#include maps/mp/_utility; #using_animtree( "fxanim_props" ); precache_util_fx() { } precache_scripted_fx() { level._effect[ "fx_mp_drone_robot_sparks" ] = loadfx( "maps/mp_maps/fx_mp_drone_robot_sparks" ); } precache_createfx_fx() { level._effect[ "fx_leaves_falling_mangrove_lg_dark" ] = loadfx( "env/foliage/fx_leaves_falling_mangrove_lg_dark" ); level._effect[ "fx_mp_vent_steam" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam" ); level._effect[ "fx_hvac_steam_md" ] = loadfx( "smoke/fx_hvac_steam_md" ); level._effect[ "fx_mp_water_drip_light_shrt" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_shrt" ); level._effect[ "fx_fog_street_cool_slw_md" ] = loadfx( "fog/fx_fog_street_cool_slw_md" ); level._effect[ "fx_light_emrgncy_floodlight" ] = loadfx( "light/fx_light_emrgncy_floodlight" ); level._effect[ "fx_insects_swarm_dark_lg" ] = loadfx( "bio/insects/fx_insects_swarm_dark_lg" ); level._effect[ "fx_mp_fog_low" ] = loadfx( "maps/mp_maps/fx_mp_fog_low" ); level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" ); level._effect[ "fx_lf_dockside_sun1" ] = loadfx( "lens_flares/fx_lf_mp_drone_sun1" ); level._effect[ "fx_light_floodlight_rnd_cool_glw_dim" ] = loadfx( "light/fx_light_floodlight_rnd_cool_glw_dim" ); level._effect[ "fx_mp_steam_pipe_md" ] = loadfx( "maps/mp_maps/fx_mp_steam_pipe_md" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_light_dust_motes_sm" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_sm" ); level._effect[ "fx_mp_fog_cool_ground" ] = loadfx( "maps/mp_maps/fx_mp_fog_cool_ground" ); level._effect[ "fx_red_button_flash" ] = loadfx( "light/fx_red_button_flash" ); level._effect[ "fx_mp_distant_cloud" ] = loadfx( "maps/mp_maps/fx_mp_distant_cloud_lowmem" ); level._effect[ "fx_light_god_ray_mp_drone" ] = loadfx( "env/light/fx_light_god_ray_mp_drone" ); level._effect[ "fx_mp_fumes_vent_xsm_int" ] = loadfx( "maps/mp_maps/fx_mp_fumes_vent_xsm_int" ); level._effect[ "fx_ceiling_circle_light_glare" ] = loadfx( "light/fx_ceiling_circle_light_glare" ); level._effect[ "fx_drone_rectangle_light" ] = loadfx( "light/fx_drone_rectangle_light" ); level._effect[ "fx_drone_rectangle_light_02" ] = loadfx( "light/fx_drone_rectangle_light_02" ); level._effect[ "fx_mp_water_drip_light_long" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_long" ); level._effect[ "fx_pc_panel_lights_runner" ] = loadfx( "props/fx_pc_panel_lights_runner" ); level._effect[ "fx_drone_red_ring_console" ] = loadfx( "light/fx_drone_red_ring_console" ); level._effect[ "fx_blue_light_flash" ] = loadfx( "light/fx_blue_light_flash" ); level._effect[ "fx_window_god_ray" ] = loadfx( "light/fx_window_god_ray" ); level._effect[ "fx_mp_drone_interior_steam" ] = loadfx( "maps/mp_maps/fx_mp_drone_interior_steam" ); level._effect[ "fx_pc_panel_heli" ] = loadfx( "props/fx_pc_panel_heli" ); level._effect[ "fx_red_light_flash" ] = loadfx( "light/fx_red_light_flash" ); level._effect[ "fx_drone_rectangle_light_blue" ] = loadfx( "light/fx_drone_rectangle_light_blue" ); level._effect[ "fx_mp_distant_cloud_vista" ] = loadfx( "maps/mp_maps/fx_mp_distant_cloud_vista_lowmem" ); level._effect[ "fx_drone_rectangle_light_blue_4" ] = loadfx( "light/fx_drone_rectangle_light_blue_4" ); level._effect[ "fx_drone_rectangle_light_yellow" ] = loadfx( "light/fx_drone_rectangle_light_yellow" ); level._effect[ "fx_ceiling_circle_light_led" ] = loadfx( "light/fx_ceiling_circle_light_led" ); level._effect[ "fx_drone_red_ring_console_runner" ] = loadfx( "light/fx_drone_red_ring_console_runner" ); level._effect[ "fx_light_beacon_red_blink_fst" ] = loadfx( "light/fx_light_beacon_red_blink_fst" ); level._effect[ "fx_wall_water_ground" ] = loadfx( "water/fx_wall_water_ground" ); level._effect[ "fx_drone_rectangle_light_03" ] = loadfx( "light/fx_drone_rectangle_light_03" ); level._effect[ "fx_drone_red_blink" ] = loadfx( "light/fx_drone_red_blink" ); level._effect[ "fx_light_god_ray_mp_drone2" ] = loadfx( "env/light/fx_light_god_ray_mp_drone2" ); level._effect[ "fx_drone_rectangle_light_skinny" ] = loadfx( "light/fx_drone_rectangle_light_skinny" ); level._effect[ "fx_mp_drone_rapid" ] = loadfx( "maps/mp_maps/fx_mp_drone_rapid" ); level._effect[ "fx_mp_distant_cloud_vista_lg" ] = loadfx( "maps/mp_maps/fx_mp_distant_cloud_vista_lg_lowmem" ); level._effect[ "fx_light_exit_sign" ] = loadfx( "light/fx_light_exit_sign_glow" ); level._effect[ "fx_drone_light_yellow" ] = loadfx( "light/fx_drone_light_yellow" ); } main() { precache_fxanim_props(); precache_util_fx(); precache_createfx_fx(); precache_scripted_fx(); maps/mp/createfx/mp_drone_fx::main(); maps/mp/createart/mp_drone_art::main(); } precache_fxanim_props() { level.scr_anim[ "fxanim_props" ][ "vines_aquilaria" ] = %fxanim_gp_vines_aquilaria_anim; level.scr_anim[ "fxanim_props" ][ "vines_strangler_fig" ] = %fxanim_gp_vines_strangler_fig_anim; level.scr_anim[ "fxanim_props" ][ "drone_factory" ] = %fxanim_mp_drone_factory_link_anim; level.scr_anim[ "fxanim_props" ][ "drone_welder1" ] = %fxanim_mp_drone_factory_welder_01_anim; level.scr_anim[ "fxanim_props" ][ "drone_welder2" ] = %fxanim_mp_drone_factory_welder_02_anim; level.scr_anim[ "fxanim_props" ][ "drone_welder3" ] = %fxanim_mp_drone_factory_welder_03_anim; level.scr_anim[ "fxanim_props" ][ "drone_welder4" ] = %fxanim_mp_drone_factory_welder_04_anim; level.scr_anim[ "fxanim_props" ][ "drone_suction1" ] = %fxanim_mp_drone_factory_suction_01_anim; level.scr_anim[ "fxanim_props" ][ "drone_suction2" ] = %fxanim_mp_drone_factory_suction_02_anim; level.scr_anim[ "fxanim_props" ][ "drone_suction3" ] = %fxanim_mp_drone_factory_suction_03_anim; level.scr_anim[ "fxanim_props" ][ "drone_suction4" ] = %fxanim_mp_drone_factory_suction_04_anim; level.scr_anim[ "fxanim_props" ][ "drone_factory_off" ] = %fxanim_mp_drone_factory_link_off_anim; level.scr_anim[ "fxanim_props" ][ "drone_welder1_off" ] = %fxanim_mp_drone_factory_welder_01_off_anim; level.scr_anim[ "fxanim_props" ][ "drone_welder2_off" ] = %fxanim_mp_drone_factory_welder_02_off_anim; level.scr_anim[ "fxanim_props" ][ "drone_welder3_off" ] = %fxanim_mp_drone_factory_welder_03_off_anim; level.scr_anim[ "fxanim_props" ][ "drone_welder4_off" ] = %fxanim_mp_drone_factory_welder_04_off_anim; level.scr_anim[ "fxanim_props" ][ "drone_suction1_off" ] = %fxanim_mp_drone_factory_suction_01_off_anim; level.scr_anim[ "fxanim_props" ][ "drone_suction2_off" ] = %fxanim_mp_drone_factory_suction_02_off_anim; level.scr_anim[ "fxanim_props" ][ "drone_suction3_off" ] = %fxanim_mp_drone_factory_suction_03_off_anim; level.scr_anim[ "fxanim_props" ][ "drone_suction4_off" ] = %fxanim_mp_drone_factory_suction_04_off_anim; level.scr_anim[ "fxanim_props" ][ "vines_strangler_fig_alt" ] = %fxanim_gp_vines_strangler_fig_alt_anim; }