added unfixed paralyzer script

This commit is contained in:
JezuzLizard 2020-04-11 08:26:19 -07:00
parent 4057cb0e35
commit fecea23e64
2 changed files with 909 additions and 0 deletions

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@ -0,0 +1,884 @@
#include maps/mp/zombies/_zm_audio;
#include maps/mp/zombies/_zm_score;
#include maps/mp/zombies/_zm_powerups;
#include maps/mp/zombies/_zm_spawner;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
init() //checked matches cerberus output
{
if ( !maps/mp/zombies/_zm_weapons::is_weapon_included( "slowgun_zm" ) )
{
return;
}
registerclientfield( "actor", "slowgun_fx", 12000, 3, "int" );
registerclientfield( "actor", "anim_rate", 7000, 5, "float" );
registerclientfield( "allplayers", "anim_rate", 7000, 5, "float" );
registerclientfield( "toplayer", "sndParalyzerLoop", 12000, 1, "int" );
registerclientfield( "toplayer", "slowgun_fx", 12000, 1, "int" );
level.sliquifier_distance_checks = 0;
maps/mp/zombies/_zm_spawner::add_cusom_zombie_spawn_logic( ::slowgun_on_zombie_spawned );
maps/mp/zombies/_zm_spawner::register_zombie_damage_callback( ::slowgun_zombie_damage_response );
maps/mp/zombies/_zm_spawner::register_zombie_death_animscript_callback( ::slowgun_zombie_death_response );
level._effect[ "zombie_slowgun_explosion" ] = loadfx( "weapon/paralyzer/fx_paralyzer_body_disintegrate" );
level._effect[ "zombie_slowgun_explosion_ug" ] = loadfx( "weapon/paralyzer/fx_paralyzer_body_disintegrate_ug" );
level._effect[ "zombie_slowgun_sizzle" ] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_dmg" );
level._effect[ "zombie_slowgun_sizzle_ug" ] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_dmg_ug" );
level._effect[ "player_slowgun_sizzle" ] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_noharm" );
level._effect[ "player_slowgun_sizzle_ug" ] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_noharm" );
level._effect[ "player_slowgun_sizzle_1st" ] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_noharm_view" );
onplayerconnect_callback( ::slowgun_player_connect );
level.slowgun_damage = 40;
level.slowgun_damage_ug = 60;
level.slowgun_damage_mod = "MOD_PROJECTILE_SPLASH";
precacherumble( "damage_heavy" );
}
slowgun_player_connect() //checked matches cerberus output
{
self thread watch_reset_anim_rate();
self thread watch_slowgun_fired();
self thread sndwatchforweapswitch();
}
sndwatchforweapswitch() //checked matches cerberus output
{
self endon( "disconnect" );
while ( 1 )
{
self waittill( "weapon_change", weapon );
if ( weapon == "slowgun_zm" || weapon == "slowgun_upgraded_zm" )
{
self setclientfieldtoplayer( "sndParalyzerLoop", 1 );
self waittill( "weapon_change" );
self setclientfieldtoplayer( "sndParalyzerLoop", 0 );
}
}
}
watch_reset_anim_rate() //checked matches cerberus output
{
self set_anim_rate( 1 );
self setclientfieldtoplayer( "slowgun_fx", 0 );
while ( 1 )
{
self waittill_any( "spawned", "entering_last_stand", "player_revived", "player_suicide", "respawned" );
self setclientfieldtoplayer( "slowgun_fx", 0 );
self set_anim_rate( 1 );
}
}
watch_slowgun_fired() //checked changed to match cerberus output
{
self endon( "disconnect" );
self waittill( "spawned_player" );
for ( ;; )
{
self waittill( "weapon_fired", weapon );
if ( weapon == "slowgun_zm" )
{
self slowgun_fired( 0 );
continue;
}
if ( weapon == "slowgun_upgraded_zm" )
{
self slowgun_fired( 1 );
}
}
}
slowgun_fired( upgraded )
{
