#include maps/mp/killstreaks/_turret_killstreak; #include maps/mp/_compass; #include common_scripts/utility; #include maps/mp/_utility; main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_la_fx::main(); precachemodel( "collision_clip_wall_64x64x10" ); precachemodel( "collision_physics_wall_64x64x10" ); precachemodel( "collision_physics_wall_32x32x10" ); precachemodel( "collision_physics_256x256x256" ); precachemodel( "collision_physics_64x64x10" ); precachemodel( "collision_physics_128x128x10" ); precachemodel( "collision_clip_64x64x10" ); precachemodel( "collision_physics_cylinder_32x128" ); precachemodel( "collision_clip_wall_256x256x10" ); precachemodel( "collision_physics_128x128x128" ); precachemodel( "collision_clip_128x128x10" ); precachemodel( "collision_physics_wall_256x256x10" ); precachemodel( "collision_physics_wall_128x128x10" ); precachemodel( "p6_building_granite_tan_brokenb" ); if ( gamemodeismode( level.gamemode_wager_match ) ) { maps/mp/_compass::setupminimap( "compass_map_mp_la_wager" ); } else { maps/mp/_compass::setupminimap( "compass_map_mp_la" ); } maps/mp/_load::main(); maps/mp/mp_la_amb::main(); game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision( "collision_clip_wall_64x64x10", "collider", ( -698, 2945, 28 ), vectorScale( ( 0, 1, 0 ), 270 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( -698, 2984, 28 ), vectorScale( ( 0, 1, 0 ), 270 ) ); spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1606, 3027, 154 ), vectorScale( ( 0, 1, 0 ), 270 ) ); spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1614, 3010, 204 ), vectorScale( ( 0, 1, 0 ), 270 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1610, 1860, 203 ), ( 26, 271, 17 ) ); spawncollision( "collision_physics_wall_256x256x10", "collider", ( -849, 3145,5, -94,5 ), vectorScale( ( 0, 1, 0 ), 276,1 ) ); spawncollision( "collision_physics_wall_256x256x10", "collider", ( -835, 3013,5, -119 ), vectorScale( ( 0, 1, 0 ), 276,1 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( -795,5, 3208,5, 3,5 ), vectorScale( ( 0, 1, 0 ), 5,99995 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( -783, 3080,5, 3,5 ), vectorScale( ( 0, 1, 0 ), 7,2 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( -767,5, 2953,5, 15 ), vectorScale( ( 0, 1, 0 ), 7,2 ) ); spawncollision( "collision_physics_wall_128x128x10", "collider", ( -763, 2894,5, -35 ), ( 0, 1, 0 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( -2275,5, 5248, -227,5 ), ( 0, 23,4, -90 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( -2464,5, 5162, -227 ), ( 0, 33,9, -90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( -2363,5, 5219, -192,5 ), ( 0, 11,8, -90 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1151,5, 1199,5, -31 ), vectorScale( ( 0, 1, 0 ), 23,4 ) ); spawncollision( "collision_clip_wall_256x256x10", "collider", ( -621,5, 2114, -176,5 ), ( 0, 270, -180 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 807,5, 855, -217,5 ), vectorScale( ( 0, 1, 0 ), 345,9 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 886, 835,5, -206 ), vectorScale( ( 0, 1, 0 ), 345,9 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 958,277, 946,957, -191,5 ), vectorScale( ( 0, 1, 0 ), 359,9 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 1039,22, 946,543, -173 ), vectorScale( ( 0, 1, 0 ), 359,9 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 853,93, 1147,29, -191,5 ), vectorScale( ( 0, 1, 0 ), 47,4 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 914,57, 1214,71, -173 ), vectorScale( ( 0, 1, 0 ), 47,4 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( -1354, 2215,5, -206 ), vectorScale( ( 0, 1, 0 ), 12,2001 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -257,5, 958, -154,5 ), ( 7,66668, 317,653, 2,55286 ) ); spawncollision( "collision_clip_128x128x10", "collider", ( -684, 1465, 36,5 ), ( 0, 5, 90 ) ); spawncollision( "collision_physics_wall_128x128x10", "collider", ( -2067, 1390, -102 ), vectorScale( ( 0, 1, 0 ), 270 ) ); concrete1 = spawn( "script_model", ( -2040,54, 636,504, -215,717 ) ); concrete1.angles = ( 0,0251585, 359,348, 178,338 ); concrete1 setmodel( "p6_building_granite_tan_brokenb" ); level.levelkothdisable = []; level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( -1337, 2016, 8,5 ), 0, 40, 50 ); level thread maps/mp/killstreaks/_turret_killstreak::addnoturrettrigger( ( -2295, 3843,5, -193 ), 80, 64 ); level thread maps/mp/killstreaks/_turret_killstreak::addnoturrettrigger( ( -2341, 3917,5, -193 ), 80, 64 ); level thread maps/mp/killstreaks/_turret_killstreak::addnoturrettrigger( ( -2397,75, 4003,5, -193 ), 80, 64 ); registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" ); registerclientfield( "scriptmover", "ambulance_lights", 1, 1, "int" ); level thread destructible_lights(); level.remotemotarviewleft = 45; level.remotemotarviewright = 45; } levelspawndvars( reset_dvars ) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars ); } destructible_lights() { wait 0,05; destructibles = getentarray( "destructible", "targetname" ); _a148 = destructibles; _k148 = getFirstArrayKey( _a148 ); while ( isDefined( _k148 ) ) { destructible = _a148[ _k148 ]; if ( destructible.destructibledef == "veh_t6_police_car_destructible_mp" ) { destructible thread destructible_think( "police_car_lights" ); destructible setclientfield( "police_car_lights", 1 ); } else { if ( destructible.destructibledef == "veh_iw_civ_ambulance_destructible" ) { destructible thread destructible_think( "ambulance_lights" ); destructible setclientfield( "ambulance_lights", 1 ); } } _k148 = getNextArrayKey( _a148, _k148 ); } } destructible_think( clientfield ) { self waittill_any( "death", "destructible_base_piece_death" ); self setclientfield( clientfield, 0 ); }