#include maps/mp/zombies/_zm_melee_weapon; #include maps/mp/zombies/_zm_weapons; #include maps/mp/zombies/_zm_perks; #include maps/mp/gametypes_zm/_hud_util; #include maps/mp/zombies/_zm_pers_upgrades_functions; #include maps/mp/zombies/_zm_spawner; #include maps/mp/animscripts/zm_death; #include maps/mp/zombies/_zm_score; #include maps/mp/zombies/_zm_powerups; #include maps/mp/zombies/_zm_blockers; #include maps/mp/zombies/_zm_audio_announcer; #include maps/mp/zombies/_zm_stats; #include maps/mp/zombies/_zm_pers_upgrades; #include maps/mp/zombies/_zm_laststand; #include maps/mp/_demo; #include maps/mp/zombies/_zm_magicbox; #include maps/mp/zombies/_zm_audio; #include maps/mp/zombies/_zm_net; #include maps/mp/zombies/_zm_utility; #include maps/mp/_utility; #include common_scripts/utility; init() //checked matches cerberus output { precacheshader( "specialty_doublepoints_zombies" ); precacheshader( "specialty_instakill_zombies" ); precacheshader( "specialty_firesale_zombies" ); precacheshader( "zom_icon_bonfire" ); precacheshader( "zom_icon_minigun" ); precacheshader( "black" ); set_zombie_var( "zombie_insta_kill", 0, undefined, undefined, 1 ); set_zombie_var( "zombie_point_scalar", 1, undefined, undefined, 1 ); set_zombie_var( "zombie_drop_item", 0 ); set_zombie_var( "zombie_timer_offset", 350 ); set_zombie_var( "zombie_timer_offset_interval", 30 ); set_zombie_var( "zombie_powerup_fire_sale_on", 0 ); set_zombie_var( "zombie_powerup_fire_sale_time", 30 ); set_zombie_var( "zombie_powerup_bonfire_sale_on", 0 ); set_zombie_var( "zombie_powerup_bonfire_sale_time", 30 ); set_zombie_var( "zombie_powerup_insta_kill_on", 0, undefined, undefined, 1 ); set_zombie_var( "zombie_powerup_insta_kill_time", 30, undefined, undefined, 1 ); set_zombie_var( "zombie_powerup_point_doubler_on", 0, undefined, undefined, 1 ); set_zombie_var( "zombie_powerup_point_doubler_time", 30, undefined, undefined, 1 ); set_zombie_var( "zombie_powerup_drop_increment", 2000 ); set_zombie_var( "zombie_powerup_drop_max_per_round", 4 ); onplayerconnect_callback( ::init_player_zombie_vars ); level._effect[ "powerup_on" ] = loadfx( "misc/fx_zombie_powerup_on" ); level._effect[ "powerup_off" ] = loadfx( "misc/fx_zombie_powerup_off" ); level._effect[ "powerup_grabbed" ] = loadfx( "misc/fx_zombie_powerup_grab" ); level._effect[ "powerup_grabbed_wave" ] = loadfx( "misc/fx_zombie_powerup_wave" ); if ( isDefined( level.using_zombie_powerups ) && level.using_zombie_powerups ) { level._effect[ "powerup_on_red" ] = loadfx( "misc/fx_zombie_powerup_on_red" ); level._effect[ "powerup_grabbed_red" ] = loadfx( "misc/fx_zombie_powerup_red_grab" ); level._effect[ "powerup_grabbed_wave_red" ] = loadfx( "misc/fx_zombie_powerup_red_wave" ); } level._effect[ "powerup_on_solo" ] = loadfx( "misc/fx_zombie_powerup_solo_on" ); level._effect[ "powerup_grabbed_solo" ] = loadfx( "misc/fx_zombie_powerup_solo_grab" ); level._effect[ "powerup_grabbed_wave_solo" ] = loadfx( "misc/fx_zombie_powerup_solo_wave" ); level._effect[ "powerup_on_caution" ] = loadfx( "misc/fx_zombie_powerup_caution_on" ); level._effect[ "powerup_grabbed_caution" ] = loadfx( "misc/fx_zombie_powerup_caution_grab" ); level._effect[ "powerup_grabbed_wave_caution" ] = loadfx( "misc/fx_zombie_powerup_caution_wave" ); init_powerups(); if ( !level.enable_magic ) { return; } thread watch_for_drop(); thread setup_firesale_audio(); thread setup_bonfiresale_audio(); level.use_new_carpenter_func = ::start_carpenter_new; level.board_repair_distance_squared = 562500; } init_powerups() //checked matches cerberus output { flag_init( "zombie_drop_powerups" ); if ( isDefined( level.enable_magic ) && level.enable_magic ) { flag_set( "zombie_drop_powerups" ); } if ( !isDefined( level.active_powerups ) ) { level.active_powerups = []; } if ( !isDefined( level.zombie_powerup_array ) ) { level.zombie_powerup_array = []; } if ( !isDefined( level.zombie_special_drop_array ) ) { level.zombie_special_drop_array = []; } add_zombie_powerup( "nuke", "zombie_bomb", &"ZOMBIE_POWERUP_NUKE", ::func_should_always_drop, 0, 0, 0, "misc/fx_zombie_mini_nuke_hotness" ); add_zombie_powerup( "insta_kill", "zombie_skull", &"ZOMBIE_POWERUP_INSTA_KILL", ::func_should_always_drop, 0, 0, 0, undefined, "powerup_instant_kill", "zombie_powerup_insta_kill_time", "zombie_powerup_insta_kill_on" ); add_zombie_powerup( "full_ammo", "zombie_ammocan", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_always_drop, 0, 0, 0 ); add_zombie_powerup( "double_points", "zombie_x2_icon", &"ZOMBIE_POWERUP_DOUBLE_POINTS", ::func_should_always_drop, 0, 0, 0, undefined, "powerup_double_points", "zombie_powerup_point_doubler_time", "zombie_powerup_point_doubler_on" ); add_zombie_powerup( "carpenter", "zombie_carpenter", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_drop_carpenter, 0, 0, 0 ); add_zombie_powerup( "fire_sale", "zombie_firesale", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_drop_fire_sale, 0, 0, 0, undefined, "powerup_fire_sale", "zombie_powerup_fire_sale_time", "zombie_powerup_fire_sale_on" ); add_zombie_powerup( "bonfire_sale", "zombie_pickup_bonfire", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_never_drop, 0, 0, 0, undefined, "powerup_bon_fire", "zombie_powerup_bonfire_sale_time", "zombie_powerup_bonfire_sale_on" ); add_zombie_powerup( "minigun", "zombie_pickup_minigun", &"ZOMBIE_POWERUP_MINIGUN", ::func_should_drop_minigun, 1, 0, 0, undefined, "powerup_mini_gun", "zombie_powerup_minigun_time", "zombie_powerup_minigun_on" ); add_zombie_powerup( "free_perk", "zombie_pickup_perk_bottle", &"ZOMBIE_POWERUP_FREE_PERK", ::func_should_never_drop, 0, 0, 0 ); add_zombie_powerup( "tesla", "zombie_pickup_minigun", &"ZOMBIE_POWERUP_MINIGUN", ::func_should_never_drop, 1, 0, 0, undefined, "powerup_tesla", "zombie_powerup_tesla_time", "zombie_powerup_tesla_on" ); add_zombie_powerup( "random_weapon", "zombie_pickup_minigun", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_never_drop, 1, 0, 0 ); add_zombie_powerup( "bonus_points_player", "zombie_z_money_icon", &"ZOMBIE_POWERUP_BONUS_POINTS", ::func_should_never_drop, 1, 0, 0 ); add_zombie_powerup( "bonus_points_team", "zombie_z_money_icon", &"ZOMBIE_POWERUP_BONUS_POINTS", ::func_should_never_drop, 0, 0, 0 ); add_zombie_powerup( "lose_points_team", "zombie_z_money_icon", &"ZOMBIE_POWERUP_LOSE_POINTS", ::func_should_never_drop, 0, 0, 1 ); add_zombie_powerup( "lose_perk", "zombie_pickup_perk_bottle", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_never_drop, 0, 0, 1 ); add_zombie_powerup( "empty_clip", "zombie_ammocan", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_never_drop, 0, 0, 1 ); add_zombie_powerup( "insta_kill_ug", "zombie_skull", &"ZOMBIE_POWERUP_INSTA_KILL", ::func_should_never_drop, 1, 0, 0, undefined, "powerup_instant_kill_ug", "zombie_powerup_insta_kill_ug_time", "zombie_powerup_insta_kill_ug_on", 5000 ); if ( isDefined( level.level_specific_init_powerups ) ) { [[ level.level_specific_init_powerups ]](); } randomize_powerups(); level.zombie_powerup_index = 0; randomize_powerups(); level.rare_powerups_active = 0; level.firesale_vox_firstime = 0; level thread powerup_hud_monitor(); if ( isDefined( level.quantum_bomb_register_result_func ) ) { [[ level.quantum_bomb_register_result_func ]]( "random_powerup", ::quantum_bomb_random_powerup_result, 5, level.quantum_bomb_in_playable_area_validation_func ); [[ level.quantum_bomb_register_result_func ]]( "random_zombie_grab_powerup", ::quantum_bomb_random_zombie_grab_powerup_result, 5, level.quantum_bomb_in_playable_area_validation_func ); [[ level.quantum_bomb_register_result_func ]]( "random_weapon_powerup", ::quantum_bomb_random_weapon_powerup_result, 60, level.quantum_bomb_in_playable_area_validation_func ); [[ level.quantum_bomb_register_result_func ]]( "random_bonus_or_lose_points_powerup", ::quantum_bomb_random_bonus_or_lose_points_powerup_result, 25, level.quantum_bomb_in_playable_area_validation_func ); } registerclientfield( "scriptmover", "powerup_fx", 1000, 3, "int" ); } init_player_zombie_vars() //checked matches cerberus output { self.zombie_vars[ "zombie_powerup_minigun_on" ] = 0; self.zombie_vars[ "zombie_powerup_minigun_time" ] = 0; self.zombie_vars[ "zombie_powerup_tesla_on" ] = 0; self.zombie_vars[ "zombie_powerup_tesla_time" ] = 0; self.zombie_vars[ "zombie_powerup_insta_kill_ug_on" ] = 0; self.zombie_vars[ "zombie_powerup_insta_kill_ug_time" ] = 18; } set_weapon_ignore_max_ammo( str_weapon ) //checked matches cerberus output { if ( !isDefined( level.zombie_weapons_no_max_ammo ) ) { level.zombie_weapons_no_max_ammo = []; } level.zombie_weapons_no_max_ammo[ str_weapon ] = 1; } powerup_hud_monitor() //checked partially changed to match cerberus output { flag_wait( "start_zombie_round_logic" ); if ( isDefined( level.current_game_module ) && level.current_game_module == 2 ) { return; } flashing_timers = []; flashing_values = []; flashing_timer = 10; flashing_delta_time = 0; flashing_is_on = 0; flashing_value = 3; flashing_min_timer = 0.15; while ( flashing_timer >= flashing_min_timer ) { if ( flashing_timer < 5 ) { flashing_delta_time = 0.1; } else { flashing_delta_time = 0.2; } if ( flashing_is_on ) { flashing_timer = flashing_timer - flashing_delta_time - 0.05; flashing_value = 2; } else { flashing_timer -= flashing_delta_time; flashing_value = 3; } flashing_timers[ flashing_timers.size ] = flashing_timer; flashing_values[ flashing_values.size ] = flashing_value; flashing_is_on = !flashing_is_on; } client_fields = []; powerup_keys = getarraykeys( level.zombie_powerups ); powerup_key_index = 0; while ( powerup_key_index < powerup_keys.size ) { if ( isDefined( level.zombie_powerups[ powerup_keys[ powerup_key_index ] ].client_field_name ) ) { powerup_name = powerup_keys[ powerup_key_index ]; client_fields[ powerup_name ] = spawnstruct(); client_fields[ powerup_name ].client_field_name = level.zombie_powerups[ powerup_name ].client_field_name; client_fields[ powerup_name ].solo = level.zombie_powerups[ powerup_name ].solo; client_fields[ powerup_name ].time_name = level.zombie_powerups[ powerup_name ].time_name; client_fields[ powerup_name ].on_name = level.zombie_powerups[ powerup_name ].on_name; } powerup_key_index++; } client_field_keys = getarraykeys( client_fields ); while(1) { wait(0.05); waittillframeend; players = get_players(); for(playerindex = 0; playerindex < players.size; playerindex++) { for(client_field_key_index = 0; client_field_key_index < client_field_keys.size; client_field_key_index++) { player = players[playerindex]; if(isdefined(level.powerup_player_valid)) { if(![[level.powerup_player_valid]](player)) { continue; } } client_field_name = client_fields[ client_field_keys[ client_field_key_index ] ].client_field_name; time_name = client_fields[ client_field_keys[ client_field_key_index ] ].time_name; on_name = client_fields[ client_field_keys[ client_field_key_index ] ].on_name; powerup_timer = undefined; powerup_on = undefined; if(client_fields[ client_field_keys[ client_field_key_index ] ].solo) { if(isdefined(player._show_solo_hud) && player._show_solo_hud == 1) { powerup_timer = player.zombie_vars[time_name]; powerup_on = player.zombie_vars[on_name]; } } else if(isdefined(level.zombie_vars[player.team][time_name])) { powerup_timer = level.zombie_vars[player.team][time_name]; powerup_on = level.zombie_vars[player.team][on_name]; } else if(isdefined(level.zombie_vars[time_name])) { powerup_timer = level.zombie_vars[time_name]; powerup_on = level.zombie_vars[on_name]; } if(isdefined(powerup_timer) && isdefined(powerup_on)) { player set_clientfield_powerups(client_field_name, powerup_timer, powerup_on, flashing_timers, flashing_values); } else { player setclientfieldtoplayer(client_field_name, 0); } } } } } set_clientfield_powerups( clientfield_name, powerup_timer, powerup_on, flashing_timers, flashing_values ) //checked changed to match cerberus output { if(powerup_on) { if(powerup_timer < 10) { flashing_value = 3; for(i = flashing_timers.size - 1; i > 0; i--) { if(powerup_timer < flashing_timers[i]) { flashing_value = flashing_values[i]; break; } } self setclientfieldtoplayer(clientfield_name, flashing_value); } else { self setclientfieldtoplayer(clientfield_name, 1); } } else { self setclientfieldtoplayer(clientfield_name, 0); } } randomize_powerups() //checked matches cerberus output { level.zombie_powerup_array = array_randomize( level.zombie_powerup_array ); } get_next_powerup() //checked matches cerberus output { powerup = level.zombie_powerup_array[ level.zombie_powerup_index ]; level.zombie_powerup_index++; if ( level.zombie_powerup_index >= level.zombie_powerup_array.size ) { level.zombie_powerup_index = 0; randomize_powerups(); } return powerup; } get_valid_powerup() //checked partially matches cerberus output did not change { if ( isDefined( level.zombie_powerup_boss ) ) { i = level.zombie_powerup_boss; level.zombie_powerup_boss = undefined; return level.zombie_powerup_array[ i ]; } if ( isDefined( level.zombie_powerup_ape ) ) { powerup = level.zombie_powerup_ape; level.zombie_powerup_ape = undefined; return powerup; } powerup = get_next_powerup(); while ( 1 ) { while ( !( [[ level.zombie_powerups[ powerup ].func_should_drop_with_regular_powerups ]]() ) ) { powerup = get_next_powerup(); } return powerup; } } minigun_no_drop() //checked matches cerberus output { players = get_players(); i = 0; while ( i < players.size ) { if ( players[ i ].zombie_vars[ "zombie_powerup_minigun_on" ] == 1 ) { return 1; } i++; } if ( !flag( "power_on" ) ) { if ( flag( "solo_game" ) ) { if ( level.solo_lives_given == 0 ) { return 1; } } else { return 1; } } return 0; } get_num_window_destroyed() //checked partially matches cerberus output did not change { num = 0; i = 0; while ( i < level.exterior_goals.size ) { if ( all_chunks_destroyed( level.exterior_goals[ i ], level.exterior_goals[ i ].barrier_chunks ) ) { num += 1; } i++; } return num; } watch_for_drop() //checked partially matches cerberus output did not change { flag_wait( "start_zombie_round_logic" ); flag_wait( "begin_spawning" ); players = get_players(); score_to_drop = ( players.size * level.zombie_vars[ "zombie_score_start_" + players.size + "p" ] ) + level.zombie_vars[ "zombie_powerup_drop_increment" ]; while ( 1 ) { flag_wait( "zombie_drop_powerups" ); players = get_players(); curr_total_score = 0; i = 0; while ( i < players.size ) { if ( isDefined( players[ i ].score_total ) ) { curr_total_score += players[ i ].score_total; } i++; } if ( curr_total_score > score_to_drop ) { level.zombie_vars[ "zombie_powerup_drop_increment" ] *= 1.14; score_to_drop = curr_total_score + level.zombie_vars[ "zombie_powerup_drop_increment" ]; level.zombie_vars[ "zombie_drop_item" ] = 1; } wait 0.5; } } add_zombie_powerup( powerup_name, model_name, hint, func_should_drop_with_regular_powerups, solo, caution, zombie_grabbable, fx, client_field_name, time_name, on_name, clientfield_version ) //checked matches cerberus output { if ( !isDefined( clientfield_version ) ) { clientfield_version = 1; } if ( isDefined( level.zombie_include_powerups ) && !isDefined( level.zombie_include_powerups[ powerup_name ] ) ) { return; } precachemodel( model_name ); precachestring( hint ); struct = spawnstruct(); if ( !isDefined( level.zombie_powerups ) ) { level.zombie_powerups = []; } struct.powerup_name = powerup_name; struct.model_name = model_name; struct.weapon_classname = "script_model"; struct.hint = hint; struct.func_should_drop_with_regular_powerups = func_should_drop_with_regular_powerups; struct.solo = solo; struct.caution = caution; struct.zombie_grabbable = zombie_grabbable; if ( isDefined( fx ) ) { struct.fx = loadfx( fx ); } level.zombie_powerups[ powerup_name ] = struct; level.zombie_powerup_array[ level.zombie_powerup_array.size ] = powerup_name; add_zombie_special_drop( powerup_name ); if ( !level.createfx_enabled ) { if ( isDefined( client_field_name ) ) { registerclientfield( "toplayer", client_field_name, clientfield_version, 2, "int" ); struct.client_field_name = client_field_name; struct.time_name = time_name; struct.on_name = on_name; } } } powerup_set_can_pick_up_in_last_stand( powerup_name, b_can_pick_up ) //checked matches cerberus output { level.zombie_powerups[ powerup_name ].can_pick_up_in_last_stand = b_can_pick_up; } add_zombie_special_drop( powerup_name ) //checked matches cerberus output { level.zombie_special_drop_array[ level.zombie_special_drop_array.size ] = powerup_name; } include_zombie_powerup( powerup_name ) //checked matches cerberus output { if ( !isDefined( level.zombie_include_powerups ) ) { level.zombie_include_powerups = []; } level.zombie_include_powerups[ powerup_name ] = 1; } powerup_round_start() //checked matches cerberus output { level.powerup_drop_count = 0; } powerup_drop( drop_point ) //checked partially changed to match cerberus output { if ( level.powerup_drop_count >= level.zombie_vars[ "zombie_powerup_drop_max_per_round" ] ) { return; } if ( !isDefined( level.zombie_include_powerups ) || level.zombie_include_powerups.size == 0 ) { return; } rand_drop = randomint( 100 ); if ( rand_drop > 2 ) { if ( !level.zombie_vars[ "zombie_drop_item" ] ) { return; } debug = "score"; } else { debug = "random"; } playable_area = getentarray( "player_volume", "script_noteworthy" ); level.powerup_drop_count++; powerup = maps/mp/zombies/_zm_net::network_safe_spawn( "powerup", 1, "script_model", drop_point + vectorScale( ( 0, 0, 1 ), 40 ) ); valid_drop = 0; i = 0; while ( i < playable_area.size ) { if ( powerup istouching( playable_area[ i ] ) ) { valid_drop = 1; break; } i++; } if ( valid_drop && level.rare_powerups_active ) { pos = ( drop_point[ 0 ], drop_point[ 1 ], drop_point[ 2 ] + 42 ); if ( check_for_rare_drop_override( pos ) ) { level.zombie_vars[ "zombie_drop_item" ] = 0; valid_drop = 0; } } if ( !valid_drop ) { level.powerup_drop_count--; powerup delete(); return; } powerup powerup_setup(); print_powerup_drop( powerup.powerup_name, debug ); powerup thread powerup_timeout(); powerup thread powerup_wobble(); powerup thread powerup_grab(); powerup thread powerup_move(); powerup thread powerup_emp(); level.zombie_vars[ "zombie_drop_item" ] = 0; level notify( "powerup_dropped" ); } specific_powerup_drop( powerup_name, drop_spot, powerup_team, powerup_location ) //checked partially changed to match cerberus output { powerup = maps/mp/zombies/_zm_net::network_safe_spawn( "powerup", 1, "script_model", drop_spot + vectorScale( ( 0, 0, 1 ), 40 ) ); level notify( "powerup_dropped" ); if ( isDefined( powerup ) ) { powerup powerup_setup( powerup_name, powerup_team, powerup_location ); powerup thread powerup_timeout(); powerup thread powerup_wobble(); powerup thread powerup_grab( powerup_team ); powerup thread powerup_move(); powerup thread powerup_emp(); return powerup; } } quantum_bomb_random_powerup_result( position ) //unused did not check { if ( !isDefined( level.zombie_include_powerups ) || !level.zombie_include_powerups.size ) { return; } keys = getarraykeys( level.zombie_include_powerups ); while ( keys.size ) { index = randomint( keys.size ); if ( !level.zombie_powerups[ keys[ index ] ].zombie_grabbable ) { skip = 0; switch( keys[ index ] ) { case "bonus_points_player": case "bonus_points_team": case "random_weapon": skip = 1; break; case "fire_sale": case "full_ammo": case "insta_kill": case "minigun": if ( randomint( 4 ) ) { skip = 1; } break; case "bonfire_sale": case "free_perk": case "tesla": if ( randomint( 20 ) ) { skip = 1; } break; default: } while ( skip ) { arrayremovevalue( keys, keys[ index ] ); } self thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "quant_good" ); [[ level.quantum_bomb_play_player_effect_at_position_func ]]( position ); level specific_powerup_drop( keys[ index ], position ); return; continue; } else { arrayremovevalue( keys, keys[ index ] ); } } } quantum_bomb_random_zombie_grab_powerup_result( position ) //unused did not check { if ( !isDefined( level.zombie_include_powerups ) || !level.zombie_include_powerups.size ) { return; } keys = getarraykeys( level.zombie_include_powerups ); while ( keys.size ) { index = randomint( keys.size ); if ( level.zombie_powerups[ keys[ index ] ].zombie_grabbable ) { self thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "quant_bad" ); [[ level.quantum_bomb_play_player_effect_at_position_func ]]( position ); level specific_powerup_drop( keys[ index ], position ); return; continue; } else { arrayremovevalue( keys, keys[ index ] ); } } } quantum_bomb_random_weapon_powerup_result( position ) //unused did not check { self thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "quant_good" ); [[ level.quantum_bomb_play_player_effect_at_position_func ]]( position ); level specific_powerup_drop( "random_weapon", position ); } quantum_bomb_random_bonus_or_lose_points_powerup_result( position ) //unused did not check { rand = randomint( 10 ); powerup = "bonus_points_team"; switch( rand ) { case 0: case 1: powerup = "lose_points_team"; if ( isDefined( level.zombie_include_powerups[ powerup ] ) ) { self thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "quant_bad" ); break; } case 2: case 3: case 4: powerup = "bonus_points_player"; if ( isDefined( level.zombie_include_powerups[ powerup ] ) ) { break; } default: powerup = "bonus_points_team"; break; } [[ level.quantum_bomb_play_player_effect_at_position_func ]]( position ); level specific_powerup_drop( powerup, position ); } special_powerup_drop( drop_point ) //checked partially changed to match cerberus output { if ( !isDefined( level.zombie_include_powerups ) || level.zombie_include_powerups.size == 0 ) { return; } powerup = spawn( "script_model", drop_point + vectorScale( ( 0, 0, 1 ), 40 ) ); playable_area = getentarray( "player_volume", "script_noteworthy" ); valid_drop = 0; i = 0; for(i = 0; i < playable_area.size; i++) { if(powerup istouching(playable_area[i])) { valid_drop = 1; break; } } if ( !valid_drop ) { powerup delete(); return; } powerup special_drop_setup(); } cleanup_random_weapon_list() //checked matches cerberus output { self waittill( "death" ); arrayremovevalue( level.random_weapon_powerups, self ); } powerup_setup( powerup_override, powerup_team, powerup_location ) //checked partially changed to match cerberus output { powerup = undefined; if ( !isDefined( powerup_override ) ) { powerup = get_valid_powerup(); } else { powerup = powerup_override; if ( powerup == "tesla" && tesla_powerup_active() ) { powerup = "minigun"; } } struct = level.zombie_powerups[ powerup ]; if ( powerup == "random_weapon" ) { players = get_players(); self.weapon = maps/mp/zombies/_zm_magicbox::treasure_chest_chooseweightedrandomweapon( players[ 0 ] ); self.base_weapon = self.weapon; if ( !isDefined( level.random_weapon_powerups ) ) { level.random_weapon_powerups = []; } level.random_weapon_powerups[ level.random_weapon_powerups.size ] = self; self thread cleanup_random_weapon_list(); if ( isDefined( level.zombie_weapons[ self.weapon ].upgrade_name ) && !randomint( 4 ) ) { self.weapon = level.zombie_weapons[ self.weapon ].upgrade_name; } self setmodel( getweaponmodel( self.weapon ) ); self useweaponhidetags( self.weapon ); offsetdw = vectorScale( ( 1, 1, 1 ), 3 ); self.worldgundw = undefined; if ( maps/mp/zombies/_zm_magicbox::weapon_is_dual_wield( self.weapon ) ) { self.worldgundw = spawn( "script_model", self.origin + offsetdw ); self.worldgundw.angles = self.angles; self.worldgundw setmodel( maps/mp/zombies/_zm_magicbox::get_left_hand_weapon_model_name( self.weapon ) ); self.worldgundw useweaponhidetags( self.weapon ); self.worldgundw linkto( self, "tag_weapon", offsetdw, ( 0, 0, 0 ) ); } } else { self setmodel( struct.model_name ); } maps/mp/_demo::bookmark( "zm_powerup_dropped", getTime(), undefined, undefined, 1 ); playsoundatposition( "zmb_spawn_powerup", self.origin ); if ( isDefined( powerup_team ) ) { self.powerup_team = powerup_team; } if ( isDefined( powerup_location ) ) { self.powerup_location = powerup_location; } self.powerup_name = struct.powerup_name; self.hint = struct.hint; self.solo = struct.solo; self.caution = struct.caution; self.zombie_grabbable = struct.zombie_grabbable; self.func_should_drop_with_regular_powerups = struct.func_should_drop_with_regular_powerups; if ( isDefined( struct.fx ) ) { self.fx = struct.fx; } if ( isDefined( struct.can_pick_up_in_last_stand ) ) { self.can_pick_up_in_last_stand = struct.can_pick_up_in_last_stand; } self playloopsound( "zmb_spawn_powerup_loop" ); level.active_powerups[ level.active_powerups.size ] = self; } special_drop_setup() //checked matches cerberus output { powerup = undefined; is_powerup = 1; if ( level.round_number <= 10 ) { powerup = get_valid_powerup(); } else { powerup = level.zombie_special_drop_array[ randomint( level.zombie_special_drop_array.size ) ]; if ( level.round_number > 15 && randomint( 100 ) < ( ( level.round_number - 15 ) * 5 ) ) { powerup = "nothing"; } } switch( powerup ) { case "all_revive": case "bonfire_sale": case "bonus_points_player": case "bonus_points_team": case "carpenter": case "double_points": case "empty_clip": case "fire_sale": case "free_perk": case "insta_kill": case "lose_perk": case "lose_points_team": case "minigun": case "nuke": case "random_weapon": case "tesla": case "zombie_blood": break; case "full_ammo": if ( level.round_number > 10 && randomint( 100 ) < ( ( level.round_number - 10 ) * 5 ) ) { powerup = level.zombie_powerup_array[ randomint( level.zombie_powerup_array.size ) ]; } break; case "dog": if ( level.round_number >= 15 ) { is_powerup = 0; dog_spawners = getentarray( "special_dog_spawner", "targetname" ); thread play_sound_2d( "sam_nospawn" ); } else { powerup = get_valid_powerup(); } break; default: if ( isDefined( level._zombiemode_special_drop_setup ) ) { is_powerup = [[ level._zombiemode_special_drop_setup ]]( powerup ); } else { is_powerup = 0; playfx( level._effect[ "lightning_dog_spawn" ], self.origin ); playsoundatposition( "pre_spawn", self.origin ); wait 1.5; playsoundatposition( "zmb_bolt", self.origin ); earthquake( 0.5, 0.75, self.origin, 1000 ); playrumbleonposition( "explosion_generic", self.origin ); playsoundatposition( "spawn", self.origin ); wait 1; thread play_sound_2d( "sam_nospawn" ); self delete(); } } if ( is_powerup ) { playfx( level._effect[ "lightning_dog_spawn" ], self.origin ); playsoundatposition( "pre_spawn", self.origin ); wait 1.5; playsoundatposition( "zmb_bolt", self.origin ); earthquake( 0.5, 0.75, self.origin, 1000 ); playrumbleonposition( "explosion_generic", self.origin ); playsoundatposition( "spawn", self.origin ); self powerup_setup( powerup ); self thread powerup_timeout(); self thread powerup_wobble(); self thread powerup_grab(); self thread powerup_move(); self thread powerup_emp(); } } powerup_zombie_grab_trigger_cleanup( trigger ) //checked matches cerberus output { self waittill_any( "powerup_timedout", "powerup_grabbed", "hacked" ); trigger delete(); } powerup_zombie_grab( powerup_team ) //checked partially changed to match cerberus output { self endon( "powerup_timedout" ); self endon( "powerup_grabbed" ); self endon( "hacked" ); zombie_grab_trigger = spawn( "trigger_radius", self.origin - vectorScale( ( 0, 0, 1 ), 40 ), 4, 32, 72 ); zombie_grab_trigger enablelinkto(); zombie_grab_trigger linkto( self ); zombie_grab_trigger setteamfortrigger( level.zombie_team ); self thread powerup_zombie_grab_trigger_cleanup( zombie_grab_trigger ); poi_dist = 300; if ( isDefined( level._zombie_grabbable_poi_distance_override ) ) { poi_dist = level._zombie_grabbable_poi_distance_override; } zombie_grab_trigger create_zombie_point_of_interest( poi_dist, 2, 0, 1, undefined, undefined, powerup_team ); while ( isDefined( self ) ) { zombie_grab_trigger waittill( "trigger", who ); if ( isDefined( level._powerup_grab_check ) ) { while ( !