origin = self getweaponmuzzlepoint();
forward = self getweaponforwarddir();
/#
show_muzzle( origin, forward );
#/
targets = self get_targets_in_range( upgraded, origin, forward );
while ( targets.size )
{
_a148 = targets;
_k148 = getFirstArrayKey( _a148 );
while ( isDefined( _k148 ) )
{
target = _a148[ _k148 ];
if ( isplayer( target ) )
{
if ( is_player_valid( target ) && self != target )
{
target thread player_paralyzed( self, upgraded );
}
}
else if ( isDefined( target.paralyzer_hit_callback ) )
{
target thread [[ target.paralyzer_hit_callback ]]( self, upgraded );
}
else
{
target thread zombie_paralyzed( self, upgraded );
}
_k148 = getNextArrayKey( _a148, _k148 );
}
}
dot = vectordot( forward, ( 0, 1, 0 ) );
if ( dot > 0,8 )
{
self thread player_paralyzed( self, upgraded );
}
}
slowgun_get_enemies_in_range( upgraded, position, forward, possible_targets )
{
inner_range = 12;
outer_range = 660;
cylinder_radius = 48;
level.slowgun_enemies = [];
view_pos = position;
if ( !isDefined( possible_targets ) )
{
return level.slowgun_enemies;
}
slowgun_inner_range_squared = inner_range * inner_range;
slowgun_outer_range_squared = outer_range * outer_range;
cylinder_radius_squared = cylinder_radius * cylinder_radius;
forward_view_angles = forward;
end_pos = view_pos + vectorScale( forward_view_angles, outer_range );
/#
if ( getDvarInt( #"61A711C2" ) == 2 )
{
near_circle_pos = view_pos + vectorScale( forward_view_angles, 2 );
circle( near_circle_pos, cylinder_radius, ( 0, 1, 0 ), 0, 0, 100 );
line( near_circle_pos, end_pos, ( 0, 1, 0 ), 1, 0, 100 );
circle( end_pos, cylinder_radius, ( 0, 1, 0 ), 0, 0, 100 );
#/
}
i = 0;
while ( i < possible_targets.size )
{
if ( !isDefined( possible_targets[ i ] ) || !isalive( possible_targets[ i ] ) )
{
i++;
continue;
}
else
{
test_origin = possible_targets[ i ] getcentroid();
test_range_squared = distancesquared( view_pos, test_origin );
if ( test_range_squared > slowgun_outer_range_squared )
{
possible_targets[ i ] slowgun_debug_print( "range", ( 0, 1, 0 ) );
i++;
continue;
}
else normal = vectornormalize( test_origin - view_pos );
dot = vectordot( forward_view_angles, normal );
if ( dot <= 0 )
{
possible_targets[ i ] slowgun_debug_print( "dot", ( 0, 1, 0 ) );
i++;
continue;
}
else radial_origin = pointonsegmentnearesttopoint( view_pos, end_pos, test_origin );
if ( distancesquared( test_origin, radial_origin ) > cylinder_radius_squared )
{
possible_targets[ i ] slowgun_debug_print( "cylinder", ( 0, 1, 0 ) );
i++;
continue;
}
else if ( possible_targets[ i ] damageconetrace( view_pos, self ) == 0 )
{
possible_targets[ i ] slowgun_debug_print( "cone", ( 0, 1, 0 ) );
i++;
continue;
}
else
{
level.slowgun_enemies[ level.slowgun_enemies.size ] = possible_targets[ i ];
}
}
i++;
}
return level.slowgun_enemies;
}
get_targets_in_range( upgraded, position, forward )
{
if ( !isDefined( self.slowgun_targets ) || ( getTime() - self.slowgun_target_time ) > 150 )
{
targets = [];
possible_targets = getaispeciesarray( level.zombie_team, "all" );
possible_targets = arraycombine( possible_targets, get_players(), 1, 0 );
if ( isDefined( level.possible_slowgun_targets ) && level.possible_slowgun_targets.size > 0 )
{
possible_targets = arraycombine( possible_targets, level.possible_slowgun_targets, 1, 0 );
}
targets = slowgun_get_enemies_in_range( 0, position, forward, possible_targets );
self.slowgun_targets = targets;
self.slowgun_target_time = getTime();
}
return self.slowgun_targets;
