_allow_movement", "1" );
#/
return 1;
}
debug_allow_combat()
{
/#
return anim_get_dvar_int( "debug_dog_allow_combat", "1" );
#/
return 1;
}
current_yaw_line_debug( duration )
{
/#
currentyawcolor = [];
currentyawcolor[ 0 ] = ( 1, 0, 1 );
currentyawcolor[ 1 ] = ( 1, 0, 1 );
current_color_index = 0;
start_time = getTime();
if ( !isDefined( level.lastdebugheight ) )
{
level.lastdebugheight = 15;
}
while ( ( getTime() - start_time ) < 1000 )
{
pos1 = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + level.lastdebugheight );
pos2 = pos1 + vectorScale( anglesToForward( self.angles ), ( current_color_index + 1 ) * 10 );
line( pos1, pos2, currentyawcolor[ current_color_index ], 0,3, 1, duration );
current_color_index = ( current_color_index + 1 ) % currentyawcolor.size;
wait 0,05;
}
if ( level.lastdebugheight == 15 )
{
level.lastdebugheight = 30;
}
else
{
level.lastdebugheight = 15;
#/
}
}
getanimdirection( damageyaw )
{
if ( damageyaw > 135 || damageyaw <= -135 )
{
return "front";
}
else
{
if ( damageyaw > 45 && damageyaw <= 135 )
{
return "right";
}
else
{
if ( damageyaw > -45 && damageyaw <= 45 )
{
return "back";
}
else
{
return "left";
}
}
}
return "front";
}
setfootstepeffect( name, fx )
{
/#
assert( isDefined( name ), "Need to define the footstep surface type." );
#/
/#
assert( isDefined( fx ), "Need to define the mud footstep effect." );
#/
if ( !isDefined( anim.optionalstepeffects ) )
{
anim.optionalstepeffects = [];
}
anim.optionalstepeffects[ anim.optionalstepeffects.size ] = name;
level._effect[ "step_" + name ] = fx;
}

View File

@ -0,0 +1,71 @@
#include maps/mp/animscripts/zm_melee;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
main()
{
self endon( "killanimscript" );
self endon( "melee" );
maps/mp/animscripts/zm_utility::initialize( "zombie_combat" );
self animmode( "zonly_physics", 0 );
if ( isDefined( self.combat_animmode ) )
{
self [[ self.combat_animmode ]]();
}
self orientmode( "face angle", self.angles[ 1 ] );
for ( ;; )
{
if ( trymelee() )
{
return;
}
exposedwait();
}
}
exposedwait()
{
if ( !isDefined( self.can_always_see ) || !isDefined( self.enemy ) && !self cansee( self.enemy ) )
{
self endon( "enemy" );
wait ( 0,2 + randomfloat( 0,1 ) );
}
else
{
if ( !isDefined( self.enemy ) )
{
self endon( "enemy" );
wait ( 0,2 + randomfloat( 0,1 ) );
return;
}
else
{
wait 0,05;
}
}
}
trymelee()
{
if ( isDefined( self.cant_melee ) && self.cant_melee )
{
return 0;
}
if ( !isDefined( self.enemy ) )
{
return 0;
}
if ( distancesquared( self.origin, self.enemy.origin ) > 262144 )
{
return 0;
}
canmelee = maps/mp/animscripts/zm_melee::canmeleedesperate();
if ( !canmelee )
{
return 0;
}
self thread maps/mp/animscripts/zm_melee::meleecombat();
return 1;
}

View File

@ -0,0 +1,439 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/_utility;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
main()
{
debug_anim_print( "zm_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isDefined( self.deathfunction ) )
{
successful_death = self [[ self.deathfunction ]]();
if ( !isDefined( successful_death ) || successful_death )
{
return;
}
}
if ( isDefined( self.a.nodeath ) && self.a.nodeath == 1 )
{
/#
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
#/
wait 3;
return;
}
self unlink();
if ( isDefined( self.anchor ) )
{
self.anchor delete();
}
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self.enemy.syncedmeleetarget = undefined;
}
self thread do_gib();
if ( isDefined( self.a.gib_ref ) && self.a.gib_ref != "no_legs" || self.a.gib_ref == "right_leg" && self.a.gib_ref == "left_leg" )
{
self.has_legs = 0;
}
if ( !isDefined( self.deathanim ) )
{
self.deathanim = "zm_death";
self.deathanim_substate = undefined;
}
self.deathanim = append_missing_legs_suffix( self.deathanim );
self animmode( "gravity" );
self setanimstatefromasd( self.deathanim, self.deathanim_substate );
if ( !self getanimhasnotetrackfromasd( "start_ragdoll" ) )
{
self thread waitforragdoll( self getanimlengthfromasd() * 0,35 );
}
if ( isDefined( self.skip_death_notetracks ) && self.skip_death_notetracks )
{
self waittillmatch( "death_anim" );
return "end";
}
else
{
self maps/mp/animscripts/zm_shared::donotetracks( "death_anim", self.handle_death_notetracks );
}
}
waitforragdoll( time )
{
wait time;
do_ragdoll = 1;
if ( isDefined( self.nodeathragdoll ) && self.nodeathragdoll )
{
do_ragdoll = 0;
}
if ( isDefined( self ) && do_ragdoll )
{
self startragdoll();
}
}
on_fire_timeout()
{
self endon( "death" );
wait 12;
if ( isDefined( self ) && isalive( self ) )
{
self.is_on_fire = 0;
self notify( "stop_flame_damage" );
}
}
flame_death_fx()
{
self endon( "death" );
if ( isDefined( self.is_on_fire ) && self.is_on_fire )
{
return;
}
self.is_on_fire = 1;
self thread on_fire_timeout();
if ( isDefined( level._effect ) && isDefined( level._effect[ "character_fire_death_torso" ] ) )
{
if ( !self.isdog )
{
playfxontag( level._effect[ "character_fire_death_torso" ], self, "J_SpineLower" );
}
}
else
{
/#
println( "^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_torso"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_player_torso"" );
#/
}
if ( isDefined( level._effect ) && isDefined( level._effect[ "character_fire_death_sm" ] ) )
{
wait 1;
tagarray = [];
tagarray[ 0 ] = "J_Elbow_LE";
tagarray[ 1 ] = "J_Elbow_RI";
tagarray[ 2 ] = "J_Knee_RI";
tagarray[ 3 ] = "J_Knee_LE";
tagarray = randomize_array( tagarray );
playfxontag( level._effect[ "character_fire_death_sm" ], self, tagarray[ 0 ] );
wait 1;
tagarray[ 0 ] = "J_Wrist_RI";
tagarray[ 1 ] = "J_Wrist_LE";
if ( isDefined( self.a ) || !isDefined( self.a.gib_ref ) && self.a.gib_ref != "no_legs" )
{
tagarray[ 2 ] = "J_Ankle_RI";
tagarray[ 3 ] = "J_Ankle_LE";
}
tagarray = randomize_array( tagarray );
playfxontag( level._effect[ "character_fire_death_sm" ], self, tagarray[ 0 ] );
playfxontag( level._effect[ "character_fire_death_sm" ], self, tagarray[ 1 ] );
}
else
{
/#
println( "^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_sm"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_zombie_md"" );
#/
}
}
randomize_array( array )
{
i = 0;
while ( i < array.size )
{
j = randomint( array.size );
temp = array[ i ];
array[ i ] = array[ j ];
array[ j ] = temp;
i++;
}
return array;
}
get_tag_for_damage_location()
{
tag = "J_SpineLower";
if ( self.damagelocation == "helmet" )
{
tag = "j_head";
}
else if ( self.damagelocation == "head" )
{
tag = "j_head";
}
else if ( self.damagelocation == "neck" )
{
tag = "j_neck";
}
else if ( self.damagelocation == "torso_upper" )
{
tag = "j_spineupper";
}
else if ( self.damagelocation == "torso_lower" )
{
tag = "j_spinelower";
}
else if ( self.damagelocation == "right_arm_upper" )
{
tag = "j_elbow_ri";
}
else if ( self.damagelocation == "left_arm_upper" )
{
tag = "j_elbow_le";
}
else if ( self.damagelocation == "right_arm_lower" )
{
tag = "j_wrist_ri";
}
else
{
if ( self.damagelocation == "left_arm_lower" )
{
tag = "j_wrist_le";
}
}
return tag;
}
set_last_gib_time()
{
anim notify( "stop_last_gib_time" );
anim endon( "stop_last_gib_time" );
wait 0,05;
anim.lastgibtime = getTime();
anim.totalgibs = randomintrange( anim.mingibs, anim.maxgibs );
}
get_gib_ref( direction )
{
if ( isDefined( self.a.gib_ref ) )
{
return;
}
if ( self.damagetaken < 165 )
{
return;
}
if ( getTime() > ( anim.lastgibtime + anim.gibdelay ) && anim.totalgibs > 0 )
{
anim.totalgibs--;
anim thread set_last_gib_time();
refs = [];
switch( direction )
{
case "right":
refs[ refs.size ] = "left_arm";
refs[ refs.size ] = "left_leg";
gib_ref = get_random( refs );
break;
case "left":
refs[ refs.size ] = "right_arm";
refs[ refs.size ] = "right_leg";
gib_ref = get_random( refs );
break;
case "forward":
refs[ refs.size ] = "right_arm";
refs[ refs.size ] = "left_arm";
refs[ refs.size ] = "right_leg";
refs[ refs.size ] = "left_leg";
refs[ refs.size ] = "guts";
refs[ refs.size ] = "no_legs";
gib_ref = get_random( refs );
break;
case "back":
refs[ refs.size ] = "right_arm";
refs[ refs.size ] = "left_arm";
refs[ refs.size ] = "right_leg";
refs[ refs.size ] = "left_leg";
refs[ refs.size ] = "no_legs";
gib_ref = get_random( refs );
break;
default:
refs[ refs.size ] = "right_arm";
refs[ refs.size ] = "left_arm";
refs[ refs.size ] = "right_leg";
refs[ refs.size ] = "left_leg";
refs[ refs.size ] = "no_legs";
refs[ refs.size ] = "guts";
gib_ref = get_random( refs );
break;
}
self.a.gib_ref = gib_ref;
}
else
{
self.a.gib_ref = undefined;
}
}
get_random( array )
{
return array[ randomint( array.size ) ];
}
do_gib()
{
if ( !is_mature() )
{
return;
}
if ( !isDefined( self.a.gib_ref ) )
{
return;
}
if ( isDefined( self.is_on_fire ) && self.is_on_fire )
{
return;
}
if ( self is_zombie_gibbed() )
{
return;
}
self set_zombie_gibbed();
gib_ref = self.a.gib_ref;
limb_data = get_limb_data( gib_ref );
if ( !isDefined( limb_data ) )
{
/#
println( "^3animscriptszm_death.gsc - limb_data is not setup for gib_ref on model: " + self.model + " and gib_ref of: " + self.a.gib_ref );
#/
return;
}
if ( isDefined( self.dont_throw_gib ) && !self.dont_throw_gib )
{
self thread throw_gib( limb_data[ "spawn_tags_array" ] );
}
if ( gib_ref == "head" )
{
self.hat_gibbed = 1;
self.head_gibbed = 1;
size = self getattachsize();
i = 0;
while ( i < size )
{
model = self getattachmodelname( i );
if ( issubstr( model, "head" ) )
{
if ( isDefined( self.hatmodel ) )
{
self detach( self.hatmodel, "" );
}
self detach( model, "" );
if ( isDefined( self.torsodmg5 ) )
{
self attach( self.torsodmg5, "", 1 );
}
break;
}
else
{
i++;
}
}
}
else self setmodel( limb_data[ "body_model" ] );
self attach( limb_data[ "legs_model" ] );
}
precache_gib_fx()
{
anim._effect[ "animscript_gib_fx" ] = loadfx( "weapon/bullet/fx_flesh_gib_fatal_01" );
anim._effect[ "animscript_gibtrail_fx" ] = loadfx( "trail/fx_trail_blood_streak" );
anim._effect[ "death_neckgrab_spurt" ] = loadfx( "impacts/fx_flesh_hit_neck_fatal" );
}
get_limb_data( gib_ref )
{
temp_array = [];
if ( gib_ref == "right_arm" && isDefined( self.torsodmg2 ) && isDefined( self.legdmg1 ) && isDefined( self.gibspawn1 ) && isDefined( self.gibspawntag1 ) )
{
temp_array[ "right_arm" ][ "body_model" ] = self.torsodmg2;
temp_array[ "right_arm" ][ "legs_model" ] = self.legdmg1;
temp_array[ "right_arm" ][ "spawn_tags_array" ] = [];
temp_array[ "right_arm" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_right_arm;
}
if ( gib_ref == "left_arm" && isDefined( self.torsodmg3 ) && isDefined( self.legdmg1 ) && isDefined( self.gibspawn2 ) && isDefined( self.gibspawntag2 ) )
{
temp_array[ "left_arm" ][ "body_model" ] = self.torsodmg3;
temp_array[ "left_arm" ][ "legs_model" ] = self.legdmg1;
temp_array[ "left_arm" ][ "spawn_tags_array" ] = [];
temp_array[ "left_arm" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_left_arm;
}
if ( gib_ref == "right_leg" && isDefined( self.torsodmg1 ) && isDefined( self.legdmg2 ) && isDefined( self.gibspawn3 ) && isDefined( self.gibspawntag3 ) )
{
temp_array[ "right_leg" ][ "body_model" ] = self.torsodmg1;
temp_array[ "right_leg" ][ "legs_model" ] = self.legdmg2;
temp_array[ "right_leg" ][ "spawn_tags_array" ] = [];
temp_array[ "right_leg" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_right_leg;
}
if ( gib_ref == "left_leg" && isDefined( self.torsodmg1 ) && isDefined( self.legdmg3 ) && isDefined( self.gibspawn4 ) && isDefined( self.gibspawntag4 ) )
{
temp_array[ "left_leg" ][ "body_model" ] = self.torsodmg1;
temp_array[ "left_leg" ][ "legs_model" ] = self.legdmg3;
temp_array[ "left_leg" ][ "spawn_tags_array" ] = [];
temp_array[ "left_leg" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_left_leg;
}
if ( gib_ref == "no_legs" && isDefined( self.torsodmg1 ) && isDefined( self.legdmg4 ) && isDefined( self.gibspawn4 ) && isDefined( self.gibspawn3 ) && isDefined( self.gibspawntag3 ) && isDefined( self.gibspawntag4 ) )
{
temp_array[ "no_legs" ][ "body_model" ] = self.torsodmg1;
temp_array[ "no_legs" ][ "legs_model" ] = self.legdmg4;
temp_array[ "no_legs" ][ "spawn_tags_array" ] = [];
temp_array[ "no_legs" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_right_leg;
temp_array[ "no_legs" ][ "spawn_tags_array" ][ 1 ] = level._zombie_gib_piece_index_left_leg;
}
if ( gib_ref == "guts" && isDefined( self.torsodmg4 ) && isDefined( self.legdmg1 ) )
{
temp_array[ "guts" ][ "body_model" ] = self.torsodmg4;
temp_array[ "guts" ][ "legs_model" ] = self.legdmg1;
temp_array[ "guts" ][ "spawn_tags_array" ] = [];
temp_array[ "guts" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_guts;
if ( isDefined( self.gibspawn2 ) && isDefined( self.gibspawntag2 ) )
{
temp_array[ "guts" ][ "spawn_tags_array" ][ 1 ] = level._zombie_gib_piece_index_left_arm;
}
}
if ( gib_ref == "head" && isDefined( self.torsodmg5 ) && isDefined( self.legdmg1 ) )
{
temp_array[ "head" ][ "body_model" ] = self.torsodmg5;
temp_array[ "head" ][ "legs_model" ] = self.legdmg1;
temp_array[ "head" ][ "spawn_tags_array" ] = [];
temp_array[ "head" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_head;
if ( isDefined( self.hat_gibbed ) && !self.hat_gibbed && isDefined( self.gibspawn5 ) && isDefined( self.gibspawntag5 ) )
{
temp_array[ "head" ][ "spawn_tags_array" ][ 1 ] = level._zombie_gib_piece_index_hat;
}
}
if ( isDefined( temp_array[ gib_ref ] ) )
{
return temp_array[ gib_ref ];
}
else
{
return undefined;
}
}
throw_gib( limb_tags_array )
{
if ( isDefined( limb_tags_array ) )
{
if ( isDefined( level.track_gibs ) )
{
level [[ level.track_gibs ]]( self, limb_tags_array );
}
if ( isDefined( self.launch_gib_up ) )
{
self gib( "up", limb_tags_array );
return;
}
else
{
self gib( "normal", limb_tags_array );
}
}
}

View File

@ -0,0 +1,510 @@
#include maps/mp/animscripts/dog_stop;
#include maps/mp/animscripts/utility;
#include common_scripts/utility;
main()
{
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
/#
if ( !debug_allow_combat() )
{
combatidle();
return;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
/#
assert( isDefined( self.enemy ) );
#/
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
{
self meleebiteattackplayer( self.enemy );
}
}
combatidle()
{
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics" );
idleanim = "zm_combat_attackidle";
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstatefromasd( idleanim );
maps/mp/animscripts/zm_shared::donotetracks( "attack_combat" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
}
shouldwaitincombatidle()
{
if ( isDefined( level.hostmigrationtimer ) )
{
return 1;
}
/#
if ( isDefined( self.enemy ) )
{
assert( isalive( self.enemy ) );
}
#/
if ( isDefined( self.enemy.dogattackallowtime ) )
{
return getTime() < self.enemy.dogattackallowtime;
}
}
setnextdogattackallowtime( time )
{
self.dogattackallowtime = getTime() + time;
}
meleebiteattackplayer( player )
{
self animmode( "gravity", 0 );
self.safetochangescript = 0;
prepareattackplayer( player );
attack_time = 1,2 + randomfloat( 0,4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstatefromasd( "zm_combat_attackidle" );
maps/mp/animscripts/zm_shared::donotetracksfortime( attack_time, "attack_combat", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
self.safetochangescript = 1;
self animmode( "none", 0 );
}
meleebiteattackplayer2( player )
{
attackrangebuffer = 30;
for ( ;; )
{
if ( !isalive( self.enemy ) )
{
break;
}
else meleerange = self.meleeattackdist + attackrangebuffer;
if ( isDefined( player.syncedmeleetarget ) && player.syncedmeleetarget != self )
{
if ( checkendcombat( meleerange ) )
{
break;
}
else combatidle();
continue;
}
else
{
if ( self shouldwaitincombatidle() )
{
combatidle();
break;
}
else
{
self set_orient_mode( "face enemy" );
self animmode( "gravity" );
self.safetochangescript = 0;
/#
if ( getDvarInt( "debug_dog_sound" ) )
{
iprintln( "dog " + self getentnum() + " attack player " + getTime() );
#/
}
player setnextdogattackallowtime( 200 );
if ( dog_cant_kill_in_one_hit( player ) )
{
level.lastdogmeleeplayertime = getTime();
level.dogmeleeplayercounter++;
if ( use_low_attack() )
{
self animmode( "angle deltas" );
self setanimstatefromasd( "zm_combat_attack_player_close_range" );
domeleeafterwait( 0,1 );
maps/mp/animscripts/zm_shared::donotetracksfortime( 1,4, "attack_combat" );
self animmode( "gravity" );
}
else
{
attack_time = 1,2 + randomfloat( 0,4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstatefromasd( "zm_combat_attackidle" );
domeleeafterwait( 0,1 );
maps/mp/animscripts/zm_shared::donotetracksfortime( attack_time, "attack_combat", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
}
else
{
self thread dog_melee_death( player );
player.attacked_by_dog = 1;
self thread clear_player_attacked_by_dog_on_death( player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_attack_player" );
self setanimstate( "combat_attack_player" );
self maps/mp/animscripts/shared::donotetracks( "done", ::handlemeleefinishattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_player notify done." );
self notify( "dog_no_longer_melee_able" );
self setcandamage( 1 );
self unlink();
}
self.safetochangescript = 1;
if ( checkendcombat( meleerange ) )
{
break;
}
}
}
else
{
}
}
self.safetochangescript = 1;
self animmode( "none" );
}
domeleeafterwait( time )
{
self endon( "death" );
wait time;
hitent = self melee();
if ( isDefined( hitent ) )
{
if ( isplayer( hitent ) )
{
hitent shellshock( "dog_bite", 1 );
}
}
}
handlemeleebiteattacknotetracks2( note, player )
{
if ( note == "dog_melee" )
{
self melee( anglesToForward( self.angles ) );
}
}
handlemeleebiteattacknotetracks( note, player )
{
switch( note )
{
case "dog_melee":
if ( !isDefined( level.dogmeleebiteattacktime ) )
{
level.dogmeleebiteattacktime = getTime() - level.dogmeleebiteattacktimestart;
level.dogmeleebiteattacktime += 50;
}
hitent = self melee( anglesToForward( self.angles ) );
if ( isDefined( hitent ) )
{
if ( isplayer( hitent ) )
{
hitent shellshock( "dog_bite", 1 );
}
}
else
{
if ( isDefined( level.dog_melee_miss ) )
{
self [[ level.dog_melee_miss ]]( player );
}
}
break;
case "stop_tracking":
melee_time = 200;
if ( !isDefined( level.dogmeleebiteattacktime ) )
{
level.dogmeleebiteattacktimestart = getTime();
}
else
{
melee_time = level.dogmeleebiteattacktime;
}
self thread orienttoplayerdeadreckoning( player, melee_time );
break;
}
}
handlemeleefinishattacknotetracks( note, player )
{
switch( note )
{
case "dog_melee":
if ( !isDefined( level.dogmeleefinishattacktime ) )
{
level.dogmeleefinishattacktime = getTime() - level.dogmeleefinishattacktimestart;
level.dogmeleefinishattacktime += 50;
}
hitent = self melee( anglesToForward( self.angles ) );
if ( isDefined( hitent ) && isalive( player ) )
{
if ( hitent == player )
{
break;
}
else }
else attackmiss();
return 1;
case "dog_early":
self notify( "dog_early_notetrack" );
debug_anim_print( "dog_combat::handleMeleeFinishAttackNoteTracks() - Setting combat_attack_player_early" );
self setanimstate( "combat_attack_player_early" );
break;
case "dog_lunge":
thread set_melee_timer( player );
debug_anim_print( "dog_combat::handleMeleeFinishAttackNoteTracks() - Setting combat_attack_player_lunge" );
self setanimstate( "combat_attack_player_lunge" );
break;
case "dogbite_damage":
self thread killplayer( player );
break;
case "stop_tracking":
melee_time = 200;
if ( !isDefined( level.dogmeleefinishattacktime ) )
{
level.dogmeleefinishattacktimestart = getTime();
}
else
{
melee_time = level.dogmeleefinishattacktime;
}
self thread orienttoplayerdeadreckoning( player, melee_time );
break;
}
}
orienttoplayerdeadreckoning( player, time_till_bite )
{
enemy_attack_current_origin = player.origin;
enemy_attack_current_time = getTime();
enemy_motion_time_delta = enemy_attack_current_time - self.enemy_attack_start_time;
enemy_motion_direction = enemy_attack_current_origin - self.enemy_attack_start_origin;
if ( enemy_motion_time_delta == 0 )
{
enemy_predicted_position = player.origin;
}
else
{
enemy_velocity = enemy_motion_direction / enemy_motion_time_delta;
enemy_predicted_position = player.origin + ( enemy_velocity * time_till_bite );
}
self set_orient_mode( "face point", enemy_predicted_position );
}
checkendcombat( meleerange )
{
if ( !isDefined( self.enemy ) )
{
return 0;
}
disttotargetsq = distancesquared( self.origin, self.enemy.origin );
return disttotargetsq > ( meleerange * meleerange );
}
use_low_attack( player )
{
height_diff = self.enemy_attack_start_origin[ 2 ] - self.origin[ 2 ];
low_enough = 30;
if ( height_diff < low_enough && self.enemy_attack_start_stance == "prone" )
{
return 1;
}
melee_origin = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + 65 );
enemy_origin = ( self.enemy.origin[ 0 ], self.enemy.origin[ 1 ], self.enemy.origin[ 2 ] + 32 );
if ( !bullettracepassed( melee_origin, enemy_origin, 0, self ) )
{
return 1;
}
return 0;
}
prepareattackplayer( player )
{
level.dog_death_quote = &"SCRIPT_PLATFORM_DOG_DEATH_DO_NOTHING";
distancetotarget = distance( self.origin, self.enemy.origin );
targetheight = abs( self.enemy.origin[ 2 ] - self.origin[ 2 ] );
self.enemy_attack_start_distance = distancetotarget;
self.enemy_attack_start_origin = player.origin;
self.enemy_attack_start_time = getTime();
self.enemy_attack_start_stance = player getstance();
}
attackteleportthread( offset )
{
self endon( "death" );
self endon( "killanimscript" );
reps = 5;
increment = ( offset[ 0 ] / reps, offset[ 1 ] / reps, offset[ 2 ] / reps );
i = 0;
while ( i < reps )
{
self teleport( self.origin + increment );
wait 0,05;
i++;
}
}
player_attacked()
{
if ( isalive( self ) )
{
return self meleebuttonpressed();
}
}
set_melee_timer( player )
{
wait 0,15;
self.melee_able_timer = getTime();
}
clear_player_attacked_by_dog_on_death( player )
{
self waittill( "death" );
player.attacked_by_dog = undefined;
}
dog_cant_kill_in_one_hit( player )
{
return 1;
if ( isDefined( player.dogs_dont_instant_kill ) )
{
/#
assert( player.dogs_dont_instant_kill, "Dont set player.dogs_dont_instant_kill to false, set to undefined" );
#/
return 1;
}
if ( ( getTime() - level.lastdogmeleeplayertime ) > 8000 )
{
level.dogmeleeplayercounter = 0;
}
if ( level.dogmeleeplayercounter < level.dog_hits_before_kill )
{
return player.health > 25;
}
}
dog_melee_death( player )
{
self endon( "killanimscript" );
self endon( "dog_no_longer_melee_able" );
pressed = 0;
press_time = anim.dog_presstime;
self waittill( "dog_early_notetrack" );
while ( player player_attacked() )
{
wait 0,05;
}
for ( ;; )
{
if ( !pressed )
{
if ( player player_attacked() )
{
pressed = 1;
if ( isDefined( self.melee_able_timer ) && isalive( player ) )
{
if ( ( getTime() - self.melee_able_timer ) <= press_time )
{
player.player_view.custom_dog_save = "neck_snap";
self notify( "melee_stop" );
debug_anim_print( "dog_combat::dog_melee_death() - Setting combat_player_neck_snap" );
self setanimstate( "combat_player_neck_snap" );
self waittillmatch( "done" );
return "dog_death";
debug_anim_print( "dog_combat::dog_melee_death() - combat_player_neck_snap notify done." );
self playsound( "aml_dog_neckbreak" );
self setcandamage( 1 );
self.a.nodeath = 1;
dif = player.origin - self.origin;
dif = ( dif[ 0 ], dif[ 1 ], 0 );
self dodamage( self.health + 503, self geteye() - dif, player );
self notify( "killanimscript" );
}
else
{
debug_anim_print( "dog_combat::dog_melee_death() - Setting combat_player_neck_snap" );
self setanimstate( "combat_attack_player" );
level.dog_death_quote = &"SCRIPT_PLATFORM_DOG_DEATH_TOO_LATE";
}
return;
}
level.dog_death_quote = &"SCRIPT_PLATFORM_DOG_DEATH_TOO_SOON";
debug_anim_print( "dog_combat::dog_melee_death() - Setting combat_player_neck_miss" );
self setanimstate( "combat_player_neck_miss" );
return;
}
}
else
{
if ( !player player_attacked() )
{
pressed = 0;
}
}
wait 0,05;
}
}
attackmiss()
{
if ( isDefined( self.enemy ) )
{
forward = anglesToForward( self.angles );
dirtoenemy = self.enemy.origin - ( self.origin + vectorScale( forward, 50 ) );
if ( vectordot( dirtoenemy, forward ) > 0 )
{
debug_anim_print( "dog_combat::attackMiss() - Setting combat_attack_miss" );
self setanimstate( "combat_attack_miss" );
self thread maps/mp/animscripts/dog_stop::lookattarget( "normal" );
}
else self.skipstartmove = 1;
self thread attackmisstracktargetthread();
if ( ( ( dirtoenemy[ 0 ] * forward[ 1 ] ) - ( dirtoenemy[ 1 ] * forward[ 0 ] ) ) > 0 )
{
debug_anim_print( "dog_combat::attackMiss() - Setting combat_attack_miss_right" );
self setanimstate( "combat_attack_miss_right" );
}
else
{
debug_anim_print( "dog_combat::attackMiss() - Setting combat_attack_miss_left" );
self setanimstate( "combat_attack_miss_left" );
}
}
else
{
debug_anim_print( "dog_combat::attackMiss() - Setting combat_attack_miss" );
self setanimstate( "combat_attack_miss" );
}
self maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_combat::attackMiss() - attackMiss notify done." );
self notify( "stop tracking" );
debug_anim_print( "dog_combat::attackMiss() - Stopped tracking" );
}
attackmisstracktargetthread()
{
self endon( "killanimscript" );
wait 0,6;
self set_orient_mode( "face enemy" );
}
killplayer( player )
{
self endon( "pvd_melee_interrupted" );
player.specialdeath = 1;
player setcandamage( 1 );
wait 1;
damage = player.health + 1;
if ( !isalive( player ) )
{
return;
}
}

View File

@ -0,0 +1,30 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/utility;
main()
{
debug_anim_print( "dog_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isDefined( self.a.nodeath ) )
{
/#
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
#/
wait 3;
return;
}
self unlink();
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self.enemy.syncedmeleetarget = undefined;
}
death_anim = "death_" + getanimdirection( self.damageyaw );
/#
println( death_anim );
#/
self animmode( "gravity" );
debug_anim_print( "dog_death::main() - Setting " + death_anim );
self setanimstatefromasd( death_anim );
maps/mp/animscripts/zm_shared::donotetracks( "dead_dog" );
}

View File

@ -0,0 +1,6 @@
main()
{
self endon( "killanimscript" );
self endon( "stop_flashbang_effect" );
}

View File

@ -0,0 +1,61 @@
#include maps/mp/animscripts/dog_move;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
main()
{
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps/mp/animscripts/dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogattackplayerdist = 102;
level.dogattackplayercloserangedist = 102;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "walk";
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416,82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "zombiedog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isDefined( level.dog_hits_before_kill ) )
{
level.dog_hits_before_kill = 1;
}
}
setmeleeattackdist()
{
self endon( "death" );
while ( 1 )
{
if ( isDefined( self.enemy ) )
{
if ( isplayer( self.enemy ) )
{
self.meleeattackdist = 64;
break;
}
else
{
self.meleeattackdist = 102;
}
}
wait 1;
}
}

View File

@ -0,0 +1,14 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_jump::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
self setanimstatefromasd( "zm_traverse_wallhop" );
maps/mp/animscripts/zm_shared::donotetracks( "traverse_wallhop" );
self.safetochangescript = 1;
}

View File

@ -0,0 +1,259 @@
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/dog_stop;
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
setup_sound_variables()
{
level.dog_sounds[ "far" ] = spawnstruct();
level.dog_sounds[ "close" ] = spawnstruct();
level.dog_sounds[ "close" ].minrange = 0;
level.dog_sounds[ "close" ].maxrange = 500;
level.dog_sounds[ "close" ].sound = "aml_dog_bark_close";
level.dog_sounds[ "close" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "close" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "close" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "close" ].minrangesqr = level.dog_sounds[ "close" ].minrange * level.dog_sounds[ "close" ].minrange;
level.dog_sounds[ "close" ].maxrangesqr = level.dog_sounds[ "close" ].maxrange * level.dog_sounds[ "close" ].maxrange;
level.dog_sounds[ "far" ].minrange = 500;
level.dog_sounds[ "far" ].maxrange = 0;
level.dog_sounds[ "far" ].sound = "aml_dog_bark";
level.dog_sounds[ "far" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "far" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "far" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "far" ].minrangesqr = level.dog_sounds[ "far" ].minrange * level.dog_sounds[ "far" ].minrange;
level.dog_sounds[ "far" ].maxrangesqr = level.dog_sounds[ "far" ].maxrange * level.dog_sounds[ "far" ].maxrange;
}
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_move::main()" );
self setaimanimweights( 0, 0 );
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
if ( !isDefined( self.traversecomplete ) && !isDefined( self.skipstartmove ) && self.a.movement == "run" && do_movement )
{
self startmove();
blendtime = 0;
}
else
{
blendtime = 0,2;
}
self.traversecomplete = undefined;
self.skipstartmove = undefined;
if ( do_movement )
{
if ( self.a.movement == "run" )
{
debug_anim_print( "dog_move::main() - Setting move_run" );
self setanimstatefromasd( "zm_move_run" );
maps/mp/animscripts/zm_shared::donotetracksfortime( 0,1, "move_run" );
debug_anim_print( "dog_move::main() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::main() - Setting move_start " );
self setanimstatefromasd( "zm_move_walk" );
maps/mp/animscripts/zm_shared::donotetracks( "move_walk" );
}
}
self thread maps/mp/animscripts/dog_stop::lookattarget( "normal" );
while ( 1 )
{
self moveloop();
if ( self.a.movement == "run" )
{
if ( self.disablearrivals == 0 )
{
self thread stopmove();
}
self waittill( "run" );
}
}
}
moveloop()
{
self endon( "killanimscript" );
self endon( "stop_soon" );
while ( 1 )
{
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
while ( !do_movement )
{
self setaimanimweights( 0, 0 );
self setanimstatefromasd( "zm_stop_idle" );
maps/mp/animscripts/zm_shared::donotetracks( "stop_idle" );
}
if ( self.disablearrivals )
{
self.stopanimdistsq = 0;
}
else
{
self.stopanimdistsq = level.dogstoppingdistsq;
}
if ( self.a.movement == "run" )
{
debug_anim_print( "dog_move::moveLoop() - Setting move_run" );
self setanimstatefromasd( "zm_move_run" );
maps/mp/animscripts/zm_shared::donotetracksfortime( 0,2, "move_run" );
debug_anim_print( "dog_move::moveLoop() - move_run wait 0.2 done " );
continue;
}
else
{
/#
assert( self.a.movement == "walk" );
#/
debug_anim_print( "dog_move::moveLoop() - Setting move_walk " );
self setanimstatefromasd( "zm_move_walk" );
maps/mp/animscripts/zm_shared::donotetracksfortime( 0,1, "move_walk" );
if ( self need_to_run() )
{
self.a.movement = "run";
self notify( "dog_running" );
}
debug_anim_print( "dog_move::moveLoop() - move_walk wait 0.2 done " );
}
}
}
startmovetracklookahead()
{
self endon( "killanimscript" );
i = 0;
while ( i < 2 )
{
lookaheadangle = vectorToAngle( self.lookaheaddir );
self set_orient_mode( "face angle", lookaheadangle );
i++;
}
}
startmove()
{
debug_anim_print( "dog_move::startMove() - Setting move_start " );
self setanimstatefromasd( "zm_move_start" );
maps/mp/animscripts/zm_shared::donotetracks( "move_start" );
debug_anim_print( "dog_move::startMove() - move_start notify done." );
self animmode( "none" );
self set_orient_mode( "face motion" );
}
stopmove()
{
self endon( "killanimscript" );
self endon( "run" );
debug_anim_print( "dog_move::stopMove() - Setting move_stop" );
self setanimstatefromasd( "zm_move_stop" );
maps/mp/animscripts/zm_shared::donotetracks( "move_stop" );
debug_anim_print( "dog_move::stopMove() - move_stop notify done." );
}
getenemydistancesqr()
{
if ( isDefined( self.enemy ) )
{
return distancesquared( self.origin, self.enemy.origin );
}
return 100000000;
}
getsoundkey( distancesqr )
{
keys = getarraykeys( level.dog_sounds );
i = 0;
while ( i < keys.size )
{
sound_set = level.dog_sounds[ keys[ i ] ];
if ( sound_set.minrangesqr > distancesqr )
{
i++;
continue;
}
else if ( sound_set.maxrangesqr && sound_set.maxrangesqr < distancesqr )
{
i++;
continue;
}
else
{
return keys[ i ];
}
i++;
}
return keys[ keys.size - 1 ];
}
need_to_run()
{
run_dist_squared = 147456;
if ( getDvar( "scr_dog_run_distance" ) != "" )
{
dist = getDvarInt( "scr_dog_run_distance" );
run_dist_squared = dist * dist;
}
run_yaw = 20;
run_pitch = 30;
run_height = 64;
if ( self.a.movement != "walk" )
{
return 0;
}
if ( self.health < self.maxhealth )
{
return 1;
}
if ( !isDefined( self.enemy ) || !isalive( self.enemy ) )
{
return 0;
}
if ( !self cansee( self.enemy ) )
{
return 0;
}
dist = distancesquared( self.origin, self.enemy.origin );
if ( dist > run_dist_squared )
{
return 0;
}
height = self.origin[ 2 ] - self.enemy.origin[ 2 ];
if ( abs( height ) > run_height )
{
return 0;
}
yaw = self maps/mp/animscripts/zm_utility::absyawtoenemy();
if ( yaw > run_yaw )
{
return 0;
}
pitch = angleClamp180( vectorToAngle( self.origin - self.enemy.origin )[ 0 ] );
if ( abs( pitch ) > run_pitch )
{
return 0;
}
return 1;
}

View File

@ -0,0 +1,8 @@
#include maps/mp/animscripts/utility;
main()
{
debug_anim_print( "dog_pain::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
}

View File

@ -0,0 +1,148 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
main()
{
debug_anim_print( "dog_stop::main()" );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
self thread lookattarget( "attackIdle" );
while ( 1 )
{
if ( shouldattackidle() )
{
self randomattackidle();
maps/mp/animscripts/zm_shared::donotetracks( "attack_idle", ::dogidlenotetracks );
}
else
{
self set_orient_mode( "face current" );
debug_anim_print( "dog_stop::main() - Setting stop_idle" );
self notify( "stop tracking" );
self setaimanimweights( 0, 0 );
self setanimstatefromasd( "zm_stop_idle" );
maps/mp/animscripts/zm_shared::donotetracksfortime( 0,2, "stop_idle", ::dogidlenotetracks );
self thread lookattarget( "attackIdle" );
}
debug_anim_print( "dog_stop::main() - stop idle loop notify done." );
}
}
dogidlenotetracks( note )
{
if ( note == "breathe_fire" )
{
if ( isDefined( level._effect[ "dog_breath" ] ) )
{
self.breath_fx = spawn( "script_model", self gettagorigin( "TAG_MOUTH_FX" ) );
self.breath_fx.angles = self gettagangles( "TAG_MOUTH_FX" );
self.breath_fx setmodel( "tag_origin" );
self.breath_fx linkto( self, "TAG_MOUTH_FX" );
playfxontag( level._effect[ "dog_breath" ], self.breath_fx, "tag_origin" );
}
}
}
isfacingenemy( tolerancecosangle )
{
/#
assert( isDefined( self.enemy ) );
#/
vectoenemy = self.enemy.origin - self.origin;
disttoenemy = length( vectoenemy );
if ( disttoenemy < 1 )
{
return 1;
}
forward = anglesToForward( self.angles );
val1 = ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] );
val2 = ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy;
return ( ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy ) > tolerancecosangle;
}
randomattackidle()
{
if ( isfacingenemy( -0,5 ) )
{
self set_orient_mode( "face current" );
}
else
{
self set_orient_mode( "face enemy" );
}
if ( should_growl() )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl" );
self setanimstatefromasd( "zm_stop_attackidle_growl" );
return;
}
idlechance = 33;
barkchance = 66;
if ( isDefined( self.mode ) )
{
if ( self.mode == "growl" )
{
idlechance = 15;
barkchance = 30;
}
else
{
if ( self.mode == "bark" )
{
idlechance = 15;
barkchance = 85;
}
}
}
rand = randomint( 100 );
if ( rand < idlechance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle" );
self setanimstatefromasd( "zm_stop_attackidle" );
}
else if ( rand < barkchance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_bark " );
self setanimstatefromasd( "zm_stop_attackidle_bark" );
}
else
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl " );
self setanimstatefromasd( "zm_stop_attackidle_growl" );
}
}
shouldattackidle()
{
if ( isDefined( self.enemy ) && isalive( self.enemy ) )
{
return distancesquared( self.origin, self.enemy.origin ) < 1000000;
}
}
should_growl()
{
if ( isDefined( self.script_growl ) )
{
return 1;
}
if ( !isalive( self.enemy ) )
{
return 1;
}
return !self cansee( self.enemy );
}
lookattarget( lookposeset )
{
self endon( "killanimscript" );
self endon( "stop tracking" );
debug_anim_print( "dog_stop::lookAtTarget() - Starting look at " + lookposeset );
self.rightaimlimit = 90;
self.leftaimlimit = -90;
self.upaimlimit = 45;
self.downaimlimit = -45;
self maps/mp/animscripts/shared::setanimaimweight( 1, 0,2 );
self maps/mp/animscripts/shared::trackloop();
}

