// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\createfx\mp_express_fx; #include clientscripts\mp\_fx; precache_scripted_fx() { } precache_createfx_fx() { } main() { clientscripts\mp\createfx\mp_express_fx::main(); clientscripts\mp\_fx::reportnumeffects(); precache_createfx_fx(); precache_fxanim_props(); disablefx = getdvarint( _hash_C9B177D6 ); if ( !isdefined( disablefx ) || disablefx <= 0 ) precache_scripted_fx(); level._effect["fx_mp_debris_papers"] = loadfx( "maps/mp_maps/fx_mp_debris_papers" ); level._effect["fx_paper_interior_short"] = loadfx( "debris/fx_paper_interior_short" ); level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect["fx_mp_fog_low"] = loadfx( "maps/mp_maps/fx_mp_fog_low" ); level._effect["fx_mp_express_train_blow_dust"] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" ); level._effect["fx_mp_express_fog_water"] = loadfx( "maps/mp_maps/fx_mp_express_fog_water" ); level._effect["fx_mp_fumes_vent_xsm_int"] = loadfx( "maps/mp_maps/fx_mp_fumes_vent_xsm_int" ); level._effect["fx_mp_vent_heat_distort"] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" ); level._effect["fx_insects_swarm_dark_lg"] = loadfx( "bio/insects/fx_insects_swarm_dark_lg" ); level._effect["fx_mp_debris_papers_narrow"] = loadfx( "maps/mp_maps/fx_mp_debris_papers_narrow" ); level._effect["fx_insects_swarm_lg_light"] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect["fx_insects_swarm_md_light"] = loadfx( "bio/insects/fx_insects_swarm_md_light" ); level._effect["fx_mp_express_train_dust_side2"] = loadfx( "maps/mp_maps/fx_mp_express_train_dust_side2" ); level._effect["fx_mp_express_train_dust"] = loadfx( "maps/mp_maps/fx_mp_express_train_dust" ); level._effect["fx_mp_express_train_dust_side"] = loadfx( "maps/mp_maps/fx_mp_express_train_dust_side" ); level._effect["fx_lf_mp_express_sun1"] = loadfx( "lens_flares/fx_lf_mp_express_sun1" ); level._effect["fx_light_god_ray_mp_express"] = loadfx( "env/light/fx_light_god_ray_mp_express" ); level._effect["fx_light_god_ray_mp_express2"] = loadfx( "env/light/fx_light_god_ray_mp_express2" ); level._effect["fx_window_god_ray"] = loadfx( "light/fx_window_god_ray" ); level._effect["fx_express_ceiling_light_big"] = loadfx( "light/fx_express_ceiling_light_big" ); level._effect["fx_express_ceiling_light_small"] = loadfx( "light/fx_express_ceiling_light_small" ); level._effect["fx_window_god_ray_sm"] = loadfx( "light/fx_window_god_ray_sm" ); level._effect["fx_express_train_side_light"] = loadfx( "light/fx_express_train_side_light" ); level._effect["fx_express_hall_light_one"] = loadfx( "light/fx_express_hall_light_one" ); level._effect["fx_express_hall_light_5"] = loadfx( "light/fx_express_hall_light_5" ); level._effect["fx_light_god_ray_mp_slums"] = loadfx( "env/light/fx_light_god_ray_mp_slums" ); level._effect["fx_express_ceiling_light_xsm"] = loadfx( "light/fx_express_ceiling_light_xsm" ); level._effect["fx_mp_light_police_car"] = loadfx( "maps/mp_maps/fx_mp_light_police_car" ); level._effect["fx_drone_rectangle_light_03"] = loadfx( "light/fx_drone_rectangle_light_03" ); level._effect["fx_express_flood_light"] = loadfx( "light/fx_express_flood_light" ); level._effect["fx_express_flood_light_beam"] = loadfx( "light/fx_express_flood_light_beam" ); level._effect["fx_mp_express_vista_smoke01"] = loadfx( "maps/mp_maps/fx_mp_express_vista_smoke01" ); level._effect["fx_mp_express_vista_fire01"] = loadfx( "maps/mp_maps/fx_mp_express_vista_fire01" ); } #using_animtree("fxanim_props"); precache_fxanim_props() { level.scr_anim["fxanim_props"]["banner_side_thin"] = %fxanim_mp_express_banner_side_thin_anim; }