#include maps/mp/_compass; #include maps/mp/_utility; main() { level.levelspawndvars = ::levelspawndvars; level.overrideplayerdeathwatchtimer = ::leveloverridetime; level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn; maps/mp/mp_hijacked_fx::main(); precachemodel( "collision_physics_64x64x10" ); precachemodel( "collision_physics_wall_64x64x10" ); precachemodel( "collision_physics_cylinder_32x128" ); precachemodel( "collision_clip_64x64x10" ); maps/mp/_load::main(); maps/mp/mp_hijacked_amb::main(); if ( level.gametype == "dm" ) { spawn( "mp_dm_spawn", ( 82, 262, -135,5 ), 0, 187, 0 ); spawn( "mp_dm_spawn", ( 783,5, 90, 58 ), 0, 198, 0 ); spawn( "mp_dm_spawn", ( 1103,5, -187,5, 192 ), 0, 165, 0 ); spawn( "mp_dm_spawn", ( -3012, -178, -136 ), 0, 335, 0 ); spawn( "mp_dm_spawn", ( -3016, 176, -136 ), 0, 28, 0 ); spawn( "mp_dm_spawn", ( -1022,5, -109,5, -136 ), 0, 5, 0 ); spawn( "mp_dm_spawn", ( -874, 661, -14 ), 0, 5, 0 ); spawn( "mp_dm_spawn", ( -1048, -333, 201 ), 0, 69, 0 ); spawn( "mp_dm_spawn", ( -1462,5, 169,5, -8 ), 0, 48, 0 ); } if ( level.gametype == "tdm" ) { spawn( "mp_tdm_spawn", ( 82, 262, -135,5 ), 0, 187, 0 ); spawn( "mp_tdm_spawn", ( 783,5, 90, 58 ), 0, 198, 0 ); spawn( "mp_tdm_spawn", ( 1103,5, -187,5, 192 ), 0, 165, 0 ); spawn( "mp_tdm_spawn", ( -3012, -178, -136 ), 0, 335, 0 ); spawn( "mp_tdm_spawn", ( -3016, 176, -136 ), 0, 28, 0 ); spawn( "mp_tdm_spawn", ( -1022,5, -109,5, -136 ), 0, 5, 0 ); spawn( "mp_tdm_spawn", ( -874, 661, -14 ), 0, 5, 0 ); spawn( "mp_tdm_spawn", ( -1048, -333, 201 ), 0, 69, 0 ); spawn( "mp_tdm_spawn", ( -1462,5, 169,5, -8 ), 0, 48, 0 ); } if ( level.gametype == "conf" ) { spawn( "mp_tdm_spawn", ( 82, 262, -135,5 ), 0, 187, 0 ); spawn( "mp_tdm_spawn", ( 783,5, 90, 58 ), 0, 198, 0 ); spawn( "mp_tdm_spawn", ( 1103,5, -187,5, 192 ), 0, 165, 0 ); spawn( "mp_tdm_spawn", ( -3012, -178, -136 ), 0, 335, 0 ); spawn( "mp_tdm_spawn", ( -3016, 176, -136 ), 0, 28, 0 ); spawn( "mp_tdm_spawn", ( -1022,5, -109,5, -136 ), 0, 5, 0 ); spawn( "mp_tdm_spawn", ( -874, 661, -14 ), 0, 5, 0 ); spawn( "mp_tdm_spawn", ( -1048, -333, 201 ), 0, 69, 0 ); spawn( "mp_tdm_spawn", ( -1462,5, 169,5, -8 ), 0, 48, 0 ); } if ( level.gametype == "ctf" ) { spawn( "mp_ctf_spawn_axis", ( 82, 262, -135,5 ), 0, 187, 0 ); spawn( "mp_ctf_spawn_axis", ( 249, 682, 48 ), 0, 183, 0 ); spawn( "mp_ctf_spawn_axis", ( 1103,5, -187,5, 192 ), 0, 165, 0 ); spawn( "mp_ctf_spawn_allies", ( -1022,5, -109,5, -136 ), 0, 5, 0 ); spawn( "mp_ctf_spawn_allies", ( -874, 661, -14 ), 0, 5, 0 ); spawn( "mp_ctf_spawn_allies", ( -1462,5, 169,5, -8 ), 0, 48, 0 ); } if ( level.gametype == "dom" ) { spawn( "mp_dom_spawn", ( 82, 262, -135,5 ), 0, 187, 0 ); spawn( "mp_dom_spawn", ( 249, 682, 48 ), 0, 183, 0 ); spawn( "mp_dom_spawn", ( 1103,5, -187,5, 192 ), 0, 165, 0 ); spawn( "mp_dom_spawn", ( -1022,5, -109,5, -136 ), 0, 5, 0 ); spawn( "mp_dom_spawn", ( -874, 661, -14 ), 0, 5, 0 ); spawn( "mp_dom_spawn", ( -1462,5, 169,5, -8 ), 0, 48, 0 ); spawn( "mp_dom_spawn", ( -1048, -333, 201 ), 0, 69, 0 ); } if ( level.gametype == "dem" ) { spawn( "mp_dem_spawn_attacker", ( 1103,5, -187,5, 192 ), 0, 165, 0 ); spawn( "mp_dem_spawn_attacker", ( 783,5, 90, 58 ), 0, 198, 0 ); } maps/mp/_compass::setupminimap( "compass_map_mp_hijacked" ); spawncollision( "collision_physics_64x64x10", "collider", ( 1660, 40, 59 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 1633, 40, 48 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 1660, -42, 59 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 1632, -42, 48 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 904, 18, 53 ), ( 0, 270, -90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 904, 91, 90 ), ( 0, 270, -90 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1055, 10, 216 