// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\createfx\mp_nightclub_fx; #include clientscripts\mp\_fx; precache_util_fx() { } precache_scripted_fx() { } precache_createfx_fx() { level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect["fx_mp_light_laser_blue_fxanim"] = loadfx( "maps/mp_maps/fx_mp_light_laser_blue_fxanim" ); level._effect["fx_mp_nightclub_tank_bubbles"] = loadfx( "maps/mp_maps/fx_mp_nightclub_tank_bubbles" ); level._effect["fx_mp_nightclub_fire"] = loadfx( "maps/mp_maps/fx_mp_nightclub_fire" ); level._effect["fx_insects_mp_firefly"] = loadfx( "bio/insects/fx_insects_mp_firefly" ); level._effect["fx_mp_nightclub_laser_roller"] = loadfx( "maps/mp_maps/fx_mp_nightclub_laser_roller" ); level._effect["fx_mp_nightclub_laser_disco"] = loadfx( "maps/mp_maps/fx_mp_nightclub_laser_disco" ); level._effect["fx_mp_light_laser_blue_static"] = loadfx( "maps/mp_maps/fx_mp_light_laser_blue_static" ); level._effect["fx_mp_nightclub_vista_spotlight01"] = loadfx( "maps/mp_maps/fx_mp_nightclub_vista_spotlight01" ); level._effect["fx_mp_nightclub_vista_spotlight02"] = loadfx( "maps/mp_maps/fx_mp_nightclub_vista_spotlight02" ); level._effect["fx_mp_nightclub_red_flash"] = loadfx( "maps/mp_maps/fx_mp_nightclub_red_flash" ); level._effect["fx_nightclub_bar_light"] = loadfx( "light/fx_nightclub_bar_light" ); level._effect["fx_village_tube_light"] = loadfx( "light/fx_village_tube_light" ); level._effect["fx_mp_nightclub_cyl_glare"] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare" ); level._effect["fx_mp_nightclub_cyl_glare02"] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare02" ); level._effect["fx_mp_nightclub_cyl_glare03"] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare03" ); level._effect["fx_mp_nightclub_cyl_glare04"] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare04" ); level._effect["fx_mp_nightclub_cyl_glare05"] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare05" ); level._effect["fx_mp_nightclub_flr_glare"] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare" ); level._effect["fx_mp_nightclub_flr_glare_cool"] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare_cool" ); level._effect["fx_mp_nightclub_flr_glare_warm"] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare_warm" ); level._effect["fx_mp_nightclub_flr_glare_sm"] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare_sm" ); level._effect["fx_mp_nightclub_flr_glare02"] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare02" ); level._effect["fx_mp_nightclub_sph_glare01"] = loadfx( "maps/mp_maps/fx_mp_nightclub_sph_glare01" ); level._effect["fx_mp_nightclub_flood_light"] = loadfx( "maps/mp_maps/fx_mp_nightclub_flood_light" ); level._effect["fx_mp_nightclub_fireworks_runner"] = loadfx( "maps/mp_maps/fx_mp_nightclub_fireworks_runner" ); level._effect["fx_mp_nightclub_fireworks_runner_02"] = loadfx( "maps/mp_maps/fx_mp_nightclub_fireworks_runner_02" ); level._effect["fx_mp_nightclub_mist"] = loadfx( "maps/mp_maps/fx_mp_nightclub_mist" ); level._effect["fx_mp_nightclub_mist_sm"] = loadfx( "maps/mp_maps/fx_mp_nightclub_mist_sm" ); level._effect["fx_mp_nightclub_vista_fog"] = loadfx( "maps/mp_maps/fx_mp_nightclub_vista_fog" ); level._effect["fx_mp_nightclub_area_fog"] = loadfx( "maps/mp_maps/fx_mp_nightclub_area_fog" ); level._effect["fx_mp_nightclub_club_ring_smk"] = loadfx( "maps/mp_maps/fx_mp_nightclub_club_ring_smk" ); level._effect["fx_lf_mp_nightclub_sun1"] = loadfx( "lens_flares/fx_lf_mp_nightclub_sun1" ); level._effect["fx_lf_mp_nightclub_moon"] = loadfx( "lens_flares/fx_lf_mp_nightclub_moon" ); level._effect["fx_mp_nightclub_spotlight"] = loadfx( "maps/mp_maps/fx_mp_nightclub_spotlight" ); level._effect["fx_mp_light_laser_blue_fxanim"] = loadfx( "maps/mp_maps/fx_mp_light_laser_blue_fxanim" ); } main() { clientscripts\mp\createfx\mp_nightclub_fx::main(); clientscripts\mp\_fx::reportnumeffects(); precache_util_fx(); precache_createfx_fx(); precache_fxanim_props(); disablefx = getdvarint( _hash_C9B177D6 ); if ( !isdefined( disablefx ) || disablefx <= 0 ) precache_scripted_fx(); } #using_animtree("fxanim_props"); precache_fxanim_props() { level.scr_anim["fxanim_props"]["shopping_lights_short"] = %fxanim_gp_shopping_lights_short_anim; level.scr_anim["fxanim_props"]["shopping_lights_long"] = %fxanim_gp_shopping_lights_long_anim; level.scr_anim["fxanim_props"]["skylight"] = %fxanim_gp_skylight_anim; level.scr_anim["fxanim_props"]["seagull_circle_01"] = %fxanim_gp_seagull_circle_01_anim; level.scr_anim["fxanim_props"]["seagull_circle_02"] = %fxanim_gp_seagull_circle_02_anim; level.scr_anim["fxanim_props"]["seagull_circle_03"] = %fxanim_gp_seagull_circle_03_anim; level.scr_anim["fxanim_props"]["roofvent"] = %fxanim_gp_roofvent_anim; level.scr_anim["fxanim_props"]["solar_system"] = %fxanim_karma_solar_system_anim; }