View File

@ -0,0 +1,136 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_turn::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
deltayaw = self getdeltaturnyaw();
if ( need_to_turn_around( deltayaw ) )
{
turn_180( deltayaw );
}
else
{
turn_90( deltayaw );
}
move_out_of_turn();
self.skipstartmove = 1;
self.safetochangescript = 1;
}
need_to_turn_around( deltayaw )
{
angle = getDvarFloat( "dog_turn180_angle" );
if ( deltayaw > angle || deltayaw < ( -1 * angle ) )
{
debug_turn_print( "need_to_turn_around: " + deltayaw + " YES" );
return 1;
}
debug_turn_print( "need_to_turn_around: " + deltayaw + " NO" );
return 0;
}
do_turn_anim( stopped_anim, run_anim, wait_time, run_wait_time )
{
speed = length( self getvelocity() );
do_anim = stopped_anim;
if ( level.dogrunturnspeed < speed )
{
do_anim = run_anim;
wait_time = run_wait_time;
}
debug_anim_print( "dog_move::do_turn_anim() - Setting " + do_anim );
self setanimstatefromasd( do_anim );
maps/mp/animscripts/zm_shared::donotetracksfortime( run_wait_time, "move_turn" );
debug_anim_print( "dog_move::turn_around_right() - done with " + do_anim + " wait time " + run_wait_time );
}
turn_left()
{
self do_turn_anim( "move_turn_left", "move_run_turn_left", 0,5, 0,5 );
}
turn_right()
{
self do_turn_anim( "move_turn_right", "move_run_turn_right", 0,5, 0,5 );
}
turn_180_left()
{
self do_turn_anim( "move_turn_around_left", "move_run_turn_around_left", 0,5, 0,7 );
}
turn_180_right()
{
self do_turn_anim( "move_turn_around_right", "move_run_turn_around_right", 0,5, 0,7 );
}
move_out_of_turn()
{
if ( self.a.movement == "run" )
{
debug_anim_print( "dog_move::move_out_of_turn() - Setting move_run" );
self setanimstatefromasd( "zm_move_run" );
maps/mp/animscripts/zm_shared::donotetracksfortime( 0,1, "move_run" );
debug_anim_print( "dog_move::move_out_of_turn() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::move_out_of_turn() - Setting move_start " );
self setanimstatefromasd( "zm_move_walk" );
maps/mp/animscripts/zm_shared::donotetracks( "move_walk" );
}
}
turn_90( deltayaw )
{
self animmode( "zonly_physics" );
debug_turn_print( "turn_90 deltaYaw: " + deltayaw );
if ( deltayaw > getDvarFloat( "dog_turn90_angle" ) )
{
debug_turn_print( "turn_90 left", 1 );
self turn_left();
}
else
{
debug_turn_print( "turn_90 right", 1 );
self turn_right();
}
}
turn_180( deltayaw )
{
self animmode( "zonly_physics" );
debug_turn_print( "turn_180 deltaYaw: " + deltayaw );
if ( deltayaw > 177 || deltayaw < -177 )
{
if ( randomint( 2 ) == 0 )
{
debug_turn_print( "turn_around random right", 1 );
self turn_180_right();
}
else
{
debug_turn_print( "turn_around random left", 1 );
self turn_180_left();
}
}
else
{
if ( deltayaw > getDvarFloat( "dog_turn180_angle" ) )
{
debug_turn_print( "turn_around left", 1 );
self turn_180_left();
return;
}
else
{
debug_turn_print( "turn_around right", 1 );
self turn_180_right();
}
}
}

View File

@ -0,0 +1,6 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
}

View File

@ -0,0 +1,158 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/zm_init;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
main()
{
self.a = spawnstruct();
self.team = level.zombie_team;
firstinit();
self.a.pose = "stand";
self.a.movement = "stop";
self.a.state = "stop";
self.a.special = "none";
self.a.combatendtime = getTime();
self.a.script = "init";
self.a.alertness = "casual";
self.a.lastenemytime = getTime();
self.a.forced_cover = "none";
self.a.desired_script = "none";
self.a.current_script = "none";
self.a.lookangle = 0;
self.a.paintime = 0;
self.a.nextgrenadetrytime = 0;
self.walk = 0;
self.sprint = 0;
self.a.runblendtime = 0,2;
self.a.flamepaintime = 0;
self.a.postscriptfunc = undefined;
self.a.stance = "stand";
self._animactive = 0;
self thread deathnotify();
self.baseaccuracy = self.accuracy;
if ( !isDefined( self.script_accuracy ) )
{
self.script_accuracy = 1;
}
self.a.misstime = 0;
self.a.yawtransition = "none";
self.a.nodeath = 0;
self.a.misstime = 0;
self.a.misstimedebounce = 0;
self.a.disablepain = 0;
self.accuracystationarymod = 1;
self.chatinitialized = 0;
self.sightpostime = 0;
self.sightposleft = 1;
self.precombatrunenabled = 1;
self.is_zombie = 1;
self.a.crouchpain = 0;
self.a.nextstandinghitdying = 0;
if ( !isDefined( self.script_forcegrenade ) )
{
self.script_forcegrenade = 0;
}
/#
self.a.lastdebugprint = "";
#/
self.lastenemysighttime = 0;
self.combattime = 0;
self.coveridleselecttime = -696969;
self.old = spawnstruct();
self.reacquire_state = 0;
self.a.allow_shooting = 0;
}
donothing()
{
}
empty( one, two, three, whatever )
{
}
clearenemy()
{
self notify( "stop waiting for enemy to die" );
self endon( "stop waiting for enemy to die" );
self.sightenemy waittill( "death" );
self.sightpos = undefined;
self.sighttime = 0;
self.sightenemy = undefined;
}
deathnotify()
{
self waittill( "death", other );
self notify( anim.scriptchange );
}
firstinit()
{
if ( isDefined( anim.notfirsttime ) )
{
return;
}
anim.notfirsttime = 1;
anim.usefacialanims = 0;
if ( !isDefined( anim.dog_health ) )
{
anim.dog_health = 1;
}
if ( !isDefined( anim.dog_presstime ) )
{
anim.dog_presstime = 350;
}
if ( !isDefined( anim.dog_hits_before_kill ) )
{
anim.dog_hits_before_kill = 1;
}
level.nextgrenadedrop = randomint( 3 );
level.lastplayersighted = 100;
anim.defaultexception = ::empty;
setdvar( "scr_expDeathMayMoveCheck", "on" );
anim.lastsidestepanim = 0;
anim.meleerange = 64;
anim.meleerangesq = anim.meleerange * anim.meleerange;
anim.standrangesq = 262144;
anim.chargerangesq = 40000;
anim.chargelongrangesq = 262144;
anim.aivsaimeleerangesq = 160000;
anim.combatmemorytimeconst = 10000;
anim.combatmemorytimerand = 6000;
anim.scriptchange = "script_change";
anim.lastgibtime = 0;
anim.gibdelay = 3000;
anim.mingibs = 2;
anim.maxgibs = 4;
anim.totalgibs = randomintrange( anim.mingibs, anim.maxgibs );
anim.corner_straight_yaw_limit = 36;
if ( !isDefined( anim.optionalstepeffectfunction ) )
{
anim.optionalstepeffects = [];
anim.optionalstepeffectfunction = ::empty;
}
anim.notetracks = [];
maps/mp/animscripts/zm_shared::registernotetracks();
if ( !isDefined( level.flag ) )
{
level.flag = [];
level.flags_lock = [];
}
level.painai = undefined;
anim.maymovecheckenabled = 1;
anim.badplaces = [];
anim.badplaceint = 0;
anim.covercrouchleanpitch = -55;
anim.lastcarexplosiontime = -100000;
}
onplayerconnect()
{
player = self;
firstinit();
player.invul = 0;
}

View File

@ -0,0 +1,6 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
}

View File

@ -0,0 +1,304 @@
#include maps/mp/animscripts/zm_combat;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
meleecombat()
{
self endon( "end_melee" );
self endon( "killanimscript" );
/#
assert( canmeleeanyrange() );
#/
self orientmode( "face enemy" );
if ( is_true( self.sliding_on_goo ) )
{
self animmode( "slide" );
}
else
{
self animmode( "zonly_physics" );
}
for ( ;; )
{
if ( isDefined( self.marked_for_death ) )
{
return;
}
if ( isDefined( self.enemy ) )
{
angles = vectorToAngle( self.enemy.origin - self.origin );
self orientmode( "face angle", angles[ 1 ] );
}
if ( isDefined( self.zmb_vocals_attack ) )
{
self playsound( self.zmb_vocals_attack );
}
if ( isDefined( self.nochangeduringmelee ) && self.nochangeduringmelee )
{
self.safetochangescript = 0;
}
if ( isDefined( self.is_inert ) && self.is_inert )
{
return;
}
set_zombie_melee_anim_state( self );
if ( isDefined( self.melee_anim_func ) )
{
self thread [[ self.melee_anim_func ]]();
}
while ( 1 )
{
self waittill( "melee_anim", note );
if ( note == "end" )
{
break;
}
else if ( note == "fire" )
{
if ( !isDefined( self.enemy ) )
{
break;
}
else if ( isDefined( self.dont_die_on_me ) && self.dont_die_on_me )
{
break;
}
else
{
self.enemy notify( "melee_swipe" );
oldhealth = self.enemy.health;
self melee();
if ( !isDefined( self.enemy ) )
{
break;
}
else if ( self.enemy.health >= oldhealth )
{
if ( isDefined( self.melee_miss_func ) )
{
self [[ self.melee_miss_func ]]();
break;
}
else
{
if ( isDefined( level.melee_miss_func ) )
{
self [[ level.melee_miss_func ]]();
}
}
}
/#
if ( getDvarInt( #"7F11F572" ) )
{
if ( self.enemy.health < oldhealth )
{
zombie_eye = self geteye();
player_eye = self.enemy geteye();
trace = bullettrace( zombie_eye, player_eye, 1, self );
hitpos = trace[ "position" ];
dist = distance( zombie_eye, hitpos );
iprintln( "melee HIT " + dist );
#/
}
}
continue;
}
else
{
if ( note == "stop" )
{
if ( !cancontinuetomelee() )
{
break;
}
}
}
else
{
}
}
}
if ( is_true( self.sliding_on_goo ) )
{
self orientmode( "face enemy" );
}
else self orientmode( "face default" );
if ( isDefined( self.nochangeduringmelee ) || self.nochangeduringmelee && is_true( self.sliding_on_goo ) )
{
if ( isDefined( self.enemy ) )
{
dist_sq = distancesquared( self.origin, self.enemy.origin );
if ( dist_sq > ( self.meleeattackdist * self.meleeattackdist ) )
{
self.safetochangescript = 1;
wait 0,1;
break;
}
else }
else self.safetochangescript = 1;
wait 0,1;
break;
}
else
{
}
}
if ( is_true( self.sliding_on_goo ) )
{
self animmode( "slide" );
}
else self animmode( "none" );
self thread maps/mp/animscripts/zm_combat::main();
}
cancontinuetomelee()
{
return canmeleeinternal( "already started" );
}
canmeleeanyrange()
{
return canmeleeinternal( "any range" );
}
canmeleedesperate()
{
return canmeleeinternal( "long range" );
}
canmelee()
{
return canmeleeinternal( "normal" );
}
canmeleeinternal( state )
{
if ( !issentient( self.enemy ) )
{
return 0;
}
if ( !isalive( self.enemy ) )
{
return 0;
}
if ( isDefined( self.disablemelee ) )
{
/#
assert( self.disablemelee );
#/
return 0;
}
yaw = abs( getyawtoenemy() );
if ( yaw > 60 || state != "already started" && yaw > 110 )
{
return 0;
}
enemypoint = self.enemy getorigin();
vectoenemy = enemypoint - self.origin;
self.enemydistancesq = lengthsquared( vectoenemy );
if ( self.enemydistancesq <= anim.meleerangesq )
{
if ( !ismeleepathclear( vectoenemy, enemypoint ) )
{
return 0;
}
return 1;
}
if ( state != "any range" )
{
chargerangesq = anim.chargerangesq;
if ( state == "long range" )
{
chargerangesq = anim.chargelongrangesq;
}
if ( self.enemydistancesq > chargerangesq )
{
return 0;
}
}
if ( state == "already started" )
{
return 0;
}
if ( isDefined( self.check_melee_path ) && self.check_melee_path )
{
if ( !ismeleepathclear( vectoenemy, enemypoint ) )
{
self notify( "melee_path_blocked" );
return 0;
}
}
if ( isDefined( level.can_melee ) )
{
if ( !( self [[ level.can_melee ]]() ) )
{
return 0;
}
}
return 1;
}
ismeleepathclear( vectoenemy, enemypoint )
{
dirtoenemy = vectornormalize( ( vectoenemy[ 0 ], vectoenemy[ 1 ], 0 ) );
meleepoint = enemypoint - ( dirtoenemy[ 0 ] * 28, dirtoenemy[ 1 ] * 28, 0 );
if ( !self isingoal( meleepoint ) )
{
return 0;
}
if ( self maymovetopoint( meleepoint ) )
{
return 1;
}
trace1 = bullettrace( self.origin + vectorScale( ( 0, 0, 1 ), 20 ), meleepoint + vectorScale( ( 0, 0, 1 ), 20 ), 1, self );
trace2 = bullettrace( self.origin + vectorScale( ( 0, 0, 1 ), 72 ), meleepoint + vectorScale( ( 0, 0, 1 ), 72 ), 1, self );
if ( isDefined( trace1[ "fraction" ] ) && trace1[ "fraction" ] == 1 && isDefined( trace2[ "fraction" ] ) && trace2[ "fraction" ] == 1 )
{
return 1;
}
if ( isDefined( trace1[ "entity" ] ) && trace1[ "entity" ] == self.enemy && isDefined( trace2[ "entity" ] ) && trace2[ "entity" ] == self.enemy )
{
return 1;
}
if ( isDefined( level.zombie_melee_in_water ) && level.zombie_melee_in_water )
{
if ( isDefined( trace1[ "surfacetype" ] ) && trace1[ "surfacetype" ] == "water" && isDefined( trace2[ "fraction" ] ) && trace2[ "fraction" ] == 1 )
{
return 1;
}
}
return 0;
}
set_zombie_melee_anim_state( zombie )
{
if ( isDefined( level.melee_anim_state ) )
{
melee_anim_state = self [[ level.melee_anim_state ]]();
}
if ( !isDefined( melee_anim_state ) )
{
if ( !zombie.has_legs && zombie.a.gib_ref == "no_legs" )
{
melee_anim_state = "zm_stumpy_melee";
break;
}
else
{
switch( zombie.zombie_move_speed )
{
case "walk":
melee_anim_state = append_missing_legs_suffix( "zm_walk_melee" );
break;
case "run":
case "sprint":
default:
melee_anim_state = append_missing_legs_suffix( "zm_run_melee" );
break;
}
}
}
zombie setanimstatefromasd( melee_anim_state );
}

View File

@ -0,0 +1,286 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/zm_run;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
main()
{
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
previousscript = self.a.script;
maps/mp/animscripts/zm_utility::initialize( "zombie_move" );
movemainloop();
}
movemainloop()
{
self endon( "killanimscript" );
self endon( "stop_soon" );
self.needs_run_update = 1;
self notify( "needs_run_update" );
self sidestepinit();
self thread trysidestepthread();
for ( ;; )
{
self maps/mp/animscripts/zm_run::moverun();
if ( isDefined( self.zombie_can_sidestep ) && self.zombie_can_sidestep )
{
self trysidestep();
}
}
}
sidestepinit()
{
self.a.steppeddir = 0;
self.a.lastsidesteptime = getTime();
}
trysidestepthread()
{
self endon( "death" );
self notify( "new_trySideStepThread" );
self endon( "new_trySideStepThread" );
if ( !isDefined( self.zombie_can_sidestep ) )
{
return 0;
}
if ( isDefined( self.zombie_can_sidestep ) && !self.zombie_can_sidestep )
{
return 0;
}
while ( 1 )
{
self trysidestep();
wait 0,05;
}
}
trysidestep()
{
if ( isDefined( self.shouldsidestepfunc ) )
{
self.sidesteptype = self [[ self.shouldsidestepfunc ]]();
}
else
{
self.sidesteptype = shouldsidestep();
}
if ( self.sidesteptype == "none" )
{
if ( isDefined( self.zombie_can_forwardstep ) && self.zombie_can_forwardstep )
{
self.sidesteptype = shouldforwardstep();
}
}
if ( self.sidesteptype == "none" )
{
return 0;
}
self.desiredstepdir = getdesiredsidestepdir( self.sidesteptype );
self.asd_name = "zm_" + self.sidesteptype + "_" + self.desiredstepdir;
self.substate_index = self getanimsubstatefromasd( self.asd_name );
self.stepanim = self getanimfromasd( self.asd_name, self.substate_index );
if ( !self checkroomforanim( self.stepanim ) )
{
return 0;
}
self.allowpain = 0;
self animcustom( ::dosidestep );
self waittill( "sidestep_done" );
self.allowpain = 1;
}
getdesiredsidestepdir( sidesteptype )
{
if ( sidesteptype == "roll" || sidesteptype == "phase" )
{
self.desiredstepdir = "forward";
return self.desiredstepdir;
}
/#
assert( sidesteptype == "step", "Unsupported SideStepType" );
#/
randomroll = randomfloat( 1 );
if ( self.a.steppeddir < 0 )
{
self.desiredstepdir = "right";
}
else if ( self.a.steppeddir > 0 )
{
self.desiredstepdir = "left";
}
else if ( randomroll < 0,5 )
{
self.desiredstepdir = "right";
}
else
{
self.desiredstepdir = "left";
}
return self.desiredstepdir;
}
checkroomforanim( stepanim )
{
if ( !self maymovefrompointtopoint( self.origin, getanimendpos( stepanim ) ) )
{
return 0;
}
return 1;
}
shouldsidestep()
{
if ( cansidestep() && isplayer( self.enemy ) && self.enemy islookingat( self ) )
{
if ( self.zombie_move_speed != "sprint" || randomfloat( 1 ) < 0,7 )
{
return "step";
}
else
{
return "roll";
}
}
return "none";
}
cansidestep()
{
if ( !isDefined( self.zombie_can_sidestep ) || !self.zombie_can_sidestep )
{
return 0;
}
if ( ( getTime() - self.a.lastsidesteptime ) < 2000 )
{
return 0;
}
if ( !isDefined( self.enemy ) )
{
return 0;
}
if ( self.a.pose != "stand" )
{
return 0;
}
distsqfromenemy = distancesquared( self.origin, self.enemy.origin );
if ( distsqfromenemy < 4096 )
{
return 0;
}
if ( distsqfromenemy > 1000000 )
{
return 0;
}
if ( !isDefined( self.pathgoalpos ) || distancesquared( self.origin, self.pathgoalpos ) < 4096 )
{
return 0;
}
if ( abs( self getmotionangle() ) > 15 )
{
return 0;
}
yaw = getyawtoorigin( self.enemy.origin );
if ( abs( yaw ) > 45 )
{
return 0;
}
return 1;
}
shouldforwardstep()
{
if ( canforwardstep() && isplayer( self.enemy ) )
{
return "phase";
}
return "none";
}
canforwardstep()
{
if ( isDefined( self.a.lastsidesteptime ) && ( getTime() - self.a.lastsidesteptime ) < 2000 )
{
return 0;
}
if ( !isDefined( self.enemy ) )
{
return 0;
}
if ( self.a.pose != "stand" )
{
return 0;
}
distsqfromenemy = distancesquared( self.origin, self.enemy.origin );
if ( distsqfromenemy < 14400 )
{
return 0;
}
if ( distsqfromenemy > 5760000 )
{
return 0;
}
if ( !isDefined( self.pathgoalpos ) || distancesquared( self.origin, self.pathgoalpos ) < 4096 )
{
return 0;
}
if ( abs( self getmotionangle() ) > 15 )
{
return 0;
}
yaw = getyawtoorigin( self.enemy.origin );
if ( abs( yaw ) > 45 )
{
return 0;
}
return 1;
}
dosidestep()
{
self endon( "death" );
self endon( "killanimscript" );
self playsidestepanim( self.stepanim, self.sidesteptype );
if ( self.desiredstepdir == "left" )
{
self.a.steppeddir--;
}
else
{
self.a.steppeddir++;
}
self.a.lastsidesteptime = getTime();
self notify( "sidestep_done" );
}
playsidestepanim( stepanim, sidesteptype )
{
self animmode( "gravity", 0 );
self orientmode( "face angle", self.angles[ 1 ] );
runblendouttime = 0,2;
if ( isDefined( self.sidestepfunc ) )
{
self thread [[ self.sidestepfunc ]]( "step_anim", stepanim );
}
self setanimstatefromasd( self.asd_name, self.substate_index );
maps/mp/animscripts/zm_shared::donotetracks( "step_anim" );
if ( isalive( self ) )
{
self thread facelookaheadforabit();
}
}
facelookaheadforabit()
{
self endon( "death" );
self endon( "killanimscript" );
lookaheadangles = vectorToAngle( self.lookaheaddir );
self orientmode( "face angle", lookaheadangles[ 1 ] );
wait 0,2;
self animmode( "normal", 0 );
self orientmode( "face default" );
}

View File

@ -0,0 +1,18 @@
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
main()
{
self setflashbanged( 0 );
if ( isDefined( self.longdeathstarting ) )
{
self waittill( "killanimscript" );
return;
}
if ( self.a.disablepain )
{
return;
}
}

View File

@ -0,0 +1,61 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
moverun()
{
self endon( "death" );
if ( isDefined( self.needs_run_update ) && !self.needs_run_update )
{
self waittill( "needs_run_update" );
}
if ( isDefined( self.is_inert ) && self.is_inert )
{
wait 0,1;
return;
}
self setaimanimweights( 0, 0 );
self setanimstatefromspeed();
maps/mp/animscripts/zm_shared::donotetracksfortime( 0,05, "move_anim" );
self.needs_run_update = 0;
}
setanimstatefromspeed()
{
animstate = self append_missing_legs_suffix( "zm_move_" + self.zombie_move_speed );
if ( isDefined( self.a.gib_ref ) && self.a.gib_ref == "no_legs" )
{
animstate = "zm_move_stumpy";
}
if ( isDefined( self.preserve_asd_substates ) && self.preserve_asd_substates && animstate == self getanimstatefromasd() )
{
substate = self getanimsubstatefromasd();
self setanimstatefromasd( animstate, substate );
}
else
{
self setanimstatefromasd( animstate );
}
if ( isDefined( self.setanimstatefromspeed ) )
{
self [[ self.setanimstatefromspeed ]]( animstate, substate );
}
}
needsupdate()
{
self.needs_run_update = 1;
self notify( "needs_run_update" );
}
needsdelayedupdate()
{
self endon( "death" );
while ( isDefined( self.needs_run_update ) && self.needs_run_update )
{
wait 0,1;
}
self.needs_run_update = 1;
self notify( "needs_run_update" );
}

View File

@ -0,0 +1,39 @@
main()
{
self endon( "death" );
self notify( "killanimscript" );
self endon( "end_sequence" );
if ( !isDefined( self.codescripted[ "animState" ] ) )
{
return;
}
self startscriptedanim( self.codescripted[ "origin" ], self.codescripted[ "angles" ], self.codescripted[ "animState" ], self.codescripted[ "animSubState" ], self.codescripted[ "AnimMode" ] );
self.a.script = "scripted";
self.codescripted = undefined;
if ( isDefined( self.deathstring_passed ) )
{
self.deathstring = self.deathstring_passed;
}
self waittill( "killanimscript" );
}
init( origin, angles, animstate, animsubstate, animmode )
{
self.codescripted[ "origin" ] = origin;
self.codescripted[ "angles" ] = angles;
self.codescripted[ "animState" ] = animstate;
self.codescripted[ "animSubState" ] = animsubstate;
if ( isDefined( animmode ) )
{
self.codescripted[ "AnimMode" ] = animmode;
}
else
{
self.codescripted[ "AnimMode" ] = "normal";
}
}
end_script()
{
}

View File

@ -0,0 +1,509 @@
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
deleteatlimit()
{
wait 30;
self delete();
}
lookatentity( looktargetentity, lookduration, lookspeed, eyesonly, interruptothers )
{
return;
}
lookatposition( looktargetpos, lookduration, lookspeed, eyesonly, interruptothers )
{
/#
assert( isai( self ), "Can only call this function on an AI character" );
#/
/#
assert( self.a.targetlookinitilized == 1, "LookAtPosition called on AI that lookThread was not called on" );
#/
/#
if ( lookspeed != "casual" )
{
assert( lookspeed == "alert", "lookSpeed must be casual or alert" );
}
#/
if ( isDefined( interruptothers ) || interruptothers == "interrupt others" && getTime() > self.a.lookendtime )
{
self.a.looktargetpos = looktargetpos;
self.a.lookendtime = getTime() + ( lookduration * 1000 );
if ( lookspeed == "casual" )
{
self.a.looktargetspeed = 800;
}
else
{
self.a.looktargetspeed = 1600;
}
if ( isDefined( eyesonly ) && eyesonly == "eyes only" )
{
self notify( "eyes look now" );
return;
}
else
{
self notify( "look now" );
}
}
}
lookatanimations( leftanim, rightanim )
{
self.a.lookanimationleft = leftanim;
self.a.lookanimationright = rightanim;
}
handledogsoundnotetracks( note )
{
if ( note != "sound_dogstep_run_default" || note == "dogstep_rf" && note == "dogstep_lf" )
{
self playsound( "fly_dog_step_run_default" );
return 1;
}
prefix = getsubstr( note, 0, 5 );
if ( prefix != "sound" )
{
return 0;
}
alias = "aml" + getsubstr( note, 5 );
if ( isalive( self ) )
{
self thread play_sound_on_tag_endon_death( alias, "tag_eye" );
}
else
{
self thread play_sound_in_space( alias, self gettagorigin( "tag_eye" ) );
}
return 1;
}
growling()
{
return isDefined( self.script_growl );
}
registernotetracks()
{
anim.notetracks[ "anim_pose = "stand"" ] = ::notetrackposestand;
anim.notetracks[ "anim_pose = "crouch"" ] = ::notetrackposecrouch;
anim.notetracks[ "anim_movement = "stop"" ] = ::notetrackmovementstop;
anim.notetracks[ "anim_movement = "walk"" ] = ::notetrackmovementwalk;
anim.notetracks[ "anim_movement = "run"" ] = ::notetrackmovementrun;
anim.notetracks[ "anim_alertness = causal" ] = ::notetrackalertnesscasual;
anim.notetracks[ "anim_alertness = alert" ] = ::notetrackalertnessalert;
anim.notetracks[ "gravity on" ] = ::notetrackgravity;
anim.notetracks[ "gravity off" ] = ::notetrackgravity;
anim.notetracks[ "gravity code" ] = ::notetrackgravity;
anim.notetracks[ "bodyfall large" ] = ::notetrackbodyfall;
anim.notetracks[ "bodyfall small" ] = ::notetrackbodyfall;
anim.notetracks[ "footstep" ] = ::notetrackfootstep;
anim.notetracks[ "step" ] = ::notetrackfootstep;
anim.notetracks[ "footstep_right_large" ] = ::notetrackfootstep;
anim.notetracks[ "footstep_right_small" ] = ::notetrackfootstep;
anim.notetracks[ "footstep_left_large" ] = ::notetrackfootstep;
anim.notetracks[ "footstep_left_small" ] = ::notetrackfootstep;
anim.notetracks[ "footscrape" ] = ::notetrackfootscrape;
anim.notetracks[ "land" ] = ::notetrackland;
anim.notetracks[ "start_ragdoll" ] = ::notetrackstartragdoll;
}
notetrackstopanim( note, flagname )
{
}
notetrackstartragdoll( note, flagname )
{
if ( isDefined( self.noragdoll ) )
{
return;
}
self unlink();
self startragdoll();
}
notetrackmovementstop( note, flagname )
{
if ( issentient( self ) )
{
self.a.movement = "stop";
}
}
notetrackmovementwalk( note, flagname )
{
if ( issentient( self ) )
{
self.a.movement = "walk";
}
}
notetrackmovementrun( note, flagname )
{
if ( issentient( self ) )
{
self.a.movement = "run";
}
}
notetrackalertnesscasual( note, flagname )
{
if ( issentient( self ) )
{
self.a.alertness = "casual";
}
}
notetrackalertnessalert( note, flagname )
{
if ( issentient( self ) )
{
self.a.alertness = "alert";
}
}
notetrackposestand( note, flagname )
{
self.a.pose = "stand";
self notify( "entered_pose" + "stand" );
}
notetrackposecrouch( note, flagname )
{
self.a.pose = "crouch";
self notify( "entered_pose" + "crouch" );
if ( self.a.crouchpain )
{
self.a.crouchpain = 0;
self.health = 150;
}
}
notetrackgravity( note, flagname )
{
if ( issubstr( note, "on" ) )
{
self animmode( "gravity" );
}
else if ( issubstr( note, "off" ) )
{
self animmode( "nogravity" );
self.nogravity = 1;
}
else
{
if ( issubstr( note, "code" ) )
{
self animmode( "none" );
self.nogravity = undefined;
}
}
}
notetrackbodyfall( note, flagname )
{
if ( isDefined( self.groundtype ) )
{
groundtype = self.groundtype;
}
else
{
groundtype = "dirt";
}
if ( issubstr( note, "large" ) )
{
self playsound( "fly_bodyfall_large_" + groundtype );
}
else
{
if ( issubstr( note, "small" ) )
{
self playsound( "fly_bodyfall_small_" + groundtype );
}
}
}
notetrackfootstep( note, flagname )
{
if ( issubstr( note, "left" ) )
{
playfootstep( "J_Ball_LE" );
}
else
{
playfootstep( "J_BALL_RI" );
}
if ( !level.clientscripts )
{
self playsound( "fly_gear_run" );
}
}
notetrackfootscrape( note, flagname )
{
if ( isDefined( self.groundtype ) )
{
groundtype = self.groundtype;
}
else
{
groundtype = "dirt";
}
self playsound( "fly_step_scrape_" + groundtype );
}
notetrackland( note, flagname )
{
if ( isDefined( self.groundtype ) )
{
groundtype = self.groundtype;
}
else
{
groundtype = "dirt";
}
self playsound( "fly_land_npc_" + groundtype );
}
handlenotetrack( note, flagname, customfunction, var1 )
{
if ( isai( self ) && self.isdog )
{
if ( handledogsoundnotetracks( note ) )
{
return;
}
}
else
{
notetrackfunc = anim.notetracks[ note ];
if ( isDefined( notetrackfunc ) )
{
return [[ notetrackfunc ]]( note, flagname );
}
}
switch( note )
{
case "end":
case "finish":
case "undefined":
if ( isai( self ) && self.a.pose == "back" )
{
}
return note;
case "swish small":
self thread play_sound_in_space( "fly_gear_enemy", self gettagorigin( "TAG_WEAPON_RIGHT" ) );
break;
case "swish large":
self thread play_sound_in_space( "fly_gear_enemy_large", self gettagorigin( "TAG_WEAPON_RIGHT" ) );
break;
case "no death":
self.a.nodeath = 1;
break;
case "no pain":
self.allowpain = 0;
break;
case "allow pain":
self.allowpain = 1;
break;
case "anim_melee = "right"":
case "anim_melee = right":
self.a.meleestate = "right";
break;
case "anim_melee = "left"":
case "anim_melee = left":
self.a.meleestate = "left";
break;
case "swap taghelmet to tagleft":
if ( isDefined( self.hatmodel ) )
{
if ( isDefined( self.helmetsidemodel ) )
{
self detach( self.helmetsidemodel, "TAG_HELMETSIDE" );
self.helmetsidemodel = undefined;
}
self detach( self.hatmodel, "" );
self attach( self.hatmodel, "TAG_WEAPON_LEFT" );
self.hatmodel = undefined;
}
break;
default:
if ( isDefined( customfunction ) )
{
if ( !isDefined( var1 ) )
{
return [[ customfunction ]]( note );
}
else
{
return [[ customfunction ]]( note, var1 );
}
}
}
}
}
donotetracks( flagname, customfunction, var1 )
{
for ( ;; )
{
self waittill( flagname, note );
if ( !isDefined( note ) )
{
note = "undefined";
}
val = self handlenotetrack( note, flagname, customfunction, var1 );
if ( isDefined( val ) )
{
return val;
}
}
}
donotetracksforeverproc( notetracksfunc, flagname, killstring, customfunction, var1 )
{
if ( isDefined( killstring ) )
{
self endon( killstring );
}
self endon( "killanimscript" );
for ( ;; )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
/#
println( getTime() + " mapsmpanimscriptsshared::DoNoteTracksForever is trying to cause an infinite loop on anim " + flagname + ", returned " + returnednote + "." );
#/
wait ( 0,05 - timetaken );
}
}
}
}
donotetracksforever( flagname, killstring, customfunction, var1 )
{
donotetracksforeverproc( ::donotetracks, flagname, killstring, customfunction, var1 );
}
donotetracksfortimeproc( donotetracksforeverfunc, time, flagname, customfunction, ent, var1 )
{
ent endon( "stop_notetracks" );
[[ donotetracksforeverfunc ]]( flagname, undefined, customfunction, var1 );
}
donotetracksfortime( time, flagname, customfunction, var1 )
{
ent = spawnstruct();
ent thread donotetracksfortimeendnotify( time );
donotetracksfortimeproc( ::donotetracksforever, time, flagname, customfunction, ent, var1 );
}
donotetracksfortimeendnotify( time )
{
wait time;
self notify( "stop_notetracks" );
}
playfootstep( foot )
{
if ( !level.clientscripts )
{
if ( !isai( self ) )
{
self playsound( "fly_step_run_dirt" );
return;
}
}
groundtype = undefined;
if ( !isDefined( self.groundtype ) )
{
if ( !isDefined( self.lastgroundtype ) )
{
if ( !level.clientscripts )
{
self playsound( "fly_step_run_dirt" );
}
return;
}
groundtype = self.lastgroundtype;
}
else
{
groundtype = self.groundtype;
self.lastgroundtype = self.groundtype;
}
if ( !level.clientscripts )
{
self playsound( "fly_step_run_" + groundtype );
}
[[ anim.optionalstepeffectfunction ]]( foot, groundtype );
}
playfootstepeffect( foot, groundtype )
{
if ( level.clientscripts )
{
return;
}
i = 0;
while ( i < anim.optionalstepeffects.size )
{
if ( isDefined( self.fire_footsteps ) && self.fire_footsteps )
{
groundtype = "fire";
}
if ( groundtype != anim.optionalstepeffects[ i ] )
{
i++;
continue;
}
else
{
org = self gettagorigin( foot );
playfx( level._effect[ "step_" + anim.optionalstepeffects[ i ] ], org, org + vectorScale( ( 0, 0, 1 ), 100 ) );
return;
}
i++;
}
}
movetooriginovertime( origin, time )
{
self endon( "killanimscript" );
if ( distancesquared( self.origin, origin ) > 256 && !self maymovetopoint( origin ) )
{
/#
println( "^1Warning: AI starting behavior for node at " + origin + " but could not move to that point." );
#/
return;
}
self.keepclaimednodeingoal = 1;
offset = self.origin - origin;
frames = int( time * 20 );
offsetreduction = vectorScale( offset, 1 / frames );
i = 0;
while ( i < frames )
{
offset -= offsetreduction;
self teleport( origin + offset );
wait 0,05;
i++;
}
self.keepclaimednodeingoal = 0;
}
returntrue()
{
return 1;
}

View File

@ -0,0 +1,26 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
main()
{
self endon( "killanimscript" );
for ( ;; )
{
if ( isDefined( level.ignore_stop_func ) )
{
if ( self [[ level.ignore_stop_func ]]() )
{
return;
}
}
if ( !self hasanimstatefromasd( "zm_idle" ) )
{
return;
}
animstate = maps/mp/animscripts/zm_utility::append_missing_legs_suffix( "zm_idle" );
self setanimstatefromasd( animstate );
maps/mp/animscripts/zm_shared::donotetracks( "idle_anim" );
}
}

