// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool init_session_mode_flags() { level.gamemode_public_match = 0; level.gamemode_private_match = 1; level.gamemode_local_splitscreen = 2; level.gamemode_wager_match = 3; level.gamemode_theater = 5; level.gamemode_league_match = 6; level.gamemode_rts = 7; level.language = getdvar( "language" ); } empty( a, b, c, d, e ) { } add_to_array( array, item, allow_dupes ) { if ( !isdefined( item ) ) return array; if ( !isdefined( allow_dupes ) ) allow_dupes = 1; if ( !isdefined( array ) ) array[0] = item; else if ( allow_dupes || !isinarray( array, item ) ) array[array.size] = item; return array; } array_copy( array ) { a_copy = []; foreach ( elem in array ) a_copy[a_copy.size] = elem; return a_copy; } array_delete( array, is_struct ) { foreach ( ent in array ) { if ( isdefined( is_struct ) && is_struct ) { ent structdelete(); ent = undefined; continue; } if ( isdefined( ent ) ) ent delete(); } } array_randomize( array ) { for ( i = 0; i < array.size; i++ ) { j = randomint( array.size ); temp = array[i]; array[i] = array[j]; array[j] = temp; } return array; } array_reverse( array ) { array2 = []; for ( i = array.size - 1; i >= 0; i-- ) array2[array2.size] = array[i]; return array2; } array_exclude( array, arrayexclude ) { newarray = array; if ( isarray( arrayexclude ) ) { for ( i = 0; i < arrayexclude.size; i++ ) arrayremovevalue( newarray, arrayexclude[i] ); } else arrayremovevalue( newarray, arrayexclude ); return newarray; } array_notify( ents, notifier ) { for ( i = 0; i < ents.size; i++ ) ents[i] notify( notifier ); } array_wait( array, msg, timeout ) { keys = getarraykeys( array ); structs = []; for ( i = 0; i < keys.size; i++ ) { key = keys[i]; structs[key] = spawnstruct(); structs[key]._array_wait = 1; structs[key] thread array_waitlogic1( array[key], msg, timeout ); } for ( i = 0; i < keys.size; i++ ) { key = keys[i]; if ( isdefined( array[key] ) && structs[key]._array_wait ) structs[key] waittill( "_array_wait" ); } } array_wait_any( array, msg, timeout ) { if ( array.size == 0 ) return undefined; keys = getarraykeys( array ); structs = []; internal_msg = msg + "array_wait"; for ( i = 0; i < keys.size; i++ ) { key = keys[i]; structs[key] = spawnstruct(); structs[key]._array_wait = 1; structs[key] thread array_waitlogic3( array[key], msg, internal_msg, timeout ); } level waittill( internal_msg, ent ); return ent; } array_waitlogic1( ent, msg, timeout ) { self array_waitlogic2( ent, msg, timeout ); self._array_wait = 0; self notify( "_array_wait" ); } array_waitlogic2( ent, msg, timeout ) { ent endon( msg ); ent endon( "death" ); if ( isdefined( timeout ) ) wait( timeout ); else ent waittill( msg ); } array_waitlogic3( ent, msg, internal_msg, timeout ) { if ( msg != "death" ) ent endon( "death" ); level endon( internal_msg ); self array_waitlogic2( ent, msg, timeout ); level notify( internal_msg, ent ); } array_check_for_dupes( array, single ) { for ( i = 0; i < array.size; i++ ) { if ( array[i] == single ) return false; } return true; } array_swap( array, index1, index2 ) { assert( index1 < array.size, "index1 to swap out of range" ); assert( index2 < array.size, "index2 to swap out of range" ); temp = array[index1]; array[index1] = array[index2]; array[index2] = temp; return array; } array_average( array ) { assert( isarray( array ) ); assert( array.size > 0 ); total = 0; for ( i = 0; i < array.size; i++ ) total += array[i]; return total / array.size; } array_std_deviation( array, mean ) { assert( isarray( array ) ); assert( array.size > 0 ); tmp = []; for ( i = 0; i < array.size; i++ ) tmp[i] = ( array[i] - mean ) * ( array[i] - mean ); total = 0; for ( i = 0; i < tmp.size; i++ ) total += tmp[i]; return sqrt( total / array.size ); } random_normal_distribution( mean, std_deviation, lower_bound, upper_bound ) { x1 = 0; x2 = 0; w = 1; y1 = 0; while ( w >= 1 ) { x1 = 2 * randomfloatrange( 0, 1 ) - 1; x2 = 2 * randomfloatrange( 0, 1 ) - 1; w = x1 * x1 + x2 * x2; } w = sqrt( -2.0 * log( w ) / w ); y1 = x1 * w; number = mean + y1 * std_deviation; if ( isdefined( lower_bound ) && number < lower_bound ) number = lower_bound; if ( isdefined( upper_bound ) && number > upper_bound ) number = upper_bound; return number; } random( array ) { keys = getarraykeys( array ); return array[keys[randomint( keys.size )]]; } get_players( str_team ) { if ( isdefined( str_team ) ) return getplayers( str_team ); else return getplayers(); } is_prefix( msg, prefix ) { if ( prefix.size > msg.size ) return false; for ( i = 0; i < prefix.size; i++ ) { if ( msg[i] != prefix[i] ) return false; } return true; } is_suffix( msg, suffix ) { if ( suffix.size > msg.size ) return false; for ( i = 0; i < suffix.size; i++ ) { if ( msg[msg.size - 1 - i] != suffix[suffix.size - 1 - i] ) return false; } return true; } vector_compare( vec1, vec2 ) { return abs( vec1[0] - vec2[0] ) < 0.001 && abs( vec1[1] - vec2[1] ) < 0.001 && abs( vec1[2] - vec2[2] ) < 0.001; } draw_debug_line( start, end, timer ) { /# for ( i = 0; i < timer * 20; i++ ) { line( start, end, ( 1, 1, 0.5 ) ); wait 0.05; } #/ } waittillend( msg ) { self waittillmatch( msg, "end" ); } random_vector( max_length ) { return ( randomfloatrange( -1 * max_length, max_length ), randomfloatrange( -1 * max_length, max_length ), randomfloatrange( -1 * max_length, max_length ) ); } angle_dif( oldangle, newangle ) { outvalue = ( oldangle - newangle ) % 360; if ( outvalue < 0 ) outvalue += 360; if ( outvalue > 180 ) outvalue = ( outvalue - 360 ) * -1; return outvalue; } sign( x ) { if ( x >= 0 ) return 1; return -1; } track( spot_to_track ) { if ( isdefined( self.current_target ) ) { if ( spot_to_track == self.current_target ) return; } self.current_target = spot_to_track; } clear_exception( type ) { assert( isdefined( self.exception[type] ) ); self.exception[type] = anim.defaultexception; } set_exception( type, func ) { assert( isdefined( self.exception[type] ) ); self.exception[type] = func; } set_all_exceptions( exceptionfunc ) { keys = getarraykeys( self.exception ); for ( i = 0; i < keys.size; i++ ) self.exception[keys[i]] = exceptionfunc; } cointoss() { return randomint( 100 ) >= 50; } waittill_string( msg, ent ) { if ( msg != "death" ) self endon( "death" ); ent endon( "die" ); self waittill( msg ); ent notify( "returned", msg ); } waittill_multiple( string1, string2, string3, string4, string5 ) { self endon( "death" ); ent = spawnstruct(); ent.threads = 0; if ( isdefined( string1 ) ) { self thread waittill_string( string1, ent ); ent.threads++; } if ( isdefined( string2 ) ) { self thread waittill_string( string2, ent ); ent.threads++; } if ( isdefined( string3 ) ) { self thread waittill_string( string3, ent ); ent.threads++; } if ( isdefined( string4 ) ) { self thread waittill_string( string4, ent ); ent.threads++; } if ( isdefined( string5 ) ) { self thread waittill_string( string5, ent ); ent.threads++; } while ( ent.threads ) { ent waittill( "returned" ); ent.threads--; } ent notify( "die" ); } waittill_multiple_ents( ent1, string1, ent2, string2, ent3, string3, ent4, string4 ) { self endon( "death" ); ent = spawnstruct(); ent.threads = 0; if ( isdefined( ent1 ) ) { assert( isdefined( string1 ) ); ent1 thread waittill_string( string1, ent ); ent.threads++; } if ( isdefined( ent2 ) ) { assert( isdefined( string2 ) ); ent2 thread waittill_string( string2, ent ); ent.threads++; } if ( isdefined( ent3 ) ) { assert( isdefined( string3 ) ); ent3 thread waittill_string( string3, ent ); ent.threads++; } if ( isdefined( ent4 ) ) { assert( isdefined( string4 ) ); ent4 thread waittill_string( string4, ent ); ent.threads++; } while ( ent.threads ) { ent waittill( "returned" ); ent.threads--; } ent notify( "die" ); } waittill_any_return( string1, string2, string3, string4, string5, string6, string7 ) { if ( ( !isdefined( string1 ) || string1 != "death" ) && ( !isdefined( string2 ) || string2 != "death" ) && ( !isdefined( string3 ) || string3 != "death" ) && ( !isdefined( string4 ) || string4 != "death" ) && ( !isdefined( string5 ) || string5 != "death" ) && ( !isdefined( string6 ) || string6 != "death" ) && ( !isdefined( string7 ) || string7 != "death" ) ) self endon( "death" ); ent = spawnstruct(); if ( isdefined( string1 ) ) self thread waittill_string( string1, ent ); if ( isdefined( string2 ) ) self