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( -1912,65, -245, -76,3463 ), vectorScale( ( 0, 0, 1 ), 282 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1064, 412, 254 ), vectorScale( ( 0, 0, 1 ), 342,8 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1112, 416,5, 284 ), vectorScale( ( 0, 0, 1 ), 316,3 ) ); level.levelkothdisable = []; level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( 402, 181,5, 35 ), 0, 70, 128 ); level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( -96, 320, 34 ), 0, 150, 80 ); level thread water_trigger_init(); if ( level.gametype == "koth" ) { trigs = getentarray( "koth_zone_trigger", "targetname" ); _a138 = trigs; _k138 = getFirstArrayKey( _a138 ); while ( isDefined( _k138 ) ) { trigger = _a138[ _k138 ]; if ( trigger.origin == ( -239, 86, -83 ) ) { trigger delete(); break; } else { _k138 = getNextArrayKey( _a138, _k138 ); } } trigger = spawn( "trigger_box", ( -204, 92, -128 ), 1, 2088, 504, 160 ); trigger.targetname = "koth_zone_trigger"; } } levelspawndvars( reset_dvars ) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1600", reset_dvars ); ss.dead_friend_influencer_radius = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_radius", "1400", reset_dvars ); ss.dead_friend_influencer_timeout_seconds = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_timeout_seconds", "8", reset_dvars ); ss.dead_friend_influencer_count = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_count", "10", reset_dvars ); ss.enemy_spawned_influencer_timeout_seconds = set_dvar_float_if_unset( "scr_spawn_enemy_spawned_influencer_timeout_seconds", "12", reset_dvars ); ss.dom_unowned_flag_influencer_radius = set_dvar_float_if_unset( "scr_spawn_dom_unowned_flag_influencer_radius", "1200", reset_dvars ); ss.dom_unowned_flag_influencer_score = set_dvar_float_if_unset( "scr_spawn_dom_unowned_flag_influencer_score", "-25", reset_dvars ); ss.dom_enemy_flag_influencer_radius[ 0 ] = set_dvar_float_if_unset( "scr_spawn_dom_enemy_flag_A_influencer_radius", "1200", reset_dvars ); } water_trigger_init() { wait 3; triggers = getentarray( "trigger_hurt", "classname" ); _a176 = triggers; _k176 = getFirstArrayKey( _a176 ); while ( isDefined( _k176 ) ) { trigger = _a176[ _k176 ]; if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] ) { } else { trigger thread water_trigger_think(); } _k176 = getNextArrayKey( _a176, _k176 ); } triggers = getentarray( "water_killbrush", "targetname" ); _a188 = triggers; _k188 = getFirstArrayKey( _a188 ); while ( isDefined( _k188 ) ) { trigger = _a188[ _k188 ]; trigger thread player_splash_think(); _k188 = getNextArrayKey( _a188, _k188 ); } } player_splash_think() { for ( ;; ) { self waittill( "trigger", entity ); if ( isplayer( entity ) && isalive( entity ) ) { self thread trigger_thread( entity, ::player_water_fx ); } } } player_water_fx( player, endon_condition ) { maxs = self.origin + self getmaxs(); if ( maxs[ 2 ] > 60 ) { maxs += vectorScale( ( 0, 0, 1 ), 10 ); } origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] ); playfx( level._effect[ "water_splash_sm" ], origin ); } water_trigger_think() { for ( ;; ) { self waittill( "trigger", entity ); if ( isplayer( entity ) ) { entity playsound( "mpl_splash_death" ); playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 40 ) ); } } } leveloverridetime( defaulttime ) { if ( self isinwater() ) { return 0,4; } return defaulttime; } useintermissionpointsonwavespawn() { return self isinwater(); } isinwater() { triggers = getentarray( "trigger_hurt", "classname" ); _a253 = triggers; _k253 = getFirstArrayKey( _a253 ); while ( isDefined( _k253 ) ) { trigger = _a253[ _k253 ]; if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] ) { } else { if ( self istouching( trigger ) ) { return 1; } } _k253 = getNextArrayKey( _a253, _k253 ); } return 0; }