View File

@ -0,0 +1,6 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,209 @@
#include maps/mp/gametypes_zm/_hostmigration;
#include maps/mp/gametypes_zm/_globallogic_actor;
#include maps/mp/gametypes_zm/_globallogic_player;
#include maps/mp/gametypes_zm/_globallogic;
#include maps/mp/_audio;
#include maps/mp/_utility;
codecallback_startgametype() //checked matches cerberus output
{
if ( !isDefined( level.gametypestarted ) || !level.gametypestarted )
{
[[ level.callbackstartgametype ]]();
level.gametypestarted = 1;
}
}
codecallback_finalizeinitialization() //checked matches cerberus output
{
maps/mp/_utility::callback( "on_finalize_initialization" );
}
codecallback_playerconnect() //checked matches cerberus output
{
self endon( "disconnect" );
self thread maps/mp/_audio::monitor_player_sprint();
[[ level.callbackplayerconnect ]]();
}
codecallback_playerdisconnect() //checked matches cerberus output
{
self notify( "disconnect" );
level notify( "disconnect" );
client_num = self getentitynumber();
[[ level.callbackplayerdisconnect ]]();
}
codecallback_hostmigration() //checked matches cerberus output
{
/*
/#
println( "****CodeCallback_HostMigration****" );
#/
*/
[[ level.callbackhostmigration ]]();
}
codecallback_hostmigrationsave() //checked matches cerberus output
{
/*
/#
println( "****CodeCallback_HostMigrationSave****" );
#/
*/
[[ level.callbackhostmigrationsave ]]();
}
codecallback_playermigrated() //checked matches cerberus output
{
/*
/#
println( "****CodeCallback_PlayerMigrated****" );
#/
*/
[[ level.callbackplayermigrated ]]();
}
codecallback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) //checked matches cerberus output
{
self endon( "disconnect" );
[[ level.callbackplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
}
codecallback_playerkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration ) //checked matches cerberus output
{
self endon( "disconnect" );
[[ level.callbackplayerkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
}
codecallback_playerlaststand( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration ) //checked matches cerberus output
{
self endon( "disconnect" );
[[ level.callbackplayerlaststand ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
}
codecallback_playermelee( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit ) //checked matches cerberus output
{
self endon( "disconnect" );
[[ level.callbackplayermelee ]]( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit );
}
codecallback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) //checked matches cerberus output
{
[[ level.callbackactordamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
}
codecallback_actorkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset ) //checked matches cerberus output
{
[[ level.callbackactorkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset );
}
codecallback_vehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname ) //checked matches cerberus output
{
[[ level.callbackvehicledamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname );
}
codecallback_vehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset ) //checked matches cerberus output
{
}
codecallback_faceeventnotify( notify_msg, ent ) //checked matches cerberus output
{
if ( isDefined( ent ) && isDefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isDefined( level.face_event_handler ) && isDefined( level.face_event_handler.events[ notify_msg ] ) )
{
ent sendfaceevent( level.face_event_handler.events[ notify_msg ] );
}
}
}
codecallback_menuresponse( action, arg ) //checked matches cerberus output
{
if ( !isDefined( level.menuresponsequeue ) )
{
level.menuresponsequeue = [];
level thread menuresponsequeuepump();
}
index = level.menuresponsequeue.size;
level.menuresponsequeue[ index ] = spawnstruct();
level.menuresponsequeue[ index ].action = action;
level.menuresponsequeue[ index ].arg = arg;
level.menuresponsequeue[ index ].ent = self;
level notify( "menuresponse_queue" );
}
menuresponsequeuepump() //checked changed to match cerberus output
{
while ( 1 )
{
level waittill( "menuresponse_queue" );
level.menuresponsequeue[ 0 ].ent notify( "menuresponse", level.menuresponsequeue[0].action, level.menuresponsequeue[0].arg );
arrayremoveindex( level.menuresponsequeue, 0, 0 );
wait 0.05;
}
}
setupcallbacks() //checked matches cerberus output
{
setdefaultcallbacks();
level.idflags_radius = 1;
level.idflags_no_armor = 2;
level.idflags_no_knockback = 4;
level.idflags_penetration = 8;
level.idflags_destructible_entity = 16;
level.idflags_shield_explosive_impact = 32;
level.idflags_shield_explosive_impact_huge = 64;
level.idflags_shield_explosive_splash = 128;
level.idflags_no_team_protection = 256;
level.idflags_no_protection = 512;
level.idflags_passthru = 1024;
}
setdefaultcallbacks() //checked matches cerberus output
{
level.callbackstartgametype = maps/mp/gametypes_zm/_globallogic::callback_startgametype;
level.callbackplayerconnect = maps/mp/gametypes_zm/_globallogic_player::callback_playerconnect;
level.callbackplayerdisconnect = maps/mp/gametypes_zm/_globallogic_player::callback_playerdisconnect;
level.callbackplayerdamage = maps/mp/gametypes_zm/_globallogic_player::callback_playerdamage;
level.callbackplayerkilled = maps/mp/gametypes_zm/_globallogic_player::callback_playerkilled;
level.callbackplayermelee = maps/mp/gametypes_zm/_globallogic_player::callback_playermelee;
level.callbackplayerlaststand = maps/mp/gametypes_zm/_globallogic_player::callback_playerlaststand;
level.callbackactordamage = maps/mp/gametypes_zm/_globallogic_actor::callback_actordamage;
level.callbackactorkilled = maps/mp/gametypes_zm/_globallogic_actor::callback_actorkilled;
level.callbackplayermigrated = maps/mp/gametypes_zm/_globallogic_player::callback_playermigrated;
level.callbackhostmigration = maps/mp/gametypes_zm/_hostmigration::callback_hostmigration;
level.callbackhostmigrationsave = maps/mp/gametypes_zm/_hostmigration::callback_hostmigrationsave;
}
abortlevel() //checked matches cerberus output
{
/*
/#
println( "ERROR: Aborting level - gametype is not supported" );
#/
*/
level.callbackstartgametype = ::callbackvoid;
level.callbackplayerconnect = ::callbackvoid;
level.callbackplayerdisconnect = ::callbackvoid;
level.callbackplayerdamage = ::callbackvoid;
level.callbackplayerkilled = ::callbackvoid;
level.callbackplayerlaststand = ::callbackvoid;
level.callbackplayermelee = ::callbackvoid;
level.callbackactordamage = ::callbackvoid;
level.callbackactorkilled = ::callbackvoid;
level.callbackvehicledamage = ::callbackvoid;
setdvar( "g_gametype", "dm" );
exitlevel( 0 );
}
codecallback_glasssmash( pos, dir ) //checked matches cerberus output
{
level notify( "glass_smash" );
}
callbackvoid() //checked matches cerberus output
{
}

View File

@ -0,0 +1,16 @@
init() //checked matches cerberus output
{
level.clientid = 0;
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
{
for ( ;; )
{
level waittill( "connecting", player );
player.clientid = level.clientid;
level.clientid++;
}
}

View File

@ -0,0 +1,160 @@
init() //checked matches cerberus output
{
precacheshader( "damage_feedback" );
precacheshader( "damage_feedback_flak" );
precacheshader( "damage_feedback_tac" );
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
{
for ( ;; )
{
level waittill( "connecting", player );
player.hud_damagefeedback = newdamageindicatorhudelem( player );
player.hud_damagefeedback.horzalign = "center";
player.hud_damagefeedback.vertalign = "middle";
player.hud_damagefeedback.x = -12;
player.hud_damagefeedback.y = -12;
player.hud_damagefeedback.alpha = 0;
player.hud_damagefeedback.archived = 1;
player.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
player.hitsoundtracker = 1;
}
}
updatedamagefeedback( mod, inflictor, perkfeedback ) //checked matches cerberus output
{
if ( !isplayer( self ) || sessionmodeiszombiesgame() )
{
return;
}
if ( isDefined( mod ) && mod != "MOD_CRUSH" && mod != "MOD_GRENADE_SPLASH" && mod != "MOD_HIT_BY_OBJECT" )
{
if ( isDefined( inflictor ) && isDefined( inflictor.soundmod ) )
{
switch( inflictor.soundmod )
{
case "player":
self playlocalsound( "mpl_hit_alert" );
break;
case "heli":
self thread playhitsound( mod, "mpl_hit_alert_air" );
break;
case "hpm":
self thread playhitsound( mod, "mpl_hit_alert_hpm" );
break;
case "taser_spike":
self thread playhitsound( mod, "mpl_hit_alert_taser_spike" );
break;
case "dog":
case "straferun":
case "default_loud":
self thread playhitsound( mod, "mpl_hit_heli_gunner" );
break;
default:
self thread playhitsound( mod, "mpl_hit_alert_low" );
break;
}
}
else
{
self playlocalsound( "mpl_hit_alert_low" );
}
}
if ( isDefined( perkfeedback ) )
{
switch( perkfeedback )
{
case "flakjacket":
self.hud_damagefeedback setshader( "damage_feedback_flak", 24, 48 );
break;
case "tacticalMask":
self.hud_damagefeedback setshader( "damage_feedback_tac", 24, 48 );
break;
}
}
else self.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
self.hud_damagefeedback.alpha = 1;
self.hud_damagefeedback fadeovertime( 1 );
self.hud_damagefeedback.alpha = 0;
}
}
playhitsound( mod, alert ) //checked matches cerberus output
{
self endon( "disconnect" );
if ( self.hitsoundtracker )
{
self.hitsoundtracker = 0;
self playlocalsound( alert );
wait 0.05;
self.hitsoundtracker = 1;
}
}
updatespecialdamagefeedback( hitent ) //checked matches cerberus output
{
if ( !isplayer( self ) )
{
return;
}
if ( !isDefined( hitent ) )
{
return;
}
if ( !isplayer( hitent ) )
{
return;
}
wait 0.05;
if ( !isDefined( self.directionalhitarray ) )
{
self.directionalhitarray = [];
hitentnum = hitent getentitynumber();
self.directionalhitarray[ hitentnum ] = 1;
self thread sendhitspecialeventatframeend( hitent );
}
else
{
hitentnum = hitent getentitynumber();
self.directionalhitarray[ hitentnum ] = 1;
}
}
sendhitspecialeventatframeend( hitent ) //checked changed to match cerberus output
{
self endon( "disconnect" );
waittillframeend;
enemyshit = 0;
value = 1;
entbitarray0 = 0;
for ( i = 0; i < 32; i++ )
{
if ( isDefined( self.directionalhitarray[ i ] ) && self.directionalhitarray[ i ] != 0 )
{
entbitarray0 += value;
enemyshit++;
}
value *= 2;
}
entbitarray1 = 0;
for ( i = 33; i < 64; i++ )
{
if ( isDefined( self.directionalhitarray[ i ] ) && self.directionalhitarray[ i ] != 0 )
{
entbitarray1 += value;
enemyshit++;
}
value *= 2;
}
if ( enemyshit )
{
self directionalhitindicator( entbitarray0, entbitarray1 );
}
self.directionalhitarray = undefined;
entbitarray0 = 0;
entbitarray1 = 0;
}

View File

@ -0,0 +1,102 @@
#include maps/mp/_utility;
#include common_scripts/utility;
init()
{
/#
for ( ;; )
{
updatedevsettingszm();
wait 0,5;
#/
}
}
updatedevsettingszm()
{
/#
if ( level.players.size > 0 )
{
if ( getDvar( "r_streamDumpDistance" ) == "3" )
{
if ( !isDefined( level.streamdumpteamindex ) )
{
level.streamdumpteamindex = 0;
}
else
{
level.streamdumpteamindex++;
}
numpoints = 0;
spawnpoints = [];
location = level.scr_zm_map_start_location;
if ( location != "default" && location == "" && isDefined( level.default_start_location ) )
{
location = level.default_start_location;
}
match_string = ( level.scr_zm_ui_gametype + "_" ) + location;
if ( level.streamdumpteamindex < level.teams.size )
{
structs = getstructarray( "initial_spawn", "script_noteworthy" );
while ( isDefined( structs ) )
{
_a46 = structs;
_k46 = getFirstArrayKey( _a46 );
while ( isDefined( _k46 ) )
{
struct = _a46[ _k46 ];
while ( isDefined( struct.script_string ) )
{
tokens = strtok( struct.script_string, " " );
_a51 = tokens;
_k51 = getFirstArrayKey( _a51 );
while ( isDefined( _k51 ) )
{
token = _a51[ _k51 ];
if ( token == match_string )
{
spawnpoints[ spawnpoints.size ] = struct;
}
_k51 = getNextArrayKey( _a51, _k51 );
}
}
_k46 = getNextArrayKey( _a46, _k46 );
}
}
if ( !isDefined( spawnpoints ) || spawnpoints.size == 0 )
{
spawnpoints = getstructarray( "initial_spawn_points", "targetname" );
}
if ( isDefined( spawnpoints ) )
{
numpoints = spawnpoints.size;
}
}
if ( numpoints == 0 )
{
setdvar( "r_streamDumpDistance", "0" );
level.streamdumpteamindex = -1;
return;
}
else
{
averageorigin = ( 0, 0, 0 );
averageangles = ( 0, 0, 0 );
_a80 = spawnpoints;
_k80 = getFirstArrayKey( _a80 );
while ( isDefined( _k80 ) )
{
spawnpoint = _a80[ _k80 ];
averageorigin += spawnpoint.origin / numpoints;
averageangles += spawnpoint.angles / numpoints;
_k80 = getNextArrayKey( _a80, _k80 );
}
level.players[ 0 ] setplayerangles( averageangles );
level.players[ 0 ] setorigin( averageorigin );
wait 0,05;
setdvar( "r_streamDumpDistance", "2" );
#/
}
}
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,204 @@
//checked includes match cerberus output
#include maps/mp/_challenges;
#include maps/mp/gametypes_zm/_damagefeedback;
#include maps/mp/gametypes_zm/_weapons;
#include maps/mp/gametypes_zm/_globallogic_utils;
#include maps/mp/gametypes_zm/_globallogic_player;
#include maps/mp/_utility;
callback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex ) //checked changed to match cerberus output
{
if ( game[ "state" ] == "postgame" )
{
return;
}
if ( self.aiteam == "spectator" )
{
return;
}
if ( isDefined( eattacker ) && isplayer( eattacker ) && isDefined( eattacker.candocombat ) && !eattacker.candocombat )
{
return;
}
self.idflags = idflags;
self.idflagstime = getTime();
eattacker = maps/mp/gametypes_zm/_globallogic_player::figureoutattacker( eattacker );
if ( !isDefined( vdir ) )
{
idflags |= level.idflags_no_knockback;
}
friendly = 0;
if ( self.health == self.maxhealth || !isDefined( self.attackers ) )
{
self.attackers = [];
self.attackerdata = [];
self.attackerdamage = [];
}
if ( maps/mp/gametypes_zm/_globallogic_utils::isheadshot( sweapon, shitloc, smeansofdeath, einflictor ) )
{
smeansofdeath = "MOD_HEAD_SHOT";
}
if ( level.onlyheadshots )
{
if ( smeansofdeath == "MOD_PISTOL_BULLET" || smeansofdeath == "MOD_RIFLE_BULLET" )
{
return;
}
else if ( smeansofdeath == "MOD_HEAD_SHOT" )
{
idamage = 150;
}
}
if ( sweapon == "none" && isDefined( einflictor ) )
{
if ( isDefined( einflictor.targetname ) && einflictor.targetname == "explodable_barrel" )
{
sweapon = "explodable_barrel_mp";
}
else if ( isDefined( einflictor.destructible_type ) && issubstr( einflictor.destructible_type, "vehicle_" ) )
{
sweapon = "destructible_car_mp";
}
}
if ( idflags & level.idflags_no_protection )
{
if ( isplayer( eattacker ) )
{
eattacker.pers[ "participation" ]++;
}
prevhealthratio = self.health / self.maxhealth;
if ( level.teambased && isplayer( eattacker ) && self != eattacker && self.aiteam == eattacker.pers[ "team" ] )
{
if ( level.friendlyfire == 0 )
{
return;
}
else if ( level.friendlyfire == 1 )
{
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishactordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
}
else if ( level.friendlyfire == 2 )
{
return;
}
else if ( level.friendlyfire == 3 )
{
idamage = int( idamage * 0,5 );
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishactordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
}
friendly = 1;
}
else if ( isDefined( eattacker ) && isDefined( self.script_owner ) && eattacker == self.script_owner && !level.hardcoremode )
{
return;
}
if ( isDefined( eattacker ) && isDefined( self.script_owner ) && isDefined( eattacker.script_owner ) && eattacker.script_owner == self.script_owner )
{
return;
}
if ( idamage < 1 )
{
idamage = 1;
}
if ( isDefined( eattacker ) && isplayer( eattacker ) && isDefined( sweapon ) && !issubstr( smeansofdeath, "MOD_MELEE" ) )
{
eattacker thread maps/mp/gametypes/_weapons::checkhit( sweapon );
}
if ( issubstr( smeansofdeath, "MOD_GRENADE" ) && isDefined( einflictor ) && isDefined( einflictor.iscooked ) )
{
self.wascooked = getTime();
}
else
{
self.wascooked = undefined;
}
if ( isDefined( eattacker ) && eattacker != self )
{
self.lastdamagewasfromenemy = 1;
}
else
{
self.lastdamagewasfromenemy = 0;
}
self finishactordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
if ( isDefined( eattacker ) && eattacker != self )
{
if ( sweapon != "artillery_mp" && !isDefined( einflictor ) || !isai( einflictor ) )
{
if ( idamage > 0 )
{
eattacker thread maps/mp/gametypes_zm/_damagefeedback::updatedamagefeedback( smeansofdeath, einflictor );
}
}
}
}
/*
/#
if ( getDvarInt( "g_debugDamage" ) )
{
println( "actor:" + self getentitynumber() + " health:" + self.health + " attacker:" + eattacker.clientid + " inflictor is player:" + isplayer( einflictor ) + " damage:" + idamage + shitloc + ";" + boneindex + "\n" );
#/
}
*/
if ( 1 )
{
lpselfnum = self getentitynumber();
lpselfteam = self.aiteam;
lpattackerteam = "";
if ( isplayer( eattacker ) )
{
lpattacknum = eattacker getentitynumber();
lpattackguid = eattacker getguid();
lpattackname = eattacker.name;
lpattackerteam = eattacker.pers[ "team" ];
}
else
{
lpattacknum = -1;
lpattackguid = "";
lpattackname = "";
lpattackerteam = "world";
}
logprint( "AD;" + lpselfnum + ";" + lpselfteam + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sweapon + ";" + idamage + ";" + smeansofdeath + ";" + shitloc + "\n" );
}
}
callback_actorkilled( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime ) //checked matches cerberus output
{
if ( game[ "state" ] == "postgame" )
{
return;
}
if ( isai( attacker ) && isDefined( attacker.script_owner ) )
{
if ( attacker.script_owner.team != self.aiteam )
{
attacker = attacker.script_owner;
}
}
if ( attacker.classname == "script_vehicle" && isDefined( attacker.owner ) )
{
attacker = attacker.owner;
}
if ( isDefined( attacker ) && isplayer( attacker ) )
{
if ( !level.teambased || self.aiteam != attacker.pers[ "team" ] )
{
level.globalkillstreaksdestroyed++;
attacker addweaponstat( "dogs_mp", "destroyed", 1 );
attacker maps/mp/_challenges::killeddog();
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,230 @@
#include maps/mp/gametypes_zm/_spawnlogic;
#include maps/mp/gametypes_zm/_globallogic_audio;
#include maps/mp/gametypes_zm/_globallogic_score;
#include maps/mp/gametypes_zm/_globallogic;
#include maps/mp/gametypes_zm/_globallogic_utils;
#include maps/mp/_utility;
#include common_scripts/utility;
getwinningteamfromloser( losing_team )
{
if ( level.multiteam )
{
return "tie";
}
else
{
if ( losing_team == "axis" )
{
return "allies";
}
}
return "axis";
}
default_onforfeit( team )
{
level.gameforfeited = 1;
level notify( "forfeit in progress" );
level endon( "forfeit in progress" );
level endon( "abort forfeit" );
forfeit_delay = 20;
announcement( game[ "strings" ][ "opponent_forfeiting_in" ], forfeit_delay, 0 );
wait 10;
announcement( game[ "strings" ][ "opponent_forfeiting_in" ], 10, 0 );
wait 10;
endreason = &"";
if ( !isDefined( team ) )
{
setdvar( "ui_text_endreason", game[ "strings" ][ "players_forfeited" ] );
endreason = game[ "strings" ][ "players_forfeited" ];
winner = level.players[ 0 ];
}
else if ( isDefined( level.teams[ team ] ) )
{
endreason = game[ "strings" ][ team + "_forfeited" ];
setdvar( "ui_text_endreason", endreason );
winner = getwinningteamfromloser( team );
}
else
{
/#
assert( isDefined( team ), "Forfeited team is not defined" );
#/
/#
assert( 0, "Forfeited team " + team + " is not allies or axis" );
#/
winner = "tie";
}
level.forcedend = 1;
if ( isplayer( winner ) )
{
logstring( "forfeit, win: " + winner getxuid() + "(" + winner.name + ")" );
}
else
{
maps/mp/gametypes_zm/_globallogic_utils::logteamwinstring( "forfeit", winner );
}
thread maps/mp/gametypes_zm/_globallogic::endgame( winner, endreason );
}
default_ondeadevent( team )
{
if ( isDefined( level.teams[ team ] ) )
{
eliminatedstring = game[ "strings" ][ team + "_eliminated" ];
iprintln( eliminatedstring );
makedvarserverinfo( "ui_text_endreason", eliminatedstring );
setdvar( "ui_text_endreason", eliminatedstring );
winner = getwinningteamfromloser( team );
maps/mp/gametypes_zm/_globallogic_utils::logteamwinstring( "team eliminated", winner );
thread maps/mp/gametypes_zm/_globallogic::endgame( winner, eliminatedstring );
}
else makedvarserverinfo( "ui_text_endreason", game[ "strings" ][ "tie" ] );
setdvar( "ui_text_endreason", game[ "strings" ][ "tie" ] );
maps/mp/gametypes_zm/_globallogic_utils::logteamwinstring( "tie" );
if ( level.teambased )
{
thread maps/mp/gametypes_zm/_globallogic::endgame( "tie", game[ "strings" ][ "tie" ] );
}
else
{
thread maps/mp/gametypes_zm/_globallogic::endgame( undefined, game[ "strings" ][ "tie" ] );
}
}
default_onalivecountchange( team )
{
}
default_onroundendgame( winner )
{
return winner;
}
default_ononeleftevent( team )
{
if ( !level.teambased )
{
winner = maps/mp/gametypes_zm/_globallogic_score::gethighestscoringplayer();
if ( isDefined( winner ) )
{
logstring( "last one alive, win: " + winner.name );
}
else
{
logstring( "last one alive, win: unknown" );
}
thread maps/mp/gametypes_zm/_globallogic::endgame( winner, &"MP_ENEMIES_ELIMINATED" );
}
else
{
index = 0;
while ( index < level.players.size )
{
player = level.players[ index ];
if ( !isalive( player ) )
{
index++;
continue;
}
else if ( !isDefined( player.pers[ "team" ] ) || player.pers[ "team" ] != team )
{
index++;
continue;
}
else
{
player maps/mp/gametypes_zm/_globallogic_audio::leaderdialogonplayer( "sudden_death" );
}
index++;
}
}
}
default_ontimelimit()
{
winner = undefined;
if ( level.teambased )
{
winner = maps/mp/gametypes_zm/_globallogic::determineteamwinnerbygamestat( "teamScores" );
maps/mp/gametypes_zm/_globallogic_utils::logteamwinstring( "time limit", winner );
}
else winner = maps/mp/gametypes_zm/_globallogic_score::gethighestscoringplayer();
if ( isDefined( winner ) )
{
logstring( "time limit, win: " + winner.name );
}
else
{
logstring( "time limit, tie" );
}
makedvarserverinfo( "ui_text_endreason", game[ "strings" ][ "time_limit_reached" ] );
setdvar( "ui_text_endreason", game[ "strings" ][ "time_limit_reached" ] );
thread maps/mp/gametypes_zm/_globallogic::endgame( winner, game[ "strings" ][ "time_limit_reached" ] );
}
default_onscorelimit()
{
if ( !level.endgameonscorelimit )
{
return 0;
}
winner = undefined;
if ( level.teambased )
{
winner = maps/mp/gametypes_zm/_globallogic::determineteamwinnerbygamestat( "teamScores" );
maps/mp/gametypes_zm/_globallogic_utils::logteamwinstring( "scorelimit", winner );
}
else winner = maps/mp/gametypes_zm/_globallogic_score::gethighestscoringplayer();
if ( isDefined( winner ) )
{
logstring( "scorelimit, win: " + winner.name );
}
else
{
logstring( "scorelimit, tie" );
}
makedvarserverinfo( "ui_text_endreason", game[ "strings" ][ "score_limit_reached" ] );
setdvar( "ui_text_endreason", game[ "strings" ][ "score_limit_reached" ] );
thread maps/mp/gametypes_zm/_globallogic::endgame( winner, game[ "strings" ][ "score_limit_reached" ] );
return 1;
}
default_onspawnspectator( origin, angles )
{
if ( isDefined( origin ) && isDefined( angles ) )
{
self spawn( origin, angles );
return;
}
spawnpointname = "mp_global_intermission";
spawnpoints = getentarray( spawnpointname, "classname" );
/#
assert( spawnpoints.size, "There are no mp_global_intermission spawn points in the map. There must be at least one." );
#/
spawnpoint = maps/mp/gametypes_zm/_spawnlogic::getspawnpoint_random( spawnpoints );
self spawn( spawnpoint.origin, spawnpoint.angles );
}
default_onspawnintermission()
{
spawnpointname = "mp_global_intermission";
spawnpoints = getentarray( spawnpointname, "classname" );
spawnpoint = spawnpoints[ 0 ];
if ( isDefined( spawnpoint ) )
{
self spawn( spawnpoint.origin, spawnpoint.angles );
}
else
{
/#
maps/mp/_utility::error( "NO " + spawnpointname + " SPAWNPOINTS IN MAP" );
#/
}
}
default_gettimelimit()
{
return clamp( getgametypesetting( "timeLimit" ), level.timelimitmin, level.timelimitmax );
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,873 @@
#include maps/mp/gametypes_zm/_globallogic_utils;
#include maps/mp/_challenges;
#include maps/mp/gametypes_zm/_globallogic_audio;
#include maps/mp/gametypes_zm/_globallogic_score;
#include maps/mp/gametypes_zm/_globallogic;
#include maps/mp/_bb;
#include maps/mp/_utility;
#include common_scripts/utility;
updatematchbonusscores( winner )
{
}
givematchbonus( scoretype, score )
{
}
doskillupdate( winner )
{
skillupdate( winner, level.teambased );
}
gethighestscoringplayer()
{
players = level.players;
winner = undefined;
tie = 0;
i = 0;
while ( i < players.size )
{
if ( !isDefined( players[ i ].score ) )
{
i++;
continue;
}
else if ( players[ i ].score < 1 )
{
i++;
continue;
}
else if ( !isDefined( winner ) || players[ i ].score > winner.score )
{
winner = players[ i ];
tie = 0;
i++;
continue;
}
else
{
if ( players[ i ].score == winner.score )
{
tie = 1;
}
}
i++;
}
if ( tie || !isDefined( winner ) )
{
return undefined;
}
else
{
return winner;
}
}
resetscorechain()
{
self notify( "reset_score_chain" );
self.scorechain = 0;
self.rankupdatetotal = 0;
}
scorechaintimer()
{
self notify( "score_chain_timer" );
self endon( "reset_score_chain" );
self endon( "score_chain_timer" );
self endon( "death" );
self endon( "disconnect" );
wait 20;
self thread resetscorechain();
}
roundtonearestfive( score )
{
rounding = score % 5;
if ( rounding <= 2 )
{
return score - rounding;
}
else
{
return score + ( 5 - rounding );
}
}
giveplayermomentumnotification( score, label, descvalue, countstowardrampage )
{
rampagebonus = 0;
if ( isDefined( level.usingrampage ) && level.usingrampage )
{
if ( countstowardrampage )
{
if ( !isDefined( self.scorechain ) )
{
self.scorechain = 0;
}
self.scorechain++;
self thread scorechaintimer();
}
if ( isDefined( self.scorechain ) && self.scorechain >= 999 )
{
rampagebonus = roundtonearestfive( int( ( score * level.rampagebonusscale ) + 0,5 ) );
}
}
if ( score != 0 )
{
self luinotifyevent( &"score_event", 3, label, score, rampagebonus );
}
score += rampagebonus;
if ( score > 0 && self hasperk( "specialty_earnmoremomentum" ) )
{
score = roundtonearestfive( int( ( score * getDvarFloat( "perk_killstreakMomentumMultiplier" ) ) + 0,5 ) );
}
_setplayermomentum( self, self.pers[ "momentum" ] + score );
}
resetplayermomentumondeath()
{
if ( isDefined( level.usingscorestreaks ) && level.usingscorestreaks )
{
_setplayermomentum( self, 0 );
self thread resetscorechain();
}
}
giveplayermomentum( event, player, victim, weapon, descvalue )
{
}
giveplayerscore( event, player, victim, weapon, descvalue )
{
scorediff = 0;
momentum = player.pers[ "momentum" ];
giveplayermomentum( event, player, victim, weapon, descvalue );
newmomentum = player.pers[ "momentum" ];
if ( level.overrideplayerscore )
{
return 0;
}
pixbeginevent( "level.onPlayerScore" );
score = player.pers[ "score" ];
[[ level.onplayerscore ]]( event, player, victim );
newscore = player.pers[ "score" ];
pixendevent();
bbprint( "mpplayerscore", "spawnid %d gametime %d type %s player %s delta %d deltamomentum %d team %s", getplayerspawnid( player ), getTime(), event, player.name, newscore - score, newmomentum - momentum, player.team );
player maps/mp/_bb::bbaddtostat( "score", newscore - score );
if ( score == newscore )
{
return 0;
}
pixbeginevent( "givePlayerScore" );
recordplayerstats( player, "score", newscore );
scorediff = newscore - score;
player addplayerstatwithgametype( "score", scorediff );
if ( isDefined( player.pers[ "lastHighestScore" ] ) && newscore > player.pers[ "lastHighestScore" ] )
{
player setdstat( "HighestStats", "highest_score", newscore );
}
pixendevent();
return scorediff;
}
default_onplayerscore( event, player, victim )
{
}
_setplayerscore( player, score )
{
}
_getplayerscore( player )
{
return player.pers[ "score" ];
}
_setplayermomentum( player, momentum )
{
momentum = clamp( momentum, 0, 2000 );
oldmomentum = player.pers[ "momentum" ];
if ( momentum == oldmomentum )
{
return;
}
player maps/mp/_bb::bbaddtostat( "momentum", momentum - oldmomentum );
if ( momentum > oldmomentum )
{
highestmomentumcost = 0;
numkillstreaks = player.killstreak.size;
killstreaktypearray = [];
}
player.pers[ "momentum" ] = momentum;
player.momentum = player.pers[ "momentum" ];
}
_giveplayerkillstreakinternal( player, momentum, oldmomentum, killstreaktypearray )
{
}
setplayermomentumdebug()
{
/#
setdvar( "sv_momentumPercent", 0 );
while ( 1 )
{
wait 1;
momentumpercent = getdvarfloatdefault( "sv_momentumPercent", 0 );
if ( momentumpercent != 0 )
{
player = gethostplayer();
if ( !isDefined( player ) )
{
return;
}
if ( isDefined( player.killstreak ) )
{
_setplayermomentum( player, int( 2000 * ( momentumpercent / 100 ) ) );
}
}
#/
}
}
giveteamscore( event, team, player, victim )
{
if ( level.overrideteamscore )
{
return;
}
pixbeginevent( "level.onTeamScore" );
teamscore = game[ "teamScores" ][ team ];
[[ level.onteamscore ]]( event, team );
pixendevent();
newscore = game[ "teamScores" ][ team ];
bbprint( "mpteamscores", "gametime %d event %s team %d diff %d score %d", getTime(), event, team, newscore - teamscore, newscore );
if ( teamscore == newscore )
{
return;
}
updateteamscores( team );
thread maps/mp/gametypes_zm/_globallogic::checkscorelimit();
}
giveteamscoreforobjective( team, score )
{
teamscore = game[ "teamScores" ][ team ];
onteamscore( score, team );
newscore = game[ "teamScores" ][ team ];
bbprint( "mpteamobjscores", "gametime %d team %d diff %d score %d", getTime(), team, newscore - teamscore, newscore );
if ( teamscore == newscore )
{
return;
}
updateteamscores( team );
thread maps/mp/gametypes_zm/_globallogic::checkscorelimit();
}
_setteamscore( team, teamscore )
{
if ( teamscore == game[ "teamScores" ][ team ] )
{
return;
}
game[ "teamScores" ][ team ] = teamscore;
updateteamscores( team );
thread maps/mp/gametypes_zm/_globallogic::checkscorelimit();
}
resetteamscores()
{
while ( isDefined( level.roundscorecarry ) || level.roundscorecarry == 0 && maps/mp/_utility::isfirstround() )
{
_a591 = level.teams;
_k591 = getFirstArrayKey( _a591 );
while ( isDefined( _k591 ) )
{
team = _a591[ _k591 ];
game[ "teamScores" ][ team ] = 0;
_k591 = getNextArrayKey( _a591, _k591 );
}
}
maps/mp/gametypes_zm/_globallogic_score::updateallteamscores();
}
resetallscores()
{
resetteamscores();
resetplayerscores();
}
resetplayerscores()
{
players = level.players;
winner = undefined;
tie = 0;
i = 0;
while ( i < players.size )
{
if ( isDefined( players[ i ].pers[ "score" ] ) )
{
_setplayerscore( players[ i ], 0 );
}
i++;
}
}
updateteamscores( team )
{
setteamscore( team, game[ "teamScores" ][ team ] );
level thread maps/mp/gametypes_zm/_globallogic::checkteamscorelimitsoon( team );
}
updateallteamscores()
{
_a629 = level.teams;
_k629 = getFirstArrayKey( _a629 );
while ( isDefined( _k629 ) )
{
team = _a629[ _k629 ];
updateteamscores( team );
_k629 = getNextArrayKey( _a629, _k629 );
}
}
_getteamscore( team )
{
return game[ "teamScores" ][ team ];
}
gethighestteamscoreteam()
{
score = 0;
winning_teams = [];
_a645 = level.teams;
_k645 = getFirstArrayKey( _a645 );
while ( isDefined( _k645 ) )
{
team = _a645[ _k645 ];
team_score = game[ "teamScores" ][ team ];
if ( team_score > score )
{
score = team_score;
winning_teams = [];
}
if ( team_score == score )
{
winning_teams[ team ] = team;
}
_k645 = getNextArrayKey( _a645, _k645 );
}
return winning_teams;
}
areteamarraysequal( teamsa, teamsb )
{
if ( teamsa.size != teamsb.size )
{
return 0;
}
_a668 = teamsa;
_k668 = getFirstArrayKey( _a668 );
while ( isDefined( _k668 ) )
{
team = _a668[ _k668 ];
if ( !isDefined( teamsb[ team ] ) )
{
return 0;
}
_k668 = getNextArrayKey( _a668, _k668 );
}
return 1;
}
onteamscore( score, team )
{
game[ "teamScores" ][ team ] += score;
if ( level.scorelimit && game[ "teamScores" ][ team ] > level.scorelimit )
{
game[ "teamScores" ][ team ] = level.scorelimit;
}
if ( level.splitscreen )
{
return;
}
if ( level.scorelimit == 1 )
{
return;
}
iswinning = gethighestteamscoreteam();
if ( iswinning.size == 0 )
{
return;
}
if ( ( getTime() - level.laststatustime ) < 5000 )
{
return;
}
if ( areteamarraysequal( iswinning, level.waswinning ) )
{
return;
}
level.laststatustime = getTime();
while ( iswinning.size == 1 )
{
_a707 = iswinning;
_k707 = getFirstArrayKey( _a707 );
while ( isDefined( _k707 ) )
{
team = _a707[ _k707 ];
if ( isDefined( level.waswinning[ team ] ) )
{
if ( level.waswinning.size == 1 )
{
}
}
else
{
maps/mp/gametypes_zm/_globallogic_audio::leaderdialog( "lead_taken", team, "status" );
}
_k707 = getNextArrayKey( _a707, _k707 );
}
}
while ( level.waswinning.size == 1 )
{
_a726 = level.waswinning;
_k726 = getFirstArrayKey( _a726 );
while ( isDefined( _k726 ) )
{
team = _a726[ _k726 ];
if ( isDefined( iswinning[ team ] ) )
{
if ( iswinning.size == 1 )
{
}
else if ( level.waswinning.size > 1 )
{
}
}
else
{
maps/mp/gametypes_zm/_globallogic_audio::leaderdialog( "lead_lost", team, "status" );
}
_k726 = getNextArrayKey( _a726, _k726 );
}
}
level.waswinning = iswinning;
}
default_onteamscore( event, team )
{
}
initpersstat( dataname, record_stats, init_to_stat_value )
{
if ( !isDefined( self.pers[ dataname ] ) )
{
self.pers[ dataname ] = 0;
}
if ( !isDefined( record_stats ) || record_stats == 1 )
{
recordplayerstats( self, dataname, int( self.pers[ dataname ] ) );
}
if ( isDefined( init_to_stat_value ) && init_to_stat_value == 1 )
{
self.pers[ dataname ] = self getdstat( "PlayerStatsList", dataname, "StatValue" );
}
}
getpersstat( dataname )
{
return self.pers[ dataname ];
}
incpersstat( dataname, increment, record_stats, includegametype )
{
pixbeginevent( "incPersStat" );
self.pers[ dataname ] += increment;
if ( isDefined( includegametype ) && includegametype )
{
self addplayerstatwithgametype( dataname, increment );
}
else
{
self addplayerstat( dataname, increment );
}
if ( !isDefined( record_stats ) || record_stats == 1 )
{
self thread threadedrecordplayerstats( dataname );
}
pixendevent();
}
threadedrecordplayerstats( dataname )
{
self endon( "disconnect" );
waittillframeend;
recordplayerstats( self, dataname, self.pers[ dataname ] );
}
updatewinstats( winner )
{
}
updatelossstats( loser )
{
loser addplayerstatwithgametype( "losses", 1 );
loser updatestatratio( "wlratio", "wins", "losses" );
loser notify( "loss" );
}
updatetiestats( loser )
{
loser addplayerstatwithgametype( "losses", -1 );
loser addplayerstatwithgametype( "ties", 1 );
loser updatestatratio( "wlratio", "wins", "losses" );
loser setdstat( "playerstatslist", "cur_win_streak", "StatValue", 0 );
loser notify( "tie" );
}
updatewinlossstats( winner )
{
if ( !waslastround() && !level.hostforcedend )
{
return;
}
players = level.players;
if ( !isDefined( winner ) || isDefined( winner ) && !isplayer( winner ) && winner == "tie" )
{
i = 0;
while ( i < players.size )
{
if ( !isDefined( players[ i ].pers[ "team" ] ) )
{
i++;
continue;
}
else if ( level.hostforcedend && players[ i ] ishost() )
{
i++;
continue;
}
else
{
updatetiestats( players[ i ] );
}
i++;
}
}
else if ( isplayer( winner ) )
{
if ( level.hostforcedend && winner ishost() )
{
return;
}
updatewinstats( winner );
}
else
{
i = 0;
while ( i < players.size )
{
if ( !isDefined( players[ i ].pers[ "team" ] ) )
{
i++;
continue;
}
else if ( level.hostforcedend && players[ i ] ishost() )
{
i++;
continue;
}
else
{
if ( winner == "tie" )
{
updatetiestats( players[ i ] );
i++;
continue;
}
else if ( players[ i ].pers[ "team" ] == winner )
{
updatewinstats( players[ i ] );
i++;
continue;
}
else
{
players[ i ] setdstat( "playerstatslist", "cur_win_streak", "StatValue", 0 );
}
}
i++;
}
}
}
backupandclearwinstreaks()
{
}
restorewinstreaks( winner )
{
}
inckillstreaktracker( sweapon )
{
self endon( "disconnect" );
waittillframeend;
if ( sweapon == "artillery_mp" )
{
self.pers[ "artillery_kills" ]++;
}
if ( sweapon == "dog_bite_mp" )
{
self.pers[ "dog_kills" ]++;
}
}
trackattackerkill( name, rank, xp, prestige, xuid )
{
self endon( "disconnect" );
attacker = self;
waittillframeend;
pixbeginevent( "trackAttackerKill" );
if ( !isDefined( attacker.pers[ "killed_players" ][ name ] ) )
{
attacker.pers[ "killed_players" ][ name ] = 0;
}
if ( !isDefined( attacker.killedplayerscurrent[ name ] ) )
{
attacker.killedplayerscurrent[ name ] = 0;
}
if ( !isDefined( attacker.pers[ "nemesis_tracking" ][ name ] ) )
{
attacker.pers[ "nemesis_tracking" ][ name ] = 0;
}
attacker.pers[ "killed_players" ][ name ]++;
attacker.killedplayerscurrent[ name ]++;
attacker.pers[ "nemesis_tracking" ][ name ] += 1;
if ( attacker.pers[ "nemesis_name" ] == name )
{
attacker maps/mp/_challenges::killednemesis();
}
if ( attacker.pers[ "nemesis_name" ] == "" || attacker.pers[ "nemesis_tracking" ][ name ] > attacker.pers[ "nemesis_tracking" ][ attacker.pers[ "nemesis_name" ] ] )
{
attacker.pers[ "nemesis_name" ] = name;
attacker.pers[ "nemesis_rank" ] = rank;
attacker.pers[ "nemesis_rankIcon" ] = prestige;
attacker.pers[ "nemesis_xp" ] = xp;
attacker.pers[ "nemesis_xuid" ] = xuid;
}
else
{
if ( isDefined( attacker.pers[ "nemesis_name" ] ) && attacker.pers[ "nemesis_name" ] == name )
{
attacker.pers[ "nemesis_rank" ] = rank;
attacker.pers[ "nemesis_xp" ] = xp;
}
}
pixendevent();
}
trackattackeedeath( attackername, rank, xp, prestige, xuid )
{
self endon( "disconnect" );
waittillframeend;
pixbeginevent( "trackAttackeeDeath" );
if ( !isDefined( self.pers[ "killed_by" ][ attackername ] ) )
{
self.pers[ "killed_by" ][ attackername ] = 0;
}
self.pers[ "killed_by" ][ attackername ]++;
if ( !isDefined( self.pers[ "nemesis_tracking" ][ attackername ] ) )
{
self.pers[ "nemesis_tracking" ][ attackername ] = 0;
}
self.pers[ "nemesis_tracking" ][ attackername ] += 1,5;
if ( self.pers[ "nemesis_name" ] == "" || self.pers[ "nemesis_tracking" ][ attackername ] > self.pers[ "nemesis_tracking" ][ self.pers[ "nemesis_name" ] ] )
{
self.pers[ "nemesis_name" ] = attackername;
self.pers[ "nemesis_rank" ] = rank;
self.pers[ "nemesis_rankIcon" ] = prestige;
self.pers[ "nemesis_xp" ] = xp;
self.pers[ "nemesis_xuid" ] = xuid;
}
else
{
if ( isDefined( self.pers[ "nemesis_name" ] ) && self.pers[ "nemesis_name" ] == attackername )
{
self.pers[ "nemesis_rank" ] = rank;
self.pers[ "nemesis_xp" ] = xp;
}
}
if ( self.pers[ "nemesis_name" ] == attackername && self.pers[ "nemesis_tracking" ][ attackername ] >= 2 )
{
self setclientuivisibilityflag( "killcam_nemesis", 1 );
}
else
{
self setclientuivisibilityflag( "killcam_nemesis", 0 );
}
pixendevent();
}
default_iskillboosting()
{
return 0;
}
givekillstats( smeansofdeath, sweapon, evictim )
{
self endon( "disconnect" );
waittillframeend;
if ( level.rankedmatch && self [[ level.iskillboosting ]]() )
{
/#
self iprintlnbold( "GAMETYPE DEBUG: NOT GIVING YOU OFFENSIVE CREDIT AS BOOSTING PREVENTION" );
#/
return;
}
pixbeginevent( "giveKillStats" );
self maps/mp/gametypes_zm/_globallogic_score::incpersstat( "kills", 1, 1, 1 );
self.kills = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( "kills" );
self updatestatratio( "kdratio", "kills", "deaths" );
attacker = self;
if ( smeansofdeath == "MOD_HEAD_SHOT" )
{
attacker thread incpersstat( "headshots", 1, 1, 0 );
attacker.headshots = attacker.pers[ "headshots" ];
evictim recordkillmodifier( "headshot" );
}
pixendevent();
}
inctotalkills( team )
{
if ( level.teambased && isDefined( level.teams[ team ] ) )
{
game[ "totalKillsTeam" ][ team ]++;
}
game[ "totalKills" ]++;
}
setinflictorstat( einflictor, eattacker, sweapon )
{
if ( !isDefined( eattacker ) )
{
return;
}
if ( !isDefined( einflictor ) )
{
eattacker addweaponstat( sweapon, "hits", 1 );
return;
}
if ( !isDefined( einflictor.playeraffectedarray ) )
{
einflictor.playeraffectedarray = [];
}
foundnewplayer = 1;
i = 0;
while ( i < einflictor.playeraffectedarray.size )
{
if ( einflictor.playeraffectedarray[ i ] == self )
{
foundnewplayer = 0;
break;
}
else
{
i++;
}
}
if ( foundnewplayer )
{
einflictor.playeraffectedarray[ einflictor.playeraffectedarray.size ] = self;
if ( sweapon == "concussion_grenade_mp" || sweapon == "tabun_gas_mp" )
{
eattacker addweaponstat( sweapon, "used", 1 );
}
eattacker addweaponstat( sweapon, "hits", 1 );
}
}
processshieldassist( killedplayer )
{
self endon( "disconnect" );
killedplayer endon( "disconnect" );
wait 0,05;
maps/mp/gametypes_zm/_globallogic_utils::waittillslowprocessallowed();
if ( !isDefined( level.teams[ self.pers[ "team" ] ] ) )
{
return;
}
if ( self.pers[ "team" ] == killedplayer.pers[ "team" ] )
{
return;
}
if ( !level.teambased )
{
return;
}
self maps/mp/gametypes_zm/_globallogic_score::incpersstat( "assists", 1, 1, 1 );
self.assists = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( "assists" );
}
processassist( killedplayer, damagedone, weapon )
{
self endon( "disconnect" );
killedplayer endon( "disconnect" );
wait 0,05;
maps/mp/gametypes_zm/_globallogic_utils::waittillslowprocessallowed();
if ( !isDefined( level.teams[ self.pers[ "team" ] ] ) )
{
return;
}
if ( self.pers[ "team" ] == killedplayer.pers[ "team" ] )
{
return;
}
if ( !level.teambased )
{
return;
}
assist_level = "assist";
assist_level_value = int( ceil( damagedone / 25 ) );
if ( assist_level_value < 1 )
{
assist_level_value = 1;
}
else
{
if ( assist_level_value > 3 )
{
assist_level_value = 3;
}
}
assist_level = ( assist_level + "_" ) + ( assist_level_value * 25 );
self maps/mp/gametypes_zm/_globallogic_score::incpersstat( "assists", 1, 1, 1 );
self.assists = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( "assists" );
switch( weapon )
{
case "concussion_grenade_mp":
assist_level = "assist_concussion";
break;
case "flash_grenade_mp":
assist_level = "assist_flash";
break;
case "emp_grenade_mp":
assist_level = "assist_emp";
break;
case "proximity_grenade_aoe_mp":
case "proximity_grenade_mp":
assist_level = "assist_proximity";
break;
}
self maps/mp/_challenges::assisted();
}
xpratethread()
{
/#
#/
}

