#include maps/mp/_utility; #using_animtree( "fxanim_props" ); #using_animtree( "fxanim_props_dlc" ); main() { precache_fxanim_props(); precache_fxanim_props_dlc(); precache_scripted_fx(); precache_createfx_fx(); maps/mp/createfx/mp_studio_fx::main(); } precache_scripted_fx() { } precache_createfx_fx() { level._effect[ "fx_mp_express_train_blow_dust" ] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" ); level._effect[ "fx_mp_village_grass" ] = loadfx( "maps/mp_maps/fx_mp_village_grass" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_mp_debris_papers" ] = loadfx( "maps/mp_maps/fx_mp_debris_papers" ); level._effect[ "fx_mp_studio_dust_ledge_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_dust_ledge_runner" ); level._effect[ "fx_sand_moving_in_air_pcloud" ] = loadfx( "dirt/fx_sand_moving_in_air_pcloud" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_studio_fog" ] = loadfx( "maps/mp_maps/fx_mp_studio_fog" ); level._effect[ "fx_mp_studio_fog_ground" ] = loadfx( "maps/mp_maps/fx_mp_studio_fog_ground" ); level._effect[ "fx_mp_studio_fog_background" ] = loadfx( "maps/mp_maps/fx_mp_studio_fog_background" ); level._effect[ "fx_mp_studio_rolling_fog" ] = loadfx( "maps/mp_maps/fx_mp_studio_rolling_fog" ); level._effect[ "fx_mp_studio_fog_machine" ] = loadfx( "maps/mp_maps/fx_mp_studio_fog_machine" ); level._effect[ "fx_mp_studio_fog_sm" ] = loadfx( "maps/mp_maps/fx_mp_studio_fog_sm" ); level._effect[ "fx_mp_slums_dark_smoke_sm" ] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" ); level._effect[ "fx_smk_smolder_gray_slow_shrt" ] = loadfx( "smoke/fx_smk_smolder_gray_slow_shrt" ); level._effect[ "fx_smk_smolder_gray_slow_dark" ] = loadfx( "smoke/fx_smk_smolder_gray_slow_dark" ); level._effect[ "fx_mp_studio_ufo_fire" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_fire" ); level._effect[ "fx_mp_studio_ufo_smoke" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_smoke" ); level._effect[ "fx_mp_studio_fire_md" ] = loadfx( "maps/mp_maps/fx_mp_studio_fire_md" ); level._effect[ "fx_mp_studio_smoke_vista" ] = loadfx( "maps/mp_maps/fx_mp_studio_smoke_vista" ); level._effect[ "fx_mp_studio_smoke_ground" ] = loadfx( "maps/mp_maps/fx_mp_studio_smoke_ground" ); level._effect[ "fx_mp_studio_smoke_area" ] = loadfx( "maps/mp_maps/fx_mp_studio_smoke_area" ); level._effect[ "fx_mp_studio_smoke_area_sm" ] = loadfx( "maps/mp_maps/fx_mp_studio_smoke_area_sm" ); level._effect[ "fx_mp_studio_toy_fire" ] = loadfx( "maps/mp_maps/fx_mp_studio_toy_fire" ); level._effect[ "fx_mp_studio_torch" ] = loadfx( "maps/mp_maps/fx_mp_studio_torch" ); level._effect[ "fx_mp_studio_sci_fire_burst_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_sci_fire_burst_runner" ); level._effect[ "fx_mp_studio_muzzle_tank_sm" ] = loadfx( "maps/mp_maps/fx_mp_studio_muzzle_tank_sm" ); level._effect[ "fx_mp_studio_sci_fire" ] = loadfx( "maps/mp_maps/fx_mp_studio_sci_fire" ); level._effect[ "fx_mp_studio_ufo_electric_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_electric_runner" ); level._effect[ "fx_mp_studio_electric_fence" ] = loadfx( "maps/mp_maps/fx_mp_studio_electric_fence" ); level._effect[ "fx_mp_studio_spark_sm_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_spark_sm_runner" ); level._effect[ "fx_mp_studio_water_dock_splash" ] = loadfx( "maps/mp_maps/fx_mp_studio_water_dock_splash" ); level._effect[ "fx_mp_studio_water_splash_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_water_splash_runner" ); level._effect[ "fx_mp_studio_cannon_splash_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_cannon_splash_runner" ); level._effect[ "fx_mp_studio_robot_laser" ] = loadfx( "maps/mp_maps/fx_mp_studio_robot_laser" ); level._effect[ "fx_light_god_ray_mp_studio" ] = loadfx( "env/light/fx_light_god_ray_mp_studio" ); level._effect[ "fx_mp_studio_ufo_light_flash" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_light_flash" ); level._effect[ "fx_mp_studio_ufo_light_flash_lg" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_light_flash_lg" ); level._effect[ "fx_mp_studio_fence_god_ray" ] = loadfx( "maps/mp_maps/fx_mp_studio_fence_god_ray" ); level._effect[ "fx_mp_studio_sconce_glare" ] = loadfx( "maps/mp_maps/fx_mp_studio_sconce_glare" ); level._effect[ "fx_mp_studio_sconce_glare2" ] = loadfx( "maps/mp_maps/fx_mp_studio_sconce_glare2" ); level._effect[ "fx_mp_studio_lamp_glare" ] = loadfx( "maps/mp_maps/fx_mp_studio_lamp_glare" ); level._effect[ "fx_mp_studio_flood_light" ] = loadfx( "maps/mp_maps/fx_mp_studio_flood_light" ); level._effect[ "fx_mp_studio_tube_glare" ] = loadfx( "maps/mp_maps/fx_mp_studio_tube_glare" ); level._effect[ "fx_mp_studio_lantern_cave" ] = loadfx( "maps/mp_maps/fx_mp_studio_lantern_cave" ); level._effect[ "fx_mp_studio_red_blink" ] = loadfx( "maps/mp_maps/fx_mp_studio_red_blink" ); level._effect[ "fx_studio_sq_glare" ] = loadfx( "light/fx_studio_sq_glare" ); level._effect[ "fx_mp_village_single_glare" ] = loadfx( "maps/mp_maps/fx_mp_village_single_glare" ); level._effect[ "fx_mp_studio_gold_sparkle_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_gold_sparkle_runner" ); level._effect[ "fx_mp_studio_gold_glow" ] = loadfx( "maps/mp_maps/fx_mp_studio_gold_glow" ); level._effect[ "fx_mp_studio_ufo_engine_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_engine_runner" ); level._effect[ "fx_mp_studio_ufo_forcefield" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_forcefield" ); level._effect[ "fx_mp_studio_saloon_glare" ] = loadfx( "maps/mp_maps/fx_mp_studio_saloon_glare" ); level._effect[ "fx_mp_studio_saloon_glare_sq" ] = loadfx( "maps/mp_maps/fx_mp_studio_saloon_glare_sq" ); level._effect[ "fx_lf_mp_studio_sun1" ] = loadfx( "lens_flares/fx_lf_mp_studio_sun1" ); } precache_fxanim_props() { level.scr_anim[ "fxanim_props" ][ "roofvent" ] = %fxanim_gp_roofvent_anim; level.scr_anim[ "fxanim_props" ][ "roofvent_slow" ] = %fxanim_gp_roofvent_slow_anim; level.scr_anim[ "fxanim_props" ][ "dino_eggs" ] = %fxanim_mp_stu_dino_eggs_anim; level.scr_anim[ "fxanim_props" ][ "noose" ] = %fxanim_mp_stu_noose_anim; level.scr_anim[ "fxanim_props" ][ "t_rex_barn" ] = %fxanim_mp_stu_t_rex_barn_anim; level.scr_anim[ "fxanim_props" ][ "t_rex_fence_01" ] = %fxanim_mp_stu_t_rex_fence_01_anim; level.scr_anim[ "fxanim_props" ][ "t_rex_fence_02" ] = %fxanim_mp_stu_t_rex_fence_02_anim; level.scr_anim[ "fxanim_props" ][ "t_rex_fence_03" ] = %fxanim_mp_stu_t_rex_fence_03_anim; level.scr_anim[ "fxanim_props" ][ "robot_spider_01" ] = %fxanim_mp_stu_robot_01_anim; level.scr_anim[ "fxanim_props" ][ "robot_spider_02" ] = %fxanim_mp_stu_robot_02_anim; level.scr_anim[ "fxanim_props" ][ "robot_spider_03" ] = %fxanim_mp_stu_robot_03_anim; level.scr_anim[ "fxanim_props" ][ "shark_fins" ] = %fxanim_mp_stu_shark_fins_anim; level.scr_anim[ "fxanim_props" ][ "pirate_boats" ] = %fxanim_mp_stu_pirate_boats_anim; level.scr_anim[ "fxanim_props" ][ "brontosaurus_chew_anim" ] = %fxanim_mp_stu_brontosaurus_chew_anim; level.scr_anim[ "fxanim_props" ][ "brontosaurus_look_around" ] = %fxanim_mp_stu_brontosaurus_look_around_anim; level.scr_anim[ "fxanim_props" ][ "robot_scanning" ] = %fxanim_mp_stu_robot_scanning; level.scr_anim[ "fxanim_props" ][ "t_rex_stand_01" ] = %fxanim_mp_stu_t_rex_stand_01_anim; level.scr_anim[ "fxanim_props" ][ "t_rex_stand_02" ] = %fxanim_mp_stu_t_rex_stand_02_anim; level.scr_anim[ "fxanim_props" ][ "t_rex_stand_03" ] = %fxanim_mp_stu_t_rex_stand_03_anim; level.scr_anim[ "fxanim_props" ][ "captain_01" ] = %fxanim_mp_stu_pirate_captain_01_anim; level.scr_anim[ "fxanim_props" ][ "captain_02" ] = %fxanim_mp_stu_pirate_captain_02_anim; level.scr_anim[ "fxanim_props" ][ "oarsmen_01" ] = %fxanim_mp_stu_pirate_oarsmen_01_anim; level.scr_anim[ "fxanim_props" ][ "oarsmen_02" ] = %fxanim_mp_stu_pirate_oarsmen_02_anim; level.scr_anim[ "fxanim_props" ][ "captain_jailed" ] = %fxanim_mp_stu_pirate_jailed_captain_anim; level.scr_anim[ "fxanim_props" ][ "oarsmen_jailed" ] = %fxanim_mp_stu_pirate_jailed_oarsmen_anim; } precache_fxanim_props_dlc() { }