#include maps/mp/gametypes/_spawning; #include maps/mp/_compass; #include maps/mp/_utility; main() { level.levelspawndvars = ::levelspawndvars; level.overrideplayerdeathwatchtimer = ::leveloverridetime; level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn; maps/mp/mp_concert_fx::main(); maps/mp/_load::main(); maps/mp/mp_concert_amb::main(); maps/mp/_compass::setupminimap( "compass_map_mp_concert" ); setdvar( "compassmaxrange", "2100" ); game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 ); level.remotemotarviewup = 18; level thread water_trigger_init(); } levelspawndvars( reset_dvars ) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars ); } water_trigger_init() { wait 3; triggers = getentarray( "trigger_hurt", "classname" ); _a61 = triggers; _k61 = getFirstArrayKey( _a61 ); while ( isDefined( _k61 ) ) { trigger = _a61[ _k61 ]; if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] ) { } else { trigger thread water_trigger_think(); } _k61 = getNextArrayKey( _a61, _k61 ); } triggers = getentarray( "water_killbrush", "targetname" ); _a73 = triggers; _k73 = getFirstArrayKey( _a73 ); while ( isDefined( _k73 ) ) { trigger = _a73[ _k73 ]; trigger thread player_splash_think(); _k73 = getNextArrayKey( _a73, _k73 ); } } player_splash_think() { for ( ;; ) { self waittill( "trigger", entity ); if ( isplayer( entity ) && isalive( entity ) ) { self thread trigger_thread( entity, ::player_water_fx ); } } } player_water_fx( player, endon_condition ) { maxs = self.origin + self getmaxs(); if ( maxs[ 2 ] > 60 ) { maxs += vectorScale( ( 0, 0, 1 ), 10 ); } origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] ); playfx( level._effect[ "water_splash_sm" ], origin ); } water_trigger_think() { for ( ;; ) { self waittill( "trigger", entity ); if ( isplayer( entity ) ) { entity playsound( "mpl_splash_death" ); playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 40 ) ); } } } leveloverridetime( defaulttime ) { if ( self isinwater() ) { return 0,4; } return defaulttime; } useintermissionpointsonwavespawn() { return self isinwater(); } isinwater() { triggers = getentarray( "trigger_hurt", "classname" ); _a138 = triggers; _k138 = getFirstArrayKey( _a138 ); while ( isDefined( _k138 ) ) { trigger = _a138[ _k138 ]; if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] ) { } else { if ( self istouching( trigger ) ) { return 1; } } _k138 = getNextArrayKey( _a138, _k138 ); } return 0; }