View File

@ -0,0 +1,951 @@
#include maps/mp/gametypes_zm/_spawnlogic;
#include maps/mp/gametypes_zm/_globallogic_defaults;
#include maps/mp/gametypes_zm/_hostmigration;
#include maps/mp/gametypes_zm/_spectating;
#include maps/mp/zombies/_zm_perks;
#include maps/mp/gametypes_zm/_globallogic_score;
#include maps/mp/gametypes_zm/_globallogic_ui;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/gametypes_zm/_hud_message;
#include maps/mp/gametypes_zm/_globallogic;
#include maps/mp/gametypes_zm/_globallogic_utils;
#include maps/mp/gametypes_zm/_globallogic_audio;
#include maps/mp/gametypes_zm/_spawning;
#include maps/mp/gametypes_zm/_globallogic_player;
#include maps/mp/_utility;
#include common_scripts/utility;
timeuntilspawn( includeteamkilldelay ) //checked matches cerberus output
{
if ( level.ingraceperiod && !self.hasspawned )
{
return 0;
}
respawndelay = 0;
if ( self.hasspawned )
{
result = self [[ level.onrespawndelay ]]();
if ( isDefined( result ) )
{
respawndelay = result;
}
else
{
respawndelay = level.playerrespawndelay;
}
if ( includeteamkilldelay && isDefined( self.teamkillpunish ) && self.teamkillpunish )
{
respawndelay += maps/mp/gametypes_zm/_globallogic_player::teamkilldelay();
}
}
wavebased = level.waverespawndelay > 0;
if ( wavebased )
{
return self timeuntilwavespawn( respawndelay );
}
return respawndelay;
}
allteamshaveexisted() //checked changed to match cerberus output
{
foreach ( team in level.teams )
{
if ( !level.everexisted[ team ] )
{
return 0;
}
}
return 1;
}
mayspawn() //checked partially changed to match cerberus output changed at own discretion
{
if ( isDefined( level.mayspawn ) && !( self [[ level.mayspawn ]]() ) )
{
return 0;
}
if ( level.inovertime )
{
return 0;
}
if ( level.playerqueuedrespawn && !isDefined( self.allowqueuespawn ) && !level.ingraceperiod && !level.usestartspawns )
{
return 0;
}
if ( level.numlives )
{
if ( level.teambased )
{
gamehasstarted = allteamshaveexisted();
}
else
{
gamehasstarted = level.maxplayercount > 1;
if ( gamehasstarted == 0 )
{
if ( !isoneround() && !isfirstround() )
{
gamehasstarted = 1;
}
else
{
gamehasstarted = 0;
}
}
}
if ( !self.pers[ "lives" ] && gamehasstarted )
{
return 0;
}
else if ( gamehasstarted )
{
if ( !level.ingraceperiod && !self.hasspawned && !level.wagermatch )
{
return 0;
}
}
}
return 1;
}
timeuntilwavespawn( minimumwait ) //checked matches cerberus output
{
earliestspawntime = getTime() + ( minimumwait * 1000 );
lastwavetime = level.lastwave[ self.pers[ "team" ] ];
wavedelay = level.wavedelay[ self.pers[ "team" ] ] * 1000;
if ( wavedelay == 0 )
{
return 0;
}
numwavespassedearliestspawntime = ( earliestspawntime - lastwavetime ) / wavedelay;
numwaves = ceil( numwavespassedearliestspawntime );
timeofspawn = lastwavetime + ( numwaves * wavedelay );
if ( isDefined( self.wavespawnindex ) )
{
timeofspawn += 50 * self.wavespawnindex;
}
return ( timeofspawn - getTime() ) / 1000;
}
stoppoisoningandflareonspawn() //checked matches cerberus output
{
self endon( "disconnect" );
self.inpoisonarea = 0;
self.inburnarea = 0;
self.inflarevisionarea = 0;
self.ingroundnapalm = 0;
}
spawnplayerprediction() //checked changed to match cerberus output dvar taken from beta dump
{
self endon( "disconnect" );
self endon( "end_respawn" );
self endon( "game_ended" );
self endon( "joined_spectators" );
self endon( "spawned" );
while ( 1 )
{
wait 0.5;
if ( isDefined( level.onspawnplayerunified ) && getDvarInt( "scr_disableunifiedspawning" ) == 0 )
{
maps/mp/gametypes_zm/_spawning::onspawnplayer_unified( 1 );
}
else
{
self [[ level.onspawnplayer ]]( 1 );
}
}
}
giveloadoutlevelspecific( team, class ) //checked matches cerberus output
{
pixbeginevent( "giveLoadoutLevelSpecific" );
if ( isDefined( level.givecustomcharacters ) )
{
self [[ level.givecustomcharacters ]]();
}
if ( isDefined( level.givecustomloadout ) )
{
self [[ level.givecustomloadout ]]();
}
pixendevent();
}
spawnplayer() //checked matches cerberus output dvars taken from beta dump
{
pixbeginevent( "spawnPlayer_preUTS" );
self endon( "disconnect" );
self endon( "joined_spectators" );
self notify( "spawned" );
level notify( "player_spawned" );
self notify( "end_respawn" );
self setspawnvariables();
if ( !self.hasspawned )
{
self.underscorechance = 70;
self thread maps/mp/gametypes_zm/_globallogic_audio::sndstartmusicsystem();
}
if ( level.teambased )
{
self.sessionteam = self.team;
}
else
{
self.sessionteam = "none";
self.ffateam = self.team;
}
hadspawned = self.hasspawned;
self.sessionstate = "playing";
self.spectatorclient = -1;
self.killcamentity = -1;
self.archivetime = 0;
self.psoffsettime = 0;
self.statusicon = "";
self.damagedplayers = [];
if ( getDvarInt( "scr_csmode" ) > 0 )
{
self.maxhealth = getDvarInt( "scr_csmode" );
}
else
{
self.maxhealth = level.playermaxhealth;
}
self.health = self.maxhealth;
self.friendlydamage = undefined;
self.hasspawned = 1;
self.spawntime = getTime();
self.afk = 0;
if ( self.pers[ "lives" ] && !isDefined( level.takelivesondeath ) || level.takelivesondeath == 0 )
{
self.pers[ "lives" ]--;
if ( self.pers[ "lives" ] == 0 )
{
level notify( "player_eliminated" );
self notify( "player_eliminated" );
}
}
self.laststand = undefined;
self.revivingteammate = 0;
self.burning = undefined;
self.nextkillstreakfree = undefined;
self.activeuavs = 0;
self.activecounteruavs = 0;
self.activesatellites = 0;
self.deathmachinekills = 0;
self.disabledweapon = 0;
self resetusability();
self maps/mp/gametypes_zm/_globallogic_player::resetattackerlist();
self.diedonvehicle = undefined;
if ( !self.wasaliveatmatchstart )
{
if ( level.ingraceperiod || maps/mp/gametypes_zm/_globallogic_utils::gettimepassed() < 20000 )
{
self.wasaliveatmatchstart = 1;
}
}
self setdepthoffield( 0, 0, 512, 512, 4, 0 );
self resetfov();
pixbeginevent( "onSpawnPlayer" );
if ( isDefined( level.onspawnplayerunified ) && getDvarInt( "scr_disableunifiedspawning" ) == 0 )
{
self [[ level.onspawnplayerunified ]]();
}
else
{
self [[ level.onspawnplayer ]]( 0 );
}
if ( isDefined( level.playerspawnedcb ) )
{
self [[ level.playerspawnedcb ]]();
}
pixendevent();
pixendevent();
level thread maps/mp/gametypes_zm/_globallogic::updateteamstatus();
pixbeginevent( "spawnPlayer_postUTS" );
self thread stoppoisoningandflareonspawn();
self stopburning();
/*
/#
assert( maps/mp/gametypes_zm/_globallogic_utils::isvalidclass( self.class ) );
#/
*/
self giveloadoutlevelspecific( self.team, self.class );
if ( level.inprematchperiod )
{
self freeze_player_controls( 1 );
team = self.pers[ "team" ];
if ( isDefined( self.pers[ "music" ].spawn ) && self.pers[ "music" ].spawn == 0 )
{
if ( level.wagermatch )
{
music = "SPAWN_WAGER";
}
else
{
music = game[ "music" ][ "spawn_" + team ];
}
self thread maps/mp/gametypes_zm/_globallogic_audio::set_music_on_player( music, 0, 0 );
self.pers[ "music" ].spawn = 1;
}
if ( level.splitscreen )
{
if ( isDefined( level.playedstartingmusic ) )
{
music = undefined;
}
else
{
level.playedstartingmusic = 1;
}
}
if ( !isDefined( level.disableprematchmessages ) || level.disableprematchmessages == 0 )
{
thread maps/mp/gametypes_zm/_hud_message::showinitialfactionpopup( team );
hintmessage = getobjectivehinttext( self.pers[ "team" ] );
if ( isDefined( hintmessage ) )
{
self thread maps/mp/gametypes_zm/_hud_message::hintmessage( hintmessage );
}
if ( isDefined( game[ "dialog" ][ "gametype" ] ) && !level.splitscreen || self == level.players[ 0 ] )
{
if ( !isDefined( level.infinalfight ) || !level.infinalfight )
{
if ( level.hardcoremode )
{
self maps/mp/gametypes_zm/_globallogic_audio::leaderdialogonplayer( "gametype_hardcore" );
}
else
{
self maps/mp/gametypes_zm/_globallogic_audio::leaderdialogonplayer( "gametype" );
}
}
}
if ( team == game[ "attackers" ] )
{
self maps/mp/gametypes_zm/_globallogic_audio::leaderdialogonplayer( "offense_obj", "introboost" );
}
else
{
self maps/mp/gametypes_zm/_globallogic_audio::leaderdialogonplayer( "defense_obj", "introboost" );
}
}
}
else
{
self freeze_player_controls( 0 );
self enableweapons();
if ( !hadspawned && game[ "state" ] == "playing" )
{
pixbeginevent( "sound" );
team = self.team;
if ( isDefined( self.pers[ "music" ].spawn ) && self.pers[ "music" ].spawn == 0 )
{
self thread maps/mp/gametypes_zm/_globallogic_audio::set_music_on_player( "SPAWN_SHORT", 0, 0 );
self.pers[ "music" ].spawn = 1;
}
if ( level.splitscreen )
{
if ( isDefined( level.playedstartingmusic ) )
{
music = undefined;
}
else
{
level.playedstartingmusic = 1;
}
}
if ( !isDefined( level.disableprematchmessages ) || level.disableprematchmessages == 0 )
{
thread maps/mp/gametypes_zm/_hud_message::showinitialfactionpopup( team );
hintmessage = getobjectivehinttext( self.pers[ "team" ] );
if ( isDefined( hintmessage ) )
{
self thread maps/mp/gametypes_zm/_hud_message::hintmessage( hintmessage );
}
if ( isDefined( game[ "dialog" ][ "gametype" ] ) || !level.splitscreen && self == level.players[ 0 ] )
{
if ( !isDefined( level.infinalfight ) || !level.infinalfight )
{
if ( level.hardcoremode )
{
self maps/mp/gametypes_zm/_globallogic_audio::leaderdialogonplayer( "gametype_hardcore" );
}
else
{
self maps/mp/gametypes_zm/_globallogic_audio::leaderdialogonplayer( "gametype" );
}
}
}
if ( team == game[ "attackers" ] )
{
self maps/mp/gametypes_zm/_globallogic_audio::leaderdialogonplayer( "offense_obj", "introboost" );
}
else
{
self maps/mp/gametypes_zm/_globallogic_audio::leaderdialogonplayer( "defense_obj", "introboost" );
}
}
pixendevent();
}
}
if ( getDvar( "scr_showperksonspawn" ) == "" )
{
setdvar( "scr_showperksonspawn", "0" );
}
if ( level.hardcoremode )
{
setdvar( "scr_showperksonspawn", "0" );
}
if ( !level.splitscreen && getDvarInt( "scr_showperksonspawn" ) == 1 && game[ "state" ] != "postgame" )
{
pixbeginevent( "showperksonspawn" );
if ( level.perksenabled == 1 )
{
self maps/mp/gametypes_zm/_hud_util::showperks();
}
self thread maps/mp/gametypes_zm/_globallogic_ui::hideloadoutaftertime( 3 );
self thread maps/mp/gametypes_zm/_globallogic_ui::hideloadoutondeath();
pixendevent();
}
if ( isDefined( self.pers[ "momentum" ] ) )
{
self.momentum = self.pers[ "momentum" ];
}
pixendevent();
waittillframeend;
self notify( "spawned_player" );
self logstring( "S " + self.origin[ 0 ] + " " + self.origin[ 1 ] + " " + self.origin[ 2 ] );
setdvar( "scr_selecting_location", "" );
/*
/#
if ( getDvarInt( "scr_xprate" ) > 0 )
{
self thread maps/mp/gametypes_zm/_globallogic_score::xpratethread();
#/
}
*/
self maps/mp/zombies/_zm_perks::perk_set_max_health_if_jugg( "health_reboot", 1, 0 );
if ( game[ "state" ] == "postgame" )
{
/*
/#
assert( !level.intermission );
#/
*/
self maps/mp/gametypes_zm/_globallogic_player::freezeplayerforroundend();
}
}
spawnspectator( origin, angles ) //checked matches cerberus output
{
self notify( "spawned" );
self notify( "end_respawn" );
in_spawnspectator( origin, angles );
}
respawn_asspectator( origin, angles ) //checked matches cerberus output
{
in_spawnspectator( origin, angles );
}
in_spawnspectator( origin, angles ) //checked matches cerberus output
{
pixmarker( "BEGIN: in_spawnSpectator" );
self setspawnvariables();
if ( self.pers[ "team" ] == "spectator" )
{
self clearlowermessage();
}
self.sessionstate = "spectator";
self.spectatorclient = -1;
self.killcamentity = -1;
self.archivetime = 0;
self.psoffsettime = 0;
self.friendlydamage = undefined;
if ( self.pers[ "team" ] == "spectator" )
{
self.statusicon = "";
}
else
{
self.statusicon = "hud_status_dead";
}
maps/mp/gametypes_zm/_spectating::setspectatepermissionsformachine();
[[ level.onspawnspectator ]]( origin, angles );
if ( level.teambased && !level.splitscreen )
{
self thread spectatorthirdpersonness();
}
level thread maps/mp/gametypes_zm/_globallogic::updateteamstatus();
pixmarker( "END: in_spawnSpectator" );
}
spectatorthirdpersonness() //checked matches cerberus output
{
self endon( "disconnect" );
self endon( "spawned" );
self notify( "spectator_thirdperson_thread" );
self endon( "spectator_thirdperson_thread" );
self.spectatingthirdperson = 0;
}
forcespawn( time ) //checked matches cerberus output
{
self endon( "death" );
self endon( "disconnect" );
self endon( "spawned" );
if ( !isDefined( time ) )
{
time = 60;
}
wait time;
if ( self.hasspawned )
{
return;
}
if ( self.pers[ "team" ] == "spectator" )
{
return;
}
if ( !maps/mp/gametypes_zm/_globallogic_utils::isvalidclass( self.pers[ "class" ] ) )
{
self.pers[ "class" ] = "CLASS_CUSTOM1";
self.class = self.pers[ "class" ];
}
self maps/mp/gametypes_zm/_globallogic_ui::closemenus();
self thread [[ level.spawnclient ]]();
}
kickifdontspawn() //checked matches cerberus output
{
/*
/#
if ( getDvarInt( "scr_hostmigrationtest" ) == 1 )
{
return;
#/
}
*/
if ( self ishost() )
{
return;
}
self kickifidontspawninternal();
}
kickifidontspawninternal() //checked matches cerberus output dvars taken from beta dump
{
self endon( "death" );
self endon( "disconnect" );
self endon( "spawned" );
waittime = 90;
if ( getDvar( "scr_kick_time" ) != "" )
{
waittime = getDvarFloat( "scr_kick_time" );
}
mintime = 45;
if ( getDvar( scr_kick_mintime) != "" )
{
mintime = getDvarFloat( scr_kick_mintime);
}
starttime = getTime();
kickwait( waittime );
timepassed = ( getTime() - starttime ) / 1000;
if ( timepassed < ( waittime - 0.1 ) && timepassed < mintime )
{
return;
}
if ( self.hasspawned )
{
return;
}
if ( sessionmodeisprivate() )
{
return;
}
if ( self.pers[ "team" ] == "spectator" )
{
return;
}
kick( self getentitynumber() );
}
kickwait( waittime ) //checked matches cerberus output
{
level endon( "game_ended" );
maps/mp/gametypes_zm/_hostmigration::waitlongdurationwithhostmigrationpause( waittime );
}
spawninterroundintermission() //checked matches cerberus output
{
self notify( "spawned" );
self notify( "end_respawn" );
self setspawnvariables();
self clearlowermessage();
self freeze_player_controls( 0 );
self.sessionstate = "spectator";
self.spectatorclient = -1;
self.killcamentity = -1;
self.archivetime = 0;
self.psoffsettime = 0;
self.friendlydamage = undefined;
self maps/mp/gametypes_zm/_globallogic_defaults::default_onspawnintermission();
self setorigin( self.origin );
self setplayerangles( self.angles );
self setdepthoffield( 0, 128, 512, 4000, 6, 1.8 );
}
spawnintermission( usedefaultcallback ) //checked changed to match cerberus output
{
self notify( "spawned" );
self notify( "end_respawn" );
self endon( "disconnect" );
self setspawnvariables();
self clearlowermessage();
self freeze_player_controls( 0 );
if ( level.rankedmatch && waslastround() )
{
if ( self.postgamemilestones || self.postgamecontracts || self.postgamepromotion )
{
if ( self.postgamepromotion )
{
self playlocalsound( "mus_level_up" );
}
else if ( self.postgamecontracts )
{
self playlocalsound( "mus_challenge_complete" );
}
else
{
if ( self.postgamemilestones )
{
self playlocalsound( "mus_contract_complete" );
}
}
self closeingamemenu();
self openmenu( game[ "menu_endgameupdate" ] );
waittime = 4;
while ( waittime )
{
wait 0.25;
waittime -= 0.25;
self openmenu( game[ "menu_endgameupdate" ] );
}
self closemenu();
}
}
self.sessionstate = "intermission";
self.spectatorclient = -1;
self.killcamentity = -1;
self.archivetime = 0;
self.psoffsettime = 0;
self.friendlydamage = undefined;
if ( isDefined( usedefaultcallback ) && usedefaultcallback )
{
maps/mp/gametypes_zm/_globallogic_defaults::default_onspawnintermission();
}
else
{
[[ level.onspawnintermission ]]();
}
self setdepthoffield( 0, 128, 512, 4000, 6, 1.8 );
}
spawnqueuedclientonteam( team ) //checked partially changed to match cerberus output see info.md
{
player_to_spawn = undefined;
for ( i = 0; i < level.deadplayers[team].size; i++ )
{
player = level.deadplayers[ team ][ i ];
if ( player.waitingtospawn )
{
}
else
{
player_to_spawn = player;
break;
}
}
if ( isDefined( player_to_spawn ) )
{
player_to_spawn.allowqueuespawn = 1;
player_to_spawn maps/mp/gametypes_zm/_globallogic_ui::closemenus();
player_to_spawn thread [[ level.spawnclient ]]();
}
}
spawnqueuedclient( dead_player_team, killer ) //checked partially changed to match cerberus output see info.md
{
if ( !level.playerqueuedrespawn )
{
return;
}
maps/mp/gametypes_zm/_globallogic_utils::waittillslowprocessallowed();
spawn_team = undefined;
if ( isDefined( killer ) && isDefined( killer.team ) && isDefined( level.teams[ killer.team ] ) )
{
spawn_team = killer.team;
}
if ( isDefined( spawn_team ) )
{
spawnqueuedclientonteam( spawn_team );
return;
}
foreach ( team in level.teams )
{
if ( team == dead_player_team )
{
}
else
{
spawnqueuedclientonteam( team );
}
}
}
allteamsnearscorelimit() //checked changed to match cerberus output
{
if ( !level.teambased )
{
return 0;
}
if ( level.scorelimit <= 1 )
{
return 0;
}
foreach ( team in level.teams )
{
if ( !( game[ "teamScores" ][ team ] >= ( level.scoreLimit - 1 ) ) )
{
return 0;
}
}
return 1;
}
shouldshowrespawnmessage() //checked matches cerberus output
{
if ( waslastround() )
{
return 0;
}
if ( isoneround() )
{
return 0;
}
if ( isDefined( level.livesdonotreset ) && level.livesdonotreset )
{
return 0;
}
if ( allteamsnearscorelimit() )
{
return 0;
}
return 1;
}
default_spawnmessage() //checked matches cerberus output
{
setlowermessage( game[ "strings" ][ "spawn_next_round" ] );
self thread maps/mp/gametypes_zm/_globallogic_ui::removespawnmessageshortly( 3 );
}
showspawnmessage() //checked matches cerberus output
{
if ( shouldshowrespawnmessage() )
{
self thread [[ level.spawnmessage ]]();
}
}
spawnclient( timealreadypassed ) //checked matches cerberus output
{
pixbeginevent( "spawnClient" );
/*
/#
assert( isDefined( self.team ) );
#/
/#
assert( maps/mp/gametypes_zm/_globallogic_utils::isvalidclass( self.class ) );
#/
*/
if ( !self mayspawn() )
{
currentorigin = self.origin;
currentangles = self.angles;
self showspawnmessage();
self thread [[ level.spawnspectator ]]( currentorigin + vectorScale( ( 0, 0, 1 ), 60 ), currentangles );
pixendevent();
return;
}
if ( self.waitingtospawn )
{
pixendevent();
return;
}
self.waitingtospawn = 1;
self.allowqueuespawn = undefined;
self waitandspawnclient( timealreadypassed );
if ( isDefined( self ) )
{
self.waitingtospawn = 0;
}
pixendevent();
}
waitandspawnclient( timealreadypassed ) //checked matches cerberus output
{
self endon( "disconnect" );
self endon( "end_respawn" );
level endon( "game_ended" );
if ( !isDefined( timealreadypassed ) )
{
timealreadypassed = 0;
}
spawnedasspectator = 0;
if ( isDefined( self.teamkillpunish ) && self.teamkillpunish )
{
teamkilldelay = maps/mp/gametypes_zm/_globallogic_player::teamkilldelay();
if ( teamkilldelay > timealreadypassed )
{
teamkilldelay -= timealreadypassed;
timealreadypassed = 0;
}
else
{
timealreadypassed -= teamkilldelay;
teamkilldelay = 0;
}
if ( teamkilldelay > 0 )
{
setlowermessage( &"MP_FRIENDLY_FIRE_WILL_NOT", teamkilldelay );
self thread respawn_asspectator( self.origin + vectorScale( ( 0, 0, 1 ), 60 ), self.angles );
spawnedasspectator = 1;
wait teamkilldelay;
}
self.teamkillpunish = 0;
}
if ( !isDefined( self.wavespawnindex ) && isDefined( level.waveplayerspawnindex[ self.team ] ) )
{
self.wavespawnindex = level.waveplayerspawnindex[ self.team ];
level.waveplayerspawnindex[ self.team ]++;
}
timeuntilspawn = timeuntilspawn( 0 );
if ( timeuntilspawn > timealreadypassed )
{
timeuntilspawn -= timealreadypassed;
timealreadypassed = 0;
}
else
{
timealreadypassed -= timeuntilspawn;
timeuntilspawn = 0;
}
if ( timeuntilspawn > 0 )
{
if ( level.playerqueuedrespawn )
{
setlowermessage( game[ "strings" ][ "you_will_spawn" ], timeuntilspawn );
}
else if ( self issplitscreen() )
{
setlowermessage( game[ "strings" ][ "waiting_to_spawn_ss" ], timeuntilspawn, 1 );
}
else
{
setlowermessage( game[ "strings" ][ "waiting_to_spawn" ], timeuntilspawn );
}
if ( !spawnedasspectator )
{
spawnorigin = self.origin + vectorScale( ( 0, 0, 1 ), 60 );
spawnangles = self.angles;
if ( isDefined( level.useintermissionpointsonwavespawn ) && [[ level.useintermissionpointsonwavespawn ]]() == 1 )
{
spawnpoint = maps/mp/gametypes_zm/_spawnlogic::getrandomintermissionpoint();
if ( isDefined( spawnpoint ) )
{
spawnorigin = spawnpoint.origin;
spawnangles = spawnpoint.angles;
}
}
self thread respawn_asspectator( spawnorigin, spawnangles );
}
spawnedasspectator = 1;
self maps/mp/gametypes_zm/_globallogic_utils::waitfortimeornotify( timeuntilspawn, "force_spawn" );
self notify( "stop_wait_safe_spawn_button" );
}
wavebased = level.waverespawndelay > 0;
if ( !level.playerforcerespawn && self.hasspawned && !wavebased && !self.wantsafespawn && !level.playerqueuedrespawn )
{
setlowermessage( game[ "strings" ][ "press_to_spawn" ] );
if ( !spawnedasspectator )
{
self thread respawn_asspectator( self.origin + vectorScale( ( 0, 0, 1 ), 60 ), self.angles );
}
spawnedasspectator = 1;
self waitrespawnorsafespawnbutton();
}
self.waitingtospawn = 0;
self clearlowermessage();
self.wavespawnindex = undefined;
self.respawntimerstarttime = undefined;
self thread [[ level.spawnplayer ]]();
}
waitrespawnorsafespawnbutton() //checked changed to match cerberus output
{
self endon( "disconnect" );
self endon( "end_respawn" );
while ( 1 )
{
if ( self usebuttonpressed() )
{
return;
}
wait 0.05;
}
}
waitinspawnqueue() //checked matches cerberus output
{
self endon( "disconnect" );
self endon( "end_respawn" );
if ( !level.ingraceperiod && !level.usestartspawns )
{
currentorigin = self.origin;
currentangles = self.angles;
self thread [[ level.spawnspectator ]]( currentorigin + vectorScale( ( 0, 0, 1 ), 60 ), currentangles );
self waittill( "queue_respawn" );
}
}
setthirdperson( value ) //checked matches cerberus output
{
if ( !level.console )
{
return;
}
if ( !isDefined( self.spectatingthirdperson ) || value != self.spectatingthirdperson )
{
self.spectatingthirdperson = value;
if ( value )
{
self setclientthirdperson( 1 );
self setdepthoffield( 0, 128, 512, 4000, 6, 1.8 );
}
else
{
self setclientthirdperson( 0 );
self setdepthoffield( 0, 0, 512, 4000, 4, 0 );
}
self resetfov();
}
}
setspawnvariables() //checked matches cerberus output
{
resettimeout();
self stopshellshock();
self stoprumble( "damage_heavy" );
}

View File

@ -0,0 +1,544 @@
#include maps/mp/gametypes_zm/_globallogic_player;
#include maps/mp/gametypes_zm/_spectating;
#include maps/mp/gametypes_zm/_globallogic;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/_utility;
init()
{
precachestring( &"MP_HALFTIME" );
precachestring( &"MP_OVERTIME" );
precachestring( &"MP_ROUNDEND" );
precachestring( &"MP_INTERMISSION" );
precachestring( &"MP_SWITCHING_SIDES_CAPS" );
precachestring( &"MP_FRIENDLY_FIRE_WILL_NOT" );
precachestring( &"MP_RAMPAGE" );
precachestring( &"medal_received" );
precachestring( &"killstreak_received" );
precachestring( &"prox_grenade_notify" );
precachestring( &"player_callout" );
precachestring( &"score_event" );
precachestring( &"rank_up" );
precachestring( &"gun_level_complete" );
precachestring( &"challenge_complete" );
if ( sessionmodeiszombiesgame() )
{
precachestring( &"hud_update_survival_team" );
}
if ( level.splitscreen )
{
precachestring( &"MP_ENDED_GAME" );
}
else
{
precachestring( &"MP_HOST_ENDED_GAME" );
}
}
setupcallbacks()
{
level.autoassign = ::menuautoassign;
level.spectator = ::menuspectator;
level.class = ::menuclass;
level.teammenu = ::menuteam;
}
hideloadoutaftertime( delay )
{
self endon( "disconnect" );
self endon( "perks_hidden" );
wait delay;
self thread hideallperks( 0,4 );
self notify( "perks_hidden" );
}
hideloadoutondeath()
{
self endon( "disconnect" );
self endon( "perks_hidden" );
self waittill( "death" );
self hideallperks();
self notify( "perks_hidden" );
}
hideloadoutonkill()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "perks_hidden" );
self waittill( "killed_player" );
self hideallperks();
self notify( "perks_hidden" );
}
freegameplayhudelems()
{
while ( isDefined( self.perkicon ) )
{
numspecialties = 0;
while ( numspecialties < level.maxspecialties )
{
if ( isDefined( self.perkicon[ numspecialties ] ) )
{
self.perkicon[ numspecialties ] destroyelem();
self.perkname[ numspecialties ] destroyelem();
}
numspecialties++;
}
}
if ( isDefined( self.perkhudelem ) )
{
self.perkhudelem destroyelem();
}
if ( isDefined( self.killstreakicon ) )
{
if ( isDefined( self.killstreakicon[ 0 ] ) )
{
self.killstreakicon[ 0 ] destroyelem();
}
if ( isDefined( self.killstreakicon[ 1 ] ) )
{
self.killstreakicon[ 1 ] destroyelem();
}
if ( isDefined( self.killstreakicon[ 2 ] ) )
{
self.killstreakicon[ 2 ] destroyelem();
}
if ( isDefined( self.killstreakicon[ 3 ] ) )
{
self.killstreakicon[ 3 ] destroyelem();
}
if ( isDefined( self.killstreakicon[ 4 ] ) )
{
self.killstreakicon[ 4 ] destroyelem();
}
}
self notify( "perks_hidden" );
if ( isDefined( self.lowermessage ) )
{
self.lowermessage destroyelem();
}
if ( isDefined( self.lowertimer ) )
{
self.lowertimer destroyelem();
}
if ( isDefined( self.proxbar ) )
{
self.proxbar destroyelem();
}
if ( isDefined( self.proxbartext ) )
{
self.proxbartext destroyelem();
}
if ( isDefined( self.carryicon ) )
{
self.carryicon destroyelem();
}
}
teamplayercountsequal( playercounts )
{
count = undefined;
_a150 = level.teams;
_k150 = getFirstArrayKey( _a150 );
while ( isDefined( _k150 ) )
{
team = _a150[ _k150 ];
if ( !isDefined( count ) )
{
count = playercounts[ team ];
}
else
{
if ( count != playercounts[ team ] )
{
return 0;
}
}
_k150 = getNextArrayKey( _a150, _k150 );
}
return 1;
}
teamwithlowestplayercount( playercounts, ignore_team )
{
count = 9999;
lowest_team = undefined;
_a169 = level.teams;
_k169 = getFirstArrayKey( _a169 );
while ( isDefined( _k169 ) )
{
team = _a169[ _k169 ];
if ( count > playercounts[ team ] )
{
count = playercounts[ team ];
lowest_team = team;
}
_k169 = getNextArrayKey( _a169, _k169 );
}
return lowest_team;
}
menuautoassign( comingfrommenu )
{
teamkeys = getarraykeys( level.teams );
assignment = teamkeys[ randomint( teamkeys.size ) ];
self closemenus();
if ( isDefined( level.forceallallies ) && level.forceallallies )
{
assignment = "allies";
}
else
{
if ( level.teambased )
{
if ( getDvarInt( "party_autoteams" ) == 1 )
{
if ( level.allow_teamchange == "1" || self.hasspawned && comingfrommenu )
{
assignment = "";
break;
}
else
{
team = getassignedteam( self );
switch( team )
{
case 1:
assignment = teamkeys[ 1 ];
break;
case 2:
assignment = teamkeys[ 0 ];
break;
case 3:
assignment = teamkeys[ 2 ];
break;
case 4:
if ( !isDefined( level.forceautoassign ) || !level.forceautoassign )
{
self setclientscriptmainmenu( game[ "menu_class" ] );
return;
}
default:
assignment = "";
if ( isDefined( level.teams[ team ] ) )
{
assignment = team;
}
else
{
if ( team == "spectator" && !level.forceautoassign )
{
self setclientscriptmainmenu( game[ "menu_class" ] );
return;
}
}
}
}
}
if ( assignment == "" || getDvarInt( "party_autoteams" ) == 0 )
{
if ( sessionmodeiszombiesgame() )
{
assignment = "allies";
}
}
if ( assignment == self.pers[ "team" ] || self.sessionstate == "playing" && self.sessionstate == "dead" )
{
self beginclasschoice();
return;
}
}
else if ( getDvarInt( "party_autoteams" ) == 1 )
{
if ( level.allow_teamchange != "1" || !self.hasspawned && !comingfrommenu )
{
team = getassignedteam( self );
if ( isDefined( level.teams[ team ] ) )
{
assignment = team;
}
else
{
if ( team == "spectator" && !level.forceautoassign )
{
self setclientscriptmainmenu( game[ "menu_class" ] );
return;
}
}
}
}
}
if ( assignment != self.pers[ "team" ] || self.sessionstate == "playing" && self.sessionstate == "dead" )
{
self.switching_teams = 1;
self.joining_team = assignment;
self.leaving_team = self.pers[ "team" ];
self suicide();
}
self.pers[ "team" ] = assignment;
self.team = assignment;
self.class = undefined;
self updateobjectivetext();
if ( level.teambased )
{
self.sessionteam = assignment;
}
else
{
self.sessionteam = "none";
self.ffateam = assignment;
}
if ( !isalive( self ) )
{
self.statusicon = "hud_status_dead";
}
self notify( "joined_team" );
level notify( "joined_team" );
self notify( "end_respawn" );
self beginclasschoice();
self setclientscriptmainmenu( game[ "menu_class" ] );
}
teamscoresequal()
{
score = undefined;
_a413 = level.teams;
_k413 = getFirstArrayKey( _a413 );
while ( isDefined( _k413 ) )
{
team = _a413[ _k413 ];
if ( !isDefined( score ) )
{
score = getteamscore( team );
}
else
{
if ( score != getteamscore( team ) )
{
return 0;
}
}
_k413 = getNextArrayKey( _a413, _k413 );
}
return 1;
}
teamwithlowestscore()
{
score = 99999999;
lowest_team = undefined;
_a432 = level.teams;
_k432 = getFirstArrayKey( _a432 );
while ( isDefined( _k432 ) )
{
team = _a432[ _k432 ];
if ( score > getteamscore( team ) )
{
lowest_team = team;
}
_k432 = getNextArrayKey( _a432, _k432 );
}
return lowest_team;
}
pickteamfromscores( teams )
{
assignment = "allies";
if ( teamscoresequal() )
{
assignment = teams[ randomint( teams.size ) ];
}
else
{
assignment = teamwithlowestscore();
}
return assignment;
}
getsplitscreenteam()
{
index = 0;
while ( index < level.players.size )
{
if ( !isDefined( level.players[ index ] ) )
{
index++;
continue;
}
else if ( level.players[ index ] == self )
{
index++;
continue;
}
else if ( !self isplayeronsamemachine( level.players[ index ] ) )
{
index++;
continue;
}
else
{
team = level.players[ index ].sessionteam;
if ( team != "spectator" )
{
return team;
}
}
index++;
}
return "";
}
updateobjectivetext()
{
if ( sessionmodeiszombiesgame() || self.pers[ "team" ] == "spectator" )
{
self setclientcgobjectivetext( "" );
return;
}
if ( level.scorelimit > 0 )
{
self setclientcgobjectivetext( getobjectivescoretext( self.pers[ "team" ] ) );
}
else
{
self setclientcgobjectivetext( getobjectivetext( self.pers[ "team" ] ) );
}
}
closemenus()
{
self closemenu();
self closeingamemenu();
}
beginclasschoice( forcenewchoice )
{
/#
assert( isDefined( level.teams[ self.pers[ "team" ] ] ) );
#/
team = self.pers[ "team" ];
if ( level.disablecac == 1 )
{
self.pers[ "class" ] = level.defaultclass;
self.class = level.defaultclass;
if ( self.sessionstate != "playing" && game[ "state" ] == "playing" )
{
self thread [[ level.spawnclient ]]();
}
level thread maps/mp/gametypes_zm/_globallogic::updateteamstatus();
self thread maps/mp/gametypes_zm/_spectating::setspectatepermissionsformachine();
return;
}
if ( level.wagermatch )
{
self openmenu( game[ "menu_changeclass_wager" ] );
}
else if ( getDvarInt( "barebones_class_mode" ) )
{
self openmenu( game[ "menu_changeclass_barebones" ] );
}
else
{
self openmenu( game[ "menu_changeclass_" + team ] );
}
}
showmainmenuforteam()
{
/#
assert( isDefined( level.teams[ self.pers[ "team" ] ] ) );
#/
team = self.pers[ "team" ];
if ( level.wagermatch )
{
self openmenu( game[ "menu_changeclass_wager" ] );
}
else
{
self openmenu( game[ "menu_changeclass_" + team ] );
}
}
menuteam( team )
{
self closemenus();
if ( !level.console && level.allow_teamchange == "0" && isDefined( self.hasdonecombat ) && self.hasdonecombat )
{
return;
}
if ( self.pers[ "team" ] != team )
{
if ( level.ingraceperiod || !isDefined( self.hasdonecombat ) && !self.hasdonecombat )
{
self.hasspawned = 0;
}
if ( self.sessionstate == "playing" )
{
self.switching_teams = 1;
self.joining_team = team;
self.leaving_team = self.pers[ "team" ];
self suicide();
}
self.pers[ "team" ] = team;
self.team = team;
self.class = undefined;
self updateobjectivetext();
if ( level.teambased )
{
self.sessionteam = team;
}
else
{
self.sessionteam = "none";
self.ffateam = team;
}
self setclientscriptmainmenu( game[ "menu_class" ] );
self notify( "joined_team" );
level notify( "joined_team" );
self notify( "end_respawn" );
}
self beginclasschoice();
}
menuspectator()
{
self closemenus();
if ( self.pers[ "team" ] != "spectator" )
{
if ( isalive( self ) )
{
self.switching_teams = 1;
self.joining_team = "spectator";
self.leaving_team = self.pers[ "team" ];
self suicide();
}
self.pers[ "team" ] = "spectator";
self.team = "spectator";
self.class = undefined;
self updateobjectivetext();
self.sessionteam = "spectator";
if ( !level.teambased )
{
self.ffateam = "spectator";
}
[[ level.spawnspectator ]]();
self thread maps/mp/gametypes_zm/_globallogic_player::spectate_player_watcher();
self setclientscriptmainmenu( game[ "menu_class" ] );
self notify( "joined_spectators" );
}
}
menuclass( response )
{
self closemenus();
}
removespawnmessageshortly( delay )
{
self endon( "disconnect" );
waittillframeend;
self endon( "end_respawn" );
wait delay;
self clearlowermessage( 2 );
}

