#include maps/mp/gametypes/_spawning; #include maps/mp/_compass; #include maps/mp/_utility; main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_downhill_fx::main(); precachemodel( "collision_physics_64x64x64" ); precachemodel( "collision_clip_32x32x32" ); precachemodel( "collision_clip_64x64x64" ); precachemodel( "collision_physics_cylinder_32x128" ); precachemodel( "collision_missile_32x32x128" ); precachemodel( "collision_clip_64x64x64" ); maps/mp/_load::main(); maps/mp/mp_downhill_amb::main(); maps/mp/_compass::setupminimap( "compass_map_mp_downhill" ); setdvar( "compassmaxrange", "2100" ); game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision( "collision_physics_64x64x64", "collider", ( 969,01, -2355,43, 1014,87 ), ( 2,23119, 12,5057, -9,9556 ) ); spawncollision( "collision_physics_64x64x64", "collider", ( 954,068, -2352,16, 1001,08 ), ( 3,17067, 17,931, -9,69974 ) ); spawncollision( "collision_physics_64x64x64", "collider", ( 942,933, -2359,71, 1031,9 ), ( 3,17067, 17,931, -9,69974 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 368, -1378, 1015 ), vectorScale( ( 0, 0, 0 ), 24,9 ) ); spawncollision( "collision_clip_64x64x64", "collider", ( 1268,5, -2518, 1062 ), vectorScale( ( 0, 0, 0 ), 349 ) ); spawncollision( "collision_clip_64x64x64", "collider", ( 1122,5, 583,5, 959,5 ), vectorScale( ( 0, 0, 0 ), 41,2 ) ); spawncollision( "collision_clip_32x32x32", "collider", ( 1895, -1428,5, 948 ), ( 0, 0, 0 ) ); spawncollision( "collision_missile_32x32x128", "collider", ( 2431,5, -174, 1209,5 ), ( 0, 318,4, 90 ) ); spawncollision( "collision_clip_64x64x64", "collider", ( 318, 1509, 1105 ), ( 0, 34,4, 90 ) ); precachemodel( "fxanim_mp_downhill_cable_car_mod" ); maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 ); level.cablecarlightsfx = loadfx( "maps/mp_maps/fx_mp_downhill_cablecar_lights" ); level thread maps/mp/mp_downhill_cablecar::main(); level.remotemotarviewleft = 40; level.remotemotarviewright = 40; level.remotemotarviewup = 15; level.remotemotarviewdown = 65; } levelspawndvars( reset_dvars ) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars ); }