// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\createfx\mp_hydro_fx; #include clientscripts\mp\_fx; precache_scripted_fx() { } precache_createfx_fx() { level._effect["fx_mp_hydro_dam_water_bottom"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_bottom" ); level._effect["fx_mp_hydro_dam_water_top"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_top" ); level._effect["fx_mp_hydro_dam_water_top_side"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_top_side" ); level._effect["fx_mp_hydro_dam_water_top_side_b"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_top_side_b" ); level._effect["fx_mp_hydro_dam_water_top_b"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_top_b" ); level._effect["fx_mp_hydro_dam_water_spray"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_spray" ); level._effect["fx_mp_hydro_dam_water_drip_splash"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_drip_splash" ); level._effect["fx_mp_hydro_dam_water_strip"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_strip" ); level._effect["fx_mp_hydro_dam_water_strip2"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_strip2" ); level._effect["fx_mp_hydro_dam_water_corner"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_corner" ); level._effect["fx_mp_hydro_dam_water_corner2"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_corner2" ); level._effect["fx_mp_hydro_dam_water_wall"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_wall" ); level._effect["fx_mp_hydro_dam_river_top"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_river_top" ); level._effect["fx_mp_hydro_dam_river_top_b"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_river_top_b" ); level._effect["fx_mp_hydro_dam_river_flat"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_river_flat" ); level._effect["fx_mp_hydro_dam_river_flat2"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_river_flat2" ); level._effect["fx_mp_hydro_flood_blast01_spill"] = loadfx( "maps/mp_maps/fx_mp_hydro_flood_blast01_spill" ); level._effect["fx_mp_hydro_flood_blast01"] = loadfx( "maps/mp_maps/fx_mp_hydro_flood_blast01" ); level._effect["fx_mp_hydro_flood_blast02"] = loadfx( "maps/mp_maps/fx_mp_hydro_flood_blast02" ); level._effect["fx_mp_hydro_flood_water_spill"] = loadfx( "maps/mp_maps/fx_mp_hydro_flood_water_spill" ); level._effect["fx_mp_hydro_flood_mist_tail"] = loadfx( "maps/mp_maps/fx_mp_hydro_flood_mist_tail" ); level._effect["fx_mp_hydro_flood_blast_end"] = loadfx( "maps/mp_maps/fx_mp_hydro_flood_blast_end" ); level._effect["fx_mp_hydro_hatch_spray"] = loadfx( "maps/mp_maps/fx_mp_hydro_hatch_spray" ); level._effect["fx_mp_vent_heat_distort"] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" ); level._effect["fx_mp_hydro_splash_edge"] = loadfx( "maps/mp_maps/fx_mp_hydro_splash_edge" ); level._effect["fx_mp_hydro_water_pipe"] = loadfx( "maps/mp_maps/fx_mp_hydro_water_pipe" ); level._effect["fx_mp_hydro_dam_water_vista"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_vista" ); level._effect["fx_mp_hydro_dam_water_top_vista"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_top_vista" ); level._effect["fx_mp_hydro_dam_steam"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam" ); level._effect["fx_mp_hydro_dam_steam2"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam2" ); level._effect["fx_mp_hydro_dam_steam2_green"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam2_green" ); level._effect["fx_mp_hydro_dam_steam3"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam3" ); level._effect["fx_mp_hydro_dam_steam_big"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam_big" ); level._effect["fx_mp_hydro_dam_steam