View File

@ -0,0 +1,478 @@
#include maps/mp/gametypes_zm/_globallogic_score;
#include maps/mp/gametypes_zm/_hostmigration;
#include maps/mp/gametypes_zm/_hud_message;
#include maps/mp/_utility;
waittillslowprocessallowed()
{
while ( level.lastslowprocessframe == getTime() )
{
wait 0,05;
}
level.lastslowprocessframe = getTime();
}
testmenu()
{
self endon( "death" );
self endon( "disconnect" );
for ( ;; )
{
wait 10;
notifydata = spawnstruct();
notifydata.titletext = &"MP_CHALLENGE_COMPLETED";
notifydata.notifytext = "wheee";
notifydata.sound = "mp_challenge_complete";
self thread maps/mp/gametypes_zm/_hud_message::notifymessage( notifydata );
}
}
testshock()
{
self endon( "death" );
self endon( "disconnect" );
for ( ;; )
{
wait 3;
numshots = randomint( 6 );
i = 0;
while ( i < numshots )
{
iprintlnbold( numshots );
self shellshock( "frag_grenade_mp", 0,2 );
wait 0,1;
i++;
}
}
}
testhps()
{
self endon( "death" );
self endon( "disconnect" );
hps = [];
hps[ hps.size ] = "radar_mp";
hps[ hps.size ] = "artillery_mp";
hps[ hps.size ] = "dogs_mp";
for ( ;; )
{
hp = "radar_mp";
wait 20;
}
}
timeuntilroundend()
{
if ( level.gameended )
{
timepassed = ( getTime() - level.gameendtime ) / 1000;
timeremaining = level.postroundtime - timepassed;
if ( timeremaining < 0 )
{
return 0;
}
return timeremaining;
}
if ( level.inovertime )
{
return undefined;
}
if ( level.timelimit <= 0 )
{
return undefined;
}
if ( !isDefined( level.starttime ) )
{
return undefined;
}
timepassed = ( gettimepassed() - level.starttime ) / 1000;
timeremaining = ( level.timelimit * 60 ) - timepassed;
return timeremaining + level.postroundtime;
}
gettimeremaining()
{
return ( ( level.timelimit * 60 ) * 1000 ) - gettimepassed();
}
registerpostroundevent( eventfunc )
{
if ( !isDefined( level.postroundevents ) )
{
level.postroundevents = [];
}
level.postroundevents[ level.postroundevents.size ] = eventfunc;
}
executepostroundevents()
{
if ( !isDefined( level.postroundevents ) )
{
return;
}
i = 0;
while ( i < level.postroundevents.size )
{
[[ level.postroundevents[ i ] ]]();
i++;
}
}
getvalueinrange( value, minvalue, maxvalue )
{
if ( value > maxvalue )
{
return maxvalue;
}
else
{
if ( value < minvalue )
{
return minvalue;
}
else
{
return value;
}
}
}
assertproperplacement()
{
/#
numplayers = level.placement[ "all" ].size;
i = 0;
while ( i < ( numplayers - 1 ) )
{
if ( isDefined( level.placement[ "all" ][ i ] ) && isDefined( level.placement[ "all" ][ i + 1 ] ) )
{
if ( level.placement[ "all" ][ i ].score < level.placement[ "all" ][ i + 1 ].score )
{
println( "^1Placement array:" );
i = 0;
while ( i < numplayers )
{
player = level.placement[ "all" ][ i ];
println( "^1" + i + ". " + player.name + ": " + player.score );
i++;
}
assertmsg( "Placement array was not properly sorted" );
return;
}
}
else
{
i++;
#/
}
}
}
isvalidclass( class )
{
if ( level.oldschool || sessionmodeiszombiesgame() )
{
/#
assert( !isDefined( class ) );
#/
return 1;
}
if ( isDefined( class ) )
{
return class != "";
}
}
playtickingsound( gametype_tick_sound )
{
self endon( "death" );
self endon( "stop_ticking" );
level endon( "game_ended" );
time = level.bombtimer;
while ( 1 )
{
self playsound( gametype_tick_sound );
if ( time > 10 )
{
time -= 1;
wait 1;
}
else if ( time > 4 )
{
time -= 0,5;
wait 0,5;
}
else if ( time > 1 )
{
time -= 0,4;
wait 0,4;
}
else
{
time -= 0,3;
wait 0,3;
}
maps/mp/gametypes_zm/_hostmigration::waittillhostmigrationdone();
}
}
stoptickingsound()
{
self notify( "stop_ticking" );
}
gametimer()
{
level endon( "game_ended" );
level waittill( "prematch_over" );
level.starttime = getTime();
level.discardtime = 0;
if ( isDefined( game[ "roundMillisecondsAlreadyPassed" ] ) )
{
level.starttime -= game[ "roundMillisecondsAlreadyPassed" ];
}
prevtime = getTime();
while ( game[ "state" ] == "playing" )
{
if ( !level.timerstopped )
{
game[ "timepassed" ] += getTime() - prevtime;
}
prevtime = getTime();
wait 1;
}
}
gettimepassed()
{
if ( !isDefined( level.starttime ) )
{
return 0;
}
if ( level.timerstopped )
{
return level.timerpausetime - level.starttime - level.discardtime;
}
else
{
return getTime() - level.starttime - level.discardtime;
}
}
pausetimer()
{
if ( level.timerstopped )
{
return;
}
level.timerstopped = 1;
level.timerpausetime = getTime();
}
resumetimer()
{
if ( !level.timerstopped )
{
return;
}
level.timerstopped = 0;
level.discardtime += getTime() - level.timerpausetime;
}
getscoreremaining( team )
{
/#
if ( !isplayer( self ) )
{
assert( isDefined( team ) );
}
#/
scorelimit = level.scorelimit;
if ( isplayer( self ) )
{
return scorelimit - maps/mp/gametypes_zm/_globallogic_score::_getplayerscore( self );
}
else
{
return scorelimit - getteamscore( team );
}
}
getscoreperminute( team )
{
/#
if ( !isplayer( self ) )
{
assert( isDefined( team ) );
}
#/
scorelimit = level.scorelimit;
timelimit = level.timelimit;
minutespassed = ( gettimepassed() / 60000 ) + 0,0001;
if ( isplayer( self ) )
{
return maps/mp/gametypes_zm/_globallogic_score::_getplayerscore( self ) / minutespassed;
}
else
{
return getteamscore( team ) / minutespassed;
}
}
getestimatedtimeuntilscorelimit( team )
{
/#
if ( !isplayer( self ) )
{
assert( isDefined( team ) );
}
#/
scoreperminute = self getscoreperminute( team );
scoreremaining = self getscoreremaining( team );
if ( !scoreperminute )
{
return 999999;
}
return scoreremaining / scoreperminute;
}
rumbler()
{
self endon( "disconnect" );
while ( 1 )
{
wait 0,1;
self playrumbleonentity( "damage_heavy" );
}
}
waitfortimeornotify( time, notifyname )
{
self endon( notifyname );
wait time;
}
waitfortimeornotifynoartillery( time, notifyname )
{
self endon( notifyname );
wait time;
while ( isDefined( level.artilleryinprogress ) )
{
/#
assert( level.artilleryinprogress );
#/
wait 0,25;
}
}
isheadshot( sweapon, shitloc, smeansofdeath, einflictor )
{
if ( shitloc != "head" && shitloc != "helmet" )
{
return 0;
}
switch( smeansofdeath )
{
case "MOD_BAYONET":
case "MOD_MELEE":
return 0;
case "MOD_IMPACT":
if ( sweapon != "knife_ballistic_mp" )
{
return 0;
}
}
return 1;
}
gethitlocheight( shitloc )
{
switch( shitloc )
{
case "head":
case "helmet":
case "neck":
return 60;
case "gun":
case "left_arm_lower":
case "left_arm_upper":
case "left_hand":
case "right_arm_lower":
case "right_arm_upper":
case "right_hand":
case "torso_upper":
return 48;
case "torso_lower":
return 40;
case "left_leg_upper":
case "right_leg_upper":
return 32;
case "left_leg_lower":
case "right_leg_lower":
return 10;
case "left_foot":
case "right_foot":
return 5;
}
return 48;
}
debugline( start, end )
{
/#
i = 0;
while ( i < 50 )
{
line( start, end );
wait 0,05;
i++;
#/
}
}
isexcluded( entity, entitylist )
{
index = 0;
while ( index < entitylist.size )
{
if ( entity == entitylist[ index ] )
{
return 1;
}
index++;
}
return 0;
}
waitfortimeornotifies( desireddelay )
{
startedwaiting = getTime();
waitedtime = ( getTime() - startedwaiting ) / 1000;
if ( waitedtime < desireddelay )
{
wait ( desireddelay - waitedtime );
return desireddelay;
}
else
{
return waitedtime;
}
}
logteamwinstring( wintype, winner )
{
log_string = wintype;
if ( isDefined( winner ) )
{
log_string = ( log_string + ", win: " ) + winner;
}
_a469 = level.teams;
_k469 = getFirstArrayKey( _a469 );
while ( isDefined( _k469 ) )
{
team = _a469[ _k469 ];
log_string = ( log_string + ", " ) + team + ": " + game[ "teamScores" ][ team ];
_k469 = getNextArrayKey( _a469, _k469 );
}
logstring( log_string );
}

View File

@ -0,0 +1,471 @@
#include maps/mp/gametypes_zm/_damagefeedback;
#include maps/mp/gametypes_zm/_globallogic_player;
#include maps/mp/gametypes_zm/_weapons;
#include maps/mp/_utility;
callback_vehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname )
{
self.idflags = idflags;
self.idflagstime = getTime();
if ( game[ "state" ] == "postgame" )
{
return;
}
if ( isDefined( eattacker ) && isplayer( eattacker ) && isDefined( eattacker.candocombat ) && !eattacker.candocombat )
{
return;
}
if ( !isDefined( vdir ) )
{
idflags |= level.idflags_no_knockback;
}
friendly = 0;
if ( isDefined( self.maxhealth ) || self.health == self.maxhealth && !isDefined( self.attackers ) )
{
self.attackers = [];
self.attackerdata = [];
self.attackerdamage = [];
}
if ( sweapon == "none" && isDefined( einflictor ) )
{
if ( isDefined( einflictor.targetname ) && einflictor.targetname == "explodable_barrel" )
{
sweapon = "explodable_barrel_mp";
}
else
{
if ( isDefined( einflictor.destructible_type ) && issubstr( einflictor.destructible_type, "vehicle_" ) )
{
sweapon = "destructible_car_mp";
}
}
}
if ( idflags & level.idflags_no_protection )
{
if ( self isvehicleimmunetodamage( idflags, smeansofdeath, sweapon ) )
{
return;
}
if ( smeansofdeath == "MOD_PISTOL_BULLET" || smeansofdeath == "MOD_RIFLE_BULLET" )
{
}
else
{
if ( smeansofdeath == "MOD_PROJECTILE" || smeansofdeath == "MOD_GRENADE" )
{
idamage *= getvehicleprojectilescalar( sweapon );
idamage = int( idamage );
if ( idamage == 0 )
{
return;
}
}
else
{
if ( smeansofdeath == "MOD_GRENADE_SPLASH" )
{
idamage *= getvehicleunderneathsplashscalar( sweapon );
idamage = int( idamage );
if ( idamage == 0 )
{
return;
}
}
}
}
idamage *= level.vehicledamagescalar;
idamage = int( idamage );
if ( isplayer( eattacker ) )
{
eattacker.pers[ "participation" ]++;
}
prevhealthratio = self.health / self.maxhealth;
if ( isDefined( self.owner ) && isplayer( self.owner ) )
{
team = self.owner.pers[ "team" ];
}
if ( level.teambased && isplayer( eattacker ) && team == eattacker.pers[ "team" ] )
{
if ( level.friendlyfire == 0 )
{
if ( !allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon ) )
{
return;
}
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 1 );
}
else if ( level.friendlyfire == 1 )
{
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 0 );
}
else if ( level.friendlyfire == 2 )
{
if ( !allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon ) )
{
return;
}
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 1 );
}
else
{
if ( level.friendlyfire == 3 )
{
idamage = int( idamage * 0,5 );
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 0 );
}
}
friendly = 1;
}
else
{
if ( !level.teambased && isDefined( self.targetname ) && self.targetname == "rcbomb" )
{
}
else
{
if ( isDefined( self.owner ) && isDefined( eattacker ) && self.owner == eattacker )
{
return;
}
}
if ( idamage < 1 )
{
idamage = 1;
}
if ( isDefined( eattacker ) && isplayer( eattacker ) && isDefined( sweapon ) )
{
eattacker thread maps/mp/gametypes_zm/_weapons::checkhit( sweapon );
}
if ( issubstr( smeansofdeath, "MOD_GRENADE" ) && isDefined( einflictor.iscooked ) )
{
self.wascooked = getTime();
}
else
{
self.wascooked = undefined;
}
attacker_seat = undefined;
if ( isDefined( eattacker ) )
{
attacker_seat = self getoccupantseat( eattacker );
}
if ( isDefined( eattacker ) )
{
self.lastdamagewasfromenemy = !isDefined( attacker_seat );
}
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 0 );
if ( level.gametype == "hack" && sweapon != "emp_grenade_mp" )
{
idamage = 0;
}
}
if ( isDefined( eattacker ) && eattacker != self )
{
if ( maps/mp/gametypes_zm/_globallogic_player::dodamagefeedback( sweapon, einflictor ) )
{
if ( idamage > 0 )
{
eattacker thread maps/mp/gametypes_zm/_damagefeedback::updatedamagefeedback( smeansofdeath, einflictor );
}
}
}
}
/#
if ( getDvarInt( "g_debugDamage" ) )
{
println( "actor:" + self getentitynumber() + " health:" + self.health + " attacker:" + eattacker.clientid + " inflictor is player:" + isplayer( einflictor ) + " damage:" + idamage + " hitLoc:" + shitloc );
#/
}
if ( 1 )
{
lpselfnum = self getentitynumber();
lpselfteam = "";
lpattackerteam = "";
if ( isplayer( eattacker ) )
{
lpattacknum = eattacker getentitynumber();
lpattackguid = eattacker getguid();
lpattackname = eattacker.name;
lpattackerteam = eattacker.pers[ "team" ];
}
else
{
lpattacknum = -1;
lpattackguid = "";
lpattackname = "";
lpattackerteam = "world";
}
logprint( "VD;" + lpselfnum + ";" + lpselfteam + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sweapon + ";" + idamage + ";" + smeansofdeath + ";" + shitloc + "\n" );
}
}
callback_vehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime )
{
idamage = 0;
finnerdamage = 0;
fouterdamage = 0;
self.idflags = idflags;
self.idflagstime = getTime();
if ( game[ "state" ] == "postgame" )
{
return;
}
if ( isDefined( eattacker ) && isplayer( eattacker ) && isDefined( eattacker.candocombat ) && !eattacker.candocombat )
{
return;
}
friendly = 0;
if ( idflags & level.idflags_no_protection )
{
if ( self isvehicleimmunetodamage( idflags, smeansofdeath, sweapon ) )
{
return;
}
if ( smeansofdeath != "MOD_PROJECTILE_SPLASH" || smeansofdeath == "MOD_GRENADE_SPLASH" && smeansofdeath == "MOD_EXPLOSIVE" )
{
scalar = getvehicleprojectilesplashscalar( sweapon );
idamage = int( idamage * scalar );
finnerdamage *= scalar;
fouterdamage *= scalar;
if ( finnerdamage == 0 )
{
return;
}
if ( idamage < 1 )
{
idamage = 1;
}
}
occupant_team = undefined;
if ( level.teambased && isplayer( eattacker ) && occupant_team == eattacker.pers[ "team" ] )
{
if ( level.friendlyfire == 0 )
{
if ( !allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon ) )
{
return;
}
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
else if ( level.friendlyfire == 1 )
{
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
else if ( level.friendlyfire == 2 )
{
if ( !allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon ) )
{
return;
}
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
else
{
if ( level.friendlyfire == 3 )
{
idamage = int( idamage * 0,5 );
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
}
friendly = 1;
return;
}
else
{
if ( idamage < 1 )
{
idamage = 1;
}
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
}
}
vehiclecrush()
{
self endon( "disconnect" );
if ( isDefined( level._effect ) && isDefined( level._effect[ "tanksquish" ] ) )
{
playfx( level._effect[ "tanksquish" ], self.origin + vectorScale( ( 0, 0, 1 ), 30 ) );
}
self playsound( "chr_crunch" );
}
getvehicleprojectilescalar( sweapon )
{
if ( sweapon == "satchel_charge_mp" )
{
scale = 1;
}
else if ( sweapon == "sticky_grenade_mp" )
{
scale = 1;
}
else if ( sweapon == "claymore_mp" )
{
scale = 1;
}
else if ( sweapon == "remote_missile_missile_mp" )
{
scale = 10;
}
else if ( sweapon == "remote_mortar_missile_mp" )
{
scale = 10;
}
else if ( sweapon == "smaw_mp" )
{
scale = 0,2;
}
else if ( sweapon == "fhj18_mp" )
{
scale = 0,2;
}
else if ( issubstr( sweapon, "gl_" ) )
{
scale = 1;
}
else if ( issubstr( sweapon, "turret_mp" ) )
{
scale = 1;
}
else if ( issubstr( sweapon, "grenade" ) )
{
scale = 1;
}
else
{
scale = 1;
}
return scale;
}
getvehicleprojectilesplashscalar( sweapon )
{
if ( sweapon == "satchel_charge_mp" )
{
scale = 1;
}
else if ( sweapon == "sticky_grenade_mp" )
{
scale = 1;
}
else if ( sweapon == "claymore_mp" )
{
scale = 1;
}
else if ( sweapon == "remote_missile_missile_mp" )
{
scale = 10;
}
else if ( sweapon == "remote_mortar_missile_mp" )
{
scale = 4;
}
else if ( sweapon == "chopper_minigun_mp" )
{
scale = 0,5;
}
else if ( issubstr( sweapon, "gl_" ) )
{
scale = 0,5;
}
else if ( issubstr( sweapon, "turrent_mp" ) )
{
scale = 0,1;
}
else if ( issubstr( sweapon, "grenade" ) )
{
scale = 1;
}
else
{
scale = 1;
}
return scale;
}
getvehicleunderneathsplashscalar( sweapon )
{
if ( sweapon == "satchel_charge_mp" )
{
scale = 10;
scale *= 3;
}
else
{
scale = 1;
}
return scale;
}
getvehiclebulletdamage( sweapon )
{
if ( issubstr( sweapon, "ptrs41_" ) )
{
idamage = 25;
}
else if ( issubstr( sweapon, "gunner" ) )
{
idamage = 5;
}
else if ( issubstr( sweapon, "mg42_bipod" ) || issubstr( sweapon, "30cal_bipod" ) )
{
idamage = 5;
}
else
{
idamage = 1;
}
return idamage;
}
allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon )
{
if ( isDefined( self.allowfriendlyfiredamageoverride ) )
{
return [[ self.allowfriendlyfiredamageoverride ]]( einflictor, eattacker, smeansofdeath, sweapon );
}
vehicle = eattacker getvehicleoccupied();
return 0;
}

View File

@ -0,0 +1,995 @@
#include maps/mp/gametypes_zm/_globallogic_ui;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/gametypes_zm/_globallogic_score;
#include maps/mp/gametypes_zm/_globallogic;
#include common_scripts/utility;
#include maps/mp/_utility;
initializeactionarray()
{
level.gametypeactions = [];
level.gametypeactions[ "GiveAmmo" ] = ::dogiveammo;
level.gametypeactions[ "RemoveAmmo" ] = ::doremoveammo;
level.gametypeactions[ "PlaySound" ] = ::doplaysound;
level.gametypeactions[ "EnableUAV" ] = ::doenableuav;
level.gametypeactions[ "GiveScore" ] = ::dogivescore;
level.gametypeactions[ "RemoveScore" ] = ::doremovescore;
level.gametypeactions[ "SetHeader" ] = ::dosetheader;
level.gametypeactions[ "SetSubHeader" ] = ::dosetsubheader;
level.gametypeactions[ "DisplayMessage" ] = ::dodisplaymessage;
level.gametypeactions[ "GiveHealth" ] = ::dogivehealth;
level.gametypeactions[ "RemoveHealth" ] = ::doremovehealth;
level.gametypeactions[ "SetHealthRegen" ] = ::dosethealthregen;
level.gametypeactions[ "ChangeClass" ] = ::dochangeclass;
level.gametypeactions[ "ChangeTeam" ] = ::dochangeteam;
level.gametypeactions[ "GivePerk" ] = ::dogiveperk;
level.gametypeactions[ "RemovePerk" ] = ::doremoveperk;
level.gametypeactions[ "GiveInvuln" ] = ::dogiveinvuln;
level.gametypeactions[ "RemoveInvuln" ] = ::doremoveinvuln;
level.gametypeactions[ "SetDamageModifier" ] = ::dosetdamagemodifier;
level.gametypeactions[ "GiveKillstreak" ] = ::dogivekillstreak;
level.gametypeactions[ "RemoveKillstreak" ] = ::doremovekillstreak;
level.gametypeactions[ "GiveLives" ] = ::dogivelives;
level.gametypeactions[ "RemoveLives" ] = ::doremovelives;
level.gametypeactions[ "ScaleMoveSpeed" ] = ::doscalemovespeed;
level.gametypeactions[ "ShowOnRadar" ] = ::doshowonradar;
level.conditionals = [];
level.conditionals[ "Equals" ] = ::equals;
level.conditionals[ "==" ] = ::equals;
level.conditionals[ "!=" ] = ::notequals;
level.conditionals[ "<" ] = ::lessthan;
level.conditionals[ "<=" ] = ::lessthanequals;
level.conditionals[ ">" ] = ::greaterthan;
level.conditionals[ ">=" ] = ::greaterthanequals;
level.conditionals[ "InPlace" ] = ::inplace;
level.conditionallefthandside = [];
level.conditionallefthandside[ "PlayersLeft" ] = ::playersleft;
level.conditionallefthandside[ "RoundsPlayed" ] = ::roundsplayed;
level.conditionallefthandside[ "HitBy" ] = ::hitby;
level.conditionallefthandside[ "PlayersClass" ] = ::playersclass;
level.conditionallefthandside[ "VictimsClass" ] = ::playersclass;
level.conditionallefthandside[ "AttackersClass" ] = ::attackersclass;
level.conditionallefthandside[ "PlayersPlace" ] = ::playersplace;
level.conditionallefthandside[ "VictimsPlace" ] = ::playersplace;
level.conditionallefthandside[ "AttackersPlace" ] = ::attackersplace;
level.targets = [];
level.targets[ "Everyone" ] = ::gettargeteveryone;
level.targets[ "PlayersLeft" ] = ::gettargetplayersleft;
level.targets[ "PlayersEliminated" ] = ::gettargetplayerseliminated;
level.targets[ "PlayersTeam" ] = ::gettargetplayersteam;
level.targets[ "VictimsTeam" ] = ::gettargetplayersteam;
level.targets[ "OtherTeam" ] = ::gettargetotherteam;
level.targets[ "AttackersTeam" ] = ::gettargetotherteam;
level.targets[ "PlayersLeftOnPlayersTeam" ] = ::gettargetplayersleftonplayersteam;
level.targets[ "PlayersLeftOnOtherTeam" ] = ::gettargetplayersleftonotherteam;
level.targets[ "PlayersLeftOnVictimsTeam" ] = ::gettargetplayersleftonplayersteam;
level.targets[ "PlayersLeftOnAttackersTeam" ] = ::gettargetplayersleftonotherteam;
level.targets[ "PlayersEliminatedOnPlayersTeam" ] = ::gettargetplayerseliminatedonplayersteam;
level.targets[ "PlayersEliminatedOnOtherTeam" ] = ::gettargetplayerseliminatedonotherteam;
level.targets[ "PlayersEliminatedOnVictimsTeam" ] = ::gettargetplayerseliminatedonplayersteam;
level.targets[ "PlayersEliminatedOnAttackersTeam" ] = ::gettargetplayerseliminatedonotherteam;
level.targets[ "AssistingPlayers" ] = ::getassistingplayers;
}
equals( param1, param2 )
{
return param1 == param2;
}
notequals( param1, param2 )
{
return param1 != param2;
}
lessthan( param1, param2 )
{
return param1 < param2;
}
lessthanequals( param1, param2 )
{
return param1 <= param2;
}
greaterthan( param1, param2 )
{
return param1 > param2;
}
greaterthanequals( param1, param2 )
{
return param1 >= param2;
}
inplace( param1, param2 )
{
if ( param1 == param2 )
{
return 1;
}
if ( param2 == "top3" && param1 == "first" )
{
return 1;
}
return 0;
}
playersleft( rule )
{
return 0;
}
roundsplayed( rule )
{
return game[ "roundsplayed" ] + 1;
}
hitby( rule )
{
meansofdeath = rule.target[ "MeansOfDeath" ];
weapon = rule.target[ "Weapon" ];
if ( !isDefined( meansofdeath ) || !isDefined( weapon ) )
{
return undefined;
}
switch( weapon )
{
case "knife_ballistic_mp":
return "knife";
}
switch( meansofdeath )
{
case "MOD_PISTOL_BULLET":
case "MOD_RIFLE_BULLET":
return "bullet";
case "MOD_BAYONET":
case "MOD_MELEE":
return "knife";
case "MOD_HEAD_SHOT":
return "headshot";
case "MOD_EXPLOSIVE":
case "MOD_GRENADE":
case "MOD_GRENADE_SPLASH":
case "MOD_PROJECTILE":
case "MOD_PROJECTILE_SPLASH":
return "explosive";
}
return undefined;
}
getplayersclass( player )
{
return player.pers[ "class" ];
}
playersclass( rule )
{
player = rule.target[ "Player" ];
return getplayersclass( player );
}
attackersclass( rule )
{
player = rule.target[ "Attacker" ];
return getplayersclass( player );
}
getplayersplace( player )
{
maps/mp/gametypes_zm/_globallogic::updateplacement();
if ( !isDefined( level.placement[ "all" ] ) )
{
return;
}
place = 0;
while ( place < level.placement[ "all" ].size )
{
if ( level.placement[ "all" ][ place ] == player )
{
place++;
continue;
}
else
{
place++;
}
}
place++;
if ( place == 1 )
{
return "first";
}
else
{
if ( place <= 3 )
{
return "top3";
}
else
{
if ( place == level.placement[ "all" ].size )
{
return "last";
}
}
}
return "middle";
}
playersplace( rule )
{
player = rule.target[ "Player" ];
return getplayersplace( player );
}
attackersplace( rule )
{
player = rule.target[ "Attacker" ];
return getplayersplace( player );
}
gettargeteveryone( rule )
{
return level.players;
}
gettargetplayersleft( rule )
{
return 0;
}
gettargetplayerseliminated( rule )
{
return 0;
}
gettargetplayersteam( rule )
{
player = rule.target[ "Player" ];
if ( !isDefined( player ) )
{
return [];
}
return getplayersonteam( level.players, player.pers[ "team" ] );
}
gettargetotherteam( rule )
{
player = rule.target[ "Player" ];
if ( !isDefined( player ) )
{
return [];
}
return getplayersonteam( level.players, getotherteam( player.pers[ "team" ] ) );
}
gettargetplayersleftonplayersteam( rule )
{
return [];
}
gettargetplayersleftonotherteam( rule )
{
return [];
}
gettargetplayerseliminatedonplayersteam( rule )
{
return [];
}
gettargetplayerseliminatedonotherteam( rule )
{
return [];
}
getassistingplayers( rule )
{
assisters = [];
attacker = rule.target[ "Attacker" ];
if ( !isDefined( rule.target[ "Assisters" ] ) || !isDefined( attacker ) )
{
return assisters;
}
j = 0;
while ( j < rule.target[ "Assisters" ].size )
{
player = rule.target[ "Assisters" ][ j ];
if ( !isDefined( player ) )
{
j++;
continue;
}
else if ( player == attacker )
{
j++;
continue;
}
else
{
assisters[ assisters.size ] = player;
}
j++;
}
return assisters;
}
executegametypeeventrule( rule )
{
if ( !aregametypeeventruleconditionalsmet( rule ) )
{
return;
}
if ( !isDefined( level.gametypeactions[ rule.action ] ) )
{
/#
error( "GAMETYPE VARIANTS - unknown action: " + rule.action + "!" );
#/
return;
}
thread internalexecuterule( rule );
}
internalexecuterule( rule )
{
}
aregametypeeventruleconditionalsmet( rule )
{
if ( !isDefined( rule.conditionals ) || rule.conditionals.size == 0 )
{
return 1;
}
combinedresult = 1;
if ( rule.conditionaleval == "OR" )
{
combinedresult = 0;
}
i = 0;
while ( i < rule.conditionals.size )
{
conditionalresult = evaluategametypeeventruleconditional( rule, rule.conditionals[ i ] );
switch( rule.conditionaleval )
{
case "AND":
if ( combinedresult )
{
combinedresult = conditionalresult;
}
break;
case "OR":
if ( !combinedresult )
{
combinedresult = conditionalresult;
}
break;
}
if ( rule.conditionaleval == "AND" && !combinedresult )
{
break;
}
else
{
if ( rule.conditionaleval == "OR" && combinedresult )
{
break;
}
else
{
i++;
}
}
}
return combinedresult;
}
evaluategametypeeventruleconditional( rule, conditional )
{
if ( isDefined( conditional.lhs ) || !isDefined( conditional.operand ) && !isDefined( conditional.rhs ) )
{
return 0;
}
if ( !isDefined( level.conditionallefthandside[ conditional.lhs ] ) )
{
return 0;
}
lhsvalue = [[ level.conditionallefthandside[ conditional.lhs ] ]]( rule );
if ( !isDefined( lhsvalue ) || !isDefined( level.conditionals[ conditional.operand ] ) )
{
return 0;
}
return [[ level.conditionals[ conditional.operand ] ]]( lhsvalue, conditional.rhs );
}
getplayersonteam( players, team )
{
playersonteam = [];
i = 0;
while ( i < players.size )
{
player = players[ i ];
if ( player.pers[ "team" ] == team )
{
playersonteam[ playersonteam.size ] = player;
}
i++;
}
return playersonteam;
}
gettargetsforgametypeeventrule( rule )
{
targets = [];
if ( !isDefined( rule.targetname ) )
{
return targets;
}
if ( isDefined( rule.target[ rule.targetname ] ) )
{
targets[ targets.size ] = rule.target[ rule.targetname ];
}
else
{
if ( isDefined( level.targets[ rule.targetname ] ) )
{
targets = [[ level.targets[ rule.targetname ] ]]( rule );
}
}
return targets;
}
doesrulehavevalidparam( rule )
{
if ( isDefined( rule.params ) && isarray( rule.params ) )
{
return rule.params.size > 0;
}
}
sortplayersbylivesdescending( players )
{
if ( !isDefined( players ) )
{
return undefined;
}
swapped = 1;
n = players.size;
while ( swapped )
{
swapped = 0;
i = 0;
while ( i < ( n - 1 ) )
{
if ( players[ i ].pers[ "lives" ] < players[ i + 1 ].pers[ "lives" ] )
{
temp = players[ i ];
players[ i ] = players[ i + 1 ];
players[ i + 1 ] = temp;
swapped = 1;
}
i++;
}
n--;
}
return players;
}
giveammo( players, amount )
{
i = 0;
while ( i < players.size )
{
wait 0,5;
player = players[ i ];
currentweapon = player getcurrentweapon();
clipammo = player getweaponammoclip( currentweapon );
player setweaponammoclip( currentweapon, clipammo + amount );
i++;
}
}
dogiveammo( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
targets = gettargetsforgametypeeventrule( rule );
giveammo( targets, rule.params[ 0 ] );
}
doremoveammo( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
targets = gettargetsforgametypeeventrule( rule );
giveammo( targets, 0 - rule.params[ 0 ] );
}
doplaysound( rule )
{
if ( doesrulehavevalidparam( rule ) )
{
playsoundonplayers( rule.params[ 0 ] );
}
}
doenableuav( rule )
{
targets = gettargetsforgametypeeventrule( rule );
targetindex = 0;
while ( targetindex < targets.size )
{
targets[ targetindex ].pers[ "hasRadar" ] = 1;
targets[ targetindex ].hasspyplane = 1;
targetindex++;
}
}
givescore( players, amount )
{
i = 0;
while ( i < players.size )
{
player = players[ i ];
score = maps/mp/gametypes_zm/_globallogic_score::_getplayerscore( player );
maps/mp/gametypes_zm/_globallogic_score::_setplayerscore( player, score + amount );
i++;
}
}
dogivescore( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
targets = gettargetsforgametypeeventrule( rule );
givescore( targets, rule.params[ 0 ] );
}
doremovescore( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
targets = gettargetsforgametypeeventrule( rule );
givescore( targets, 0 - rule.params[ 0 ] );
}
dosetheader( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
targets = gettargetsforgametypeeventrule( rule );
targetindex = 0;
while ( targetindex < targets.size )
{
target = targets[ targetindex ];
displaytextonhudelem( target, target.customgametypeheader, rule.params[ 0 ], rule.params[ 1 ], "gv_header", rule.params[ 2 ] );
targetindex++;
}
}
dosetsubheader( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
targets = gettargetsforgametypeeventrule( rule );
targetindex = 0;
while ( targetindex < targets.size )
{
target = targets[ targetindex ];
displaytextonhudelem( target, target.customgametypesubheader, rule.params[ 0 ], rule.params[ 1 ], "gv_subheader", rule.params[ 2 ] );
targetindex++;
}
}
displaytextonhudelem( target, texthudelem, text, secondstodisplay, notifyname, valueparam )
{
texthudelem.alpha = 1;
if ( isDefined( valueparam ) )
{
texthudelem settext( text, valueparam );
}
else
{
texthudelem settext( text );
}
if ( !isDefined( secondstodisplay ) || secondstodisplay <= 0 )
{
target.doingnotify = 0;
target notify( notifyname );
return;
}
target thread fadecustomgametypehudelem( texthudelem, secondstodisplay, notifyname );
}
fadecustomgametypehudelem( hudelem, seconds, notifyname )
{
self endon( "disconnect" );
self notify( notifyname );
self endon( notifyname );
if ( seconds <= 0 )
{
return;
}
self.doingnotify = 1;
wait seconds;
while ( hudelem.alpha > 0 )
{
hudelem.alpha -= 0,05;
if ( hudelem.alpha < 0 )
{
hudelem.alpha = 0;
}
wait 0,05;
}
self.doingnotify = 0;
}
dodisplaymessage( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
targets = gettargetsforgametypeeventrule( rule );
targetindex = 0;
while ( targetindex < targets.size )
{
thread announcemessage( targets[ targetindex ], rule.params[ 0 ], 2 );
targetindex++;
}
}
announcemessage( target, messagetext, time )
{
target endon( "disconnect" );
clientannouncement( target, messagetext, int( time * 1000 ) );
if ( time == 0 )
{
time = getDvarFloat( #"E8C4FC20" );
}
target.doingnotify = 1;
wait time;
target.doingnotify = 0;
}
givehealth( players, amount )
{
i = 0;
while ( i < players.size )
{
player = players[ i ];
player.health += amount;
i++;
}
}
dogivehealth( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
givehealth( gettargetsforgametypeeventrule( rule ), rule.params[ 0 ] );
}
doremovehealth( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
givehealth( gettargetsforgametypeeventrule( rule ), 0 - rule.params[ 0 ] );
}
dosethealthregen( rule )
{
targets = gettargetsforgametypeeventrule( rule );
targetindex = 0;
while ( targetindex < targets.size )
{
player = targets[ targetindex ];
player.regenrate = rule.params[ 0 ];
targetindex++;
}
}
dochangeclass( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
}
dochangeteam( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
team = rule.params[ 0 ];
teamkeys = getarraykeys( level.teams );
targets = gettargetsforgametypeeventrule( rule );
targetindex = 0;
while ( targetindex < targets.size )
{
target = targets[ targetindex ];
if ( target.pers[ "team" ] == team )
{
targetindex++;
continue;
}
else
{
while ( team == "toggle" )
{
team = teamkeys[ randomint( teamkeys.size ) ];
teamindex = 0;
while ( teamindex < teamkeys.size )
{
if ( target.pers[ "team" ] == teamkeys[ teamindex ] )
{
team = teamkeys[ ( teamindex + 1 ) % teamkeys.size ];
break;
}
else
{
teamindex++;
}
}
}
target.pers[ "team" ] = team;
target.team = team;
if ( level.teambased )
{
target.sessionteam = team;
}
else
{
target.sessionteam = "none";
}
target notify( "joined_team" );
level notify( "joined_team" );
}
targetindex++;
}
}
displayperk( player, imagename )
{
index = 0;
if ( isDefined( player.perkicon ) )
{
index = -1;
i = 0;
while ( i < player.perkicon.size )
{
if ( player.perkicon[ i ].alpha == 0 )
{
index = i;
break;
}
else
{
i++;
}
}
if ( index == -1 )
{
return;
}
}
player maps/mp/gametypes_zm/_hud_util::showperk( index, imagename, 10 );
player thread maps/mp/gametypes_zm/_globallogic_ui::hideloadoutaftertime( 3 );
player thread maps/mp/gametypes_zm/_globallogic_ui::hideloadoutondeath();
}
setorunsetperk( players, perks, shouldset )
{
if ( level.perksenabled == 0 )
{
return;
}
if ( perks.size < 2 )
{
return;
}
hasperkalready = 0;
imagename = perks[ perks.size - 1 ];
i = 0;
while ( i < players.size )
{
player = players[ i ];
perkindex = 0;
while ( perkindex < ( perks.size - 1 ) )
{
perk = perks[ perkindex ];
if ( player hasperk( perk ) )
{
hasperkalready = 1;
}
if ( shouldset )
{
player setperk( perk );
perkindex++;
continue;
}
else
{
player unsetperk( perk );
}
perkindex++;
}
if ( shouldset && !hasperkalready && getDvarInt( "scr_showperksonspawn" ) == 1 )
{
displayperk( player, imagename );
}
i++;
}
}
dogiveperk( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
setorunsetperk( gettargetsforgametypeeventrule( rule ), rule.params, 1 );
}
doremoveperk( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
setorunsetperk( gettargetsforgametypeeventrule( rule ), rule.params, 0 );
}
giveorremovekillstreak( rule, shouldgive )
{
}
dogivekillstreak( rule )
{
giveorremovekillstreak( rule, 1 );
}
doremovekillstreak( rule )
{
giveorremovekillstreak( rule, 0 );
}
givelives( players, amount )
{
i = 0;
while ( i < players.size )
{
player = players[ i ];
player.pers[ "lives" ] += amount;
if ( player.pers[ "lives" ] < 0 )
{
player.pers[ "lives" ] = 0;
}
i++;
}
}
dogivelives( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
givelives( gettargetsforgametypeeventrule( rule ), rule.params[ 0 ] );
}
doremovelives( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
givelives( gettargetsforgametypeeventrule( rule ), 0 - rule.params[ 0 ] );
}
giveorremoveinvuln( players, shouldgiveinvuln )
{
i = 0;
while ( i < players.size )
{
player = players[ i ];
i++;
}
}
dogiveinvuln( rule )
{
giveorremoveinvuln( gettargetsforgametypeeventrule( rule ), 1 );
}
doremoveinvuln( rule )
{
giveorremoveinvuln( gettargetsforgametypeeventrule( rule ), 0 );
}
dosetdamagemodifier( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
players = gettargetsforgametypeeventrule( rule );
i = 0;
while ( i < players.size )
{
player = players[ i ];
player.damagemodifier = rule.params[ 0 ];
i++;
}
}
doscalemovespeed( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
movespeedscale = rule.params[ 0 ];
targets = gettargetsforgametypeeventrule( rule );
targetindex = 0;
while ( targetindex < targets.size )
{
target = targets[ targetindex ];
target.movementspeedmodifier = movespeedscale * target getmovespeedscale();
if ( target.movementspeedmodifier < 0,1 )
{
target.movementspeedmodifier = 0,1;
}
else
{
if ( target.movementspeedmodifier > 4 )
{
target.movementspeedmodifier = 4;
}
}
target setmovespeedscale( target.movementspeedmodifier );
targetindex++;
}
}
doshowonradar( rule )
{
if ( !doesrulehavevalidparam( rule ) )
{
return;
}
targets = gettargetsforgametypeeventrule( rule );
targetindex = 0;
while ( targetindex < targets.size )
{
if ( rule.params[ 0 ] == "enable" )
{
targets[ targetindex ] setperk( "specialty_showonradar" );
targetindex++;
continue;
}
else
{
targets[ targetindex ] unsetperk( "specialty_showonradar" );
}
targetindex++;
}
}

