// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\_load; #include clientscripts\mp\mp_vertigo_fx; #include clientscripts\mp\_audio; #include clientscripts\mp\mp_vertigo_amb; main() { level.worldmapx = 0; level.worldmapy = 0; level.worldlat = 18.9752; level.worldlong = 72.8275; clientscripts\mp\_load::main(); clientscripts\mp\mp_vertigo_fx::main(); thread clientscripts\mp\_audio::audio_init( 0 ); thread clientscripts\mp\mp_vertigo_amb::main(); level.onplayerconnect = ::vertigoplayerconnected; waitforclient( 0 ); /# println( "*** Client : mp_vertigo running..." ); #/ } vertigoplayerconnected( localclientnum ) { for (;;) { level waittill( "snap_processed", snapshotlocalclientnum ); if ( snapshotlocalclientnum == localclientnum ) break; } security_camera_balls = getentarray( localclientnum, "security_camera_ball", "targetname" ); foreach ( cameraball in security_camera_balls ) cameraball thread cameratrackplayer( localclientnum ); } cameratrackplayer( localclientnum ) { pitch = self.angles[0]; roll = self.angles[2]; for (;;) { localplayer = getnonpredictedlocalplayer( 0 ); if ( isdefined( localplayer ) && isdefined( localplayer.origin ) ) { direction = localplayer.origin - self.origin; angles = vectortoangles( direction ); flattenedangles = ( pitch, angles[1] + 90, roll ); self rotateto( flattenedangles, 0.5 ); } wait 0.5; } }