( self [[ level._powerup_grab_check ]]( who ) ) ) { continue; } } else if ( !isDefined( who ) || !isai( who ) ) { continue; } playfx( level._effect[ "powerup_grabbed_red" ], self.origin ); playfx( level._effect[ "powerup_grabbed_wave_red" ], self.origin ); switch( self.powerup_name ) { case "lose_points_team": level thread lose_points_team_powerup( self ); players = get_players(); players[ randomintrange( 0, players.size ) ] thread powerup_vo( "lose_points" ); break; case "lose_perk": level thread lose_perk_powerup( self ); break; case "empty_clip": level thread empty_clip_powerup( self ); break; default: if ( isDefined( level._zombiemode_powerup_zombie_grab ) ) { level thread [[ level._zombiemode_powerup_zombie_grab ]]( self ); } if ( isDefined( level._game_mode_powerup_zombie_grab ) ) { level thread [[ level._game_mode_powerup_zombie_grab ]]( self, who ); } break; } level thread maps/mp/zombies/_zm_audio::do_announcer_playvox( "powerup", self.powerup_name ); wait 0.1; playsoundatposition( "zmb_powerup_grabbed", self.origin ); self stoploopsound(); self powerup_delete(); self notify( "powerup_grabbed" ); } } powerup_grab(powerup_team) //checked partially changed to match cerberus output { if ( isdefined( self ) && self.zombie_grabbable ) { self thread powerup_zombie_grab(powerup_team); return; } self endon ("powerup_timedout"); self endon ("powerup_grabbed"); range_squared = 4096; while (isdefined(self)) { players = get_players(); for (i = 0; i < players.size; i++) { // Don't let them grab the minigun, tesla, or random weapon if they're downed or reviving // due to weapon switching issues. if ( self.powerup_name != "minigun" || self.powerup_name != "tesla" || self.powerup_name != "random_weapon" || self.powerup_name == "meat_stink" && players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() || players[ i ] usebuttonpressed() && players[ i ] in_revive_trigger() ) { continue; } if(isdefined(self.can_pick_up_in_last_stand) && !self.can_pick_up_in_last_stand && players[i] maps/mp/zombies/_zm_laststand::player_is_in_laststand()) { continue; } ignore_range = 0; if(isdefined(players[i].ignore_range_powerup) && players[i].ignore_range_powerup == self) { players[i].ignore_range_powerup = undefined; ignore_range = 1; } if ( DistanceSquared( players[i].origin, self.origin ) < range_squared || ignore_range ) { if(isdefined(level._powerup_grab_check)) { if(!self [[level._powerup_grab_check]](players[i])) { continue; } } if(isdefined(level.zombie_powerup_grab_func)) { level thread [[level.zombie_powerup_grab_func]](); break; } switch(self.powerup_name) { case "nuke": level thread nuke_powerup(self, players[i].team); players[i] thread powerup_vo("nuke"); zombies = getaiarray(level.zombie_team); players[i].zombie_nuked = arraysort(zombies, self.origin); players[i] notify("nuke_triggered"); break; case "full_ammo": level thread full_ammo_powerup( self ,players[i] ); players[i] thread powerup_vo("full_ammo"); break; case "double_points": level thread double_points_powerup( self, players[i] ); players[i] thread powerup_vo("double_points"); break; case "insta_kill": level thread insta_kill_powerup( self,players[i] ); players[i] thread powerup_vo("insta_kill"); break; case "carpenter": if(is_classic()) { players[i] thread maps/mp/zombies/_zm_pers_upgrades::persistent_carpenter_ability_check(); } if(isdefined(level.use_new_carpenter_func)) { level thread [[level.use_new_carpenter_func]](self.origin); } else { level thread start_carpenter(self.origin); } players[i] thread powerup_vo("carpenter"); break; case "fire_sale": level thread start_fire_sale( self ); players[i] thread powerup_vo("firesale"); break; case "bonfire_sale": level thread start_bonfire_sale( self ); players[i] thread powerup_vo("firesale"); break; case "minigun": level thread minigun_weapon_powerup( players[i] ); players[i] thread powerup_vo( "minigun" ); break; case "free_perk": level thread free_perk_powerup( self ); break; case "tesla": level thread tesla_weapon_powerup( players[i] ); players[i] thread powerup_vo( "tesla" ); break; case "random_weapon": if ( !level random_weapon_powerup( self, players[i] ) ) { continue; } break; case "bonus_points_player": level thread bonus_points_player_powerup( self, players[i] ); players[i] thread powerup_vo( "bonus_points_solo" ); break; case "bonus_points_team": level thread bonus_points_team_powerup( self ); players[i] thread powerup_vo( "bonus_points_team" ); break; case "teller_withdrawl": level thread teller_withdrawl(self ,players[i]); break; case default: if ( IsDefined( level._zombiemode_powerup_grab ) ) { level thread [[ level._zombiemode_powerup_grab ]]( self, players[i] ); } break; } maps\mp\_demo::bookmark( "zm_player_powerup_grabbed", gettime(), players[i] ); if( should_award_stat ( self.powerup_name )) //don't do this for things that aren't really a powerup { //track # of picked up powerups/drops for the player players[i] maps/mp/zombies/_zm_stats::increment_client_stat("drops"); players[i] maps/mp/zombies/_zm_stats::increment_player_stat("drops"); players[i] maps/mp/zombies/_zm_stats::increment_client_stat(self.powerup_name + "_pickedup"); players[i] maps/mp/zombies/_zm_stats::increment_player_stat(self.powerup_name + "_pickedup"); } if ( self.solo ) { playfx( level._effect["powerup_grabbed_solo"], self.origin ); playfx( level._effect["powerup_grabbed_wave_solo"], self.origin ); } else if ( self.caution ) { playfx( level._effect["powerup_grabbed_caution"], self.origin ); playfx( level._effect["powerup_grabbed_wave_caution"], self.origin ); } else { playfx( level._effect["powerup_grabbed"], self.origin ); playfx( level._effect["powerup_grabbed_wave"], self.origin ); } if(isdefined(self.stolen) && self.stolen) { level notify("monkey_see_monkey_dont_achieved"); } if(isdefined(self.grabbed_level_notify)) { level notify(self.grabbed_level_notify); } // RAVEN BEGIN bhackbarth: since there is a wait here, flag the powerup as being taken self.claimed = true; self.power_up_grab_player = players[i]; //Player who grabbed the power up // RAVEN END wait( 0.1 ); playsoundatposition("zmb_powerup_grabbed", self.origin); self stoploopsound(); self hide(); //Preventing the line from playing AGAIN if fire sale becomes active before it runs out if(self.powerup_name != "fire_sale") { if(isdefined(self.power_up_grab_player)) { if(isdefined(level.powerup_intro_vox)) { level thread [[level.powerup_intro_vox]](self); return; } else if(isdefined(level.powerup_vo_available)) { can_say_vo = [[level.powerup_vo_available]](); if(!can_say_vo) { self powerup_delete(); self notify("powerup_grabbed"); return; } } } } level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog(self.powerup_name, self.power_up_grab_player.pers["team"]); self powerup_delete(); self notify("powerup_grabbed"); } } wait(0.1); } } start_fire_sale( item ) //checked matches cerberus output { if ( level.zombie_vars[ "zombie_powerup_fire_sale_time" ] > 0 && is_true( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] ) ) { level.zombie_vars[ "zombie_powerup_fire_sale_time" ] += 30; return; } level notify( "powerup fire sale" ); level endon( "powerup fire sale" ); level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "fire_sale" ); level.zombie_vars[ "zombie_powerup_fire_sale_on" ] = 1; level thread toggle_fire_sale_on(); level.zombie_vars[ "zombie_powerup_fire_sale_time" ] = 30; while ( level.zombie_vars[ "zombie_powerup_fire_sale_time" ] > 0 ) { wait 0.05; level.zombie_vars[ "zombie_powerup_fire_sale_time" ] -= 0.05; } level.zombie_vars[ "zombie_powerup_fire_sale_on" ] = 0; level notify( "fire_sale_off" ); } start_bonfire_sale( item ) //checked matches cerberus output { level notify( "powerup bonfire sale" ); level endon( "powerup bonfire sale" ); temp_ent = spawn( "script_origin", ( 0, 0, 0 ) ); temp_ent playloopsound( "zmb_double_point_loop" ); level.zombie_vars[ "zombie_powerup_bonfire_sale_on" ] = 1; level thread toggle_bonfire_sale_on(); level.zombie_vars[ "zombie_powerup_bonfire_sale_time" ] = 30; while ( level.zombie_vars[ "zombie_powerup_bonfire_sale_time" ] > 0 ) { wait 0.05; level.zombie_vars[ "zombie_powerup_bonfire_sale_time" ] -= 0.05; } level.zombie_vars[ "zombie_powerup_bonfire_sale_on" ] = 0; level notify( "bonfire_sale_off" ); players = get_players(); i = 0; while ( i < players.size ) { players[ i ] playsound( "zmb_points_loop_off" ); i++; } temp_ent delete(); } start_carpenter( origin ) //checked partially changed to match cerberus output { window_boards = getstructarray( "exterior_goal", "targetname" ); total = level.exterior_goals.size; carp_ent = spawn( "script_origin", ( 0, 0, 0 ) ); carp_ent playloopsound( "evt_carpenter" ); while ( 1 ) { windows = get_closest_window_repair( window_boards, origin ); if ( !isDefined( windows ) ) { carp_ent stoploopsound( 1 ); carp_ent playsoundwithnotify( "evt_carpenter_end", "sound_done" ); carp_ent waittill( "sound_done" ); break; } else arrayremovevalue( window_boards, windows ); while ( 1 ) { if ( all_chunks_intact( windows, windows.barrier_chunks ) ) { break; } else chunk = get_random_destroyed_chunk( windows, windows.barrier_chunks ); if ( !isDefined( chunk ) ) { break; } windows thread maps/mp/zombies/_zm_blockers::replace_chunk( windows, chunk, undefined, maps/mp/zombies/_zm_powerups::is_carpenter_boards_upgraded(), 1 ); if ( isDefined( windows.clip ) ) { windows.clip enable_trigger(); windows.clip disconnectpaths(); } else { blocker_disconnect_paths( windows.neg_start, windows.neg_end ); } wait_network_frame(); wait 0.05; } wait_network_frame(); } players = get_players(); i = 0; while ( i < players.size ) { players[ i ] maps/mp/zombies/_zm_score::player_add_points( "carpenter_powerup", 200 ); i++; } carp_ent delete(); } get_closest_window_repair( windows, origin ) //checked partially changed to match cerberus output { current_window = undefined; shortest_distance = undefined; i = 0; while ( i < windows.size ) { if ( all_chunks_intact( windows, windows[ i ].barrier_chunks ) ) { i++; continue; } if ( !isDefined( current_window ) ) { current_window = windows[ i ]; shortest_distance = distancesquared( current_window.origin, origin ); i++; continue; } if ( distancesquared( windows[ i ].origin, origin ) < shortest_distance ) { current_window = windows[ i ]; shortest_distance = distancesquared( windows[ i ].origin, origin ); } i++; } return current_window; } powerup_vo( type ) //checked matches cerberus output { self endon( "death" ); self endon( "disconnect" ); if ( isDefined( level.powerup_vo_available ) ) { if ( !