}
slowgun_on_zombie_spawned()
{
self set_anim_rate( 1 );
self.paralyzer_hit_callback = ::zombie_paralyzed;
self.paralyzer_damaged_multiplier = 1;
self.paralyzer_score_time_ms = getTime();
self.paralyzer_slowtime = 0;
self setclientfield( "slowgun_fx", 0 );
}
can_be_paralyzed( zombie )
{
if ( is_true( zombie.is_ghost ) )
{
return 0;
}
if ( is_true( zombie.guts_explosion ) )
{
return 0;
}
if ( isDefined( zombie ) && zombie.health > 0 )
{
return 1;
}
return 0;
}
set_anim_rate( rate )
{
if ( isDefined( self ) )
{
self.slowgun_anim_rate = rate;
if ( !is_true( level.ignore_slowgun_anim_rates ) && !is_true( self.ignore_slowgun_anim_rates ) )
{
self setclientfield( "anim_rate", rate );
qrate = self getclientfield( "anim_rate" );
self setentityanimrate( qrate );
if ( isDefined( self.set_anim_rate ) )
{
self [[ self.set_anim_rate ]]( rate );
}
}
}
}
reset_anim()
{
wait_network_frame();
if ( !isDefined( self ) )
{
return;
}
if ( is_true( self.is_traversing ) )
{
animstate = self getanimstatefromasd();
if ( !is_true( self.no_restart ) )
{
self.no_restart = 1;
animstate += "_no_restart";
}
substate = self getanimsubstatefromasd();
self setanimstatefromasd( animstate, substate );
}
else
{
self.needs_run_update = 1;
self notify( "needs_run_update" );
}
}
zombie_change_rate( time, newrate )
{
self set_anim_rate( newrate );
if ( isDefined( self.reset_anim ) )
{
self thread [[ self.reset_anim ]]();
}
else
{
self thread reset_anim();
}
if ( time > 0 )
{
wait time;
}
}
zombie_slow_for_time( time, multiplier )
{
if ( !isDefined( multiplier ) )
{
multiplier = 2;
}
paralyzer_time_per_frame = 0,1 * ( 1 + multiplier );
if ( self.paralyzer_slowtime <= time )
{
self.paralyzer_slowtime = time + paralyzer_time_per_frame;
}
else
{
self.paralyzer_slowtime += paralyzer_time_per_frame;
}
if ( !isDefined( self.slowgun_anim_rate ) )
{
self.slowgun_anim_rate = 1;
}
if ( !isDefined( self.slowgun_desired_anim_rate ) )
{
self.slowgun_desired_anim_rate = 1;
}
if ( self.slowgun_desired_anim_rate > 0,3 )
{
self.slowgun_desired_anim_rate -= 0,2;
}
else
{
self.slowgun_desired_anim_rate = 0,05;
}
if ( is_true( self.slowing ) )
{
return;
}
self.slowing = 1;
self.preserve_asd_substates = 1;
self playloopsound( "wpn_paralyzer_slowed_loop", 0,1 );
while ( self.paralyzer_slowtime > 0 && isalive( self ) )
{
if ( self.paralyzer_slowtime < 0,1 )
{
self.slowgun_desired_anim_rate = 1;
}
else if ( self.paralyzer_slowtime < ( 2 * 0,1 ) )
{
self.slowgun_desired_anim_rate = max( self.slowgun_desired_anim_rate, 0,8 );
}
else if ( self.paralyzer_slowtime < ( 3 * 0,1 ) )
{
self.slowgun_desired_anim_rate = max( self.slowgun_desired_anim_rate, 0,6 );
}
else if ( self.paralyzer_slowtime < ( 4 * 0,1 ) )
{
self.slowgun_desired_anim_rate = max( self.slowgun_desired_anim_rate, 0,4 );
}
else
{
if ( self.paralyzer_slowtime < ( 5 * 0,1 ) )
{
self.slowgun_desired_anim_rate = max( self.slowgun_desired_anim_rate, 0,2 );
}
}
if ( self.slowgun_desired_anim_rate == self.slowgun_anim_rate )
{
self.paralyzer_slowtime -= 0,1;
wait 0,1;
continue;
}
else if ( self.slowgun_desired_anim_rate >= self.slowgun_anim_rate )
{
new_rate = self.slowgun_desired_anim_rate;
if ( ( self.slowgun_desired_anim_rate - self.slowgun_anim_rate ) > 0,2 )
{
new_rate = self.slowgun_anim_rate + 0,2;
}
self.paralyzer_slowtime -= 0,1;
zombie_change_rate( 0,1, new_rate );
self.paralyzer_damaged_multiplier = 1;
continue;
}
else
{
if ( self.slowgun_desired_anim_rate <= self.slowgun_anim_rate )
