#include maps/mp/_utility; #using_animtree( "fxanim_props" ); #using_animtree( "fxanim_props_dlc" ); main() { precache_fxanim_props(); precache_fxanim_props_dlc(); precache_scripted_fx(); precache_createfx_fx(); maps/mp/createfx/mp_vertigo_fx::main(); maps/mp/createart/mp_vertigo_art::main(); } precache_scripted_fx() { } precache_createfx_fx() { level._effect[ "fx_mp_vertigo_tube_cloud" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_tube_cloud" ); level._effect[ "fx_mp_vertigo_engine_exhaust" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_engine_exhaust" ); level._effect[ "fx_mp_vertigo_hvac_steam" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_hvac_steam" ); level._effect[ "fx_mp_vertigo_wind_cloud_med" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_wind_cloud_med" ); level._effect[ "fx_mp_vertigo_wind_med" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_wind_med" ); level._effect[ "fx_mp_vertigo_wind_med_dark" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_wind_med_dark" ); level._effect[ "fx_mp_vertigo_ground_dust" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_ground_dust" ); level._effect[ "fx_mp_vertigo_ground_dust_lite" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_ground_dust_lite" ); level._effect[ "fx_mp_vertigo_dirt_swirl" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_dirt_swirl" ); level._effect[ "fx_mp_vertigo_cloud_vista01" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_cloud_vista01" ); level._effect[ "fx_mp_vertigo_cloud_vista02" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_cloud_vista02" ); level._effect[ "fx_mp_vertigo_window_exploder" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_window_exploder" ); level._effect[ "fx_mp_vertigo_window_exploder_sm" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_window_exploder_sm" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_vertigo_leaves" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_leaves" ); level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" ); level._effect[ "fx_mp_vertigo_fountain" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_fountain" ); level._effect[ "fx_mp_vertigo_fountain2" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_fountain2" ); level._effect[ "fx_drone_red_blink" ] = loadfx( "light/fx_drone_red_blink" ); level._effect[ "fx_vertigo_rectangle_light_skinny" ] = loadfx( "light/fx_vertigo_rectangle_light_skinny" ); level._effect[ "fx_drone_light_yellow" ] = loadfx( "light/fx_drone_light_yellow" ); level._effect[ "fx_vertigo_step_light" ] = loadfx( "light/fx_vertigo_step_light" ); level._effect[ "fx_vertigo_step_light_sm" ] = loadfx( "light/fx_vertigo_step_light_sm" ); level._effect[ "fx_mp_vertigo_pillar_lights" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_pillar_lights" ); level._effect[ "fx_mp_vertigo_ceiling_light" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_ceiling_light" ); level._effect[ "fx_mp_vertigo_ceiling_light_sm" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_ceiling_light_sm" ); level._effect[ "fx_light_god_ray_mp_vertigo" ] = loadfx( "env/light/fx_light_god_ray_mp_vertigo" ); level._effect[ "fx_light_god_ray_mp_vertigo_sm" ] = loadfx( "env/light/fx_light_god_ray_mp_vertigo_sm" ); level._effect[ "fx_light_mag_ceiling_light" ] = loadfx( "light/fx_light_mag_ceiling_light" ); level._effect[ "fx_landing_light_vertigo" ] = loadfx( "light/fx_landing_light_vertigo" ); level._effect[ "fx_mp_vertigo_scanner_glare" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_scanner_glare" ); level._effect[ "fx_vertigo_vista_glare01" ] = loadfx( "light/fx_vertigo_vista_glare01" ); level._effect[ "fx_vertigo_vista_glare02" ] = loadfx( "light/fx_vertigo_vista_glare02" ); level._effect[ "fx_vertigo_rectangle_light01" ] = loadfx( "light/fx_vertigo_rectangle_light01" ); level._effect[ "fx_lf_mp_vertigo_sun1" ] = loadfx( "lens_flares/fx_lf_mp_vertigo_sun1" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); } precache_fxanim_props() { level.scr_anim[ "fxanim_props" ][ "wirespark_med" ] = %fxanim_gp_wirespark_med_anim; level.scr_anim[ "fxanim_props" ][ "stair_chain" ] = %fxanim_mp_ver_stair_chain_sign_anim; level.scr_anim[ "fxanim_props" ][ "roofvent_modern" ] = %fxanim_gp_roofvent_slow_anim; level.scr_anim[ "fxanim_props" ][ "cell_antenna" ] = %fxanim_gp_cell_antenna_anim; level.scr_anim[ "fxanim_props" ][ "antenna_rooftop" ] = %fxanim_gp_antenna_rooftop_anim; level.scr_anim[ "fxanim_props" ][ "deck_antenna" ] = %fxanim_gp_deck_antenna_anim; level.scr_anim[ "fxanim_props" ][ "ant_rooftop_small" ] = %fxanim_gp_antenna_rooftop_small_anim; level.scr_anim[ "fxanim_props" ][ "sat_dish" ] = %fxanim_gp_satellite_dish_anim; level.scr_anim[ "fxanim_props" ][ "com_tower" ] = %fxanim_gp_communication_tower_anim; } precache_fxanim_props_dlc() { level.scr_anim[ "fxanim_props_dlc" ][ "hook" ] = %fxanim_mp_ver_hook_anim; level.scr_anim[ "fxanim_props_dlc" ][ "blinds_impact" ] = %fxanim_gp_blinds_long_impact_anim; level.scr_anim[ "fxanim_props_dlc" ][ "blinds_idle" ] = %fxanim_gp_blinds_long_idle_anim; }