//checked includes match cerberus output #include maps/mp/createart/zm_transit_art; #include maps/mp/createfx/zm_transit_fx; #include maps/mp/_utility; main() //checked matches cerberus output { precache_createfx_fx(); precache_scripted_fx(); maps/mp/createfx/zm_transit_fx::main(); maps/mp/createart/zm_transit_art::main(); } precache_scripted_fx() //checked matches cerberus output { level._effect[ "switch_sparks" ] = loadfx( "env/electrical/fx_elec_wire_spark_burst" ); level._effect[ "maxis_sparks" ] = loadfx( "maps/zombie/fx_zmb_race_trail_grief" ); level._effect[ "richtofen_sparks" ] = loadfx( "maps/zombie/fx_zmb_race_trail_neutral" ); level._effect[ "sq_common_lightning" ] = loadfx( "maps/zombie/fx_zmb_tranzit_sq_lightning_orb" ); level._effect[ "zapper_light_ready" ] = loadfx( "maps/zombie/fx_zombie_zapper_light_green" ); level._effect[ "zapper_light_notready" ] = loadfx( "maps/zombie/fx_zombie_zapper_light_red" ); level._effect[ "lght_marker" ] = loadfx( "maps/zombie/fx_zmb_tranzit_marker" ); level._effect[ "lght_marker_flare" ] = loadfx( "maps/zombie/fx_zmb_tranzit_marker_fl" ); level._effect[ "poltergeist" ] = loadfx( "misc/fx_zombie_couch_effect" ); level._effect[ "zomb_gib" ] = loadfx( "maps/zombie/fx_zmb_tranzit_lava_torso_explo" ); level._effect[ "fx_headlight" ] = loadfx( "maps/zombie/fx_zmb_tranzit_bus_headlight" ); level._effect[ "fx_headlight_lenflares" ] = loadfx( "lens_flares/fx_lf_zmb_tranzit_bus_headlight" ); level._effect[ "fx_brakelight" ] = loadfx( "maps/zombie/fx_zmb_tranzit_bus_brakelights" ); level._effect[ "fx_emergencylight" ] = loadfx( "maps/zombie/fx_zmb_tranzit_bus_flashing_lights" ); level._effect[ "fx_turn_signal_right" ] = loadfx( "maps/zombie/fx_zmb_tranzit_bus_turnsignal_right" ); level._effect[ "fx_turn_signal_left" ] = loadfx( "maps/zombie/fx_zmb_tranzit_bus_turnsignal_left" ); level._effect[ "fx_zbus_trans_fog" ] = loadfx( "maps/zombie/fx_zmb_tranzit_bus_fog_intersect" ); level._effect[ "bus_lava_driving" ] = loadfx( "maps/zombie/fx_zmb_tranzit_bus_fire_driving" ); level._effect[ "bus_hatch_bust" ] = loadfx( "maps/zombie/fx_zmb_tranzit_bus_hatch_bust" ); level._effect[ "elec_md" ] = loadfx( "electrical/fx_elec_player_md" ); level._effect[ "elec_sm" ] = loadfx( "electrical/fx_elec_player_sm" ); level._effect[ "elec_torso" ] = loadfx( "electrical/fx_elec_player_torso" ); level._effect[ "blue_eyes" ] = loadfx( "maps/zombie/fx_zombie_eye_single_blue" ); level._effect[ "lava_burning" ] = loadfx( "env/fire/fx_fire_lava_player_torso" ); level._effect[ "mc_trafficlight" ] = loadfx( "maps/zombie/fx_zmb_morsecode_traffic_loop" ); level._effect[ "mc_towerlight" ] = loadfx( "maps/zombie/fx_zmb_morsecode_loop" ); } precache_createfx_fx() //checked matches cerberus output { level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" ); level._effect[ "fx_zmb_tranzit_flourescent_flicker" ] = loadfx( "maps/zombie/fx_zmb_tranzit_flourescent_flicker" ); level._effect[ "fx_zmb_tranzit_flourescent_glow" ] = loadfx( "maps/zombie/fx_zmb_tranzit_flourescent_glow" ); level._effect[ "fx_zmb_tranzit_flourescent_glow_lg" ] = loadfx( "maps/zombie/fx_zmb_tranzit_flourescent_glow_lg" ); level._effect[ "fx_zmb_tranzit_flourescent_dbl_glow" ] = loadfx( "maps/zombie/fx_zmb_tranzit_flourescent_dbl_glow" ); level._effect[ "fx_zmb_tranzit_depot_map_flicker" ] = loadfx( "maps/zombie/fx_zmb_tranzit_depot_map_flicker" ); level._effect[ "fx_zmb_tranzit_light_bulb_xsm" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_bulb_xsm" ); level._effect[ "fx_zmb_tranzit_light_glow" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_glow" ); level._effect[ "fx_zmb_tranzit_light_glow_xsm" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_glow_xsm" ); level._effect[ "fx_zmb_tranzit_light_glow_fog" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_glow_fog" ); level._effect[ "fx_zmb_tranzit_light_depot_cans" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_depot_cans" ); level._effect[ "fx_zmb_tranzit_light_desklamp" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_desklamp" ); level._effect[ "fx_zmb_tranzit_light_town_cans" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_town_cans" ); level._effect[ "fx_zmb_tranzit_light_town_cans_sm" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_town_cans_sm" ); level._effect[ "fx_zmb_tranzit_light_street_tinhat" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_street_tinhat" ); level._effect[ "fx_zmb_tranzit_street_lamp" ] = loadfx( "maps/zombie/fx_zmb_tranzit_street_lamp" ); level._effect[ "fx_zmb_tranzit_truck_light" ] = loadfx( "maps/zombie/fx_zmb_tranzit_truck_light" ); level._effect[ "fx_zmb_tranzit_spark_int_runner" ] = loadfx( "maps/zombie/fx_zmb_tranzit_spark_int_runner" ); level._effect[ "fx_zmb_tranzit_spark_ext_runner" ] = loadfx( "maps/zombie/fx_zmb_tranzit_spark_ext_runner" ); level._effect[ "fx_zmb_tranzit_spark_blue_lg_loop" ] = loadfx( "maps/zombie/fx_zmb_tranzit_spark_blue_lg_loop" ); level._effect[ "fx_zmb_tranzit_spark_blue_sm_loop" ] = loadfx( "maps/zombie/fx_zmb_tranzit_spark_blue_sm_loop" ); level._effect[ "fx_zmb_tranzit_bar_glow" ] = loadfx( "maps/zombie/fx_zmb_tranzit_bar_glow" ); level._effect[ "fx_zmb_tranzit_transformer_on" ] = loadfx( "maps/zombie/fx_zmb_tranzit_transformer_on" ); level._effect[ "fx_zmb_fog_closet" ] = loadfx( "fog/fx_zmb_fog_closet" ); level._effect[ "fx_zmb_fog_low_300x300" ] = loadfx( "fog/fx_zmb_fog_low_300x300" ); level._effect[ "fx_zmb_fog_thick_600x600" ] = loadfx( "fog/fx_zmb_fog_thick_600x600" ); level._effect[ "fx_zmb_fog_thick_1200x600" ] = loadfx( "fog/fx_zmb_fog_thick_1200x600" ); level._effect[ "fx_zmb_fog_transition_600x600" ] = loadfx( "fog/fx_zmb_fog_transition_600x600" ); level._effect[ "fx_zmb_fog_transition_1200x600" ] = loadfx( "fog/fx_zmb_fog_transition_1200x600" ); level._effect[ "fx_zmb_fog_transition_right_border" ] = loadfx( "fog/fx_zmb_fog_transition_right_border" ); level._effect[ "fx_zmb_tranzit_smk_interior_md" ] = loadfx( "maps/zombie/fx_zmb_tranzit_smk_interior_md" ); level._effect[ "fx_zmb_tranzit_smk_interior_heavy" ] = loadfx( "maps/zombie/fx_zmb_tranzit_smk_interior_heavy" ); level._effect[ "fx_zmb_ash_ember_1000x1000" ] = loadfx( "maps/zombie/fx_zmb_ash_ember_1000x1000" ); level._effect[ "fx_zmb_ash_ember_2000x1000" ] = loadfx( "maps/zombie/fx_zmb_ash_ember_2000x1000" ); level._effect[ "fx_zmb_ash_rising_md" ] = loadfx( "maps/zombie/fx_zmb_ash_rising_md" ); level._effect[ "fx_zmb_ash_windy_heavy_sm" ] = loadfx( "maps/zombie/fx_zmb_ash_windy_heavy_sm" ); level._effect[ "fx_zmb_ash_windy_heavy_md" ] = loadfx( "maps/zombie/fx_zmb_ash_windy_heavy_md" ); level._effect[ "fx_zmb_lava_detail" ] = loadfx( "maps/zombie/fx_zmb_lava_detail" ); level._effect[ "fx_zmb_lava_edge_100" ] = loadfx( "maps/zombie/fx_zmb_lava_edge_100" ); level._effect[ "fx_zmb_lava_50x50_sm" ] = loadfx( "maps/zombie/fx_zmb_lava_50x50_sm" ); level._effect[ "fx_zmb_lava_100x100" ] = loadfx( "maps/zombie/fx_zmb_lava_100x100" ); level._effect[ "fx_zmb_lava_river" ] = loadfx( "maps/zombie/fx_zmb_lava_river" ); level._effect[ "fx_zmb_lava_creek" ] = loadfx( "maps/zombie/fx_zmb_lava_creek" ); level._effect[ "fx_zmb_lava_crevice_glow_50" ] = loadfx( "maps/zombie/fx_zmb_lava_crevice_glow_50" ); level._effect[ "fx_zmb_lava_crevice_glow_100" ] = loadfx( "maps/zombie/fx_zmb_lava_crevice_glow_100" ); level._effect[ "fx_zmb_lava_crevice_smoke_100" ] = loadfx( "maps/zombie/fx_zmb_lava_crevice_smoke_100" ); level._effect[ "fx_zmb_lava_smoke_tall" ] = loadfx( "maps/zombie/fx_zmb_lava_smoke_tall" ); level._effect[ "fx_zmb_lava_smoke_pit" ] = loadfx( "maps/zombie/fx_zmb_lava_smoke_pit" ); level._effect[ "fx_zmb_tranzit_bowling_sign_fog" ] = loadfx( "maps/zombie/fx_zmb_tranzit_bowling_sign_fog" ); level._effect[ "fx_zmb_tranzit_lava_distort" ] = loadfx( "maps/zombie/fx_zmb_tranzit_lava_distort" ); level._effect[ "fx_zmb_tranzit_lava_distort_sm" ] = loadfx( "maps/zombie/fx_zmb_tranzit_lava_distort_sm" ); level._effect[ "fx_zmb_tranzit_lava_distort_detail" ] = loadfx( "maps/zombie/fx_zmb_tranzit_lava_distort_detail" ); level._effect[ "fx_zmb_tranzit_fire_med" ] = loadfx( "maps/zombie/fx_zmb_tranzit_fire_med" ); level._effect[ "fx_zmb_tranzit_fire_lrg" ] = loadfx( "maps/zombie/fx_zmb_tranzit_fire_lrg" ); level._effect[ "fx_zmb_tranzit_smk_column_lrg" ] = loadfx( "maps/zombie/fx_zmb_tranzit_smk_column_lrg" ); level._effect[ "fx_zmb_papers_windy_slow" ] = loadfx( "maps/zombie/fx_zmb_papers_windy_slow" ); level._effect[ "fx_zmb_tranzit_god_ray_short_warm" ] = loadfx( "maps/zombie/fx_zmb_tranzit_god_ray_short_warm" ); level._effect[ "fx_zmb_tranzit_god_ray_vault" ] = loadfx( "maps/zombie/fx_zmb_tranzit_god_ray_vault" ); level._effect[ "fx_zmb_tranzit_key_glint" ] = loadfx( "maps/zombie/fx_zmb_tranzit_key_glint" ); level._effect[ "fx_zmb_tranzit_god_ray_interior_med" ] = loadfx( "maps/zombie/fx_zmb_tranzit_god_ray_interior_med" ); level._effect[ "fx_zmb_tranzit_god_ray_interior_long" ] = loadfx( "maps/zombie/fx_zmb_tranzit_god_ray_interior_long" ); level._effect[ "fx_zmb_tranzit_god_ray_depot_cool" ] = loadfx( "maps/zombie/fx_zmb_tranzit_god_ray_depot_cool" ); level._effect[ "fx_zmb_tranzit_god_ray_depot_warm" ] = loadfx( "maps/zombie/fx_zmb_tranzit_god_ray_depot_warm" ); level._effect[ "fx_zmb_tranzit_god_ray_tunnel_warm" ] = loadfx( "maps/zombie/fx_zmb_tranzit_god_ray_tunnel_warm" ); level._effect[ "fx_zmb_tranzit_god_ray_pwr_station" ] = loadfx( "maps/zombie/fx_zmb_tranzit_god_ray_pwr_station" ); level._effect[ "fx_zmb_tranzit_light_safety" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_safety" ); level._effect[ "fx_zmb_tranzit_light_safety_off" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_safety_off" ); level._effect[ "fx_zmb_tranzit_light_safety_max" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_safety_max" ); level._effect[ "fx_zmb_tranzit_light_safety_ric" ] = loadfx( "maps/zombie/fx_zmb_tranzit_light_safety_ric" ); level._effect[ "fx_zmb_tranzit_bridge_dest" ] = loadfx( "maps/zombie/fx_zmb_tranzit_bridge_dest" ); level._effect[ "fx_zmb_tranzit_power_pulse" ] = loadfx( "maps/zombie/fx_zmb_tranzit_power_pulse" ); level._effect[ "fx_zmb_tranzit_power_on" ] = loadfx( "maps/zombie/fx_zmb_tranzit_power_on" ); level._effect[ "fx_zmb_tranzit_power_rising" ] = loadfx( "maps/zombie/fx_zmb_tranzit_power_rising" ); level._effect[ "fx_zmb_avog_storm" ] = loadfx( "maps/zombie/fx_zmb_avog_storm" ); level._effect[ "fx_zmb_avog_storm_low" ] = loadfx( "maps/zombie/fx_zmb_avog_storm_low" ); level._effect[ "glass_impact" ] = loadfx( "maps/zombie/fx_zmb_tranzit_window_dest_lg" ); level._effect[ "fx_zmb_tranzit_spark_blue_lg_os" ] = loadfx( "maps/zombie/fx_zmb_tranzit_spark_blue_lg_os" ); level._effect[ "spawn_cloud" ] = loadfx( "maps/zombie/fx_zmb_race_zombie_spawn_cloud" ); }