( [[ level.powerup_vo_available ]]() ) ) { return; } } wait randomfloatrange( 2, 2.5 ); if ( type == "tesla" ) { self maps/mp/zombies/_zm_audio::create_and_play_dialog( "weapon_pickup", type ); } else { self maps/mp/zombies/_zm_audio::create_and_play_dialog( "powerup", type ); } if ( isDefined( level.custom_powerup_vo_response ) ) { level [[ level.custom_powerup_vo_response ]]( self, type ); } } powerup_wobble_fx() //checked matches cerberus output { self endon( "death" ); if ( !isDefined( self ) ) { return; } if ( isDefined( level.powerup_fx_func ) ) { self thread [[ level.powerup_fx_func ]](); return; } if ( self.solo ) { self setclientfield( "powerup_fx", 2 ); } else if ( self.caution ) { self setclientfield( "powerup_fx", 4 ); } else if ( self.zombie_grabbable ) { self setclientfield( "powerup_fx", 3 ); } else { self setclientfield( "powerup_fx", 1 ); } } powerup_wobble() //checked matches cerberus output { self endon( "powerup_grabbed" ); self endon( "powerup_timedout" ); self thread powerup_wobble_fx(); while ( isDefined( self ) ) { waittime = randomfloatrange( 2.5, 5 ); yaw = randomint( 360 ); if ( yaw > 300 ) { yaw = 300; } else { if ( yaw < 60 ) { yaw = 60; } } yaw = self.angles[ 1 ] + yaw; new_angles = ( -60 + randomint( 120 ), yaw, -45 + randomint( 90 ) ); self rotateto( new_angles, waittime, waittime * 0.5, waittime * 0.5 ); if ( isDefined( self.worldgundw ) ) { self.worldgundw rotateto( new_angles, waittime, waittime * 0.5, waittime * 0.5 ); } wait randomfloat( waittime - 0.1 ); } } powerup_timeout() //checked partially changed to match cerberus output { if ( isDefined( level._powerup_timeout_override ) && !isDefined( self.powerup_team ) ) { self thread [[ level._powerup_timeout_override ]](); return; } self endon( "powerup_grabbed" ); self endon( "death" ); self endon( "powerup_reset" ); self show(); wait_time = 15; if ( isDefined( level._powerup_timeout_custom_time ) ) { time = [[ level._powerup_timeout_custom_time ]]( self ); if ( time == 0 ) { return; } wait_time = time; } wait wait_time; i = 0; while ( i < 40 ) { if ( i % 2 ) { self ghost(); if ( isDefined( self.worldgundw ) ) { self.worldgundw ghost(); } } else { self show(); if ( isDefined( self.worldgundw ) ) { self.worldgundw show(); } } if ( i < 15 ) { wait 0.5; i++; continue; } else if ( i < 25 ) { wait 0.25; i++; continue; } wait 0.1; i++; } self notify( "powerup_timedout" ); self powerup_delete(); } powerup_delete() //checked matches cerberus output { arrayremovevalue( level.active_powerups, self, 0 ); if ( isDefined( self.worldgundw ) ) { self.worldgundw delete(); } self delete(); } powerup_delete_delayed( time ) //checked matches cerberus output { if ( isDefined( time ) ) { wait time; } else { wait 0.01; } self powerup_delete(); } nuke_powerup( drop_item, player_team ) //checked changed to match cerberus output { location = drop_item.origin; playfx( drop_item.fx, location ); level thread nuke_flash( player_team ); wait 0.5; zombies = getaiarray( level.zombie_team ); zombies = arraysort( zombies, location ); zombies_nuked = []; for(i = 0; i < zombies.size; i++) { if(isdefined(zombies[i].ignore_nuke) && zombies[i].ignore_nuke) { continue; } if(isdefined(zombies[i].marked_for_death) && zombies[i].marked_for_death) { continue; } if(isdefined(zombies[i].nuke_damage_func)) { zombies[i] thread [[zombies[i].nuke_damage_func]](); continue; } if(is_magic_bullet_shield_enabled(zombies[i])) { continue; } zombies[i].marked_for_death = 1; zombies[i].nuked = 1; zombies_nuked[zombies_nuked.size] = zombies[i]; } for(i = 0; i < zombies_nuked.size; i++) { wait(randomfloatrange(0.1, 0.7)); if(!isdefined(zombies_nuked[i])) { continue; } if(is_magic_bullet_shield_enabled(zombies_nuked[i])) { continue; } if(i < 5 && !zombies_nuked[i].isdog) { zombies_nuked[i] thread maps/mp/animscripts/zm_death::flame_death_fx(); } if(!zombies_nuked[i].isdog) { if(!(isdefined(zombies_nuked[i].no_gib) && zombies_nuked[i].no_gib)) { zombies_nuked[i] maps/mp/zombies/_zm_spawner::zombie_head_gib(); } zombies_nuked[i] playsound("evt_nuked"); } zombies_nuked[i] dodamage(zombies_nuked[i].health + 666, zombies_nuked[i].origin); } players = get_players( player_team ); i = 0; while ( i < players.size ) { players[ i ] maps/mp/zombies/_zm_score::player_add_points( "nuke_powerup", 400 ); i++; } } nuke_flash( team ) //checked matches cerberus output { if ( isDefined( team ) ) { get_players()[ 0 ] playsoundtoteam( "evt_nuke_flash", team ); } else { get_players()[ 0 ] playsound( "evt_nuke_flash" ); } fadetowhite = newhudelem(); fadetowhite.x = 0; fadetowhite.y = 0; fadetowhite.alpha = 0; fadetowhite.horzalign = "fullscreen"; fadetowhite.vertalign = "fullscreen"; fadetowhite.foreground = 1; fadetowhite setshader( "white", 640, 480 ); fadetowhite fadeovertime( 0,2 ); fadetowhite.alpha = 0.8; wait 0.5; fadetowhite fadeovertime( 1 ); fadetowhite.alpha = 0; wait 1.1; fadetowhite destroy(); } double_points_powerup( drop_item, player ) //checked partially matches cerberus output did not change { level notify( "powerup points scaled_" + player.team ); level endon( "powerup points scaled_" + player.team ); team = player.team; level thread point_doubler_on_hud( drop_item, team ); if ( isDefined( level.pers_upgrade_double_points ) && level.pers_upgrade_double_points ) { player thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_double_points_pickup_start(); } if ( isDefined( level.current_game_module ) && level.current_game_module == 2 ) { if ( isDefined( player._race_team ) ) { if ( player._race_team == 1 ) { level._race_team_double_points = 1; } else { level._race_team_double_points = 2; } } } level.zombie_vars[ team ][ "zombie_point_scalar" ] = 2; players = get_players(); player_index = 0; while ( player_index < players.size ) { if ( team == players[ player_index ].team ) { players[ player_index ] setclientfield( "score_cf_double_points_active", 1 ); } player_index++; } wait 30; level.zombie_vars[ team ][ "zombie_point_scalar" ] = 1; level._race_team_double_points = undefined; players = get_players(); player_index = 0; while ( player_index < players.size ) { if ( team == players[ player_index ].team ) { players[ player_index ] setclientfield( "score_cf_double_points_active", 0 ); } player_index++; } } full_ammo_powerup( drop_item, player ) //checked changed to match cerberus output { players = get_players(player.team); if(isdefined(level._get_game_module_players)) { players = [[level._get_game_module_players]](player); } for(i = 0; i < players.size; i++) { if(players[i] maps/mp/zombies/_zm_laststand::player_is_in_laststand()) { continue; } primary_weapons = players[i] getweaponslist(1); players[i] notify("zmb_max_ammo"); players[i] notify("zmb_lost_knife"); players[i] notify("zmb_disable_claymore_prompt"); players[i] notify("zmb_disable_spikemore_prompt"); for(x = 0; x < primary_weapons.size; x++) { if(level.headshots_only && is_lethal_grenade(primary_weapons[x])) { continue; } if(isdefined(level.zombie_include_equipment) && isdefined(level.zombie_include_equipment[ primary_weapons[ x ] ] ) ) { continue; } if(isdefined(level.zombie_weapons_no_max_ammo) && isdefined(level.zombie_weapons_no_max_ammo[ primary_weapons[ x ] ] ) ) { continue; } if(players[i] hasweapon(primary_weapons[x])) { players[i] givemaxammo(primary_weapons[x]); } } } level thread full_ammo_on_hud(drop_item, player.team); } insta_kill_powerup( drop_item, player ) //checked matches cerberus output { level notify( "powerup instakill_" + player.team ); level endon( "powerup instakill_" + player.team ); if ( isDefined( level.insta_kill_powerup_override ) ) { level thread [[ level.insta_kill_powerup_override ]]( drop_item, player ); return; } if ( is_classic() ) { player thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_insta_kill_upgrade_check(); } team = player.team; level thread insta_kill_on_hud( drop_item, team ); level.zombie_vars[ team ][ "zombie_insta_kill" ] = 1; wait 30; level.zombie_vars[ team ][ "zombie_insta_kill" ] = 0; players = get_players( team ); i = 0; while ( i < players.size ) { if ( isDefined( players[ i ] ) ) { players[ i ] notify( "insta_kill_over" ); } i++; } } is_insta_kill_active() //checked matches cerberus output { return level.zombie_vars[ self.team ][ "zombie_insta_kill" ]; } check_for_instakill( player, mod, hit_location ) //cerberus output { if ( isDefined( player ) && isalive( player ) && isDefined( level.check_for_instakill_override ) ) { if ( !( self [[ level.check_for_instakill_override ]]( player ) ) ) { return; } if ( player.use_weapon_type == "MOD_MELEE" ) { player.last_kill_method = "MOD_MELEE"; } else { player.last_kill_method = "MOD_UNKNOWN"; } modname = remove_mod_from_methodofdeath( mod ); if ( isDefined( self.no_gib ) && self.no_gib ) { self maps/mp/zombies/_zm_spawner::zombie_head_gib(); } self.health = 1; self dodamage( self.health + 666, self.origin, player, self, hit_location, modname ); player notify( "zombie_killed" ); } if ( isDefined( player ) && isalive( player ) && level.zombie_vars[ player.team ][ "zombie_insta_kill" ] || isDefined( player.personal_instakill ) && player.personal_instakill ) { if ( is_magic_bullet_shield_enabled( self ) ) { return; } if ( isDefined( self.instakill_func ) ) { self thread [[ self.instakill_func ]](); return; } if ( player.use_weapon_type == "MOD_MELEE" ) { player.last_kill_method = "MOD_MELEE"; } else { player.last_kill_method = "MOD_UNKNOWN"; } modname = remove_mod_from_methodofdeath( mod ); if ( flag( "dog_round" ) ) { self.health = 1; self dodamage( self.health + 666, self.origin, player, self, hit_location, modname ); player notify( "zombie_killed" ); } else if(!