// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\_fxanim_dlc3; #include clientscripts\mp\createfx\mp_paintball_fx; #include clientscripts\mp\_fx; precache_scripted_fx() { } precache_createfx_fx() { level._effect["fx_pntbll_light_ray_sun_wide_wndw"] = loadfx( "light/fx_pntbll_light_ray_sun_wide_wndw" ); level._effect["fx_pntbll_light_ray_sun_md_lng"] = loadfx( "light/fx_pntbll_light_ray_sun_md_lng" ); level._effect["fx_pntbll_light_ray_sun_md_lng_1s"] = loadfx( "light/fx_pntbll_light_ray_sun_md_lng_1s" ); level._effect["fx_pntbll_light_ray_sun_md_xlng_1s"] = loadfx( "light/fx_pntbll_light_ray_sun_md_xlng_1s" ); level._effect["fx_pntbll_light_ray_sun_md_lng_wd_1s"] = loadfx( "light/fx_pntbll_light_ray_sun_md_lng_wd_1s" ); level._effect["fx_pntbll_light_ray_sun_md_lng_wd"] = loadfx( "light/fx_pntbll_light_ray_sun_md_lng_wd" ); level._effect["fx_pntbll_light_ray_sun_lg_lng_wide"] = loadfx( "light/fx_pntbll_light_ray_sun_lg_lng_wide" ); level._effect["fx_pntbll_light_ray_sun_lg_lng_wide_ln"] = loadfx( "light/fx_pntbll_light_ray_sun_lg_lng_wide_ln" ); level._effect["fx_pntbll_light_ray_sun_md_lng_bright"] = loadfx( "light/fx_pntbll_light_ray_sun_md_lng_bright" ); level._effect["fx_pntbll_light_ray_tree_md_lng"] = loadfx( "light/fx_pntbll_light_ray_tree_md_lng" ); level._effect["fx_pntbll_light_ray_tree_md_lng_thin"] = loadfx( "light/fx_pntbll_light_ray_tree_md_lng_thin" ); level._effect["fx_pntbll_light_ray_tree_md_xlng_thin"] = loadfx( "light/fx_pntbll_light_ray_tree_md_xlng_thin" ); level._effect["fx_pntbll_light_ray_camo_net_md"] = loadfx( "light/fx_pntbll_light_ray_camo_net_md" ); level._effect["fx_pntbll_light_ray_camo_net_lng_dim"] = loadfx( "light/fx_pntbll_light_ray_camo_net_lng_dim" ); level._effect["fx_pntbll_light_ray_shop_md_lng_thin"] = loadfx( "light/fx_pntbll_light_ray_shop_md_lng_thin" ); level._effect["fx_pntbll_light_ray_shop_md_lng_dim"] = loadfx( "light/fx_pntbll_light_ray_shop_md_lng_dim" ); level._effect["fx_pntbll_light_ray_shop_md_lng_wide"] = loadfx( "light/fx_pntbll_light_ray_shop_md_lng_wide" ); level._effect["fx_light_flour_glow_yellow"] = loadfx( "light/fx_light_flour_glow_yellow" ); level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect["fx_light_dust_motes_xsm_short"] = loadfx( "light/fx_concert_dust_motes_xsm_short" ); level._effect["fx_light_dust_motes_sm"] = loadfx( "light/fx_light_dust_motes_sm" ); level._effect["fx_dust_motes_blowing_sm"] = loadfx( "debris/fx_dust_motes_blowing_sm" ); level._effect["fx_insects_swarm_md_light"] = loadfx( "bio/insects/fx_insects_swarm_md_light" ); level._effect["fx_insects_swarm_lg_light"] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect["fx_mp_pntbll_steam_thck_md"] = loadfx( "maps/mp_maps/fx_mp_pntbll_steam_thck_md" ); level._effect["fx_mp_pntbll_steam_thck_sm"] = loadfx( "maps/mp_maps/fx_mp_pntbll_steam_thck_sm" ); level._effect["fx_mp_pntbll_steam_thck_xsm"] = loadfx( "maps/mp_maps/fx_mp_pntbll_steam_thck_xsm" ); level._effect["fx_mp_pntbll_steam_thck_gray"] = loadfx( "maps/mp_maps/fx_mp_pntbll_steam_thck_gray" ); level._effect["fx_mp_steam_vent_ceiling"] = loadfx( "maps/mp_maps/fx_mp_steam_vent_ceiling" ); level._effect["fx_mp_steam_vent_ceiling_lg"] = loadfx( "maps/mp_maps/fx_mp_steam_vent_ceiling_lg" ); level._effect["fx_mp_vent_steam_lite_wind"] = loadfx( "maps/mp_maps/fx_mp_vent_steam_lite_wind" ); level._effect["fx_mp_pntbll_smk_truck_md"] = loadfx( "maps/mp_maps/fx_mp_pntbll_smk_truck_md" ); level._effect["fx_mp_pntbll_smk_truck_sm"] = loadfx( "maps/mp_maps/fx_mp_pntbll_smk_truck_sm" ); level._effect["fx_leaves_falling_pine_nowind"] = loadfx( "foliage/fx_leaves_falling_pine_nowind" ); level._effect["fx_mp_light_police_car"] = loadfx( "maps/mp_maps/fx_mp_light_police_car" ); level._effect["fx_light_stadium_flood"] = loadfx( "light/fx_light_stadium_flood" ); level._effect["fx_light_stadium_flood_flckr"] = loadfx( "light/fx_light_stadium_flood_flckr" ); level._effect["fx_light_recessed_cool_sm_soft"] = loadfx( "light/fx_light_recessed_cool_sm_soft" ); level._effect["fx_light_track_omni"] = loadfx( "light/fx_light_track_omni" ); level._effect["fx_mp_pntbll_paint_drips"] = loadfx( "maps/mp_maps/fx_mp_pntbll_paint_drips" ); level._effect["fx_lf_mp_paintball_sun1"] = loadfx( "lens_flares/fx_lf_mp_paintball_sun1" ); level._effect["fx_mp_light_police_car"] = loadfx( "maps/mp_maps/fx_mp_light_police_car" ); } precache_fx_anims() { level.scr_anim = []; level.scr_anim["fxanim_props"] = []; level.fx_anim_level_init = ::fxanim_init; } #using_animtree("fxanim_props_dlc3"); precache_fxanim_props_dlc3() { level.scr_anim["fxanim_props_dlc3"]["wires_01"] = %fxanim_mp_paint_wires_01_anim; level.scr_anim["fxanim_props_dlc3"]["wires_02"] = %fxanim_mp_paint_wires_02_anim; level.scr_anim["fxanim_props_dlc3"]["shop_banners"] = %fxanim_paint_shop_banner_01_anim; level.scr_anim["fxanim_props_dlc3"]["shop_banners_wall"] = %fxanim_paint_shop_banner_02_anim; level.scr_anim["fxanim_props_dlc3"]["wires_03"] = %fxanim_mp_paint_wires_03_anim; } fxanim_init( localclientnum ) { level thread clientscripts\mp\_fxanim_dlc3::fxanim_init_dlc( localclientnum ); } main() { clientscripts\mp\createfx\mp_paintball_fx::main(); clientscripts\mp\_fx::reportnumeffects(); precache_createfx_fx(); precache_fx_anims(); precache_fxanim_props_dlc3(); disablefx = getdvarint( _hash_C9B177D6 ); if ( !isdefined( disablefx ) || disablefx <= 0 ) precache_scripted_fx(); }