// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\_ambientpackage; #include clientscripts\mp\_audio; main() { declareambientroom( "paintball_outdoor", 1 ); setambientroomtone( "paintball_outdoor", "amb_wind_exterior_2d", 0.4, 1 ); setambientroomreverb( "paintball_outdoor", "paintball_outdoor", 1, 1 ); setambientroomcontext( "paintball_outdoor", "ringoff_plr", "outdoor" ); declareambientroom( "obstacle_area_room" ); setambientroomtone( "obstacle_area_room", "amb_wind_interior_2d", 0.4, 1 ); setambientroomreverb( "obstacle_area_room", "paintball_outdoor", 1, 1 ); setambientroomcontext( "obstacle_area_room", "ringoff_plr", "indoor" ); declareambientroom( "obstacle_area_small_room" ); setambientroomtone( "obstacle_area_small_room", "amb_wind_interior_2d", 0.4, 1 ); setambientroomreverb( "obstacle_area_small_room", "paintball_wood_small", 1, 1 ); setambientroomcontext( "obstacle_area_small_room", "ringoff_plr", "indoor" ); declareambientroom( "obstacle_area_corridor" ); setambientroomtone( "obstacle_area_corridor", "amb_wind_interior_2d", 0.4, 1 ); setambientroomreverb( "obstacle_area_corridor", "paintball_hallway", 1, 1 ); setambientroomcontext( "obstacle_area_corridor", "ringoff_plr", "indoor" ); declareambientroom( "warehouse_room" ); setambientroomtone( "warehouse_room", "amb_wind_interior_2d", 0.4, 1 ); setambientroomreverb( "warehouse_room", "paintball_wherehouse", 1, 1 ); setambientroomcontext( "warehouse_room", "ringoff_plr", "indoor" ); declareambientroom( "warehouse_entrance" ); setambientroomtone( "warehouse_entrance", "amb_wind_exterior_2d_qt", 0.4, 1 ); setambientroomreverb( "warehouse_entrance", "gen_mediumroom", 1, 1 ); setambientroomcontext( "warehouse_entrance", "ringoff_plr", "indoor" ); declareambientroom( "proshop_room" ); setambientroomtone( "proshop_room", "amb_wind_interior_2d", 0.4, 1 ); setambientroomreverb( "proshop_room", "paintball_room_medium", 1, 1 ); setambientroomcontext( "proshop_room", "ringoff_plr", "indoor" ); declareambientroom( "proshop_room_small" ); setambientroomtone( "proshop_room_small", "amb_wind_interior_2d", 0.4, 1 ); setambientroomreverb( "proshop_room_small", "paintball_proshop", 1, 1 ); setambientroomcontext( "proshop_room_small", "ringoff_plr", "indoor" ); declareambientroom( "bus_room" ); setambientroomtone( "bus_room", "amb_wind_exterior_2d_qt", 0.4, 1 ); setambientroomreverb( "bus_room", "paintball_bus", 1, 1 ); setambientroomcontext( "bus_room", "ringoff_plr", "indoor" ); declareambientroom( "obstacle_area_under_room" ); setambientroomtone( "obstacle_area_under_room", "amb_wind_interior_2d", 0.4, 1 ); setambientroomreverb( "obstacle_area_under_room", "paintball_wood_small", 1, 1 ); setambientroomcontext( "obstacle_area_under_room", "ringoff_plr", "indoor" ); thread snd_start_autofx_audio(); thread snd_play_loopers(); } snd_play_loopers() { } snd_start_autofx_audio() { }