(isdefined(self.no_gib) && self.no_gib)) { self maps/mp/zombies/_zm_spawner::zombie_head_gib(); } self.health = 1; self dodamage(self.health + 666, self.origin, player, self, hit_location, modname); player notify("zombie_killed"); } } insta_kill_on_hud( drop_item, player_team ) //checked matches cerberus output { if ( level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_on" ] ) { level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_time" ] = 30; return; } level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_on" ] = 1; level thread time_remaning_on_insta_kill_powerup( player_team ); } time_remaning_on_insta_kill_powerup( player_team ) //checked matches cerberus output { temp_enta = spawn( "script_origin", ( 0, 0, 0 ) ); temp_enta playloopsound( "zmb_insta_kill_loop" ); while ( level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_time" ] >= 0 ) { wait 0.05; level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_time" ] -= 0.05; } get_players()[ 0 ] playsoundtoteam( "zmb_insta_kill", player_team ); temp_enta stoploopsound( 2 ); level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_on" ] = 0; level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_time" ] = 30; temp_enta delete(); } point_doubler_on_hud( drop_item, player_team ) //checked matches cerberus output { self endon( "disconnect" ); if ( level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_on" ] ) { level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_time" ] = 30; return; } level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_on" ] = 1; level thread time_remaining_on_point_doubler_powerup( player_team ); } time_remaining_on_point_doubler_powerup( player_team ) //checked partially matches cerberus output did not change { temp_ent = spawn( "script_origin", ( 0, 0, 0 ) ); temp_ent playloopsound( "zmb_double_point_loop" ); while ( level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_time" ] >= 0 ) { wait 0.05; level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_time" ] -= 0.05; } level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_on" ] = 0; players = get_players( player_team ); i = 0; while ( i < players.size ) { players[ i ] playsound( "zmb_points_loop_off" ); i++; } temp_ent stoploopsound( 2 ); level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_time" ] = 30; temp_ent delete(); } toggle_bonfire_sale_on() //checked matches cerberus output { level endon( "powerup bonfire sale" ); if ( !isDefined( level.zombie_vars[ "zombie_powerup_bonfire_sale_on" ] ) ) { return; } if ( level.zombie_vars[ "zombie_powerup_bonfire_sale_on" ] ) { if ( isDefined( level.bonfire_init_func ) ) { level thread [[ level.bonfire_init_func ]](); } level waittill( "bonfire_sale_off" ); } } toggle_fire_sale_on() //checked partially matches cerberus output did not change { level endon( "powerup fire sale" ); if ( !isDefined( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] ) ) { return; } while ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] ) { i = 0; while ( i < level.chests.size ) { show_firesale_box = level.chests[ i ] [[ level._zombiemode_check_firesale_loc_valid_func ]](); if ( show_firesale_box ) { level.chests[ i ].zombie_cost = 10; if ( level.chest_index != i ) { level.chests[ i ].was_temp = 1; if ( is_true( level.chests[ i ].hidden ) ) { level.chests[ i ] thread maps/mp/zombies/_zm_magicbox::show_chest(); } wait_network_frame(); } } i++; } level waittill( "fire_sale_off" ); waittillframeend; i = 0; while ( i < level.chests.size ) { show_firesale_box = level.chests[ i ] [[ level._zombiemode_check_firesale_loc_valid_func ]](); if ( show_firesale_box ) { if ( level.chest_index != i && isDefined( level.chests[ i ].was_temp ) ) { level.chests[ i ].was_temp = undefined; level thread remove_temp_chest( i ); } level.chests[ i ].zombie_cost = level.chests[ i ].old_cost; } i++; } } } fire_sale_weapon_wait() //checked matches cerberus output { self.zombie_cost = self.old_cost; while ( isDefined( self.chest_user ) ) { wait_network_frame(); } self set_hint_string( self, "default_treasure_chest", self.zombie_cost ); } remove_temp_chest( chest_index ) //checked partially matches cerberus output did not change { while ( isDefined( level.chests[ chest_index ].chest_user ) || isDefined( level.chests[ chest_index ]._box_open ) && level.chests[ chest_index ]._box_open == 1 ) { wait_network_frame(); } if ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] ) { level.chests[ chest_index ].was_temp = 1; level.chests[ chest_index ].zombie_cost = 10; return; } i = 0; while ( i < chest_index ) { wait_network_frame(); i++; } playfx( level._effect[ "poltergeist" ], level.chests[ chest_index ].orig_origin ); level.chests[ chest_index ].zbarrier playsound( "zmb_box_poof_land" ); level.chests[ chest_index ].zbarrier playsound( "zmb_couch_slam" ); wait_network_frame(); level.chests[ chest_index ] maps/mp/zombies/_zm_magicbox::hide_chest(); } devil_dialog_delay() //checked matches cerberus output { wait 1; } full_ammo_on_hud( drop_item, player_team ) //checked matches cerberus output { self endon( "disconnect" ); hudelem = maps/mp/gametypes_zm/_hud_util::createserverfontstring( "objective", 2, player_team ); hudelem maps/mp/gametypes_zm/_hud_util::setpoint( "TOP", undefined, 0, level.zombie_vars[ "zombie_timer_offset" ] - ( level.zombie_vars[ "zombie_timer_offset_interval" ] * 2 ) ); hudelem.sort = 0.5; hudelem.alpha = 0; hudelem fadeovertime( 0.5 ); hudelem.alpha = 1; if ( isDefined( drop_item ) ) { hudelem.label = drop_item.hint; } hudelem thread full_ammo_move_hud( player_team ); } full_ammo_move_hud( player_team ) //checked matches cerberus output { players = get_players( player_team ); players[ 0 ] playsoundtoteam( "zmb_full_ammo", player_team ); wait 0.5; move_fade_time = 1.5; self fadeovertime( move_fade_time ); self moveovertime( move_fade_time ); self.y = 270; self.alpha = 0; wait move_fade_time; self destroy(); } check_for_rare_drop_override( pos ) //checked matches cerberus output { if ( isDefined( flag( "ape_round" ) ) && flag( "ape_round" ) ) { return 0; } return 0; } setup_firesale_audio() //checked changed to match cerberus output { wait 2; intercom = getentarray( "intercom", "targetname" ); while ( 1 ) { while ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 0 ) { wait 0.2; } for(i = 0; i < intercom.size; i++) { intercom[i] thread play_firesale_audio(); } while ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 1 ) { wait 0.1; } level notify( "firesale_over" ); } } play_firesale_audio() //checked matches cerberus output { if ( isDefined( level.sndfiresalemusoff ) && level.sndfiresalemusoff ) { return; } if ( isDefined( level.sndannouncerisrich ) && level.sndannouncerisrich ) { self playloopsound( "mus_fire_sale_rich" ); } else { self playloopsound( "mus_fire_sale" ); } level waittill( "firesale_over" ); self stoploopsound(); } setup_bonfiresale_audio() //checked changed to match cerberus output { wait 2; intercom = getentarray( "intercom", "targetname" ); while ( 1 ) { while ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 0 ) { wait 0.2; } i = 0; for(i = 0; i < intercom.size; i++) { intercom[i] thread play_bonfiresale_audio(); } while ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 1 ) { wait 0.1; } level notify( "firesale_over" ); } } play_bonfiresale_audio() //checked matches cerberus output { if ( isDefined( level.sndfiresalemusoff ) && level.sndfiresalemusoff ) { return; } if ( isDefined( level.sndannouncerisrich ) && level.sndannouncerisrich ) { self playloopsound( "mus_fire_sale_rich" ); } else { self playloopsound( "mus_fire_sale" ); } level waittill( "firesale_over" ); self stoploopsound(); } free_perk_powerup( item ) //checked partially matches cerberus output did not change { players = get_players(); i = 0; while ( i < players.size ) { if ( !players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() && players[ i ].sessionstate != "spectator" ) { player = players[ i ]; if ( isDefined( item.ghost_powerup ) ) { player maps/mp/zombies/_zm_stats::increment_client_stat( "buried_ghost_perk_acquired", 0 ); player maps/mp/zombies/_zm_stats::increment_player_stat( "buried_ghost_perk_acquired" ); player notify( "player_received_ghost_round_free_perk" ); } free_perk = player maps/mp/zombies/_zm_perks::give_random_perk(); if ( isDefined( level.disable_free_perks_before_power ) && level.disable_free_perks_before_power ) { player thread disable_perk_before_power( free_perk ); } } i++; } } disable_perk_before_power( perk ) //checked matches cerberus output { self endon( "disconnect" ); if ( isDefined( perk ) ) { wait 0.1; if ( !flag( "power_on" ) ) { a_players = get_players(); if ( isDefined( a_players ) && a_players.size == 1 && perk == "specialty_quickrevive" ) { return; } self perk_pause( perk ); flag_wait( "power_on" ); self perk_unpause( perk ); } } } random_weapon_powerup_throttle() //checked matches cerberus output { self.random_weapon_powerup_throttle = 1; wait 0.25; self.random_weapon_powerup_throttle = 0; } random_weapon_powerup( item, player ) //checked partially matches cerberus output did not change { if ( player.sessionstate == "spectator" || player maps/mp/zombies/_zm_laststand::player_is_in_laststand() ) { return 0; } if ( isDefined( player.random_weapon_powerup_throttle ) && !player.random_weapon_powerup_throttle || player isswitchingweapons() && player.is_drinking > 0 ) { return 0; } current_weapon = player getcurrentweapon(); current_weapon_type = weaponinventorytype( current_weapon ); if ( !is_tactical_grenade( item.weapon ) ) { if ( current_weapon_type != "primary" && current_weapon_type != "altmode" ) { return 