// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\createfx\mp_slums_fx; #include clientscripts\mp\_fx; precache_scripted_fx() { } precache_createfx_fx() { level._effect["fx_mp_debris_papers"] = loadfx( "maps/mp_maps/fx_mp_debris_papers" ); level._effect["fx_mp_debris_papers_narrow"] = loadfx( "maps/mp_maps/fx_mp_debris_papers_narrow" ); level._effect["fx_mp_express_train_blow_dust"] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" ); level._effect["fx_insects_swarm_dark_lg"] = loadfx( "bio/insects/fx_insects_swarm_dark_lg" ); level._effect["fx_mp_slums_leaves"] = loadfx( "maps/mp_maps/fx_mp_slums_leaves" ); level._effect["fx_insects_swarm_lg_light"] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect["fx_mp_elec_spark_burst_md_runner"] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_runner" ); level._effect["fx_insects_butterfly_flutter"] = loadfx( "bio/insects/fx_insects_butterfly_flutter" ); level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect["fx_mp_slums_fire_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_sm" ); level._effect["fx_mp_slums_fire_lg"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_lg" ); level._effect["fx_mp_slums_fire_distant"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_distant" ); level._effect["fx_mp_slums_embers"] = loadfx( "maps/mp_maps/fx_mp_slums_embers" ); level._effect["fx_hvac_steam_md"] = loadfx( "smoke/fx_hvac_steam_md" ); level._effect["fx_smk_smolder_gray_slow_shrt"] = loadfx( "smoke/fx_smk_smolder_gray_slow_shrt" ); level._effect["fx_mp_slums_dark_smoke"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke" ); level._effect["fx_smk_tin_hat_sm"] = loadfx( "smoke/fx_smk_tin_hat_sm" ); level._effect["fx_mp_slums_vista_smoke"] = loadfx( "maps/mp_maps/fx_mp_slums_vista_smoke" ); level._effect["fx_mp_slums_vista_smoke_low"] = loadfx( "maps/mp_maps/fx_mp_slums_vista_smoke_low" ); level._effect["fx_mp_slums_dark_smoke_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" ); level._effect["fx_window_god_ray_sm"] = loadfx( "light/fx_window_god_ray_sm" ); level._effect["fx_window_god_ray"] = loadfx( "light/fx_window_god_ray" ); level._effect["fx_village_tube_light"] = loadfx( "light/fx_village_tube_light" ); level._effect["fx_mp_slums_sprinkle_water"] = loadfx( "maps/mp_maps/fx_mp_slums_sprinkle_water" ); level._effect["fx_wall_water_bottom"] = loadfx( "water/fx_wall_water_bottom" ); level._effect["fx_water_splash_detail"] = loadfx( "water/fx_water_splash_detail" ); level._effect["fx_pipe_water_ground"] = loadfx( "water/fx_pipe_water_ground" ); level._effect["fx_water_fire_sprinkler_gush_splash_sm"] = loadfx( "water/fx_water_fire_sprinkler_gush_splash_sm" ); level._effect["fx_lf_mp_slums_sun1"] = loadfx( "lens_flares/fx_lf_mp_slums_sun1" ); } #using_animtree("fxanim_props"); precache_fx_anims() { level.scr_anim["fxanim_props"]["control_wire_sm"] = %fxanim_gp_control_wire_sm_anim; level.scr_anim["fxanim_props"]["roofvent"] = %fxanim_gp_roofvent_anim; level.scr_anim["fxanim_props"]["rope_coil"] = %fxanim_gp_rope_coil_anim; level.scr_anim["fxanim_props"]["dryer_loop"] = %fxanim_gp_dryer_loop_anim; } main() { clientscripts\mp\createfx\mp_slums_fx::main(); clientscripts\mp\_fx::reportnumeffects(); precache_createfx_fx(); precache_fx_anims(); disablefx = getdvarint( _hash_C9B177D6 ); if ( !isdefined( disablefx ) || disablefx <= 0 ) precache_scripted_fx(); }