View File

@ -0,0 +1,276 @@
#include maps/mp/gametypes/_globallogic_player;
init() //checked matches cerberus output
{
precacheshader( "overlay_low_health" );
level.healthoverlaycutoff = 0.55;
regentime = level.playerhealthregentime;
level.playerhealth_regularregendelay = regentime * 1000;
level.healthregendisabled = level.playerhealth_regularregendelay <= 0;
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onplayerspawned();
player thread onplayerkilled();
player thread onjoinedteam();
player thread onjoinedspectators();
player thread onplayerdisconnect();
}
}
onjoinedteam() //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "joined_team" );
self notify( "end_healthregen" );
}
}
onjoinedspectators() //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "joined_spectators" );
self notify( "end_healthregen" );
}
}
onplayerspawned() //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread playerhealthregen();
}
}
onplayerkilled() //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "killed_player" );
self notify( "end_healthregen" );
}
}
onplayerdisconnect() //checked matches cerberus output
{
self waittill( "disconnect" );
self notify( "end_healthregen" );
}
playerhealthregen() //checked changed to match cerberus output
{
self endon( "end_healthregen" );
if ( self.health <= 0 )
{
/*
/#
assert( !isalive( self ) );
#/
*/
return;
}
maxhealth = self.health;
oldhealth = maxhealth;
player = self;
health_add = 0;
regenrate = 0.1;
usetrueregen = 0;
veryhurt = 0;
player.breathingstoptime = -10000;
thread playerbreathingsound( maxhealth * 0.35 );
thread playerheartbeatsound( maxhealth * 0.35 );
lastsoundtime_recover = 0;
hurttime = 0;
newhealth = 0;
for ( ;; )
{
wait 0.05;
if ( isDefined( player.regenrate ) )
{
regenrate = player.regenrate;
usetrueregen = 1;
}
if ( player.health == maxhealth )
{
veryhurt = 0;
self.atbrinkofdeath = 0;
continue;
}
if ( player.health <= 0 )
{
return;
}
if ( isDefined( player.laststand ) && player.laststand )
{
continue;
}
wasveryhurt = veryhurt;
ratio = player.health / maxhealth;
if ( ratio <= level.healthoverlaycutoff )
{
veryhurt = 1;
self.atbrinkofdeath = 1;
if ( !wasveryhurt )
{
hurttime = getTime();
}
}
if ( player.health >= oldhealth )
{
regentime = level.playerhealth_regularregendelay;
if ( player hasperk( "specialty_healthregen" ) )
{
regentime = int( regentime / getDvarFloat( "perk_healthRegenMultiplier" ) );
}
if ( ( getTime() - hurttime ) < regentime )
{
continue;
}
else if ( level.healthregendisabled )
{
continue;
}
else if ( ( getTime() - lastsoundtime_recover ) > regentime )
{
lastsoundtime_recover = getTime();
self notify( "snd_breathing_better" );
}
if ( veryhurt )
{
newhealth = ratio;
veryhurttime = 3000;
if ( player hasperk( "specialty_healthregen" ) )
{
veryhurttime = int( veryhurttime / getDvarFloat( "perk_healthRegenMultiplier" ) );
}
if ( getTime() > ( hurttime + veryhurttime ) )
{
newhealth += regenrate;
}
}
else if ( usetrueregen )
{
newhealth = ratio + regenrate;
}
else
{
newhealth = 1;
}
if ( newhealth >= 1 )
{
self maps/mp/gametypes/_globallogic_player::resetattackerlist();
newhealth = 1;
}
if ( newhealth <= 0 )
{
return;
}
player setnormalhealth( newhealth );
change = player.health - oldhealth;
if ( change > 0 )
{
player decayplayerdamages( change );
}
oldhealth = player.health;
continue;
}
oldhealth = player.health;
health_add = 0;
hurttime = getTime();
player.breathingstoptime = hurttime + 6000;
}
}
decayplayerdamages( decay ) //checked partially changed to match cerberus output //continues in for loops bad see github for more info
{
if ( !isDefined( self.attackerdamage ) )
{
return;
}
i = 0;
while ( i < self.attackerdamage.size )
{
if ( !isDefined( self.attackerdamage[ i ] ) || !isDefined( self.attackerdamage[ i ].damage ) )
{
i++;
continue;
}
self.attackerdamage[ i ].damage -= decay;
if ( self.attackerdamage[ i ].damage < 0 )
{
self.attackerdamage[ i ].damage = 0;
}
i++;
}
}
playerbreathingsound( healthcap ) //checked changed to match cerberus output
{
self endon( "end_healthregen" );
wait 2;
player = self;
for ( ;; )
{
wait 0.2;
if ( player.health <= 0 )
{
return;
}
if ( player.health >= healthcap )
{
continue;
}
else if ( level.healthregendisabled && getTime() > player.breathingstoptime )
{
continue;
}
player notify( "snd_breathing_hurt" );
wait 0.784;
wait ( 0.1 + randomfloat( 0.8 ) );
}
}
playerheartbeatsound( healthcap ) //checked changed to match cerberus output
{
self endon( "end_healthregen" );
self.hearbeatwait = 0.2;
wait 2;
player = self;
for ( ;; )
{
wait 0.2;
if ( player.health <= 0 )
{
return;
}
if ( player.health >= healthcap )
{
self.hearbeatwait = 0.3;
continue;
}
else if ( level.healthregendisabled && getTime() > player.breathingstoptime )
{
self.hearbeatwait = 0.3;
continue;
}
player playlocalsound( "mpl_player_heartbeat" );
wait self.hearbeatwait;
if ( self.hearbeatwait <= 0.6 )
{
self.hearbeatwait += 0.1;
}
}
}

View File

@ -0,0 +1,571 @@
#include maps/mp/gametypes_zm/_hud;
#include maps/mp/gametypes_zm/_hud_util;
#include common_scripts/utility;
#include maps/mp/_utility;
debug_script_structs() //dev call did not check
{
/*
/#
if ( isDefined( level.struct ) )
{
println( "*** Num structs " + level.struct.size );
println( "" );
i = 0;
while ( i < level.struct.size )
{
struct = level.struct[ i ];
if ( isDefined( struct.targetname ) )
{
println( "---" + i + " : " + struct.targetname );
i++;
continue;
}
else
{
println( "---" + i + " : " + "NONE" );
}
i++;
}
}
else println( "*** No structs defined." );
#/
*/
}
updatetimerpausedness() //checked matches cerberus output
{
shouldbestopped = isDefined( level.hostmigrationtimer );
if ( !level.timerstopped && shouldbestopped )
{
level.timerstopped = 1;
level.timerpausetime = getTime();
}
else if ( level.timerstopped && !shouldbestopped )
{
level.timerstopped = 0;
level.discardtime += getTime() - level.timerpausetime;
}
}
callback_hostmigrationsave() //checked matches cerberus output
{
}
callback_prehostmigrationsave() //checked matches cerberus output
{
undo_link_changes();
disablezombies(1);
if ( is_true( level._hm_should_pause_spawning ) )
{
flag_set( "spawn_zombies" );
}
for ( i = 0; i < level.players.size; i++ )
{
level.players[ i ] enableinvulnerability();
}
}
pausetimer() //checked matches cerberus output
{
level.migrationtimerpausetime = getTime();
}
resumetimer() //checked matches cerberus output
{
level.discardtime += getTime() - level.migrationtimerpausetime;
}
locktimer() //checked matches cerberus output
{
level endon( "host_migration_begin" );
level endon( "host_migration_end" );
for ( ;; )
{
currtime = getTime();
wait 0.05;
if ( !level.timerstopped && isDefined( level.discardtime ) )
{
level.discardtime += getTime() - currtime;
}
}
}
callback_hostmigration() //checked changed to match cerberus output
{
redo_link_changes();
setslowmotion( 1, 1, 0 );
makedvarserverinfo( "ui_guncycle", 0 );
level.hostmigrationreturnedplayercount = 0;
if ( level.gameended )
{
/*
/#
println("Migration starting at time " + GetTime() + ", but game has ended, so no countdown.");
#/
*/
return;
}
sethostmigrationstatus(1);
level notify( "host_migration_begin" );
for ( i = 0; i < level.players.size; i++ )
{
if ( isdefined( level.hostmigration_link_entity_callback ) )
{
if ( !isdefined( level.players[ i ]._host_migration_link_entity ) )
{
level.players[i]._host_migration_link_entity = level.players[ i ] [[ level.hostmigration_link_entity_callback ]]();
}
}
level.players[ i ] thread hostmigrationtimerthink();
}
if ( isdefined( level.hostmigration_ai_link_entity_callback ) )
{
zombies = getaiarray(level.zombie_team);
if ( isdefined( zombies ) && zombies.size > 0 )
{
foreach(zombie in zombies)
{
if ( !isdefined( zombie._host_migration_link_entity ) )
{
zombie._host_migration_link_entity = zombie [[ level.hostmigration_ai_link_entity_callback ]]();
}
}
}
}
else if ( level.inprematchperiod )
{
level waittill("prematch_over");
}
/*
/#
println( "Migration starting at time " + GetTime() );
#/
*/
level.hostmigrationtimer = 1;
thread locktimer();
zombies = getaiarray( level.zombie_team );
if ( isdefined( zombies ) && zombies.size > 0 )
{
foreach ( zombie in zombies )
{
if ( isdefined(zombie._host_migration_link_entity ) )
{
ent = spawn( "script_origin", zombie.origin );
ent.angles = zombie.angles;
zombie linkto(ent);
ent linkto( zombie._host_migration_link_entity, "tag_origin", zombie._host_migration_link_entity worldtolocalcoords( ent.origin ), ent.angles + zombie._host_migration_link_entity.angles );
zombie._host_migration_link_helper = ent;
zombie linkto( zombie._host_migration_link_helper );
}
}
}
level endon( "host_migration_begin" );
level._hm_should_pause_spawning = flag( "spawn_zombies" );
if ( level._hm_should_pause_spawning )
{
flag_clear( "spawn_zombies" );
}
hostmigrationwait();
foreach ( player in level.players )
{
player thread post_migration_become_vulnerable();
}
zombies = getaiarray( level.zombie_team );
if ( isdefined( zombies ) && zombies.size > 0 )
{
foreach ( zombie in zombies )
{
if ( isdefined(zombie._host_migration_link_entity ) )
{
zombie unlink();
zombie._host_migration_link_helper delete();
zombie._host_migration_link_helper = undefined;
zombie._host_migration_link_entity = undefined;
}
}
}
enablezombies(1);
if ( level._hm_should_pause_spawning )
{
flag_set( "spawn_zombies" );
}
level.hostmigrationtimer = undefined;
level._hm_should_pause_spawning = undefined;
sethostmigrationstatus( 0 );
/*
/#
println("Migration finished at time " + GetTime());
#/
*/
level notify( "host_migration_end" );
}
post_migration_become_vulnerable() //checked matches cerberus output
{
self endon( "disconnect" );
wait( 3 );
self disableinvulnerability();
}
matchstarttimerconsole_internal( counttime, matchstarttimer ) //checked matches cerberus output
{
waittillframeend;
visionsetnaked( "mpIntro", 0 );
level endon( "match_start_timer_beginning" );
while ( counttime > 0 && !level.gameended )
{
matchstarttimer thread maps/mp/gametypes_zm/_hud::fontpulse( level );
wait ( matchstarttimer.inframes * 0.05 );
matchstarttimer setvalue( counttime );
counttime--;
wait ( 1 - ( matchstarttimer.inframes * 0.05 ) );
}
}
matchstarttimerconsole( type, duration ) //checked matches cerberus output
{
level notify( "match_start_timer_beginning" );
wait 0,05;
matchstarttext = createserverfontstring( "objective", 1.5 );
matchstarttext setpoint( "CENTER", "CENTER", 0, -40 );
matchstarttext.sort = 1001;
matchstarttext settext( game[ "strings" ][ "waiting_for_teams" ] );
matchstarttext.foreground = 0;
matchstarttext.hidewheninmenu = 1;
matchstarttext settext( game[ "strings" ][ type ] );
matchstarttimer = createserverfontstring( "objective", 2.2 );
matchstarttimer setpoint( "CENTER", "CENTER", 0, 0 );
matchstarttimer.sort = 1001;
matchstarttimer.color = ( 1, 1, 0 );
matchstarttimer.foreground = 0;
matchstarttimer.hidewheninmenu = 1;
matchstarttimer maps/mp/gametypes_zm/_hud::fontpulseinit();
counttime = int( duration );
if ( counttime >= 2 )
{
matchstarttimerconsole_internal( counttime, matchstarttimer );
}
matchstarttimer destroyelem();
matchstarttext destroyelem();
}
hostmigrationwait() //checked matches cerberus output may need to check order of operations
{
level endon( "game_ended" );
if ( level.hostmigrationreturnedplayercount < ( ( level.players.size * 2 ) / 3 ) )
{
thread matchstarttimerconsole( "waiting_for_teams", 20 );
hostmigrationwaitforplayers();
}
level notify( "host_migration_countdown_begin" );
thread matchstarttimerconsole( "match_starting_in", 5 );
wait 5;
}
hostmigrationwaitforplayers() //checked matches cerberus output
{
level endon( "hostmigration_enoughplayers" );
wait 15;
}
hostmigrationtimerthink_internal() //checked matches cerberus output
{
level endon( "host_migration_begin" );
level endon( "host_migration_end" );
self.hostmigrationcontrolsfrozen = 0;
while ( !isalive( self ) )
{
self waittill( "spawned" );
}
if ( isdefined( self._host_migration_link_entity ) )
{
ent = spawn( "script_origin", self.origin );
ent.angles = self.angles;
self linkto( ent );
ent linkto( self._host_migration_link_entity, "tag_origin", self._host_migration_link_entity worldtolocalcoords( ent.origin ), ent.angles + self._host_migration_link_entity.angles );
self._host_migration_link_helper = ent;
/*
/#
println( "Linking player to ent " + self._host_migration_link_entity.targetname );
#/
*/
}
self.hostmigrationcontrolsfrozen = 1;
self freezecontrols( 1 );
level waittill( "host_migration_end" );
}
hostmigrationtimerthink() //checked matches cerberus output
{
self endon( "disconnect" );
level endon( "host_migration_begin" );
hostmigrationtimerthink_internal();
if ( self.hostmigrationcontrolsfrozen )
{
self freezecontrols( 0 );
self.hostmigrationcontrolsfrozen = 0;
/*
/#
println(" Host migration unfreeze controls");
#/
*/
}
if ( isdefined( self._host_migration_link_entity ) )
{
self unlink();
self._host_migration_link_helper delete();
self._host_migration_link_helper = undefined;
if ( isdefined( self._host_migration_link_entity._post_host_migration_thread ) )
{
self thread [[ self._host_migration_link_entity._post_host_migration_thread ]]( self._host_migration_link_entity );
}
self._host_migration_link_entity = undefined;
}
}
waittillhostmigrationdone() //checked matches cerberus output
{
if ( !isDefined( level.hostmigrationtimer ) )
{
return 0;
}
starttime = getTime();
level waittill( "host_migration_end" );
return getTime() - starttime;
}
waittillhostmigrationstarts( duration ) //checked matches cerberus output
{
if ( isDefined( level.hostmigrationtimer ) )
{
return;
}
level endon( "host_migration_begin" );
wait duration;
}
waitlongdurationwithhostmigrationpause( duration ) //checked matches cerberus output may need to check order of operations
{
if ( duration == 0 )
{
return;
}
/*
/#
assert( duration > 0 );
#/
*/
starttime = getTime();
endtime = getTime() + ( duration * 1000 );
while ( getTime() < endtime )
{
waittillhostmigrationstarts( ( endtime - getTime() ) / 1000 );
if ( isDefined( level.hostmigrationtimer ) )
{
timepassed = waittillhostmigrationdone();
endtime += timepassed;
}
}
/*
/#
if ( getTime() != endtime )
{
println( "SCRIPT WARNING: gettime() = " + getTime() + " NOT EQUAL TO endtime = " + endtime );
#/
}
*/
waittillhostmigrationdone();
return getTime() - starttime;
}
waitlongdurationwithhostmigrationpauseemp( duration ) //checked matches cerberus output may need to check order of operations
{
if ( duration == 0 )
{
return;
}
/*
/#
assert( duration > 0 );
#/
*/
starttime = getTime();
empendtime = getTime() + ( duration * 1000 );
level.empendtime = empendtime;
while ( getTime() < empendtime )
{
waittillhostmigrationstarts( ( empendtime - getTime() ) / 1000 );
if ( isDefined( level.hostmigrationtimer ) )
{
timepassed = waittillhostmigrationdone();
if ( isDefined( empendtime ) )
{
empendtime += timepassed;
}
}
}
/*
/#
if ( getTime() != empendtime )
{
println( "SCRIPT WARNING: gettime() = " + getTime() + " NOT EQUAL TO empendtime = " + empendtime );
#/
}
*/
waittillhostmigrationdone();
level.empendtime = undefined;
return getTime() - starttime;
}
waitlongdurationwithgameendtimeupdate( duration ) //checked matches cerberus output may need to check order of operations
{
if ( duration == 0 )
{
return;
}
/*
/#
assert( duration > 0 );
#/
*/
starttime = getTime();
endtime = getTime() + ( duration * 1000 );
while ( getTime() < endtime )
{
waittillhostmigrationstarts( ( endtime - getTime() ) / 1000 );
while ( isDefined( level.hostmigrationtimer ) )
{
endtime += 1000;
setgameendtime( int( endtime ) );
wait 1;
}
}
/*
/#
if ( getTime() != endtime )
{
println( "SCRIPT WARNING: gettime() = " + getTime() + " NOT EQUAL TO endtime = " + endtime );
#/
}
*/
while ( isDefined( level.hostmigrationtimer ) )
{
endtime += 1000;
setgameendtime( int( endtime ) );
wait 1;
}
return getTime() - starttime;
}
find_alternate_player_place( v_origin, min_radius, max_radius, max_height, ignore_targetted_nodes ) //checked partially changed to match cerberus output //continue in for loop bad see github for more info
{
found_node = undefined;
a_nodes = getnodesinradiussorted( v_origin, max_radius, min_radius, max_height, "pathnodes" );
if ( isdefined( a_nodes) && a_nodes.size > 0 )
{
a_player_volumes = getentarray( "player_volume", "script_noteworthy" );
index = a_nodes.size - 1;
i = index;
while ( i >= 0; )
{
n_node = a_nodes[i];
if ( ignore_targetted_nodes == 1 )
{
if ( isdefined( n_node.target ) )
{
i--;
continue;
}
}
if ( !positionwouldtelefrag( n_node.origin ) )
{
if ( maps/mp/zombies/_zm_utility::check_point_in_enabled_zone( n_node.origin, 1, a_player_volumes ) )
{
v_start = ( n_node.origin[ 0 ], n_node.origin[ 1 ], n_node.origin[ 2 ] + 30 );
v_end = ( n_node.origin[ 0 ], n_node.origin[ 1 ], n_node.origin[ 2 ] - 30 );
trace = bullettrace( v_start, v_end, 0, undefined );
if ( trace["fraction"] < 1 )
{
override_abort = 0;
if ( isdefined( level._chugabud_reject_node_override_func ) )
{
override_abort = [[ level._chugabud_reject_node_override_func ]]( v_origin, n_node );
}
if ( !override_abort )
{
found_node = n_node;
break;
}
}
}
}
i--;
}
}
return found_node;
}
hostmigration_put_player_in_better_place() //checked changed to match cerberus output
{
spawnpoint = undefined;
spawnpoint = find_alternate_player_place( self.origin, 50, 150, 64, 1 );
if ( !isdefined(spawnpoint ) )
{
spawnpoint = find_alternate_player_place( self.origin, 150, 400, 64, 1 );
}
if ( !isdefined(spawnpoint ) )
{
spawnpoint = find_alternate_player_place( self.origin, 50, 400, 256, 0 );
}
if ( !isdefined( spawnpoint ) )
{
spawnpoint = maps/mp/zombies/_zm::check_for_valid_spawn_near_team( self, 1 );
}
if ( !isdefined( spawnpoint ) )
{
match_string = "";
location = level.scr_zm_map_start_location;
if ( location == "default" || location == "" && isdefined(level.default_start_location ) )
{
location = level.default_start_location;
}
match_string = level.scr_zm_ui_gametype + "_" + location;
spawnpoints = [];
structs = getstructarray( "initial_spawn", "script_noteworthy" );
if ( isdefined( structs ) )
{
foreach ( struct in structs )
{
if ( isdefined( struct.script_string ) )
{
tokens = strtok( struct.script_string, " " );
i = 0;
while ( i < tokens.size )
{
if ( token == match_string )
{
spawnpoints[ spawnpoints.size ] = struct;
}
i++;
}
}
}
}
else if ( !isdefined(spawnpoints) || spawnpoints.size == 0 )
{
spawnpoints = getstructarray( "initial_spawn_points", "targetname" );
}
/*
/#
assert( isdefined( spawnpoints ), "Could not find initial spawn points!" );
#/
*/
spawnpoint = maps/mp/zombies/_zm::getfreespawnpoint( spawnpoints, self );
}
if ( isdefined( spawnpoint ) )
{
self setorigin( spawnpoint.origin );
}
}

View File

@ -0,0 +1,161 @@
init() //checked changed to match cerberus output
{
precacheshader( "progress_bar_bg" );
precacheshader( "progress_bar_fg" );
precacheshader( "progress_bar_fill" );
precacheshader( "score_bar_bg" );
level.uiparent = spawnstruct();
level.uiparent.horzalign = "left";
level.uiparent.vertalign = "top";
level.uiparent.alignx = "left";
level.uiparent.aligny = "top";
level.uiparent.x = 0;
level.uiparent.y = 0;
level.uiparent.width = 0;
level.uiparent.height = 0;
level.uiparent.children = [];
level.fontheight = 12;
foreach ( team in level.teams )
{
level.hud[ team ] = spawnstruct();
}
level.primaryprogressbary = -61;
level.primaryprogressbarx = 0;
level.primaryprogressbarheight = 9;
level.primaryprogressbarwidth = 120;
level.primaryprogressbartexty = -75;
level.primaryprogressbartextx = 0;
level.primaryprogressbarfontsize = 1.4;
level.primaryprogressbarx_ss = 20;
level.primaryprogressbartextx_ss = 20;
level.primaryprogressbary_ss = 30;
level.primaryprogressbartexty_ss = 33;
level.primaryprogressbarheight_ss = 2;
level.secondaryprogressbary = -85;
level.secondaryprogressbarx = 0;
level.secondaryprogressbarheight = 9;
level.secondaryprogressbarwidth = 120;
level.secondaryprogressbartexty = -100;
level.secondaryprogressbartextx = 0;
level.secondaryprogressbarfontsize = 1.4;
level.secondaryprogressbarx_ss = 20;
level.secondaryprogressbartextx_ss = 20;
level.secondaryprogressbary_ss = 15;
level.secondaryprogressbartexty_ss = 0;
level.secondaryprogressbarheight_ss = 2;
level.teamprogressbary = 32;
level.teamprogressbarheight = 14;
level.teamprogressbarwidth = 192;
level.teamprogressbartexty = 8;
level.teamprogressbarfontsize = 1.65;
setdvar("ui_generic_status_bar", 0);
level.lowertextyalign = "BOTTOM";
level.lowertexty = -42;
level.lowertextfontsize = 1.4;
level.lowertextyalign_ss = "CENTER";
level.lowertexty_ss = 40;
level.lowertextfontsize_ss = 1.4;
}
fontpulseinit() //checked matches cerberus output
{
self.basefontscale = self.fontscale;
self.maxfontscale = self.fontscale * 2;
self.inframes = 1.5;
self.outframes = 3;
}
fontpulse( player ) //checked matches cerberus output
{
self notify( "fontPulse" );
self endon( "fontPulse" );
self endon( "death" );
player endon( "disconnect" );
player endon( "joined_team" );
player endon( "joined_spectators" );
if ( self.outframes == 0 )
{
self.fontscale = 0.01;
}
else
{
self.fontscale = self.fontscale;
}
if ( self.inframes > 0 )
{
self changefontscaleovertime( self.inframes * 0.05 );
self.fontscale = self.maxfontscale;
wait ( self.inframes * 0.05 );
}
else
{
self.fontscale = self.maxfontscale;
self.alpha = 0;
self fadeovertime( self.outframes * 0.05 );
self.alpha = 1;
}
if ( self.outframes > 0 )
{
self changefontscaleovertime( self.outframes * 0.05 );
self.fontscale = self.basefontscale;
}
}
fadetoblackforxsec( startwait, blackscreenwait, fadeintime, fadeouttime, shadername ) //checked matches cerberus output
{
wait startwait;
if ( !isDefined( self ) )
{
return;
}
if ( !isDefined( self.blackscreen ) )
{
self.blackscreen = newclienthudelem( self );
}
self.blackscreen.x = 0;
self.blackscreen.y = 0;
self.blackscreen.horzalign = "fullscreen";
self.blackscreen.vertalign = "fullscreen";
self.blackscreen.foreground = 0;
self.blackscreen.hidewhendead = 0;
self.blackscreen.hidewheninmenu = 1;
self.blackscreen.immunetodemogamehudsettings = 1;
self.blackscreen.sort = 50;
if ( isDefined( shadername ) )
{
self.blackscreen setshader( shadername, 640, 480 );
}
else
{
self.blackscreen setshader( "black", 640, 480 );
}
self.blackscreen.alpha = 0;
if ( fadeintime > 0 )
{
self.blackscreen fadeovertime( fadeintime );
}
self.blackscreen.alpha = 1;
wait fadeintime;
if ( !isDefined( self.blackscreen ) )
{
return;
}
wait blackscreenwait;
if ( !isDefined( self.blackscreen ) )
{
return;
}
if ( fadeouttime > 0 )
{
self.blackscreen fadeovertime( fadeouttime );
}
self.blackscreen.alpha = 0;
wait fadeouttime;
if ( isDefined( self.blackscreen ) )
{
self.blackscreen destroy();
self.blackscreen = undefined;
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,167 @@
#include maps/mp/gametypes_zm/_rank;
#include maps/mp/gametypes_zm/_globallogic;
#include maps/mp/_utility;
init() //checked changed to match cerberus output
{
precachestring( &"open_ingame_menu" );
game[ "menu_team" ] = "team_marinesopfor";
game[ "menu_initteam_allies" ] = "initteam_marines";
game[ "menu_initteam_axis" ] = "initteam_opfor";
game[ "menu_class" ] = "class";
game[ "menu_changeclass" ] = "changeclass";
game[ "menu_changeclass_offline" ] = "changeclass";
game[ "menu_wager_side_bet" ] = "sidebet";
game[ "menu_wager_side_bet_player" ] = "sidebet_player";
game[ "menu_changeclass_wager" ] = "changeclass_wager";
game[ "menu_changeclass_custom" ] = "changeclass_custom";
game[ "menu_changeclass_barebones" ] = "changeclass_barebones";
foreach ( team in level.teams )
{
game[ "menu_changeclass_" + team ] = "changeclass";
}
game[ "menu_controls" ] = "ingame_controls";
game[ "menu_options" ] = "ingame_options";
game[ "menu_leavegame" ] = "popup_leavegame";
precachemenu( game[ "menu_controls" ] );
precachemenu( game[ "menu_options" ] );
precachemenu( game[ "menu_leavegame" ] );
precachemenu( "scoreboard" );
precachemenu( "spectate" );
precachemenu( game[ "menu_team" ] );
precachemenu( game[ "menu_changeclass_allies" ] );
precachemenu( game[ "menu_initteam_allies" ] );
precachemenu( game[ "menu_changeclass_axis" ] );
precachemenu( game[ "menu_class" ] );
precachemenu( game[ "menu_changeclass" ] );
precachemenu( game[ "menu_initteam_axis" ] );
precachemenu( game[ "menu_changeclass_offline" ] );
precachemenu( game[ "menu_changeclass_wager" ] );
precachemenu( game[ "menu_changeclass_custom" ] );
precachemenu( game[ "menu_changeclass_barebones" ] );
precachemenu( game[ "menu_wager_side_bet" ] );
precachemenu( game[ "menu_wager_side_bet_player" ] );
precachestring( &"MP_HOST_ENDED_GAME" );
precachestring( &"MP_HOST_ENDGAME_RESPONSE" );
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onmenuresponse();
}
}
onmenuresponse() //checked changed to match cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "menuresponse", menu, response );
if ( response == "back" )
{
self closemenu();
self closeingamemenu();
if ( level.console )
{
if ( menu == game[ "menu_changeclass" ] || menu == game[ "menu_changeclass_offline" ] || menu == game[ "menu_team" ] || menu == game[ "menu_controls" ] )
{
if ( isDefined( level.teams[ self.pers[ "team" ] ] ) )
{
self openmenu( game[ "menu_class" ] );
}
}
}
continue;
}
if ( response == "changeteam" && level.allow_teamchange == "1" )
{
self closemenu();
self closeingamemenu();
self openmenu( game[ "menu_team" ] );
}
if ( response == "changeclass_marines_splitscreen" )
{
self openmenu( "changeclass_marines_splitscreen" );
}
if ( response == "changeclass_opfor_splitscreen" )
{
self openmenu( "changeclass_opfor_splitscreen" );
}
if ( response == "endgame" )
{
if ( level.splitscreen )
{
level.skipvote = 1;
if ( !level.gameended )
{
level thread maps/mp/gametypes_zm/_globallogic::forceend();
}
}
continue;
}
if ( response == "killserverpc" )
{
level thread maps/mp/gametypes_zm/_globallogic::killserverpc();
continue;
}
if ( response == "endround" )
{
if ( !level.gameended )
{
self gamehistoryplayerquit();
level thread maps/mp/gametypes_zm/_globallogic::forceend();
}
else
{
self closemenu();
self closeingamemenu();
self iprintln( &"MP_HOST_ENDGAME_RESPONSE" );
}
continue;
}
if ( menu == game[ "menu_team" ] && level.allow_teamchange == "1" )
{
switch( response )
{
case "autoassign":
self [[ level.autoassign ]]( 1 );
break;
case "spectator":
self [[ level.spectator ]]();
break;
default:
self [[ level.teammenu ]]( response );
break;
}
continue;
}
if ( menu == game[ "menu_changeclass" ] || menu == game[ "menu_changeclass_offline" ] || menu == game[ "menu_changeclass_wager" ] || menu == game[ "menu_changeclass_custom" ] || menu == game[ "menu_changeclass_barebones" ] )
{
self closemenu();
self closeingamemenu();
if ( level.rankedmatch && issubstr( response, "custom" ) )
{
if ( self isitemlocked( maps/mp/gametypes_zm/_rank::getitemindex( "feature_cac" ) ) )
{
kick( self getentitynumber() );
}
}
self.selectedclass = 1;
self [[ level.class ]]( response );
continue;
}
if ( menu == "spectate" )
{
player = getplayerfromclientnum( int( response ) );
if ( isDefined( player ) )
{
self setcurrentspectatorclient( player );
}
}
}
}

View File

@ -0,0 +1,185 @@
#include maps/mp/_utility;
init( id, playerbegincallback, playerendcallback ) //checked matches cerberus output
{
precacheshader( "objpoint_default" );
handler = spawnstruct();
handler.id = id;
handler.playerbegincallback = playerbegincallback;
handler.playerendcallback = playerendcallback;
handler.enabled = 0;
handler.players = [];
thread onplayerconnect( handler );
level.handlerglobalflagval = 0;
return handler;
}
enable( handler ) //checked partially changed to match cerberus output didn't change while loop to for loop to prevent infinite loop continue bug
{
if ( handler.enabled )
{
return;
}
handler.enabled = 1;
level.handlerglobalflagval++;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[ i ].handlerflagval = level.handlerglobalflagval;
}
players = handler.players;
i = 0;
while ( i < players.size )
{
if ( players[ i ].handlerflagval != level.handlerglobalflagval )
{
i++;
continue;
}
if ( players[ i ].handlers[ handler.id ].ready )
{
players[ i ] handleplayer( handler );
}
i++;
}
}
disable( handler ) //checked partially changed to match cerberus output didn't change while loop to for loop to prevent infinite loop continue bug
{
if ( !handler.enabled )
{
return;
}
handler.enabled = 0;
level.handlerglobalflagval++;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[ i ].handlerflagval = level.handlerglobalflagval;
}
players = handler.players;
i = 0;
while ( i < players.size )
{
if ( players[ i ].handlerflagval != level.handlerglobalflagval )
{
i++;
continue;
}
if ( players[ i ].handlers[ handler.id ].ready )
{
players[ i ] unhandleplayer( handler, 0, 0 );
}
i++;
}
}
onplayerconnect( handler ) //checked matches cerberus output
{
for ( ;; )
{
level waittill( "connecting", player );
if ( !isDefined( player.handlers ) )
{
player.handlers = [];
}
player.handlers[ handler.id ] = spawnstruct();
player.handlers[ handler.id ].ready = 0;
player.handlers[ handler.id ].handled = 0;
player.handlerflagval = -1;
handler.players[ handler.players.size ] = player;
player thread onplayerdisconnect( handler );
player thread onplayerspawned( handler );
player thread onjoinedteam( handler );
player thread onjoinedspectators( handler );
player thread onplayerkilled( handler );
}
}
onplayerdisconnect( handler ) //checked changed to match cerberus output
{
self waittill( "disconnect" );
newplayers = [];
for ( i = 0; i < handler.players.size; i++ )
{
if ( handler.players[ i ] != self )
{
newplayers[ newplayers.size ] = handler.players[ i ];
}
}
handler.players = newplayers;
self thread unhandleplayer( handler, 1, 1 );
}
onjoinedteam( handler ) //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "joined_team" );
self thread unhandleplayer( handler, 1, 0 );
}
}
onjoinedspectators( handler ) //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "joined_spectators" );
self thread unhandleplayer( handler, 1, 0 );
}
}
onplayerspawned( handler ) //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread handleplayer( handler );
}
}
onplayerkilled( handler ) //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "killed_player" );
self thread unhandleplayer( handler, 1, 0 );
}
}
handleplayer( handler ) //checked matches cerberus output
{
self.handlers[ handler.id ].ready = 1;
if ( !handler.enabled )
{
return;
}
if ( self.handlers[ handler.id ].handled )
{
return;
}
self.handlers[ handler.id ].handled = 1;
self thread [[ handler.playerbegincallback ]]();
}
unhandleplayer( handler, unsetready, disconnected ) //checked matches cerberus output
{
if ( !disconnected && unsetready )
{
self.handlers[ handler.id ].ready = 0;
}
if ( !self.handlers[ handler.id ].handled )
{
return;
}
if ( !disconnected )
{
self.handlers[ handler.id ].handled = 0;
}
self thread [[ handler.playerendcallback ]]( disconnected );
}

View File

@ -0,0 +1,25 @@
init() //checked matches cerberus output
{
setdvar( "g_ScoresColor_Spectator", ".25 .25 .25" );
setdvar( "g_ScoresColor_Free", ".76 .78 .10" );
setdvar( "g_teamColor_MyTeam", ".4 .7 .4" );
setdvar( "g_teamColor_EnemyTeam", "1 .315 0.35" );
setdvar( "g_teamColor_MyTeamAlt", ".35 1 1" );
setdvar( "g_teamColor_EnemyTeamAlt", "1 .5 0" );
setdvar( "g_teamColor_Squad", ".315 0.35 1" );
if ( level.createfx_enabled )
{
return;
}
if ( sessionmodeiszombiesgame() )
{
setdvar( "g_TeamIcon_Axis", "faction_cia" );
setdvar( "g_TeamIcon_Allies", "faction_cdc" );
}
else
{
setdvar( "g_TeamIcon_Axis", game[ "icons" ][ "axis" ] );
setdvar( "g_TeamIcon_Allies", game[ "icons" ][ "allies" ] );
}
}

