#include maps/mp/_compass; #include maps/mp/_utility; main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_village_fx::main(); precachemodel( "collision_physics_32x32x32" ); precachemodel( "collision_physics_32x32x128" ); precachemodel( "collision_physics_128x128x10" ); precachemodel( "collision_physics_256x256x10" ); precachemodel( "collision_clip_wall_64x64x10" ); precachemodel( "afr_corrugated_metal8x8" ); precachemodel( "p6_pak_old_plywood" ); destructibles = getentarray( "destructible", "targetname" ); _a22 = destructibles; _k22 = getFirstArrayKey( _a22 ); while ( isDefined( _k22 ) ) { destructible = _a22[ _k22 ]; if ( destructible.destructibledef == "dest_propanetank_01" ) { destructible thread death_sound_think(); } _k22 = getNextArrayKey( _a22, _k22 ); } _a30 = destructibles; _k30 = getFirstArrayKey( _a30 ); while ( isDefined( _k30 ) ) { destructible = _a30[ _k30 ]; if ( destructible getentitynumber() == 553 ) { destructible delete(); break; } else { _k30 = getNextArrayKey( _a30, _k30 ); } } maps/mp/_load::main(); maps/mp/mp_village_amb::main(); maps/mp/_compass::setupminimap( "compass_map_mp_village" ); game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision( "collision_physics_32x32x32", "collider", ( 610, -126, 60 ), vectorScale( ( 0, 0, 1 ), 287,2 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 590, -126, 67 ), vectorScale( ( 0, 0, 1 ), 287,2 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 602, -233, 70 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_wall_128x128x10", "collider", ( 707, -812, 32 ), vectorScale( ( 0, 0, 1 ), 270 ) ); spawncollision( "collision_physics_wall_128x128x10", "collider", ( 707, -730, 32 ), vectorScale( ( 0, 0, 1 ), 270 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( -1056, -1294, 32 ), vectorScale( ( 0, 0, 1 ), 270 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( -960, -1294, 32 ), vectorScale( ( 0, 0, 1 ), 270 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( -1057, -1294, 111 ), vectorScale( ( 0, 0, 1 ), 270 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( -964, -1294, 111 ), vectorScale( ( 0, 0, 1 ), 270 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( -344, 1356, 264 ), ( 270, 276,8, -6,8 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( -344, 1407, 264 ), ( 270, 276,8, -6,8 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( -1335,5, -1667, 196 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( -1335,5, -1676, 196 ), ( 0, 0, 1 ) ); metalsheet1 = spawn( "script_model", ( -1487, 1156, 10 ) ); metalsheet1.angles = vectorScale( ( 0, 0, 1 ), 90 ); metalsheet1 setmodel( "afr_corrugated_metal8x8" ); metalsheet1 = spawn( "script_model", ( -1487, 1252, 10 ) ); metalsheet1.angles = vectorScale( ( 0, 0, 1 ), 90 ); metalsheet1 setmodel( "afr_corrugated_metal8x8" ); metalsheet1 = spawn( "script_model", ( -1487, 1348, 10 ) ); metalsheet1.angles = vectorScale( ( 0, 0, 1 ), 90 ); metalsheet1 setmodel( "afr_corrugated_metal8x8" ); metalsheet1 = spawn( "script_model", ( -1487, 1444, 10 ) ); metalsheet1.angles = vectorScale( ( 0, 0, 1 ), 90 ); metalsheet1 setmodel( "afr_corrugated_metal8x8" ); spawncollision( "collision_physics_32x32x32", "collider", ( 1095, 1482, 31 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 1095, 1519, 31 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 1054, 1552, 68 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 1054, 1589, 68 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 1054, 1552, 39 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 1054, 1589, 39 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 1023,52, 1577,46, 37,8172 ), ( 353,857, 287,799, 18,4368 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 990,481, 1565,54, 26,1828 ), ( 353,857, 287,799, 18,4368 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 952,701, 1488,68, 29 ), vectorScale( ( 0, 0, 1 ), 24,6 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 937,299, 1522,32, 29 ), vectorScale( ( 0, 0, 1 ), 24,6 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( 596, -1545, -8 ), vectorScale( ( 0, 0, 1 ), 2,2 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( 628,255, -1724,02, 2 ), ( 270, 307,4, 0 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( 645,992, -1840,11, 2 ), ( 270, 251,2, 0 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( 560,513, -1921,33, 2 ), ( 270, 196,2, 0 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( 443,23, -1896,61, 2 ), ( 270, 140,6, 0 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( 400,756, -1788,41, 2 ), ( 270, 85,6, 0 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( 435,565, -1707,94, 2 ), ( 270, 44,4, 0 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( 523, -1672, 2 ), vectorScale( ( 0, 0, 1 ), 270 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( -1861, -1004, 239 ), vectorScale( ( 0, 0, 1 ), 346 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( -1867, -1023, 239 ), vectorScale( ( 0, 0, 1 ), 346 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( -1861, -1324, 239 ), vectorScale( ( 0, 0, 1 ), 346 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( -1867, -1343, 239 ), vectorScale( ( 0, 0, 1 ), 346 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( -1876, -1400, 239 ), vectorScale( ( 0, 0, 1 ), 61 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( -1859, -1411, 239 ), vectorScale( ( 0, 0, 1 ), 61 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( 1335, 1029, 55 ), vectorScale( ( 0, 0, 1 ), 270 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( 645, -1562, 0 ), vectorScale( ( 0, 0, 1 ), 3 ) ); level.levelkothdisable = []; level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( -176, 1512, 133,5 ), 0, 60, 25 ); level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( 243,5, 1010, 145,5 ), 0, 60, 25 ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1180, 1399,5, 34,5 ), ( 357,9, 356,4, -3,28 ) ); board1 = spawn( "script_model", ( -633,5, 646,2, 22,45 ) ); board1.angles = ( 0, 195,6, 90 ); board1 setmodel( "p6_pak_old_plywood" ); board2 = spawn( "script_model", ( -627,66, 646,19, 22,45 ) ); board2.angles = ( 0, 184,4, 90 ); board2 setmodel( "p6_pak_old_plywood" ); } levelspawndvars( reset_dvars ) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars ); } death_sound_think() { self waittill( "destructible_base_piece_death" ); self playsound( "exp_barrel" ); }