// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\createfx\mp_village_fx; #include clientscripts\mp\_fx; precache_scripted_fx() { } precache_createfx_fx() { level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect["fx_mp_express_train_blow_dust"] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" ); level._effect["fx_mp_village_grass"] = loadfx( "maps/mp_maps/fx_mp_village_grass" ); level._effect["fx_mp_village_papers"] = loadfx( "maps/mp_maps/fx_mp_village_papers" ); level._effect["fx_mp_village_dust_sm"] = loadfx( "maps/mp_maps/fx_mp_village_dust_sm" ); level._effect["fx_mp_village_dust_ceiling"] = loadfx( "maps/mp_maps/fx_mp_village_dust_ceiling" ); level._effect["fx_insects_swarm_lg_light"] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect["fx_mp_elec_spark_burst_md_runner"] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_runner" ); level._effect["fx_mp_village_vista_dust"] = loadfx( "maps/mp_maps/fx_mp_village_vista_dust" ); level._effect["fx_mp_village_smoke_fire_lg"] = loadfx( "maps/mp_maps/fx_mp_village_smoke_fire_lg" ); level._effect["fx_mp_carrier_smoke_fire_sm"] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_fire_sm" ); level._effect["fx_mp_village_smoke_fire_med"] = loadfx( "maps/mp_maps/fx_mp_village_smoke_fire_med" ); level._effect["fx_mp_slums_fire_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_sm" ); level._effect["fx_mp_village_barrel_fire"] = loadfx( "maps/mp_maps/fx_mp_village_barrel_fire" ); level._effect["fx_mp_slums_dark_smoke_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" ); level._effect["fx_mp_village_smoke_tower"] = loadfx( "maps/mp_maps/fx_mp_village_smoke_tower" ); level._effect["fx_mp_village_smoke_med"] = loadfx( "maps/mp_maps/fx_mp_village_smoke_med" ); level._effect["fx_mp_village_smoke_xsm"] = loadfx( "maps/mp_maps/fx_mp_village_smoke_xsm" ); level._effect["fx_mp_smoke_vista"] = loadfx( "maps/mp_maps/fx_mp_smoke_vista" ); level._effect["fx_smk_tin_hat_sm"] = loadfx( "smoke/fx_smk_tin_hat_sm" ); level._effect["fx_mp_village_single_glare"] = loadfx( "maps/mp_maps/fx_mp_village_single_glare" ); level._effect["fx_window_god_ray"] = loadfx( "light/fx_window_god_ray" ); level._effect["fx_window_god_ray_village"] = loadfx( "light/fx_window_god_ray_village" ); level._effect["fx_window_god_ray_sm"] = loadfx( "light/fx_window_god_ray_sm" ); level._effect["fx_drone_rectangle_light_03"] = loadfx( "light/fx_drone_rectangle_light_03" ); level._effect["fx_village_tube_light"] = loadfx( "light/fx_village_tube_light" ); level._effect["fx_village_tube_light_sq"] = loadfx( "light/fx_village_tube_light_sq" ); level._effect["fx_village_rectangle_light_01"] = loadfx( "light/fx_village_rectangle_light_01" ); level._effect["fx_mp_village_hole_god_ray"] = loadfx( "maps/mp_maps/fx_mp_village_hole_god_ray" ); level._effect["fx_mp_village_statue_water"] = loadfx( "maps/mp_maps/fx_mp_village_statue_water" ); level._effect["fx_lf_mp_village_sun1"] = loadfx( "lens_flares/fx_lf_mp_village_sun1" ); } #using_animtree("fxanim_props"); precache_fxanim_props() { level.scr_anim["fxanim_props"]["sparking_wires_med"] = %fxanim_gp_wirespark_med_anim; level.scr_anim["fxanim_props"]["windsock"] = %fxanim_gp_windsock_anim; level.scr_anim["fxanim_props"]["wire_coil_01"] = %fxanim_gp_wire_coil_01_anim; level.scr_anim["fxanim_props"]["sign_sway_lrg"] = %fxanim_gp_sign_sway_lrg_anim; } main() { clientscripts\mp\createfx\mp_village_fx::main(); clientscripts\mp\_fx::reportnumeffects(); precache_createfx_fx(); precache_fxanim_props(); disablefx = getdvarint( _hash_C9B177D6 ); if ( !isdefined( disablefx ) || disablefx <= 0 ) precache_scripted_fx(); }