View File

@ -0,0 +1,202 @@
init() //checked matches cerberus output
{
level.hostname = getDvar( "sv_hostname" );
if ( level.hostname == "" )
{
level.hostname = "CoDHost";
}
setdvar( "sv_hostname", level.hostname );
setdvar( "ui_hostname", level.hostname );
makedvarserverinfo( "ui_hostname", "CoDHost" );
level.motd = getDvar( "scr_motd" );
if ( level.motd == "" )
{
level.motd = "";
}
setdvar( "scr_motd", level.motd );
setdvar( "ui_motd", level.motd );
makedvarserverinfo( "ui_motd", "" );
level.allowvote = getDvar( "g_allowVote" );
if ( level.allowvote == "" )
{
level.allowvote = "1";
}
setdvar( "g_allowvote", level.allowvote );
setdvar( "ui_allowvote", level.allowvote );
makedvarserverinfo( "ui_allowvote", "1" );
level.allow_teamchange = "0";
if ( sessionmodeisprivate() || !sessionmodeisonlinegame() )
{
level.allow_teamchange = "1";
}
setdvar( "ui_allow_teamchange", level.allow_teamchange );
level.friendlyfire = getgametypesetting( "friendlyfiretype" );
setdvar( "ui_friendlyfire", level.friendlyfire );
makedvarserverinfo( "ui_friendlyfire", "0" );
if ( getDvar( "scr_mapsize" ) == "" )
{
setdvar( "scr_mapsize", "64" );
}
else if ( getDvarFloat( "scr_mapsize" ) >= 64 )
{
setdvar( "scr_mapsize", "64" );
}
else if ( getDvarFloat( "scr_mapsize" ) >= 32 )
{
setdvar( "scr_mapsize", "32" );
}
else if ( getDvarFloat( "scr_mapsize" ) >= 16 )
{
setdvar( "scr_mapsize", "16" );
}
else
{
setdvar( "scr_mapsize", "8" );
}
level.mapsize = getDvarFloat( "scr_mapsize" );
constraingametype( getDvar( "g_gametype" ) );
constrainmapsize( level.mapsize );
for ( ;; )
{
updateserversettings();
wait 5;
}
}
updateserversettings() //checked matches cerberus output
{
sv_hostname = getDvar( "sv_hostname" );
if ( level.hostname != sv_hostname )
{
level.hostname = sv_hostname;
setdvar( "ui_hostname", level.hostname );
}
scr_motd = getDvar( "scr_motd" );
if ( level.motd != scr_motd )
{
level.motd = scr_motd;
setdvar( "ui_motd", level.motd );
}
g_allowvote = getDvar( "g_allowVote" );
if ( level.allowvote != g_allowvote )
{
level.allowvote = g_allowvote;
setdvar( "ui_allowvote", level.allowvote );
}
scr_friendlyfire = getgametypesetting( "friendlyfiretype" );
if ( level.friendlyfire != scr_friendlyfire )
{
level.friendlyfire = scr_friendlyfire;
setdvar( "ui_friendlyfire", level.friendlyfire );
}
}
constraingametype( gametype ) //checked partially changed to match cerberus output did not change while loop to for for loop because of infinite loop caused by continues
{
entities = getentarray();
i = 0;
while ( i < entities.size )
{
entity = entities[ i ];
if ( gametype == "dm" )
{
if ( isDefined( entity.script_gametype_dm ) && entity.script_gametype_dm != "1" )
{
entity delete();
}
i++;
continue;
}
if ( gametype == "tdm" )
{
if ( isDefined( entity.script_gametype_tdm ) && entity.script_gametype_tdm != "1" )
{
entity delete();
}
i++;
continue;
}
if ( gametype == "ctf" )
{
if ( isDefined( entity.script_gametype_ctf ) && entity.script_gametype_ctf != "1" )
{
entity delete();
}
i++;
continue;
}
if ( gametype == "hq" )
{
if ( isDefined( entity.script_gametype_hq ) && entity.script_gametype_hq != "1" )
{
entity delete();
}
i++;
continue;
}
if ( gametype == "sd" )
{
if ( isDefined( entity.script_gametype_sd ) && entity.script_gametype_sd != "1" )
{
entity delete();
}
i++;
continue;
}
if ( gametype == "koth" )
{
if ( isDefined( entity.script_gametype_koth ) && entity.script_gametype_koth != "1" )
{
entity delete();
}
}
i++;
}
}
constrainmapsize( mapsize ) //checked partially changed to match cerberus output did not change while loop to for for loop because of infinite loop caused by continues
{
entities = getentarray();
i = 0;
while ( i < entities.size )
{
entity = entities[ i ];
if ( int( mapsize ) == 8 )
{
if ( isDefined( entity.script_mapsize_08 ) && entity.script_mapsize_08 != "1" )
{
entity delete();
}
i++;
continue;
}
if ( int( mapsize ) == 16 )
{
if ( isDefined( entity.script_mapsize_16 ) && entity.script_mapsize_16 != "1" )
{
entity delete();
}
i++;
continue;
}
if ( int( mapsize ) == 32 )
{
if ( isDefined( entity.script_mapsize_32 ) && entity.script_mapsize_32 != "1" )
{
entity delete();
}
i++;
continue;
}
if ( int( mapsize ) == 64 )
{
if ( isDefined( entity.script_mapsize_64 ) && entity.script_mapsize_64 != "1" )
{
entity delete();
}
}
i++;
}
}

View File

@ -0,0 +1,65 @@
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
precacheshellshock( "frag_grenade_mp" );
precacheshellshock( "damage_mp" );
precacherumble( "artillery_rumble" );
precacherumble( "grenade_rumble" );
}
shellshockondamage( cause, damage )
{
if ( cause != "MOD_EXPLOSIVE" && cause != "MOD_GRENADE" && cause != "MOD_GRENADE_SPLASH" || cause == "MOD_PROJECTILE" && cause == "MOD_PROJECTILE_SPLASH" )
{
time = 0;
if ( damage >= 90 )
{
time = 4;
}
else if ( damage >= 50 )
{
time = 3;
}
else if ( damage >= 25 )
{
time = 2;
}
else
{
if ( damage > 10 )
{
time = 2;
}
}
if ( time )
{
if ( self mayapplyscreeneffect() )
{
self shellshock( "frag_grenade_mp", 0.5 );
}
}
}
}
endondeath()
{
self waittill( "death" );
waittillframeend;
self notify( "end_explode" );
}
endontimer( timer )
{
self endon( "disconnect" );
wait timer;
self notify( "end_on_timer" );
}
rcbomb_earthquake( position )
{
playrumbleonposition( "grenade_rumble", position );
earthquake( 0.5, 0.5, self.origin, 512 );
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,251 @@
init() //checked changed to match cerberus output
{
foreach ( team in level.teams )
{
level.spectateoverride[ team ] = spawnstruct();
}
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onjoinedteam();
player thread onjoinedspectators();
player thread onplayerspawned();
}
}
onplayerspawned() //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self setspectatepermissions();
}
}
onjoinedteam() //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "joined_team" );
self setspectatepermissionsformachine();
}
}
onjoinedspectators() //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "joined_spectators" );
self setspectatepermissionsformachine();
}
}
updatespectatesettings() //checked changed to match cerberus output
{
level endon( "game_ended" );
for ( index = 0; index < level.players.size; index++ )
{
level.players[ index ] setspectatepermissions();
}
}
getsplitscreenteam() //checked partially changed to match cerberus output did not change while loop to for loop see github for more info
{
index = 0;
while ( index < level.players.size )
{
if ( !isDefined( level.players[ index ] ) )
{
index++;
continue;
}
if ( level.players[ index ] == self )
{
index++;
continue;
}
if ( !self isplayeronsamemachine( level.players[ index ] ) )
{
index++;
continue;
}
team = level.players[ index ].sessionteam;
if ( team != "spectator" )
{
return team;
}
index++;
}
return self.sessionteam;
}
otherlocalplayerstillalive() //checked partially changed to match cerberus output did not change while loop to for loop see github for more info
{
index = 0;
while ( index < level.players.size )
{
if ( !isDefined( level.players[ index ] ) )
{
index++;
continue;
}
if ( level.players[ index ] == self )
{
index++;
continue;
}
if ( !self isplayeronsamemachine( level.players[ index ] ) )
{
index++;
continue;
}
if ( isalive( level.players[ index ] ) )
{
return 1;
}
index++;
}
return 0;
}
allowspectateallteams( allow ) //checked changed to match cerberus output
{
foreach ( team in level.teams )
{
self allowspectateteam( team, allow );
}
}
allowspectateallteamsexceptteam( skip_team, allow ) //checked partially changed to match cerberus output did not use continue in foreach see github for more info
{
foreach ( team in level.teams )
{
if ( team == skip_team )
{
}
else
{
self allowspectateteam( team, allow );
}
}
}
setspectatepermissions() //checked changed to match cerberus output
{
team = self.sessionteam;
if ( team == "spectator" )
{
if ( self issplitscreen() && !level.splitscreen )
{
team = getsplitscreenteam();
}
if ( team == "spectator" )
{
self allowspectateallteams( 1 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "none", 1 );
self allowspectateteam( "localplayers", 1 );
return;
}
}
spectatetype = level.spectatetype;
switch( spectatetype )
{
case 0:
self allowspectateallteams( 0 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "none", 1 );
self allowspectateteam( "localplayers", 0 );
break;
case 3:
if ( self issplitscreen() && self otherlocalplayerstillalive() )
{
self allowspectateallteams( 0 );
self allowspectateteam( "none", 0 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "localplayers", 1 );
break;
}
case 1:
if ( !level.teambased )
{
self allowspectateallteams( 1 );
self allowspectateteam( "none", 1 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "localplayers", 1 );
}
else if ( isDefined( team ) && isDefined( level.teams[ team ] ) )
{
self allowspectateteam( team, 1 );
self allowspectateallteamsexceptteam( team, 0 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "none", 0 );
self allowspectateteam( "localplayers", 1 );
}
else
{
self allowspectateallteams( 0 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "none", 0 );
self allowspectateteam( "localplayers", 1 );
}
break;
case 2:
self allowspectateallteams( 1 );
self allowspectateteam( "freelook", 1 );
self allowspectateteam( "none", 1 );
self allowspectateteam( "localplayers", 1 );
break;
}
if ( isDefined( team ) && isDefined( level.teams[ team ] ) )
{
if ( isDefined( level.spectateoverride[ team ].allowfreespectate ) )
{
self allowspectateteam( "freelook", 1 );
}
if ( isDefined( level.spectateoverride[ team ].allowenemyspectate ) )
{
self allowspectateallteamsexceptteam( team, 1 );
}
}
}
setspectatepermissionsformachine() //checked partially changed to match cerberus output did not change while loop to for loop see github for more info
{
self setspectatepermissions();
if ( !self issplitscreen() )
{
return;
}
index = 0;
while ( index < level.players.size )
{
if ( !isDefined( level.players[ index ] ) )
{
index++;
continue;
}
else if ( level.players[ index ] == self )
{
index++;
continue;
}
else if ( !self isplayeronsamemachine( level.players[ index ] ) )
{
index++;
continue;
}
level.players[ index ] setspectatepermissions();
index++;
}
}

View File

@ -0,0 +1,401 @@
#include maps/mp/_utility;
gettweakabledvarvalue( category, name ) //checked matches cerberus output
{
switch( category )
{
case "rule":
dvar = level.rules[ name ].dvar;
break;
case "game":
dvar = level.gametweaks[ name ].dvar;
break;
case "team":
dvar = level.teamtweaks[ name ].dvar;
break;
case "player":
dvar = level.playertweaks[ name ].dvar;
break;
case "class":
dvar = level.classtweaks[ name ].dvar;
break;
case "weapon":
dvar = level.weapontweaks[ name ].dvar;
break;
case "killstreak":
dvar = level.hardpointtweaks[ name ].dvar;
break;
case "hud":
dvar = level.hudtweaks[ name ].dvar;
break;
default:
dvar = undefined;
break;
}
/*
/#
assert( isDefined( dvar ) );
#/
*/
value = getDvarInt( dvar );
return value;
}
gettweakabledvar( category, name ) //checked matches cerberus output
{
switch( category )
{
case "rule":
value = level.rules[ name ].dvar;
break;
case "game":
value = level.gametweaks[ name ].dvar;
break;
case "team":
value = level.teamtweaks[ name ].dvar;
break;
case "player":
value = level.playertweaks[ name ].dvar;
break;
case "class":
value = level.classtweaks[ name ].dvar;
break;
case "weapon":
value = level.weapontweaks[ name ].dvar;
break;
case "killstreak":
value = level.hardpointtweaks[ name ].dvar;
break;
case "hud":
value = level.hudtweaks[ name ].dvar;
break;
default:
value = undefined;
break;
}
/*
/#
assert( isDefined( value ) );
#/
*/
return value;
}
gettweakablevalue( category, name ) //checked matches cerberus output
{
switch( category )
{
case "rule":
value = level.rules[ name ].value;
break;
case "game":
value = level.gametweaks[ name ].value;
break;
case "team":
value = level.teamtweaks[ name ].value;
break;
case "player":
value = level.playertweaks[ name ].value;
break;
case "class":
value = level.classtweaks[ name ].value;
break;
case "weapon":
value = level.weapontweaks[ name ].value;
break;
case "killstreak":
value = level.hardpointtweaks[ name ].value;
break;
case "hud":
value = level.hudtweaks[ name ].value;
break;
default:
value = undefined;
break;
}
overridedvar = "scr_" + level.gametype + "_" + category + "_" + name;
if ( getDvar( overridedvar ) != "" )
{
return getDvarInt( overridedvar );
}
/*
/#
assert( isDefined( value ) );
#/
*/
return value;
}
gettweakablelastvalue( category, name ) //checked matches cerberus output
{
switch( category )
{
case "rule":
value = level.rules[ name ].lastvalue;
break;
case "game":
value = level.gametweaks[ name ].lastvalue;
break;
case "team":
value = level.teamtweaks[ name ].lastvalue;
break;
case "player":
value = level.playertweaks[ name ].lastvalue;
break;
case "class":
value = level.classtweaks[ name ].lastvalue;
break;
case "weapon":
value = level.weapontweaks[ name ].lastvalue;
break;
case "killstreak":
value = level.hardpointtweaks[ name ].lastvalue;
break;
case "hud":
value = level.hudtweaks[ name ].lastvalue;
break;
default:
value = undefined;
break;
}
/*
/#
assert( isDefined( value ) );
#/
*/
return value;
}
settweakablevalue( category, name, value ) //checked matches cerberus output
{
switch( category )
{
case "rule":
dvar = level.rules[ name ].dvar;
break;
case "game":
dvar = level.gametweaks[ name ].dvar;
break;
case "team":
dvar = level.teamtweaks[ name ].dvar;
break;
case "player":
dvar = level.playertweaks[ name ].dvar;
break;
case "class":
dvar = level.classtweaks[ name ].dvar;
break;
case "weapon":
dvar = level.weapontweaks[ name ].dvar;
break;
case "killstreak":
dvar = level.hardpointtweaks[ name ].dvar;
break;
case "hud":
dvar = level.hudtweaks[ name ].dvar;
break;
default:
dvar = undefined;
break;
}
setdvar( dvar, value );
}
settweakablelastvalue( category, name, value ) //checked changed to match cerberus output
{
switch( category )
{
case "rule":
level.rules[ name ].lastvalue = value;
break;
case "game":
level.gametweaks[ name ].lastvalue = value;
break;
case "team":
level.teamtweaks[ name ].lastvalue = value;
break;
case "player":
level.playertweaks[ name ].lastvalue = value;
break;
case "class":
level.classtweaks[ name ].lastvalue = value;
break;
case "weapon":
level.weapontweaks[ name ].lastvalue = value;
break;
case "killstreak":
level.hardpointtweaks[ name ].lastvalue = value;
break;
case "hud":
level.hudtweaks[ name ].lastvalue = value;
break;
default:
break;
}
}
registertweakable( category, name, dvar, value ) //checked matches cerberus output
{
if ( isstring( value ) )
{
if ( getDvar( dvar ) == "" )
{
setdvar( dvar, value );
}
else
{
value = getDvar( dvar );
}
}
else if ( getDvar( dvar ) == "" )
{
setdvar( dvar, value );
}
else
{
value = getDvarInt( dvar );
}
switch( category )
{
case "rule":
if ( !isDefined( level.rules[ name ] ) )
{
level.rules[ name ] = spawnstruct();
}
level.rules[ name ].value = value;
level.rules[ name ].lastvalue = value;
level.rules[ name ].dvar = dvar;
break;
case "game":
if ( !isDefined( level.gametweaks[ name ] ) )
{
level.gametweaks[ name ] = spawnstruct();
}
level.gametweaks[ name ].value = value;
level.gametweaks[ name ].lastvalue = value;
level.gametweaks[ name ].dvar = dvar;
break;
case "team":
if ( !isDefined( level.teamtweaks[ name ] ) )
{
level.teamtweaks[ name ] = spawnstruct();
}
level.teamtweaks[ name ].value = value;
level.teamtweaks[ name ].lastvalue = value;
level.teamtweaks[ name ].dvar = dvar;
break;
case "player":
if ( !isDefined( level.playertweaks[ name ] ) )
{
level.playertweaks[ name ] = spawnstruct();
}
level.playertweaks[ name ].value = value;
level.playertweaks[ name ].lastvalue = value;
level.playertweaks[ name ].dvar = dvar;
break;
case "class":
if ( !isDefined( level.classtweaks[ name ] ) )
{
level.classtweaks[ name ] = spawnstruct();
}
level.classtweaks[ name ].value = value;
level.classtweaks[ name ].lastvalue = value;
level.classtweaks[ name ].dvar = dvar;
break;
case "weapon":
if ( !isDefined( level.weapontweaks[ name ] ) )
{
level.weapontweaks[ name ] = spawnstruct();
}
level.weapontweaks[ name ].value = value;
level.weapontweaks[ name ].lastvalue = value;
level.weapontweaks[ name ].dvar = dvar;
break;
case "killstreak":
if ( !isDefined( level.hardpointtweaks[ name ] ) )
{
level.hardpointtweaks[ name ] = spawnstruct();
}
level.hardpointtweaks[ name ].value = value;
level.hardpointtweaks[ name ].lastvalue = value;
level.hardpointtweaks[ name ].dvar = dvar;
break;
case "hud":
if ( !isDefined( level.hudtweaks[ name ] ) )
{
level.hudtweaks[ name ] = spawnstruct();
}
level.hudtweaks[ name ].value = value;
level.hudtweaks[ name ].lastvalue = value;
level.hudtweaks[ name ].dvar = dvar;
break;
}
}
init() //checked matches cerberus output
{
level.clienttweakables = [];
level.tweakablesinitialized = 1;
level.rules = [];
level.gametweaks = [];
level.teamtweaks = [];
level.playertweaks = [];
level.classtweaks = [];
level.weapontweaks = [];
level.hardpointtweaks = [];
level.hudtweaks = [];
registertweakable( "game", "arcadescoring", "scr_game_arcadescoring", 0 );
registertweakable( "game", "difficulty", "scr_game_difficulty", 1 );
registertweakable( "game", "pinups", "scr_game_pinups", 0 );
registertweakable( "team", "teamkillerplaylistbanquantum", "scr_team_teamkillerplaylistbanquantum", 0 );
registertweakable( "team", "teamkillerplaylistbanpenalty", "scr_team_teamkillerplaylistbanpenalty", 0 );
registertweakable( "player", "allowrevive", "scr_player_allowrevive", 1 );
registertweakable( "weapon", "allowfrag", "scr_weapon_allowfrags", 1 );
registertweakable( "weapon", "allowsmoke", "scr_weapon_allowsmoke", 1 );
registertweakable( "weapon", "allowflash", "scr_weapon_allowflash", 1 );
registertweakable( "weapon", "allowc4", "scr_weapon_allowc4", 1 );
registertweakable( "weapon", "allowsatchel", "scr_weapon_allowsatchel", 1 );
registertweakable( "weapon", "allowbetty", "scr_weapon_allowbetty", 1 );
registertweakable( "weapon", "allowrpgs", "scr_weapon_allowrpgs", 1 );
registertweakable( "weapon", "allowmines", "scr_weapon_allowmines", 1 );
registertweakable( "hud", "showobjicons", "ui_hud_showobjicons", 1 );
setclienttweakable( "hud", "showobjicons" );
registertweakable( "killstreak", "allowradar", "scr_hardpoint_allowradar", 1 );
registertweakable( "killstreak", "allowradardirection", "scr_hardpoint_allowradardirection", 1 );
registertweakable( "killstreak", "allowcounteruav", "scr_hardpoint_allowcounteruav", 1 );
registertweakable( "killstreak", "allowdogs", "scr_hardpoint_allowdogs", 1 );
registertweakable( "killstreak", "allowhelicopter_comlink", "scr_hardpoint_allowhelicopter_comlink", 1 );
registertweakable( "killstreak", "allowrcbomb", "scr_hardpoint_allowrcbomb", 1 );
registertweakable( "killstreak", "allowauto_turret", "scr_hardpoint_allowauto_turret", 1 );
level thread updateuitweakables();
}
setclienttweakable( category, name ) //checked matches cerberus output
{
level.clienttweakables[ level.clienttweakables.size ] = name;
}
updateuitweakables() //checked changed to match cerberus output
{
for ( ;; )
{
for ( index = 0; index < level.clienttweakables.size; index++ )
{
clienttweakable = level.clienttweakables[ index ];
curvalue = gettweakabledvarvalue( "hud", clienttweakable );
lastvalue = gettweakablelastvalue( "hud", clienttweakable );
if ( curvalue != lastvalue )
{
updateserverdvar( gettweakabledvar( "hud", clienttweakable ), curvalue );
settweakablelastvalue( "hud", clienttweakable, curvalue );
}
}
wait 1;
}
}
updateserverdvar( dvar, value ) //checked matches cerberus output
{
makedvarserverinfo( dvar, value );
}

View File

@ -0,0 +1,124 @@
#include maps/mp/killstreaks/_killstreaks;
#include maps/mp/_utility;
#include common_scripts/utility;
isgrenadelauncherweapon( weapon ) //checked matches cerberus output
{
if ( getsubstr( weapon, 0, 3 ) == "gl_" )
{
return 1;
}
switch( weapon )
{
case "china_lake_mp":
case "xm25_mp":
return 1;
default:
return 0;
}
}
isdumbrocketlauncherweapon( weapon ) //checked matches cerberus output
{
switch( weapon )
{
case "m220_tow_mp":
case "rpg_mp":
return 1;
default:
return 0;
}
}
isguidedrocketlauncherweapon( weapon ) //checked matches cerberus output
{
switch( weapon )
{
case "fhj18_mp":
case "javelin_mp":
case "m202_flash_mp":
case "m72_law_mp":
case "smaw_mp":
return 1;
default:
return 0;
}
}
isrocketlauncherweapon( weapon ) //checked matches cerberus output
{
if ( isdumbrocketlauncherweapon( weapon ) )
{
return 1;
}
if ( isguidedrocketlauncherweapon( weapon ) )
{
return 1;
}
return 0;
}
islauncherweapon( weapon ) //checked matches cerberus output
{
if ( isrocketlauncherweapon( weapon ) )
{
return 1;
}
if ( isgrenadelauncherweapon( weapon ) )
{
return 1;
}
return 0;
}
isreducedteamkillweapon( weapon )
{
switch( weapon )
{
case "planemortar_mp":
return 1;
default:
return 0;
}
}
ishackweapon( weapon ) //checked matches cerberus output
{
return 0;
}
ispistol( weapon ) //checked changed at own discretion
{
if ( isDefined( level.side_arm_array[ weapon ] ) )
{
return 1;
}
return 0;
}
isflashorstunweapon( weapon ) //checked matches cerberus output
{
if ( isDefined( weapon ) )
{
switch( weapon )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
case "proximity_grenade_aoe_mp":
case "proximity_grenade_mp":
return 1;
}
}
return 0;
}
isflashorstundamage( weapon, meansofdeath ) //checked changed at own discretion
{
if ( ( meansofdeath == "MOD_GAS" || meansofdeath == "MOD_GRENADE_SPLASH" ) && isflashorstunweapon( weapon ) )
{
return 1;
}
return 0;
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,30 @@
#include maps/mp/zombies/_zm_stats;
#include common_scripts/utility;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/_utility;
#include maps/mp/gametypes_zm/_zm_gametype;
#include maps/mp/zombies/_zm_stats;
main()
{
maps/mp/gametypes_zm/_zm_gametype::main();
level.onprecachegametype = ::onprecachegametype;
level.onstartgametype = ::onstartgametype;
level._game_module_custom_spawn_init_func = ::custom_spawn_init_func;
level._game_module_stat_update_func = ::survival_classic_custom_stat_update;
maps/mp/gametypes_zm/_zm_gametype::post_gametype_main( "zclassic" );
}
onprecachegametype()
{
level.playersuicideallowed = 1;
level.canplayersuicide = ::canplayersuicide;
level.suicide_weapon = "death_self_zm";
precacheitem( "death_self_zm" );
maps/mp/gametypes_zm/_zm_gametype::rungametypeprecache( "zclassic" );
}
onstartgametype()
{
maps/mp/gametypes_zm/_zm_gametype::rungametypemain( "zclassic", ::zclassic_main );
}

