// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\createfx\mp_hijacked_fx; #include clientscripts\mp\_fx; precache_scripted_fx() { } precache_createfx_fx() { level._effect["fx_fire_candle"] = loadfx( "fire/fx_fire_candle" ); level._effect["fx_mp_hijacked_jacuzzi_surface"] = loadfx( "maps/mp_maps/fx_mp_hijacked_jacuzzi_surface" ); level._effect["fx_mp_hijacked_jacuzzi_steam"] = loadfx( "maps/mp_maps/fx_mp_hijacked_jacuzzi_steam" ); level._effect["fx_raid_hot_tub_sm"] = loadfx( "water/fx_raid_hot_tub_sm" ); level._effect["fx_mp_vent_heat_distort"] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" ); level._effect["fx_mp_vent_steam_sm"] = loadfx( "maps/mp_maps/fx_mp_vent_steam_sm" ); level._effect["fx_water_shower_dribble_splsh"] = loadfx( "water/fx_water_shower_dribble_splsh" ); level._effect["fx_water_shower_dribble"] = loadfx( "water/fx_water_shower_dribble" ); level._effect["fx_light_beacon_red_blink_fst_sm"] = loadfx( "light/fx_light_beacon_red_blink_fst_sm" ); level._effect["fx_light_flour_glow_v_shape_cool"] = loadfx( "light/fx_light_flour_glow_v_shape_cool" ); level._effect["fx_light_flour_glow_v_shape_cool_sm"] = loadfx( "light/fx_light_flour_glow_v_shape_cool_sm" ); level._effect["fx_light_recessed_cool_sm"] = loadfx( "light/fx_light_recessed_cool_sm" ); level._effect["fx_light_recessed_cool_sm_soft"] = loadfx( "light/fx_light_recessed_cool_sm_soft" ); level._effect["fx_lf_mp_hijacked_sun1"] = loadfx( "lens_flares/fx_lf_mp_hijacked_sun1" ); level._effect["fx_paper_interior_short"] = loadfx( "debris/fx_paper_interior_short" ); level._effect["fx_mp_fog_thin_sm"] = loadfx( "maps/mp_maps/fx_mp_fog_thin_sm" ); level._effect["fx_mp_fog_thin_xsm"] = loadfx( "maps/mp_maps/fx_mp_fog_thin_xsm" ); } #using_animtree("fxanim_props"); precache_fxanim_props() { level.scr_anim["fxanim_props"]["dryer"] = %fxanim_gp_dryer_loop_anim; level.scr_anim["fxanim_props"]["seagull_circle_01"] = %fxanim_gp_seagull_circle_01_anim; level.scr_anim["fxanim_props"]["seagull_circle_02"] = %fxanim_gp_seagull_circle_02_anim; level.scr_anim["fxanim_props"]["seagull_circle_03"] = %fxanim_gp_seagull_circle_03_anim; level.scr_anim["fxanim_props"]["umbrella_01"] = %fxanim_gp_umbrella_01_anim; } main() { clientscripts\mp\createfx\mp_hijacked_fx::main(); clientscripts\mp\_fx::reportnumeffects(); precache_createfx_fx(); precache_fxanim_props(); disablefx = getdvarint( _hash_C9B177D6 ); if ( !isdefined( disablefx ) || disablefx <= 0 ) precache_scripted_fx(); }