### The following gscs compile and run successfully with no known errors: ``` zm_highrise_patch/maps/mp/gametypes_zm/zstandard.gsc ``` ### The following scripts compile and run successfully with minor errors: ### The following scripts compile and run successfully with major errors: ``` zm_highrise_patch/maps/mp/zombies/_zm_ai_leapers.gsc ``` ### The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch ### The following scripts compile but cause a minidump or other severe error: ### The following scripts have been checked, but they have not been tested yet ``` zm_highrise_patch/maps/mp/zm_highrise.gsc zm_highrise_patch/maps/mp/zm_highrise_ffotd.gsc zm_highrise_patch/maps/mp/zombies/_zm_weap_slipgun.gsc ``` ### The following scripts are not checked yet, uploaded to setup a baseline: ``` zm_highrise_patch/maps/mp/_sticky_grenade.gsc zm_highrise_patch/maps/mp/zm_highrise_achievement.gsc zm_highrise_patch/maps/mp/zm_highrise_amb.gsc zm_highrise_patch/maps/mp/zm_highrise_buildables.gsc zm_highrise_patch/maps/mp/zm_highrise_classic.gsc zm_highrise_patch/maps/mp/zm_highrise_distance_tracking.gsc zm_highrise_patch/maps/mp/zm_highrise_elevators.gsc zm_highrise_patch/maps/mp/zm_highrise_fx.gsc zm_highrise_patch/maps/mp/zm_highrise_gamemodes.gsc zm_highrise_patch/maps/mp/zm_highrise_sq.gsc zm_highrise_patch/maps/mp/zm_highrise_sq_atd.gsc zm_highrise_patch/maps/mp/zm_highrise_sq_pts.gsc zm_highrise_patch/maps/mp/zm_highrise_sq_slb.gsc zm_highrise_patch/maps/mp/zm_highrise_sq_ssp.gsc zm_highrise_patch/maps/mp/zm_highrise_utility.gsc ``` ### notes: