// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\_fxanim_dlc4; #include clientscripts\mp\createfx\mp_frostbite_fx; #include clientscripts\mp\_fx; precache_scripted_fx() { } precache_createfx_fx() { level._effect["fx_lf_mp_frostbite_sun"] = loadfx( "lens_flares/fx_lf_mp_frostbite_sun" ); level._effect["fx_mp_frostbite_snow_ledge_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_ledge_runner" ); level._effect["fx_mp_frostbite_snow_chunk_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_chunk_runner" ); level._effect["fx_mp_frostbite_snow_gust_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_runner" ); level._effect["fx_mp_frostbite_snow_fog"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_fog" ); level._effect["fx_mp_frostbite_snow_flurries"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries" ); level._effect["fx_mp_frostbite_snow_flurries_fine"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries_fine" ); level._effect["fx_mp_frostbite_snow_flurries_window"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries_window" ); level._effect["fx_mp_frostbite_snow_flurries_vista"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries_vista" ); level._effect["fx_mp_frostbite_snow_gust_sm_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_sm_runner" ); level._effect["fx_mp_frostbite_snow_swirl_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_swirl_runner" ); level._effect["fx_mp_frostbite_ground_blow"] = loadfx( "maps/mp_maps/fx_mp_frostbite_ground_blow" ); level._effect["fx_mp_frostbite_snow_gust_tree"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_tree" ); level._effect["fx_mp_frostbite_snow_gust_roof"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_roof" ); level._effect["fx_mp_frostbite_ice_fall_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_ice_fall_runner" ); level._effect["fx_mp_frostbite_ice_fall_sm_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_ice_fall_sm_runner" ); level._effect["fx_mp_frostbite_lamp_post"] = loadfx( "maps/mp_maps/fx_mp_frostbite_lamp_post" ); level._effect["fx_frostbite_circle_light_glare"] = loadfx( "light/fx_frostbite_circle_light_glare" ); level._effect["fx_frostbite_circle_light_glare_flr"] = loadfx( "light/fx_frostbite_circle_light_glare_flr" ); level._effect["fx_mp_frostbite_lamp_int"] = loadfx( "maps/mp_maps/fx_mp_frostbite_lamp_int" ); level._effect["fx_frostbite_exit_sign"] = loadfx( "light/fx_frostbite_exit_sign" ); level._effect["fx_mp_frostbite_sign_glow"] = loadfx( "maps/mp_maps/fx_mp_frostbite_sign_glow" ); level._effect["fx_mp_frostbite_sign_glow_flick"] = loadfx( "maps/mp_maps/fx_mp_frostbite_sign_glow_flick" ); level._effect["fx_light_track_omni"] = loadfx( "light/fx_light_track_omni" ); level._effect["fx_mp_frostbite_chimney_smk"] = loadfx( "maps/mp_maps/fx_mp_frostbite_chimney_smk" ); level._effect["fx_mp_frostbite_chimney_smk_dark"] = loadfx( "maps/mp_maps/fx_mp_frostbite_chimney_smk_dark" ); level._effect["fx_mp_frostbite_chimney_smk_vista"] = loadfx( "maps/mp_maps/fx_mp_frostbite_chimney_smk_vista" ); level._effect["fx_mp_frostbite_steam"] = loadfx( "maps/mp_maps/fx_mp_frostbite_steam" ); } #using_animtree("fxanim_props_dlc4"); precache_fxanim_props_dlc4() { level.scr_anim["fxanim_props_dlc4"]["pennants_01"] = %fxanim_mp_frost_pennants_01_anim; level.scr_anim["fxanim_props_dlc4"]["pennants_02"] = %fxanim_mp_frost_pennants_02_anim; level.scr_anim["fxanim_props_dlc4"]["candy_sign"] = %fxanim_mp_frost_candy_sign_anim; level.scr_anim["fxanim_props_dlc4"]["crane01"] = %fxanim_mp_frostbite_crane_01_anim; level.scr_anim["fxanim_props_dlc4"]["crane02"] = %fxanim_mp_frostbite_crane_02_anim; level.scr_anim["fxanim_props_dlc4"]["crane03"] = %fxanim_mp_frostbite_crane_03_anim; level.scr_anim["fxanim_props_dlc4"]["crane04"] = %fxanim_mp_frostbite_crane_04_anim; level.scr_anim["fxanim_props_dlc4"]["crane05"] = %fxanim_mp_frostbite_crane_05_anim; level.scr_anim["fxanim_props_dlc4"]["river_ice"] = %fxanim_mp_frost_ice_anim; level.scr_anim["fxanim_props_dlc4"]["river_ice2"] = %fxanim_mp_frost_ice_02_anim; level.scr_anim["fxanim_props_dlc4"]["gate"] = %fxanim_mp_frost_gate_anim; } fxanim_init( localclientnum ) { level thread clientscripts\mp\_fxanim_dlc4::fxanim_init_dlc( localclientnum ); for (;;) { level waittill( "snap_processed", snapshotlocalclientnum ); if ( snapshotlocalclientnum == localclientnum ) break; } level thread clientscripts\mp\_fxanim_dlc4::fxanim_init_dlc( localclientnum ); radar = getent( localclientnum, "fxanim_dlc4_crane", "targetname" ); if ( isdefined( radar ) ) { if ( !isdefined( level.radar_waits ) ) { level.radar_waits = []; for ( i = 1; i < 6; i++ ) level.radar_waits[i] = randomfloatrange( 5, 10 ); } radar thread fxanim_radar_think( localclientnum ); } } #using_animtree("fxanim_props"); precache_fx_anims() { level.scr_anim["fxanim_props"]["laundry"] = %fxanim_gp_dryer_loop_anim; level.scr_anim["fxanim_props"]["dock_chain"] = %fxanim_mp_ver_stair_chain_sign_anim; level.fx_anim_level_init = ::fxanim_init; } #using_animtree("fxanim_props_dlc4"); fxanim_radar_think( localclientnum ) { self endon( "death" ); self endon( "entityshutdown" ); self endon( "delete" ); self waittill_dobj( localclientnum ); self useanimtree( #animtree ); anim_index = 1; for (;;) { self setflaggedanimrestart( "radar_done" + anim_index, level.scr_anim["fxanim_props_dlc4"]["crane0" + anim_index], 1.0, 0.0, 1.0 ); for (;;) { self waittill( "radar_done" + anim_index, note ); if ( note == "end" ) break; } wait( level.radar_waits[anim_index] ); self clearanim( level.scr_anim["fxanim_props_dlc4"]["crane0" + anim_index], 0 ); anim_index++; if ( anim_index > 5 ) anim_index = 1; } } main() { clientscripts\mp\createfx\mp_frostbite_fx::main(); clientscripts\mp\_fx::reportnumeffects(); precache_createfx_fx(); precache_fx_anims(); precache_fxanim_props_dlc4(); disablefx = getdvarint( _hash_C9B177D6 ); if ( !isdefined( disablefx ) || disablefx <= 0 ) precache_scripted_fx(); }