thread waittill_string( string2, ent ); if ( isdefined( string3 ) ) self thread waittill_string( string3, ent ); if ( isdefined( string4 ) ) self thread waittill_string( string4, ent ); if ( isdefined( string5 ) ) self thread waittill_string( string5, ent ); if ( isdefined( string6 ) ) self thread waittill_string( string6, ent ); if ( isdefined( string7 ) ) self thread waittill_string( string7, ent ); ent waittill( "returned", msg ); ent notify( "die" ); return msg; } waittill_any_array_return( a_notifies ) { if ( isinarray( a_notifies, "death" ) ) self endon( "death" ); s_tracker = spawnstruct(); foreach ( str_notify in a_notifies ) { if ( isdefined( str_notify ) ) self thread waittill_string( str_notify, s_tracker ); } s_tracker waittill( "returned", msg ); s_tracker notify( "die" ); return msg; } waittill_any( str_notify1, str_notify2, str_notify3, str_notify4, str_notify5 ) { assert( isdefined( str_notify1 ) ); waittill_any_array( array( str_notify1, str_notify2, str_notify3, str_notify4, str_notify5 ) ); } waittill_any_array( a_notifies ) { assert( isdefined( a_notifies[0] ), "At least the first element has to be defined for waittill_any_array." ); for ( i = 1; i < a_notifies.size; i++ ) { if ( isdefined( a_notifies[i] ) ) self endon( a_notifies[i] ); } self waittill( a_notifies[0] ); } waittill_any_timeout( n_timeout, string1, string2, string3, string4, string5 ) { if ( ( !isdefined( string1 ) || string1 != "death" ) && ( !isdefined( string2 ) || string2 != "death" ) && ( !isdefined( string3 ) || string3 != "death" ) && ( !isdefined( string4 ) || string4 != "death" ) && ( !isdefined( string5 ) || string5 != "death" ) ) self endon( "death" ); ent = spawnstruct(); if ( isdefined( string1 ) ) self thread waittill_string( string1, ent ); if ( isdefined( string2 ) ) self thread waittill_string( string2, ent ); if ( isdefined( string3 ) ) self thread waittill_string( string3, ent ); if ( isdefined( string4 ) ) self thread waittill_string( string4, ent ); if ( isdefined( string5 ) ) self thread waittill_string( string5, ent ); ent thread _timeout( n_timeout ); ent waittill( "returned", msg ); ent notify( "die" ); return msg; } _timeout( delay ) { self endon( "die" ); wait( delay ); self notify( "returned", "timeout" ); } waittill_any_ents( ent1, string1, ent2, string2, ent3, string3, ent4, string4, ent5, string5, ent6, string6, ent7, string7 ) { assert( isdefined( ent1 ) ); assert( isdefined( string1 ) ); if ( isdefined( ent2 ) && isdefined( string2 ) ) ent2 endon( string2 ); if ( isdefined( ent3 ) && isdefined( string3 ) ) ent3 endon( string3 ); if ( isdefined( ent4 ) && isdefined( string4 ) ) ent4 endon( string4 ); if ( isdefined( ent5 ) && isdefined( string5 ) ) ent5 endon( string5 ); if ( isdefined( ent6 ) && isdefined( string6 ) ) ent6 endon( string6 ); if ( isdefined( ent7 ) && isdefined( string7 ) ) ent7 endon( string7 ); ent1 waittill( string1 ); } waittill_any_ents_two( ent1, string1, ent2, string2 ) { assert( isdefined( ent1 ) ); assert( isdefined( string1 ) ); if ( isdefined( ent2 ) && isdefined( string2 ) ) ent2 endon( string2 ); ent1 waittill( string1 ); } waittill_flag_exists( msg ) { while ( !flag_exists( msg ) ) { waittillframeend; if ( flag_exists( msg ) ) break; wait 0.05; } } isflashed() { if ( !isdefined( self.flashendtime ) ) return 0; return gettime() < self.flashendtime; } isstunned() { if ( !isdefined( self.flashendtime ) ) return 0; return gettime() < self.flashendtime; } flag( flagname ) { assert( isdefined( flagname ), "Tried to check flag but the flag was not defined." ); assert( isdefined( level.flag[flagname] ), "Tried to check flag " + flagname + " but the flag was not initialized." ); if ( !level.flag[flagname] ) return false; return true; } flag_delete( flagname ) { if ( isdefined( level.flag[flagname] ) ) level.flag[flagname] = undefined; else { /# println( "flag_delete() called on flag that does not exist: " + flagname ); #/ } } flag_init( flagname, val, b_is_trigger = 0 ) { if ( !isdefined( level.flag ) ) level.flag = []; if ( !isdefined( level.sp_stat_tracking_func ) ) level.sp_stat_tracking_func = ::empty; if ( !isdefined( level.first_frame ) ) assert( !isdefined( level.flag[flagname] ), "Attempt to reinitialize existing flag: " + flagname ); if ( isdefined( val ) && val ) level.flag[flagname] = 1; else level.flag[flagname] = 0; if ( b_is_trigger ) { if ( !isdefined( level.trigger_flags ) ) { init_trigger_flags(); level.trigger_flags[flagname] = []; } else if ( !isdefined( level.trigger_flags[flagname] ) ) level.trigger_flags[flagname] = []; } if ( is_suffix( flagname, "aa_" ) ) thread [[ level.sp_stat_tracking_func ]]( flagname ); } flag_set( flagname ) { assert( isdefined( level.flag[flagname] ), "Attempt to set a flag before calling flag_init: " + flagname ); level.flag[flagname] = 1; level notify( flagname ); set_trigger_flag_permissions( flagname ); } flag_set_for_time( n_time, str_flag ) { level notify( "set_flag_for_time:" + str_flag ); flag_set( str_flag ); level endon( "set_flag_for_time:" + str_flag ); wait( n_time ); flag_clear( str_flag ); } flag_toggle( flagname ) { if ( flag( flagname ) ) flag_clear( flagname ); else flag_set( flagname ); } flag_wait( flagname ) { level waittill_flag_exists( flagname ); while ( !level.flag[flagname] ) level waittill( flagname ); } flag_wait_any( str_flag1, str_flag2, str_flag3, str_flag4, str_flag5 ) { level flag_wait_any_array( array( str_flag1, str_flag2, str_flag3, str_flag4, str_flag5 ) ); } flag_wait_any_array( a_flags ) { while ( true ) { for ( i = 0; i < a_flags.size; i++ ) { if ( flag( a_flags[i] ) ) return a_flags[i]; } level waittill_any_array( a_flags ); } } flag_clear( flagname ) { assert( isdefined( level.flag[flagname] ), "Attempt to set a flag before calling flag_init: " + flagname ); if ( level.flag[flagname] ) { level.flag[flagname] = 0; level notify( flagname ); set_trigger_flag_permissions( flagname ); } } flag_waitopen( flagname ) { while ( level.flag[flagname] ) level waittill( flagname ); } flag_waitopen_array( a_flags ) { foreach ( str_flag in a_flags ) { if ( flag( str_flag ) ) { flag_waitopen( str_flag ); continue; } } } flag_exists( flagname ) { if ( self == level ) { if ( !isdefined( level.flag ) ) return false; if ( isdefined( level.flag[flagname] ) ) return true; } else { if ( !isdefined( self.ent_flag ) ) return false; if ( isdefined( self.ent_flag[flagname] ) ) return true; } return false; } script_gen_dump_addline( string = "nowrite", signature ) { if ( !isdefined( level._loadstarted ) ) { if ( !isdefined( level.script_gen_dump_preload ) ) level.script_gen_dump_preload = []; struct = spawnstruct(); struct.string = string; struct.signature = signature; level.script_gen_dump_preload[level.script_gen_dump_preload.size] = struct; return; } if ( !isdefined( level.script_gen_dump[signature] ) ) level.script_gen_dump_reasons[level.script_gen_dump_reasons.size] = "Added: " + string; level.script_gen_dump[signature] = string; level.script_gen_dump2[signature] = string; } array_func( entities, func, arg1, arg2, arg3, arg4, arg5, arg6 ) { if ( !isdefined( entities ) ) return; if ( isarray( entities ) ) { if ( entities.size ) { keys = getarraykeys( entities ); for ( i = 0; i < keys.size; i++ ) single_func( entities[keys[i]], func, arg1, arg2, arg3, arg4, arg5, arg6 ); } } else single_func( entities, func, arg1, arg2, arg3, arg4, arg5, arg6 ); } single_func( entity = level, func, arg1, arg2, arg3, arg4, arg5, arg6 ) { if ( isdefined( arg6 ) ) return entity [[ func ]]( arg1, arg2, arg3, arg4, arg5, arg6 ); else if ( isdefined( arg5 ) ) return entity [[ func ]]( arg1, arg2, arg3, arg4, arg5 ); else if ( isdefined( arg4 ) ) return entity [[ func ]]( arg1, arg2, arg3, arg4 ); else if ( isdefined( arg3 ) ) return entity [[ func ]]( arg1, arg2, arg3 ); else if ( isdefined( arg2 ) ) return entity [[ func ]]( arg1, arg2 ); else if ( isdefined( arg1 ) ) return entity [[ func ]]( arg1 ); else return entity [[ func ]](); } new_func( func, arg1, arg2, arg3, arg4, arg5, arg6 ) { s_func = spawnstruct(); s_func.func = func; s_func.arg1 = arg1; s_func.arg2 = arg2; s_func.arg3 = arg3; s_func.arg4 = arg4; s_func.arg5 = arg5; s_func.arg6 = arg6; return s_func; } call_func( s_func ) { return single_func( self, s_func.func, s_func.arg1, s_func.arg2, s_func.arg3, s_func.arg4, s_func.arg5, s_func.arg6 ); } array_thread( entities, func, arg1, arg2, arg3, arg4, arg5, arg6 ) { assert( isdefined( entities ), "Undefined entity array passed to common_scriptsutility::array_thread" ); assert( isdefined( func ), "Undefined function passed to common_scriptsutility::array_thread" ); if ( isarray( entities ) ) { if ( isdefined( arg6 ) ) { foreach ( ent in entities ) ent thread [[ func ]]( arg1, arg2, arg3, arg4, arg5, arg6 ); } else if ( isdefined( arg5 ) ) { foreach ( ent in entities ) ent thread [[ func ]]( arg1, arg2, arg3, arg4, arg5 ); } else if ( isdefined( arg4 ) ) { foreach ( ent in entities ) ent thread [[ func ]]( arg1, arg2, arg3, arg4 ); } else if ( isdefined( arg3 ) ) { foreach ( ent in entities ) ent thread [[ func ]]( arg1, arg2, arg3 ); } else if ( isdefined( arg2 ) ) { foreach ( ent in entities ) ent thread [[ func ]]( arg1, arg2 ); } else if ( isdefined( arg1 ) ) { foreach ( ent in entities ) ent thread [[ func ]]( arg1 ); } else { foreach ( ent in entities ) ent thread [[ func ]](); } } else single_thread( entities, func, arg1, arg2, arg3, arg4, arg5, arg6 ); } array_ent_thread( entities, func, arg1, arg2, arg3, arg4, arg5 ) { assert( isdefined( entities ), "Undefined entity array passed to common_scriptsutility::array_ent_thread" ); assert( isdefined( func ), "Undefined function passed to common_scriptsutility::array_ent_thread" ); if ( isarray( entities ) ) { if ( entities.size ) { keys = getarraykeys( entities ); for ( i = 0; i < keys.size; i++ ) single_thread( self, func, entities[keys[i]], arg1, arg2, arg3, arg4, arg5 ); } } else single_thread( self, func, entities, arg1, arg2, arg3, arg4, arg5 ); } single_thread( entity, func, arg1, arg2, arg3, arg4, arg5, arg6 ) { assert( isdefined( entity ), "Undefined entity passed to common_scriptsutility::single_thread()" ); if ( isdefined( arg6 ) ) entity thread [[ func ]]( arg1, arg2, arg3, arg4, arg5, arg6 ); else if ( isdefined( arg5 ) ) entity thread [[ func ]]( arg1, arg2, arg3, arg4, arg5 ); else if ( isdefined( arg4 ) ) entity thread [[ func ]]( arg1, arg2, arg3, arg4 ); else if ( isdefined( arg3 ) ) entity thread [[ func ]]( arg1, arg2, arg3 ); else if ( isdefined( arg2 ) ) entity thread [[ func ]]( arg1, arg2 ); else if ( isdefined( arg1 ) ) entity thread [[ func ]]( arg1 ); else entity thread [[ func ]](); } remove_undefined_from_array( array ) { newarray = []; for ( i = 0; i < array.size; i++ ) { if ( !isdefined( array[i] ) ) continue; newarray[newarray.size] = array[i]; } return newarray; } trigger_on( name, type ) { if ( isdefined( name ) ) { if ( !isdefined( type ) ) type = "targetname"; ents = getentarray( name, type ); array_thread( ents, ::trigger_on_proc ); } else self trigger_on_proc(); } trigger_on_proc() { if ( isdefined( self.realorigin ) ) self.origin = self.realorigin; self.trigger_off = undefined; } trigger_off( name, type ) { if ( isdefined( name ) ) { if ( !isdefined( type ) ) type = "targetname"; ents = getentarray( name, type ); array_thread( ents, ::trigger_off_proc ); } else self trigger_off_proc(); } trigger_off_proc() { if ( !isdefined( self.trigger_off ) || !self.trigger_off ) { self.realorigin = self.origin; self.origin += vectorscale( ( 0, 0, -1 ), 10000.0 ); self.trigger_off = 1; } } trigger_wait( str_name, str_key = "targetname", e_entity ) { if ( isdefined( str_name ) ) { triggers = getentarray( str_name, str_key ); assert( triggers.size > 0, "trigger not found: " + str_name + " key: " + str_key ); if ( triggers.size == 1 ) { trigger_hit = triggers[0]; trigger_hit _trigger_wait( e_entity ); } else { s_tracker = spawnstruct(); array_thread( triggers, ::_trigger_wait_think, s_tracker, e_entity ); s_tracker waittill( "trigger", e_other, trigger_hit ); trigger_hit.who = e_other; } level notify( str_name, trigger_hit.who ); return trigger_hit; } else return _trigger_wait( e_entity ); } _trigger_wait( e_entity ) { do { if ( is_look_trigger( self ) ) { self waittill( "trigger_look", e_other ); continue; } self waittill( "trigger", e_other ); } while ( isdefined( e_entity ) && e_other != e_entity ); self.who = e_other; return self; } _trigger_wait_think( s_tracker, e_entity ) { self endon( "death" ); s_tracker endon( "trigger" ); e_other = _trigger_wait( e_entity ); s_tracker notify( "trigger", e_other, self ); } trigger_use( str_name, str_key = "targetname", ent = get_players()[0], b_assert = 1 ) { if ( isdefined( str_name ) ) { e_trig = getent( str_name, str_key ); if ( !isdefined( e_trig ) ) { if ( b_assert ) { /# assertmsg( "trigger not found: " + str_name + " key: " + str_key ); #/ } return; } } else { e_trig = self; str_name = self.targetname; } e_trig useby( ent ); level notify( str_name, ent ); if ( is_look_trigger( e_trig ) ) e_trig notify( "trigger_look" ); return e_trig; } set_trigger_flag_permissions( msg ) { if ( !isdefined( level.trigger_flags ) || !isdefined( level.trigger_flags[msg] ) ) return; level.trigger_flags[msg] = remove_undefined_from_array( level.trigger_flags[msg] ); array_thread( level.trigger_flags[msg], ::update_trigger_based_on_flags ); } update_trigger_based_on_flags() { true_on = 1; if ( isdefined( self.script_flag_true ) ) { true_on = 0; tokens = create_flags_and_return_tokens( self.script_flag_true ); for ( i = 0; i < tokens.size; i++ ) { if ( flag( tokens[i] ) ) { true_on = 1; break; } } } false_on = 1; if ( isdefined( self.script_flag_false ) ) { tokens = create_flags_and_return_tokens( self.script_flag_false ); for ( i = 0; i < tokens.size; i++ ) { if ( flag( tokens[i] ) ) { false_on = 0; break; } } } [[ level.trigger_func[true_on && false_on] ]](); } create_flags_and_return_tokens( flags ) { tokens = strtok( flags, " " ); for ( i = 0; i < tokens.size; i++ ) { if ( !isdefined( level.flag[tokens[i]] ) ) flag_init( tokens[i], undefined, 1 ); } return tokens; } init_trigger_flags() { level.trigger_flags = []; level.trigger_func[1] = ::trigger_on; level.trigger_func[0] = ::trigger_off; } is_look_trigger( trig ) { return isdefined( trig ) ? trig has_spawnflag( 256 ) && !( !isdefined( trig.classname ) && !isdefined( "trigger_damage" ) || isdefined( trig.classname ) && isdefined( "trigger_damage" ) && trig.classname == "trigger_damage" ) : 0; } is_trigger_once( trig ) { return isdefined( trig ) ? trig has_spawnflag( 1024 ) || !isdefined( self.classname ) && !isdefined( "trigger_once" ) || isdefined( self.classname ) && isdefined( "trigger_once" ) && self.classname == "trigger_once" : 0; } getstruct( name, type = "targetname" ) { assert( isdefined( level.struct_class_names ), "Tried to getstruct before the structs were init" ); array = level.struct_class_names[type][name]; if ( !isdefined( array ) ) return undefined; if ( array.size > 1 ) { /# assertmsg( "getstruct used for more than one struct of type " + type + " called " + name + "." ); #/ return undefined; } return array[0]; } getstructarray( name, type = "targetname" ) { assert( isdefined( level.struct_class_names ), "Tried to getstruct before the structs were init" ); array = level.struct_class_names[type][name]; if ( !isdefined( array ) ) return []; return array; } structdelete() { if ( isdefined( self.target ) && isdefined( level.struct_class_names["target"][self.target] ) ) level.struct_class_names["target"][self.target] = undefined; if ( isdefined( self.targetname ) && isdefined( level.struct_class_names["targetname"][self.targetname] ) ) level.struct_class_names["targetname"][self.targetname] = undefined; if ( isdefined( self.script_noteworthy ) && isdefined( level.struct_class_names["script_noteworthy"][self.script_noteworthy] ) ) level.struct_class_names["script_noteworthy"][self.script_noteworthy] = undefined; if ( isdefined( self.script_linkname ) && isdefined( level.struct_class_names["script_linkname"][self.script_linkname] ) ) level.struct_class_names["script_linkname"][self.script_linkname] = undefined; } struct_class_init() { assert( !isdefined( level.struct_class_names ), "level.struct_class_names is being initialized in the wrong place! It shouldn't be initialized yet." ); level.struct_class_names = []; level.struct_class_names["target"] = []; level.struct_class_names["targetname"] = []; level.struct_class_names["script_noteworthy"] = []; level.struct_class_names["script_linkname"] = []; level.struct_class_names["script_unitrigger_type"] = []; foreach ( s_struct in level.struct ) { if ( isdefined( s_struct.targetname ) ) { if ( !isdefined( level.struct_class_names["targetname"][s_struct.targetname] ) ) level.struct_class_names["targetname"][s_struct.targetname] = []; size = level.struct_class_names["targetname"][s_struct.targetname].size; level.struct_class_names["targetname"][s_struct.targetname][size] = s_struct; } if ( isdefined( s_struct.target ) ) { if ( !isdefined( level.struct_class_names["target"][s_struct.target] ) ) level.struct_class_names["target"][s_struct.target] = []; size = level.struct_class_names["target"][s_struct.target].size; level.struct_class_names["target"][s_struct.target][size] = s_struct; } if ( isdefined( s_struct.script_noteworthy ) ) { if ( !isdefined( level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy] ) ) level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy] = []; size = level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy].size; level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy][size] = s_struct; } if ( isdefined( s_struct.script_linkname ) ) { assert( !isdefined( level.struct_class_names["script_linkname"][s_struct.script_linkname] ), "Two structs have the same linkname" ); level.struct_class_names["script_linkname"][s_struct.script_linkname][0] = s_struct; } if ( isdefined( s_struct.script_unitrigger_type ) ) { if ( !isdefined( level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type] ) ) level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type] = []; size = level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type].size; level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type][size] = s_struct; } } } fileprint_start( file ) { /# filename = file; file = openfile( filename, "write" ); level.fileprint = file; level.fileprintlinecount = 0; level.fileprint_filename = filename; #/ } fileprint_map_start( file ) { /# file = "map_source/" + file + ".map"; fileprint_start( file ); level.fileprint_mapentcount = 0; fileprint_map_header( 1 ); #/ } fileprint_chk( file, str ) { /# level.fileprintlinecount++; if ( level.fileprintlinecount > 400 ) { wait 0.05; level.fileprintlinecount++; level.fileprintlinecount = 0; } fprintln( file, str ); #/ } fileprint_map_header( binclude_blank_worldspawn = 0 ) { assert( isdefined( level.fileprint ) ); /# fileprint_chk( level.fileprint, "iwmap 4" ); fileprint_chk( level.fileprint, "\"000_Global\" flags active" ); fileprint_chk( level.fileprint, "\"The Map\" flags" ); if ( !binclude_blank_worldspawn ) return; fileprint_map_entity_start(); fileprint_map_keypairprint( "classname", "worldspawn" ); fileprint_map_entity_end(); #/ } fileprint_map_keypairprint( key1, key2 ) { /# assert( isdefined( level.fileprint ) ); fileprint_chk( level.fileprint, "\"" + key1 + "\" \"" + key2 + "\"" ); #/ } fileprint_map_entity_start() { /# assert( !isdefined( level.fileprint_entitystart ) ); level.fileprint_entitystart = 1; assert( isdefined( level.fileprint ) ); fileprint_chk( level.fileprint, "// entity " + level.fileprint_mapentcount ); fileprint_chk( level.fileprint, "{" ); level.fileprint_mapentcount++; #/ } fileprint_map_entity_end() { /# assert( isdefined( level.fileprint_entitystart ) ); assert( isdefined( level.fileprint ) ); level.fileprint_entitystart = undefined; fileprint_chk( level.fileprint, "}" ); #/ } fileprint_end() { /# assert( !isdefined( level.fileprint_entitystart ) ); saved = closefile( level.fileprint ); if ( saved != 1 ) { println( "-----------------------------------" ); println( " " ); println( "file write failure" ); println( "file with name: " + level.fileprint_filename ); println( "make sure you checkout the file you are trying to save" ); println( "note: USE P4 Search to find the file and check that one out" ); println( " Do not checkin files in from the xenonoutput folder, " ); println( " this is junctioned to the proper directory where you need to go" ); println( "junctions looks like this" ); println( " " ); println( "..\\xenonOutput\\scriptdata\\createfx ..\\share\\raw\\maps\\createfx" ); println( "..\\xenonOutput\\scriptdata\\createart ..\\share\\raw\\maps\\createart" ); println( "..