#include maps/mp/gametypes/_spawning; #include maps/mp/_compass; #include maps/mp/_utility; main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_skate_fx::main(); maps/mp/_load::main(); maps/mp/mp_skate_amb::main(); precachemodel( "collision_physics_cylinder_32x128" ); precachemodel( "collision_clip_wall_128x128x10" ); precachemodel( "collision_physics_clip_64x64x10" ); precachemodel( "collision_clip_64x64x10" ); precachemodel( "paris_construction_scaffold_piece_01" ); maps/mp/_compass::setupminimap( "compass_map_mp_skate" ); visionsetnaked( "mp_skate", 1 ); setdvar( "compassmaxrange", "2100" ); game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1045, -418,5, 292 ), vectorScale( ( 0, 1, 0 ), 359,8 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -720, -628, 292 ), vectorScale( ( 0, 1, 0 ), 355,6 ) ); spawncollision( "collision_clip_wall_128x128x10", "collider", ( -2250,5, -837,5, 422,5 ), ( 0, 1, 0 ) ); spawncollision( "collision_clip_wall_128x128x10", "collider", ( -2333, -837,5, 422,5 ), ( 0, 1, 0 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( -663,5, -1975,5, 314 ), ( 0, 1, 0 ) ); spawncollision( "collision_clip_wall_128x128x10", "collider", ( 791,5, 683,5, 234 ), vectorScale( ( 0, 1, 0 ), 270 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( 716, 238,5, 240 ), ( 90, 270, 90 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( 716, 198, 240 ), ( 90, 270, 90 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( 684,5, 223, 200,5 ), ( 1,048, 270, 42 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( 684,5, 182,5, 200,5 ), ( 1,048, 270, 42 ) ); pipe1 = spawn( "script_model", ( -1368, -1541, 257 ) ); pipe1.angles = vectorScale( ( 0, 1, 0 ), 90 ); pipe1 setmodel( "paris_construction_scaffold_piece_01" ); maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 ); level.remotemotarviewleft = 40; level.remotemotarviewright = 40; level.remotemotarviewup = 20; level.remotemotarviewdown = 65; } levelspawndvars( reset_dvars ) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2475", reset_dvars ); }