{
new_rate = self.slowgun_desired_anim_rate;
if ( ( self.slowgun_anim_rate - self.slowgun_desired_anim_rate ) > 0,2 )
{
new_rate = self.slowgun_anim_rate - 0,2;
}
self.paralyzer_slowtime -= 0,25;
zombie_change_rate( 0,25, new_rate );
}
}
}
if ( self.slowgun_anim_rate < 1 )
{
self zombie_change_rate( 0, 1 );
}
self.preserve_asd_substates = 0;
self.slowing = 0;
self.paralyzer_damaged_multiplier = 1;
self setclientfield( "slowgun_fx", 0 );
self stoploopsound( 0,1 );
}
zombie_paralyzed( player, upgraded )
{
if ( !can_be_paralyzed( self ) )
{
return;
}
insta = player maps/mp/zombies/_zm_powerups::is_insta_kill_active();
if ( upgraded )
{
self setclientfield( "slowgun_fx", 5 );
}
else
{
self setclientfield( "slowgun_fx", 1 );
}
if ( self.slowgun_anim_rate <= 0,1 || insta && self.slowgun_anim_rate <= 0,5 )
{
if ( upgraded )
{
damage = level.slowgun_damage_ug;
}
else
{
damage = level.slowgun_damage;
}
damage *= randomfloatrange( 0,667, 1,5 );
damage *= self.paralyzer_damaged_multiplier;
if ( insta )
{
damage = self.health + 666;
}
if ( isalive( self ) )
{
self dodamage( damage, player.origin, player, player, "none", level.slowgun_damage_mod, 0, "slowgun_zm" );
}
self.paralyzer_damaged_multiplier *= 1,15;
}
else
{
self.paralyzer_damaged_multiplier = 1;
}
self zombie_slow_for_time( 0,2 );
}
get_extra_damage( amount, mod, slow )
{
mult = 1 - slow;
return amount * slow;
}
slowgun_zombie_damage_response( mod, hit_location, hit_origin, player, amount )
{
if ( !self is_slowgun_damage( self.damagemod, self.damageweapon ) )
{
if ( isDefined( self.slowgun_anim_rate ) && self.slowgun_anim_rate < 1 && mod != level.slowgun_damage_mod )
{
extra_damage = get_extra_damage( amount, mod, self.slowgun_anim_rate );
if ( extra_damage > 0 )
{
if ( isalive( self ) )
{
self dodamage( extra_damage, hit_origin, player, player, hit_location, level.slowgun_damage_mod, 0, "slowgun_zm" );
}
if ( !isalive( self ) )
{
return 1;
}
}
}
return 0;
}
if ( ( getTime() - self.paralyzer_score_time_ms ) >= 500 )
{
self.paralyzer_score_time_ms = getTime();
player maps/mp/zombies/_zm_score::player_add_points( "damage", mod, hit_location, self.isdog, level.zombie_team );
}
if ( player maps/mp/zombies/_zm_powerups::is_insta_kill_active() )
{
amount = self.health + 666;
}
if ( isalive( self ) )
{
self dodamage( amount, hit_origin, player, player, hit_location, mod, 0, "slowgun_zm" );
}
return 1;
}
explosion_choke()
{
if ( !isDefined( level.slowgun_explosion_time ) )
{
level.slowgun_explosion_time = 0;
}
if ( level.slowgun_explosion_time != getTime() )
{
level.slowgun_explosion_count = 0;
level.slowgun_explosion_time = getTime();
}
while ( level.slowgun_explosion_count > 4 )
{
wait 0,05;
if ( level.slowgun_explosion_time != getTime() )
{
level.slowgun_explosion_count = 0;
level.slowgun_explosion_time = getTime();
}
}
level.slowgun_explosion_count++;
return;
}
explode_into_dust( player, upgraded )
{
if ( isDefined( self.marked_for_insta_upgraded_death ) )
{
return;
}
explosion_choke();
if ( upgraded )
{
self setclientfield( "slowgun_fx", 6 );
}
else
{
self setclientfield( "slowgun_fx", 2 );
}
self.guts_explosion = 1;
self ghost();
}
slowgun_zombie_death_response()
{
if ( !self is_slowgun_damage( self.damagemod, self.damageweapon ) )
{
return 0;
}
level maps/mp/zombies/_zm_spawner::zombie_death_points( self.origin, self.damagemod, self.damagelocation, self.attacker, self );
