#include maps/mp/killstreaks/_killstreaks; #include maps/mp/gametypes/_globallogic_defaults; #include maps/mp/_compass; #include maps/mp/_events; #include common_scripts/utility; #include maps/mp/_utility; #using_animtree( "fxanim_props" ); main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_nuketown_2020_fx::main(); precachemodel( "collision_physics_32x32x128" ); precachemodel( "collision_physics_32x32x32" ); precachemodel( "collision_physics_wall_32x32x10" ); precachemodel( "collision_clip_32x32x32" ); precachemodel( "collision_vehicle_128x128x128" ); precachemodel( "collision_missile_128x128x10" ); precachemodel( "nt_2020_doorframe_black" ); precachemodel( "collision_vehicle_32x32x10" ); precachemodel( "collision_physics_256x256x10" ); precachemodel( "collision_physics_cylinder_32x128" ); precachemodel( "collision_missile_32x32x128" ); precachemodel( "collision_physics_32x32x10" ); precachemodel( "collision_clip_wall_64x64x10" ); precachemodel( "collision_physics_wall_64x64x10" ); precachemodel( "collision_physics_128x128x10" ); maps/mp/_load::main(); maps/mp/mp_nuketown_2020_amb::main(); maps/mp/_compass::setupminimap( "compass_map_mp_nuketown_2020" ); spawncollision( "collision_physics_32x32x128", "collider", ( 1216, 167,5, 235 ), ( 0, 3,69986, -90 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( 1213, 227, 235 ), ( 0, 10,9, -90 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( 1196, 315,5, 235 ), ( 0, 15,2, -90 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( 1151,5, 427, 235 ), ( 0, 27,8, -90 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 1109, 488, 235 ), ( 0, 46,2, -90 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( 1067, 291, 240 ), vectorScale( ( 0, 1, 0 ), 14,3 ) ); prop1 = spawn( "script_model", ( 678,485, 583,124, -91,75 ) ); prop1.angles = ( 270, 198,902, 86,0983 ); prop2 = spawn( "script_model", ( 705,49, 482,12, -91,75 ) ); prop2.angles = ( 270, 198,902, 86,0983 ); prop3 = spawn( "script_model", ( 732,49, 381,37, -91,75 ) ); prop3.angles = ( 270, 198,902, 86,0983 ); prop1 setmodel( "nt_2020_doorframe_black" ); prop2 setmodel( "nt_2020_doorframe_black" ); prop3 setmodel( "nt_2020_doorframe_black" ); busprop1 = spawn( "script_model", ( -121,962, 53,5963, -24,241 ) ); busprop1.angles = ( 274,162, 199,342, 86,5184 ); busprop1 setmodel( "nt_2020_doorframe_black" ); spawncollision( "collision_clip_32x32x32", "collider", ( 817,5, 415, 77 ), vectorScale( ( 0, 1, 0 ), 15,2 ) ); spawncollision( "collision_clip_32x32x32", "collider", ( 859, 430, 77,5 ), vectorScale( ( 0, 1, 0 ), 15,2 ) ); spawncollision( "collision_clip_32x32x32", "collider", ( 894, 439,5, 77,5 ), vectorScale( ( 0, 1, 0 ), 15,2 ) ); spawncollision( "collision_clip_32x32x32", "collider", ( 926,5, 448,5, 77,5 ), vectorScale( ( 0, 1, 0 ), 15,2 ) ); spawncollision( "collision_clip_32x32x32", "collider", ( 1257,5, 489, -68 ), vectorScale( ( 0, 1, 0 ), 15,2 ) ); spawncollision( "collision_clip_32x32x32", "collider", ( 1288,5, 497,5, -68 ), vectorScale( ( 0, 1, 0 ), 15,2 ) ); spawncollision( "collision_missile_128x128x10", "collider", ( 570,655, 214,604, -10,5 ), vectorScale( ( 0, 1, 0 ), 284,5 ) ); spawncollision( "collision_missile_128x128x10", "collider", ( 558,345, 260,896, -10,5 ), vectorScale( ( 0, 1, 0 ), 284,5 ) ); spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1422, 40,5, 4,5 ), vectorScale( ( 0, 1, 0 ), 72,2 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 883,75, 826,5, 195,75 ), ( 0, 263,2, -90 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 770, 824,75, 195,75 ), ( 0, 276,4, -90 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 661,25, 801, 195,75 ), ( 0, 287,4, -90 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 560,75, 751,75, 195,75 ), ( 0, 302, -90 ) ); spawncollision( "collision_physics_32x32x10", "collider", ( 1325, 532, 14 ), vectorScale( ( 0, 1, 0 ), 14,9 ) ); spawncollision( "collision_physics_32x32x10", "collider", ( 1369, 542,5, 14 ), vectorScale( ( 0, 1, 0 ), 14,9 ) ); spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 699,5, -49 ), ( 359,339, 356,866, -11,7826 ) ); spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 703,5, -28,5 ), ( 359,339, 356,866, -11,7826 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1013,5, 76,5, 42 ), vectorScale( ( 0, 1, 0 ), 15 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( -458,5, 589, 63 ), ( 1,3179, 341,742, 3,9882 ) ); spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344,5, 147 ), vectorScale( ( 0, 1, 0 ), 14,7 ) ); spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344,5, 98 ), vectorScale( ( 0, 1, 0 ), 14,7 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -611,5, 535, 90,5 ), ( 359,952, 250,338, 9,04601 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( 1168,13, 200,5, 222,485 ), ( 352,436, 6,33769, -2,04434 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( 1147,43, 295,5, 219,708 ), ( 352,293, 18,1248, -1,3497 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( 1113,81, 391,5, 218,7 ), ( 352,832, 23,1409, -0,786543 ) ); level.onspawnintermission = ::nuked_intermission; level.endgamefunction = ::nuked_end_game; setdvar( "compassmaxrange", "2100" ); precacheitem( "vcs_controller_mp" ); precachemenu( "vcs" ); precachemodel( "nt_sign_population" ); precachemodel( "nt_sign_population_vcs" ); precachestring( &"MPUI_USE_VCS_HINT" ); level.const_fx_exploder_nuke = 1001; level.headless_mannequin_count = 0; level.destructible_callbacks[ "headless" ] = ::mannequin_headless; level thread nuked_population_sign_think(); level.disableoutrovisionset = 1; destructible_car_anims = []; destructible_car_anims[ "car1" ] = %fxanim_mp_nuked2025_car01_anim; destructible_car_anims[ "car2" ] = %fxanim_mp_nuked2025_car02_anim; destructible_car_anims[ "displayGlass" ] = %fxanim_mp_nuked2025_display_glass_anim; level thread nuked_mannequin_init(); level thread nuked_powerlevel_think(); level thread nuked_bomb_drop_think(); } levelspawndvars( reset_dvars ) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1600", reset_dvars ); ss.dead_friend_influencer_radius = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_radius", "1300", reset_dvars ); ss.dead_friend_influencer_timeout_seconds = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_timeout_seconds", "8", reset_dvars ); ss.dead_friend_influencer_count = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_count", "7", reset_dvars ); } move_spawn_point( targetname, start_point, new_point ) { spawn_points = getentarray( targetname, "classname" ); i = 0; while ( i < spawn_points.size ) { if ( distancesquared( spawn_points[ i ].origin, start_point ) < 1 ) { spawn_points[ i ].origin = new_point; return; } i++; } } nuked_mannequin_init() { destructibles = getentarray( "destructible", "targetname" ); mannequins = nuked_mannequin_filter( destructibles ); level.mannequin_count = mannequins.size; if ( mannequins.size <= 0 ) { return; } camerastart = getstruct( "endgame_camera_start", "targetname" ); level.endgamemannequin = getclosest( camerastart.origin, mannequins ); remove_count = mannequins.size - 25; remove_count = clamp( remove_count, 0, remove_count ); mannequins = array_randomize( mannequins ); i = 0; while ( i < remove_count ) { /# assert( isDefined( mannequins[ i ].target ) ); #/ if ( level.endgamemannequin == mannequins[ i ] ) { i++; continue; } else { collision = getent( mannequins[ i ].target, "targetname" ); /# assert( isDefined( collision ) ); #/ collision delete(); mannequins[ i ] delete(); level.mannequin_count--; } i++; } level waittill( "prematch_over" ); level.mannequin_time = getTime(); } nuked_mannequin_filter( destructibles ) { mannequins = []; i = 0; while ( i < destructibles.size ) { destructible = destructibles[ i ]; if ( issubstr( destructible.destructibledef, "male" ) ) { mannequins[ mannequins.size ] = destructible; } i++; } return mannequins; } mannequin_headless( notifytype, attacker ) { if ( getTime() < ( level.mannequin_time + ( getdvarintdefault( "vcs_timelimit", 120 ) * 1000 ) ) ) { level.headless_mannequin_count++; if ( level.headless_mannequin_count == level.mannequin_count ) { level thread do_vcs(); } } } nuked_intermission() { maps/mp/gametypes/_globallogic_defaults::default_onspawnintermission(); } nuked_end_game() { if ( waslastround() ) { level notify( "nuke_detonation" ); level thread nuke_detonation(); } } nuke_detonation() { level notify( "bomb_drop_pre" ); clientnotify( "bomb_drop_pre" ); bomb_loc = getent( "bomb_loc", "targetname" ); bomb_loc playsound( "amb_end_nuke_2d" ); destructibles = getentarray( "destructible", "targetname" ); i = 0; while ( i < destructibles.size ) { if ( getsubstr( destructibles[ i ].destructibledef, 0, 4 ) == "veh_" ) { destructibles[ i ] hide(); } i++; } displaysign = getent( "nuke_display_glass_server", "targetname" ); /# assert( isDefined( displaysign ) ); #/ displaysign hide(); bombwaitpretime = getdvarfloatdefault( "scr_nuke_car_pre", 0,5 ); wait bombwaitpretime; exploder( level.const_fx_exploder_nuke ); bomb_loc = getent( "bomb_loc", "targetname" ); bomb_loc playsound( "amb_end_nuke" ); level notify( "bomb_drop" ); clientnotify( "bomb_drop" ); bombwaittime = getdvarfloatdefault( "scr_nuke_car_flip", 3,25 ); wait bombwaittime; clientnotify( "nuke_car_flip" ); location = level.endgamemannequin.origin + ( 0, -20, 50 ); radiusdamage( location, 128, 128, 128 ); physicsexplosionsphere( location, 128, 128, 1 ); mannequinwaittime = getdvarfloatdefault( "scr_nuke_mannequin_flip", 0,25 ); wait mannequinwaittime; level.endgamemannequin rotateto( level.endgamemannequin.angles + vectorScale( ( 0, 1, 0 ), 90 ), 0,7 ); level.endgamemannequin moveto( level.endgamemannequin.origin + vectorScale( ( 0, 1, 0 ), 90 ), 1 ); } nuked_bomb_drop_think() { camerastart = getstruct( "endgame_camera_start", "targetname" ); cameraend = getstruct( camerastart.target, "targetname" ); bomb_loc = getent( "bomb_loc", "targetname" ); cam_move_time = set_dvar_float_if_unset( "scr_cam_move_time", "4.0" ); bomb_explode_delay = set_dvar_float_if_unset( "scr_bomb_explode_delay", "2.75" ); env_destroy_delay = set_dvar_float_if_unset( "scr_env_destroy_delay", "0.5" ); for ( ;; ) { camera = spawn( "script_model", camerastart.origin ); camera.angles = camerastart.angles; camera setmodel( "tag_origin" ); level waittill( "bomb_drop_pre" ); level notify( "fxanim_dome_explode_start" ); i = 0; while ( i < get_players().size ) { player = get_players()[ i ]; player camerasetposition( camera ); player camerasetlookat(); player cameraactivate( 1 ); player setdepthoffield( 0, 128, 7000, 10000, 6, 1,8 ); i++; } camera moveto( cameraend.origin, cam_move_time, 0, 0 ); camera rotateto( cameraend.angles, cam_move_time, 0, 0 ); bombwaittime = getdvarfloatdefault( "mp_nuketown_2020_bombwait", 3 ); wait bombwaittime; wait env_destroy_delay; cameraforward = anglesToForward( cameraend.angles ); physicsexplosionsphere( bomb_loc.origin, 128, 128, 1 ); radiusdamage( bomb_loc.origin, 128, 128, 128 ); } } nuked_population_sign_think() { tens_model = getent( "counter_tens", "targetname" ); ones_model = getent( "counter_ones", "targetname" ); step = 36; ones = 0; tens = 0; tens_model rotateroll( step, 0,05 ); ones_model rotateroll( step, 0,05 ); for ( ;; ) { wait 1; for ( ;; ) { num_players = get_players().size; dial = ones + ( tens * 10 ); if ( num_players < dial ) { ones--; time = set_dvar_float_if_unset( "scr_dial_rotate_time", "0.5" ); if ( ones < 0 ) { ones = 9; tens_model rotateroll( 0 - step, time ); tens--; } ones_model rotateroll( 0 - step, time ); ones_model waittill( "rotatedone" ); continue; } else if ( num_players > dial ) { ones++; time = set_dvar_float_if_unset( "scr_dial_rotate_time", "0.5" ); if ( ones > 9 ) { ones = 0; tens_model rotateroll( step, time ); tens++; } ones_model rotateroll( step, time ); ones_model waittill( "rotatedone" ); continue; } else { } } } } do_vcs() { if ( getdvarintdefault( "disable_vcs", 0 ) ) { return; } if ( !getgametypesetting( "allowMapScripting" ) ) { return; } if ( !level.onlinegame || !sessionmodeisprivate() ) { return; } if ( level.wiiu ) { return; } targettag = getent( "player_tv_position", "targetname" ); level.vcs_trigger = spawn( "trigger_radius_use", targettag.origin, 0, 64, 64 ); level.vcs_trigger setcursorhint( "HINT_NOICON" ); level.vcs_trigger sethintstring( &"MPUI_USE_VCS_HINT" ); level.vcs_trigger triggerignoreteam(); screen = getent( "nuketown_tv", "targetname" ); screen setmodel( "nt_sign_population_vcs" ); while ( 1 ) { level.vcs_trigger waittill( "trigger", player ); if ( player isusingremote() || !isalive( player ) ) { continue; } prevweapon = player getcurrentweapon(); if ( prevweapon == "none" || maps/mp/killstreaks/_killstreaks::iskillstreakweapon( prevweapon ) ) { continue; } level.vcs_trigger setinvisibletoall(); player giveweapon( "vcs_controller_mp" ); player switchtoweapon( "vcs_controller_mp" ); player setstance( "stand" ); placementtag = spawn( "script_model", player.origin ); placementtag.angles = player.angles; player playerlinktoabsolute( placementtag ); placementtag moveto( targettag.origin, 0,5, 0,05, 0,05 ); placementtag rotateto( targettag.angles, 0,5, 0,05, 0,05 ); player enableinvulnerability(); player openmenu( "vcs" ); player wait_till_done_playing_vcs(); if ( !level.gameended ) { if ( isDefined( player ) ) { player disableinvulnerability(); player unlink(); player takeweapon( "vcs_controller_mp" ); player switchtoweapon( prevweapon ); } level.vcs_trigger setvisibletoall(); } } } wait_till_done_playing_vcs() { self endon( "disconnect" ); while ( 1 ) { self waittill( "menuresponse", menu, response ); return; } } nuked_powerlevel_think() { pin_model = getent( "nuketown_sign_needle", "targetname" ); pin_model thread pin_think(); } pin_think() { self endon( "death" ); self endon( "entityshutdown" ); self endon( "delete" ); startangle = 128; normalangle = 65 + randomfloatrange( -30, 15 ); yellowangle = -35 + randomfloatrange( -5, 5 ); redangle = -95 + randomfloatrange( -10, 10 ); endangle = -138; self.angles = ( startangle, self.angles[ 1 ], self.angles[ 2 ] ); waittillframeend; if ( islastround() || isoneround() ) { if ( level.timelimit ) { add_timed_event( 10, "near_end_game" ); self pin_move( yellowangle, level.timelimit * 60 ); } else { if ( level.scorelimit ) { add_score_event( int( level.scorelimit * 0,9 ), "near_end_game" ); self pin_move( normalangle, 300 ); } } notifystr = level waittill_any_return( "near_end_game", "game_ended" ); if ( notifystr == "near_end_game" ) { self pin_check_rotation( 0, 3 ); self pin_move( redangle, 10 ); level waittill( "game_ended" ); } self pin_check_rotation( 0, 2 ); self pin_move( redangle, 2 ); } else { if ( level.timelimit ) { self pin_move( normalangle, level.timelimit * 60 ); } else { self pin_move( normalangle, 300 ); } } level waittill( "nuke_detonation" ); self pin_check_rotation( 0, 0,05 ); self pin_move( endangle, 0,1 ); } pin_move( angle, time ) { angles = ( angle, self.angles[ 1 ], self.angles[ 2 ] ); self rotateto( angles, time ); } pin_check_rotation( angle, time ) { if ( self.angles[ 0 ] > angle ) { self pin_move( angle, time ); self waittill( "rotatedone" ); } }