#include maps/mp/zm_prison; #include maps/mp/gametypes_zm/_zm_gametype; #include maps/mp/zombies/_zm_game_module; #include maps/mp/zombies/_zm_utility; #include maps/mp/_utility; #include common_scripts/utility; init() { level.custom_vending_precaching = ::maps/mp/zm_prison::custom_vending_precaching; add_map_gamemode( "zclassic", ::maps/mp/zm_prison::zclassic_preinit, undefined, undefined ); add_map_gamemode( "zgrief", ::maps/mp/zm_alcatraz_grief_cellblock::zgrief_preinit, undefined, undefined ); add_map_location_gamemode( "zclassic", "prison", ::maps/mp/zm_alcatraz_classic::precache, ::maps/mp/zm_alcatraz_classic::main ); add_map_location_gamemode( "zgrief", "cellblock", ::maps/mp/zm_alcatraz_grief_cellblock::precache, ::maps/mp/zm_alcatraz_grief_cellblock::main ); }