self thread explode_into_dust( self.attacker, self.damageweapon == "slowgun_upgraded_zm" );
return 1;
}
is_slowgun_damage( mod, weapon )
{
if ( isDefined( weapon ) )
{
if ( weapon != "slowgun_zm" )
{
return weapon == "slowgun_upgraded_zm";
}
}
}
setjumpenabled( onoff )
{
if ( onoff )
{
if ( isDefined( self.jump_was_enabled ) )
{
self allowjump( self.jump_was_enabled );
self.jump_was_enabled = undefined;
}
else
{
self allowjump( 1 );
}
}
else
{
if ( !isDefined( self.jump_was_enabled ) )
{
self.jump_was_enabled = self allowjump( 0 );
}
}
}
get_ahead_ent()
{
velocity = self getvelocity();
if ( lengthsquared( velocity ) < 225 )
{
return undefined;
}
start = self geteyeapprox();
end = start + ( velocity * 0,25 );
mins = ( 0, 1, 0 );
maxs = ( 0, 1, 0 );
trace = physicstrace( start, end, vectorScale( ( 0, 1, 0 ), 15 ), vectorScale( ( 0, 1, 0 ), 15 ), self, level.physicstracemaskclip );
if ( isDefined( trace[ "entity" ] ) )
{
return trace[ "entity" ];
}
else
{
if ( trace[ "fraction" ] < 0,99 || trace[ "surfacetype" ] != "none" )
{
return level;
}
}
return undefined;
}
bump()
{
self playrumbleonentity( "damage_heavy" );
earthquake( 0,5, 0,15, self.origin, 1000, self );
}
player_fly_rumble()
{
self endon( "player_slow_stop_flying" );
self endon( "disconnect" );
self endon( "platform_collapse" );
self.slowgun_flying = 1;
last_ground = self getgroundent();
last_ahead = undefined;
while ( 1 )
{
ground = self getgroundent();
if ( isDefined( ground ) != isDefined( last_ground ) || ground != last_ground )
{
if ( isDefined( ground ) )
{
self bump();
}
}
if ( isDefined( ground ) && !self.slowgun_flying )
{
self thread dont_tread_on_z();
return;
}
last_ground = ground;
if ( isDefined( ground ) )
{
last_ahead = undefined;
}
else
{
ahead = self get_ahead_ent();
if ( isDefined( ahead ) )
{
if ( isDefined( ahead ) != isDefined( last_ahead ) || ahead != last_ahead )
{
self playsoundtoplayer( "zmb_invis_barrier_hit", self );
chance = get_response_chance( "invisible_collision" );
if ( chance > randomintrange( 1, 100 ) )
{
self thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "invisible_collision" );
}
self bump();
}
}
last_ahead = ahead;
}
wait 0,15;
}
}
dont_tread_on_z()
{
if ( !isDefined( level.ghost_head_damage ) )
{
level.ghost_head_damage = 30;
}
ground = self getgroundent();
while ( isDefined( ground ) && isDefined( ground.team ) && ground.team == level.zombie_team )
{
first_ground = ground;
while ( !isDefined( ground ) || isDefined( ground.team ) && ground.team == level.zombie_team )
{
if ( is_true( self.slowgun_flying ) )
{
return;
}
if ( isDefined( ground ) )
{
self dodamage( level.ghost_head_damage, ground.origin, ground );
if ( is_true( ground.is_ghost ) )
{
level.ghost_head_damage *= 1,5;
if ( self.score > 4000 )
{
self.score -= 4000;
}
else
{
self.score = 0;
}
}
}
else
{
self dodamage( level.ghost_head_damage, first_ground.origin, first_ground );
}
wait 0,25;
ground = self getgroundent();
}
}
}
player_slow_for_time( time )
{
self notify( "player_slow_for_time" );
self endon( "player_slow_for_time" );
self endon( "disconnect" );
if ( !is_true( self.slowgun_flying ) )
{
self thread player_fly_rumble();
}
self setclientfieldtoplayer( "slowgun_fx", 1 );
self set_anim_rate( 0,05 );
wait time;
self set_anim_rate( 1 );
self setclientfieldtoplayer( "slowgun_fx", 0 );
self.slowgun_flying = 0;
}
player_paralyzed( byplayer, upgraded )
{
self notify( "player_paralyzed" );
self endon( "player_paralyzed" );
self endon( "death" );