\\xenonOutput\\scriptdata\\vision ..\\share\\raw\\vision" ); println( "..\\xenonOutput\\scriptdata\\scriptgen ..\\share\\raw\\maps\\scriptgen" ); println( "..\\xenonOutput\\scriptdata\\zone_source ..\\xenon\\zone_source" ); println( "..\\xenonOutput\\accuracy ..\\share\\raw\\accuracy" ); println( "..\\xenonOutput\\scriptdata\\map_source ..\\map_source\\xenon_export" ); println( " " ); println( "-----------------------------------" ); println( "File not saved( see console.log for info ) " ); } level.fileprint = undefined; level.fileprint_filename = undefined; #/ } fileprint_radiant_vec( vector ) { /# string = "" + vector[0] + " " + vector[1] + " " + vector[2] + ""; return string; #/ } is_mature() { if ( level.onlinegame ) return 1; return getlocalprofileint( "cg_mature" ); } is_german_build() { if ( level.language == "german" ) return true; return false; } is_gib_restricted_build() { if ( getdvar( "language" ) == "japanese" ) return true; return false; } is_true( check ) { return isdefined( check ) && check; } is_false( check ) { return isdefined( check ) && !check; } has_spawnflag( spawnflags ) { if ( isdefined( self.spawnflags ) ) return ( self.spawnflags & spawnflags ) == spawnflags; return 0; } clamp( val, val_min, val_max ) { if ( val < val_min ) val = val_min; else if ( val > val_max ) val = val_max; return val; } linear_map( num, min_a, max_a, min_b, max_b ) { return clamp( ( num - min_a ) / ( max_a - min_a ) * ( max_b - min_b ) + min_b, min_b, max_b ); } lag( desired, curr, k, dt ) { r = 0.0; if ( k * dt >= 1.0 || k <= 0.0 ) r = desired; else { err = desired - curr; r = curr + k * err * dt; } return r; } death_notify_wrapper( attacker, damagetype ) { level notify( "face", "death", self ); self notify( "death", attacker, damagetype ); } damage_notify_wrapper( damage, attacker, direction_vec, point, type, modelname, tagname, partname, idflags ) { level notify( "face", "damage", self ); self notify( "damage", damage, attacker, direction_vec, point, type, modelname, tagname, partname, idflags ); } explode_notify_wrapper() { level notify( "face", "explode", self ); self notify( "explode" ); } alert_notify_wrapper() { level notify( "face", "alert", self ); self notify( "alert" ); } shoot_notify_wrapper() { level notify( "face", "shoot", self ); self notify( "shoot" ); } melee_notify_wrapper() { level notify( "face", "melee", self ); self notify( "melee" ); } isusabilityenabled() { return !self.disabledusability; } _disableusability() { self.disabledusability++; self disableusability(); } _enableusability() { self.disabledusability--; assert( self.disabledusability >= 0 ); if ( !self.disabledusability ) self enableusability(); } resetusability() { self.disabledusability = 0; self enableusability(); } _disableweapon() { if ( !isdefined( self.disabledweapon ) ) self.disabledweapon = 0; self.disabledweapon++; self disableweapons(); } _enableweapon() { self.disabledweapon--; assert( self.disabledweapon >= 0 ); if ( !self.disabledweapon ) self enableweapons(); } isweaponenabled() { return !self.disabledweapon; } delay_thread( timer, func, param1, param2, param3, param4, param5, param6 ) { self thread _delay_thread_proc( func, timer, param1, param2, param3, param4, param5, param6 ); } _delay_thread_proc( func, timer, param1, param2, param3, param4, param5, param6 ) { self endon( "death" ); self endon( "disconnect" ); wait( timer ); single_thread( self, func, param1, param2, param3, param4, param5, param6 ); } delay_notify( str_notify, n_delay, str_endon ) { assert( isdefined( str_notify ) ); assert( isdefined( n_delay ) ); self thread _delay_notify_proc( str_notify, n_delay, str_endon ); } _delay_notify_proc( str_notify, n_delay, str_endon ) { self endon( "death" ); if ( isdefined( str_endon ) ) self endon( str_endon ); if ( n_delay > 0 ) wait( n_delay ); self notify( str_notify ); } notify_delay_with_ender( snotifystring, fdelay, ender ) { if ( isdefined( ender ) ) level endon( ender ); assert( isdefined( self ) ); assert( isdefined( snotifystring ) ); assert( isdefined( fdelay ) ); self endon( "death" ); if ( fdelay > 0 ) wait( fdelay ); if ( !isdefined( self ) ) return; self notify( snotifystring ); }