View File

@ -0,0 +1,510 @@
//checked includes changed to match cerberus output
#include maps/mp/gametypes_zm/_spawnlogic;
#include maps/mp/animscripts/traverse/shared;
#include maps/mp/animscripts/utility;
#include maps/mp/zombies/_load;
#include maps/mp/_demo;
#include maps/mp/_global_fx;
#include maps/mp/_createfx;
#include maps/mp/_art;
#include maps/mp/_serverfaceanim_mp;
#include maps/mp/_fxanim;
#include maps/mp/_music;
#include maps/mp/_busing;
#include maps/mp/_audio;
#include maps/mp/_interactive_objects;
#include maps/mp/_script_gen;
#include maps/mp/_utility;
#include common_scripts/utility;
main( bscriptgened, bcsvgened, bsgenabled ) //checked partially changed to match cerberus output
{
if ( !isDefined( level.script_gen_dump_reasons ) )
{
level.script_gen_dump_reasons = [];
}
if ( !isDefined( bsgenabled ) )
{
level.script_gen_dump_reasons[ level.script_gen_dump_reasons.size ] = "First run";
}
if ( !isDefined( bcsvgened ) )
{
bcsvgened = 0;
}
level.bcsvgened = bcsvgened;
if ( !isDefined( bscriptgened ) )
{
bscriptgened = 0;
}
else
{
bscriptgened = 1;
}
level.bscriptgened = bscriptgened;
level._loadstarted = 1;
struct_class_init();
if ( getDvar( "cg_usingClientScripts" ) != "" ) //changed at own discretion
{
level.clientscripts = getDvar( "cg_usingClientScripts" );
}
level._client_exploders = [];
level._client_exploder_ids = [];
if ( !isDefined( level.flag ) )
{
level.flag = [];
level.flags_lock = [];
}
if ( !isDefined( level.timeofday ) )
{
level.timeofday = "day";
}
flag_init( "scriptgen_done" );
level.script_gen_dump_reasons = [];
if ( !isDefined( level.script_gen_dump ) )
{
level.script_gen_dump = [];
level.script_gen_dump_reasons[ 0 ] = "First run";
}
if ( !isDefined( level.script_gen_dump2 ) )
{
level.script_gen_dump2 = [];
}
if ( isDefined( level.createfxent ) && isDefined( level.script ) )
{
script_gen_dump_addline( "maps\\mp\\createfx\\" + level.script + "_fx::main();", level.script + "_fx" );
}
if ( isDefined( level.script_gen_dump_preload ) )
{
for ( i = 0; i < level.script_gen_dump_preload.size; i++ )
{
script_gen_dump_addline( level.script_gen_dump_preload[ i ].string, level.script_gen_dump_preload[ i ].signature );
}
}
if ( getDvar( "scr_RequiredMapAspectratio" ) == "" )
{
setdvar( "scr_RequiredMapAspectratio", "1" );
}
setdvar( "r_waterFogTest", 0 );
precacherumble( "reload_small" );
precacherumble( "reload_medium" );
precacherumble( "reload_large" );
precacherumble( "reload_clipin" );
precacherumble( "reload_clipout" );
precacherumble( "reload_rechamber" );
precacherumble( "pullout_small" );
precacherumble( "buzz_high" );
precacherumble( "riotshield_impact" );
registerclientsys( "levelNotify" );
level.aitriggerspawnflags = getaitriggerflags();
level.vehicletriggerspawnflags = getvehicletriggerflags();
level.physicstracemaskphysics = 1;
level.physicstracemaskvehicle = 2;
level.physicstracemaskwater = 4;
level.physicstracemaskclip = 8;
level.physicstracecontentsvehicleclip = 16;
if ( getDvar( "createfx" ) != "" )
{
level.createfx_enabled = getDvar( "createfx" );
}
level thread start_intro_screen_zm();
thread maps/mp/_interactive_objects::init();
maps/mp/_audio::init();
thread maps/mp/_busing::businit();
thread maps/mp/_music::music_init();
thread maps/mp/_fxanim::init();
thread maps/mp/_serverfaceanim_mp::init();
if ( level.createfx_enabled )
{
setinitialplayersconnected();
}
visionsetnight( "default_night" );
setup_traversals();
maps/mp/_art::main();
setupexploders();
parse_structs();
thread footsteps();
/*
/#
level thread level_notify_listener();
level thread client_notify_listener();
#/
*/
thread maps/mp/_createfx::fx_init();
if ( level.createfx_enabled )
{
calculate_map_center();
maps/mp/_createfx::createfx();
}
if ( getDvar( "r_reflectionProbeGenerate" ) == "1" )
{
maps/mp/_global_fx::main();
level waittill( "eternity" );
}
thread maps/mp/_global_fx::main();
maps/mp/_demo::init();
for ( p = 0; p < 6; p++ )
{
switch( p )
{
case 0:
triggertype = "trigger_multiple";
break;
case 1:
triggertype = "trigger_once";
break;
case 2:
triggertype = "trigger_use";
break;
case 3:
triggertype = "trigger_radius";
break;
case 4:
triggertype = "trigger_lookat";
break;
default:
/*
/#
assert( p == 5 );
#/
*/
triggertype = "trigger_damage";
break;
}
triggers = getentarray( triggertype, "classname" );
for ( i = 0; i < triggers.size; i++ )
{
if ( isDefined( triggers[ i ].script_prefab_exploder ) )
{
triggers[ i ].script_exploder = triggers[ i ].script_prefab_exploder;
}
if ( isDefined( triggers[ i ].script_exploder ) )
{
level thread maps/mp/zombies/_load::exploder_load( triggers[ i ] );
}
}
}
}
level_notify_listener() //checked matches cerberus output
{
while ( 1 )
{
val = getDvar( "level_notify" );
if ( val != "" )
{
level notify( val );
setdvar( "level_notify", "" );
}
wait 0.2;
}
}
client_notify_listener() //checked matches cerberus output
{
while ( 1 )
{
val = getDvar( "client_notify" );
if ( val != "" )
{
clientnotify( val );
setdvar( "client_notify", "" );
}
wait 0.2;
}
}
footsteps() //checked matches cerberus output
{
if ( is_true( level.fx_exclude_footsteps ) )
{
return;
}
maps/mp/animscripts/utility::setfootstepeffect( "asphalt", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "brick", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "carpet", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "cloth", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "concrete", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "dirt", loadfx( "bio/player/fx_footstep_sand" ) );
maps/mp/animscripts/utility::setfootstepeffect( "foliage", loadfx( "bio/player/fx_footstep_sand" ) );
maps/mp/animscripts/utility::setfootstepeffect( "gravel", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "grass", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "metal", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "mud", loadfx( "bio/player/fx_footstep_mud" ) );
maps/mp/animscripts/utility::setfootstepeffect( "paper", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "plaster", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "rock", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "sand", loadfx( "bio/player/fx_footstep_sand" ) );
maps/mp/animscripts/utility::setfootstepeffect( "water", loadfx( "bio/player/fx_footstep_water" ) );
maps/mp/animscripts/utility::setfootstepeffect( "wood", loadfx( "bio/player/fx_footstep_dust" ) );
}
parse_structs() //checked matches cerberus output
{
for ( i = 0; i < level.struct.size; i++ )
{
if ( isDefined( level.struct[ i ].targetname ) )
{
if ( level.struct[ i ].targetname == "flak_fire_fx" )
{
level._effect[ "flak20_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_flak_single_noExp" );
level._effect[ "flak38_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_quad_20mm_Flak38_noExp" );
level._effect[ "flak_cloudflash_night" ] = loadfx( "weapon/flak/fx_flak_cloudflash_night" );
level._effect[ "flak_burst_single" ] = loadfx( "weapon/flak/fx_flak_single_day_dist" );
}
if ( level.struct[ i ].targetname == "fake_fire_fx" )
{
level._effect[ "distant_muzzleflash" ] = loadfx( "weapon/muzzleflashes/heavy" );
}
if ( level.struct[ i ].targetname == "spotlight_fx" )
{
level._effect[ "spotlight_beam" ] = loadfx( "env/light/fx_ray_spotlight_md" );
}
}
}
}
exploder_load( trigger ) //checked matches cerberus output
{
level endon( "killexplodertridgers" + trigger.script_exploder );
trigger waittill( "trigger" );
if ( isDefined( trigger.script_chance ) && randomfloat( 1 ) > trigger.script_chance )
{
if ( isDefined( trigger.script_delay ) )
{
wait trigger.script_delay;
}
else
{
wait 4;
}
level thread exploder_load( trigger );
return;
}
maps/mp/_utility::exploder( trigger.script_exploder );
level notify( "killexplodertridgers" + trigger.script_exploder );
}
setupexploders() //checked partially changed to match cerberus output
{
ents = getentarray( "script_brushmodel", "classname" );
smodels = getentarray( "script_model", "classname" );
for ( i = 0; i < smodels.size; i++ )
{
ents[ ents.size ] = smodels[ i ];
}
i = 0;
while ( i < ents.size )
{
if ( isDefined( ents[ i ].script_prefab_exploder ) )
{
ents[ i ].script_exploder = ents[ i ].script_prefab_exploder;
}
if ( isDefined( ents[ i ].script_exploder ) )
{
if ( ents[ i ].model == "fx" || !isDefined( ents[ i ].targetname ) && ents[ i ].targetname != "exploderchunk" )
{
ents[ i ] hide();
i++;
continue;
}
if ( isDefined( ents[ i ].targetname ) && ents[ i ].targetname == "exploder" )
{
ents[ i ] hide();
ents[ i ] notsolid();
i++;
continue;
}
if ( isDefined( ents[ i ].targetname ) && ents[ i ].targetname == "exploderchunk" )
{
ents[ i ] hide();
ents[ i ] notsolid();
}
}
i++;
}
script_exploders = [];
potentialexploders = getentarray( "script_brushmodel", "classname" );
for ( i = 0; i < potentialexploders.size; i++ )
{
if ( isDefined( potentialexploders[ i ].script_prefab_exploder ) )
{
potentialexploders[ i ].script_exploder = potentialexploders[ i ].script_prefab_exploder;
}
if ( isDefined( potentialexploders[ i ].script_exploder ) )
{
script_exploders[ script_exploders.size ] = potentialexploders[ i ];
}
}
potentialexploders = getentarray( "script_model", "classname" );
for ( i = 0; i < potentialexploders.size; i++ )
{
if ( isDefined( potentialexploders[ i ].script_prefab_exploder ) )
{
potentialexploders[ i ].script_exploder = potentialexploders[ i ].script_prefab_exploder;
}
if ( isDefined( potentialexploders[ i ].script_exploder ) )
{
script_exploders[ script_exploders.size ] = potentialexploders[ i ];
}
}
potentialexploders = getentarray( "item_health", "classname" );
for ( i = 0; i < potentialexploders.size; i++ )
{
if ( isDefined( potentialexploders[ i ].script_prefab_exploder ) )
{
potentialexploders[ i ].script_exploder = potentialexploders[ i ].script_prefab_exploder;
}
if ( isDefined( potentialexploders[ i ].script_exploder ) )
{
script_exploders[ script_exploders.size ] = potentialexploders[ i ];
}
}
if ( !isDefined( level.createfxent ) )
{
level.createfxent = [];
}
acceptabletargetnames = [];
acceptabletargetnames[ "exploderchunk visible" ] = 1;
acceptabletargetnames[ "exploderchunk" ] = 1;
acceptabletargetnames[ "exploder" ] = 1;
for ( i = 0; i < script_exploders.size; i++ )
{
exploder = script_exploders[ i ];
ent = createexploder( exploder.script_fxid );
ent.v = [];
ent.v[ "origin" ] = exploder.origin;
ent.v[ "angles" ] = exploder.angles;
ent.v[ "delay" ] = exploder.script_delay;
ent.v[ "firefx" ] = exploder.script_firefx;
ent.v[ "firefxdelay" ] = exploder.script_firefxdelay;
ent.v[ "firefxsound" ] = exploder.script_firefxsound;
ent.v[ "firefxtimeout" ] = exploder.script_firefxtimeout;
ent.v[ "earthquake" ] = exploder.script_earthquake;
ent.v[ "damage" ] = exploder.script_damage;
ent.v[ "damage_radius" ] = exploder.script_radius;
ent.v[ "soundalias" ] = exploder.script_soundalias;
ent.v[ "repeat" ] = exploder.script_repeat;
ent.v[ "delay_min" ] = exploder.script_delay_min;
ent.v[ "delay_max" ] = exploder.script_delay_max;
ent.v[ "target" ] = exploder.target;
ent.v[ "ender" ] = exploder.script_ender;
ent.v[ "type" ] = "exploder";
if ( !isDefined( exploder.script_fxid ) )
{
ent.v[ "fxid" ] = "No FX";
}
else
{
ent.v[ "fxid" ] = exploder.script_fxid;
}
ent.v[ "exploder" ] = exploder.script_exploder;
/*
/#
assert( isDefined( exploder.script_exploder ), "Exploder at origin " + exploder.origin + " has no script_exploder" );
#/
*/
if ( !isDefined( ent.v[ "delay" ] ) )
{
ent.v[ "delay" ] = 0;
}
if ( isDefined( exploder.target ) )
{
org = getent( ent.v[ "target" ], "targetname" ).origin;
ent.v[ "angles" ] = vectorToAngles( org - ent.v[ "origin" ] );
}
if ( exploder.classname == "script_brushmodel" || isDefined( exploder.model ) )
{
ent.model = exploder;
ent.model.disconnect_paths = exploder.script_disconnectpaths;
}
if ( isDefined( exploder.targetname ) && isDefined( acceptabletargetnames[ exploder.targetname ] ) )
{
ent.v[ "exploder_type" ] = exploder.targetname;
}
else
{
ent.v[ "exploder_type" ] = "normal";
}
ent maps/mp/_createfx::post_entity_creation_function();
}
level.createfxexploders = [];
i = 0;
while ( i < level.createfxent.size )
{
ent = level.createfxent[ i ];
if ( ent.v[ "type" ] != "exploder" )
{
i++;
continue;
}
ent.v[ "exploder_id" ] = getexploderid( ent );
if ( !isDefined( level.createfxexploders[ ent.v[ "exploder" ] ] ) )
{
level.createfxexploders[ ent.v[ "exploder" ] ] = [];
}
level.createfxexploders[ ent.v[ "exploder" ] ][ level.createfxexploders[ ent.v[ "exploder" ] ].size ] = ent;
i++;
}
}
setup_traversals() //checked changed to match cerberus output
{
potential_traverse_nodes = getallnodes();
for ( i = 0; i < potential_traverse_nodes.size; i++ )
{
node = potential_traverse_nodes[ i ];
if ( node.type == "Begin" )
{
node maps/mp/animscripts/traverse/shared::init_traverse();
}
}
}
calculate_map_center() //checked matches cerberus output
{
if ( !isDefined( level.mapcenter ) )
{
level.nodesmins = ( 0, 0, 0 );
level.nodesmaxs = ( 0, 0, 0 );
level.mapcenter = maps/mp/gametypes_zm/_spawnlogic::findboxcenter( level.nodesmins, level.nodesmaxs );
/*
/#
println( "map center: ", level.mapcenter );
#/
*/
setmapcenter( level.mapcenter );
}
}
start_intro_screen_zm() //checked changed to match cerberus output
{
if ( level.createfx_enabled )
{
return;
}
if ( !isDefined( level.introscreen ) )
{
level.introscreen = newhudelem();
level.introscreen.x = 0;
level.introscreen.y = 0;
level.introscreen.horzalign = "fullscreen";
level.introscreen.vertalign = "fullscreen";
level.introscreen.foreground = 0;
level.introscreen setshader( "black", 640, 480 );
level.introscreen.immunetodemogamehudsettings = 1;
level.introscreen.immunetodemofreecamera = 1;
wait 0.05;
}
level.introscreen.alpha = 1;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[ i ] freezecontrols( 1 );
}
wait 1;
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,546 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/zm_run;
#include maps/mp/zombies/_zm_ai_basic;
#include maps/mp/zombies/_zm_spawner;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
find_flesh() //checked partially changed to match cerberus output
{
self endon( "death" );
level endon( "intermission" );
self endon( "stop_find_flesh" );
if ( level.intermission )
{
return;
}
self.ai_state = "find_flesh";
self.helitarget = 1;
self.ignoreme = 0;
self.nododgemove = 1;
self.ignore_player = [];
self maps/mp/zombies/_zm_spawner::zombie_history( "find flesh -> start" );
self.goalradius = 32;
if ( isDefined( self.custom_goalradius_override ) )
{
self.goalradius = self.custom_goalradius_override;
}
while ( 1 )
{
zombie_poi = undefined;
if ( isDefined( level.zombietheaterteleporterseeklogicfunc ) )
{
self [[ level.zombietheaterteleporterseeklogicfunc ]]();
}
if ( isDefined( level._poi_override ) )
{
zombie_poi = self [[ level._poi_override ]]();
}
if ( !isDefined( zombie_poi ) )
{
zombie_poi = self get_zombie_point_of_interest( self.origin );
}
players = get_players();
if ( !isDefined( self.ignore_player ) || players.size == 1 )
{
self.ignore_player = [];
}
if ( !isDefined( level._should_skip_ignore_player_logic ) || !( [[ level._should_skip_ignore_player_logic ]]() ) )
{
i = 0;
while ( i < self.ignore_player.size )
{
if ( isDefined( self.ignore_player[ i ] ) && isDefined( self.ignore_player[ i ].ignore_counter ) && self.ignore_player[ i ].ignore_counter > 3 )
{
self.ignore_player[ i ].ignore_counter = 0;
self.ignore_player = arrayremovevalue( self.ignore_player, self.ignore_player[ i ] );
if ( !isDefined( self.ignore_player ) )
{
self.ignore_player = [];
}
i = 0;
continue;
}
i++;
}
}
player = get_closest_valid_player( self.origin, self.ignore_player );
if ( !isDefined( player ) && !isDefined( zombie_poi ) )
{
self maps/mp/zombies/_zm_spawner::zombie_history( "find flesh -> can't find player, continue" );
if ( isDefined( self.ignore_player ) )
{
if ( isDefined( level._should_skip_ignore_player_logic ) && [[ level._should_skip_ignore_player_logic ]]() )
{
wait 1;
continue;
}
self.ignore_player = [];
}
wait 1;
continue;
}
if ( !isDefined( level.check_for_alternate_poi ) || ![[ level.check_for_alternate_poi ]]() )
{
self.enemyoverride = zombie_poi;
self.favoriteenemy = player;
}
self thread zombie_pathing();
if ( players.size > 1 )
{
for ( i = 0; i < self.ignore_player.size; i++ )
{
if ( isDefined( self.ignore_player[ i ] ) )
{
if ( !isDefined( self.ignore_player[ i ].ignore_counter ) )
{
self.ignore_player[ i ].ignore_counter = 0;
}
else
{
self.ignore_player[ i ].ignore_counter += 1;
}
}
}
}
self thread attractors_generated_listener();
if ( isDefined( level._zombie_path_timer_override ) )
{
self.zombie_path_timer = [[ level._zombie_path_timer_override ]]();
}
else
{
self.zombie_path_timer = getTime() + ( randomfloatrange( 1, 3 ) * 1000 );
}
while ( getTime() < self.zombie_path_timer )
{
wait 0.1;
}
self notify( "path_timer_done" );
self maps/mp/zombies/_zm_spawner::zombie_history( "find flesh -> bottom of loop" );
debug_print( "Zombie is re-acquiring enemy, ending breadcrumb search" );
self notify( "zombie_acquire_enemy" );
}
}
init_inert_zombies() //checked matches cerberus output
{
level init_inert_substates();
}
init_inert_substates() //checked matches cerberus output
{
level.inert_substates = [];
level.inert_substates[ level.inert_substates.size ] = "inert1";
level.inert_substates[ level.inert_substates.size ] = "inert2";
level.inert_substates[ level.inert_substates.size ] = "inert3";
level.inert_substates[ level.inert_substates.size ] = "inert4";
level.inert_substates[ level.inert_substates.size ] = "inert5";
level.inert_substates[ level.inert_substates.size ] = "inert6";
level.inert_substates[ level.inert_substates.size ] = "inert7";
level.inert_substates = array_randomize( level.inert_substates );
level.inert_substate_index = 0;
level.inert_trans_walk = [];
level.inert_trans_walk[ level.inert_trans_walk.size ] = "inert_2_walk_1";
level.inert_trans_walk[ level.inert_trans_walk.size ] = "inert_2_walk_2";
level.inert_trans_walk[ level.inert_trans_walk.size ] = "inert_2_walk_3";
level.inert_trans_walk[ level.inert_trans_walk.size ] = "inert_2_walk_4";
level.inert_trans_run = [];
level.inert_trans_run[ level.inert_trans_run.size ] = "inert_2_run_1";
level.inert_trans_run[ level.inert_trans_run.size ] = "inert_2_run_2";
level.inert_trans_sprint = [];
level.inert_trans_sprint[ level.inert_trans_sprint.size ] = "inert_2_sprint_1";
level.inert_trans_sprint[ level.inert_trans_sprint.size ] = "inert_2_sprint_2";
level.inert_crawl_substates = [];
level.inert_crawl_substates[ level.inert_crawl_substates.size ] = "inert1";
level.inert_crawl_substates[ level.inert_crawl_substates.size ] = "inert2";
level.inert_crawl_substates[ level.inert_crawl_substates.size ] = "inert3";
level.inert_crawl_substates[ level.inert_crawl_substates.size ] = "inert4";
level.inert_crawl_substates[ level.inert_crawl_substates.size ] = "inert5";
level.inert_crawl_substates[ level.inert_crawl_substates.size ] = "inert6";
level.inert_crawl_substates[ level.inert_crawl_substates.size ] = "inert7";
level.inert_crawl_trans_walk = [];
level.inert_crawl_trans_walk[ level.inert_crawl_trans_walk.size ] = "inert_2_walk_1";
level.inert_crawl_trans_run = [];
level.inert_crawl_trans_run[ level.inert_crawl_trans_run.size ] = "inert_2_run_1";
level.inert_crawl_trans_run[ level.inert_crawl_trans_run.size ] = "inert_2_run_2";
level.inert_crawl_trans_sprint = [];
level.inert_crawl_trans_sprint[ level.inert_crawl_trans_sprint.size ] = "inert_2_sprint_1";
level.inert_crawl_trans_sprint[ level.inert_crawl_trans_sprint.size ] = "inert_2_sprint_2";
level.inert_crawl_substates = array_randomize( level.inert_crawl_substates );
level.inert_crawl_substate_index = 0;
}
get_inert_substate() //checked matches cerberus output
{
substate = level.inert_substates[ level.inert_substate_index ];
level.inert_substate_index++;
if ( level.inert_substate_index >= level.inert_substates.size )
{
level.inert_substates = array_randomize( level.inert_substates );
level.inert_substate_index = 0;
}
return substate;
}
get_inert_crawl_substate() //checked matches cerberus output
{
substate = level.inert_crawl_substates[ level.inert_crawl_substate_index ];
level.inert_crawl_substate_index++;
if ( level.inert_crawl_substate_index >= level.inert_crawl_substates.size )
{
level.inert_crawl_substates = array_randomize( level.inert_crawl_substates );
level.inert_crawl_substate_index = 0;
}
return substate;
}
start_inert( in_place ) //checked changed to match cerberus output
{
self endon( "death" );
if ( is_true( self.is_inert ) )
{
self maps/mp/zombies/_zm_spawner::zombie_history( "is_inert already set " + getTime() );
return;
}
self.is_inert = 1;
self notify( "start_inert" );
self maps/mp/zombies/_zm_spawner::zombie_eye_glow_stop();
self maps/mp/zombies/_zm_spawner::zombie_history( "is_inert set " + getTime() );
self playsound( "zmb_zombie_go_inert" );
if ( is_true( self.barricade_enter ) )
{
while ( is_true( self.barricade_enter ) )
{
wait 0.1;
}
}
else if ( isDefined( self.ai_state ) && self.ai_state == "zombie_goto_entrance" )
{
self notify( "stop_zombie_goto_entrance" );
self maps/mp/zombies/_zm_spawner::reset_attack_spot();
}
if ( is_true( self.completed_emerging_into_playable_area ) )
{
self notify( "stop_find_flesh" );
self notify( "zombie_acquire_enemy" );
}
else
{
in_place = 1;
}
if ( is_true( self.in_the_ground ) )
{
self waittill( "risen", find_flesh_struct_string );
if ( self maps/mp/zombies/_zm_spawner::should_skip_teardown( find_flesh_struct_string ) )
{
if ( !is_true( self.completed_emerging_into_playable_area ) )
{
self waittill( "completed_emerging_into_playable_area" );
}
self notify( "stop_find_flesh" );
self notify( "zombie_acquire_enemy" );
}
}
if ( is_true( self.is_traversing ) )
{
while ( self isinscriptedstate() )
{
wait 0.1;
}
}
if ( is_true( self.doing_equipment_attack ) )
{
self stopanimscripted();
}
if ( isDefined( self.inert_delay ) )
{
self [[ self.inert_delay ]]();
self maps/mp/zombies/_zm_spawner::zombie_history( "inert_delay done " + getTime() );
}
self inert_think( in_place );
}
inert_think( in_place ) //checked changed to match cerberus output
{
self endon( "death" );
self.ignoreall = 1;
self animmode( "normal" );
if ( self.has_legs )
{
if ( is_true( in_place ) )
{
self setgoalpos( self.origin );
if ( randomint( 100 ) > 50 )
{
self maps/mp/zombies/_zm_spawner::zombie_history( "inert 1 " + getTime() );
self setanimstatefromasd( "zm_inert", "inert1" );
}
else
{
self maps/mp/zombies/_zm_spawner::zombie_history( "inert 2 " + getTime() );
self setanimstatefromasd( "zm_inert", "inert2" );
}
self.in_place = 1;
}
else
{
substate = get_inert_substate();
if ( isDefined( level.inert_substate_override ) )
{
substate = self [[ level.inert_substate_override ]]( substate );
}
self setanimstatefromasd( "zm_inert", substate );
self maps/mp/zombies/_zm_spawner::zombie_history( "zm_inert ASD " + getTime() );
if ( substate == "inert3" && substate == "inert4" || substate == "inert5" && substate == "inert6" )
{
self thread inert_watch_goal();
}
else
{
self.in_place = 1;
}
}
}
else
{
self setanimstatefromasd( "zm_inert_crawl", get_inert_crawl_substate() );
self maps/mp/zombies/_zm_spawner::zombie_history( "zm_inert_crawl ASD " + getTime() );
}
self thread inert_wakeup();
self waittill( "stop_zombie_inert" );
self maps/mp/zombies/_zm_spawner::zombie_history( "stop_zombie_inert " + getTime() );
self playsound( "zmb_zombie_end_inert" );
self inert_transition();
self maps/mp/zombies/_zm_spawner::zombie_history( "inert transition done" );
if ( isDefined( self.ai_state ) && self.ai_state == "zombie_goto_entrance" )
{
self thread maps/mp/zombies/_zm_spawner::zombie_goto_entrance( self.first_node );
}
if ( isDefined( self.inert_wakeup_override ) )
{
self [[ self.inert_wakeup_override ]]();
}
else if ( is_true( self.completed_emerging_into_playable_area ) )
{
self.ignoreall = 0;
if ( isDefined( level.ignore_find_flesh ) && !self [[ level.ignore_find_flesh ]]() )
{
self thread maps/mp/zombies/_zm_ai_basic::find_flesh();
}
}
self.becoming_inert = undefined;
self.is_inert = undefined;
self.in_place = undefined;
self maps/mp/animscripts/zm_run::needsupdate();
self maps/mp/zombies/_zm_spawner::zombie_history( "is_inert cleared " + getTime() );
}
inert_watch_goal() //checked changed to match cerberus output
{
self endon( "death" );
self endon( "stop_zombie_inert" );
while ( 1 )
{
self waittill( "goal" );
locs = array_randomize( level.enemy_dog_locations );
i = 0;
while ( i < locs.size )
{
dist_sq = distancesquared( self.origin, locs[ i ].origin );
if ( dist_sq > 90000 )
{
self setgoalpos( locs[ i ].origin );
i++;
continue;
}
i++;
}
if ( locs.size > 0 )
{
self setgoalpos( locs[ 0 ].origin );
}
}
}
inert_wakeup() //checked changed at own discretion parity in behavior to cerberus output
{
self endon( "death" );
self endon( "stop_zombie_inert" );
wait 0.1;
self thread inert_damage();
self thread inert_bump();
while ( 1 )
{
current_time = getTime();
players = get_players();
foreach ( player in players )
{
dist_sq = distancesquared( self.origin, player.origin );
if ( dist_sq < 4096 )
{
self stop_inert();
return;
}
if ( dist_sq < 360000 )
{
if ( player issprinting() )
{
self stop_inert();
return;
}
}
if ( dist_sq < 5760000 )
{
if ( ( current_time - player.lastfiretime ) < 100 )
{
self stop_inert();
return;
}
}
}
wait 0.1;
}
}
inert_bump() //checked changed at own discretion parity in behavior to cerberus output
{
self endon( "death" );
self endon( "stop_zombie_inert" );
while ( 1 )
{
zombies = getaiarray( level.zombie_team );
i = 0;
while ( i < zombies.size )
{
if ( zombies[ i ] == self )
{
i++;
continue;
}
if ( is_true( zombies[ i ].is_inert ) )
{
i++;
continue;
}
if ( is_true( zombies[ i ].becoming_inert ) )
{
i++;
continue;
}
dist_sq = distancesquared( self.origin, zombies[ i ].origin );
if ( dist_sq < 1296 )
{
self stop_inert();
return;
}
i++;
}
wait 0.2;
}
}
inert_damage() //checked changed to match cerberus output
{
self endon( "death" );
self endon( "stop_zombie_inert" );
while ( 1 )
{
self waittill( "damage", amount, inflictor, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( weaponname == "emp_grenade_zm" )
{
continue;
}
if ( isDefined( inflictor ) )
{
if ( isDefined( inflictor._trap_type ) && inflictor._trap_type == "fire" )
{
continue;
}
}
}
self stop_inert();
}
grenade_watcher( grenade ) //checked changed to match cerberus output
{
grenade waittill( "explode", grenade_origin );
zombies = get_array_of_closest( grenade_origin, get_round_enemy_array(), undefined, undefined, 2400 );
if ( !isDefined( zombies ) )
{
return;
}
foreach ( zombie in zombies )
{
zombie stop_inert();
}
}
stop_inert() //checked matches cerberus output
{
self notify( "stop_zombie_inert" );
}
inert_transition() //checked changed to match cerberus output
{
self endon( "death" );
self endon( "stop_zombie_inert_transition" );
trans_num = 4;
trans_set = level.inert_trans_walk;
animstate = "zm_inert_trans";
if ( !self.has_legs )
{
trans_num = 1;
trans_set = level.inert_crawl_trans_walk;
animstate = "zm_inert_crawl_trans";
}
if ( self.zombie_move_speed == "run" )
{
if ( self.has_legs )
{
trans_set = level.inert_trans_run;
}
else
{
trans_set = level.inert_crawl_trans_run;
}
trans_num = 2;
}
else if ( self.zombie_move_speed == "sprint" )
{
if ( self.has_legs )
{
trans_set = level.inert_trans_sprint;
}
else
{
trans_set = level.inert_crawl_trans_sprint;
}
trans_num = 2;
}
self thread inert_eye_glow();
self setanimstatefromasd( animstate, trans_set[ randomint( trans_num ) ] );
self maps/mp/zombies/_zm_spawner::zombie_history( "inert_trans_anim " + getTime() );
maps/mp/animscripts/zm_shared::donotetracks( "inert_trans_anim" );
}
inert_eye_glow() //checked changed to match cerberus output
{
self endon( "death" );
while ( 1 )
{
self waittill( "inert_trans_anim", note );
if ( note == "end" )
{
return;
}
else if ( note == "zmb_awaken" )
{
self maps/mp/zombies/_zm_spawner::zombie_eye_glow();
return;
}
}
}

View File

@ -0,0 +1,721 @@
#include maps/mp/zombies/_zm_net;
#include maps/mp/zombies/_zm_stats;
#include maps/mp/zombies/_zm_score;
#include maps/mp/zombies/_zm;
#include maps/mp/zombies/_zm_powerups;
#include maps/mp/zombies/_zm_audio;
#include maps/mp/zombies/_zm_spawner;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
init() //checked matches cerberus output
{
level.dogs_enabled = 1;
level.dog_rounds_enabled = 0;
level.dog_round_count = 1;
level.dog_spawners = [];
level.enemy_dog_spawns = [];
level.enemy_dog_locations = [];
flag_init( "dog_clips" );
precacherumble( "explosion_generic" );
precacheshellshock( "dog_bite" );
if ( getDvar( "zombie_dog_animset" ) == "" )
{
setdvar( "zombie_dog_animset", "zombie" );
}
if ( getDvar( "scr_dog_health_walk_multiplier" ) == "" )
{
setdvar( "scr_dog_health_walk_multiplier", "4.0" );
}
if ( getDvar( "scr_dog_run_distance" ) == "" )
{
setdvar( "scr_dog_run_distance", "500" );
}
level.melee_range_sav = getDvar( "ai_meleeRange" );
level.melee_width_sav = getDvar( "ai_meleeWidth" );
level.melee_height_sav = getDvar( "ai_meleeHeight" );
setdvar( "dog_MeleeDamage", "100" );
set_zombie_var( "dog_fire_trail_percent", 50 );
level._effect[ "lightning_dog_spawn" ] = loadfx( "maps/zombie/fx_zombie_dog_lightning_buildup" );
level._effect[ "dog_eye_glow" ] = loadfx( "maps/zombie/fx_zombie_dog_eyes" );
level._effect[ "dog_gib" ] = loadfx( "maps/zombie/fx_zombie_dog_explosion" );
level._effect[ "dog_trail_fire" ] = loadfx( "maps/zombie/fx_zombie_dog_fire_trail" );
level._effect[ "dog_trail_ash" ] = loadfx( "maps/zombie/fx_zombie_dog_ash_trail" );
dog_spawner_init();
level thread dog_clip_monitor();
}
enable_dog_rounds() //checked matches cerberus output
{
level.dog_rounds_enabled = 1;
if ( !isDefined( level.dog_round_track_override ) )
{
level.dog_round_track_override = ::dog_round_tracker;
}
level thread [[ level.dog_round_track_override ]]();
}
dog_spawner_init() //checked does not match cerberus output did not change
{
level.dog_spawners = getentarray( "zombie_dog_spawner", "script_noteworthy" );
later_dogs = getentarray( "later_round_dog_spawners", "script_noteworthy" );
level.dog_spawners = arraycombine( level.dog_spawners, later_dogs, 1, 0 );
if ( level.dog_spawners.size == 0 )
{
return;
}
i = 0;
while ( i < level.dog_spawners.size )
{
if ( maps/mp/zombies/_zm_spawner::is_spawner_targeted_by_blocker( level.dog_spawners[ i ] ) )
{
level.dog_spawners[ i ].is_enabled = 0;
i++;
}
else
{
level.dog_spawners[ i ].is_enabled = 1;
level.dog_spawners[ i ].script_forcespawn = 1;
i++;
}
}
level.dog_health = 100;
array_thread( level.dog_spawners, ::add_spawn_function, ::dog_init );
level.enemy_dog_spawns = getentarray( "zombie_spawner_dog_init", "targetname" );
}
dog_round_spawning() //checked partially matches cerberus output
{
level endon( "intermission" );
level.dog_targets = getplayers();
for ( i = 0; i < level.dog_targets.size; i++ )
{
level.dog_targets[ i ].hunted_by = 0;
}
if ( level.intermission )
{
return;
}
level.dog_intermission = 1;
level thread dog_round_aftermath();
players = get_players();
array_thread( players, ::play_dog_round );
wait 1;
playsoundatposition( "vox_zmba_event_dogstart_0", ( 0, 0, 0 ) );
wait 6;
if ( level.dog_round_count < 3 )
{
max = players.size * 6;
}
else
{
max = players.size * 8;
}
level.zombie_total = max;
dog_health_increase();
count = 0;
while ( count < max )
{
num_player_valid = get_number_of_valid_players();
while ( get_current_zombie_count() >= num_player_valid * 2 )
{
wait 2;
num_player_valid = get_number_of_valid_players();
}
players = get_players();
favorite_enemy = get_favorite_enemy();
if ( isDefined( level.dog_spawn_func ) )
{
spawn_loc = [[ level.dog_spawn_func ]]( level.dog_spawners, favorite_enemy );
ai = spawn_zombie( level.dog_spawners[ 0 ] );
if ( isDefined( ai ) )
{
ai.favoriteenemy = favorite_enemy;
spawn_loc thread dog_spawn_fx( ai, spawn_loc );
level.zombie_total--;
count++;
}
}
else
{
spawn_point = dog_spawn_factory_logic( level.enemy_dog_spawns, favorite_enemy );
ai = spawn_zombie( level.dog_spawners[ 0 ] );
if ( isDefined( ai ) )
{
ai.favoriteenemy = favorite_enemy;
spawn_point thread dog_spawn_fx( ai, spawn_point );
level.zombie_total--;
count++;
flag_set( "dog_clips" );
}
}
waiting_for_next_dog_spawn( count, max );
}
}
waiting_for_next_dog_spawn( count, max ) //checked matches cerberus output
{
default_wait = 1.5;
if ( level.dog_round_count == 1 )
{
default_wait = 3;
}
else if ( level.dog_round_count == 2 )
{
default_wait = 2.5;
}
else if ( level.dog_round_count == 3 )
{
default_wait = 2;
}
else
{
default_wait = 1.5;
}
default_wait = default_wait - count / max;
wait default_wait;
}
dog_round_aftermath() //checked matches cerberus output
{
level waittill( "last_dog_down" );
level thread maps/mp/zombies/_zm_audio::change_zombie_music( "dog_end" );
power_up_origin = level.last_dog_origin;
if ( isDefined( power_up_origin ) )
{
level thread maps/mp/zombies/_zm_powerups::specific_powerup_drop( "full_ammo", power_up_origin );
}
wait 2;
clientnotify( "dog_stop" );
wait 6;
level.dog_intermission = 0;
}
dog_spawn_fx( ai, ent ) //checked matches cerberus output
{
ai endon( "death" );
ai setfreecameralockonallowed( 0 );
playfx( level._effect[ "lightning_dog_spawn" ], ent.origin );
playsoundatposition( "zmb_hellhound_prespawn", ent.origin );
wait 1.5;
playsoundatposition( "zmb_hellhound_bolt", ent.origin );
earthquake( 0.5, 0.75, ent.origin, 1000 );
playrumbleonposition( "explosion_generic", ent.origin );
playsoundatposition( "zmb_hellhound_spawn", ent.origin );
angle = vectorToAngles( ai.favoriteenemy.origin - ent.origin );
angles = ( ai.angles[ 0 ], angle[ 1 ], ai.angles[ 2 ] );
ai forceteleport( ent.origin, angles );
ai zombie_setup_attack_properties_dog();
ai stop_magic_bullet_shield();
wait 0.1;
ai show();
ai setfreecameralockonallowed( 1 );
ai.ignoreme = 0;
ai notify( "visible" );
}
//unused code
/*
dog_spawn_sumpf_logic( dog_array, favorite_enemy ) //checked does not match cerberus output did not change
{
dog_array = array_randomize( dog_array );
i = 0;
while ( i < dog_array.size )
{
if ( isDefined( level.old_dog_spawn ) && level.old_dog_spawn == dog_array[ i ] )
{
i++;
continue;
}
else
{
if ( distancesquared( dog_array[ i ].origin, favorite_enemy.origin ) > 160000 && distancesquared( dog_array[ i ].origin, favorite_enemy.origin ) < 640000 )
{
if ( distancesquared( ( 0, 0, dog_array[ i ].origin[ 2 ] ), ( 0, 0, favorite_enemy.origin[ 2 ] ) ) > 10000 )
{
i++;
continue;
}
level.old_dog_spawn = dog_array[ i ];
return dog_array[ i ];
}
}
i++;
}
return dog_array[ 0 ];
}
*/
dog_spawn_factory_logic( dog_array, favorite_enemy ) //checked matches cerberus output
{
dog_locs = array_randomize( level.enemy_dog_locations );
for ( i = 0; i < dog_locs.size; i++ )
{
if ( isDefined( level.old_dog_spawn ) && level.old_dog_spawn == dog_locs[ i ] )
{
continue;
}
dist_squared = distancesquared( dog_locs[ i ].origin, favorite_enemy.origin );
if ( dist_squared > 160000 && dist_squared < 1000000 )
{
level.old_dog_spawn = dog_locs[ i ];
return dog_locs[ i ];
}
}
return dog_locs[ 0 ];
}
get_favorite_enemy() //checked changed to match cerberus output //reverted back to while loop
{
dog_targets = getplayers();
least_hunted = dog_targets[ 0 ];
i = 0;
while ( i < dog_targets.size )
{
if ( !isdefined( dog_targets[ i ].hunted_by ) )
{
dog_targets[ i ].hunted_by = 0;
}
if ( !is_player_valid( dog_targets[ i ] ) )
{
i++;
continue;
}
if ( !is_player_valid( least_hunted ) )
{
least_hunted = dog_targets[ i ];
}
if ( dog_targets[ i ].hunted_by < least_hunted.hunted_by )
{
least_hunted = dog_targets[ i ];
}
i++;
}
least_hunted.hunted_by += 1;
return least_hunted;
}
dog_health_increase() //checked changed to match cerberus output
{
players = getplayers();
if ( level.dog_round_count == 1 )
{
level.dog_health = 400;
}
else if ( level.dog_round_count == 2 )
{
level.dog_health = 900;
}
else if ( level.dog_round_count == 3 )
{
level.dog_health = 1300;
}
else if ( level.dog_round_count == 4 )
{
level.dog_health = 1600;
}
if ( level.dog_health > 1600 )
{
level.dog_health = 1600;
}
}
dog_round_tracker() //checked changed to match cerberus output
{
level.dog_round_count = 1;
level.next_dog_round = level.round_number + randomintrange( 4, 7 );
old_spawn_func = level.round_spawn_func;
old_wait_func = level.round_wait_func;
while ( 1 )
{
level waittill( "between_round_over" );
if ( level.round_number == level.next_dog_round )
{
level.music_round_override = 1;
old_spawn_func = level.round_spawn_func;
old_wait_func = level.round_wait_func;
dog_round_start();
level.round_spawn_func = ::dog_round_spawning;
level.next_dog_round = level.round_number + randomintrange( 4, 6 );
}
else if ( flag( "dog_round" ) )
{
dog_round_stop();
level.round_spawn_func = old_spawn_func;
level.round_wait_func = old_wait_func;
level.music_round_override = 0;
level.dog_round_count += 1;
}
}
}
dog_round_start() //checked matches cerberus output
{
flag_set( "dog_round" );
flag_set( "dog_clips" );
level thread maps/mp/zombies/_zm_audio::change_zombie_music( "dog_start" );
if ( !isDefined( level.doground_nomusic ) )
{
level.doground_nomusic = 0;
}
level.doground_nomusic = 1;
level notify( "dog_round_starting" );
clientnotify( "dog_start" );
if ( isDefined( level.dog_melee_range ) )
{
setdvar( "ai_meleeRange", level.dog_melee_range );
}
else
{
setdvar( "ai_meleeRange", 100 );
}
}
dog_round_stop() //checked matches cerberus output
{
flag_clear( "dog_round" );
flag_clear( "dog_clips" );
if ( !isDefined( level.doground_nomusic ) )
{
level.doground_nomusic = 0;
}
level.doground_nomusic = 0;
level notify( "dog_round_ending" );
clientnotify( "dog_stop" );
setdvar( "ai_meleeRange", level.melee_range_sav );
setdvar( "ai_meleeWidth", level.melee_width_sav );
setdvar( "ai_meleeHeight", level.melee_height_sav );
}
play_dog_round() //checked matches cerberus output
{
self playlocalsound( "zmb_dog_round_start" );
variation_count = 5;
wait 4.5;
players = getplayers();
num = randomintrange( 0, players.size );
players[ num ] maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "dog_spawn" );
}
dog_init() //checked matches cerberus output
{
self.targetname = "zombie_dog";
self.script_noteworthy = undefined;
self.animname = "zombie_dog";
self.ignoreall = 1;
self.ignoreme = 1;
self.allowdeath = 1;
self.allowpain = 0;
self.force_gib = 1;
self.is_zombie = 1;
self.has_legs = 1;
self.gibbed = 0;
self.head_gibbed = 0;
self.default_goalheight = 40;
self.ignore_inert = 1;
self.grenadeawareness = 0;
self.badplaceawareness = 0;
self.ignoresuppression = 1;
self.suppressionthreshold = 1;
self.nododgemove = 1;
self.dontshootwhilemoving = 1;
self.pathenemylookahead = 0;
self.badplaceawareness = 0;
self.chatinitialized = 0;
self.team = level.zombie_team;
health_multiplier = 1;
if ( getDvar( "scr_dog_health_walk_multiplier" ) != "" )
{
health_multiplier = getDvarFloat( "scr_dog_health_walk_multiplier" );
}
self.maxhealth = int( level.dog_health * health_multiplier );
self.health = int( level.dog_health * health_multiplier );
self.freezegun_damage = 0;
self.zombie_move_speed = "sprint";
self thread dog_run_think();
self thread dog_stalk_audio();
self thread maps/mp/zombies/_zm::round_spawn_failsafe();
self ghost();
self thread magic_bullet_shield();
self dog_fx_eye_glow();
self dog_fx_trail();
self thread dog_death();
level thread maps/mp/zombies/_zm_spawner::zombie_death_event( self );
self thread maps/mp/zombies/_zm_spawner::enemy_death_detection();
self.a.disablepain = 1;
self disable_react();
self clearenemy();
self cleargoalvolume();
self.flame_damage_time = 0;
self.meleedamage = 40;
self.thundergun_knockdown_func = ::dog_thundergun_knockdown;
self maps/mp/zombies/_zm_spawner::zombie_history( "zombie_dog_spawn_init -> Spawned = " + self.origin );
if ( isDefined( level.achievement_monitor_func ) )
{
self [[ level.achievement_monitor_func ]]();
}
}
dog_fx_eye_glow() //checked matches cerberus output
{
self.fx_dog_eye = spawn( "script_model", self gettagorigin( "J_EyeBall_LE" ) );
self.fx_dog_eye.angles = self gettagangles( "J_EyeBall_LE" );
self.fx_dog_eye setmodel( "tag_origin" );
self.fx_dog_eye linkto( self, "J_EyeBall_LE" );
}
dog_fx_trail() //checked matches cerberus output
{
if ( !is_mature() || randomint( 100 ) > level.zombie_vars[ "dog_fire_trail_percent" ] )
{
self.fx_dog_trail_type = level._effect[ "dog_trail_ash" ];
self.fx_dog_trail_sound = "zmb_hellhound_loop_breath";
}
else
{
self.a.nodeath = 1;
self.fx_dog_trail_type = level._effect[ "dog_trail_fire" ];
self.fx_dog_trail_sound = "zmb_hellhound_loop_fire";
}
self.fx_dog_trail = spawn( "script_model", self gettagorigin( "tag_origin" ) );
self.fx_dog_trail.angles = self gettagangles( "tag_origin" );
self.fx_dog_trail setmodel( "tag_origin" );
self.fx_dog_trail linkto( self, "tag_origin" );
}
dog_death() //checked changed to match cerberus output
{
self waittill( "death" );
if ( get_current_zombie_count() == 0 && level.zombie_total == 0 )
{
level.last_dog_origin = self.origin;
level notify( "last_dog_down" );
}
if ( isplayer( self.attacker ) )
{
event = "death";
if ( issubstr( self.damageweapon, "knife_ballistic_" ) )
{
event = "ballistic_knife_death";
}
self.attacker maps/mp/zombies/_zm_score::player_add_points( event, self.damagemod, self.damagelocation, 1 );
if ( randomintrange( 0, 100 ) >= 80 )
{
self.attacker maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "hellhound" );
}
self.attacker maps/mp/zombies/_zm_stats::increment_client_stat( "zdogs_killed" );
self.attacker maps/mp/zombies/_zm_stats::increment_player_stat( "zdogs_killed" );
}
if ( isDefined( self.attacker ) && isai( self.attacker ) )
{
self.attacker notify( "killed" );
}
self stoploopsound();
self.fx_dog_eye delete();
self.fx_dog_trail delete();
if ( isDefined( self.a.nodeath ) )
{
level thread dog_explode_fx( self.origin );
self delete();
}
else
{
self playsound( "zmb_hellhound_vocals_death" );
}
}
dog_explode_fx( origin ) //checked matches cerberus output
{
playfx( level._effect[ "dog_gib" ], origin );
playsoundatposition( "zmb_hellhound_explode", origin );
}
zombie_setup_attack_properties_dog() //checked matches cerberus output
{
self maps/mp/zombies/_zm_spawner::zombie_history( "zombie_setup_attack_properties()" );
self thread dog_behind_audio();
self.ignoreall = 0;
self.pathenemyfightdist = 64;
self.meleeattackdist = 64;
self.disablearrivals = 1;
self.disableexits = 1;
}
stop_dog_sound_on_death() //checked matches cerberus output
{
self waittill( "death" );
self stopsounds();
}
dog_behind_audio() //checked does not match cerberus output changed at own discretion
{
self thread stop_dog_sound_on_death();
self endon( "death" );
self waittill_any( "dog_running", "dog_combat" );
self playsound( "zmb_hellhound_vocals_close" );
wait 3;
while ( 1 )
{
players = get_players();
i = 0;
while ( i < players.size )
{
vectorAngle = vectorToAngles( self.origin - players[ i ].origin );
dogangle = AbsAngleClamp180( vectorAngle[ 1 ] - players[ i ].angles[ 1 ] );
if ( isalive( players[ i ] ) && !isDefined( players[ i ].revivetrigger ) )
{
if ( Abs( dogangle ) > 90 && distance2d( self.origin, players[ i ].origin ) > 100 )
{
self playsound( "zmb_hellhound_vocals_close" );
wait 3;
}
}
i++;
}
wait 0.75;
}
}
dog_clip_monitor() //checked changed to match cerberus output
{
clips_on = 0;
level.dog_clips = getentarray( "dog_clips", "targetname" );
while ( 1 )
{
for ( i = 0; i < level.dog_clips.size; i++ )
{
level.dog_clips[ i ] trigger_off();
level.dog_clips[ i ] connectpaths();
}
flag_wait( "dog_clips" );
if ( isDefined( level.no_dog_clip ) && level.no_dog_clip == 1 )
{
return;
}
for ( i = 0; i < level.dog_clips.size; i++ )
{
level.dog_clips[ i ] trigger_on();
level.dog_clips[ i ] disconnectpaths();
wait_network_frame();
}
dog_is_alive = 1;
while ( dog_is_alive || flag( "dog_round" ) )
{
dog_is_alive = 0;
dogs = getentarray( "zombie_dog", "targetname" );
for ( i = 0; i < dogs.size; i++ )
{
if ( isalive( dogs[ i ] ) )
{
dog_is_alive = 1;
}
}
wait 1;
}
flag_clear( "dog_clips" );
wait 1;
}
}
special_dog_spawn( spawners, num_to_spawn ) //checked matches cerberus output
{
dogs = getaispeciesarray( "all", "zombie_dog" );
if ( isDefined( dogs ) && dogs.size >= 9 )
{
return 0;
}
if ( !isDefined( num_to_spawn ) )
{
num_to_spawn = 1;
}
spawn_point = undefined;
count = 0;
while ( count < num_to_spawn )
{
players = get_players();
favorite_enemy = get_favorite_enemy();
if ( isDefined( spawners ) )
{
spawn_point = spawners[ randomint( spawners.size ) ];
ai = spawn_zombie( spawn_point );
if ( isDefined( ai ) )
{
ai.favoriteenemy = favorite_enemy;
spawn_point thread dog_spawn_fx( ai );
count++;
flag_set( "dog_clips" );
}
}
else if ( isDefined( level.dog_spawn_func ) )
{
spawn_loc = [[ level.dog_spawn_func ]]( level.dog_spawners, favorite_enemy );
ai = spawn_zombie( level.dog_spawners[ 0 ] );
if ( isDefined( ai ) )
{
ai.favoriteenemy = favorite_enemy;
spawn_loc thread dog_spawn_fx( ai, spawn_loc );
count++;
flag_set( "dog_clips" );
}
}
else
{
spawn_point = dog_spawn_factory_logic( level.enemy_dog_spawns, favorite_enemy );
ai = spawn_zombie( level.dog_spawners[ 0 ] );
if ( isDefined( ai ) )
{
ai.favoriteenemy = favorite_enemy;
spawn_point thread dog_spawn_fx( ai, spawn_point );
count++;
flag_set( "dog_clips" );
}
}
waiting_for_next_dog_spawn( count, num_to_spawn );
}
return 1;
}
dog_run_think() //checked matches cerberus output
{
self endon( "death" );
self waittill( "visible" );
if ( self.health > level.dog_health )
{
self.maxhealth = level.dog_health;
self.health = level.dog_health;
}
maps/mp/zombies/_zm_net::network_safe_play_fx_on_tag("dog_fx", 2, level._effect["dog_eye_glow"], self.fx_dog_eye, "tag_origin");
maps/mp/zombies/_zm_net::network_safe_play_fx_on_tag( "dog_fx", 2, self.fx_dog_trail_type, self.fx_dog_trail, "tag_origin" );
self playloopsound( self.fx_dog_trail_sound );
while ( 1 )
{
if ( !is_player_valid( self.favoriteenemy ) )
{
self.favoriteenemy = get_favorite_enemy();
}
wait 0.2;
}
}
dog_stalk_audio() //checked matches cerberus output
{
self endon( "death" );
self endon( "dog_running" );
self endon( "dog_combat" );
while ( 1 )
{
self playsound( "zmb_hellhound_vocals_amb" );
wait randomfloatrange( 3, 6 );
}
}
dog_thundergun_knockdown( player, gib ) //checked matches cerberus output
{
self endon( "death" );
damage = int( self.maxhealth * 0.5 );
self dodamage( damage, player.origin, player );
}

Some files were not shown because too many files have changed in this diff Show More