0; } if ( !isDefined( level.zombie_weapons[ current_weapon ] ) && !maps/mp/zombies/_zm_weapons::is_weapon_upgraded( current_weapon ) && current_weapon_type != "altmode" ) { return 0; } } player thread random_weapon_powerup_throttle(); weapon_string = item.weapon; if ( weapon_string == "knife_ballistic_zm" ) { weapon = player maps/mp/zombies/_zm_melee_weapon::give_ballistic_knife( weapon_string, 0 ); } else { if ( weapon_string == "knife_ballistic_upgraded_zm" ) { weapon = player maps/mp/zombies/_zm_melee_weapon::give_ballistic_knife( weapon_string, 1 ); } } player thread maps/mp/zombies/_zm_weapons::weapon_give( weapon_string ); return 1; } bonus_points_player_powerup( item, player ) //checked matches cerberus output { points = randomintrange( 1, 25 ) * 100; if ( isDefined( level.bonus_points_powerup_override ) ) { points = [[ level.bonus_points_powerup_override ]](); } if ( !player maps/mp/zombies/_zm_laststand::player_is_in_laststand() && player.sessionstate != "spectator" ) { player maps/mp/zombies/_zm_score::player_add_points( "bonus_points_powerup", points ); } } bonus_points_team_powerup( item ) //checked partially matches cerberus output did not change { points = randomintrange( 1, 25 ) * 100; if ( isDefined( level.bonus_points_powerup_override ) ) { points = [[ level.bonus_points_powerup_override ]](); } players = get_players(); i = 0; while ( i < players.size ) { if ( !players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() && players[ i ].sessionstate != "spectator" ) { players[ i ] maps/mp/zombies/_zm_score::player_add_points( "bonus_points_powerup", points ); } i++; } } lose_points_team_powerup( item ) //checked partially matches cerberus output { points = randomintrange( 1, 25 ) * 100; players = get_players(); i = 0; while ( i < players.size ) { if ( !( players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() ) && players[ i ].sessionstate != "spectator" ) { if ( ( players[ i ].score - points ) <= 0 ) { players[ i ] maps/mp/zombies/_zm_score::minus_to_player_score( players[ i ].score ); i++; continue; } else { players[ i ] maps/mp/zombies/_zm_score::minus_to_player_score( points ); } } i++; } } lose_perk_powerup( item ) //checked partially matches cerberus output { players = get_players(); i = 0; while ( i < players.size ) { player = players[ i ]; if ( !( player maps/mp/zombies/_zm_laststand::player_is_in_laststand() ) && player.sessionstate != "spectator" ) { player maps/mp/zombies/_zm_perks::lose_random_perk(); } i++; } } empty_clip_powerup( item ) //checked partially matches cerberus output { players = get_players(); i = 0; while ( i < players.size ) { player = players[ i ]; if ( !( player maps/mp/zombies/_zm_laststand::player_is_in_laststand() ) && player.sessionstate != "spectator" ) { weapon = player getcurrentweapon(); player setweaponammoclip( weapon, 0 ); } i++; } } minigun_weapon_powerup( ent_player, time ) //checked matches cerberus output { ent_player endon( "disconnect" ); ent_player endon( "death" ); ent_player endon( "player_downed" ); if ( !isDefined( time ) ) { time = 30; } if ( isDefined( level._minigun_time_override ) ) { time = level._minigun_time_override; } if ( ent_player.zombie_vars[ "zombie_powerup_minigun_on" ] || ent_player getcurrentweapon() == "minigun_zm" && isDefined( ent_player.has_minigun ) && ent_player.has_minigun ) { if ( ent_player.zombie_vars[ "zombie_powerup_minigun_time" ] < time ) { ent_player.zombie_vars[ "zombie_powerup_minigun_time" ] = time; } return; } ent_player notify( "replace_weapon_powerup" ); ent_player._show_solo_hud = 1; level._zombie_minigun_powerup_last_stand_func = ::minigun_watch_gunner_downed; ent_player.has_minigun = 1; ent_player.has_powerup_weapon = 1; ent_player increment_is_drinking(); ent_player._zombie_gun_before_minigun = ent_player getcurrentweapon(); ent_player giveweapon( "minigun_zm" ); ent_player switchtoweapon( "minigun_zm" ); ent_player.zombie_vars[ "zombie_powerup_minigun_on" ] = 1; level thread minigun_weapon_powerup_countdown( ent_player, "minigun_time_over", time ); level thread minigun_weapon_powerup_replace( ent_player, "minigun_time_over" ); } minigun_weapon_powerup_countdown( ent_player, str_gun_return_notify, time ) //checked matches cerberus output { ent_player endon( "death" ); ent_player endon( "disconnect" ); ent_player endon( "player_downed" ); ent_player endon( str_gun_return_notify ); ent_player endon( "replace_weapon_powerup" ); setclientsysstate( "levelNotify", "minis", ent_player ); ent_player.zombie_vars[ "zombie_powerup_minigun_time" ] = time; while ( ent_player.zombie_vars[ "zombie_powerup_minigun_time" ] > 0 ) { wait 0.05; ent_player.zombie_vars[ "zombie_powerup_minigun_time" ] -= 0.05; } setclientsysstate( "levelNotify", "minie", ent_player ); level thread minigun_weapon_powerup_remove( ent_player, str_gun_return_notify ); } minigun_weapon_powerup_replace( ent_player, str_gun_return_notify ) //checked matches cerberus output { ent_player endon( "death" ); ent_player endon( "disconnect" ); ent_player endon( "player_downed" ); ent_player endon( str_gun_return_notify ); ent_player waittill( "replace_weapon_powerup" ); ent_player takeweapon( "minigun_zm" ); ent_player.zombie_vars[ "zombie_powerup_minigun_on" ] = 0; ent_player.has_minigun = 0; ent_player decrement_is_drinking(); } minigun_weapon_powerup_remove( ent_player, str_gun_return_notify ) //checked partially matches cerberus output did not change { ent_player endon( "death" ); ent_player endon( "player_downed" ); ent_player takeweapon( "minigun_zm" ); ent_player.zombie_vars[ "zombie_powerup_minigun_on" ] = 0; ent_player._show_solo_hud = 0; ent_player.has_minigun = 0; ent_player.has_powerup_weapon = 0; ent_player notify( str_gun_return_notify ); ent_player decrement_is_drinking(); while ( isDefined( ent_player._zombie_gun_before_minigun ) ) { player_weapons = ent_player getweaponslistprimaries(); i = 0; while ( i < player_weapons.size ) { if ( player_weapons[ i ] == ent_player._zombie_gun_before_minigun ) { ent_player switchtoweapon( ent_player._zombie_gun_before_minigun ); return; } i++; } } primaryweapons = ent_player getweaponslistprimaries(); if ( primaryweapons.size > 0 ) { ent_player switchtoweapon( primaryweapons[ 0 ] ); } else { allweapons = ent_player getweaponslist( 1 ); i = 0; while ( i < allweapons.size ) { if ( is_melee_weapon( allweapons[ i ] ) ) { ent_player switchtoweapon( allweapons[ i ] ); return; } i++; } } } minigun_weapon_powerup_off() //checked matches cerberus output { self.zombie_vars[ "zombie_powerup_minigun_time" ] = 0; } minigun_watch_gunner_downed() //checked partially matches cerberus output did not change { if ( isDefined( self.has_minigun ) && !self.has_minigun ) { return; } primaryweapons = self getweaponslistprimaries(); i = 0; while ( i < primaryweapons.size ) { if ( primaryweapons[ i ] == "minigun_zm" ) { self takeweapon( "minigun_zm" ); } i++; } self notify( "minigun_time_over" ); self.zombie_vars[ "zombie_powerup_minigun_on" ] = 0; self._show_solo_hud = 0; wait 0.05; self.has_minigun = 0; self.has_powerup_weapon = 0; } tesla_weapon_powerup( ent_player, time ) //unused did not check { ent_player endon( "disconnect" ); ent_player endon( "death" ); ent_player endon( "player_downed" ); if ( !isDefined( time ) ) { time = 11; } if ( ent_player.zombie_vars[ "zombie_powerup_tesla_on" ] || ent_player getcurrentweapon() == "tesla_gun_zm" && isDefined( ent_player.has_tesla ) && ent_player.has_tesla ) { ent_player givemaxammo( "tesla_gun_zm" ); if ( ent_player.zombie_vars[ "zombie_powerup_tesla_time" ] < time ) { ent_player.zombie_vars[ "zombie_powerup_tesla_time" ] = time; } return; } ent_player notify( "replace_weapon_powerup" ); ent_player._show_solo_hud = 1; level._zombie_tesla_powerup_last_stand_func = ::tesla_watch_gunner_downed; ent_player.has_tesla = 1; ent_player.has_powerup_weapon = 1; ent_player increment_is_drinking(); ent_player._zombie_gun_before_tesla = ent_player getcurrentweapon(); ent_player giveweapon( "tesla_gun_zm" ); ent_player givemaxammo( "tesla_gun_zm" ); ent_player switchtoweapon( "tesla_gun_zm" ); ent_player.zombie_vars[ "zombie_powerup_tesla_on" ] = 1; level thread tesla_weapon_powerup_countdown( ent_player, "tesla_time_over", time ); level thread tesla_weapon_powerup_replace( ent_player, "tesla_time_over" ); } tesla_weapon_powerup_countdown( ent_player, str_gun_return_notify, time ) //unused did not check { ent_player endon( "death" ); ent_player endon( "player_downed" ); ent_player endon( str_gun_return_notify ); ent_player endon( "replace_weapon_powerup" ); setclientsysstate( "levelNotify", "minis", ent_player ); ent_player.zombie_vars[ "zombie_powerup_tesla_time" ] = time; while ( 1 ) { ent_player waittill_any( "weapon_fired", "reload", "zmb_max_ammo" ); if ( !ent_player getweaponammostock( "tesla_gun_zm" ) ) { clip_count = ent_player getweaponammoclip( "tesla_gun_zm" ); if ( !clip_count ) { break; } else if ( clip_count == 1 ) { ent_player.zombie_vars[ "zombie_powerup_tesla_time" ] = 1; } else { if ( clip_count == 3 ) { ent_player.zombie_vars[ "zombie_powerup_tesla_time" ] = 6; } } continue; } else { ent_player.zombie_vars[ "zombie_powerup_tesla_time" ] = 11; } } setclientsysstate( "levelNotify", "minie", ent_player ); level thread tesla_weapon_powerup_remove( ent_player, str_gun_return_notify ); } tesla_weapon_powerup_replace( ent_player, str_gun_return_notify ) //unused did not check { ent_player endon( "death" ); ent_player endon( "disconnect" ); ent_player endon( "player_downed" ); ent_player endon( str_gun_return_notify ); ent_player waittill( "replace_weapon_powerup" ); ent_player