// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\_ambientpackage; #include clientscripts\mp\_audio; main() { declareambientroom( "skate_outdoor", 1 ); setambientroomtone( "skate_outdoor", "amb_wind_exterior_2d", 0.7, 1 ); setambientroomreverb( "skate_outdoor", "skate_outdoor", 1, 1 ); setambientroomcontext( "skate_outdoor", "ringoff_plr", "outdoor" ); declareambientroom( "med_stone_room" ); setambientroomtone( "med_stone_room", "amb_wind_interior_2d", 0.7, 1 ); setambientroomreverb( "med_stone_room", "skate_stoneroom", 1, 1 ); setambientroomcontext( "med_stone_room", "ringoff_plr", "indoor" ); declareambientroom( "indoor_skate_room" ); setambientroomtone( "indoor_skate_room", "amb_wind_interior_2d", 0.7, 1 ); setambientroomreverb( "indoor_skate_room", "skate_mediumroom", 1, 1 ); setambientroomcontext( "indoor_skate_room", "ringoff_plr", "indoor" ); declareambientroom( "indoor_store_room" ); setambientroomtone( "indoor_store_room", "amb_wind_interior_2d", 0.7, 1 ); setambientroomreverb( "indoor_store_room", "skate_smallroom", 1, 1 ); setambientroomcontext( "indoor_store_room", "ringoff_plr", "indoor" ); declareambientroom( "locker_room" ); setambientroomtone( "locker_room", "amb_wind_interior_2d", 0.7, 1 ); setambientroomreverb( "locker_room", "skate_locker", 1, 1 ); setambientroomcontext( "locker_room", "ringoff_plr", "indoor" ); declareambientroom( "mtl_corridor_room" ); setambientroomtone( "mtl_corridor_room", "amb_wind_interior_2d", 0.7, 1 ); setambientroomreverb( "mtl_corridor_room", "skate_corridor", 1, 1 ); setambientroomcontext( "mtl_corridor_room", "ringoff_plr", "indoor" ); declareambientroom( "partial_stone_room" ); setambientroomtone( "partial_stone_room", "amb_wind_exterior_2d_qt", 0.7, 1 ); setambientroomreverb( "partial_stone_room", "skate_stoneroom", 1, 1 ); setambientroomcontext( "partial_stone_room", "ringoff_plr", "outdoor" ); declareambientroom( "full_pipe_room" ); setambientroomtone( "full_pipe_room", "amb_wind_interior_2d", 0.7, 1 ); setambientroomreverb( "full_pipe_room", "skate_pipe", 1, 1 ); setambientroomcontext( "full_pipe_room", "ringoff_plr", "outdoor" ); declareambientroom( "underground_room" ); setambientroomtone( "underground_room", "amb_wind_interior_2d", 0.7, 1 ); setambientroomreverb( "underground_room", "skate_stoneroom_sml", 1, 1 ); setambientroomcontext( "underground_room", "ringoff_plr", "indoor" ); declareambientroom( "open_halfpipe_room" ); setambientroomtone( "open_halfpipe_room", "amb_wind_exterior_2d_qt", 0.7, 1 ); setambientroomreverb( "open_halfpipe_room", "skate_pipe", 1, 1 ); setambientroomcontext( "open_halfpipe_room", "ringoff_plr", "outdoor" ); declareambientroom( "restroom_room" ); setambientroomtone( "restroom_room", "amb_wind_interior_2d", 0.7, 1 ); setambientroomreverb( "restroom_room", "skate_tile_room", 1, 1 ); setambientroomcontext( "restroom_room", "ringoff_plr", "indoor" ); declareambientroom( "covered_platform_room" ); setambientroomtone( "covered_platform_room", "amb_wind_interior_2d", 0.7, 1 ); setambientroomreverb( "covered_platform_room", "skate_platform", 1, 1 ); setambientroomcontext( "covered_platform_room", "ringoff_plr", "outdoor" ); thread snd_start_autofx_audio(); thread snd_play_loopers(); } snd_play_loopers() { } snd_start_autofx_audio() { }