// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\_ambientpackage; #include clientscripts\mp\_audio; main() { declareambientroom( "hijacked_outdoor", 1 ); setambientroomtone( "hijacked_outdoor", "amb_wind_extreior_2d", 0.55, 1 ); setambientroomreverb( "hijacked_outdoor", "hijacked_outdoor", 1, 1 ); setambientroomcontext( "hijacked_outdoor", "ringoff_plr", "outdoor" ); declareambientroom( "hijacked_tile_room" ); setambientroomreverb( "hijacked_tile_room", "hijacked_tile_room", 1, 1 ); setambientroomcontext( "hijacked_tile_room", "ringoff_plr", "indoor" ); declareambientroom( "hijacked_tile_room_partial" ); setambientroomreverb( "hijacked_tile_room_partial", "hijacked_tile_room", 1, 1 ); setambientroomcontext( "hijacked_tile_room_partial", "ringoff_plr", "outdoor" ); declareambientroom( "hijacked_carpet_room" ); setambientroomreverb( "hijacked_carpet_room", "hijacked_smallroom", 1, 1 ); setambientroomcontext( "hijacked_carpet_room", "ringoff_plr", "indoor" ); declareambientroom( "hijacked_carpet_room_partial" ); setambientroomreverb( "hijacked_carpet_room_partial", "hijacked_smallroom", 1, 1 ); setambientroomcontext( "hijacked_carpet_room_partial", "ringoff_plr", "outdoor" ); declareambientroom( "hijacked_wood_room" ); setambientroomreverb( "hijacked_wood_room", "hijacked_wood_room", 1, 1 ); setambientroomcontext( "hijacked_wood_room", "ringoff_plr", "indoor" ); declareambientroom( "hijacked_wood_room_partial" ); setambientroomreverb( "hijacked_wood_room_partial", "hijacked_wood_room", 1, 1 ); setambientroomcontext( "hijacked_wood_room_partial", "ringoff_plr", "outdoor" ); declareambientroom( "hijacked_heli_pad_cover" ); setambientroomreverb( "hijacked_heli_pad_cover", "hijacked__heli_pad_cover", 1, 1 ); setambientroomcontext( "hijacked_heli_pad_cover", "ringoff_plr", "outdoor" ); declareambientroom( "hijacked_cabana" ); setambientroomreverb( "hijacked_cabana", "hijacked_cabana", 1, 1 ); setambientroomcontext( "hijacked_cabana", "ringoff_plr", "outdoor" ); declareambientroom( "hijacked_eng_rm_hallway" ); setambientroomreverb( "hijacked_eng_rm_hallway", "hijacked_eng_rm_hallway", 1, 1 ); setambientroomcontext( "hijacked_eng_rm_hallway", "ringoff_plr", "indoor" ); declareambientroom( "hijacked_laundry_rm" ); setambientroomreverb( "hijacked_laundry_rm", "hijacked_wood_room", 1, 1 ); setambientroomcontext( "hijacked_laundry_rm", "ringoff_plr", "indoor" ); declareambientroom( "hijacked_laundry_rm_partial" ); setambientroomreverb( "hijacked_laundry_rm_partial", "hijacked_wood_room", 1, 1 ); setambientroomcontext( "hijacked_laundry_rm_partial", "ringoff_plr", "outdoor" ); declareambientroom( "hijacked_engine_room" ); setambientroomreverb( "hijacked_engine_room", "hijacked_engine_room", 1, 1 ); setambientroomcontext( "hijacked_engine_room", "ringoff_plr", "indoor" ); thread snd_start_autofx_audio(); thread snd_play_loopers(); } snd_play_loopers() { soundloopemitter( "amb_ribbon_flap", ( -95, 76, -60 ) ); soundloopemitter( "amb_radar_ping_lp", ( -415, -120, -86 ) ); soundloopemitter( "amb_radar_ping_lp", ( -330, -16, -111 ) ); } snd_start_autofx_audio() { snd_play_auto_fx( "fx_mp_water_drip_light_shrt", "amb_engine_rm_drips", 0, 0, 0, 1 ); snd_play_auto_fx( "fx_mp_vent_heat_distort", "amb_vent", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_light_flour_glow_v_shape_cool", "amb_flourescent_light", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_light_flour_glow_v_shape_cool_sm", "amb_flourescent_light", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_light_recessed_cool_sm", "amb_outside_lights", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_mp_vent_steam_sm", "amb_jacuzzi_steam", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_water_shower_dribble_splsh", "amb_shower_splash", 0, 0, 0, 1 ); snd_play_auto_fx( "fx_water_shower_dribble", "amb_shower_drip", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_raid_hot_tub_sm", "amb_jacuzzi_bubbles", 0, 0, 0, 0 ); }