if ( isDefined( level.slowgun_allow_player_paralyze ) )
{
if ( !( self [[ level.slowgun_allow_player_paralyze ]]() ) )
{
return;
}
}
if ( self != byplayer )
{
sizzle = "player_slowgun_sizzle";
if ( upgraded )
{
sizzle = "player_slowgun_sizzle_ug";
}
if ( isDefined( level._effect[ sizzle ] ) )
{
playfxontag( level._effect[ sizzle ], self, "J_SpineLower" );
}
}
self thread player_slow_for_time( 0,25 );
}
slowgun_debug_print( msg, color )
{
/#
if ( getDvarInt( #"61A711C2" ) != 2 )
{
return;
}
if ( !isDefined( color ) )
{
color = ( 0, 1, 0 );
}
print3d( self.origin + vectorScale( ( 0, 1, 0 ), 60 ), msg, color, 1, 1, 40 );
#/
}
show_anim_rate( pos, dsquared )
{
/#
if ( distancesquared( pos, self.origin ) > dsquared )
{
return;
}
rate = self getentityanimrate();
color = ( 1 - rate, rate, 0 );
text = "" + int( rate * 100 ) + " S";
print3d( self.origin + ( 0, 1, 0 ), text, color, 1, 0,5, 1 );
#/
}
show_slow_time( pos, dsquared, insta )
{
/#
if ( distancesquared( pos, self.origin ) > dsquared )
{
return;
}
rate = self.paralyzer_slowtime;
if ( !isDefined( rate ) || rate < 0,05 )
{
return;
}
if ( self getentityanimrate() <= 0,1 || insta && self getentityanimrate() <= 0,5 )
{
color = ( 0, 1, 0 );
}
else
{
color = ( 0, 1, 0 );
}
text = "" + rate + "";
print3d( self.origin + vectorScale( ( 0, 1, 0 ), 50 ), text, color, 1, 0,5, 1 );
#/
}
show_anim_rates()
{
/#
while ( 1 )
{
if ( getDvarInt( #"61A711C2" ) == 1 )
{
lp = get_players()[ 0 ];
insta = lp maps/mp/zombies/_zm_powerups::is_insta_kill_active();
zombies = getaispeciesarray( "all", "all" );
while ( isDefined( zombies ) )
{
_a858 = zombies;
_k858 = getFirstArrayKey( _a858 );
while ( isDefined( _k858 ) )
{
zombie = _a858[ _k858 ];
zombie show_slow_time( lp.origin, 360000, insta );
_k858 = getNextArrayKey( _a858, _k858 );
}
}
if ( isDefined( level.sloth ) )
{
level.sloth show_slow_time( lp.origin, 360000, 0 );
}
}
while ( getDvarInt( #"61A711C2" ) == 3 )
{
lp = get_players()[ 0 ];
_a871 = get_players();
_k871 = getFirstArrayKey( _a871 );
while ( isDefined( _k871 ) )
{
player = _a871[ _k871 ];
player show_anim_rate( lp.origin, 360000 );
_k871 = getNextArrayKey( _a871, _k871 );
}
zombies = getaispeciesarray( "all", "all" );
while ( isDefined( zombies ) )
{
_a879 = zombies;
_k879 = getFirstArrayKey( _a879 );
while ( isDefined( _k879 ) )
{
zombie = _a879[ _k879 ];
zombie show_anim_rate( lp.origin, 360000 );
_k879 = getNextArrayKey( _a879, _k879 );
}
}
}
wait 0,05;
#/
}
}
show_muzzle( origin, forward )
{
/#
if ( getDvarInt( #"61A711C2" ) == 4 )
{
seconds = 0,25;
grey = vectorScale( ( 0, 1, 0 ), 0,3 );
green = ( 0, 1, 0 );
start = origin;
end = origin + ( 12 * forward );
frames = int( 20 * seconds );
line( start, end, green, 1, 0, frames );
#/
}
}

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zm_buried_patch/readme.md Normal file
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### The following gscs compile and run successfully with no known errors:
```
```
### The following scripts compile and run successfully with minor errors:
```
```
### The following scripts compile and run successfully with major errors:
```
```
### The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch
```
```
### The following scripts compile but cause a minidump or other severe error:
```
```
### The following scripts are not tested yet, uploaded to setup a baseline:
```
zm_buried_patch/maps/mp/zombies/_zm_weap_slowgun.gsc
```
### notes:
```
```