#include maps/mp/_compass; #include maps/mp/_utility; main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_overflow_fx::main(); maps/mp/_load::main(); maps/mp/mp_overflow_amb::main(); maps/mp/_compass::setupminimap( "compass_map_mp_overflow" ); level.overrideplayerdeathwatchtimer = ::leveloverridetime; level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn; game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; setheliheightpatchenabled( "war_mode_heli_height_lock", 0 ); level thread water_trigger_init(); level.remotemotarviewup = 13; } levelspawndvars( reset_dvars ) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars ); } water_trigger_init() { wait 3; triggers = getentarray( "trigger_hurt", "classname" ); _a52 = triggers; _k52 = getFirstArrayKey( _a52 ); while ( isDefined( _k52 ) ) { trigger = _a52[ _k52 ]; if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] ) { } else { trigger thread water_trigger_think(); } _k52 = getNextArrayKey( _a52, _k52 ); } } water_trigger_think() { for ( ;; ) { self waittill( "trigger", entity ); if ( isplayer( entity ) ) { entity playsound( "mpl_splash_death" ); playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 10 ) ); } } } leveloverridetime( defaulttime ) { if ( self isinwater() ) { return 0,4; } return defaulttime; } useintermissionpointsonwavespawn() { return self isinwater(); } isinwater() { triggers = getentarray( "trigger_hurt", "classname" ); _a98 = triggers; _k98 = getFirstArrayKey( _a98 ); while ( isDefined( _k98 ) ) { trigger = _a98[ _k98 ]; if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] ) { } else { if ( self istouching( trigger ) ) { return 1; } } _k98 = getNextArrayKey( _a98, _k98 ); } return 0; }