#include maps/mp/_compass; #include maps/mp/_utility; main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_overflow_fx::main(); precachemodel( "collision_physics_128x128x10" ); precachemodel( "collision_physics_256x256x10" ); precachemodel( "collision_physics_512x512x10" ); precachemodel( "collision_physics_128x128x128" ); precachemodel( "collision_physics_64x64x64" ); precachemodel( "collision_physics_32x32x32" ); precachemodel( "collision_physics_cylinder_32x128" ); precachemodel( "collision_physics_wall_64x64x10" ); precachemodel( "collision_clip_wall_128x128x10" ); precachemodel( "intro_construction_scaffold_woodplanks_03" ); precachemodel( "intro_construction_scaffold_woodplanks_05" ); precachemodel( "afr_corrugated_metal4x4_holes" ); precachemodel( "p_rus_rollup_door_40" ); precachemodel( "p_rus_rollup_door_136" ); precachemodel( "com_wallchunk_boardmedium01" ); maps/mp/_load::main(); maps/mp/mp_overflow_amb::main(); maps/mp/_compass::setupminimap( "compass_map_mp_overflow" ); level.overrideplayerdeathwatchtimer = ::leveloverridetime; level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn; game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision( "collision_physics_128x128x10", "collider", ( -1248, -32, 285 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( -1248, 96, 285 ), ( 0, 0, 1 ) ); plank1 = spawn( "script_model", ( -1229,09, 9,85, 289,2 ) ); plank1.angles = ( 271, 331,6, 180 ); plank2 = spawn( "script_model", ( -1244,92, 36,81, 288,2 ) ); plank2.angles = ( 270, 138,6, -104 ); plank3 = spawn( "script_model", ( -1249,94, 93,83, 288,2 ) ); plank3.angles = ( 270, 138,6, -128 ); plank1 setmodel( "intro_construction_scaffold_woodplanks_03" ); plank2 setmodel( "intro_construction_scaffold_woodplanks_05" ); plank3 setmodel( "intro_construction_scaffold_woodplanks_05" ); spawncollision( "collision_physics_128x128x10", "collider", ( -1252, -199, 283 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( -1252, 376, 283 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( -158, -592, 675 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( -2838, -1502, 49 ), ( 1,98509, 344,156, -96,0042 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( -2917, -1480, 52 ), ( 1,98509, 344,156, -96,0042 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 431, -1160, 124 ), vectorScale( ( 0, 0, 1 ), 51 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 431, -1287, 124 ), ( 0, 180, 51 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1603, 1133, 135 ), ( 0, 180, 51 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1603, 1260, 135 ), vectorScale( ( 0, 0, 1 ), 51 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( -1602, 1115, 161 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( -1602, 1276, 161 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_64x64x64", "collider", ( -119, -752, 436 ), ( 0, 0, 1 ) ); metalpiece = spawn( "script_model", ( -121, -757, 467 ) ); metalpiece.angles = vectorScale( ( 0, 0, 1 ), 90 ); metalpiece setmodel( "afr_corrugated_metal4x4_holes" ); metalpiece2 = spawn( "script_model", ( -144, -856, 408 ) ); metalpiece2 setmodel( "p_rus_rollup_door_136" ); metalpiece3 = spawn( "script_model", ( -144, -997, 408 ) ); metalpiece3 setmodel( "p_rus_rollup_door_136" ); metalpiece4 = spawn( "script_model", ( -144, -1077, 408 ) ); metalpiece4 setmodel( "p_rus_rollup_door_40" ); board1 = spawn( "script_model", ( -119, -783, 408 ) ); board1.angles = vectorScale( ( 0, 0, 1 ), 270 ); board1 setmodel( "com_wallchunk_boardmedium01" ); board2 = spawn( "script_model", ( -89, -749, 408 ) ); board2 setmodel( "com_wallchunk_boardmedium01" ); spawncollision( "collision_physics_64x64x64", "collider", ( -699, -1267, -19 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( -683, -1219, -19 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( -683, -1162, -24 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1746, 1555, -213 ), vectorScale( ( 0, 0, 1 ), 270 ) ); spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1658, 1899, -93 ), vectorScale( ( 0, 0, 1 ), 225,6 ) ); spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1570, 1989, -93 ), vectorScale( ( 0, 0, 1 ), 225,6 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 1375, -737, 81,5 ), vectorScale( ( 0, 0, 1 ), 327,3 ) ); level.levelkillbrushes = []; level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -2817, 2226,5, -271 ), 0, 1722, 128 ); level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -3620, 270,5, -266,5 ), 0, 1176, 128 ); level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -3335, -1775,5, -266,5 ), 0, 1293, 128 ); level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -2351, -3384,5, -255,5 ), 0, 1293, 128 ); spawncollision( "collision_physics_128x128x10", "collider", ( -1171,5, 512, 67 ), vectorScale( ( 0, 0, 1 ), 22,1 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( 918, -728, 312 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( 1962, -1303, 10,5 ), vectorScale( ( 0, 0, 1 ), 45,2 ) ); setheliheightpatchenabled( "war_mode_heli_height_lock", 0 ); level thread water_trigger_init(); level.remotemotarviewup = 13; } levelspawndvars( reset_dvars ) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars ); } water_trigger_init() { wait 3; triggers = getentarray( "trigger_hurt", "classname" ); _a157 = triggers; _k157 = getFirstArrayKey( _a157 ); while ( isDefined( _k157 ) ) { trigger = _a157[ _k157 ]; if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] ) { } else { trigger thread water_trigger_think(); } _k157 = getNextArrayKey( _a157, _k157 ); } } water_trigger_think() { for ( ;; ) { self waittill( "trigger", entity ); if ( isplayer( entity ) ) { entity playsound( "mpl_splash_death" ); playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 10 ) ); } } } leveloverridetime( defaulttime ) { if ( self isinwater() ) { return 0,4; } return defaulttime; } useintermissionpointsonwavespawn() { return self isinwater(); } isinwater() { triggers = getentarray( "trigger_hurt", "classname" ); _a203 = triggers; _k203 = getFirstArrayKey( _a203 ); while ( isDefined( _k203 ) ) { trigger = _a203[ _k203 ]; if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] ) { } else { if ( self istouching( trigger ) ) { return 1; } } _k203 = getNextArrayKey( _a203, _k203 ); } return 0; }