takeweapon( "tesla_gun_zm" ); ent_player.zombie_vars[ "zombie_powerup_tesla_on" ] = 0; ent_player.has_tesla = 0; ent_player decrement_is_drinking(); } tesla_weapon_powerup_remove( ent_player, str_gun_return_notify ) //unused did not check { ent_player endon( "death" ); ent_player endon( "player_downed" ); ent_player takeweapon( "tesla_gun_zm" ); ent_player.zombie_vars[ "zombie_powerup_tesla_on" ] = 0; ent_player._show_solo_hud = 0; ent_player.has_tesla = 0; ent_player.has_powerup_weapon = 0; ent_player notify( str_gun_return_notify ); ent_player decrement_is_drinking(); while ( isDefined( ent_player._zombie_gun_before_tesla ) ) { player_weapons = ent_player getweaponslistprimaries(); i = 0; while ( i < player_weapons.size ) { if ( player_weapons[ i ] == ent_player._zombie_gun_before_tesla ) { ent_player switchtoweapon( ent_player._zombie_gun_before_tesla ); return; } i++; } } primaryweapons = ent_player getweaponslistprimaries(); if ( primaryweapons.size > 0 ) { ent_player switchtoweapon( primaryweapons[ 0 ] ); } else { allweapons = ent_player getweaponslist( 1 ); i = 0; while ( i < allweapons.size ) { if ( is_melee_weapon( allweapons[ i ] ) ) { ent_player switchtoweapon( allweapons[ i ] ); return; } i++; } } } tesla_weapon_powerup_off() //unused did not check { self.zombie_vars[ "zombie_powerup_tesla_time" ] = 0; } tesla_watch_gunner_downed() //unused did not check { if ( isDefined( self.has_tesla ) && !self.has_tesla ) { return; } primaryweapons = self getweaponslistprimaries(); i = 0; while ( i < primaryweapons.size ) { if ( primaryweapons[ i ] == "tesla_gun_zm" ) { self takeweapon( "tesla_gun_zm" ); } i++; } self notify( "tesla_time_over" ); self.zombie_vars[ "zombie_powerup_tesla_on" ] = 0; self._show_solo_hud = 0; wait 0.05; self.has_tesla = 0; self.has_powerup_weapon = 0; } tesla_powerup_active() //unused did not check { players = get_players(); i = 0; while ( i < players.size ) { if ( players[ i ].zombie_vars[ "zombie_powerup_tesla_on" ] ) { return 1; } i++; } return 0; } print_powerup_drop( powerup, type ) //devcall only, deleted { } register_carpenter_node( node, callback ) //checked matches cerberus output { if ( !isDefined( level._additional_carpenter_nodes ) ) { level._additional_carpenter_nodes = []; } node._post_carpenter_callback = callback; level._additional_carpenter_nodes[ level._additional_carpenter_nodes.size ] = node; } start_carpenter_new( origin ) //checked partially changed to match cerberus output { level.carpenter_powerup_active = 1; window_boards = getstructarray( "exterior_goal", "targetname" ); if ( isDefined( level._additional_carpenter_nodes ) ) { window_boards = arraycombine( window_boards, level._additional_carpenter_nodes, 0, 0 ); } carp_ent = spawn( "script_origin", ( 0, 0, 0 ) ); carp_ent playloopsound( "evt_carpenter" ); boards_near_players = get_near_boards( window_boards ); boards_far_from_players = get_far_boards( window_boards ); //broken non essential //level repair_far_boards( boards_far_from_players, maps/mp/zombies/_zm_powerups::is_carpenter_boards_upgraded() ); i = 0; while ( i < boards_near_players.size ) { window = boards_near_players[ i ]; num_chunks_checked = 0; last_repaired_chunk = undefined; while ( 1 ) { if ( all_chunks_intact( window, window.barrier_chunks ) ) { break; } chunk = get_random_destroyed_chunk( window, window.barrier_chunks ); if ( !isDefined( chunk ) ) { break; } window thread maps/mp/zombies/_zm_blockers::replace_chunk( window, chunk, undefined, maps/mp/zombies/_zm_powerups::is_carpenter_boards_upgraded(), 1 ); last_repaired_chunk = chunk; if ( isDefined( window.clip ) ) { window.clip enable_trigger(); window.clip disconnectpaths(); } else { blocker_disconnect_paths( window.neg_start, window.neg_end ); } wait_network_frame(); num_chunks_checked++; if ( num_chunks_checked >= 20 ) { break; } } if ( isDefined( window.zbarrier ) ) { if ( isDefined( last_repaired_chunk ) ) { while ( window.zbarrier getzbarrierpiecestate( last_repaired_chunk ) == "closing" ) { wait 0.05; } if ( isDefined( window._post_carpenter_callback ) ) { window [[ window._post_carpenter_callback ]](); } } i++; continue; } while ( isDefined( last_repaired_chunk ) && last_repaired_chunk.state == "mid_repair" ) { wait 0.05; } i++; } carp_ent stoploopsound( 1 ); carp_ent playsoundwithnotify( "evt_carpenter_end", "sound_done" ); carp_ent waittill( "sound_done" ); players = get_players(); i = 0; while ( i < players.size ) { players[ i ] maps/mp/zombies/_zm_score::player_add_points( "carpenter_powerup", 200 ); i++; } carp_ent delete(); level notify( "carpenter_finished" ); level.carpenter_powerup_active = undefined; } is_carpenter_boards_upgraded() //checked matches cerberus output { if ( isDefined( level.pers_carpenter_boards_active ) && level.pers_carpenter_boards_active == 1 ) { return 1; } return 0; } get_near_boards( windows ) //checked changed to match cerberus output { players = get_players(); boards_near_players = []; for(j = 0; j < windows.size; j++) { close = 0; for(i = 0; i < players.size; i++) { origin = undefined; if(isdefined(windows[j].zbarrier)) { origin = windows[j].zbarrier.origin; } else { origin = windows[j].origin; } if(distancesquared(players[i].origin, origin) <= level.board_repair_distance_squared) { close = 1; break; } } if(close) { boards_near_players[boards_near_players.size] = windows[j]; } } return boards_near_players; } get_far_boards( windows ) //checked changed to match cerberus output { players = get_players(); boards_far_from_players = []; for(j = 0; j < windows.size; j++) { close = 0; for(i = 0; i < players.size; i++) { origin = undefined; if(isdefined(windows[j].zbarrier)) { origin = windows[j].zbarrier.origin; } else { origin = windows[j].origin; } if(distancesquared(players[i].origin, origin) >= level.board_repair_distance_squared) { close = 1; break; } } if(close) { boards_far_from_players[boards_far_from_players.size] = windows[j]; } } return boards_far_from_players; } repair_far_boards( barriers, upgrade ) //checked changed to match cerberus output { for(i = 0; i < barriers.size; i++) { barrier = barriers[i]; if(all_chunks_intact(barrier, barrier.barrier_chunks)) { continue; } if(isdefined(barrier.zbarrier)) { a_pieces = barrier.zbarrier getzbarrierpieceindicesinstate("open"); if(isdefined(a_pieces)) { for(xx = 0; xx < a_pieces.size; xx++) { chunk = a_pieces[xx]; if(upgrade) { barrier.zbarrier zbarrierpieceuseupgradedmodel(chunk); barrier.zbarrier.chunk_health[chunk] = barrier.zbarrier getupgradedpiecenumlives(chunk); continue; } barrier.zbarrier zbarrierpieceusedefaultmodel(chunk); barrier.zbarrier.chunk_health[chunk] = 0; } } for(x = 0; x < barrier.zbarrier getnumzbarrierpieces(); x++) { barrier.zbarrier setzbarrierpiecestate(x, "closed"); barrier.zbarrier showzbarrierpiece(x); } } else if(isdefined(barrier.clip)) { barrier.clip enable_trigger(); barrier.clip disconnectpaths(); } else { blocker_disconnect_paths(barrier.neg_start, barrier.neg_end); } if(i % 4 == 0) { wait_network_frame(); } } } func_should_never_drop() //checked matches cerberus output { return 0; } func_should_always_drop() //checked matches cerberus output { return 1; } func_should_drop_minigun() //checked matches cerberus output { if ( minigun_no_drop() ) { return 0; } return 1; } func_should_drop_carpenter() //checked matches cerberus output { if ( get_num_window_destroyed() < 5 ) { return 0; } return 1; } func_should_drop_fire_sale() //checked partially changed to match cerberus output { if ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 1 || level.chest_moves < 1 || isDefined( level.disable_firesale_drop ) && level.disable_firesale_drop ) { return 0; } return 1; } powerup_move() //checked partially changed to match cerberus output { self endon( "powerup_timedout" ); self endon( "powerup_grabbed" ); drag_speed = 75; while ( 1 ) { self waittill( "move_powerup", moveto, distance ); drag_vector = moveto - self.origin; range_squared = lengthsquared( drag_vector ); if ( range_squared > distance * distance ) { drag_vector = vectornormalize( drag_vector ); drag_vector = distance * drag_vector; moveto = self.origin + drag_vector; } self.origin = moveto; } } powerup_emp() //checked matches cerberus output { self endon( "powerup_timedout" ); self endon( "powerup_grabbed" ); if ( !should_watch_for_emp() ) { return; } while ( 1 ) { level waittill( "emp_detonate", origin, radius ); if ( distancesquared( origin, self.origin ) < ( radius * radius ) ) { playfx( level._effect[ "powerup_off" ], self.origin ); self thread powerup_delete_delayed(); self notify( "powerup_timedout" ); } } } get_powerups( origin, radius ) //checked partially matches cerberus output did not change { if ( isDefined( origin ) && isDefined( radius ) ) { powerups = []; _a3603 = level.active_powerups; _k3603 = getFirstArrayKey( _a3603 ); while ( isDefined( _k3603 ) ) { powerup = _a3603[ _k3603 ]; if ( distancesquared( origin, powerup.origin ) < ( radius * radius ) ) { powerups[ powerups.size ] = powerup; } _k3603 = getNextArrayKey( _a3603, _k3603 ); } return powerups; } return level.active_powerups; } should_award_stat( powerup_name ) //checked changed to matched cerberus output { if ( powerup_name == "teller_withdrawl" || powerup_name == "blue_monkey" || powerup_name == "free_perk" || powerup_name == "bonus_points_player" ) { return 0; } if ( isDefined( level.statless_powerups ) && isDefined( level.statless_powerups[ powerup_name ] ) ) { return 0; } return 1; } teller_withdrawl( powerup, player ) //checked matches cerberus output { player maps/mp/zombies/_zm_score::add_to_player_score( powerup.value ); }