_big2"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam_big2" ); level._effect["fx_mp_hydro_dam_steam_xlrg"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam_xlrg" ); level._effect["fx_mp_hydro_dam_steam_vista"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam_vista" ); level._effect["fx_fog_street_sm_area_low"] = loadfx( "fog/fx_fog_street_sm_area_low" ); level._effect["fx_mp_hydro_hvac_steam"] = loadfx( "maps/mp_maps/fx_mp_hydro_hvac_steam" ); level._effect["fx_mp_hydro_steam_behind_glass1"] = loadfx( "maps/mp_maps/fx_mp_hydro_steam_behind_glass1" ); level._effect["fx_mp_hydro_steam_behind_glass2"] = loadfx( "maps/mp_maps/fx_mp_hydro_steam_behind_glass2" ); level._effect["fx_mp_hydro_light_warning"] = loadfx( "maps/mp_maps/fx_mp_hydro_light_warning" ); level._effect["fx_mp_hydro_light_warning_blnk"] = loadfx( "maps/mp_maps/fx_mp_hydro_light_warning_blnk" ); level._effect["fx_mp_hydro_light_warning_sm"] = loadfx( "maps/mp_maps/fx_mp_hydro_light_warning_sm" ); level._effect["fx_mp_hydro_light_warning_blnk_sm"] = loadfx( "maps/mp_maps/fx_mp_hydro_light_warning_blnk_sm" ); level._effect["fx_drone_light_yellow"] = loadfx( "light/fx_drone_light_yellow" ); level._effect["fx_drone_red_blink"] = loadfx( "light/fx_drone_red_blink" ); level._effect["fx_mp_hydro_dam_tunnel_glare"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_tunnel_glare" ); level._effect["fx_mp_hydro_dam_tunnel_glare_green"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_tunnel_glare_green" ); level._effect["fx_mp_hydro_dam_tunnel_glare_green2"] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_tunnel_glare_green2" ); level._effect["fx_light_god_ray_mp_hydro"] = loadfx( "env/light/fx_light_god_ray_mp_hydro" ); level._effect["fx_light_god_ray_mp_hydro_sm"] = loadfx( "env/light/fx_light_god_ray_mp_hydro_sm" ); level._effect["fx_village_tube_light"] = loadfx( "light/fx_village_tube_light" ); level._effect["fx_hydro_tube_light"] = loadfx( "light/fx_hydro_tube_light" ); level._effect["fx_mp_fan_light_shaft_anim"] = loadfx( "light/fx_mp_fan_light_shaft_anim" ); level._effect["fx_lf_mp_hydro_sun1"] = loadfx( "lens_flares/fx_lf_mp_hydro_sun1" ); level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect["fx_mp_carrier_spark_bounce_runner"] = loadfx( "maps/mp_maps/fx_mp_carrier_spark_bounce_runner" ); level._effect["fx_mp_hydro_killstreak_spillway_1"] = loadfx( "maps/mp_maps/fx_mp_hydro_killstreak_spillway_1" ); level._effect["fx_mp_hydro_killstreak_spillway_2"] = loadfx( "maps/mp_maps/fx_mp_hydro_killstreak_spillway_2" ); level._effect["fx_mp_hydro_killstreak_spillway_mid"] = loadfx( "maps/mp_maps/fx_mp_hydro_killstreak_spillway_mid" ); } #using_animtree("fxanim_props"); precache_fxanim_props() { level.scr_anim["fxanim_props"]["wirespark_med"] = %fxanim_gp_wirespark_med_anim; level.scr_anim["fxanim_props"]["wires_long"] = %fxanim_mp_hydro_wires_long_anim; level.scr_anim["fxanim_props"]["wires_med"] = %fxanim_mp_hydro_wires_med_anim; level.scr_anim["fxanim_props"]["seagull_circle_01"] = %fxanim_gp_seagull_circle_01_anim; level.scr_anim["fxanim_props"]["seagull_circle_02"] = %fxanim_gp_seagull_circle_02_anim; level.scr_anim["fxanim_props"]["seagull_circle_03"] = %fxanim_gp_seagull_circle_03_anim; level.scr_anim["fxanim_props"]["wires_med_02"] = %fxanim_mp_hydro_wires_med_02_anim; level.scr_anim["fxanim_props"]["wires_long_02"] = %fxanim_mp_hydro_wires_long_02_anim; } main() { clientscripts\mp\createfx\mp_hydro_fx::main(); clientscripts\mp\_fx::reportnumeffects(); precache_createfx_fx(); precache_fxanim_props(); disablefx = getdvarint( _hash_C9B177D6 ); if ( !isdefined( disablefx ) || disablefx <= 0 ) precache_scripted_fx(); }