// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\createfx\mp_raid_fx; #include clientscripts\mp\_fx; precache_scripted_fx() { } precache_createfx_fx() { level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect["fx_mp_raid_mist"] = loadfx( "maps/mp_maps/fx_mp_raid_mist" ); level._effect["fx_insects_swarm_lg_light"] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect["fx_insects_butterfly_flutter"] = loadfx( "bio/insects/fx_insects_butterfly_flutter" ); level._effect["fx_mp_fumes_vent_xsm_int"] = loadfx( "maps/mp_maps/fx_mp_fumes_vent_xsm_int" ); level._effect["fx_mp_raid_mist_water"] = loadfx( "maps/mp_maps/fx_mp_raid_mist_water" ); level._effect["fx_paper_interior_short"] = loadfx( "debris/fx_paper_interior_short" ); level._effect["fx_mp_raid_vista_smoke01"] = loadfx( "maps/mp_maps/fx_mp_raid_vista_smoke01" ); level._effect["fx_mp_raid_vista_fire01"] = loadfx( "maps/mp_maps/fx_mp_raid_vista_fire01" ); level._effect["fx_mp_slums_dark_smoke_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" ); level._effect["fx_mp_slums_fire_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_sm" ); level._effect["fx_mp_slums_fire_lg"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_lg" ); level._effect["fx_mp_slums_dark_smoke"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke" ); level._effect["fx_mp_village_car_smoke"] = loadfx( "maps/mp_maps/fx_mp_village_car_smoke" ); level._effect["fx_raid_hot_tub_sm"] = loadfx( "water/fx_raid_hot_tub_sm" ); level._effect["fx_raid_hot_tub_lg"] = loadfx( "water/fx_raid_hot_tub_lg" ); level._effect["fx_light_beacon_red_blink_fst"] = loadfx( "light/fx_light_beacon_red_blink_fst" ); level._effect["fx_light_god_ray_mp_raid"] = loadfx( "env/light/fx_light_god_ray_mp_raid" ); level._effect["fx_raid_spot_light"] = loadfx( "light/fx_raid_spot_light" ); level._effect["fx_mp_nightclub_flr_glare"] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare" ); level._effect["fx_raid_spot_light_picture"] = loadfx( "light/fx_raid_spot_light_picture" ); level._effect["fx_light_recessed_cool_sm_soft"] = loadfx( "light/fx_light_recessed_cool_sm_soft" ); level._effect["fx_lf_mp_raid_sun1"] = loadfx( "lens_flares/fx_lf_mp_raid_sun1" ); } main() { clientscripts\mp\createfx\mp_raid_fx::main(); clientscripts\mp\_fx::reportnumeffects(); precache_createfx_fx(); precache_fxanim_props(); disablefx = getdvarint( _hash_C9B177D6 ); if ( !isdefined( disablefx ) || disablefx <= 0 ) precache_scripted_fx(); } #using_animtree("fxanim_props"); precache_fxanim_props() { level.scr_anim["fxanim_props"]["umbrella"] = %fxanim_gp_umbrella_01_anim; level.scr_anim["fxanim_props"]["dryer_loop"] = %fxanim_gp_dryer_loop_anim; }