Commit Graph

8 Commits

Author SHA1 Message Date
9f2c01b24b Minor fix for _zm_spawner.gsc 2020-12-19 13:08:17 -08:00
1c80c9e548 _zm_spawner.gsc Parity may have been reached with the original script 2020-09-08 07:18:27 -07:00
238cfb5b71 changed isDefined( condition ) && condition to is_true
All patch_zm scripts that could use is_true instead have been modified.
2020-08-26 23:55:25 -07:00
91dea1e8d7 Rechecked 3 scripts
Rechecked _zm_chugabud.gsc, _zm_laststand.gsc, and _zm_spawner.gsc.
All have been moved to No Known Errors.
2020-07-19 02:55:24 -07:00
698d211403 checked 4 more scripts started debugging _zm_spawner
The 4 following scripts have been checked but not tested: _zm_magicbox_lock, _zm_playerhealth, _zm_power, and _zm_turned.

_zm_spawner has 2 known bugs:
zombies cannot break barriers, and they have no glowing eyes.
2020-04-27 11:04:48 -07:00
0feba0b86a tested _zm_spawner and fixed some errors
_zm_spawner moved to major errors since it crashes on zombie spawn.
2020-04-17 22:36:03 -07:00
fe542a13f3 fully compared with the cerberus output
Still not currently tested, but is thoroughly checked against the cerberus output.
2020-04-17 22:08:04 -07:00
fbf2ef83f2 added _zm_spawner.gsc baseline
Uploaded _zm_spawner.gsc as a baseline for documenting changes.
2020-04-17 20:05:46 -07:00